carlosname

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Apr 19th, 2020
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  1. -- Synapse Decompiler
  2. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  3.  
  4. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  5. do
  6. script.Parent = owner.Character
  7. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Bind = Instance.new("BindableEvent")
  10. local Fake;Fake = {Connections = {},
  11. fakeEvent=true;
  12. Connect=function(self,Func)
  13. Bind.Event:connect(Func)
  14. self.Connections[Bind] = true
  15. return setmetatable({Connected = true},{
  16. __index = function (self,Index)
  17. if Index:lower() == "disconnect" then
  18. return function() Fake.Connections[Bind] = false;self.Connected = false end
  19. end
  20. return Fake[Index]
  21. end;
  22. __tostring = function() return "Connection" end;
  23. })
  24. end}
  25. Fake.connect = Fake.Connect;return Fake;
  26. end
  27. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  28. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  29. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  30. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  31. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  32. local function TriggerEvent(self,Event,...)
  33. local Trigger = Mouse[Event]
  34. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  35. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  36. end
  37. end
  38. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  39. Event.OnServerEvent:Connect(function(FiredBy,Input)
  40. if FiredBy.Name ~= owner.Name then return end
  41. if Input.MouseEvent then
  42. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  43. else
  44. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  45. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  46. for _,Action in pairs(ContextActionService.Actions) do
  47. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  48. end
  49. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  50. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  51. end
  52. end)
  53. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  54. Event.Parent = NLS([[
  55. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  56. local Input = function(Input,gameProcessedEvent)
  57. if gameProcessedEvent then return end
  58. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  59. end
  60. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  61. local Hit,Target
  62. while wait(1/30) do
  63. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  64. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)return InternalData["Mouse"] end
  80. end
  81. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  82. end
  83. return RealPlayer[Index]
  84. end;
  85. __tostring = function(self) return RealPlayer.Name end
  86. })
  87. end
  88. end
  89. if RealGame[Index] then
  90. local Type = type(RealGame[Index])
  91. if Type == "function" then
  92. if Index:lower() == "getservice" or Index:lower() == "service" then
  93. return function (self,Service)
  94. local FakeServices = {
  95. ["players"] = function()
  96. return setmetatable({},{
  97. __index = function (self2,Index2)
  98. local RealService = RealGame:GetService(Service)
  99. local Type2 = type(Index2)
  100. if Type2 == "function" then
  101. return function (self,...) return RealService[Index2](RealService,...)end
  102. else
  103. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  104. return RealService[Index2]
  105. end
  106. end;
  107. __tostring = function(self) return RealGame:GetService(Service).Name end
  108. })
  109. end;
  110. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  111. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  112. ["runservice"] = function()
  113. return setmetatable({},{
  114. __index = function(self2,Index2)
  115. local RealService = RealGame:GetService(Service)
  116. local Type2 = type(Index2)
  117. if Type2 == "function" then
  118. return function (self,...) return RealService[Index2](RealService,...) end
  119. else
  120. local RunServices = {
  121. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  122. ["renderstepped"] = function() return RealService["Stepped"] end
  123. }
  124. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  125. return RealService[Index2]
  126. end
  127. end
  128. })
  129. end
  130. }
  131. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  132. return RealGame:GetService(Service)
  133. end
  134. end
  135. return function (self,...) return RealGame[Index](RealGame,...) end
  136. else
  137. if game:GetService(Index) then return game:GetService(Index) end
  138. return RealGame[Index]
  139. end
  140. end
  141. return nil
  142. end
  143. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  144.  
  145. wait(0.2)
  146. Player = game:GetService("Players").LocalPlayer
  147. PlayerGui = Player.PlayerGui
  148. Cam = workspace.CurrentCamera
  149. Backpack = Player.Backpack
  150. Character = Player.Character
  151. Humanoid = Character.Humanoid
  152. Mouse = Player:GetMouse()
  153. RootPart = Character.HumanoidRootPart
  154. Torso = Character.Torso
  155. Head = Character.Head
  156. RightArm = Character["Right Arm"]
  157. LeftArm = Character["Left Arm"]
  158. RightLeg = Character["Right Leg"]
  159. LeftLeg = Character["Left Leg"]
  160. RootJoint = RootPart.RootJoint
  161. Neck = Torso.Neck
  162. RightShoulder = Torso["Right Shoulder"]
  163. LeftShoulder = Torso["Left Shoulder"]
  164. RightHip = Torso["Right Hip"]
  165. LeftHip = Torso["Left Hip"]
  166. local sick = Instance.new("Sound", Torso)
  167. sick.SoundId = "rbxassetid://152000442"
  168. sick.Looped = true
  169. sick.Pitch = 1
  170. sick.Volume = 1
  171. sick:Play()
  172. IT = Instance.new
  173. CF = CFrame.new
  174. VT = Vector3.new
  175. RAD = math.rad
  176. C3 = Color3.new
  177. UD2 = UDim2.new
  178. BRICKC = BrickColor.new
  179. ANGLES = CFrame.Angles
  180. EULER = CFrame.fromEulerAnglesXYZ
  181. COS = math.cos
  182. ACOS = math.acos
  183. SIN = math.sin
  184. ASIN = math.asin
  185. ABS = math.abs
  186. MRANDOM = math.random
  187. FLOOR = math.floor
  188. Animation_Speed = 3
  189. Humanoid.HipHeight = 1
  190. Frame_Speed = 0.016666666666666666
  191. local Speed = 75
  192. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  193. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  194. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  195. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  196. local DAMAGEMULTIPLIER = 1
  197. local ANIM = "Idle"
  198. local ATTACK = false
  199. local EQUIPPED = false
  200. local HOLD = false
  201. local COMBO = 1
  202. local Rooted = false
  203. local SINE = 0
  204. local KEYHOLD = false
  205. local CHANGE = 2 / Animation_Speed
  206. local WALKINGANIM = false
  207. local VALUE1 = false
  208. local VALUE2 = false
  209. local ROBLOXIDLEANIMATION = IT("Animation")
  210. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  211. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  212. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  213. WEAPONGUI.Name = "Weapon GUI"
  214. local Weapon = IT("Model")
  215. Weapon.Name = "Adds"
  216. local Effects = IT("Folder", Weapon)
  217. Effects.Name = "Effects"
  218. local ANIMATOR = Humanoid.Animator
  219. local ANIMATE = Character.Animate
  220. local UNANCHOR = true
  221. local FORCEWINGS = false
  222. local GYRO, FLIGHTFORCE
  223. local INTRO = false
  224. ArtificialHB = Instance.new("BindableEvent", script)
  225. ArtificialHB.Name = "ArtificialHB"
  226. script:WaitForChild("ArtificialHB")
  227. frame = Frame_Speed
  228. tf = 0
  229. allowframeloss = false
  230. tossremainder = false
  231. lastframe = tick()
  232. script.ArtificialHB:Fire()
  233. game:GetService("RunService").Heartbeat:connect(function(s, p)
  234. tf = tf + s
  235. if tf >= frame then
  236. if allowframeloss then
  237. script.ArtificialHB:Fire()
  238. lastframe = tick()
  239. else
