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- Initialize engine version: 5.3.6p8 (c04dd374db98)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.3788]
- Renderer: NVIDIA GeForce GTX 650
- Vendor: NVIDIA
- VRAM: 971 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
- Begin MonoManager ReloadAssembly
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\AmplifyMotion.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\AmplifyMotion.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\libnoise.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\libnoise.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\LogLibrary.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\LogLibrary.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\NSpeex.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\NSpeex.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\enum2int.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\enum2int.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\NCalc.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\NCalc.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\CodeProfilerRuntime.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\CodeProfilerRuntime.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Drawing.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Drawing.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Windows.Forms.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\LitJson.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\LitJson.dll into Unity Child Domain
- - Completed reload, in 0.531 seconds
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.dll (this message is harmless)
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Xml.dll (this message is harmless)
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityScript.Lang.dll (this message is harmless)
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Boo.Lang.dll (this message is harmless)
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- <RI> Initialized touch support.
- UnloadTime: 0.686695 ms
- 2018-07-28T15:41:13 0.004 INF [Steamworks.NET] SteamAPI_Init() ok
- 2018-07-28T15:41:13 0.038 INF NET: InitCallbacks
- 2018-07-28T15:41:13 0.045 INF Texture quality is set to 2
- 2018-07-28T15:41:13 0.046 INF Precaching...
- 2018-07-28T15:41:13 0.050 INF Precaching file: 7DaysToDie_Data/resources.assets
- 2018-07-28T15:41:13 0.108 INF [EAC] Not loading, not started from launcher
- 2018-07-28T15:41:18 5.503 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
- 2018-07-28T15:41:19 5.563 INF Precaching file: Data/Bundles/BlockTextureAtlases
- 2018-07-28T15:41:19 6.368 INF Precaching file: Data/Bundles/TerrainTextures
- 2018-07-28T15:41:20 6.666 INF Precaching done
- 2018-07-28T15:41:20 6.668 INF Loading main scene
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 2.180755 ms
- 2018-07-28T15:41:21 7.595 INF Awake
- Localization language: english
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- 2018-07-28T15:41:21 7.717 INF Version: Alpha 16.4 (b8) Compatibility Version: Alpha 16.4, Build: Windows 32 Bit
- 2018-07-28T15:41:21 7.718 INF System information:
- 2018-07-28T15:41:21 7.718 INF OS: Windows 7 Service Pack 1 (6.1.7601) 64bit
- 2018-07-28T15:41:21 7.719 INF CPU: Intel(R) Core(TM) i3-3220 CPU @ 3.30GHz (cores: 4)
- 2018-07-28T15:41:21 7.719 INF RAM: 8134 MB
- 2018-07-28T15:41:21 7.719 INF GPU: NVIDIA GeForce GTX 650 (971 MB)
- 2018-07-28T15:41:21 7.719 INF Graphics API: Direct3D 9.0c [nvd3dum.dll 9.18.13.3788] (shader level 3.0)
- 2018-07-28T15:41:21 7.720 INF Last played version: Alpha 16.4
- 2018-07-28T15:41:21 7.720 INF Local UTC offset: 2 hours
- 2018-07-28T15:41:21 7.722 INF Command line arguments: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -from-steam -logfile 7DaysToDie_Data\output_log__2018-07-28__15-41-11.txt
- 2018-07-28T15:41:21 7.726 INF Not running in Big Picture Mode, no on-screen keyboard available
- 2018-07-28T15:41:21 7.727 INF Starting PlayerInputManager...
- 2018-07-28T15:41:21 7.748 INF InControl (version 1.6.15 build 9076, native module = False, XInput = True)
- Failed to load 'E:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Plugins/XInputInterface64.dll', expected 32 bit architecture (IMAGE_FILE_MACHINE_I386), but was IMAGE_FILE_MACHINE_AMD64. You must recompile your plugin for 32 bit architecture.
- (Filename: Line: 111)
- Fallback handler could not load library E:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/.\E:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Plugins/XInputInterface64.dll
- Fallback handler could not load library E:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/.\E:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Plugins/XInputInterface64
- Fallback handler could not load library E:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libE:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Plugins/XInputInterface64.dll
- Fallback handler could not load library E:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/.\libE:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Plugins/XInputInterface64.dll
- Fallback handler could not load library E:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libE:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Plugins/XInputInterface64.dll
- 2018-07-28T15:41:21 7.934 INF Starting UserProfileManager...
- 2018-07-28T15:41:21 7.956 INF Texture quality is set to 2
- 2018-07-28T15:41:21 8.033 INF [MODS] No mods folder found
- 2018-07-28T15:41:21 8.044 INF Loading permissions file at 'C:\Users\Koert\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2018-07-28T15:41:21 8.094 INF Loading permissions file done.
