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Elioriel

fn_updateRequest

Dec 21st, 2018
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  1. /*
  2.     File: fn_updateRequest.sqf
  3.     Author: Bryan "Tonic" Boardwine
  4.  
  5.     Description:
  6.     Updates ALL player information in the database.
  7.     Information gets passed here from the client side file: core\session\fn_updateRequest.sqf
  8. */
  9. private ["_uid","_side","_cash","_bank","_licenses","_gear","_stats","_name","_alive","_position","_query","_thread"];
  10. _uid = [_this,0,"",[""]] call BIS_fnc_param;
  11. _name = [_this,1,"",[""]] call BIS_fnc_param;
  12. _side = [_this,2,sideUnknown,[civilian]] call BIS_fnc_param;
  13. _cash = [_this,3,0,[0]] call BIS_fnc_param;
  14. _bank = [_this,4,5000,[0]] call BIS_fnc_param;
  15. _licenses = [_this,5,[],[[]]] call BIS_fnc_param;
  16. _gear = [_this,6,[],[[]]] call BIS_fnc_param;
  17. _stats = [_this,7,[100,100],[[]]] call BIS_fnc_param;
  18. _alive = [_this,9,false,[true]] call BIS_fnc_param;
  19. _position = [_this,10,[],[[]]] call BIS_fnc_param;
  20.  
  21. //Get to those error checks.
  22. if ((_uid isEqualTo "") || (_name isEqualTo "")) exitWith {};
  23.  
  24. //Parse and setup some data.
  25. _name = [_name] call DB_fnc_mresString;
  26. _gear = [_gear] call DB_fnc_mresArray;
  27. _stats = [_stats] call DB_fnc_mresArray;
  28. _cash = [_cash] call DB_fnc_numberSafe;
  29. _bank = [_bank] call DB_fnc_numberSafe;
  30. _position = if (_side isEqualTo civilian) then {[_position] call DB_fnc_mresArray} else {[]};
  31.  
  32. //Does something license related but I can't remember I only know it's important?
  33. for "_i" from 0 to count(_licenses)-1 do {
  34.     _bool = [(_licenses select _i) select 1] call DB_fnc_bool;
  35.     _licenses set[_i,[(_licenses select _i) select 0,_bool]];
  36. };
  37.  
  38. _licenses = [_licenses] call DB_fnc_mresArray;
  39.  
  40. //PLAYTIME
  41. _playtime = [_uid] call TON_fnc_getPlayTime;
  42. _playtime_update = [];
  43. {
  44.     if ((_x select 0) isEqualTo _uid) exitWith
  45.     {
  46.         _playtime_update pushBack [_x select 1];
  47.     };
  48. } forEach TON_fnc_playtime_values_request;
  49. _playtime_update = (_playtime_update select 0) select 0;
  50. switch (_side) do {
  51.     case west: {_playtime_update set[0,_playtime];};
  52.     case civilian: {_playtime_update set[2,_playtime];};
  53.     case independent: {_playtime_update set[1,_playtime];};
  54.     case east: {_playtime_update set[1,_playtime];};
  55. };
  56. _playtime_update = [_playtime_update] call DB_fnc_mresArray;
  57.  
  58. switch (_side) do {
  59.     case west: {_query = format ["UPDATE players SET name='%1', cash='%2', bankacc='%3', cop_gear='%4', cop_licenses='%5', cop_stats='%6', playtime='%7' WHERE pid='%8'",_name,_cash,_bank,_gear,_licenses,_stats,_playtime_update,_uid];};
  60.     case civilian: {_query = format ["UPDATE players SET name='%1', cash='%2', bankacc='%3', civ_licenses='%4', civ_gear='%5', arrested='%6', civ_stats='%7', civ_alive='%8', civ_position='%9', playtime='%10' WHERE pid='%11'",_name,_cash,_bank,_licenses,_gear,[_this select 8] call DB_fnc_bool,_stats,[_alive] call DB_fnc_bool,_position,_playtime_update,_uid];};
  61.     case independent: {_query = format ["UPDATE players SET name='%1', cash='%2', bankacc='%3', med_licenses='%4', med_gear='%5', med_stats='%6', playtime='%7' WHERE pid='%8'",_name,_cash,_bank,_licenses,_gear,_stats,_playtime_update,_uid];};
  62.     case east: {_query = format["UPDATE players SET name='%1', cash='%2', bankacc='%3', adac_licenses='%4', adac_gear='%5', adac_stats='%6', playtime='%7' WHERE pid='%8'",_name,_cash,_bank,_licenses,_gear,_stats,_playtime_update,_uid];};
  63. };
  64.  
  65.  
  66. _queryResult = [_query,1] call DB_fnc_asyncCall;
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