Advertisement
Zach_rookie_editor3

Cursed banisher ( WIP2 )

Dec 31st, 2019
218
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6. script.Name = "BANISHER"
  7. --//====================================================\\--
  8. --|| CREATED BY SHACKLUSTER
  9. --|| EDIT BY NAME CLAN
  10. --|| TRANSFORM TO BANISHER GUN V.4
  11. --|| BY nguyenducloi123
  12. --\\====================================================//--
  13.  
  14. wait(0.2)
  15.  
  16. Player = game:GetService("Players").LocalPlayer
  17. PlayerGui = Player.PlayerGui
  18. chara = Player.Character
  19. Character = Player.Character
  20. Cam = workspace.CurrentCamera
  21. Backpack = Player.Backpack
  22. Character = Player.Character
  23. Humanoid = Character.Humanoid
  24. Mouse = Player:GetMouse()
  25. RootPart = Character["HumanoidRootPart"]
  26. Torso = Character["Torso"]
  27. Head = Character["Head"]
  28. RightArm = Character["Right Arm"]
  29. LeftArm = Character["Left Arm"]
  30. RightLeg = Character["Right Leg"]
  31. LeftLeg = Character["Left Leg"]
  32. RootJoint = RootPart["RootJoint"]
  33. Neck = Torso["Neck"]
  34. RightShoulder = Torso["Right Shoulder"]
  35. LeftShoulder = Torso["Left Shoulder"]
  36. RightHip = Torso["Right Hip"]
  37. LeftHip = Torso["Left Hip"]
  38. local sick = Instance.new("Sound",Character)
  39. sick.Parent = Character
  40. sick.SoundId = "rbxassetid://4477802422"
  41. sick.Looped = true
  42. sick.Pitch = 1
  43. sick.Volume = 7
  44. sick:Play()
  45. local flange = Instance.new("FlangeSoundEffect", sick)
  46. flange.Depth = 1
  47. flange.Mix = 1
  48. flange.Rate = 3
  49. Character.Archivable = true
  50. Humanoid.DisplayDistanceType = "None"
  51.  
  52. local naeeym = Instance.new("BillboardGui",chara)
  53. naeeym.Size = UDim2.new(0,100,0,40)
  54. naeeym.StudsOffset = Vector3.new(0,2,0)
  55. naeeym.Adornee = chara.Head
  56. local tecks = Instance.new("TextLabel",naeeym)
  57. tecks.BackgroundTransparency = 1
  58. tecks.BorderSizePixel = 0
  59. tecks.Text = "😡 Edgy Gun 😡"
  60. tecks.Font = "Fantasy"
  61. tecks.FontSize = "Size24"
  62. tecks.TextStrokeTransparency = 0
  63. tecks.TextStrokeColor3 = Color3.new(170,0,0)
  64. tecks.TextColor3 = Color3.new(1,0,0)
  65. tecks.Size = UDim2.new(1,0,0.5,0)
  66.  
  67. IT = Instance.new
  68. CF = CFrame.new
  69. VT = Vector3.new
  70. RAD = math.rad
  71. C3 = Color3.new
  72. UD2 = UDim2.new
  73. BRICKC = BrickColor.new
  74. ANGLES = CFrame.Angles
  75. EULER = CFrame.fromEulerAnglesXYZ
  76. COS = math.cos
  77. ACOS = math.acos
  78. SIN = math.sin
  79. ASIN = math.asin
  80. ABS = math.abs
  81. MRANDOM = math.random
  82. FLOOR = math.floor
  83.  
  84. --//=================================\\
  85. --|| USEFUL VALUES
  86. --\\=================================//
  87.  
  88. Animation_Speed = 3
  89. local FORCERESET = false
  90. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  91. local Speed = 16
  92. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  93. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  94. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  95. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  96. local DAMAGEMULTIPLIER = 1
  97. local ANIM = "Idle"
  98. local ATTACK = false
  99. local EQUIPPED = false
  100. local HOLD = false
  101. local COMBO = 1
  102. local Rooted = false
  103. local Gun = IT("Model")
  104. Gun.Name = "Gun"
  105. local SINE = 0
  106. local KEYHOLD = false
  107. local CHANGE = 2 / Animation_Speed
  108. local WALKINGANIM = false
  109. local VALUE1 = false
  110. local VALUE2 = false
  111. local ROBLOXIDLEANIMATION = IT("Animation")
  112. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  113. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  114. --ROBLOXIDLEANIMATION.Parent = Humanoid
  115. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  116. WEAPONGUI.Name = "BanishV3Gui"
  117. local Weapon = IT("Model")
  118. Weapon.Name = "Adds"
  119. local Effects = IT("Folder", Weapon)
  120. Effects.Name = "Effects"
  121. local ANIMATOR = Humanoid.Animator
  122. local ANIMATE = Character:FindFirstChild("Animate")
  123. local UNANCHOR = true
  124. local TOBANISH = {}
  125. script.Parent = PlayerGui
  126.  
  127. --//=================================\\
  128. --\\=================================//
  129.  
  130.  
  131. --//=================================\\
  132. --|| CUSTOMIZATION
  133. --\\=================================//
  134.  
  135.  
  136.  
  137. Player_Size = 1.5 --Size of the player.
  138. Animation_Speed = 3
  139. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  140.  
  141. local Speed = 20
  142. local Effects2 = {}
  143.  
  144. --//=================================\\
  145. --|| END OF CUSTOMIZATION
  146. --\\=================================//
  147.  
  148.  
  149. --//=================================\\
  150. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  151. --\\=================================//
  152.  
  153. ArtificialHB = Instance.new("BindableEvent", script)
  154. ArtificialHB.Name = "ArtificialHB"
  155.  
  156. script:WaitForChild("ArtificialHB")
  157.  
  158. frame = Frame_Speed
  159. tf = 0
  160. allowframeloss = false
  161. tossremainder = false
  162. lastframe = tick()
  163. script.ArtificialHB:Fire()
  164.  
  165. game:GetService("RunService").Heartbeat:connect(function(s, p)
  166. tf = tf + s
  167. if tf >= frame then
  168. if allowframeloss then
  169. script.ArtificialHB:Fire()
  170. lastframe = tick()
  171. else
  172. for i = 1, math.floor(tf / frame) do
  173. script.ArtificialHB:Fire()
  174. end
  175. lastframe = tick()
  176. end
  177. if tossremainder then
  178. tf = 0
  179. else
  180. tf = tf - frame * math.floor(tf / frame)
  181. end
  182. end
  183. end)
  184.  
  185. --//=================================\\
  186. --\\=================================//
  187.  
  188. --//=================================\\
  189. --|| SOME FUNCTIONS
  190. --\\=================================//
  191.  
  192. function Clerp(a, b, t)
  193. local qa = {QuaternionFromCFrame(a)}
  194. local qb = {QuaternionFromCFrame(b)}
  195. local ax, ay, az = a.x, a.y, a.z
  196. local bx, by, bz = b.x, b.y, b.z
  197. local _t = 1 - t
  198. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  199. end
  200.  
  201. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  202. local frame = IT("Frame")
  203. frame.BackgroundTransparency = TRANSPARENCY
  204. frame.BorderSizePixel = BORDERSIZEPIXEL
  205. frame.Position = POSITION
  206. frame.Size = SIZE
  207. frame.BackgroundColor3 = COLOR
  208. frame.BorderColor3 = BORDERCOLOR
  209. frame.Name = NAME
  210. frame.Parent = PARENT
  211. return frame
  212. end
  213.  
  214. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  215. local label = IT("TextLabel")
  216. label.BackgroundTransparency = 1
  217. label.Size = UD2(1, 0, 1, 0)
  218. label.Position = UD2(0, 0, 0, 0)
  219. label.TextColor3 = TEXTCOLOR
  220. label.TextStrokeTransparency = STROKETRANSPARENCY
  221. label.TextTransparency = TRANSPARENCY
  222. label.FontSize = TEXTFONTSIZE
  223. label.Font = TEXTFONT
  224. label.BorderSizePixel = BORDERSIZEPIXEL
  225. label.TextScaled = false
  226. label.Text = TEXT
  227. label.Name = NAME
  228. label.Parent = PARENT
  229. return label
  230. end
  231.  
