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Xenthori

113 Dune [M. Lamia Knight] MLPFEMTORPG

Mar 26th, 2015
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  1. Name: Dune
  2. Gender: Male
  3. Race: Lamia (Earth Pony)
  4. Class: Knight
  5. Talent: Crushing Grip (Constrict: recharge 4 after effect ends; instant: Wrap around your prey of equal or lesser size. While constricted, that enemy can only roll attacks against Dune or roll to escape at DC7. Dune can keep the enemy constricted as an instant automatic action as long as he does not target any other enemy, and he may make attacks against the constricted enemy without the chance of critfails (1's against his constricted prey do not count as critfails. Allies can still critfail against this enemy.)]
  6. Hit/Wounds: 8/6
  7. Alignment: True Evil
  8.  
  9. Skills:
  10. (Free Racial) Tough: passive; Earth ponies take 1 additional hit before becoming helpless as well as 1 extra wound once they become helpless, for a total of 6 hits and 6 wounds without other modifiers. They can also lift, carry and move heavier objects than unicorns and pegasi.
  11. (Racial) Earth Pony Way: Being born without a horn or wings has taught you how to spend more time and effort in the things you do. You can pick one skill and gain a +1 bonus. This does not include non-skill actions like melee attacks or recovering from helplessness. (+1 Slam)
  12. (Class) Martial Defender: passive; you take +2 hits before going helpless (if you had 5, you now have 7, etc), and Slam crits on 8+
  13. (Class) Slam: recharge 1; damages the enemy via a crushing body slam. Crits on 9+
  14. (Class) Cavalier: passive; A rider and steed are a dominating sight on the battlefield. Being part of such a pair allows you to pick three points of the following:
  15. Animal Husbandry: May be picked multiple times. You gain an extra racial. x3
  16. (Animal Husbandry) Arabian Endurance: automatic instant/passive; once per combat; Saddle Arabians are known for their tenacity and endurance in harsh conditions. Once per combat if you are rendered helpless you may use this racial skill to immediately recover on your turn. You are immune to any adverse effects typical for a desert, and you suffer no penalties for fighting in desert environs.
  17. (Animal Husbandry) [Poisonous Bite] Toxic Slime: passive; A specialty of the cult of Smooze and the main reason why goo ponies are treated with caution and skepticism. Your slimy body is now poisonous and all your unarmed attacks have the poisoned tag and deal direct wound damage. You can also poison weapons of your own or a willing ally with a DC6. Poisoning weapons will last a successful roll - 5. (i.e. 1 turn on 6, 2 turns on 7 etc.)
  18. (Animal Husbandry) Chromatic Scales: instant automatic; 3 times per combat ; At character creation choose an element type, such as fire, ice or lightning; when you use this ability the negative effects of the chosen element do not affect you. Successful attacks still deal damage as normal but the elemental effect you choose has no effect on you (i.e not helpless for a turn when hit by lightning) This also allows you attempt feats most other races can’t. (e.g. swimming in lava with fireproof scales) (Chosen: Fire)
  19.  
  20. Inventory:
  21. Scimitar: Single Weapon
  22. Bandoleer: Weapon Sheath, Holy Scrolls, Four Waterskins, Glass Jars Filled with Spice.
  23.  
  24. Traits:
  25. Dune is a male snake-pony. He has a pony's body from the waist up, with the body of a snake below. He is roughly 12 feet long, his standing stance being around 5 & 1/2 feet. His Fur and back scales is a dusty auburn, with copper colored belly scales, a wenge mane, and vibrant green eyes. Dune hails from a mysterious race known as Lamias, desert dwelling snake-ponies from far-off east. Very secretive, not much is know of Dune, and he does not reveal much either. Besides Equestrian, he also often murmurs in a strange, foreign tongue of which hails from his homeland. He reveres a god he calls Aapep.
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