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- [General]
- bBorderRegionsEnabled=0
- sIntroSequence=
- sLanguage=ENGLISH
- uExterior Cell Buffer=36
- bUseThreadedTempEffects=1
- bUseThreadedParticleSystem=1
- bUseThreadedTextures=1
- bUseThreadedMeshes=1
- bUseThreadedLOD=1
- bUseThreadedAI=1
- bUseThreadedBlood=1
- bMultiThreadMovement=1
- bUseThreadedMorpher=1
- bUseHardDriveCache=1
- [Camera]
- fOverShoulderAddY=0.00 //When weapon is NOT out: zoom in/out
- fOverShoulderPosZ=-10.0000 //When weapon is NOT out: height
- fOverShoulderPosX=20.0000 //When weapon is NOT out: left/right distance from the center
- fOverShoulderCombatAddY=-15.0000 //When weapon is out: zoom in/out
- fOverShoulderCombatPosZ=20.000 //When weapon is out: height
- fOverShoulderCombatPosX=40.0000 //When weapon is out: left/right distance from the center
- fOverShoulderHorseAddY=-72.0000 //While on horse: zoom in/out
- fOverShoulderHorsePosZ=50.0000 //While on horse: height
- fOverShoulderHorsePosX=35.0000 //While on horse: left/right distance from the center
- fActorFadeOutLimit=-100
- f1st3rdSwitchDelay=0.95
- iHorseTransitionMillis=001
- fMouseWheelZoomMinDelta=0.000 //Not sure what it does exactly
- fMouseWheelZoomSpeed=15.0000 //Speed of the zooming in/out
- fMouseWheelZoomIncrement=0.010 //Increments, not sure how it does work, but currently it's 3 steps, min, med, max. Proportional with Min/Max VanityModeDist
- fVanityModeMinDist=300.0000 //Min distance from the character (min zoom out)
- fVanityModeMaxDist=1500.0000 //Max distance from the character (max zoom out)
- fPitchZoomOutMaxDist=100.0000 //Set to zero so when looking down the camera won't go further away
- [Interface]
- fBookOpenTime=900.0000
- [BackgroundLoad]
- bBackgroundLoadLipFiles=1
- bLoadBackgroundFaceGen=1
- bUseMultiThreadedFaceGen=1
- bBackgroundCellLoads=1
- bLoadHelmetsInBackground=1
- bUseMultiThreadedTrees=1
- bUseBackgroundFileLoader=1
- [Animation]
- bMultiThreadBoneUpdate=1
- [HAVOK]
- iNumThreads=5
- [Decals]
- bDecalMultithreaded=1
- fDecalLifetime=256.000
- [Display]
- fShadowLODMaxStartFade=1000.0
- fSpecularLODMaxStartFade=2000.0
- fLightLODMaxStartFade=3500.0
- iShadowMapResolutionPrimary=2048
- bAllowScreenshot=1
- bTreesReceiveShadows=1
- bDrawLandShadows=1
- [Audio]
- fMusicDuckingSeconds=6.0
- fMusicUnDuckingSeconds=8.0
- fMenuModeFadeOutTime=3.0
- fMenuModeFadeInTime=1.0
- [Grass]
- bAllowCreateGrass=1
- bAllowLoadGrass=0
- [GeneralWarnings]
- SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
- [Archive]
- sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
- sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
- [Actor]
- fVisibleNavmeshMoveDist=12288.0000 //increases the distance arrows fly
- [Combat]
- fMagnetismObjLookingMult=0.0000
- fMagnetismObjHeadingMult=0.0000
- fMagnetismObjStrafeHeadingMult=0.0000
- fMagnetismLookingMult=0.0
- fMagnetismHeadingMult=0.00
- fMagnetismStrafeHeadingMult=0.0
- f1PArrowTiltUpAngle=0.7
- f3PArrowTiltUpAngle=0.7
- f1PBoltTiltUpAngle=0.7
- f3PBoltTiltUpAngle=0.7
- [Papyrus]
- fUpdateBudgetMS=1.2
- fExtraTaskletBudgetMS=1.2
- fPostLoadUpdateTimeMS=500.0 ;Xenon and PS3 use 2000.0
- iMinMemoryPageSize=128
- iMaxMemoryPageSize=512
- iMaxAllocatedMemoryBytes=104857600
- bEnableProfiling=0
- bEnableLogging=1
- bEnableTrace=0
- bLoadDebugInformation=0
- [Water]
- bReflectLODObjects=1
- bReflectLODLand=1
- bReflectSky=1
- bReflectLODTrees=1
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