  232. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  233. if FLOOR ~= nil then
  234. coroutine.resume(coroutine.create(function()
  235. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  236. PART.CFrame = CF(POSITION)
  237. for i = 1, 45 do
  238. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  239. RingPiece.Material = FLOOR.Material
  240. RingPiece.Color = FLOOR.Color
  241. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  242. Debris:AddItem(RingPiece,SWAIT)
  243. end
  244. PART:remove()
  245. end))
  246. end
  247. end
  248.  
  249. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  250. if FLOOR ~= nil then
  251. for i = 1, AMOUNT do
  252. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  253. DEBREE.Material = FLOOR.Material
  254. DEBREE.Color = FLOOR.Color
  255. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  256. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  257. coroutine.resume(coroutine.create(function()
  258. Swait(15)
  259. DEBREE.Parent = workspace
  260. DEBREE.CanCollide = true
  261. Debris:AddItem(DEBREE,SWAIT)
  262. end))
  263. end
  264. end
  265. end
  266.  
  267. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  268. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  269. end
  270.  
  271. function PositiveAngle(NUMBER)
  272. if NUMBER >= 0 then
  273. NUMBER = 0
  274. end
  275. return NUMBER
  276. end
  277.  
  278. function NegativeAngle(NUMBER)
  279. if NUMBER <= 0 then
  280. NUMBER = 0
  281. end
  282. return NUMBER
  283. end
  284.  
  285. function Swait(NUMBER)
  286. if NUMBER == 0 or NUMBER == nil then
  287. ArtificialHB.Event:wait()
  288. else
  289. for i = 1, NUMBER do
  290. ArtificialHB.Event:wait()
  291. end
  292. end
  293. end
  294.  
  295. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  296. local NEWMESH = IT(MESH)
  297. if MESH == "SpecialMesh" then
  298. NEWMESH.MeshType = MESHTYPE
  299. if MESHID ~= "nil" and MESHID ~= "" then
  300. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  301. end
  302. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  303. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  304. end
  305. end
  306. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  307. NEWMESH.Scale = SCALE
  308. NEWMESH.Parent = PARENT
  309. return NEWMESH
  310. end
  311.  
  312. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  313. local NEWPART = IT("Part")
  314. NEWPART.formFactor = FORMFACTOR
  315. NEWPART.Reflectance = REFLECTANCE
  316. NEWPART.Transparency = TRANSPARENCY
  317. NEWPART.CanCollide = false
  318. NEWPART.Locked = true
  319. NEWPART.Anchored = true
  320. if ANCHOR == false then
  321. NEWPART.Anchored = false
  322. end
  323. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  324. NEWPART.Name = NAME
  325. NEWPART.Size = SIZE
  326. NEWPART.Position = Torso.Position
  327. NEWPART.Material = MATERIAL
  328. NEWPART:BreakJoints()
  329. NEWPART.Parent = PARENT
  330. return NEWPART
  331. end
  332.  
  333. local function weldBetween(a, b)
  334. local weldd = Instance.new("ManualWeld")
  335. weldd.Part0 = a
  336. weldd.Part1 = b
  337. weldd.C0 = CFrame.new()
  338. weldd.C1 = b.CFrame:inverse() * a.CFrame
  339. weldd.Parent = a
  340. return weldd
  341. end
  342.  
  343.  
  344. function QuaternionFromCFrame(cf)
  345. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  346. local trace = m00 + m11 + m22
  347. if trace > 0 then
  348. local s = math.sqrt(1 + trace)
  349. local recip = 0.5 / s
  350. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  351. else
  352. local i = 0
  353. if m11 > m00 then
  354. i = 1
  355. end
  356. if m22 > (i == 0 and m00 or m11) then
  357. i = 2
  358. end
  359. if i == 0 then
  360. local s = math.sqrt(m00 - m11 - m22 + 1)
  361. local recip = 0.5 / s
  362. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  363. elseif i == 1 then
  364. local s = math.sqrt(m11 - m22 - m00 + 1)
  365. local recip = 0.5 / s
  366. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  367. elseif i == 2 then
  368. local s = math.sqrt(m22 - m00 - m11 + 1)
  369. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  370. end
  371. end
  372. end
  373.  
  374. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  375. local xs, ys, zs = x + x, y + y, z + z
  376. local wx, wy, wz = w * xs, w * ys, w * zs
  377. local xx = x * xs
  378. local xy = x * ys
  379. local xz = x * zs
  380. local yy = y * ys
  381. local yz = y * zs
  382. local zz = z * zs
  383. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  384. end
  385.  
  386. function QuaternionSlerp(a, b, t)
  387. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  388. local startInterp, finishInterp;
  389. if cosTheta >= 0.0001 then
  390. if (1 - cosTheta) > 0.0001 then
  391. local theta = ACOS(cosTheta)
  392. local invSinTheta = 1 / SIN(theta)
  393. startInterp = SIN((1 - t) * theta) * invSinTheta
  394. finishInterp = SIN(t * theta) * invSinTheta
  395. else
  396. startInterp = 1 - t
  397. finishInterp = t
  398. end
  399. else
  400. if (1 + cosTheta) > 0.0001 then
  401. local theta = ACOS(-cosTheta)
  402. local invSinTheta = 1 / SIN(theta)
  403. startInterp = SIN((t - 1) * theta) * invSinTheta
  404. finishInterp = SIN(t * theta) * invSinTheta
  405. else
  406. startInterp = t - 1
  407. finishInterp = t
  408. end
  409. end
  410. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  411. end
  412.  
  413. function Clerp(a, b, t)
  414. local qa = {QuaternionFromCFrame(a)}
  415. local qb = {QuaternionFromCFrame(b)}
  416. local ax, ay, az = a.x, a.y, a.z
  417. local bx, by, bz = b.x, b.y, b.z
  418. local _t = 1 - t
  419. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  420. end
  421.  
  422. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  423. local frame = IT("Frame")
  424. frame.BackgroundTransparency = TRANSPARENCY
  425. frame.BorderSizePixel = BORDERSIZEPIXEL
  426. frame.Position = POSITION
  427. frame.Size = SIZE
  428. frame.BackgroundColor3 = COLOR
  429. frame.BorderColor3 = BORDERCOLOR
  430. frame.Name = NAME
  431. frame.Parent = PARENT
  432. return frame
  433. end
  434.  
  435. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  436. local label = IT("TextLabel")
  437. label.BackgroundTransparency = 1
  438. label.Size = UD2(1, 0, 1, 0)
  439. label.Position = UD2(0, 0, 0, 0)
  440. label.TextColor3 = TEXTCOLOR
  441. label.TextStrokeTransparency = STROKETRANSPARENCY
  442. label.TextTransparency = TRANSPARENCY
  443. label.FontSize = TEXTFONTSIZE
  444. label.Font = TEXTFONT
  445. label.BorderSizePixel = BORDERSIZEPIXEL
  446. label.TextScaled = false
  447. label.Text = TEXT
  448. label.Name = NAME
  449. label.Parent = PARENT
  450. return label
  451. end
  452.  
  453. function NoOutlines(PART)
  454. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  455. end
  456.  
  457. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  458. local NEWWELD = IT(TYPE)
  459. NEWWELD.Part0 = PART0
  460. NEWWELD.Part1 = PART1
  461. NEWWELD.C0 = C0
  462. NEWWELD.C1 = C1
  463. NEWWELD.Parent = PARENT
  464. return NEWWELD
  465. end
  466.  
  467. local S = IT("Sound")
  468. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  469. local NEWSOUND = nil
  470. coroutine.resume(coroutine.create(function()
  471. NEWSOUND = S:Clone()
  472. NEWSOUND.Parent = PARENT
  473. NEWSOUND.Volume = VOLUME
  474. NEWSOUND.Pitch = PITCH
  475. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  476. NEWSOUND:play()
  477. if DOESLOOP == true then
  478. NEWSOUND.Looped = true
  479. else
  480. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  481. NEWSOUND:remove()
  482. end
  483. end))
  484. return NEWSOUND
  485. end
  486.  
  487. function CFrameFromTopBack(at, top, back)
  488. local right = top:Cross(back)
  489. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  490. end
  491.  
