ulwareth

Fps_cfg

Apr 16th, 2017
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  1. ##########################################
  2. ######### ULWARETH FPS CFG ###############
  3. ##########################################
  4.  
  5. -Sets the resolution
  6. r_Width = xxxx
  7. r_Height = xxxx
  8. r_fullscreen = 1
  9. r_VSync = 0
  10. log_WriteToFileVerbosity = 3
  11. cl_fov = 55
  12. cl_bobhud = 1
  13. g_cameraSpeed = 1
  14. i_mouse_smooth = 0
  15. i_mouse_accel = 0
  16.  
  17. -Sys_Spec
  18.  
  19. sys_spec = 1
  20. sys_spec_GameEffects = 1
  21. sys_spec_ObjectDetail = 1
  22. sys_spec_Particles = 1
  23. sys_spec_PostProcessing = 1
  24. sys_spec_Shading = 1
  25. sys_spec_physics = 1
  26. sys_spec_Shadows = 1
  27. sys_spec_Texture = 1
  28. sys_spec_Quality = 1
  29. sys_spec_Water = 1
  30. sys_spec_VolumetricEffects = 1
  31. sys_spec_TextureResolution = 1
  32.  
  33. -Quality
  34.  
  35. q_shaderTerrain = 0
  36. q_shaderMetal = 0
  37. q_shaderGeneral = 0
  38. q_shaderHDR = 0
  39. q_shaderShadow = 0
  40. q_shaderPostProcess = 0
  41.  
  42. -Particles
  43.  
  44. e_particlesobjectcollisions = 0
  45. e_ParticlesQuality = 1
  46. r_ParticlesTessellation = 0
  47. e_ParticlesForceAnimBlend = 0
  48. e_particlesforcesoftparticles = 0
  49. e_ParticlesMaxScreenFill = 20
  50. e_ParticlesMotionBlur = 0
  51. r_ParticlesHalfRes = 0
  52. e_particlesForceDiffCM = 0
  53. e_particleslod = 0.70
  54.  
  55. -Shadows
  56.  
  57. e_ShadowsPoolSize = 1024
  58. e_ShadowsMaxTexRes = 512
  59. e_particlesshadows = 0
  60. r_shadowBlur = 0
  61. e_ShadowsResScale = 0
  62. r_ShadowPoolMaxFrames = 0
  63. r_ShadowPoolMaxTimeslicedUpdatesPerFrame = 0
  64. e_ShadowsUpdateViewDistRatio = 0
  65. r_fogShadows = 0
  66. r_fogShadowsWater = 0
  67. e_gsmrange = 4
  68. e_gsmrangestep = 2
  69. e_GsmLodsNum = 3
  70. r_shadowJittering = 0
  71.  
  72. -Post_Processing
  73.  
  74. r_ChromaticAberration = 0
  75. r_sharpening = 0
  76. r_motionblur = 0
  77. r_MotionBlurShutterSpeed = 0
  78. r_MotionBlurMaxViewDist = 0
  79. r_ColorGrading = 0
  80. r_Flares = 0
  81. r_DepthOfField = 0
  82.  
  83. -Shading
  84.  
  85. r_ssreflections = 0
  86. r_ssao = 0
  87. r_ssdo = 0
  88.  
  89. -Volumetric_Effects
  90.  
  91. r_Beams = 0
  92. r_BeamsMaxSlices = 0
  93.  
  94. -Textures
  95.  
  96. r_TexMaxAnisotropy = 2
  97. r_TexMinAnisotropy = 2
  98. r_DetailDistance = 2
  99.  
  100. -Object_Detail
  101.  
  102. e_MaxViewDistance = 100
  103. r_UsePom = 0
  104. e_lodratio = 15
  105. e_viewdistratio = 20
  106. e_viewdistratiodetail = 15
  107. e_viewdistratiovegetation = 20
  108. e_ViewDistRatioLights = 15
  109. e_MergedMeshesInstanceDist = 2
  110. r_SilhouettePOM = 0
  111. e_GI = 0
  112. e_GIMaxDistance = 0
  113. e_GICache = 0
  114. e_GIIterations = 0
  115. r_FlaresTessellationRatio = 0
  116. e_Tessellation = 0
  117. e_TessellationMaxDistance = 0
  118. r_TessellationTriangleSize = 0
  119. ca_AttachmentCullingRation = 0
  120. r_RainMaxViewDist_Deferred = 0
  121. e_TerrainOcclusionCullingMaxDist = 0
  122. e_VegetationSpritesDistanceRatio = 0
  123. e_TerrainLodRatio = 0
  124. e_DecalsForceDeferred = 0
  125. e_MaxViewDistSpecLerp = 0
  126. e_DecalsLifeTimeScale = 0
  127. e_VegetationSpritesDistanceCustomRatioMin = 0
  128. e_VegetationMinSize = 0
  129. e_DynamicLightsMaxEntityLights = 0
  130. e_MergedMeshesInstanceDist = 2
  131. e_MergedMeshesViewDistRatio = 15
  132. r_TexturesStreaming = 1
  133. r_TexturesStreamPoolSize = 512
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