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- 29-08-20 v2.3: more polish, more ponch
- ==
- +Voice lines added!
- +Taunt button has been added!
- +Custom title, inter and readme music now plays in Heretic
- +Replaced the Tome of Power icon when active in Heretic
- +Fully charged Fist spark animation is cancellable, no longer creates delay on release
- -Fist charging time increased from 24 to 30 tics
- ~Charged Fist has more visual feedback
- ~Fully charged Fist has an added sound effect
- ~Charged Fist impact sound interrupts whiff sound
- ~Charged Fist whiff sound quietened
- ~Fixed Fists idle animation playing too often
- ~Charged Fist emits sparks less often
- -Bloodwand vertical spread increased
- -Bloodwand fires one less bullet
- ~Armbalest proj speed decreased
- ~Armbalest proj size decreased
- ~Armbalest ripper proj size increased
- -Fixed Armbalest firing four rippers at once
- +Armbalest ripper damage radius increased
- +Armbalest altfire splinter shots have slightly increased accuracy
- +Brimstone Bomb velocity increased slightly
- ~Changed large blood ammo pickup sprite
- +Chicken behaviour has been improved greatly
- +Chickens can see more clearly and move through levels unimpeded
- ~Chicken aggression decreased slightly, reducing overkill
- ~Rage of the Cosmos is replaced with Lesser Rage in Heretic, lasting 40 secs instead of the entire level
- +Lesser Rage has a different sprite to distinguish it from Rage of the Cosmos
- +Added missing custom pickup sound for Armbalest and Ballbuster
- ~Fixed console errors.
- ~Fixed a particular death sound not playing
- 31-07-20 version 2.2: Menu-ificent!
- ==
- +New INTERPIC AND BOSSBACK!
- +New MDOOM, cursor and menu font!
- +New HELP screen!
- +New README theme!
- +New armor bonus sprite!
- ~Compressed some sound files to reduce filesize
- ~Statusbar now has icons for each ammo type
- ~Moved the status bar mugshot across by one pixel.
- ~BROADSWORD ALTFIRE REWORK: Hits multiple times, no backwards recoil on hit
- ~Broadsword altfire holding animation changed
- +Berserk Blade thrust attack charges through enemies and hits even more times
- ~Fists altfire now has separate "whiff" animation
- ~Fists "hit" animation has more impact
- +Fists fully charging no longer alerts monsters
- ~Fixed Fists altfire and winddown missing sprite definitions
- ~Fully charged fist altfire has a new animation
- ~Removed fist rapidly flashing when fully charged
- ~Fixed powered up Fists not returning to the correct idle animation
- +Throwing Knives have a 1/3 chance to be retrievable after being thrown
- ~Fixed Throwing Knives' missing wind-down animation
- -Bloodwand primary hitscan spread increased
- -Bloodwand primary fire animation increased by 4 tics
- ~Fixed Bloodwand switching to primary fire by repeatedly tapping altfire
- ~Bloodwand smoke puff now adheres to the player's vertical aim
- +Bloodwand hitscan attack increased from 4 to 5
- ~BALLBUSTER ALTFIRE REWORKED: Brass balls split into cluster bombs
- +Ballbuster projectiles lose less momentum when bouncing off walls
- +Ballbuster proj lifespan limit removed
- +Ballbuster proj vertical spread increased
- ~Ballbuster proj effects changed to create less visual clutter
- ~Ballbuster altfire projectiles causes screen shake
- +Ballbuster has new explosion effects provided by Skelegant!
- ~Armbalest shows small ammo pickup in fullscreen HUD
- +Armbalest proj damage increased, damage spread decreased
- +Armbalest ammo spawns more often
- +Armbalest ammo capacity increased from 150 to 180
- +Armbalest proj POI raised slightly, better chance to hit when firing upwards
- +Bracers no longer briefly immobilizes the player
- ~Fixed Bracer throwing sound not playing in Heretic
- ~Amulet proj visual effects improved, new smoke effect on impact
- ~Amulet proj has new impact sound
- +Amulet altfire rippers move in a wave pattern, speed decreased
- +Amulet altfire shoots 8 rippers instead of 6
- ~Amulet visual recoil reduced slightly
- +Brimstone Bomb has nicer explosion effects
- +Death's Finger hitscan effects improved
- +Secret weapon explosion effects improved
- 13-07-20 version 2.1: been so long I changed the naming scheme
- ==
- +Broadsword and fist melee mechanic changed. Now fires a short-range projectile with slight range increase, no view snapping and much less finnicky aiming
- +Sword/Fist melee attacks are no longer frozen when using the Timeout Trinket
- -Bloodwand altfire damage reduced. Lifesteal is still 20%
- -Bloodwand altfire animation increased by 4 tics
- ~Armbalest projectile radius increased from 4 to 8, increasing chance to hit
- -Heretic keys now correctly display on status bar
- +Removed friendly fire from exploding chickens
- +Fixed Fustercluck chickens getting stuck in a looping, non-damaging melee state, they will now detonate in melee
- 13-11-19 - b8b: the fixes never end
- ==
- Fists
- ~Berserk fists knockback greatly decreased
- Broadsword
- ~Berserk Blade knockback greatly increased
- Knives
- +Projectile speed increased
- +Altfire throws knives in a fixed pattern
- Armbalest
- +Fire rate increased by 3 tics
- +Accuracy improved slightly
- +Altfire ripper damage increased significantly
- ~Projectiles deal less knockback, making it easier to track enemies
- ???