  240. for i = 1, math.floor(tf / frame) do
  241. script.ArtificialHB:Fire()
  242. end
  243. lastframe = tick()
  244. end
  245. if tossremainder then
  246. tf = 0
  247. else
  248. tf = tf - frame * math.floor(tf / frame)
  249. end
  250. end
  251. end)
  252. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  253. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  254. end
  255. function PositiveAngle(NUMBER)
  256. if NUMBER >= 0 then
  257. NUMBER = 0
  258. end
  259. return NUMBER
  260. end
  261. function NegativeAngle(NUMBER)
  262. if NUMBER <= 0 then
  263. NUMBER = 0
  264. end
  265. return NUMBER
  266. end
  267. function Swait(NUMBER)
  268. if NUMBER == 0 or NUMBER == nil then
  269. ArtificialHB.Event:wait()
  270. else
  271. for i = 1, NUMBER do
  272. ArtificialHB.Event:wait()
  273. end
  274. end
  275. end
  276. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  277. local NEWMESH = IT(MESH)
  278. if MESH == "SpecialMesh" then
  279. NEWMESH.MeshType = MESHTYPE
  280. if MESHID ~= "nil" and MESHID ~= "" then
  281. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  282. end
  283. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  284. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  285. end
  286. end
  287. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  288. NEWMESH.Scale = SCALE
  289. NEWMESH.Parent = PARENT
  290. return NEWMESH
  291. end
  292. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  293. local NEWPART = IT("Part")
  294. NEWPART.formFactor = FORMFACTOR
  295. NEWPART.Reflectance = REFLECTANCE
  296. NEWPART.Transparency = TRANSPARENCY
  297. NEWPART.CanCollide = false
  298. NEWPART.Locked = true
  299. NEWPART.Anchored = true
  300. if ANCHOR == false then
  301. NEWPART.Anchored = false
  302. end
  303. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  304. NEWPART.Name = NAME
  305. NEWPART.Size = SIZE
  306. NEWPART.Position = Torso.Position
  307. NEWPART.Material = MATERIAL
  308. NEWPART:BreakJoints()
  309. NEWPART.Parent = PARENT
  310. return NEWPART
  311. end
  312. function QuaternionFromCFrame(cf)
  313. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  314. local trace = m00 + m11 + m22
  315. if trace > 0 then
  316. local s = math.sqrt(1 + trace)
  317. local recip = 0.5 / s
  318. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  319. else
  320. local i = 0
  321. if m00 < m11 then
  322. i = 1
  323. end
  324. if m22 > (i == 0 and m00 or m11) then
  325. i = 2
  326. end
  327. if i == 0 then
  328. local s = math.sqrt(m00 - m11 - m22 + 1)
  329. local recip = 0.5 / s
  330. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  331. elseif i == 1 then
  332. local s = math.sqrt(m11 - m22 - m00 + 1)
  333. local recip = 0.5 / s
  334. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  335. elseif i == 2 then
  336. local s = math.sqrt(m22 - m00 - m11 + 1)
  337. local recip = 0.5 / s
  338. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  339. end
  340. end
  341. end
  342. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  343. local xs, ys, zs = x + x, y + y, z + z
  344. local wx, wy, wz = w * xs, w * ys, w * zs
  345. local xx = x * xs
  346. local xy = x * ys
  347. local xz = x * zs
  348. local yy = y * ys
  349. local yz = y * zs
  350. local zz = z * zs
  351. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  352. end
  353. function QuaternionSlerp(a, b, t)
  354. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  355. local startInterp, finishInterp
  356. if cosTheta >= 1.0E-4 then
  357. if 1 - cosTheta > 1.0E-4 then
  358. local theta = ACOS(cosTheta)
  359. local invSinTheta = 1 / SIN(theta)
  360. startInterp = SIN((1 - t) * theta) * invSinTheta
  361. finishInterp = SIN(t * theta) * invSinTheta
  362. else
  363. startInterp = 1 - t
  364. finishInterp = t
  365. end
  366. elseif 1 + cosTheta > 1.0E-4 then
  367. local theta = ACOS(-cosTheta)
  368. local invSinTheta = 1 / SIN(theta)
  369. startInterp = SIN((t - 1) * theta) * invSinTheta
  370. finishInterp = SIN(t * theta) * invSinTheta
  371. else
  372. startInterp = t - 1
  373. finishInterp = t
  374. end
  375. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  376. end
  377. function Clerp(a, b, t)
  378. local qa = {
  379. QuaternionFromCFrame(a)
  380. }
  381. local qb = {
  382. QuaternionFromCFrame(b)
  383. }
  384. local ax, ay, az = a.x, a.y, a.z
  385. local bx, by, bz = b.x, b.y, b.z
  386. local _t = 1 - t
  387. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  388. end
  389. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  390. local frame = IT("Frame")
  391. frame.BackgroundTransparency = TRANSPARENCY
  392. frame.BorderSizePixel = BORDERSIZEPIXEL
  393. frame.Position = POSITION
  394. frame.Size = SIZE
  395. frame.BackgroundColor3 = COLOR
  396. frame.BorderColor3 = BORDERCOLOR
  397. frame.Name = NAME
  398. frame.Parent = PARENT
  399. return frame
  400. end
  401. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  402. local label = IT("TextLabel")
  403. label.BackgroundTransparency = 1
  404. label.Size = UD2(1, 0, 1, 0)
  405. label.Position = UD2(0, 0, 0, 0)
  406. label.TextColor3 = TEXTCOLOR
  407. label.TextStrokeTransparency = STROKETRANSPARENCY
  408. label.TextTransparency = TRANSPARENCY
  409. label.FontSize = TEXTFONTSIZE
  410. label.Font = TEXTFONT
  411. label.BorderSizePixel = BORDERSIZEPIXEL
  412. label.TextScaled = false
  413. label.Text = TEXT
  414. label.Name = NAME
  415. label.Parent = PARENT
  416. return label
  417. end
  418. function NoOutlines(PART)
  419. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  420. end
  421. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  422. local NEWWELD = IT(TYPE)
  423. NEWWELD.Part0 = PART0
  424. NEWWELD.Part1 = PART1
  425. NEWWELD.C0 = C0
  426. NEWWELD.C1 = C1
  427. NEWWELD.Parent = PARENT
  428. return NEWWELD
  429. end
  430. local S = IT("Sound")
  431. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  432. local NEWSOUND
  433. coroutine.resume(coroutine.create(function()
  434. NEWSOUND = S:Clone()
  435. NEWSOUND.Parent = PARENT
  436. NEWSOUND.Volume = VOLUME
  437. NEWSOUND.Pitch = PITCH
  438. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  439. NEWSOUND:play()
  440. if DOESLOOP == true then
  441. NEWSOUND.Looped = true
  442. else
  443. repeat
  444. wait(1)
  445. until NEWSOUND.Playing == false
  446. NEWSOUND:remove()
  447. end
  448. end))
  449. return NEWSOUND
  450. end
  451. function CFrameFromTopBack(at, top, back)
  452. local right = top:Cross(back)
  453. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  454. end
  455. function WACKYEFFECT(Table)
  456. local TYPE = Table.EffectType or "Sphere"
  457. local SIZE = Table.Size or VT(1, 1, 1)
  458. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  459. local TRANSPARENCY = Table.Transparency or 0
  460. local ENDTRANSPARENCY = Table.Transparency2 or 1
  461. local CFRAME = Table.CFrame or Torso.CFrame
  462. local MOVEDIRECTION = Table.MoveToPos or nil
  463. local ROTATION1 = Table.RotationX or 0
  464. local ROTATION2 = Table.RotationY or 0
  465. local ROTATION3 = Table.RotationZ or 0
  466. local MATERIAL = Table.Material or "Neon"
  467. local COLOR = Table.Color or C3(1, 1, 1)
  468. local TIME = Table.Time or 45
  469. local SOUNDID = Table.SoundID or nil
  470. local SOUNDPITCH = Table.SoundPitch or nil
  471. local SOUNDVOLUME = Table.SoundVolume or nil
  472. coroutine.resume(coroutine.create(function()
  473. local PLAYSSOUND = false
  474. local SOUND
  475. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  476. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  477. PLAYSSOUND = true
  478. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  479. end
  480. EFFECT.Color = COLOR
  481. local MSH
  482. if TYPE == "Sphere" then
  483. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  484. elseif TYPE == "Block" then
  485. MSH = IT("BlockMesh", EFFECT)
  486. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  487. elseif TYPE == "Wave" then
