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  1. 1>------ Rebuild All started: Project: MyProject, Configuration: Development_Editor x64 ------
  2. 1> Cleaning MyProjectEditor Binaries...
  3. 1> Performing full C++ include scan (building a new target)
  4. 1> Messages while compiling D:\Unreal\IE\Intermediate\Build\BuildRules\MyProjectModuleRules.dll:
  5. 1>d:\Unreal\IE\Plugins\UE4GitPlugin-master\Source\GitSourceControl\GitSourceControl.Build.cs(10,26): error CS0246: The type or namespace name 'ReadOnlyTargetRules' could not be found (are you missing a using directive or an assembly reference?)
  6. 1>EXEC : error : UnrealBuildTool encountered an error while compiling source files
  7. 1> Creating makefile for MyProjectEditor (.uproject file is newer)
  8. 1> Messages while compiling D:\Unreal\IE\Intermediate\Build\BuildRules\MyProjectModuleRules.dll:
  9. 1>d:\Unreal\IE\Plugins\UE4GitPlugin-master\Source\GitSourceControl\GitSourceControl.Build.cs(10,26): error CS0246: The type or namespace name 'ReadOnlyTargetRules' could not be found (are you missing a using directive or an assembly reference?)
  10. 1>EXEC : error : UnrealBuildTool encountered an error while compiling source files
  11. 1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(46,5): error MSB3073: The command ""D:\Applications\Epic Games\4.14\Engine\Build\BatchFiles\Rebuild.bat" MyProjectEditor Win64 Development "D:\Unreal\IE\MyProject.uproject" -waitmutex" exited with code -1.
  12. ========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========
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