- ~Fixed janky HUD sprite offsets
- 09-11-19 - b8a: actually a hotfix this time
- ==
- General
- ~Removed unused placeholder sprites and sounds from WAD file
- ~Streamlined some DECORATE code
- +Deth Gun explosion sounds no longer deafening
- +Corrected one sound not playing ingame
- Pendant
- ~Cleaned up HUD sprites, no more rogue pixels
- ~Projectiles now leave a particle trail
- +Altfire deals additional 48 splash damage on impact
- +Altfire proj speed increased from 24 to 32
- -Altfire proj impact damage reduced from 12 to 8 damage
- -Altfire proj no longer shoots projectiles independently
- 03-11-19 - b8: Let's Go, Legion of Men! Thunder Bro Force 8 Awakens!
- ==
- General
- +New status bar and mugshot!
- +Status bar displays all ammo types
- +Custom player hurt/death and oof sounds added
- ~Knives ammo counter no longer missing image in fullscreen HUD
- ~Made volume corrections to some sounds
- Fists of Raeg
- -Altfire and charged altfire damage reduced slightly
- Berserk Blade
- ~Fixed player pitch not returning to normal after altfire swing
- Bracers
- +Rate of fire increases by 3 tics when autofiring
- -Primary and altfire damage reduced from 256 to 224
- ~Altfire no longer causes warp storms when passing over teleport lines
- Pendant
- ~Primary fire projectiles now travel in a wavy pattern
- ~New, less obstructive HUD sprites
- ~Visual recoil reduced
- +Projectiles fly straight
- +Projectile damage spread reduced
- +Fire rate increased from 4 to 3 tics
- +Windup and windown animations reduced severely
- -Alternate fire rate increased by 5 tics
- -Alternate fire rippers damage reduced from 6 to 3
- Secret Weapon...?
- ~hey what if you tried [REDACTED]?
- +Increased impact damage
- +Alternate fire rate increased
- ~Increased screen shake
- ~Reduced "squeak" frequency
- ~Altfire throwing velocity increased
- ~Laid mines are now animated
- ~Removed unnecessary "no gibbing" flag
- 01-11-19 - b7: oh, one more thing
- ==
- Added a new weapon.
- 31-10-19 b6: you should really download this mod I worked hard on it and (released
- ==
- General
- ~Fixed weapon selection priority
- Broadsword
- ~Animation tweaked slightly
- +Swing speed increased slightly
- Armbalest
- +Primary fire rate increased
- 26-05-19 - b5: Spritational Tangents (released
- ==
- General
- +Ammo and armor pickups have custom sprites and pickup messages!