  488. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  489. elseif TYPE == "Ring" then
  490. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  491. elseif TYPE == "Slash" then
  492. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  493. elseif TYPE == "Round Slash" then
  494. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  495. elseif TYPE == "Swirl" then
  496. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  497. elseif TYPE == "Skull" then
  498. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  499. elseif TYPE == "Crystal" then
  500. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  501. end
  502. if MSH ~= nil then
  503. local MOVESPEED
  504. if MOVEDIRECTION ~= nil then
  505. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  506. end
  507. local GROWTH = SIZE - ENDSIZE
  508. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  509. if TYPE == "Block" then
  510. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  511. else
  512. EFFECT.CFrame = CFRAME
  513. end
  514. for LOOP = 1, TIME + 1 do
  515. Swait()
  516. MSH.Scale = MSH.Scale - GROWTH / TIME
  517. if TYPE == "Wave" then
  518. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  519. end
  520. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  521. if TYPE == "Block" then
  522. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  523. else
  524. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  525. end
  526. if MOVEDIRECTION ~= nil then
  527. local ORI = EFFECT.Orientation
  528. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  529. EFFECT.Orientation = ORI
  530. end
  531. end
  532. if PLAYSSOUND == false then
  533. EFFECT:remove()
  534. else
  535. SOUND.Stopped:Connect(function()
  536. EFFECT:remove()
  537. end)
  538. end
  539. elseif PLAYSSOUND == false then
  540. EFFECT:remove()
  541. else
  542. repeat
  543. Swait()
  544. until SOUND.Playing == false
  545. EFFECT:remove()
  546. end
  547. end))
  548. end
  549. function MakeForm(PART, TYPE)
  550. if TYPE == "Cyl" then
  551. local MSH = IT("CylinderMesh", PART)
  552. elseif TYPE == "Ball" then
  553. local MSH = IT("SpecialMesh", PART)
  554. MSH.MeshType = "Sphere"
  555. elseif TYPE == "Pine" then
  556. CreateMesh("SpecialMesh", PART, "FileMesh", "1033714", "", PART.Size, VT(0, 0, 0))
  557. end
  558. end
  559. Debris = game:GetService("Debris")
  560. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  561. local DIRECTION = CF(StartPos, EndPos).lookVector
  562. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  563. end
  564. function turnto(position)
  565. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  566. end
  567. function Lightning(Table)
  568. local Color = Table.Color or C3(1, 1, 1)
  569. local StartPos = Table.Start or Torso.Position
  570. local EndPos = Table.End or Mouse.Hit.p
  571. local SegmentLength = Table.SegmentL or 2
  572. local Thickness = Table.Thickness or 0.1
  573. local Dissapear = Table.DoesFade or false
  574. local Parent = Table.Ignore or Character
  575. local MaxDist = Table.MaxDist or 400
  576. local Branches = Table.Branches or false
  577. local HIT, HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  578. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude / SegmentLength)
  579. local LIGHTNINGMODEL = IT("Model", Effects)
  580. LIGHTNINGMODEL.Name = "Lightning"
  581. local LastBolt
  582. for E = 1, DISTANCE do
  583. local ExtraSize = (DISTANCE - E) / 15
  584. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart" .. E, VT(Thickness + ExtraSize, SegmentLength, Thickness + ExtraSize))
  585. PART.Color = Color
  586. MakeForm(PART, "Cyl")
  587. if LastBolt == nil then
  588. PART.CFrame = CF(StartPos, HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0)
  589. else
  590. PART.CFrame = CF(LastBolt.CFrame * CF(0, -LastBolt.Size.Y / 2, 0).p, CF(HITPOS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, SegmentLength / 3 + (DISTANCE - E)).p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0)
  591. end
  592. LastBolt = PART
  593. if Branches == true then
  594. local CHOICE = MRANDOM(1, 7 + (DISTANCE - E) * 2)
  595. if CHOICE == 1 then
  596. local LASTBRANCH
  597. for i = 1, MRANDOM(2, 5) do
  598. local ExtraSize2 = (DISTANCE - E) / 25 / i
  599. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch" .. E .. "-" .. i, VT(Thickness + ExtraSize2, SegmentLength, Thickness + ExtraSize2))
  600. PART.Color = Color
  601. MakeForm(PART, "Cyl")
  602. if LASTBRANCH == nil then
  603. PART.CFrame = CF(LastBolt.CFrame * CF(0, -LastBolt.Size.Y / 2, 0).p, LastBolt.CFrame * CF(0, -LastBolt.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(0, 360))) * CF(0, Thickness * 7, 0) * CF(0, 0, -1).p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0)
  604. else
  605. PART.CFrame = CF(LASTBRANCH.CFrame * CF(0, -LASTBRANCH.Size.Y / 2, 0).p, LASTBRANCH.CFrame * CF(0, -LASTBRANCH.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(0, 360))) * CF(0, Thickness * 3, 0) * CF(0, 0, -1).p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0)
  606. end
  607. LASTBRANCH = PART
  608. end
  609. end
  610. end
  611. end
  612. if Dissapear == true then
  613. coroutine.resume(coroutine.create(function()
  614. for i = 1, 30 do
  615. Swait()
  616. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  617. if c.ClassName == "Part" then
  618. c.Transparency = i / 30
  619. end
  620. end
  621. end
  622. LIGHTNINGMODEL:remove()
  623. end))
  624. elseif Dissapear == false then
  625. Debris:AddItem(LIGHTNINGMODEL, 0.1)
  626. end
  627. return {
  628. End = LastBolt.CFrame * CF(0, 0, -LastBolt.Size.Z / 2).p,
  629. LastBolt = LastBolt,
  630. Model = LIGHTNINGMODEL
  631. }
  632. end
  633. local Particle = IT("ParticleEmitter", nil)
  634. Particle.Enabled = false
  635. Particle.Transparency = NumberSequence.new({
  636. NumberSequenceKeypoint.new(0, 0),
  637. NumberSequenceKeypoint.new(0.7, 0),
  638. NumberSequenceKeypoint.new(1, 1)
  639. })
  640. Particle.LightEmission = 0.5
  641. Particle.Rate = 500
  642. Particle.Rotation = NumberRange.new(-180, 180)
  643. Particle.RotSpeed = NumberRange.new(-180, 180)
  644. Particle.Texture = "http://www.roblox.com/asset/?id=51349099"
  645. Particle.Color = ColorSequence.new(C3(1, 1, 1))
  646. function ParticleEmitter(Table)
  647. local PRTCL = Particle:Clone()
  648. local Speed = Table.Speed or 5
  649. local Drag = Table.Drag or 0
  650. local Size1 = Table.Size1 or 1
  651. local Size2 = Table.Size2 or 5
  652. local Lifetime1 = Table.Lifetime1 or 1
  653. local Lifetime2 = Table.Lifetime2 or 1.5
  654. local Parent = Table.Parent or Torso
  655. local Emit = Table.Emit or 100
  656. local Offset = Table.Offset or 360
  657. local Enabled = Table.Enabled or false
  658. PRTCL.Parent = Parent
  659. PRTCL.Size = NumberSequence.new(Size1, Size2)
  660. PRTCL.Lifetime = NumberRange.new(Lifetime1, Lifetime2)
  661. PRTCL.Speed = NumberRange.new(Speed)
  662. PRTCL.VelocitySpread = Offset
  663. PRTCL.Drag = Drag
  664. if Enabled == false then
  665. PRTCL:Emit(Emit)
  666. Debris:AddItem(PRTCL, Lifetime2)
  667. else
  668. PRTCL.Enabled = true
  669. end
  670. return PRTCL
  671. end
  672. local RWING = CreatePart(3, Weapon, "Neon", 0, 1, "Pearl", "Right Wing", VT(2, 3, 2) * 1.5, false)
  673. RWING.Color = C3(0.807843137254902, 0.6392156862745098, 0.8549019607843137)
  674. local RWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, RWING, CF(1, 2, 0.5), CF(-1.5, 0, 0))
  675. local LWING = CreatePart(3, Weapon, "Neon", 0, 1, "Pearl", "Left Wing", VT(2, 3, 2) * 1.5, false)
  676. LWING.Color = C3(0.807843137254902, 0.6392156862745098, 0.8549019607843137)
  677. local LWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, LWING, CF(-1, 2, 0.5), CF(1.6, 0, 0))
  678. CreateMesh("SpecialMesh", RWING, "FileMesh", "90615661", "", VT(1.5, 1.5, 1.5) * 0.8, VT(0, 0, 0))
  679. CreateMesh("SpecialMesh", LWING, "FileMesh", "90615581", "", VT(1.5, 1.5, 1.5) * 0.8, VT(0, 0, 0))