  492. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  493. function WACKYEFFECT(Table)
  494. local TYPE = (Table.EffectType or "Sphere")
  495. local SIZE = (Table.Size or VT(1,1,1))
  496. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  497. local TRANSPARENCY = (Table.Transparency or 0)
  498. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  499. local CFRAME = (Table.CFrame or Torso.CFrame)
  500. local MOVEDIRECTION = (Table.MoveToPos or nil)
  501. local ROTATION1 = (Table.RotationX or 0)
  502. local ROTATION2 = (Table.RotationY or 0)
  503. local ROTATION3 = (Table.RotationZ or 0)
  504. local MATERIAL = (Table.Material or "Neon")
  505. local COLOR = (Table.Color or C3(1,1,1))
  506. local TIME = (Table.Time or 45)
  507. local SOUNDID = (Table.SoundID or nil)
  508. local SOUNDPITCH = (Table.SoundPitch or nil)
  509. local SOUNDVOLUME = (Table.SoundVolume or nil)
  510. coroutine.resume(coroutine.create(function()
  511. local PLAYSSOUND = false
  512. local SOUND = nil
  513. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  514. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  515. PLAYSSOUND = true
  516. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  517. end
  518. EFFECT.Color = COLOR
  519. local MSH = nil
  520. if TYPE == "Sphere" then
  521. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  522. elseif TYPE == "Block" then
  523. MSH = IT("BlockMesh",EFFECT)
  524. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  525. elseif TYPE == "Wave" then
  526. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  527. elseif TYPE == "Ring" then
  528. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  529. elseif TYPE == "Slash" then
  530. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  531. elseif TYPE == "Round Slash" then
  532. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  533. elseif TYPE == "Swirl" then
  534. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  535. elseif TYPE == "Skull" then
  536. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  537. elseif TYPE == "Crystal" then
  538. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  539. end
  540. if MSH ~= nil then
  541. local MOVESPEED = nil
  542. if MOVEDIRECTION ~= nil then
  543. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  544. end
  545. local GROWTH = SIZE - ENDSIZE
  546. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  547. if TYPE == "Block" then
  548. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  549. else
  550. EFFECT.CFrame = CFRAME
  551. end
  552. for LOOP = 1, TIME+1 do
  553. Swait()
  554. MSH.Scale = MSH.Scale - GROWTH/TIME
  555. if TYPE == "Wave" then
  556. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  557. end
  558. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  559. if TYPE == "Block" then
  560. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  561. else
  562. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  563. end
  564. if MOVEDIRECTION ~= nil then
  565. local ORI = EFFECT.Orientation
  566. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  567. EFFECT.Orientation = ORI
  568. end
  569. end
  570. if PLAYSSOUND == false then
  571. EFFECT:remove()
  572. else
  573. SOUND.Stopped:Connect(function()
  574. EFFECT:remove()
  575. end)
  576. end
  577. else
  578. if PLAYSSOUND == false then
  579. EFFECT:remove()
  580. else
  581. repeat Swait() until SOUND.Playing == false
  582. EFFECT:remove()
  583. end
  584. end
  585. end))
  586. end
  587.  
  588. local DECAL = IT("Decal")
  589. function MakeRing()
  590. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Really red"), "MagicRing", VT(0, 0, 0), true)
  591. local MSH = IT("BlockMesh", RING)
  592. local TOP = DECAL:Clone()
  593. local BOTTOM = DECAL:Clone()
  594. TOP.Parent = RING
  595. BOTTOM.Parent = RING
  596. TOP.Face = "Top"
  597. BOTTOM.Face = "Bottom"
  598. TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  599. BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  600. local function REMOVE()
  601. coroutine.resume(coroutine.create(function()
  602. local SIZE = MSH.Scale.X
  603. for i = 1, 35 do
  604. Swait()
  605. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  606. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  607. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  608. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  609. end
  610. RING:remove()
  611. end))
  612. end
  613. return RING, MSH, REMOVE
  614. end
  615.  
  616. function MakeForm(PART,TYPE)
  617. if TYPE == "Cyl" then
  618. local MSH = IT("CylinderMesh",PART)
  619. elseif TYPE == "Ball" then
  620. local MSH = IT("SpecialMesh",PART)
  621. MSH.MeshType = "Sphere"
  622. elseif TYPE == "Wedge" then
  623. local MSH = IT("SpecialMesh",PART)
  624. MSH.MeshType = "Wedge"
  625. end
  626. end
  627.  
  628. function SpawnTrail(FROM,TO,BIG)
  629. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  630. MakeForm(TRAIL,"Cyl")
  631. local DIST = (FROM - TO).Magnitude
  632. if BIG == true then
  633. TRAIL.Size = VT(0.5,DIST,0.5)
  634. else
  635. TRAIL.Size = VT(0.25,DIST,0.25)
  636. end
  637. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  638. coroutine.resume(coroutine.create(function()
  639. for i = 1, 5 do
  640. Swait()
  641. TRAIL.Transparency = TRAIL.Transparency + 0.1
  642. end
  643. TRAIL:remove()
  644. end))
  645. end
  646. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  647. function WACKYEFFECT(Table)
  648. local TYPE = (Table.EffectType or "Sphere")
  649. local SIZE = (Table.Size or VT(1,1,1))
  650. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  651. local TRANSPARENCY = (Table.Transparency or 0)
  652. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  653. local CFRAME = (Table.CFrame or Torso.CFrame)
  654. local MOVEDIRECTION = (Table.MoveToPos or nil)
  655. local ROTATION1 = (Table.RotationX or 0)
  656. local ROTATION2 = (Table.RotationY or 0)
  657. local ROTATION3 = (Table.RotationZ or 0)
  658. local MATERIAL = (Table.Material or "Neon")
  659. local COLOR = (Table.Color or C3(1,1,1))
  660. local TIME = (Table.Time or 45)
  661. local SOUNDID = (Table.SoundID or nil)
  662. local SOUNDPITCH = (Table.SoundPitch or nil)
  663. local SOUNDVOLUME = (Table.SoundVolume or nil)
  664. coroutine.resume(coroutine.create(function()
  665. local PLAYSSOUND = false
  666. local SOUND = nil
  667. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  668. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  669. PLAYSSOUND = true
  670. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  671. end
  672. EFFECT.Color = COLOR
  673. local MSH = nil
  674. if TYPE == "Sphere" then
  675. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  676. elseif TYPE == "Block" then
  677. MSH = IT("BlockMesh",EFFECT)
  678. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  679. elseif TYPE == "Wave" then
  680. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  681. elseif TYPE == "Ring" then
  682. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  683. elseif TYPE == "Slash" then
  684. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  685. elseif TYPE == "Round Slash" then
  686. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  687. elseif TYPE == "Swirl" then
  688. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  689. elseif TYPE == "Skull" then
  690. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  691. elseif TYPE == "Crystal" then
  692. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  693. end
  694. if MSH ~= nil then
  695. local MOVESPEED = nil
  696. if MOVEDIRECTION ~= nil then
  697. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  698. end
  699. local GROWTH = SIZE - ENDSIZE
  700. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  701. if TYPE == "Block" then
  702. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  703. else
  704. EFFECT.CFrame = CFRAME
  705. end
  706. for LOOP = 1, TIME+1 do
  707. Swait()
  708. MSH.Scale = MSH.Scale - GROWTH/TIME
  709. if TYPE == "Wave" then
  710. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  711. end
  712. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  713. if TYPE == "Block" then
  714. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  715. else
  716. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  717. end
  718. if MOVEDIRECTION ~= nil then
  719. local ORI = EFFECT.Orientation
  720. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  721. EFFECT.Orientation = ORI
  722. end
  723. end
  724. if PLAYSSOUND == false then
  725. EFFECT:remove()
  726. else
  727. SOUND.Stopped:Connect(function()
  728. EFFECT:remove()
  729. end)
  730. end
  731. else
  732. if PLAYSSOUND == false then
  733. EFFECT:remove()
  734. else
  735. repeat Swait() until SOUND.Playing == false
  736. EFFECT:remove()
  737. end
  738. end
  739. end))
  740. end
  741.  
  742. function MakeForm(PART,TYPE)
  743. if TYPE == "Cyl" then
  744. local MSH = IT("CylinderMesh",PART)
  745. elseif TYPE == "Ball" then
  746. local MSH = IT("SpecialMesh",PART)
  747. MSH.MeshType = "Sphere"
  748. elseif TYPE == "Wedge" then
  749. local MSH = IT("SpecialMesh",PART)
  750. MSH.MeshType = "Wedge"
  751. end
  752. end
  753.  
