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- private void MoellonnageOfMeshes(MoellonCutter.CutResult result)
- {
- GameObject topObject = new GameObject("TopVase");
- GameObject bottomObject = new GameObject("BottomVace");
- MeshFilter topMeshFilter = topObject.AddComponent<MeshFilter>();
- MeshFilter bottomMeshFilter = bottomObject.AddComponent<MeshFilter>();
- MeshRenderer topMeshRenderer = topObject.AddComponent<MeshRenderer>();
- MeshRenderer bottomMeshRenderer = bottomObject.AddComponent<MeshRenderer>();
- topMeshFilter.mesh = result.topMesh;
- bottomMeshFilter.mesh = result.bottomMesh;
- topObject.AddComponent<MeshCollider>().convex = true;
- bottomObject.AddComponent<MeshCollider>().convex = true;
- topMeshRenderer.material = meshFilter.GetComponent<Renderer>().material;
- bottomMeshRenderer.material = meshFilter.GetComponent<Renderer>().material;
- topObject.transform.position = transform.position;
- bottomObject.transform.position = transform.position;
- }
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