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- local Base = Instance.new("Part")
- Base.Anchored = true
- Base.Archivable = true
- Base.BackParamA = -0.5
- Base.BackParamB = 0.5
- Base.BackSurface = Enum.SurfaceType.Smooth
- Base.BackSurfaceInput = Enum.InputType.NoInput
- Base.BottomParamA = -0.5
- Base.BottomParamB = 0.5
- Base.BottomSurface = Enum.SurfaceType.Smooth
- Base.BottomSurfaceInput = Enum.InputType.NoInput
- Base.BrickColor = BrickColor.new("Forest green")
- Base.CFrame = CFrame.new(0.019763367250561714, -0.6000000238418579, 0.9492830634117126)*CFrame.Angles(-0, -0, -1)
- Base.CanCollide = true
- Base.CollisionGroupId = "0"
- Base.Color = Color3.new(0.121569, 0.501961, 0.113725)
- Base.FrontParamA = -0.5
- Base.FrontParamB = 0.5
- Base.FrontSurface = Enum.SurfaceType.Smooth
- Base.FrontSurfaceInput = Enum.InputType.NoInput
- Base.LeftParamA = -0.5
- Base.LeftParamB = 0.5
- Base.LeftSurface = Enum.SurfaceType.Smooth
- Base.LeftSurfaceInput = Enum.InputType.NoInput
- Base.Locked = false
- Base.Material = Enum.Material.Grass
- Base.Name = "Base"
- Base.Orientation = Vector3.new(0, 0, 0)
- Base.Parent = BTExport
- Base.Position = Vector3.new(0.019763367250561714, -0.6000000238418579, 0.9492830634117126)
- Base.Reflectance = 0
- Base.RightParamA = -0.5
- Base.RightParamB = 0.5
- Base.RightSurface = Enum.SurfaceType.Smooth
- Base.RightSurfaceInput = Enum.InputType.NoInput
- Base.RotVelocity = Vector3.new(0, 0, 0)
- Base.Rotation = Vector3.new(0, 0, 0)
- Base.Shape = Enum.PartType.Block
- Base.Size = Vector3.new(700.4130249023438, 1.2000000476837158, 700.2581176757812)
- Base.TopParamA = -0.5
- Base.TopParamB = 0.5
- Base.TopSurface = Enum.SurfaceType.Smooth
- Base.TopSurfaceInput = Enum.InputType.NoInput
- Base.Transparency = 0
- Base.Velocity = Vector3.new(0, 0, 0)
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