  754. function SpawnTrail(FROM,TO,BIG)
  755. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  756. MakeForm(TRAIL,"Cyl")
  757. local DIST = (FROM - TO).Magnitude
  758. if BIG == true then
  759. TRAIL.Size = VT(0.5,DIST,0.5)
  760. else
  761. TRAIL.Size = VT(0.25,DIST,0.25)
  762. end
  763. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  764. coroutine.resume(coroutine.create(function()
  765. for i = 1, 5 do
  766. Swait()
  767. TRAIL.Transparency = TRAIL.Transparency + 0.1
  768. end
  769. TRAIL:remove()
  770. end))
  771. end
  772.  
  773. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  774. local TORSO = Torso
  775. local HUM = Humanoid
  776. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  777. coroutine.wrap(function()
  778. VT = Vector3.new
  779. MRANDOM = math.random
  780. local A = TIME
  781. local B = INTENSITY
  782. local C = true
  783. local HUMANOID = Humanoid
  784. local TIMER = A or 35
  785. local SHAKE = B or 5
  786. local FADE = C or true
  787. if HUMANOID then
  788. local FADER = SHAKE / TIMER
  789. for i = 1, TIMER do
  790. wait()
  791. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  792. end
  793. HUMANOID.CameraOffset = VT(0, 0, 0)
  794. end
  795.  
  796. end)()
  797. end
  798. end
  799.  
  800. function chatfunc(text)
  801. local chat = coroutine.wrap(function()
  802. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  803. Character:FindFirstChild("TalkingBillBoard"):destroy()
  804. end
  805. local Bill = Instance.new("BillboardGui",Character)
  806. Bill.Size = UDim2.new(0,100,0,40)
  807. Bill.StudsOffset = Vector3.new(0,3,0)
  808. Bill.Adornee = Character.Head
  809. Bill.Name = "TalkingBillBoard"
  810. local Hehe = Instance.new("TextLabel",Bill)
  811. Hehe.BackgroundTransparency = 1
  812. Hehe.BorderSizePixel = 0
  813. Hehe.Text = ""
  814. Hehe.Font = "Bodoni"
  815. Hehe.TextSize = 40
  816. Hehe.TextStrokeTransparency = 0
  817. Hehe.Size = UDim2.new(1,0,0.5,0)
  818. coroutine.resume(coroutine.create(function()
  819. while Hehe ~= nil do
  820. Swait()
  821. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  822. Hehe.Rotation = math.random(-2.5,2.5)
  823. Hehe.TextColor3 = Color3.new(MRANDOM(55,255),0,0)
  824. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  825. end
  826. end))
  827. for i = 1,string.len(text),1 do
  828. Swait()
  829. Hehe.Text = string.sub(text,1,i)
  830. end
  831. Swait(90)--Re[math.random(1, 93)]
  832. for i = 0, 1, .025 do
  833. Swait()
  834. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  835. Hehe.TextStrokeTransparency = i
  836. Hehe.TextTransparency = i
  837. end
  838. Bill:Destroy()
  839. end)
  840. chat()
  841. end
  842.  
  843. Debris = game:GetService("Debris")
  844.  
  845. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  846. local DIRECTION = CF(StartPos,EndPos).lookVector
  847. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  848. end
  849.  
  850. function turnto(position)
  851. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  852. end
  853.  
  854. --//=================================\\
  855. --|| RAGDOLL STUFF
  856. --\\=================================//
  857.  
  858. function recurse(root,callback,i)
  859. i= i or 0
  860. for _,v in pairs(root:GetChildren()) do
  861. i = i + 1
  862. callback(i,v)
  863.  
  864. if #v:GetChildren() > 0 then
  865. i = recurse(v,callback,i)
  866. end
  867. end
  868.  
  869. return i
  870. end
  871.  
  872. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  873. attachmentName = attachmentName.."RigAttachment"
  874. local constraint = Instance.new(className.."Constraint")
  875. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  876. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  877. constraint.Name = "RagdollConstraint"..part1.Name
  878.  
  879. for _,propertyData in next,properties or {} do
  880. constraint[propertyData[1]] = propertyData[2]
  881. end
  882.  
  883. constraint.Parent = character
  884. end
  885.  
  886. function getAttachment0(character, attachmentName)
  887. for _,child in next,character:GetChildren() do
  888. local attachment = child:FindFirstChild(attachmentName)
  889. if attachment then
  890. return attachment
  891. end
  892. end
  893. end
  894.  
  895. function ArtificialHitbox(Part)
  896. local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  897. HITBOX.CanCollide = true
  898. HITBOX.CFrame = Part.CFrame
  899. weldBetween(Part,HITBOX)
  900. end
  901.  
  902. function R15Ragdoll(character,KeepArms)
  903. character:BreakJoints()
  904. coroutine.resume(coroutine.create(function()
  905. recurse(character, function(_,v)
  906. if v:IsA("Attachment") then
  907. v.Axis = Vector3.new(0, 1, 0)
  908. v.SecondaryAxis = Vector3.new(0, 0, 1)
  909. v.Rotation = Vector3.new(0, 0, 0)
  910. end
  911. end)
  912. for _,child in next,character:GetChildren() do
  913. if child:IsA("Accoutrement") then
  914. for _,part in next,child:GetChildren() do
  915. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  916. local attachment1 = part:FindFirstChildOfClass("Attachment")
  917. local attachment0 = getAttachment0(character,attachment1.Name)
  918. if attachment0 and attachment1 then
  919. local constraint = Instance.new("HingeConstraint")
  920. constraint.Attachment0 = attachment0
  921. constraint.Attachment1 = attachment1
  922. constraint.LimitsEnabled = true
  923. constraint.UpperAngle = 0
  924. constraint.LowerAngle = 0
  925. constraint.Parent = character
  926. end
  927. ArtificialHitbox(part)
  928. elseif part.Name == "HumanoidRootPart" then
  929. part:remove()
  930. end
  931. end
  932. end
  933. end
  934.  
  935. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  936. {"LimitsEnabled",true};
  937. {"UpperAngle",5};
  938. })
  939. if character:FindFirstChild("Head") then
  940. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  941. {"LimitsEnabled",true};
  942. {"UpperAngle",15};
  943. })
  944. end
  945.  
  946. local handProperties = {
  947. {"LimitsEnabled", true};
  948. {"UpperAngle",0};
  949. {"LowerAngle",0};
  950. }
  951. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  952. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  953.  
  954. local shinProperties = {
  955. {"LimitsEnabled", true};
  956. {"UpperAngle", 0};
  957. {"LowerAngle", -75};
  958. }
  959. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  960. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  961.  
  962. local footProperties = {
  963. {"LimitsEnabled", true};
  964. {"UpperAngle", 15};
  965. {"LowerAngle", -45};
  966. }
  967. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  968. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  969. if KeepArms == true then
  970. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  971. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  972. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  973. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  974. end
  975. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  976. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  977. Debris:AddItem(character,5)
  978. end))
  979. end
  980.  
  981. function Ragdoll(Character2,CharTorso,KeepArms)
  982. coroutine.resume(coroutine.create(function()
  983. Character2:BreakJoints()
  984. local hum = Character2:findFirstChild("Humanoid")
  985. hum:remove()
  986. local function Scan(ch)
  987. local e
  988. for e = 1,#ch do
  989. Scan(ch[e]:GetChildren())
  990. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  991. ch[e]:remove()
  992. end
  993. end
  994. end
  995. local NEWHUM = IT("Humanoid")
  996. NEWHUM.Name = "Corpse"
  997. NEWHUM.Health = 0
  998. NEWHUM.MaxHealth = 0
  999. NEWHUM.PlatformStand = true
  1000. NEWHUM.Parent = Character2
  1001. NEWHUM.DisplayDistanceType = "None"
  1002.  
  1003. local ch = Character2:GetChildren()
  1004. local i
  1005. for i = 1,#ch do
  1006. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1007. ch[i]:remove()
  1008. end
  1009. end
  1010.  
  1011. local Torso2 = Character2.Torso
  1012. local movevector = Vector3.new()
  1013.  
  1014. if Torso2 then
  1015. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  1016. local Head = Character2:FindFirstChild("Head")
  1017. if Head then
  1018. local Neck = Instance.new("Weld")
  1019. Neck.Name = "Neck"
  1020. Neck.Part0 = Torso2
  1021. Neck.Part1 = Head
  1022. Neck.C0 = CFrame.new(0, 1.5, 0)
  1023. Neck.C1 = CFrame.new()
  1024. Neck.Parent = Torso2
  1025.  