  680. local Mask = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(1, 1, 1), false)
  681. CreateMesh("SpecialMesh", Mask, "FileMesh", "395088733", "", VT(0.5, 0.5, 1), VT(0, 0, 0))
  682. CreateWeldOrSnapOrMotor("Weld", Head, Head, Mask, CF(0, 0, -0.5), CF(0, 0, 0))
  683. local Mask = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "New Yeller", "Mask", VT(1.3, 0.1, 1.3), false)
  684. MakeForm(Mask, "Cyl")
  685. CreateWeldOrSnapOrMotor("Weld", Head, Head, Mask, CF(0, 0.2, 0), CF(0, 0, 0))
  686. local Black = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.2, 0.7, 0.3), false)
  687. Black.Color = C3(0, 0, 0)
  688. MakeForm(Black, "Ball")
  689. CreateWeldOrSnapOrMotor("Weld", Head, Head, Black, CF(0, 0.05, -0.6), CF(0, 0, 0))
  690. local Black = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(1, 0.2, 0.3), false)
  691. Black.Color = C3(0, 0, 0)
  692. MakeForm(Black, "Ball")
  693. CreateWeldOrSnapOrMotor("Weld", Head, Head, Black, CF(0, 0.1, -0.6), CF(0, 0, 0))
  694. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Magenta", "Mask", VT(0.1, 0.1, 0.1), false)
  695. MakeForm(Eye, "Ball")
  696. CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0.22, 0.1, -0.7), CF(0, 0, 0))
  697. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Magenta", "Mask", VT(0.1, 0.1, 0.1), false)
  698. MakeForm(Eye, "Ball")
  699. CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(-0.22, 0.1, -0.7), CF(0, 0, 0))
  700. local Horns = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "New Yeller", "Horns", VT(1, 1, 1), false)
  701. CreateWeldOrSnapOrMotor("Weld", Head, Head, Horns, CF(0, 0.6, 0.1), CF(0, 0, 0))
  702. local MSH = CreateMesh("SpecialMesh", Horns, "FileMesh", "704130637", "", VT(0.17, 0.17, 0.17), VT(0, 0, 0))
  703. MSH.VertexColor = VT(1, 1, 0.5)
  704. local MaskPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.4, 0.4, 0.4), false)
  705. MakeForm(MaskPart, "Ball")
  706. CreateWeldOrSnapOrMotor("Weld", Head, Head, MaskPart, CF(-0.35, 0.35, -0.5), CF(0, 0, 0))
  707. local MaskPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.4, 0.4, 0.4), false)
  708. MakeForm(MaskPart, "Ball")
  709. CreateWeldOrSnapOrMotor("Weld", Head, Head, MaskPart, CF(0.35, 0.35, -0.5), CF(0, 0, 0))
  710. local Handle = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Handle", VT(0.2, 1, 0.2), false)
  711. MakeForm(Handle, "Cyl")
  712. local Grasp = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Handle, CF(0, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  713. local Bop = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Bop", VT(0.5, 0.5, 0.5), false)
  714. MakeForm(Bop, "Ball")
  715. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Bop, CF(0, 0.7, 0), CF(0, 0, 0))
  716. local Part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Shield", VT(0.5, 0.2, 0.5), false)
  717. MakeForm(Part, "Pine")
  718. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  719. local Part = CreatePart(3, Weapon, "Glass", 0, 0, "Dark blue", "Shield", VT(0.6, 0.3, 0.6), false)
  720. MakeForm(Part, "Pine")
  721. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  722. local Blade = CreatePart(3, Weapon, "Glass", 0, 0, "Magenta", "Blade", VT(0.3, 5, 0.3), false)
  723. MakeForm(Blade, "Pine")
  724. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Blade, CF(0, -2.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  725. local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(1.05, 0.1, 1.05), false)
  726. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(0, -0.3, 0), CF(0, 0, 0))
  727. local ShieldBase = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(2, 2, 1), false)
  728. CreateMesh("SpecialMesh", ShieldBase, "FileMesh", "395088733", "", VT(1, 1, 1), VT(0, 0, 0))
  729. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, ShieldBase, CF(-0.5, -0.3, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  730. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(0, 0, 0), false)
  731. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95, 0.95, 1), VT(0, 0, 0))
  732. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.4, -0.3, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), CF(0, 0, 0))
  733. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0, 0, 0), false)
  734. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95, 0.95, 1), VT(0, 0, 0))
  735. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.515, -0.3, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  736. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(0, 0, 0), false)
  737. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.7, 0.7, 1), VT(0, 0, 0))
  738. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6, -0.3, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  739. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0, 0, 0), false)
  740. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.5, 0.5, 1), VT(0, 0, 0))
  741. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65, -0.3, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  742. local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(0.8, 2, 0.2), false)
  743. MakeForm(Shield, "Ball")
  744. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65, -0.3, 0), CF(0, 0, 0))
  745. local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(0.8, 0.2, 2), false)
  746. MakeForm(Shield, "Ball")
  747. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65, -0.3, 0), CF(0, 0, 0))
  748. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0.8, 2, 0.3), false)
  749. MakeForm(Shield, "Ball")
  750. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6, -0.3, 0), CF(0, 0, 0))
  751. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0.8, 0.3, 2), false)
  752. MakeForm(Shield, "Ball")
  753. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6, -0.3, 0), CF(0, 0, 0))
  754. local SKILLTEXTCOLOR = BRICKC("Magenta").Color
  755. local SKILLFONT = "SciFi"
  756. local SKILLTEXTSIZE = 12
  757. Humanoid.DisplayDistanceType = "None"
  758. local naeeym2 = IT("BillboardGui", Character)
  759. naeeym2.AlwaysOnTop = true
  760. naeeym2.Size = UDim2.new(5, 35, 2, 15)
  761. naeeym2.StudsOffset = Vector3.new(0, 1.3, 0)
  762. naeeym2.MaxDistance = 75
  763. naeeym2.Adornee = Character.Head
  764. naeeym2.Name = "Name"
  765. naeeym2.PlayerToHideFrom = Player
  766. local tecks2 = IT("TextLabel", naeeym2)
  767. tecks2.BackgroundTransparency = 1
  768. tecks2.TextScaled = true
  769. tecks2.BorderSizePixel = 0
  770. tecks2.Text = Player.Name
  771. tecks2.Font = "SciFi"
  772. tecks2.TextSize = 30
  773. tecks2.TextStrokeTransparency = 0
  774. tecks2.TextColor3 = C3(1, 1, 1)
  775. tecks2.TextStrokeColor3 = SKILLTEXTCOLOR
  776. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  777. tecks2.Parent = naeeym2
  778. for _, c in pairs(Weapon:GetChildren()) do
  779. if c.ClassName == "Part" then
  780. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  781. end
  782. end
  783. Weapon.Parent = Character
  784. Humanoid.Died:connect(function()
  785. ATTACK = true
  786. end)
  787. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Frame")
  788. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[ Z - B - C - V - G - X - Q ]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text")
  789. function ApplyDamage(Humanoid, Damage, TorsoPart)
  790. local defence = Instance.new("BoolValue", Humanoid.Parent)
  791. defence.Name = "HitBy" .. Player.Name
  792. game:GetService("Debris"):AddItem(defence, 0.001)
  793. Damage = Damage * DAMAGEMULTIPLIER
  794. if Humanoid.Health ~= 0 then
  795. local CritChance = MRANDOM(1, 100)
  796. if Damage > Humanoid.Health then
  797. Damage = math.ceil(Humanoid.Health)
  798. if Damage == 0 then
  799. Damage = 0.1
  800. end
  801. end
  802. Humanoid.Health = Humanoid.Health - Damage
  803. end
  804. end
  805. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, FRAME)
  806. local CHILDREN = workspace:GetDescendants()
  807. for index, CHILD in pairs(CHILDREN) do
  808. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD:FindFirstChild(Player.Name .. "Frames") == nil then
  809. do
  810. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  811. if HUM then
  812. do
  813. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  814. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude and HUM.Health > 0 then
  815. do
  816. local FRAMES = IT("Folder", CHILD)
  817. FRAMES.Name = Player.Name .. "Frames"
  818. local DMG = 0
  819. if MINDMG > 1 then
  820. DMG = MRANDOM(MINDMG, MAXDMG)
  821. else
  822. DMG = MINDMG
  823. end
  824. ApplyDamage(HUM, DMG, TORSO)
  825. CreateSound(12222242, TORSO, 5, 1, false)
  826. coroutine.resume(coroutine.create(function()
  827. for _, c in pairs(CHILD:GetDescendants()) do
  828. if c:IsA("BasePart") then
  829. local bv = Instance.new("BodyVelocity")
  830. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  831. if POSITION.Y < TORSO.Position.Y then
  832. bv.velocity = CF(POSITION, TORSO.Position + VT(0, TORSO.Position.Y - POSITION.Y, 0)).lookVector * FLING
  833. else
  834. bv.velocity = CF(POSITION, TORSO.Position + VT(0, 5, 0)).lookVector * FLING
  835. end
  836. bv.Parent = c
  837. c.Reflectance = c.Transparency
  838. c.Transparency = 1
  839. Debris:AddItem(bv, 0.05)
  840. end
  841. end
  842. if 0 < HUM.Health then
  843. if FRAME > 0 then
  844. for i = 1, FRAME do
  845. for _, c in pairs(CHILD:GetDescendants()) do
  846. if c:IsA("BasePart") then
  847. c.Transparency = c.Reflectance
  848. c.Reflectance = 0
  849. end
  850. end
  851. wait()
  852. for _, c in pairs(CHILD:GetDescendants()) do
  853. if c:IsA("BasePart") then
  854. c.Reflectance = c.Transparency
  855. c.Transparency = 1
  856. end
  857. end
  858. wait()
  859. end
  860. else
  861. coroutine.resume(coroutine.create(function()
  862. HUM.CameraOffset = VT(MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65)
  863. end))
  864. TORSO.CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  865. end
  866. for _, c in pairs(CHILD:GetDescendants()) do
  867. if c:IsA("BasePart") then
  868. c.Transparency = c.Reflectance
  869. c.Reflectance = 0
  870. end
  871. end
  872. else
  873. for _, c in pairs(CHILD:GetDescendants()) do
  874. if c:IsA("BasePart") then
  875. c.Transparency = c.Reflectance
  876. c.Reflectance = 0
  877. end
  878. end
  879. end
  880. coroutine.resume(coroutine.create(function()
  881. HUM.CameraOffset = VT(0, 0, 0)
  882. end))
  883. FRAMES:remove()
  884. end))
  885. end
  886. end
  887. end
  888. end
  889. end
  890. end
  891. end
  892. end
  893. function X()
  894. ATTACK = true
  895. Rooted = true
  896. local TOAIM = Mouse.Hit.p
  897. turnto(Mouse.Hit.p)
  898. local DONE = false
  899. Humanoid.HipHeight = 5
  900. for i = 0, 0.2, 0.1 / Animation_Speed do
  901. Swait()
  902. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  903. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), 0.75 / Animation_Speed)
  904. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  905. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  906. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  907. end
  908. for i = 0, 1.3, 0.1 / Animation_Speed do
  909. Swait()
  910. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.5 * COS(SINE), 0) * ANGLES(RAD(0), RAD(0), RAD(230)), 0.75 / Animation_Speed)
  911. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  912. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  913. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  914. end
  915. CreateSound(1537955136, Blade, 5, 1, false)
  916. local SLICE = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Slash", VT(0, 16, 0))
  917. MakeForm(SLICE, "Ball")
  918. CreateSound(342793847, SLICE, 5, 3, false)
  919. SLICE.CFrame = CF(RootPart.CFrame * CF(0, 0, 4).p, TOAIM) * ANGLES(RAD(0), RAD(0), RAD(-45))
  920. ParticleEmitter({
  921. Speed = 2,
  922. Drag = 3,
  923. Size1 = 0.2,
  924. Size2 = 1,
  925. Lifetime1 = 1,
  926. Lifetime2 = 3,
  927. Parent = SLICE,
  928. Emit = 15,
  929. Offset = 360,
  930. Enabled = false
  931. })
  932. coroutine.resume(coroutine.create(function()
  933. Swait(35)
  934. SLICE.Transparency = 0
  935. for i = 1, 45 do
  936. Swait()
  937. SLICE.Size = SLICE.Size + VT(1 + i / 45, 0, 0) / 5
  938. end
  939. wait(0.3)
  940. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "SlashBeam", VT(0, 0, 0))
  941. MakeForm(BEAM, "Cyl")
  942. BEAM.Color = SLICE.Color
  943. local AIMHIT, AIMPOS = CastProperRay(SLICE.Position, TOAIM, 750, Character)
  944. local DISTANCE = (SLICE.Position - AIMPOS).Magnitude
  945. BEAM.CFrame = CF(SLICE.Position, AIMPOS) * CF(0, 0, -(DISTANCE / 2) - 7.5) * ANGLES(RAD(90), RAD(0), RAD(0))
  946. BEAM.Size = VT(0, DISTANCE + 15, 0)
  947. BEAM.Mesh.Scale = VT(1.8, 1, 1.8)
  948. local BOP = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Bop", VT(0, 0, 0))
  949. MakeForm(BOP, "Ball")
  950. BOP.Color = SLICE.Color
  951. BOP.CFrame = BEAM.CFrame * CF(0, -BEAM.Size.Y / 2, 0)
  952. wait(0.1)
  953. local SIZE = SLICE.Size.X
  954. local SOUND = CreateSound(415700134, SLICE, 10, 1, false)
  955. local PRT = ParticleEmitter({
  956. Speed = 0,
  957. Drag = 0,
  958. Size1 = 0.3,
  959. Size2 = 0.7,
  960. Lifetime1 = 1,
  961. Lifetime2 = 1.5,
  962. Parent = BEAM,
  963. Emit = 100,
  964. Offset = 360,
  965. Enabled = true
  966. })
  967. PRT.ZOffset = 12
  968. for i = 1, 25 do
  969. Swait()
  970. for i = 1, math.ceil(BEAM.Size.Y / 5) do
  971. ApplyAoE(BEAM.CFrame * CF(0, BEAM.Size.Y / 2 - i * 5, 0).p, BEAM.Size.X / 1.5, 1, 1, 5, 0)
  972. end
  973. BEAM.Size = BEAM.Size + VT(SIZE / 25, 0, SIZE / 25) / 1.8
  974. BOP.Size = BOP.Size + VT(SIZE / 25, SIZE / 25, SIZE / 25)
  975. Humanoid.CameraOffset = VT(MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65)
  976. end
  977. repeat
  978. Swait()
  979. BOP.CFrame = BEAM.CFrame * CF(0, -BEAM.Size.Y / 2, 0)
  980. SOUND.Parent = SLICE
  981. for i = 1, math.ceil(BEAM.Size.Y / 5) do
  982. ApplyAoE(BEAM.CFrame * CF(0, BEAM.Size.Y / 2 - i * 5, 0).p, BEAM.Size.X, 1, 1, 5, 0)
  983. end
  984. Humanoid.CameraOffset = VT(MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65)
  985. until SOUND.Playing == false
  986. BOP:remove()
  987. BEAM:remove()
  988. DONE = true
  989. Humanoid.CameraOffset = VT(0, 0, 0)
  990. for i = 1, 45 do
  991. Swait()
  992. SLICE.Size = SLICE.Size - VT(1 + i / 45, 0, 0) / 5
  993. end
  994. SLICE:remove()
  995. end))
  996. for i = 0, 1, 0.1 / Animation_Speed do
  997. Swait()
  998. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(40), RAD(0), RAD(0)), 3 / Animation_Speed)
  999. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(130)), 3 / Animation_Speed)
  1000. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 3 / Animation_Speed)
  1001. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(-75), RAD(45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1002. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1003. end
  1004. FORCEWINGS = true
  1005. for i = 1, 200 do
  1006. Swait()
  1007. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1008. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(180 + i)) * ANGLES(RAD(15), RAD(0), RAD(0)) * CF(i, -i, i * 5), 0.75 / Animation_Speed)
  1009. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1010. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1011. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1012. end
  1013. repeat
  1014. wait()
  1015. until DONE == true
  1016. RootJoint.C0 = CF(0, 300, 0)
  1017. Humanoid.HipHeight = 1
  1018. for i = 1, 50 do
  1019. Swait()
  1020. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(40), RAD(0), RAD(0)), 3 / Animation_Speed)
  1021. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0), 0.25 / Animation_Speed)
  1022. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1023. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(32)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1024. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-32)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1025. end
  1026. ATTACK = false
  1027. Rooted = false
  1028. FORCEWINGS = false
  1029. end
  1030. function Intro()
  1031. ATTACK = true
  1032. Rooted = true
  1033. for i = 0, 0.2, 0.1 / Animation_Speed do
  1034. Swait()
  1035. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.85) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed)
  1036. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.85) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed)
  1037. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  1038. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  1039. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1040. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1041. end
  1042. for i = 0, 3, 0.1 / Animation_Speed do
  1043. Swait()
  1044. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1045. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1046. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.5 * COS(SINE), 0, 0) * ANGLES(RAD(0), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  1047. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  1048. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1049. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1050. end
  1051. CreateSound(1537955136, Blade, 5, 1, false)
  1052. RWING.Transparency = 0
  1053. LWING.Transparency = 0
  1054. for i = 1, 15 do
  1055. Swait()
  1056. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.55) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed)
  1057. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.55) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed)
  1058. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-50 - i / 15 * 360)), 0.75 / Animation_Speed)
  1059. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  1060. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1061. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1062. end
  1063. for i = 1, 15 do
  1064. Swait()
  1065. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.55) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed)
  1066. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.55) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed)
  1067. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  1068. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  1069. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1070. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1071. end
  1072. for i = 0, 1, 0.1 / Animation_Speed do
  1073. Swait()
  1074. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(65), RAD(0)), 0.75 / Animation_Speed)
  1075. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(-65), RAD(0)), 0.75 / Animation_Speed)
  1076. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1077. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1078. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1079. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1080. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1081. end
  1082. ATTACK = false
  1083. Rooted = false
  1084. end
  1085. function Z()
  1086. ATTACK = true
  1087. Rooted = true
  1088. CreateSound(1537955136, Torso, 5, 1, false)
  1089. for i = 1, 15 do
  1090. Swait()
  1091. RootPart.CFrame = RootPart.CFrame * CF(0, 0, 0.5)
  1092. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + i / 15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1093. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1094. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1096. end
  1097. for i = 0, 0.3, 0.1 / Animation_Speed do
  1098. Swait()
  1099. RootPart.CFrame = RootPart.CFrame * CF(0, 0, 0.015)
  1100. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1101. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1102. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1103. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1104. end
  1105. FORCEWINGS = true
  1106. for i = 1, 10 do
  1107. for i = 0, 0.02, 0.1 / Animation_Speed do
  1108. Swait()
  1109. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 2 / Animation_Speed)
  1110. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed)
  1111. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)), 2 / Animation_Speed)
  1112. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1113. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1114. end
  1115. do
  1116. local RANDOM = MRANDOM(-7, 7) / 5
  1117. local RANDOM2 = MRANDOM(-7, 7) / 5
  1118. for i = 0, 0.01, 0.1 / Animation_Speed do
  1119. Swait()
  1120. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.2)
  1121. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  1122. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 3 / Animation_Speed)
  1123. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 3 / Animation_Speed)
  1124. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5 + RANDOM, 0 + RANDOM2) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1125. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1126. end
  1127. local WAVES = {}
  1128. coroutine.resume(coroutine.create(function()
  1129. repeat
  1130. Swait()
  1131. for E = 1, #WAVES do
  1132. if WAVES[E] ~= nil then
  1133. ApplyAoE(WAVES[E].Position, 3, 25, 35, 35, 3)
  1134. if WAVES[E].Transparency > 0.99 then
  1135. WAVES[E]:remove()
  1136. table.remove(WAVES, E)
  1137. else
  1138. WAVES[E].CFrame = WAVES[E].CFrame * CF(0, 1.2, 0)
  1139. WAVES[E].Transparency = WAVES[E].Transparency + 0.03
  1140. end
  1141. end
  1142. end
  1143. until #WAVES == 0
  1144. end))
  1145. local Wave = CreatePart(3, Effects, "Glass", 0, 0.25, "New Yeller", "Wave", VT(1, 3, 1))
  1146. MakeForm(Wave, "Pine")
  1147. Wave.CFrame = Blade.CFrame
  1148. table.insert(WAVES, Wave)
  1149. CreateSound(1537955679, Wave, 7, 1, true)
  1150. end
  1151. end
  1152. ATTACK = false
  1153. Rooted = false
  1154. FORCEWINGS = false
  1155. end
  1156. function B()
  1157. ATTACK = true
  1158. Rooted = false
  1159. FORCEWINGS = true
  1160. for i = 0, 1, 0.1 / Animation_Speed do
  1161. Swait()
  1162. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1163. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.5 * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1164. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1165. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1166. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1167. end
  1168. CreateSound(1537955679, Blade, 7, 0.7, false)
  1169. Rooted = true
  1170. for i = 0, 0.4, 0.1 / Animation_Speed do
  1171. Swait()
  1172. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1173. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1174. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1175. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1176. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1177. end
  1178. coroutine.resume(coroutine.create(function()
  1179. local FRAME = RootPart.CFrame * CF(0, -5, -0.5)
  1180. for i = 1, 125 do
  1181. Swait()
  1182. FRAME = FRAME * CF(0, 0, -1)
  1183. ApplyAoE(FRAME.p, 5, 45, 55, 35, 15)
  1184. WACKYEFFECT({
  1185. Time = 25,
  1186. EffectType = "Sphere",
  1187. Size = VT(1, 18, 1),
  1188. Size2 = VT(1, 0, 1),
  1189. Transparency = 0,
  1190. Transparency2 = 1,
  1191. CFrame = FRAME,
  1192. MoveToPos = nil,
  1193. RotationX = 0,
  1194. RotationY = 0,
  1195. RotationZ = 0,
  1196. Material = "Neon",
  1197. Color = RWING.Color,
  1198. SoundID = nil,
  1199. SoundPitch = nil,
  1200. SoundVolume = nil
  1201. })
  1202. end
  1203. end))
  1204. for i = 0, 0.2, 0.1 / Animation_Speed do
  1205. Swait()
  1206. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1207. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1208. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1209. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1210. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1211. end
  1212. FORCEWINGS = false
  1213. ATTACK = false
  1214. Rooted = false
  1215. end
  1216. function C()
  1217. FORCEWINGS = true
  1218. ATTACK = true
  1219. for i = 0, 1, 0.1 / Animation_Speed do
  1220. Swait()
  1221. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1222. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1223. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1224. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1225. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1226. end
  1227. Rooted = true
  1228. local Orb = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Orb", VT(0, 0, 0))
  1229. MakeForm(Orb, "Ball")
  1230. Orb.CFrame = Blade.CFrame * CF(0, 2.25, 0)
  1231. for i = 1, 35 do
  1232. Swait()
  1233. Orb.CFrame = Blade.CFrame * CF(0, 2.25, 0)
  1234. Orb.Size = Orb.Size + VT(0.05, 0.05, 0.05)
  1235. end
  1236. local MAIN = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Beam", VT(0, 0, 0))
  1237. MakeForm(MAIN, "Cyl")
  1238. for i = 1, 200 do
  1239. Swait()
  1240. local AIMHIT, AIMPOS = CastProperRay(Orb.Position, Mouse.Hit.p, 750, Character)
  1241. local DISTANCE = (Orb.Position - AIMPOS).Magnitude
  1242. MAIN.CFrame = CF(Orb.Position, AIMPOS) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  1243. MAIN.Size = VT(0.7, DISTANCE, 0.7)
  1244. ApplyAoE(AIMPOS, 3, 35, 65, 35, 20)
  1245. end
  1246. MAIN:remove()
  1247. ATTACK = false
  1248. Rooted = false
  1249. FORCEWINGS = false
  1250. for i = 1, 35 do
  1251. Swait()
  1252. Orb.Size = Orb.Size - VT(0.05, 0.05, 0.05)
  1253. end
  1254. Orb:remove()
  1255. end
  1256. function V()
  1257. FORCEWINGS = true
  1258. ATTACK = true
  1259. Rooted = true
  1260. local AREAS = {}
  1261. for i = 1, 15 do
  1262. local AREA = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(6, 35)).p
  1263. local HITFLOOR, HITPOS = CastProperRay(AREA + VT(0, 35, 0), AREA - VT(0, 35, 0), 65, Character)
  1264. if HITFLOOR then
  1265. table.insert(AREAS, HITPOS)
  1266. end
  1267. end
  1268. for E = 1, 35 do
  1269. Swait()
  1270. for i = 1, #AREAS do
  1271. WACKYEFFECT({
  1272. Time = 5,
  1273. EffectType = "Wave",
  1274. Size = VT(5, 1, 5),
  1275. Size2 = VT(5, 1, 5),
  1276. Transparency = 0.5,
  1277. Transparency2 = 1,
  1278. CFrame = CF(AREAS[i]) * ANGLES(RAD(0), RAD(E), RAD(0)),
  1279. MoveToPos = nil,
  1280. RotationX = 0,
  1281. RotationY = 0,
  1282. RotationZ = 0,
  1283. Material = "Neon",
  1284. Color = RWING.Color,
  1285. SoundID = nil,
  1286. SoundPitch = nil,
  1287. SoundVolume = nil
  1288. })
  1289. end
  1290. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.5 * COS(SINE), 0) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  1291. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  1292. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1293. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1294. end
  1295. for E = 1, 12 do
  1296. Swait()
  1297. for i = 1, #AREAS do
  1298. WACKYEFFECT({
  1299. Time = 5,
  1300. EffectType = "Wave",
  1301. Size = VT(5, 1, 5),
  1302. Size2 = VT(5, 1, 5),
  1303. Transparency = 0.5,
  1304. Transparency2 = 1,
  1305. CFrame = CF(AREAS[i]) * ANGLES(RAD(0), RAD(E + 35), RAD(0)),
  1306. MoveToPos = nil,
  1307. RotationX = 0,
  1308. RotationY = 0,
  1309. RotationZ = 0,
  1310. Material = "Neon",
  1311. Color = RWING.Color,
  1312. SoundID = nil,
  1313. SoundPitch = nil,
  1314. SoundVolume = nil
  1315. })
  1316. end
  1317. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1318. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1319. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1320. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1321. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1322. end
  1323. for i = 1, #AREAS do
  1324. ApplyAoE(AREAS[i], 15, 45, 55, 35, 20)
  1325. Lightning({
  1326. Color = BRICKC("New Yeller").Color,
  1327. Start = AREAS[i],
  1328. End = AREAS[i] + VT(0, 100, 0),
  1329. SegmentL = 2,
  1330. Thickness = 0.2,
  1331. DoesFade = true,
  1332. Ignore = workspace,
  1333. MaxDist = 30,
  1334. Branches = false
  1335. })
  1336. Lightning({
  1337. Color = RWING.Color,
  1338. Start = AREAS[i],
  1339. End = AREAS[i] + VT(0, 100, 0),
  1340. SegmentL = 2,
  1341. Thickness = 0.3,
  1342. DoesFade = true,
  1343. Ignore = workspace,
  1344. MaxDist = 35,
  1345. Branches = false
  1346. })
  1347. WACKYEFFECT({
  1348. Time = 15,
  1349. EffectType = "Wave",
  1350. Size = VT(10, 0, 10),
  1351. Size2 = VT(9, 5, 9),
  1352. Transparency = 0,
  1353. Transparency2 = 1,
  1354. CFrame = CF(AREAS[i]),
  1355. MoveToPos = nil,
  1356. RotationX = 0,
  1357. RotationY = 5,
  1358. RotationZ = 0,
  1359. Material = "Neon",
  1360. Color = RWING.Color,
  1361. SoundID = 1537955136,
  1362. SoundPitch = MRANDOM(6, 8) / 10,
  1363. SoundVolume = 2
  1364. })
  1365. end
  1366. for i = 0, 0.5, 0.1 / Animation_Speed do
  1367. Swait()
  1368. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1369. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1370. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1371. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1372. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1373. end
  1374. FORCEWINGS = false
  1375. ATTACK = false
  1376. Rooted = false
  1377. end
  1378. function G()
  1379. ATTACK = true
  1380. Rooted = true
  1381. FORCEWINGS = true
  1382. CreateSound(1537955136, Torso, 5, 1, false)
  1383. for i = 1, 15 do
  1384. Swait()
  1385. RootPart.CFrame = RootPart.CFrame * CF(0, 0, 0.8)
  1386. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + i / 15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1387. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1388. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1389. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1390. end
  1391. for i = 0, 0.3, 0.1 / Animation_Speed do
  1392. Swait()
  1393. RootPart.CFrame = RootPart.CFrame * CF(0, 0, 0.015)
  1394. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1395. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1396. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1397. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1398. end
  1399. for i = 0, 1, 0.1 / Animation_Speed do
  1400. Swait()
  1401. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1402. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.5 * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1403. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1404. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1405. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1406. end
  1407. CreateSound(1537955679, Blade, 7, 0.7, false)
  1408. for i = 0, 0.4, 0.1 / Animation_Speed do
  1409. Swait()
  1410. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1411. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1412. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1413. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1414. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1415. end
  1416. local TORNADOBASE = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Tornado", VT(5, 22.5, 5))
  1417. MakeForm(TORNADOBASE, "Ball")
  1418. TORNADOBASE.Mesh.Scale = VT(1, 8, 1)
  1419. local SWIRL = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Tornado", VT(0, 0, 0))
  1420. CreateMesh("SpecialMesh", SWIRL, "FileMesh", "1051557", "", VT(6, 135, 6), VT(0, 0, 0))
  1421. local SWIRL2 = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Tornado", VT(0, 0, 0))
  1422. CreateMesh("SpecialMesh", SWIRL2, "FileMesh", "1051557", "", VT(6, 135, 6), VT(0, 0, 0))
  1423. CreateSound(415700134, TORNADOBASE, 3, 0.5, true)
  1424. coroutine.resume(coroutine.create(function()
  1425. local FRAME = RootPart.CFrame * CF(0, -5, -0.5)
  1426. for E = 1, 185 do
  1427. Swait()
  1428. FRAME = FRAME * CF(0, 0, -0.8)
  1429. TORNADOBASE.CFrame = FRAME * CF(0, TORNADOBASE.Size.Y / 2, 0)
  1430. SWIRL.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(E * 5), RAD(0))
  1431. SWIRL2.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(-E * 15), RAD(0))
  1432. for i = 1, math.ceil(TORNADOBASE.Size.Y / 6) do
  1433. ApplyAoE(TORNADOBASE.CFrame * CF(0, TORNADOBASE.Size.Y / 2, 0) * CF(0, -i * 6, 0).p, 8, 2, 3, -35, 0)
  1434. end
  1435. WACKYEFFECT({
  1436. Time = 5,
  1437. EffectType = "Wave",
  1438. Size = VT(10, 8, 10),
  1439. Size2 = VT(0, 0, 0),
  1440. Transparency = 0,
  1441. Transparency2 = 1,
  1442. CFrame = CF(FRAME.p) * ANGLES(RAD(0), RAD(E * 5), RAD(0)),
  1443. MoveToPos = nil,
  1444. RotationX = 0,
  1445. RotationY = 5,
  1446. RotationZ = 0,
  1447. Material = "Neon",
  1448. Color = TORNADOBASE.Color,
  1449. SoundID = nil,
  1450. SoundPitch = MRANDOM(6, 8) / 10,
  1451. SoundVolume = 2
  1452. })
  1453. end
  1454. for i = 1, 15 do
  1455. Swait()
  1456. TORNADOBASE.Transparency = i / 15
  1457. SWIRL.Transparency = i / 15
  1458. SWIRL2.Transparency = i / 15
  1459. SWIRL.CFrame = SWIRL.CFrame * ANGLES(RAD(0), RAD(i * 5), RAD(0))
  1460. SWIRL2.CFrame = SWIRL2.CFrame * ANGLES(RAD(0), RAD(-i * 15), RAD(0))
  1461. end
  1462. TORNADOBASE:remove()
  1463. SWIRL:remove()
  1464. SWIRL2:remove()
  1465. end))
  1466. for i = 0, 0.2, 0.1 / Animation_Speed do
  1467. Swait()
  1468. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1469. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1470. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1471. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1472. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1473. end
  1474. FORCEWINGS = false
  1475. ATTACK = false
  1476. Rooted = false
  1477. end
  1478. function MouseDown(Mouse)
  1479. if ATTACK == false then
  1480. end
  1481. end
  1482. function MouseUp(Mouse)
  1483. HOLD = false
  1484. end
  1485. function KeyDown(Key)
  1486. KEYHOLD = true
  1487. if VALUE1 == false then
  1488. if Key == "z" and ATTACK == false then
  1489. Z()
  1490. end
  1491. if Key == "b" and ATTACK == false then
  1492. B()
  1493. end
  1494. if Key == "c" and ATTACK == false then
  1495. C()
  1496. end
  1497. if Key == "v" and ATTACK == false then
  1498. V()
  1499. end
  1500. if Key == "g" and ATTACK == false then
  1501. G()
  1502. end
  1503. if Key == "x" and ATTACK == false then
  1504. X()
  1505. end
  1506. if Key == "q" and ATTACK == false then
  1507. VALUE1 = true
  1508. GYRO = IT("BodyGyro", RootPart)
  1509. GYRO.D = 75
  1510. GYRO.P = 40000
  1511. GYRO.MaxTorque = VT(40000, 40000, 40000)
  1512. GYRO.cframe = CF(RootPart.Position, RootPart.CFrame * CF(0, 0, -1).p)
  1513. FLIGHTFORCE = Instance.new("BodyPosition", RootPart)
  1514. FLIGHTFORCE.D = 215
  1515. FLIGHTFORCE.P = 20000
  1516. FLIGHTFORCE.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1517. FLIGHTFORCE.position = RootPart.Position + VT(0, 1, 0)
  1518. end
  1519. elseif VALUE1 == true then
  1520. if Key == "q" and ATTACK == false then
  1521. VALUE1 = false
  1522. end
  1523. if Key == "w" and ATTACK == false then
  1524. CreateSound(1537955679, RWING, 7, 1.2, false)
  1525. CreateSound(1537955679, LWING, 7, 1.2, false)
  1526. repeat
  1527. VALUE2 = true
  1528. Swait()
  1529. FLIGHTFORCE.Position = RootPart.CFrame * CF(0, 0, -5).p
  1530. until KEYHOLD == false
  1531. VALUE2 = false
  1532. end
  1533. end
  1534. end
  1535. function KeyUp(Key)
  1536. KEYHOLD = false
  1537. end
  1538. Mouse.Button1Down:connect(function(NEWKEY)
  1539. MouseDown(NEWKEY)
  1540. end)
  1541. Mouse.Button1Up:connect(function(NEWKEY)
  1542. MouseUp(NEWKEY)
  1543. end)
  1544. Mouse.KeyDown:connect(function(NEWKEY)
  1545. KeyDown(NEWKEY)
  1546. end)
  1547. Mouse.KeyUp:connect(function(NEWKEY)
  1548. KeyUp(NEWKEY)
  1549. end)
  1550. function unanchor()
  1551. if UNANCHOR == true then
  1552. g = Character:GetChildren()
  1553. for i = 1, #g do
  1554. if g[i].ClassName == "Part" then
  1555. g[i].Anchored = false
  1556. end
  1557. end
  1558. end
  1559. end
  1560. Humanoid.Changed:connect(function(Jump)
  1561. if Jump == "Jump" and Disable_Jump == true then
  1562. Humanoid.Jump = false
  1563. end
  1564. end)
  1565. while true do
  1566. Swait()
  1567. script.Parent = WEAPONGUI
  1568. ANIMATE.Parent = nil
  1569. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  1570. v:Stop()
  1571. end
  1572. SINE = SINE + CHANGE * 2
  1573. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1574. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1575. if VALUE1 == false then
  1576. if GYRO ~= nil then
  1577. GYRO:remove()
  1578. end
  1579. if FLIGHTFORCE ~= nil then
  1580. FLIGHTFORCE:remove()
  1581. end
  1582. if ATTACK == false then
  1583. Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1584. if TORSOVELOCITY < 1 then
  1585. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.75 / Animation_Speed)
  1586. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1587. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(5 - 5 * COS(SINE / 12)), RAD(-35), RAD(12 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1588. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1589. elseif TORSOVELOCITY > 1 then
  1590. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 - 0.1 * SIN(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1591. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1592. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1593. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(-35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1594. end
  1595. end
  1596. elseif VALUE1 == true then
  1597. if VALUE2 == false and ATTACK == false then
  1598. if GYRO ~= nil then
  1599. GYRO.MaxTorque = VT(0, 40000, 0)
  1600. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1601. end
  1602. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.75 / Animation_Speed)
  1603. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1604. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(5 - 5 * COS(SINE / 12)), RAD(-35), RAD(12 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1605. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1606. elseif VALUE2 == true and ATTACK == false then
  1607. if GYRO ~= nil then
  1608. GYRO.MaxTorque = VT(40000, 40000, 40000)
  1609. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1610. end
  1611. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(75), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1612. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1613. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1614. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(-35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1615. end
  1616. end
  1617. if FORCEWINGS == true or ATTACK == false then
  1618. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.7 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(12 * COS(SINE / 12)), RAD(45), RAD(0)), 0.75 / Animation_Speed)
  1619. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.7 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(12 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.75 / Animation_Speed)
  1620. end
  1621. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.7, -0.4) * ANGLES(RAD(-25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1622. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.7, -0.4) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1623. unanchor()
  1624. Humanoid.MaxHealth = "inf"
  1625. Humanoid.Health = "inf"
  1626. if Rooted == false then
  1627. Disable_Jump = false
  1628. Humanoid.WalkSpeed = Speed
  1629. elseif Rooted == true then
  1630. Disable_Jump = true
  1631. Humanoid.WalkSpeed = 0
  1632. end
  1633. sick.SoundId = "rbxassetid://152000442"
  1634. sick.Looped = true
  1635. sick.Pitch = 1
  1636. sick.Volume = 3
  1637. sick.Parent = Torso
  1638. sick:Resume()
  1639. if INTRO == false then
  1640. INTRO = true
  1641. coroutine.resume(coroutine.create(function()
  1642. Intro()
  1643. end))
  1644. end
  1645. for _, c in pairs(Character:GetChildren()) do
  1646. if c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1647. c:remove()
  1648. elseif c.ClassName == "Accessory" and c.Handle:FindFirstChild("HairAttachment") == nil then
  1649. c:remove()
  1650. end
  1651. end
  1652. Humanoid.Name = "Galacta " .. Player.Name
  1653. end
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