- 2018-07-28T15:41:21 8.136 INF Awake done
- 2018-07-28T15:41:21 8.298 INF Atlas reset took 111 ms
- 2018-07-28T15:41:21 8.298 INF Atlas load took 161 ms
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Mono.Posix.dll (this message is harmless)
- Fallback handler could not load library E:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
- Fallback handler could not load library E:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/.\libc
- Fallback handler could not load library E:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
- Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 19081.
- Total: 16.237482 ms (FindLiveObjects: 0.905019 ms CreateObjectMapping: 0.437581 ms MarkObjects: 14.856005 ms DeleteObjects: 0.038253 ms)
- 2018-07-28T15:41:22 8.789 INF Reloading serveradmin.xml
- 2018-07-28T15:41:22 8.886 INF Loading permissions file at 'C:\Users\Koert\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2018-07-28T15:41:22 8.887 INF Loading permissions file done.
- 2018-07-28T15:41:22 8.927 INF User joined: KaeJae
- 2018-07-28T15:41:22 9.020 INF Texture quality is set to 2
- Setting up 1 worker threads for Enlighten.
- Thread -> id: fb4 -> priority: 1
- UMA Overlay loading took 11889 ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- UMA Slot loading took 6 ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Configuration.dll (this message is harmless)
- d3d: failed to create 2D texture id=1585 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]
- d3d: failed to create 2D texture id=1589 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]
- d3d: failed to create 2D texture id=1583 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
- 2018-07-28T15:42:08 55.362 INF WorldStaticData.Init() needed 29.466s
- 2018-07-28T15:42:13 60.280 INF [Steamworks.NET] Login ok.
- 2018-07-28T15:42:14 60.618 INF AchievementManager: Received stats and achievements from Steam
- 2018-07-28T15:42:18 65.294 INF NET: Starting server protocols
- 2018-07-28T15:42:18 65.320 INF NET: UNET server started
- 2018-07-28T15:42:18 65.352 INF NET: Unity NW server started
- 2018-07-28T15:42:18 65.353 INF [Steamworks.NET] NET: Server started
- 2018-07-28T15:42:18 65.354 INF StartGame
- d3d: failed to create 2D texture id=3289 w=4096 h=4096 mips=1 d3dfmt=21 [out of memory]
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels32 (int)
- at UnityEngine.Texture2D.GetPixels32 () [0x00000] in <filename unknown>:0
- at DynamicUIAtlas.NR () [0x00000] in <filename unknown>:0
- at DynamicUIAtlas.ResetAtlas () [0x00000] in <filename unknown>:0
- at ModManager+SB.MoveNext () [0x00000] in <filename unknown>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- 2018-07-28T15:42:52 99.354 INF Disconnect
- 2018-07-28T15:42:52 99.355 INF NET: Stopping server protocols
- 2018-07-28T15:42:52 99.363 INF NET: UNET server stopped
- 2018-07-28T15:42:52 99.380 INF NET: Untiy NW server stopped
- 2018-07-28T15:42:52 99.381 INF [Steamworks.NET] NET: Server stopped
- 2018-07-28T15:42:52 99.382 INF [NET] ServerShutdown
- 2018-07-28T15:42:52 99.385 INF SaveAndCleanupWorld
- 2018-07-28T15:42:52 99.385 ERR Disconnecting failed:
- 2018-07-28T15:42:52 99.386 EXC Object reference not set to an instance of an object
- NullReferenceException: Object reference not set to an instance of an object
- at GameManager.SaveLocalPlayerData () [0x00000] in <filename unknown>:0
- at GameManager.SaveAndCleanupWorld () [0x00000] in <filename unknown>:0
- at ConnectionManager.Net_ServerShutdown () [0x00000] in <filename unknown>:0
- at NetworkCommon.StopServers () [0x00000] in <filename unknown>:0
- at GameManager.Disconnect () [0x00000] in <filename unknown>:0
- at GameManager+GX.MoveNext () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Logger:masterLogException(Exception)
- Logger:Exception(Exception)
- Log:Exception(Exception)
- GX:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- GameManager:OnApplicationQuit()
- (Filename: Line: -1)
- 2018-07-28T15:42:53 99.643 INF Persistent GamePrefs saved
- 2018-07-28T15:42:53 99.644 INF Cleanup
- 2018-07-28T15:42:53 99.646 WRN Missing cleanup for XML: sounds
- 2018-07-28T15:42:53 99.655 INF AchievementManager.Cleanup
- 2018-07-28T15:42:53 99.935 INF OnApplicationQuit
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