  1026. end
  1027. local Limb = Character2:FindFirstChild("Right Arm")
  1028. if Limb and KeepArms == true then
  1029.  
  1030. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1031. local Joint = Instance.new("Glue")
  1032. Joint.Name = "RightShoulder"
  1033. Joint.Part0 = Torso2
  1034. Joint.Part1 = Limb
  1035. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1036. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1037. Joint.Parent = Torso2
  1038.  
  1039. local B = Instance.new("Part")
  1040. B.TopSurface = 0
  1041. B.BottomSurface = 0
  1042. B.formFactor = "Symmetric"
  1043. B.Size = Vector3.new(1, 1, 1)
  1044. B.Transparency = 1
  1045. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1046. B.Parent = Character2
  1047. local W = Instance.new("Weld")
  1048. W.Part0 = Limb
  1049. W.Part1 = B
  1050. W.C0 = CFrame.new(0, -0.5, 0)
  1051. W.Parent = Limb
  1052.  
  1053. end
  1054. local Limb = Character2:FindFirstChild("Left Arm")
  1055. if Limb and KeepArms == true then
  1056.  
  1057. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1058. local Joint = Instance.new("Glue")
  1059. Joint.Name = "LeftShoulder"
  1060. Joint.Part0 = Torso2
  1061. Joint.Part1 = Limb
  1062. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1063. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1064. Joint.Parent = Torso2
  1065.  
  1066. local B = Instance.new("Part")
  1067. B.TopSurface = 0
  1068. B.BottomSurface = 0
  1069. B.formFactor = "Symmetric"
  1070. B.Size = Vector3.new(1, 1, 1)
  1071. B.Transparency = 1
  1072. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1073. B.Parent = Character2
  1074. local W = Instance.new("Weld")
  1075. W.Part0 = Limb
  1076. W.Part1 = B
  1077. W.C0 = CFrame.new(0, -0.5, 0)
  1078. W.Parent = Limb
  1079.  
  1080. end
  1081. local Limb = Character2:FindFirstChild("Right Leg")
  1082. if Limb then
  1083.  
  1084. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1085. local Joint = Instance.new("Glue")
  1086. Joint.Name = "RightHip"
  1087. Joint.Part0 = Torso2
  1088. Joint.Part1 = Limb
  1089. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1090. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1091. Joint.Parent = Torso2
  1092.  
  1093. local B = Instance.new("Part")
  1094. B.TopSurface = 0
  1095. B.BottomSurface = 0
  1096. B.formFactor = "Symmetric"
  1097. B.Size = Vector3.new(1, 1, 1)
  1098. B.Transparency = 1
  1099. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1100. B.Parent = Character2
  1101. local W = Instance.new("Weld")
  1102. W.Part0 = Limb
  1103. W.Part1 = B
  1104. W.C0 = CFrame.new(0, -0.5, 0)
  1105. W.Parent = Limb
  1106.  
  1107. end
  1108. local Limb = Character2:FindFirstChild("Left Leg")
  1109. if Limb then
  1110.  
  1111. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1112. local Joint = Instance.new("Glue")
  1113. Joint.Name = "LeftHip"
  1114. Joint.Part0 = Torso2
  1115. Joint.Part1 = Limb
  1116. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1117. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1118. Joint.Parent = Torso2
  1119.  
  1120. local B = Instance.new("Part")
  1121. B.TopSurface = 0
  1122. B.BottomSurface = 0
  1123. B.formFactor = "Symmetric"
  1124. B.Size = Vector3.new(1, 1, 1)
  1125. B.Transparency = 1
  1126. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1127. B.Parent = Character2
  1128. local W = Instance.new("Weld")
  1129. W.Part0 = Limb
  1130. W.Part1 = B
  1131. W.C0 = CFrame.new(0, -0.5, 0)
  1132. W.Parent = Limb
  1133.  
  1134. end
  1135. --[
  1136. local Bar = Instance.new("Part")
  1137. Bar.TopSurface = 0
  1138. Bar.BottomSurface = 0
  1139. Bar.formFactor = "Symmetric"
  1140. Bar.Size = Vector3.new(1, 1, 1)
  1141. Bar.Transparency = 1
  1142. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1143. Bar.Parent = Character2
  1144. local Weld = Instance.new("Weld")
  1145. Weld.Part0 = Torso2
  1146. Weld.Part1 = Bar
  1147. Weld.C0 = CFrame.new(0, 0.5, 0)
  1148. Weld.Parent = Torso2
  1149. --]]
  1150. end
  1151. Character2.Parent = workspace
  1152. Debris:AddItem(Character2,5)
  1153.  
  1154. return Character2,Torso2
  1155. end))
  1156. end
  1157.  
  1158. --//=================================\\
  1159. --|| WEAPON CREATION
  1160. --\\=================================//
  1161.  
  1162. local Particle = IT("ParticleEmitter",nil)
  1163. Particle.Enabled = false
  1164. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1165. Particle.LightEmission = 0.5
  1166. Particle.Rate = 250
  1167. Particle.ZOffset = 0.2
  1168. Particle.Rotation = NumberRange.new(-180, 180)
  1169. Particle.RotSpeed = NumberRange.new(-180, 180)
  1170. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1171. Particle.Color = ColorSequence.new(C3(1,0,0),C3(1,0,0))
  1172.  
  1173. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1174. function ParticleEmitter(Table)
  1175. local PRTCL = Particle:Clone()
  1176. local Speed = Table.Speed or 5
  1177. local Drag = Table.Drag or 0
  1178. local Size1 = Table.Size1 or 1
  1179. local Size2 = Table.Size2 or 5
  1180. local Lifetime1 = Table.Lifetime1 or 1
  1181. local Lifetime2 = Table.Lifetime2 or 1.5
  1182. local Parent = Table.Parent or Torso
  1183. local Emit = Table.Emit or 100
  1184. local Offset = Table.Offset or 360
  1185. local Acel = Table.Acel or VT(0,0,0)
  1186. local Enabled = Table.Enabled or false
  1187. PRTCL.Parent = Parent
  1188. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1189. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1190. PRTCL.Speed = NumberRange.new(Speed)
  1191. PRTCL.VelocitySpread = Offset
  1192. PRTCL.Drag = Drag
  1193. PRTCL.Acceleration = Acel
  1194. if Enabled == false then
  1195. PRTCL:Emit(Emit)
  1196. Debris:AddItem(PRTCL,Lifetime2)
  1197. else
  1198. PRTCL.Enabled = true
  1199. end
  1200. return PRTCL
  1201. end
  1202.  
  1203. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1204. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1205. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1206. MakeForm(Part,"Wedge")
  1207. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1208. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1209. MakeForm(Part,"Wedge")
  1210. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1211. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1212. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1213. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1214. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1215. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1216. MakeForm(Part,"Cyl")
  1217. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1218. for i = 1, 8 do
  1219. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1220. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1221. end
  1222. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1223. MakeForm(Part,"Cyl")
  1224. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1225. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1226. MakeForm(Part,"Ball")
  1227. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1228. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1229. MakeForm(Part,"Wedge")
  1230. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1231. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1232. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1233. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1234. MakeForm(Part,"Cyl")
  1235. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1236. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1237. MakeForm(Part,"Cyl")
  1238. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1239. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1240. MakeForm(Part,"Cyl")
  1241. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1242. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1243. MakeForm(Part,"Wedge")
  1244. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1245. local LASTPART = Handle
  1246. for i = 1, 10 do
  1247. if LASTPART == Handle then
  1248. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1249. LASTPART = Part
  1250. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1251. else
  1252. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1253. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1254. LASTPART = Part
  1255. end
  1256. end
  1257.  
  1258. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1259. MakeForm(Barrel,"Cyl")
  1260. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1261. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1262. MakeForm(Part,"Cyl")
  1263. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1264. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1265. MakeForm(Part,"Wedge")
  1266. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1267. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1268. MakeForm(Hole,"Cyl")
  1269. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1270. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1271. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1272. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1273. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1274. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1275. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1276. coroutine.resume(coroutine.create(function()
  1277. while wait() do
  1278. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1279. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1280. end
  1281. end))
  1282.  
  1283. ParticleEmitter({Speed = 0.35, Drag = 0, Size1 = 0.4, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(1,5,1)})
  1284. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1285.  