- -Removed unused placeholder sprites
- Broadsword
- ~Fixed Berserk Blade impact sound not playing
- Fists of Raeg
- ~Now has different sprites when rage powerup is active
- +Increased visual feedback when rage powerup is active
- +Altfire melee range increased from 96 to 128
- -Fixed altfire flash effect damaging monsters
- ~Added a wind-down animation
- ~Received minor sprite cleanup
- Armbalest
- +Primary fire's first proj always has perfect accuracy
- Slot 7
- ~Fixed altfire not correcting the player's pitch properly
- 25-05-19 - b4: Mick Fixem's Grand Day Out
- ===
- BloodWand
- ~Fixed altfire not displaying correct bulletpuff
- ~Primary hitscans now leave decals on walls
- BallBuster
- +Primary fire shoots out one extra medium projectile
- +Medium mace spheres split into 3 tiny spheres, increased from 2
- +Increased bounciness on all mace projectiles
- -Altfire horizontal spread slightly increased
- -Tiny mace sphere damage reduced from 4 to 3
- Armbalest
- +Projectile hitbox reduced
- -Damage reduced slightly
- Bracers
- ~Altfire reworked: Spawns earth spikes in a random spread in front of the player
- ~Added a winddown animation, which can be interrupted
- ~Primary fire now has visual recoil
- +Boulder proj hitbox reduced
- +Boulder speed increased from 32 to 40
- +Reduced attack animation by 3 tics
- Pendant
- ~Altfire projectile splits into 6 rippers in a fixed pattern
- +Altfire ripper damage increased from 4 to 6
- +Altfire ripper speed reduced from 32 to 28
- Slot 7
- ~Primary and altfire now has visual recoil
- 17-05-19 - b3: EVERYTHING IS BUFFED!: (tl;dr almost everything has +dmg and +speed)
- ==
- Broadsword
- ~Altfire reworked: Swings twice in quick succession
- +Damage increased slightly
- +Attack animation reduced by 3 tics
- ~Berserk Blade altfire swings thrice
- +Berserk Blade attack animation reduced from 27 to 21 tics
- Fists of Rage
- ~Altfire reworked: Hold to charge a heavy punch
- +Altfire damage increased dramatically
- +Berserked altfire damage increased ludicrously
- ~Now takes priority over Broadsword in Slot 1
- Throwing Knives
- +Damage increased
- +Primary attack animation reduced by 5 tics
- +Altfire rate now equal to primary
- Bloodwand
- ~Primary reworked: fires out multiple non-lifesteal hitscans
- ~Now moved to Slot 3
- +Now has visual recoil for better feedback
- +Can be fired during its wind-down animation
- +Altfire lifesteal rate increased to 0.2
- Ballbuster
- -Tiny mace sphere damage REDUCED, was accidentally set to 3x the desired amount
- -Altfire projectiles explode for 100 dmg
- +Projectiles now make explosion sounds happen wheeeee
- Armbalest
- +Armbalest proj damage increased
- +Armbalest altfire fires full damaging projectiles
- +Attack animation reduced by 2 tics
- +Armbalest altfire ammo usage reduced from 6 to 5
- Bracers
- +Lift animation reduced by 5 tics
- +Boulder shatter damage increased from 200 to 256
- +Boulder explosion wave damage increased from 150 to 256 per explosion
- +Primary fire forces radius damage, making it useful against bosses
- Pendant
- +Primary proj speed increased from 32 to 48
- +Altfire proj damage increased from 8 to 16
- +Altfire proj attack interval reduced from 3 to 2 tics
- Slot 7
- +Primary hitscan count increased from 15 to 25
- -Primary hitscan damage reduced from 30 to 20
- Misc. changes:
- ~Compressed some large WAVs to OGG format, reducing filesize
- -Removed unused broadsword lines in DECORATE lump
- -Removed definitions for nonexistant weapons in SNDINFO
- ~Made a few minor edits to LANGUAGE lump
- b2: Sprites 'n' shit
- ==
- General
- +All weapon and ammo pickup sprites flicker
- +All non-melee weapons have decals
- +Added HUD/pickup sprites for all weapons
- Broadsword
- +Berserk Blade damage increased
- ~Berserked Fists of Raeg do radial damage on hit instead of lifesteal
- Fists of Raeg
- ~Fists of Raeg altfire is now a heavy punch
- Knife
- +Throwing Knife primary and altfire attack animation reduced
- ~Throwing Knife and Bloodwand weapon order swapped
- -Fixed knife throwing sound occuring twice
- BLoodWand
- ~Bloodwand altfire changed to a fast melee attack with lower damage but higher lifesteal per second
- +Bloodwand no longer pulls player's view around
- ~Bloodwand sprites cleaned up
- Ballbuster
- -Ballbuster primary fire damage severely reduced
- +Ballbuster altfire damage increased
- Armbalest
- ~Armbalest pickup sprite redone
- ~Armbalest altfire fires two additional projectiles
- +Armbalest vertical spread reduced
- +Armbalest ripper speed reduced to 64
- -Armbalest ripper dmg reduced from 6 to 4
- ~Fixed wonky offsets for Armbalest ammo pickup
- Bracers
- +Increased Bracers fulldmgradius, dramatically increasing damage
- +Bracer lifting animation has new sound effect and quake effect
- -Bracer lifting animation increased
- Pemndanmt
- ~Pendant altfire now shoots a slower projectile that homes in while firing smaller homing projectiles
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