  1286. for _, c in pairs(Weapon:GetDescendants()) do
  1287. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1288. c.Material = "Glass"
  1289. c.Color = C3(0,0,0)
  1290. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1291. c.Color = C3(1,0,0)
  1292. c.Material = "Neon"
  1293. end
  1294. end
  1295.  
  1296. Weapon.Parent = Character
  1297. for _, c in pairs(Weapon:GetChildren()) do
  1298. if c.ClassName == "Part" then
  1299. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1300. end
  1301. end
  1302.  
  1303. local SKILLTEXTCOLOR = C3(1,0,0)
  1304. local SKILLFONT = "Fantasy"
  1305. local SKILLTEXTSIZE = 5
  1306.  
  1307. Humanoid.Died:connect(function()
  1308. ATTACK = true
  1309. end)
  1310.  
  1311. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1312. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1313. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1314. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1315. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1316. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1317.  
  1318. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Dab power", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1319. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] BANG", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1320. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] insert edgy text here", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1321. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Bullet On Sky", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1322. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[T] oh yeah yeah", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1323. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[F] yes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  1324.  
  1325. function printbye(Name)
  1326. local MESSAGES = {"Stay until It's Over...... "}
  1327. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1328. end
  1329.  
  1330. workspace.ChildAdded:connect(function(instance)
  1331. for BANISH = 1, #TOBANISH do
  1332. if TOBANISH[BANISH] ~= nil then
  1333. if instance.Name == TOBANISH[BANISH] then
  1334. coroutine.resume(coroutine.create(function()
  1335. printbye(instance.Name)
  1336. instance:ClearAllChildren()
  1337. Debris:AddItem(instance,0.0005)
  1338. end))
  1339. end
  1340. end
  1341. end
  1342. end)
  1343.  
  1344. --//=================================\\
  1345. --|| DAMAGING
  1346. --\\=================================//
  1347.  
  1348. function ApplyDamage(Humanoid,Damage,OneShot)
  1349. Damage = Damage * DAMAGEMULTIPLIER
  1350. local DEAD = false
  1351. if Humanoid.Health < 2000 and OneShot == false then
  1352. if Humanoid.Health - Damage > 0 then
  1353. Humanoid.Health = Humanoid.Health - Damage
  1354. else
  1355. Humanoid.Parent:BreakJoints()
  1356. DEAD = true
  1357. end
  1358. else
  1359. DEAD = true
  1360. Humanoid.Parent:BreakJoints()
  1361. end
  1362. if DEAD == true then
  1363. local PARTS = {}
  1364. for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do
  1365. if CHILD:IsA("BasePart") then
  1366. table.insert(PARTS,CHILD)
  1367. end
  1368. end
  1369. coroutine.resume(coroutine.create(function()
  1370. wait(2)
  1371. repeat
  1372. Swait()
  1373. local PIECE = nil
  1374. if MRANDOM(1,5) == 1 then
  1375. for E = 1, #PARTS do
  1376. if MRANDOM(1,5) == 1 then
  1377. PIECE = PARTS[E]
  1378. table.remove(PARTS,E)
  1379. break
  1380. end
  1381. end
  1382. end
  1383. if PIECE ~= nil then
  1384. if PIECE.Name == "Head" then
  1385. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1386. else
  1387. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1388. end
  1389. PIECE:remove()
  1390. end
  1391. until #PARTS == 0
  1392. end))
  1393. end
  1394. end
  1395.  
  1396.  
  1397. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  1398. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1399. defence.Name = ("HitBy"..Player.Name)
  1400. game:GetService("Debris"):AddItem(defence, 0.001)
  1401. Damage = Damage * DAMAGEMULTIPLIER
  1402. if Humanoid.Health ~= 0 then
  1403. local CritChance = MRANDOM(1,100)
  1404. if Damage > Humanoid.Health then
  1405. Damage = math.ceil(Humanoid.Health)
  1406. if Damage == 0 then
  1407. Damage = 0.1
  1408. end
  1409. end
  1410. Humanoid.Health = Humanoid.Health - Damage
  1411. end
  1412. end
  1413.  
  1414. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  1415. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1416. defence.Name = ("HitBy"..Player.Name)
  1417. game:GetService("Debris"):AddItem(defence, 0.001)
  1418. Damage = Damage * DAMAGEMULTIPLIER
  1419. if Humanoid.Health ~= 0 then
  1420. local CritChance = MRANDOM(1,100)
  1421. if Damage > Humanoid.Health then
  1422. Damage = math.ceil(Humanoid.Health)
  1423. if Damage == 0 then
  1424. Damage = 0.1
  1425. end
  1426. end
  1427. Humanoid.Health = Humanoid.Health - Damage
  1428. end
  1429. end
  1430.  
  1431. function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1432. local CHILDREN = workspace:GetDescendants()
  1433. for index, CHILD in pairs(CHILDREN) do
  1434. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1435. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1436. if HUM then
  1437. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1438. if TORSO then
  1439. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1440. if INSTAKILL == true then
  1441. CHILD:BreakJoints()
  1442. else
  1443. local DMG = MRANDOM(MINDMG,MAXDMG)
  1444. ApplyDamage(HUM,DMG,TORSO)
  1445. end
  1446. if FLING > 0 then
  1447. for _, c in pairs(CHILD:GetChildren()) do
  1448. if c:IsA("BasePart") then
  1449. local bv = Instance.new("BodyVelocity")
  1450. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1451. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1452. bv.Parent = c
  1453. Debris:AddItem(bv,0.05)
  1454. end
  1455. end
  1456. end
  1457. end
  1458. end
  1459. end
  1460. end
  1461. end
  1462. end
  1463.  
  1464. function CameraEnshaking(Length, Intensity)
  1465. coroutine.resume(coroutine.create(function()
  1466. local intensity = 1 * Intensity
  1467. local rotM = 0.01 * Intensity
  1468. for i = 0, Length, 0.1 do
  1469. Swait()
  1470. intensity = intensity - 0.05 * Intensity / Length
  1471. rotM = rotM - 5.0E-4 * Intensity / Length
  1472. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  1473. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  1474. end
  1475. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  1476. end))
  1477. end
  1478.  
  1479. function ApplyAoE4(POSITION,RANGE,BRUTAL)
  1480. local CHILDREN = workspace:GetDescendants()
  1481. for index, CHILD in pairs(CHILDREN) do
  1482. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1483. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1484. if HUM then
  1485. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1486. if TORSO then
  1487. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1488. if BRUTAL == true then
  1489. Kill(CHILD)
  1490. else
  1491. CHILD:BreakJoints()
  1492. end
  1493. end
  1494. end
  1495. end
  1496. end
  1497. end
  1498. end
  1499.  
  1500. function Kill(Char)
  1501. local NewCharacter = IT("Model",Effects)
  1502. NewCharacter.Name = "Ow im ded ;-;"
  1503. for _, c in pairs(Char:GetDescendants()) do
  1504. if c:IsA("BasePart") and c.Transparency == 0 then
  1505. c:BreakJoints()
  1506. c.Material = "Glass"
  1507. c.Color = C3(1,0,0)
  1508. c.CanCollide = true
  1509. c.Transparency = 0.3
  1510. if c:FindFirstChildOfClass("SpecialMesh") then
  1511. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1512. end
  1513. if c.Name == "Head" then
  1514. c:ClearAllChildren()
  1515. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1516. end
  1517. if c.ClassName == "MeshPart" then
  1518. c.TextureID = ""
  1519. end
  1520. if c:FindFirstChildOfClass("BodyPosition") then
  1521. c:FindFirstChildOfClass("BodyPosition"):remove()
  1522. end
  1523. if c:FindFirstChildOfClass("ParticleEmitter") then
  1524. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1525. end
  1526. c.Parent = NewCharacter
  1527. c.Name = "DeadPart"
  1528. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1529. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1530. end
  1531. end
  1532. Char:remove()
  1533. Debris:AddItem(NewCharacter,5)
  1534. end
  1535.  
  1536. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1537. local CHILDREN = workspace:GetDescendants()
  1538. for index, CHILD in pairs(CHILDREN) do
  1539. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1540. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1541. if HUM then
  1542. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1543. if TORSO then
  1544. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1545. if BRUTAL == true then
  1546. Kill(CHILD)
  1547. else
  1548. CHILD:BreakJoints()
  1549. end
  1550. end
  1551. end
  1552. end
  1553. end
  1554. end
  1555. end
  1556.  
  1557. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1558. local CHILDREN = workspace:GetDescendants()
  1559. for index, CHILD in pairs(CHILDREN) do
  1560. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1561. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1562. if HUM then
  1563. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1564. if TORSO then
  1565. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1566. if BRUTAL == true then
  1567. Kill(CHILD)
  1568. else
  1569. CHILD:BreakJoints()
  1570. end
  1571. end
  1572. end
  1573. end
  1574. end
  1575. end
  1576. end
  1577.  
  1578. function Banish(Foe)
  1579. if Foe then
  1580. coroutine.resume(coroutine.create(function()
  1581. --if game.Players:FindFirstChild(Foe.Name) then
  1582. table.insert(TOBANISH,Foe.Name)
  1583. printbye(Foe.Name)
  1584. --end
  1585. Foe.Archivable = true
  1586. local CLONE = Foe:Clone()
  1587. Foe:Destroy()
  1588. CLONE.Parent = Effects
  1589. CLONE:BreakJoints()
  1590. local MATERIALS = {"Glass","Neon"}
  1591. for _, c in pairs(CLONE:GetDescendants()) do
  1592. if c:IsA("BasePart") then
  1593. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1594. CreateSound(138271815, c, 10, 1, false)
  1595. end
  1596. c.Anchored = true
  1597. c.Transparency = c.Transparency + 0.2
  1598. c.Material = MATERIALS[MRANDOM(1,2)]
  1599. c.Color = C3(1,0,0)
  1600. if c.ClassName == "MeshPart" then
  1601. c.TextureID = ""
  1602. end
  1603. if c:FindFirstChildOfClass("SpecialMesh") then
  1604. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1605. end
  1606. if c:FindFirstChildOfClass("Decal") then
  1607. c:FindFirstChildOfClass("Decal"):remove()
  1608. end
  1609. c.Name = "Banished"
  1610. c.CanCollide = false
  1611. else
  1612. c:remove()
  1613. end
  1614. end
  1615. local A = false
  1616. for i = 1, 35 do
  1617. if A == false then
  1618. A = true
  1619. elseif A == true then
  1620. A = false
  1621. end
  1622. for _, c in pairs(CLONE:GetDescendants()) do
  1623. if c:IsA("BasePart") then
  1624. c.Anchored = true
  1625. c.Material = MATERIALS[MRANDOM(1,2)]
  1626. c.Transparency = c.Transparency + 0.8/35
  1627. if A == false then
  1628. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1629. elseif A == true then
  1630. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1631. end
  1632. end
  1633. end
  1634. Swait()
  1635. end
  1636. CLONE:remove()
  1637. end))
  1638. end
  1639. end
  1640.  
  1641.  
  1642. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1643. local CHILDREN = workspace:GetDescendants()
  1644. for index, CHILD in pairs(CHILDREN) do
  1645. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1646. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1647. if HUM then
  1648. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1649. if TORSO then
  1650. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1651. if ISBANISH == true then
  1652. Banish(CHILD)
  1653. else
  1654. if ISBANISH == "Gravity" then
  1655. HUM.PlatformStand = true
  1656. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1657. local grav = Instance.new("BodyPosition",TORSO)
  1658. grav.D = 15
  1659. grav.P = 20000
  1660. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1661. grav.position = TORSO.Position
  1662. grav.Name = "V3BanishForce"..Player.Name
  1663. else
  1664. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1665. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1666. end
  1667. else
  1668. HUM.PlatformStand = false
  1669. end
  1670. end
  1671. elseif ISBANISH == "Gravity" then
  1672. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1673. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1674. HUM.PlatformStand = false
  1675. end
  1676. end
  1677. end
  1678. end
  1679. end
  1680. end
  1681. end
  1682.  
  1683. function SpawnSmite(POS)
  1684. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  1685. local EMITPOS = HITPOS
  1686. if HITFLOOR ~= nil then
  1687. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1688. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1689. EMITPOS = HITPOS
  1690. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1691. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1692. EMITPOS = HITPOS
  1693. end
  1694. end
  1695. if HITFLOOR ~= nil then
  1696. ApplyAoE(EMITPOS,10)
  1697. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1698. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1699. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1700. for i = 1, 5 do
  1701. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  1702. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1703. end
  1704. end
  1705. end
  1706.  
  1707. --//=================================\\
  1708. --|| ATTACK FUNCTIONS AND STUFF
  1709. --\\=================================//
  1710.  
  1711. function eh()
  1712. ATTACK = true
  1713. Rooted = false
  1714. Speed = 20
  1715. Swait()
  1716. local CHILDREN = workspace:GetDescendants()
  1717. for index, CHILD in pairs(CHILDREN) do
  1718. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1719. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1720. if HUM then
  1721. local TORSO = CHILD:FindFirstChild("Head")
  1722. if TORSO then
  1723. if (TORSO.Position - Head.Position).Magnitude <= 25 then
  1724. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1725. TORSO:remove()
  1726. if CHILD:FindFirstChild("Torso") then
  1727. Ragdoll(CHILD,Torso,true)
  1728. elseif CHILD:FindFirstChild("UpperTorso") then
  1729. R15Ragdoll(CHILD,true)
  1730. end
  1731. end
  1732. end
  1733. end
  1734. end
  1735. end
  1736. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1737. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1738. for i=0, 0.3, 0.1 / Animation_Speed do
  1739. Swait()
  1740. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  1741. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1742. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1743. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  1744. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1745. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1746. end
  1747. Speed = 20
  1748. ATTACK = false
  1749. Rooted = false
  1750. end
  1751.  
  1752. function Taunt()
  1753. ATTACK = true
  1754. Rooted = true
  1755. CreateSound("1238240145", Torso, 6, 0.9)
  1756. for i=0, 0.6, 0.1 / Animation_Speed do
  1757. Swait()
  1758. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1759. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1760. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1761. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1762. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1763. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1764. end
  1765. ATTACK = false
  1766. Rooted = false
  1767. end
  1768.  
  1769. function Shot()
  1770. ATTACK = true
  1771. Rooted = false
  1772. for i=0, 0.2, 0.05 / Animation_Speed do
  1773. Swait()
  1774. turnto(Mouse.Hit.p)
  1775. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.2 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed*4)
  1776. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed*4)
  1777. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(15), RAD(-35), RAD(-100)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*4)
  1778. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*4)
  1779. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed*4)
  1780. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed*4)
  1781. end
  1782. repeat
  1783. for i=0, 0.2, 0.05 / Animation_Speed do
  1784. Swait()
  1785. turnto(Mouse.Hit.p)
  1786. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1787. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1788. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1789. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1790. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1791. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1792. end
  1793. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1794. SpawnTrail(Hole.Position,POS)
  1795. if HIT ~= nil then
  1796. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1797. Banish(HIT.Parent)
  1798. end
  1799. end
  1800. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1801. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1802. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1803. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1804. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  1805. for i=0, 0.2, 0.05 / Animation_Speed do
  1806. Swait()
  1807. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1808. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1809. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1810. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1811. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1812. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1813. end
  1814. until KEYHOLD == false
  1815. ATTACK = false
  1816. Rooted = false
  1817. end
  1818.  
  1819. function Shot2()
  1820. ATTACK = true
  1821. Rooted = false
  1822. for i=0, 0.2, 0.05 / Animation_Speed do
  1823. Swait()
  1824. turnto(Mouse.Hit.p)
  1825. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1826. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1827. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1828. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1829. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1830. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1831. end
  1832. repeat
  1833. for i=0, 0.2, 0.05 / Animation_Speed do
  1834. Swait()
  1835. turnto(Mouse.Hit.p)
  1836. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1837. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1838. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1839. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1840. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1841. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1842. end
  1843. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1844. SpawnTrail(Hole.Position,POS)
  1845. if HIT ~= nil then
  1846. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1847. Kill(HIT.Parent)
  1848. end
  1849. end
  1850. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1851. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1852. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1853. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1854. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  1855. for i=0, 0.2, 0.05 / Animation_Speed do
  1856. Swait()
  1857. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1858. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1859. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1860. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1861. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1862. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1863. end
  1864. until KEYHOLD == false
  1865. ATTACK = false
  1866. Rooted = false
  1867. end
  1868.  
  1869. function AttackTemplate()
  1870. ATTACK = true
  1871. Rooted = false
  1872. for i=0, 1, 0.1 / Animation_Speed do
  1873. Swait()
  1874. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1875. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1876. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1877. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1878. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1879. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1880. end
  1881. ATTACK = false
  1882. Rooted = false
  1883. end
  1884.  
  1885. function Finisher()
  1886. local TARGET = Mouse.Target
  1887. if TARGET ~= nil then
  1888. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1889. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1890. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1891. if ROOT and HUM.Health > 0 then
  1892. local FOE = Mouse.Target.Parent
  1893. ATTACK = true
  1894. Rooted = true
  1895. RootPart.CFrame = ROOT.CFrame*CF(-1.35,0,4)
  1896. ROOT.Anchored = true
  1897. CreateSound(670796769, Torso, 9999, 0.6, false)
  1898. CreateSound(362990415, Torso, 5, 1.08, false)
  1899. for i=0, 0.4, 0.1 / Animation_Speed do
  1900. Swait()
  1901. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1902. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1903. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1904. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1905. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1906. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1907. end
  1908. HUM.PlatformStand = true
  1909. ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  1910. coroutine.resume(coroutine.create(function()
  1911. Swait()
  1912. ROOT.Anchored = true
  1913. end))
  1914. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
  1915. for i=0, 0.2, 0.1 / Animation_Speed do
  1916. Swait()
  1917. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1918. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1919. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1920. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1921. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1922. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1923. end
  1924. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1925. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1926. for i=0, 0.2, 0.1 / Animation_Speed do
  1927. Swait()
  1928. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1929. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1930. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1931. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1932. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1933. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1934. end
  1935. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1936. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1937. local AMMO = 6
  1938. local FIRING = true
  1939. local SHOOTING = false
  1940. local TIMER = 70
  1941. CreateSound(147722227, GunPoint, 6, 1.3, false)
  1942. for i=0, 0.2, 0.1 / Animation_Speed do
  1943. Swait()
  1944. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.2 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed*4)
  1945. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed*4)
  1946. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(15), RAD(-35), RAD(-100)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*4)
  1947. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*4)
  1948. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed*4)
  1949. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed*4)
  1950. end
  1951. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1952. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1953. for i = 1, 6 do
  1954. local GUNPOS = Hole.CFrame*CF(0, 0, 0).p
  1955. local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
  1956. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1957. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1958. HUM.Health = HUM.Health/1.5
  1959. for i=0, 0.2, 0.1 / Animation_Speed do
  1960. Swait()
  1961. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1962. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1963. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1964. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1965. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1966. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1967. end
  1968. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1969. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1970. for i=0, 0.2, 0.1 / Animation_Speed do
  1971. Swait()
  1972. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1973. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1974. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1975. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1976. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1977. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1978. end
  1979. end
  1980. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1981. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1982. ApplyDamage(HUM,0,true)
  1983. FOE:BreakJoints()
  1984. ROOT.Anchored = false
  1985. for i=0, 0.3, 0.1 / Animation_Speed do
  1986. Swait()
  1987. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1988. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1989. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1990. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1991. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1992. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1993. end
  1994. ATTACK = false
  1995. Rooted = false
  1996. end
  1997. end
  1998. end
  1999. end
  2000.  
  2001.  
  2002. --//=================================\\
  2003. --|| ASSIGN THINGS TO KEYS
  2004. --\\=================================//
  2005.  
  2006. function MouseDown(Mouse)
  2007. if ATTACK == false then
  2008. end
  2009. end
  2010.  
  2011. function MouseUp(Mouse)
  2012. HOLD = false
  2013. end
  2014.  
  2015. function KeyDown(Key)
  2016. KEYHOLD = true
  2017. if Key == "z" and ATTACK == false then
  2018. Shot()
  2019. end
  2020.  
  2021. if Key == "v" and ATTACK == false then
  2022. Shot2()
  2023. end
  2024.  
  2025. if Key == "x" and ATTACK == false then
  2026. Finisher()
  2027. end
  2028.  
  2029. if Key == "f" and ATTACK == false then
  2030. for i=0, 0.3, 0.1 / Animation_Speed do
  2031. Swait()
  2032. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  2033. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2034. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2035. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2036. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2037. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2038. end
  2039. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2040. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  2041. TOBANISH = {}
  2042. end
  2043.  
  2044. if Key == "t" and ATTACK == false then
  2045. Taunt()
  2046. end
  2047.  
  2048. if Key == "c" and ATTACK == false then
  2049. eh()
  2050. end
  2051. end
  2052.  
  2053. function KeyUp(Key)
  2054. KEYHOLD = false
  2055. end
  2056.  
  2057. Mouse.Button1Down:connect(function(NEWKEY)
  2058. MouseDown(NEWKEY)
  2059. end)
  2060. Mouse.Button1Up:connect(function(NEWKEY)
  2061. MouseUp(NEWKEY)
  2062. end)
  2063. Mouse.KeyDown:connect(function(NEWKEY)
  2064. KeyDown(NEWKEY)
  2065. end)
  2066. Mouse.KeyUp:connect(function(NEWKEY)
  2067. KeyUp(NEWKEY)
  2068. end)
  2069.  
  2070. --//=================================\\
  2071. --\\=================================//
  2072.  
  2073.  
  2074. function unanchor()
  2075. if UNANCHOR == true then
  2076. g = Character:GetChildren()
  2077. for i = 1, #g do
  2078. if g[i].ClassName == "Part" then
  2079. g[i].Anchored = false
  2080. end
  2081. end
  2082. end
  2083. end
  2084.  
  2085.  
  2086. --//=================================\\
  2087. --|| WRAP THE WHOLE SCRIPT UP
  2088. --\\=================================//
  2089.  
  2090. Humanoid.Changed:connect(function(Jump)
  2091. if Jump == "Jump" and (Disable_Jump == true) then
  2092. Humanoid.Jump = false
  2093. end
  2094. end)
  2095.  
  2096. local FF = IT("ForceField",Character)
  2097. FF.Visible = false
  2098.  
  2099. INSTANT = false
  2100. Speed = 20
  2101.  
  2102. while true do
  2103. Swait()
  2104. SINE = SINE + CHANGE
  2105. ANIMATE.Parent = nil
  2106. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2107. IDLEANIMATION:Play()
  2108. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2109. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2110. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2111. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2112. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2113. if ATTACK == false and VALUE2 == false then
  2114. end
  2115. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2116. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  2117. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2118. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2119. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2120. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2121. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2122. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2123. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2124. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2125. end
  2126. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2127. ANIM = "Jump"
  2128. if ATTACK == false then
  2129. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2130. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2131. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2132. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2133. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2134. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2135. end
  2136. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2137. ANIM = "Fall"
  2138. if ATTACK == false then
  2139. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2140. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2141. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2142. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2143. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2144. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2145. end
  2146. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2147. ANIM = "Idle"
  2148. if ATTACK == false then
  2149. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2150. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2151. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2152. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2153. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2154. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2155. end
  2156. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2157. ANIM = "Walk"
  2158. if ATTACK == false then
  2159. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2160. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  2161. if MRANDOM(1,7) == 1 then
  2162. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2163. end
  2164. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2165. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2166. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2167. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2168. end
  2169. end
  2170. end
  2171. --end
  2172. Humanoid.DisplayDistanceType = "None"
  2173. SHAKECAM(999999, 25, 25)
  2174. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/4.5,MRANDOM(-5,5)/4.5,MRANDOM(-5,5)/4.5)/60
  2175. unanchor()
  2176. Humanoid.MaxHealth = "inf"
  2177. Humanoid.Health = "inf"
  2178. if Rooted == false then
  2179. Disable_Jump = false
  2180. Humanoid.WalkSpeed = Speed
  2181. elseif Rooted == true then
  2182. Disable_Jump = true
  2183. Humanoid.WalkSpeed = 0
  2184. end
  2185. local MATHS = {"0","1"}
  2186. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2187. Humanoid.PlatformStand = false
  2188. script.Parent = PlayerGui
  2189. Character.Parent = workspace
  2190. Humanoid.Parent = Character
  2191. --//=================================\\
  2192. --\\=================================//
  2193.  
  2194.  
  2195.  
  2196.  
  2197.  
  2198. --//====================================================\\--
  2199. --|| END OF SCRIPT
  2200. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement