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Untitled

Nov 25th, 2017
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  1. warn'any options for magic'
  2. plr = game.Players.LocalPlayer
  3. char = plr.Character
  4. hum = char.Humanoid
  5. local cam = game.Workspace.CurrentCamera
  6. t = char.Torso
  7. h = char.Head
  8. ra = char["Right Arm"]
  9. la = char["Left Arm"]
  10. rl = char["Right Leg"]
  11. ll = char["Left Leg"]
  12. tors = char.Torso
  13. lleg = char["Left Leg"]
  14. root = char.HumanoidRootPart
  15. hed = char.Head
  16. rleg = char["Right Leg"]
  17. rarm = char["Right Arm"]
  18. larm = char["Left Arm"]
  19. vt = Vector3.new
  20. bc = BrickColor.new
  21. br = BrickColor.random
  22. it = Instance.new
  23. cf = CFrame.new
  24.  
  25. hum.MaxHealth = 500000000
  26. hum.Health = hum.MaxHealth
  27.  
  28.  
  29. local NoobGui = Instance.new("BillboardGui", Head)
  30. NoobGui.ExtentsOffset = Vector3.new(0,5,0)
  31. NoobGui.Parent = char.Head
  32. NoobGui.AlwaysOnTop = true
  33. NoobGui.Enabled = true
  34. NoobGui.Size = UDim2.new(0, 200,0, 50)
  35.  
  36. local NoobText = Instance.new("TextLabel", NoobGui)
  37. NoobText.BackgroundTransparency = 1
  38. NoobText.Font = "Garamond"
  39. NoobText.Size = UDim2.new(0, 200,0, 50)
  40. NoobText.TextStrokeColor3 = BrickColor.Yellow().Color
  41. NoobText.TextStrokeTransparency = 0
  42. NoobText.TextColor3 = BrickColor.Black().Color
  43. NoobText.TextScaled = true
  44. NoobText.Text = "Noob King"
  45.  
  46.  
  47. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  48. local gui = it(GuiType)
  49. gui.Parent = parent
  50. gui.Text = text
  51. gui.BackgroundTransparency = backtrans
  52. gui.BackgroundColor3 = backcol
  53. gui.SizeConstraint = "RelativeXY"
  54. gui.TextXAlignment = "Center"
  55. gui.TextYAlignment = "Center"
  56. gui.Position = pos
  57. gui.Size = size
  58. gui.Font = "SourceSans"
  59. gui.FontSize = "Size14"
  60. gui.TextWrapped = false
  61. gui.TextStrokeTransparency = 0
  62. gui.TextColor = BrickColor.new("White")
  63. return gui
  64. end
  65.  
  66. if 1 then
  67. function chatfunc(text)
  68. local chat = coroutine.wrap(function()
  69. if PC:FindFirstChild("TalkingBillBoard")~= nil then
  70. PC:FindFirstChild("TalkingBillBoard"):destroy()
  71. end
  72. local naeeym2 = Instance.new("BillboardGui",PC)
  73. naeeym2.Size = UDim2.new(0,100,0,40)
  74. naeeym2.StudsOffset = Vector3.new(0,3,0)
  75. naeeym2.Adornee = PC.Head
  76. naeeym2.Name = "TalkingBillBoard"
  77. local tecks2 = Instance.new("TextLabel",naeeym2)
  78. tecks2.BackgroundTransparency = 1
  79. tecks2.BorderSizePixel = 0
  80. tecks2.Text = ""
  81. tecks2.Font = "Fantasy"
  82. tecks2.FontSize = "Size24"
  83. tecks2.TextStrokeTransparency = 0
  84. tecks2.TextColor3 = Color3.new(5,0,5)
  85. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  86. tecks2.Size = UDim2.new(1,0,0.5,0)
  87. local shk = coroutine.wrap(function()
  88. while tecks2 ~= nil do
  89. wait(.05)
  90. tecks2.Position = UDim2.new(0,math.random(-3,3),0,math.random(-3,3))
  91. end
  92. end)
  93. shk()
  94. for i = 1,string.len(text),1 do
  95. tecks2.Text = string.sub(text,1,i)
  96. wait(0.01)
  97. end
  98. wait(2)
  99. for i = 1, 5 do
  100. wait(.01)
  101. tecks2.Position = tecks2.Position - UDim2.new(0,0,.05,0)
  102. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.2
  103. tecks2.TextTransparency = tecks2.TextTransparency + .2
  104. end
  105. naeeym2:Destroy()
  106. end)
  107. chat()
  108. end
  109. function onChatted(msg)
  110. chatfunc(msg)
  111. end
  112. PL.Chatted:connect(onChatted)
  113. end
  114. ---- Music
  115. local s = Instance.new("Sound",char)
  116. s.SoundId = "http://www.roblox.com/asset/?id=613361202"
  117. s.Parent = char.Torso
  118. s.Pitch = 1
  119. s.Volume = 1
  120. s.Looped = true
  121. wait(0.1)
  122. s:play()
  123. ---- GUI set
  124. local basgui = it("GuiMain")
  125. basgui.Parent = plr.PlayerGui
  126. basgui.Name = "CooldownsGUI"
  127. local basframe = it("Frame")
  128. basframe.Parent = basgui
  129. basframe.BackgroundColor3 = Color3.new(255, 255, 255)
  130. basframe.BackgroundTransparency = 1
  131. basframe.BorderColor3 = Color3.new(17, 17, 17)
  132. basframe.Size = UDim2.new(0.2, 0, 0.2, 0)
  133. basframe.Position = UDim2.new(0.8, 0, 0.8, 0)
  134. local x = gui("TextLabel", basframe, "Basic", 0, BrickColor.new("Really black").Color, UDim2.new(-0.15, 0, 0.5, 0), UDim2.new(0.95, 0, 0.5, 0))
  135. x.ZIndex = 2
  136. x.Font = "Highway"
  137. x.BackgroundTransparency = 0.5
  138. x.BorderSizePixel = 0.65
  139. x.TextScaled = true
  140. x.Text = "Element: Greenlight"
  141. x.TextSize = 24
  142.  
  143. local Create = LoadLibrary("RbxUtility").Create
  144.  
  145. CFuncs = {
  146. ["Part"] = {
  147. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  148. local Part = Create("Part"){
  149. Parent = Parent,
  150. Reflectance = Reflectance,
  151. Transparency = Transparency,
  152. CanCollide = false,
  153. Locked = true,
  154. BrickColor = BrickColor.new(tostring(BColor)),
  155. Name = Name,
  156. Size = Size,
  157. Material = Material,
  158. }
  159. RemoveOutlines(Part)
  160. return Part
  161. end;
  162. };
  163.  
  164. ["Mesh"] = {
  165. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  166. local Msh = Create(Mesh){
  167. Parent = Part,
  168. Offset = OffSet,
  169. Scale = Scale,
  170. }
  171. if Mesh == "SpecialMesh" then
  172. Msh.MeshType = MeshType
  173. Msh.MeshId = MeshId
  174. end
  175. return Msh
  176. end;
  177. };
  178.  
  179. ["Mesh"] = {
  180. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  181. local Msh = Create(Mesh){
  182. Parent = Part,
  183. Offset = OffSet,
  184. Scale = Scale,
  185. }
  186. if Mesh == "SpecialMesh" then
  187. Msh.MeshType = MeshType
  188. Msh.MeshId = MeshId
  189. end
  190. return Msh
  191. end;
  192. };
  193.  
  194. ["Weld"] = {
  195. Create = function(Parent, Part0, Part1, C0, C1)
  196. local Weld = Create("Weld"){
  197. Parent = Parent,
  198. Part0 = Part0,
  199. Part1 = Part1,
  200. C0 = C0,
  201. C1 = C1,
  202. }
  203. return Weld
  204. end;
  205. };
  206.  
  207. ["Sound"] = {
  208. Create = function(id, par, vol, pit)
  209. coroutine.resume(coroutine.create(function()
  210. local S = Create("Sound"){
  211. Volume = vol,
  212. Pitch = pit or 1,
  213. SoundId = id,
  214. Parent = par or workspace,
  215. }
  216. wait()
  217. S:play()
  218. game:GetService("Debris"):AddItem(S, 10)
  219. end))
  220. end;
  221. };
  222.  
  223. ["ParticleEmitter"] = {
  224. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  225. local fp = Create("ParticleEmitter"){
  226. Parent = Parent,
  227. Color = ColorSequence.new(Color1, Color2),
  228. LightEmission = LightEmission,
  229. Size = Size,
  230. Texture = Texture,
  231. Transparency = Transparency,
  232. ZOffset = ZOffset,
  233. Acceleration = Accel,
  234. Drag = Drag,
  235. LockedToPart = LockedToPart,
  236. VelocityInheritance = VelocityInheritance,
  237. EmissionDirection = EmissionDirection,
  238. Enabled = Enabled,
  239. Lifetime = LifeTime,
  240. Rate = Rate,
  241. Rotation = Rotation,
  242. RotSpeed = RotSpeed,
  243. Speed = Speed,
  244. VelocitySpread = VelocitySpread,
  245. }
  246. return fp
  247. end;
  248. };
  249.  
  250. CreateTemplate = {
  251.  
  252. };
  253. }
  254.  
  255.  
  256.  
  257. New = function(Object, Parent, Name, Data)
  258. local Object = Instance.new(Object)
  259. for Index, Value in pairs(Data or {}) do
  260. Object[Index] = Value
  261. end
  262. Object.Parent = Parent
  263. Object.Name = Name
  264. return Object
  265. end
  266.  
  267. function Explode(rad,par,pitch,vol)
  268. local expart = Instance.new("Part",char)
  269. local expart2 = Instance.new("Part",char)
  270. local rin = Instance.new("Part",char)
  271. local rin2 = Instance.new("Part",char)
  272. local partMesh = Instance.new("SpecialMesh",expart)
  273. partMesh.MeshType = "Sphere"
  274. local partMesh2 = Instance.new("SpecialMesh",expart2)
  275. partMesh2.MeshType = "Sphere"
  276. local partMesh3 = Instance.new("SpecialMesh",rin)
  277. partMesh3.MeshType = "Sphere"
  278. local partMesh4 = Instance.new("SpecialMesh",rin2)
  279. partMesh4.MeshType = "Sphere"
  280. CFuncs["Sound"].Create("rbxassetid://165970126", expart,vol, pitch)
  281. partMesh.Scale = vt(rad,rad,rad)
  282. expart.Size = vt(1,1,1)
  283. expart.Transparency = 0
  284. expart.Anchored = true
  285. expart.Material = "Neon"
  286. expart.BrickColor = bc("White")
  287. expart.CFrame = par.CFrame
  288. partMesh2.Scale = vt(rad,rad,rad)
  289. expart2.Size = vt(1.15,1.15,1.15)
  290. expart2.Transparency = 0.5
  291. expart2.Anchored = true
  292. expart2.Material = "Neon"
  293. expart2.BrickColor = par.BrickColor
  294. expart2.CFrame = par.CFrame
  295. rin.Size = vt(1.15,1.15,1.15)
  296. rin.Transparency = 0.75
  297. rin.Anchored = true
  298. rin.Material = "Neon"
  299. rin.BrickColor = par.BrickColor
  300. rin.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  301. rin2.Size = vt(1.15,1.15,1.15)
  302. rin2.Transparency = 0.75
  303. rin2.Anchored = true
  304. rin2.Material = "Neon"
  305. rin2.BrickColor = par.BrickColor
  306. rin2.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  307. local hitbox = Instance.new("Part",char)
  308. hitbox.Size = Vector3.new(1,1,1)
  309. hitbox.CFrame = par.CFrame
  310. hitbox.Anchored = true
  311. hitbox.Transparency = 1
  312. hitbox.CanCollide = false
  313. partMesh3.Scale = vt(0,1,0)
  314. partMesh4.Scale = vt(0,1,0)
  315. expart.CanCollide = false
  316. expart2.CanCollide = false
  317. rin.CanCollide = false
  318. rin2.CanCollide = false
  319. hitbox.Touched:connect(function(hit)
  320. Damagefunc(hit,5,10,math.random(50,100),"Normal",root,.2,1)
  321. end)
  322. game:GetService("Debris"):AddItem(hitbox, 3)
  323. local value = 1*rad/6.5
  324. for i = 0, 199 do
  325. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  326. expart.CFrame = expart.CFrame
  327. hitbox.Size = hitbox.Size + Vector3.new(value*1.5,value*1.5,value*1.5)
  328. hitbox.CFrame = expart.CFrame
  329. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  330. expart2.CFrame = expart.CFrame
  331. value = value - 0.035*rad/30
  332. if value < 7.5 then
  333. partMesh3.Scale = partMesh3.Scale + vt(rad/5,0,rad/5)
  334. rin.CFrame = rin.CFrame
  335. partMesh4.Scale = partMesh4.Scale + vt(rad/7.5,0,rad/7.5)
  336. rin2.CFrame = rin2.CFrame
  337. end
  338. if value < 0 then
  339. expart.Transparency = expart.Transparency + 0.025
  340. expart2.Transparency = expart2.Transparency + 0.025
  341. rin.Transparency = rin.Transparency + 0.025
  342. rin2.Transparency = rin2.Transparency + 0.025
  343. end
  344. swait()
  345. end
  346. game:GetService("Debris"):AddItem(expart, 1)
  347. game:GetService("Debris"):AddItem(expart2, 1)
  348. game:GetService("Debris"):AddItem(rin, 1)
  349. game:GetService("Debris"):AddItem(rin2, 1)
  350. end
  351.  
  352. function ExplodeShort(rad,par,pitch,vol)
  353. local expart = Instance.new("Part",char)
  354. local expart2 = Instance.new("Part",char)
  355. local partMesh = Instance.new("SpecialMesh",expart)
  356. partMesh.MeshType = "Sphere"
  357. local partMesh2 = Instance.new("SpecialMesh",expart2)
  358. partMesh2.MeshType = "Sphere"
  359. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=142070127", expart,vol, pitch)
  360. partMesh.Scale = vt(rad,rad,rad)
  361. expart.Size = vt(1,1,1)
  362. expart.Transparency = 0
  363. expart.Anchored = true
  364. expart.Material = "Neon"
  365. expart.BrickColor = bc("White")
  366. expart.CFrame = par.CFrame
  367. partMesh2.Scale = vt(rad,rad,rad)
  368. expart2.Size = vt(1.15,1.15,1.15)
  369. expart2.Transparency = 0.5
  370. expart2.Anchored = true
  371. expart2.Material = "Neon"
  372. expart2.BrickColor = par.BrickColor
  373. expart2.CFrame = par.CFrame
  374. expart.CanCollide = false
  375. expart2.CanCollide = false
  376. local hitbox = Instance.new("Part",char)
  377. hitbox.Size = Vector3.new(1,1,1)
  378. hitbox.CFrame = par.CFrame
  379. hitbox.Anchored = true
  380. hitbox.Transparency = 1
  381. hitbox.CanCollide = false
  382.  
  383. hitbox.Touched:connect(function(hit)
  384. Damagefunc(hit,5,10,math.random(10,20),"Normal",root,.2,1)
  385. end)
  386. game:GetService("Debris"):AddItem(hitbox, 1)
  387. local value = 1*rad/6.5
  388. for i = 0, 75 do
  389. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  390. expart.CFrame = expart.CFrame
  391. hitbox.Size = hitbox.Size + Vector3.new(value*1.5,value*1.5,value*1.5)
  392. hitbox.CFrame = expart.CFrame
  393. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  394. expart2.CFrame = expart.CFrame
  395. value = value - 0.035*rad/5
  396. if value < 0 then
  397. value = 0
  398. expart.Transparency = expart.Transparency + 0.05
  399. expart2.Transparency = expart2.Transparency + 0.05
  400. end
  401. swait()
  402. end
  403. game:GetService("Debris"):AddItem(expart, 1)
  404. game:GetService("Debris"):AddItem(expart2, 1)
  405. end
  406.  
  407. function PulseDam(rad,par,col)
  408. local expart = Instance.new("Part",char)
  409. local expart2 = Instance.new("Part",char)
  410. local partMesh = Instance.new("SpecialMesh",expart)
  411. partMesh.MeshType = "Sphere"
  412. local partMesh2 = Instance.new("SpecialMesh",expart2)
  413. partMesh2.MeshType = "Sphere"
  414. partMesh.Scale = vt(rad,rad,rad)
  415. expart.Size = vt(1,1,1)
  416. expart.Transparency = 0
  417. expart.Anchored = true
  418. expart.Material = "Neon"
  419. expart.BrickColor = bc("White")
  420. expart.CFrame = par.CFrame
  421. partMesh2.Scale = vt(rad,rad,rad)
  422. expart2.Size = vt(1.15,1.15,1.15)
  423. expart2.Transparency = 0.5
  424. expart2.Anchored = true
  425. expart2.Material = "Neon"
  426. expart2.BrickColor = col
  427. expart2.CFrame = par.CFrame
  428. expart.CanCollide = false
  429. expart2.CanCollide = false
  430. local hitbox = Instance.new("Part",char)
  431. hitbox.Size = Vector3.new(1,1,1)
  432. hitbox.CFrame = par.CFrame
  433. hitbox.Anchored = true
  434. hitbox.Transparency = 1
  435. hitbox.CanCollide = false
  436.  
  437. hitbox.Touched:connect(function(hit)
  438. Damagefunc(hit,10,15,1,"Normal",root,.2,1)
  439. end)
  440. local value = 1*rad/10
  441. for i = 0, 34 do
  442. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  443. expart.CFrame = expart.CFrame
  444. hitbox.Size = hitbox.Size + Vector3.new(value*1.5,value*1.5,value*1.5)
  445. hitbox.CFrame = expart.CFrame
  446. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  447. expart2.CFrame = expart.CFrame
  448. value = value - 0.035*rad/10
  449. if value < 0 then
  450. value = 0
  451. end
  452. swait()
  453. end
  454. for z = 0, 4 do
  455. CFuncs["Sound"].Create("rbxassetid://203691467", expart, 1, 0.25)
  456. for i = 0, 24 do
  457. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  458. expart.CFrame = expart.CFrame
  459. hitbox.Size = hitbox.Size + Vector3.new(value*1.5,value*1.5,value*1.5)
  460. hitbox.CFrame = expart.CFrame
  461. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  462. expart2.CFrame = expart.CFrame
  463. value = value - 0.035*rad/10
  464. swait()
  465. end
  466. for i = 0, 49 do
  467. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  468. expart.CFrame = expart.CFrame
  469. hitbox.Size = hitbox.Size + Vector3.new(value*1.5,value*1.5,value*1.5)
  470. hitbox.CFrame = expart.CFrame
  471. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  472. expart2.CFrame = expart.CFrame
  473. value = value + 0.035*rad/10
  474. swait()
  475. end
  476. CFuncs["Sound"].Create("rbxassetid://203691467", expart, 1, 0.25)
  477. for i = 0, 24 do
  478. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  479. expart.CFrame = expart.CFrame
  480. hitbox.Size = hitbox.Size + Vector3.new(value*1.5,value*1.5,value*1.5)
  481. hitbox.CFrame = expart.CFrame
  482. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  483. expart2.CFrame = expart.CFrame
  484. value = value - 0.035*rad/10
  485. swait()
  486. end
  487. end
  488. for i = 0, 75 do
  489. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  490. expart.CFrame = expart.CFrame
  491. hitbox.Size = hitbox.Size + Vector3.new(value*1.5,value*1.5,value*1.5)
  492. hitbox.CFrame = expart.CFrame
  493. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  494. expart2.CFrame = expart.CFrame
  495. value = value - 0.035*rad/10
  496. if value < 0 then
  497. expart.Transparency = expart.Transparency + 0.025
  498. expart2.Transparency = expart2.Transparency + 0.025
  499. end
  500. swait()
  501. end
  502. game:GetService("Debris"):AddItem(hitbox, 0.1)
  503. game:GetService("Debris"):AddItem(expart, 1)
  504. game:GetService("Debris"):AddItem(expart2, 1)
  505. end
  506.  
  507.  
  508. function PulseShort(rad,par,col,times)
  509. local expart = Instance.new("Part",char)
  510. local expart2 = Instance.new("Part",char)
  511. local partMesh = Instance.new("SpecialMesh",expart)
  512. partMesh.MeshType = "Sphere"
  513. local partMesh2 = Instance.new("SpecialMesh",expart2)
  514. partMesh2.MeshType = "Sphere"
  515. partMesh.Scale = vt(rad,rad,rad)
  516. expart.Size = vt(1,1,1)
  517. expart.Transparency = 0
  518. expart.Anchored = true
  519. expart.Material = "Neon"
  520. expart.BrickColor = bc("White")
  521. expart.CFrame = par.CFrame
  522. partMesh2.Scale = vt(rad,rad,rad)
  523. expart2.Size = vt(1.15,1.15,1.15)
  524. expart2.Transparency = 0.5
  525. expart2.Anchored = true
  526. expart2.Material = "Neon"
  527. expart2.BrickColor = col
  528. expart2.CFrame = par.CFrame
  529. expart.CanCollide = false
  530. expart2.CanCollide = false
  531. local value = 1*rad/10
  532. for i = 0, 34 do
  533. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  534. expart.CFrame = expart.CFrame
  535. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  536. expart2.CFrame = expart.CFrame
  537. value = value - 0.035*rad/10
  538. if value < 0 then
  539. value = 0
  540. end
  541. swait()
  542. end
  543. for z = 0, times do
  544. for i = 0, 24 do
  545. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  546. expart.CFrame = expart.CFrame
  547. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  548. expart2.CFrame = expart.CFrame
  549. value = value - 0.035*rad/10
  550. swait()
  551. end
  552. for i = 0, 49 do
  553. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  554. expart.CFrame = expart.CFrame
  555. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  556. expart2.CFrame = expart.CFrame
  557. value = value + 0.035*rad/10
  558. swait()
  559. end
  560. for i = 0, 24 do
  561. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  562. expart.CFrame = expart.CFrame
  563. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  564. expart2.CFrame = expart.CFrame
  565. value = value - 0.035*rad/10
  566. swait()
  567. end
  568. end
  569. for i = 0, 75 do
  570. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  571. expart.CFrame = expart.CFrame
  572. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  573. expart2.CFrame = expart.CFrame
  574. value = value - 0.035*rad/10
  575. if value < 0 then
  576. expart.Transparency = expart.Transparency + 0.025
  577. expart2.Transparency = expart2.Transparency + 0.025
  578. end
  579. swait()
  580. end
  581. game:GetService("Debris"):AddItem(expart, 1)
  582. game:GetService("Debris"):AddItem(expart2, 1)
  583. end
  584.  
  585.  
  586.  
  587. function ExplodeLong(rad,par,pitch,vol)
  588. local expart = Instance.new("Part",char)
  589. local expart2 = Instance.new("Part",char)
  590. local partMesh = Instance.new("SpecialMesh",expart)
  591. partMesh.MeshType = "Sphere"
  592. local partMesh2 = Instance.new("SpecialMesh",expart2)
  593. partMesh2.MeshType = "Sphere"
  594. CFuncs["Sound"].Create("rbxassetid://165970126", char, vol, pitch)
  595. expart.Size = vt(1,1,1)
  596. expart.Transparency = 0
  597. expart.Anchored = true
  598. expart.Material = "Neon"
  599. expart.BrickColor = bc("White")
  600. expart.CFrame = par.CFrame
  601. expart2.Size = vt(1.15,1.15,1.15)
  602. expart2.Transparency = 0.5
  603. expart2.Anchored = true
  604. expart2.Material = "Neon"
  605. expart2.BrickColor = par.BrickColor
  606. expart2.CFrame = par.CFrame
  607. expart.CanCollide = false
  608. expart2.CanCollide = false
  609. local hitbox = Instance.new("Part",char)
  610. hitbox.Size = Vector3.new(1,1,1)
  611. hitbox.CFrame = par.CFrame
  612. hitbox.Anchored = true
  613. hitbox.Transparency = 1
  614. hitbox.CanCollide = false
  615. hitbox.Touched:connect(function(hit)
  616. Damagefunc(hit,50,75,math.random(50,100),"Normal",root,.2,1)
  617. end)
  618. game:GetService("Debris"):AddItem(hitbox, 3)
  619. local value = 1*rad/6.5
  620. for i = 0, 175 do
  621. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  622. expart.CFrame = expart.CFrame
  623. hitbox.Size = hitbox.Size + Vector3.new(value*1.5,value*1.5,value*1.5)
  624. hitbox.CFrame = expart.CFrame
  625. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  626. expart2.CFrame = expart.CFrame
  627. value = value - 0.035*rad/30
  628. if value < 0 then
  629. expart.Transparency = expart.Transparency + 0.025
  630. expart2.Transparency = expart2.Transparency + 0.025
  631. end
  632. swait()
  633. end
  634. game:GetService("Debris"):AddItem(expart, 1)
  635. game:GetService("Debris"):AddItem(expart2, 1)
  636. end
  637.  
  638. local m = Instance.new("Model",char)
  639.  
  640. function CreatePart(parent,transparency,reflectance,material,brickcolor)
  641. local p = Instance.new("Part")
  642. p.Parent = parent
  643. p.Size = Vector3.new(1,1,1)
  644. p.Transparency = transparency
  645. p.Reflectance = reflectance
  646. p.CanCollide = false
  647. p.Locked = true
  648. p.BrickColor = brickcolor
  649. p.Material = material
  650. return p
  651. end
  652.  
  653. function CreateMesh(parent,meshtype,x1,y1,z1)
  654. local mesh = Instance.new("SpecialMesh",parent)
  655. mesh.MeshType = meshtype
  656. mesh.Scale = Vector3.new(x1,y1,z1)
  657. return mesh
  658. end
  659.  
  660. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  661. local mesh = Instance.new("SpecialMesh",parent)
  662. mesh.MeshType = "FileMesh"
  663. mesh.MeshId = meshid
  664. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  665. mesh.Scale = Vector3.new(x1,y1,z1)
  666. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  667. return mesh
  668. end
  669.  
  670. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  671. local weld = Instance.new("Weld")
  672. weld.Parent = parent
  673. weld.Part0 = part0
  674. weld.Part1 = part1
  675. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  676. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  677. return weld
  678. end
  679.  
  680.  
  681. local sorb = CreatePart(m,1,1,"SmoothPlastic",BrickColor.random())
  682. CreateWeld(sorb,rarm,sorb,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  683. local sorb2 = CreatePart(m,1,1,"SmoothPlastic",BrickColor.random())
  684. CreateWeld(sorb2,larm,sorb2,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  685.  
  686. Player=game:GetService("Players").LocalPlayer
  687. Character=Player.Character
  688. PlayerGui=Player.PlayerGui
  689. Backpack=Player.Backpack
  690. Torso=Character.Torso
  691. Head=Character.Head
  692. Humanoid=Character.Humanoid
  693. m=Instance.new('Model',Character)
  694. LeftArm=Character["Left Arm"]
  695. LeftLeg=Character["Left Leg"]
  696. RightArm=Character["Right Arm"]
  697. RightLeg=Character["Right Leg"]
  698. LS=Torso["Left Shoulder"]
  699. LH=Torso["Left Hip"]
  700. RS=Torso["Right Shoulder"]
  701. RH=Torso["Right Hip"]
  702. Face = Head.face
  703. Neck=Torso.Neck
  704. it=Instance.new
  705. attacktype=1
  706. vt=Vector3.new
  707. cf=CFrame.new
  708. euler=CFrame.fromEulerAnglesXYZ
  709. angles=CFrame.Angles
  710. cloaked=false
  711. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  712. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  713. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  714. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  715. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  716. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  717. RootPart=Character.HumanoidRootPart
  718. RootJoint=RootPart.RootJoint
  719. RootCF=euler(-1.57,0,3.14)
  720. attack = false
  721. attackdebounce = false
  722. deb=false
  723. equipped=true
  724. hand=false
  725. MMouse=nil
  726. combo=0
  727. mana=0
  728. trispeed=.2
  729. attackmode='none'
  730. local idle=0
  731. local Anim="Idle"
  732. local Effects={}
  733. local gun=false
  734. local shoot=false
  735. local sine = 0
  736. local change = 1
  737. player=nil
  738.  
  739. mouse=Player:GetMouse()
  740. --save shoulders
  741. RSH, LSH=nil, nil
  742. --welds
  743. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  744. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  745. LH=Torso["Left Hip"]
  746. RH=Torso["Right Hip"]
  747. TorsoColor=Torso.BrickColor
  748. function NoOutline(Part)
  749. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  750. end
  751. player=Player
  752. ch=Character
  753. RSH=ch.Torso["Right Shoulder"]
  754. LSH=ch.Torso["Left Shoulder"]
  755. --
  756. RSH.Parent=nil
  757. LSH.Parent=nil
  758. --
  759. RW.Name="Right Shoulder"
  760. RW.Part0=ch.Torso
  761. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  762. RW.C1=cf(0, 0.5, 0)
  763. RW.Part1=ch["Right Arm"]
  764. RW.Parent=ch.Torso
  765. --
  766. LW.Name="Left Shoulder"
  767. LW.Part0=ch.Torso
  768. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  769. LW.C1=cf(0, 0.5, 0)
  770. LW.Part1=ch["Left Arm"]
  771. LW.Parent=ch.Torso
  772.  
  773. local Stats=Instance.new("BoolValue")
  774. Stats.Name="Stats"
  775. Stats.Parent=Character
  776. local Atk=Instance.new("NumberValue")
  777. Atk.Name="Damage"
  778. Atk.Parent=Stats
  779. Atk.Value=1
  780. local Def=Instance.new("NumberValue")
  781. Def.Name="Defense"
  782. Def.Parent=Stats
  783. Def.Value=1
  784. local Speed=Instance.new("NumberValue")
  785. Speed.Name="Speed"
  786. Speed.Parent=Stats
  787. Speed.Value=1
  788. local Mvmt=Instance.new("NumberValue")
  789. Mvmt.Name="Movement"
  790. Mvmt.Parent=Stats
  791. Mvmt.Value=1
  792.  
  793. local donum=0
  794.  
  795.  
  796. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  797. local fp=it("Part")
  798. fp.formFactor=formfactor
  799. fp.Parent=parent
  800. fp.Reflectance=reflectance
  801. fp.Transparency=transparency
  802. fp.CanCollide=false
  803. fp.Locked=true
  804. fp.BrickColor=brickcolor
  805. fp.Name=name
  806. fp.Size=size
  807. fp.Position=Torso.Position
  808. NoOutline(fp)
  809. fp.Material="SmoothPlastic"
  810. fp:BreakJoints()
  811. return fp
  812. end
  813.  
  814. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  815. local mesh=it(Mesh)
  816. mesh.Parent=part
  817. if Mesh=="SpecialMesh" then
  818. mesh.MeshType=meshtype
  819. if meshid~="nil" then
  820. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  821. end
  822. end
  823. mesh.Offset=offset
  824. mesh.Scale=scale
  825. return mesh
  826. end
  827.  
  828. function weld(parent,part0,part1,c0)
  829. local weld=it("Weld")
  830. weld.Parent=parent
  831. weld.Part0=part0
  832. weld.Part1=part1
  833. weld.C0=c0
  834. return weld
  835. end
  836.  
  837. local Color1=Torso.BrickColor
  838.  
  839. local bodvel=Instance.new("BodyVelocity")
  840. local bg=Instance.new("BodyGyro")
  841.  
  842. function swait(num)
  843. if num==0 or num==nil then
  844. game:service'RunService'.Stepped:wait(0)
  845. else
  846. for i=0,num do
  847. game:service'RunService'.Stepped:wait(0)
  848. end
  849. end
  850. end
  851.  
  852.  
  853. so = function(id,par,vol,pit)
  854. coroutine.resume(coroutine.create(function()
  855. local sou = Instance.new("Sound",par or workspace)
  856. sou.Volume=vol
  857. sou.Pitch=pit or 1
  858. sou.SoundId=id
  859. swait()
  860. sou:play()
  861. game:GetService("Debris"):AddItem(sou,6)
  862. end))
  863. end
  864.  
  865. function clerp(a,b,t)
  866. local qa = {QuaternionFromCFrame(a)}
  867. local qb = {QuaternionFromCFrame(b)}
  868. local ax, ay, az = a.x, a.y, a.z
  869. local bx, by, bz = b.x, b.y, b.z
  870. local _t = 1-t
  871. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  872. end
  873.  
  874. function QuaternionFromCFrame(cf)
  875. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  876. local trace = m00 + m11 + m22
  877. if trace > 0 then
  878. local s = math.sqrt(1 + trace)
  879. local recip = 0.5/s
  880. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  881. else
  882. local i = 0
  883. if m11 > m00 then
  884. i = 1
  885. end
  886. if m22 > (i == 0 and m00 or m11) then
  887. i = 2
  888. end
  889. if i == 0 then
  890. local s = math.sqrt(m00-m11-m22+1)
  891. local recip = 0.5/s
  892. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  893. elseif i == 1 then
  894. local s = math.sqrt(m11-m22-m00+1)
  895. local recip = 0.5/s
  896. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  897. elseif i == 2 then
  898. local s = math.sqrt(m22-m00-m11+1)
  899. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  900. end
  901. end
  902. end
  903.  
  904. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  905. local xs, ys, zs = x + x, y + y, z + z
  906. local wx, wy, wz = w*xs, w*ys, w*zs
  907. local xx = x*xs
  908. local xy = x*ys
  909. local xz = x*zs
  910. local yy = y*ys
  911. local yz = y*zs
  912. local zz = z*zs
  913. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  914. end
  915.  
  916. function QuaternionSlerp(a, b, t)
  917. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  918. local startInterp, finishInterp;
  919. if cosTheta >= 0.0001 then
  920. if (1 - cosTheta) > 0.0001 then
  921. local theta = math.acos(cosTheta)
  922. local invSinTheta = 1/math.sin(theta)
  923. startInterp = math.sin((1-t)*theta)*invSinTheta
  924. finishInterp = math.sin(t*theta)*invSinTheta
  925. else
  926. startInterp = 1-t
  927. finishInterp = t
  928. end
  929. else
  930. if (1+cosTheta) > 0.0001 then
  931. local theta = math.acos(-cosTheta)
  932. local invSinTheta = 1/math.sin(theta)
  933. startInterp = math.sin((t-1)*theta)*invSinTheta
  934. finishInterp = math.sin(t*theta)*invSinTheta
  935. else
  936. startInterp = t-1
  937. finishInterp = t
  938. end
  939. end
  940. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  941. end
  942.  
  943. local function CFrameFromTopBack(at, top, back)
  944. local right = top:Cross(back)
  945. return CFrame.new(at.x, at.y, at.z,
  946. right.x, top.x, back.x,
  947. right.y, top.y, back.y,
  948. right.z, top.z, back.z)
  949. end
  950.  
  951. function Triangle(a, b, c)
  952. local edg1 = (c-a):Dot((b-a).unit)
  953. local edg2 = (a-b):Dot((c-b).unit)
  954. local edg3 = (b-c):Dot((a-c).unit)
  955. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  956. a, b, c = a, b, c
  957. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  958. a, b, c = b, c, a
  959. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  960. a, b, c = c, a, b
  961. else
  962. assert(false, "unreachable")
  963. end
  964.  
  965. local len1 = (c-a):Dot((b-a).unit)
  966. local len2 = (b-a).magnitude - len1
  967. local width = (a + (b-a).unit*len1 - c).magnitude
  968.  
  969. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  970.  
  971. local list = {}
  972.  
  973. if len1 > 0.01 then
  974. local w1 = Instance.new('WedgePart', m)
  975. game:GetService("Debris"):AddItem(w1,5)
  976. w1.Material = "SmoothPlastic"
  977. w1.FormFactor = 'Custom'
  978. w1.BrickColor = BrickColor.new("Really red")
  979. w1.Transparency = 0
  980. w1.Reflectance = 0
  981. w1.Material = "SmoothPlastic"
  982. w1.CanCollide = false
  983. local l1 = Instance.new("PointLight",w1)
  984. l1.Color = Color3.new(170,0,0)
  985. NoOutline(w1)
  986. local sz = Vector3.new(0.2, width, len1)
  987. w1.Size = sz
  988. local sp = Instance.new("SpecialMesh",w1)
  989. sp.MeshType = "Wedge"
  990. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  991. w1:BreakJoints()
  992. w1.Anchored = true
  993. w1.Parent = workspace
  994. w1.Transparency = 0.7
  995. table.insert(Effects,{w1,"Disappear",.01})
  996. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  997. table.insert(list,w1)
  998. end
  999.  
  1000. if len2 > 0.01 then
  1001. local w2 = Instance.new('WedgePart', m)
  1002. game:GetService("Debris"):AddItem(w2,5)
  1003. w2.Material = "SmoothPlastic"
  1004. w2.FormFactor = 'Custom'
  1005. w2.BrickColor = BrickColor.new("Really red")
  1006. w2.Transparency = 0
  1007. w2.Reflectance = 0
  1008. w2.Material = "SmoothPlastic"
  1009. w2.CanCollide = false
  1010. local l2 = Instance.new("PointLight",w2)
  1011. l2.Color = Color3.new(170,0,0)
  1012. NoOutline(w2)
  1013. local sz = Vector3.new(0.2, width, len2)
  1014. w2.Size = sz
  1015. local sp = Instance.new("SpecialMesh",w2)
  1016. sp.MeshType = "Wedge"
  1017. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  1018. w2:BreakJoints()
  1019. w2.Anchored = true
  1020. w2.Parent = workspace
  1021. w2.Transparency = 0.7
  1022. table.insert(Effects,{w2,"Disappear",.01})
  1023. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  1024. table.insert(list,w2)
  1025. end
  1026. return unpack(list)
  1027. end
  1028.  
  1029.  
  1030. Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  1031. if hit.Parent==nil then
  1032. return
  1033. end
  1034. h=hit.Parent:FindFirstChild("Humanoid")
  1035. for _,v in pairs(hit.Parent:children()) do
  1036. if v:IsA("Humanoid") then
  1037. h=v
  1038. end
  1039. end
  1040. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  1041. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  1042. end
  1043. if hit.Parent.className=="Hat" then
  1044. hit=hit.Parent.Parent:findFirstChild("Head")
  1045. end
  1046. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  1047. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  1048. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  1049. return
  1050. end]]
  1051. -- hs(hit,1.2)
  1052. c=Instance.new("ObjectValue")
  1053. c.Name="creator"
  1054. c.Value=game:service("Players").LocalPlayer
  1055. c.Parent=h
  1056. game:GetService("Debris"):AddItem(c,.5)
  1057. Damage=math.random(minim,maxim)
  1058. -- h:TakeDamage(Damage)
  1059. blocked=false
  1060. block=hit.Parent:findFirstChild("Block")
  1061. if block~=nil then
  1062. print(block.className)
  1063. if block.className=="NumberValue" then
  1064. if block.Value>0 then
  1065. blocked=true
  1066. if decreaseblock==nil then
  1067. block.Value=block.Value-1
  1068. end
  1069. end
  1070. end
  1071. if block.className=="IntValue" then
  1072. if block.Value>0 then
  1073. blocked=true
  1074. if decreaseblock~=nil then
  1075. block.Value=block.Value-1
  1076. end
  1077. end
  1078. end
  1079. end
  1080. if blocked==false then
  1081. -- h:TakeDamage(Damage)
  1082. h.Health=h.Health-Damage
  1083. showDamage(hit.Parent,Damage,.5,BrickColor.new("Really red"))
  1084. else
  1085. h.Health=h.Health-(Damage/2)
  1086. showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
  1087. end
  1088. if Type=="Knockdown" then
  1089. hum=hit.Parent.Humanoid
  1090. hum.PlatformStand=true
  1091. coroutine.resume(coroutine.create(function(HHumanoid)
  1092. swait(1)
  1093. HHumanoid.PlatformStand=false
  1094. end),hum)
  1095. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  1096. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  1097. local bodvol=Instance.new("BodyVelocity")
  1098. bodvol.velocity=angle*knockback
  1099. bodvol.P=5000
  1100. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1101. bodvol.Parent=hit
  1102. rl=Instance.new("BodyAngularVelocity")
  1103. rl.P=3000
  1104. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1105. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1106. rl.Parent=hit
  1107. game:GetService("Debris"):AddItem(bodvol,.5)
  1108. game:GetService("Debris"):AddItem(rl,.5)
  1109. elseif Type=="Normal" then
  1110. vp=Instance.new("BodyVelocity")
  1111. vp.P=500
  1112. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  1113. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  1114. if KnockbackType==1 then
  1115. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  1116. elseif KnockbackType==2 then
  1117. vp.velocity=Property.CFrame.lookVector*knockback
  1118. end
  1119. if knockback>0 then
  1120. vp.Parent=hit.Parent.Torso
  1121. end
  1122. game:GetService("Debris"):AddItem(vp,.5)
  1123. elseif Type=="Up" then
  1124. local bodyVelocity=Instance.new("BodyVelocity")
  1125. bodyVelocity.velocity=vt(0,60,0)
  1126. bodyVelocity.P=5000
  1127. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1128. bodyVelocity.Parent=hit
  1129. game:GetService("Debris"):AddItem(bodyVelocity,1)
  1130. rl=Instance.new("BodyAngularVelocity")
  1131. rl.P=3000
  1132. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1133. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  1134. rl.Parent=hit
  1135. game:GetService("Debris"):AddItem(rl,.5)
  1136. elseif Type=="Snare" then
  1137. bp=Instance.new("BodyPosition")
  1138. bp.P=2000
  1139. bp.D=100
  1140. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1141. bp.position=hit.Parent.Torso.Position
  1142. bp.Parent=hit.Parent.Torso
  1143. game:GetService("Debris"):AddItem(bp,1)
  1144. elseif Type=="Target" then
  1145. if Targetting==false then
  1146. ZTarget=hit.Parent.Torso
  1147. coroutine.resume(coroutine.create(function(Part)
  1148. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  1149. swait(5)
  1150. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  1151. end),ZTarget)
  1152. TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  1153. targetgui=Instance.new("BillboardGui")
  1154. targetgui.Parent=ZTarget
  1155. targetgui.Size=UDim2.new(10,100,10,100)
  1156. targ=Instance.new("ImageLabel")
  1157. targ.Parent=targetgui
  1158. targ.BackgroundTransparency=1
  1159. targ.Image="rbxassetid://4834067"
  1160. targ.Size=UDim2.new(1,0,1,0)
  1161. cam.CameraType="Scriptable"
  1162. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1163. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  1164. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1165. Targetting=true
  1166. RocketTarget=ZTarget
  1167. for i=1,Property do
  1168. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  1169. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  1170. swait()
  1171. end
  1172. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  1173. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1174. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  1175. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  1176. end
  1177. Targetting=false
  1178. RocketTarget=nil
  1179. targetgui.Parent=nil
  1180. cam.CameraType="Custom"
  1181. end
  1182. end
  1183. debounce=Instance.new("BoolValue")
  1184. debounce.Name="DebounceHit"
  1185. debounce.Parent=hit.Parent
  1186. debounce.Value=true
  1187. game:GetService("Debris"):AddItem(debounce,Delay)
  1188. c=Instance.new("ObjectValue")
  1189. c.Name="creator"
  1190. c.Value=Player
  1191. c.Parent=h
  1192. game:GetService("Debris"):AddItem(c,.5)
  1193. CRIT=false
  1194. hitDeb=true
  1195. AttackPos=6
  1196. end
  1197. end
  1198.  
  1199. showDamage=function(Char,Dealt,du,Color)
  1200. m=Instance.new("Model")
  1201. m.Name=tostring(Dealt)
  1202. h=Instance.new("Humanoid")
  1203. h.Health=0
  1204. h.MaxHealth=0
  1205. h.Parent=m
  1206. c=Instance.new("Part")
  1207. c.Transparency=0
  1208. c.BrickColor=Color
  1209. c.Transparency = 1
  1210. c.Name="Head"
  1211. c.TopSurface=0
  1212. c.BottomSurface=0
  1213. c.formFactor="Plate"
  1214. c.Size=Vector3.new(1,.4,1)
  1215.  
  1216. local txt = Instance.new("BillboardGui", c)
  1217. txt.Adornee = c
  1218. txt.Name = "_status"
  1219. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1220. txt.StudsOffset = Vector3.new(-9, 8, 0)
  1221. local text = Instance.new("TextLabel", txt)
  1222. text.Size = UDim2.new(10, 0, 7, 0)
  1223. text.FontSize = "Size12"
  1224. text.TextScaled = true
  1225. text.TextTransparency = 0.5
  1226. text.BackgroundTransparency = 1
  1227. text.TextTransparency = 0.5
  1228. text.TextStrokeTransparency = 0.5
  1229. text.Font = "SciFi"
  1230. text.TextStrokeColor3 = Color3.new(0,0,0)
  1231. v=Instance.new("Part")
  1232. v.Name = "ColorBrick"
  1233. v.Parent=c
  1234. v.FormFactor="Symmetric"
  1235. v.Anchored=true
  1236. v.CanCollide=false
  1237. v.BottomSurface="Smooth"
  1238. v.TopSurface="Smooth"
  1239. v.Size=Vector3.new(10,5,3)
  1240. v.Transparency=1
  1241. v.CFrame=c.CFrame
  1242. v.BrickColor=BrickColor.random()
  1243. v.Transparency=1
  1244. text.TextColor3 = t.BrickColor.Color
  1245. v.Shape="Block"
  1246. text.Text = tostring(Dealt)
  1247. ms=Instance.new("CylinderMesh")
  1248. ms.Scale=Vector3.new(.8,.8,.8)
  1249. --[[local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1250. local rndm=math.random(1,#hitsounds)
  1251. local r=rndm
  1252. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id="..hitsounds[r],c,1.25,1)]]--
  1253. if CRIT==true then
  1254. ms.Scale=Vector3.new(1,1.25,1)
  1255. end
  1256. ms.Parent=c
  1257. c.Reflectance=0
  1258. Instance.new("BodyGyro").Parent=c
  1259. c.Parent=m
  1260. if Char:findFirstChild("Head")~=nil then
  1261. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1262. elseif Char.Parent:findFirstChild("Head")~=nil then
  1263. c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1264. end
  1265. f=Instance.new("BodyPosition")
  1266. f.P=2000
  1267. f.D=100
  1268. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1269. f.position=c.Position+Vector3.new(0,3,0)
  1270. f.Parent=c
  1271. game:GetService("Debris"):AddItem(m,.5+du)
  1272. c.CanCollide=false
  1273. m.Parent=workspace
  1274. c.CanCollide=false
  1275. end
  1276.  
  1277. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1278. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1279. end
  1280.  
  1281. function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
  1282. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1283. prt.Anchored=true
  1284. prt.CFrame=cframe
  1285. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
  1286. --http://www.roblox.com/asset/?id=4770560
  1287. game:GetService("Debris"):AddItem(prt,2)
  1288. CF=prt.CFrame
  1289. coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
  1290. for i=0,1,0.2 do
  1291. wait()
  1292. Part.CFrame=CF*cf(0,0,-0.4)
  1293. end
  1294. for i=0,1,delay do
  1295. wait()
  1296. --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
  1297. Mesh.Scale=Mesh.Scale
  1298. end
  1299. for i=0,1,0.1 do
  1300. wait()
  1301. Part.Transparency=i
  1302. end
  1303. Part.Parent=nil
  1304. end),prt,msh,CF)
  1305. end
  1306.  
  1307. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1308. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1309. prt.Anchored=true
  1310. prt.Material = "Neon"
  1311. prt.CFrame=cframe
  1312. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1313. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1314. game:GetService("Debris"):AddItem(prt,5)
  1315. coroutine.resume(coroutine.create(function(Part,Mesh)
  1316. for i=0,1,delay do
  1317. swait()
  1318. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1319. Part.Transparency=i
  1320. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1321. end
  1322. Part.Parent=nil
  1323. end),prt,msh)
  1324. end
  1325.  
  1326. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1327. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1328. prt.Anchored=true
  1329. prt.Material = "Neon"
  1330. prt.CFrame=cframe
  1331. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1332. game:GetService("Debris"):AddItem(prt,5)
  1333. coroutine.resume(coroutine.create(function(Part,Mesh)
  1334. local rtype = rottype
  1335. for i=0,1,delay do
  1336. swait()
  1337. if rtype == 1 then
  1338. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1339. elseif rtype == 2 then
  1340. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1341. end
  1342. Part.Transparency=i
  1343. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1344. end
  1345. Part.Parent=nil
  1346. end),prt,msh)
  1347. end
  1348.  
  1349. function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1350. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1351. prt.Anchored=true
  1352. prt.CFrame=cframe
  1353. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1354. msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1355. game:GetService("Debris"):AddItem(prt,5)
  1356. coroutine.resume(coroutine.create(function(Part,Mesh)
  1357. for i=0,1,delay do
  1358. wait()
  1359. Part.Transparency=i
  1360. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1361. end
  1362. Part.Parent=nil
  1363. end),prt,msh)
  1364. end
  1365.  
  1366. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1367. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1368. prt.Anchored=true
  1369. prt.Material = "Neon"
  1370. prt.CFrame=cframe
  1371. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1372. game:GetService("Debris"):AddItem(prt,5)
  1373. coroutine.resume(coroutine.create(function(Part,Mesh)
  1374. local rtype = rottype
  1375. for i=0,1,delay do
  1376. swait()
  1377. if rtype == 1 then
  1378. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1379. elseif rtype == 2 then
  1380. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1381. end
  1382. Part.Transparency=i
  1383. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1384. end
  1385. Part.Parent=nil
  1386. end),prt,msh)
  1387. end
  1388.  
  1389. function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  1390. local prt=part(3,char,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1391. prt.Anchored=true
  1392. prt.Material = "Neon"
  1393. prt.CFrame=cframe
  1394. local dec = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  1395. local dec2 = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  1396. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  1397. game:GetService("Debris"):AddItem(prt,5)
  1398. coroutine.resume(coroutine.create(function(Part,Mesh)
  1399. local rtype = rottype
  1400. for i=0,1,delay do
  1401. swait()
  1402. if rtype == 1 then
  1403. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1404. elseif rtype == 2 then
  1405. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1406. end
  1407. dec.Transparency=i
  1408. dec2.Transparency=i
  1409. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1410. end
  1411. Part.Parent=nil
  1412. end),prt,msh)
  1413. end
  1414.  
  1415. function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  1416. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1417. prt.Anchored=true
  1418. prt.Material = "Neon"
  1419. prt.CFrame=cframe
  1420. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  1421. game:GetService("Debris"):AddItem(prt,5)
  1422. coroutine.resume(coroutine.create(function(Part,Mesh)
  1423. local rtype = rottype
  1424. for i=0,1,delay do
  1425. swait()
  1426. if rtype == 1 then
  1427. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1428. elseif rtype == 2 then
  1429. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1430. end
  1431. prt.Transparency=i
  1432. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1433. end
  1434. Part.Parent=nil
  1435. end),prt,msh)
  1436. end
  1437.  
  1438. function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype)
  1439. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1440. prt.Anchored=true
  1441. prt.Material = "Neon"
  1442. prt.CFrame=cframe
  1443. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1))
  1444. game:GetService("Debris"):AddItem(prt,5)
  1445. coroutine.resume(coroutine.create(function(Part,Mesh)
  1446. local rtype = rottype
  1447. for i=0,1,delay do
  1448. swait()
  1449. if rtype == 1 then
  1450. prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0)
  1451. elseif rtype == 2 then
  1452. prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0)
  1453. end
  1454. prt.Transparency=i
  1455. Mesh.Scale=Mesh.Scale+vt(x3,0,z3)
  1456. end
  1457. Part.Parent=nil
  1458. end),prt,msh)
  1459. end
  1460.  
  1461. function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype)
  1462. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1463. prt.Anchored=true
  1464. prt.Material = "Neon"
  1465. prt.CFrame=cframe
  1466. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1467. game:GetService("Debris"):AddItem(prt,5)
  1468. coroutine.resume(coroutine.create(function(Part,Mesh)
  1469. local rtype = rottype
  1470. for i=0,1,delay do
  1471. swait()
  1472. if rtype == 1 then
  1473. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1474. elseif rtype == 2 then
  1475. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1476. end
  1477. prt.Transparency=i
  1478. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1479. end
  1480. Part.Parent=nil
  1481. end),prt,msh)
  1482. end
  1483.  
  1484. function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  1485. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1486. prt.Anchored=false
  1487. prt.CFrame=cframe
  1488. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1489. local wld=weld(prt,prt,Parent,cframe)
  1490. game:GetService("Debris"):AddItem(prt,5)
  1491. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  1492. for i=0,1,delay do
  1493. wait()
  1494. Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
  1495. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1496. Part.Transparency=i
  1497. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1498. end
  1499. Part.Parent=nil
  1500. end),prt,msh,wld)
  1501. end
  1502.  
  1503. function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  1504. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1505. prt.Anchored=false
  1506. prt.CFrame=cframe
  1507. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1508. local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
  1509. game:GetService("Debris"):AddItem(prt,5)
  1510. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  1511. for i=0,1,delay do
  1512. wait()
  1513. Weld.C0=euler(i*20,0,0)
  1514. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1515. Part.Transparency=i
  1516. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1517. end
  1518. Part.Parent=nil
  1519. end),prt,msh,wld)
  1520. end
  1521.  
  1522. function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1523. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1524. prt.Anchored=true
  1525. prt.CFrame=cframe
  1526. local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1527. game:GetService("Debris"):AddItem(prt,2)
  1528. coroutine.resume(coroutine.create(function(Part,Mesh)
  1529. for i=0,1,delay do
  1530. wait()
  1531. Part.CFrame=Part.CFrame
  1532. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1533. local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1534. prt2.Anchored=true
  1535. prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1536. local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
  1537. game:GetService("Debris"):AddItem(prt2,2)
  1538. coroutine.resume(coroutine.create(function(Part,Mesh)
  1539. for i=0,1,0.1 do
  1540. wait()
  1541. Part.CFrame=Part.CFrame*cf(0,0.5,0)
  1542. end
  1543. Part.Parent=nil
  1544. end),prt2,msh2)
  1545. end
  1546. for i=0,1,delay*2 do
  1547. wait()
  1548. Part.CFrame=Part.CFrame
  1549. Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
  1550. end
  1551. Part.Parent=nil
  1552. end),prt,msh)
  1553. end
  1554.  
  1555. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1556. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1557. prt.Anchored=true
  1558. prt.CFrame=cframe
  1559. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1560. game:GetService("Debris"):AddItem(prt,2)
  1561. coroutine.resume(coroutine.create(function(Part,Mesh)
  1562. for i=0,1,delay do
  1563. wait()
  1564. Part.CFrame=Part.CFrame
  1565. Part.Transparency=i
  1566. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1567. end
  1568. Part.Parent=nil
  1569. end),prt,msh)
  1570. end
  1571.  
  1572. function BreakEffect(brickcolor,cframe,x1,y1,z1)
  1573. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1574. prt.Anchored=true
  1575. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1576. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1577. game:GetService("Debris"):AddItem(prt,2)
  1578. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  1579. CF=Part.CFrame
  1580. Numbb=0
  1581. randnumb=math.random()/10
  1582. rand1=math.random()/10
  1583. for i=0,1,rand1 do
  1584. wait()
  1585. CF=CF*cf(0,math.random()/2,0)
  1586. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  1587. Part.CFrame=CF*euler(Numbb,0,0)
  1588. Part.Transparency=i
  1589. Numbb=Numbb+randnumb
  1590. end
  1591. Part.Parent=nil
  1592. end),prt,CF,Numbb,randnumb)
  1593. end
  1594.  
  1595. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1596. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1597. prt.Anchored=true
  1598. prt.CFrame=cframe
  1599. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  1600. game:GetService("Debris"):AddItem(prt,5)
  1601. coroutine.resume(coroutine.create(function(Part,Mesh)
  1602. for i=0,1,delay do
  1603. wait()
  1604. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  1605. Part.Transparency=i
  1606. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1607. end
  1608. Part.Parent=nil
  1609. end),prt,msh)
  1610. end
  1611.  
  1612. function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1613. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1614. prt.Anchored=true
  1615. prt.CFrame=cframe
  1616. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  1617. game:GetService("Debris"):AddItem(prt,2)
  1618. coroutine.resume(coroutine.create(function(Part,Mesh)
  1619. for i=0,1,delay do
  1620. wait()
  1621. Part.CFrame=Part.CFrame*cf(0,y3/2,0)
  1622. Part.Transparency=i
  1623. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1624. end
  1625. Part.Parent=nil
  1626. end),prt,msh)
  1627. end
  1628.  
  1629. function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
  1630. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1631. prt.Anchored=true
  1632. prt.CFrame=cframe*cf(x,y,z)
  1633. msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
  1634. game:GetService("Debris"):AddItem(prt,5)
  1635. coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
  1636. local num=math.random()
  1637. local num2=math.random(-3,2)+math.random()
  1638. local numm=0
  1639. for i=0,1,delay*2 do
  1640. swait()
  1641. Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
  1642. Part.Transparency=i
  1643. numm=numm+0.01
  1644. end
  1645. Part.Parent=nil
  1646. Mesh.Parent=nil
  1647. end),prt,msh,x,y,z)
  1648. end
  1649.  
  1650. function dmgstart(dmg,what)
  1651. hitcon = what.Touched:connect(function(hit)
  1652. local hum = hit.Parent:FindFirstChild("Humanoid")
  1653. if hum and not hum:IsDescendantOf(Character) then
  1654. hum:TakeDamage(dmg)
  1655. end
  1656. end)
  1657. end
  1658.  
  1659. function dmgstop()
  1660. hitcon:disconnect()
  1661. end
  1662.  
  1663. function Cloak()
  1664. Face.Parent=nil
  1665. cloaked=true
  1666. for _,v in pairs(Torso.Parent:children()) do
  1667. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  1668. coroutine.resume(coroutine.create(function()
  1669. for i=0,1,0.2 do
  1670. wait()
  1671. v.Transparency=i
  1672. end
  1673. v.Transparency=1
  1674. end))
  1675. end
  1676. if v.className=="Hat" then
  1677. hatp=v.Handle
  1678. coroutine.resume(coroutine.create(function(derp)
  1679. for i=0,1,0.2 do
  1680. wait()
  1681. derp.Transparency=i
  1682. end
  1683. derp.Transparency=1
  1684. end),hatp)
  1685. end
  1686. end
  1687. for _,v in pairs(m:children()) do
  1688. if v.className=="Part" then
  1689. coroutine.resume(coroutine.create(function()
  1690. for i=0,1,0.2 do
  1691. wait()
  1692. v.Transparency=i
  1693. end
  1694. v.Transparency=1
  1695. end))
  1696. end
  1697. end
  1698. end
  1699.  
  1700. function UnCloak()
  1701. so("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
  1702. Face.Parent=Head
  1703. cloaked=false
  1704. for _,v in pairs(Torso.Parent:children()) do
  1705. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  1706. coroutine.resume(coroutine.create(function()
  1707. for i=0,1,0.1 do
  1708. wait()
  1709. v.Transparency=v.Transparency-0.1
  1710. end
  1711. v.Transparency=0
  1712. end))
  1713. end
  1714. if v.className=="Hat" then
  1715. hatp=v.Handle
  1716. coroutine.resume(coroutine.create(function(derp)
  1717. for i=0,1,0.1 do
  1718. wait()
  1719. derp.Transparency=derp.Transparency-0.1
  1720. end
  1721. derp.Transparency=0
  1722. end),hatp)
  1723. end
  1724. end
  1725. for _,v in pairs(m:children()) do
  1726. if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then
  1727. coroutine.resume(coroutine.create(function()
  1728. for i=0,1,0.1 do
  1729. wait()
  1730. v.Transparency=v.Transparency-0.1
  1731. end
  1732. v.Transparency=0
  1733. end))
  1734. v.Transparency=0
  1735. end
  1736. end
  1737. end
  1738.  
  1739. function MakeMagic(Type,Color,Bullets,Size,Speed,Position,MagCircleScale,Delay,ExplosionScale,ExplosionVol,Explosionpit)
  1740. if Type == "PulsingBullet" then
  1741. for i = 0,1,0.1 do
  1742. swait()
  1743. MagicBlock(Color,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1744. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  1745. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.4)
  1746. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.5, -0.15) * angles(math.rad(80), math.rad(0), math.rad(-30)), 0.4)
  1747. LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.15) * angles(math.rad(80), math.rad(0), math.rad(30)), 0.4)
  1748. end
  1749. local a = Instance.new("Part",Character)
  1750. a.Name = "Direction"
  1751. a.Anchored = true
  1752. a.BrickColor = Color
  1753. a.Material = "Neon"
  1754. a.Transparency = 0.5
  1755. a.CanCollide = false
  1756. local ray = Ray.new(
  1757. sorb.CFrame.p, -- origin
  1758. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  1759. )
  1760. local ignore = Character
  1761. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1762. a.BottomSurface = 10
  1763. a.TopSurface = 10
  1764. local distance = (sorb.CFrame.p - position).magnitude
  1765. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1766. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1767. game:GetService("Debris"):AddItem(a, 3)
  1768. local thing = Instance.new("SpecialMesh",a)
  1769. thing.MeshType = "Sphere"
  1770. thing.Scale = vt(0,0,1)
  1771. for i = 0, 9 do
  1772. ray = Ray.new(
  1773. sorb.CFrame.p, -- origin
  1774. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  1775. )
  1776. ignore = Character
  1777. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1778. local distance = (sorb.CFrame.p - position).magnitude
  1779. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1780. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1781. thing.Scale = thing.Scale + vt(MagCircleScale,MagCircleScale,0)
  1782. wait()
  1783. end
  1784. if Bullets == 1 then
  1785. local lb = Instance.new("Part")
  1786. CFuncs["Sound"].Create("rbxassetid://260433768", lb, 2.5, 1)
  1787. lb.Parent = char
  1788. lb.BrickColor = Color
  1789. lb.CanCollide = false
  1790. lb.Material = "Neon"
  1791. lb.Shape = "Ball"
  1792. lb.Anchored = true
  1793. lb.Transparency = 0
  1794. lb.Size = vt(1,1,1)
  1795. lb.CFrame = a.CFrame
  1796. local thingery = Instance.new("SpecialMesh",lb)
  1797. thingery.MeshType = "Sphere"
  1798. thingery.Scale = Size
  1799. lb.Anchored = false
  1800. local bv = Instance.new("BodyVelocity")
  1801. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1802. bv.velocity = a.CFrame.lookVector*Speed
  1803. bv.Parent = lb
  1804. wait(0.1)
  1805. local touched = false
  1806. lb.Touched:connect(function(hit)
  1807. if touched == false then
  1808. touched = true
  1809. lb.Transparency = 1
  1810. PulseDam(ExplosionScale,lb,lb.BrickColor)
  1811. lb.Anchored = true
  1812. end
  1813. end)
  1814. game:GetService("Debris"):AddItem(lb, Delay)
  1815. end
  1816. for i = 0, 9 do
  1817. ray = Ray.new(
  1818. sorb.CFrame.p, -- origin
  1819. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  1820. )
  1821. ignore = Character
  1822. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1823. local distance = (sorb.CFrame.p - position).magnitude
  1824. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1825. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1826. thing.Scale = thing.Scale - vt(MagCircleScale,MagCircleScale,0)
  1827. wait()
  1828. end
  1829. end
  1830. if Type == "ExplodingBullet" then
  1831. if Bullets == 1 then
  1832. for i = 0,1,0.1 do
  1833. swait()
  1834. MagicBlock(Color,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1835. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  1836. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.4)
  1837. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.5, -0.15) * angles(math.rad(80), math.rad(0), math.rad(-30)), 0.4)
  1838. LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.15) * angles(math.rad(80), math.rad(0), math.rad(30)), 0.4)
  1839. end
  1840. end
  1841. if Bullets > 1 then
  1842. for i = 0,1,0.1 do
  1843. swait()
  1844. MagicBlock(Color,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1845. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(90)),.4)
  1846. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-90)),.4)
  1847. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.4)
  1848. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)
  1849. end
  1850. end
  1851. local a = Instance.new("Part",Character)
  1852. a.Name = "Direction"
  1853. a.Anchored = true
  1854. a.BrickColor = Color
  1855. a.Material = "Neon"
  1856. a.Transparency = 0.5
  1857. a.CanCollide = false
  1858. local ray = Ray.new(
  1859. sorb.CFrame.p, -- origin
  1860. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  1861. )
  1862. local ignore = Character
  1863. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1864. a.BottomSurface = 10
  1865. a.TopSurface = 10
  1866. local distance = (sorb.CFrame.p - position).magnitude
  1867. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1868. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1869. game:GetService("Debris"):AddItem(a, 3)
  1870. local thing = Instance.new("SpecialMesh",a)
  1871. thing.MeshType = "Sphere"
  1872. thing.Scale = vt(0,0,1)
  1873. for i = 0, 9 do
  1874. ray = Ray.new(
  1875. sorb.CFrame.p, -- origin
  1876. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  1877. )
  1878. ignore = Character
  1879. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1880. local distance = (sorb.CFrame.p - position).magnitude
  1881. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1882. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1883. thing.Scale = thing.Scale + vt(MagCircleScale,MagCircleScale,0)
  1884. wait()
  1885. end
  1886. if Bullets == 1 then
  1887. local lb = Instance.new("Part")
  1888. CFuncs["Sound"].Create("rbxassetid://260433721", lb, 2.5, 1)
  1889. lb.Parent = char
  1890. lb.BrickColor = Color
  1891. lb.CanCollide = false
  1892. lb.Material = "Neon"
  1893. lb.Shape = "Ball"
  1894. lb.Anchored = true
  1895. lb.Transparency = 0
  1896. lb.Size = vt(1,1,1)
  1897. lb.CFrame = a.CFrame
  1898. local thingery = Instance.new("SpecialMesh",lb)
  1899. thingery.MeshType = "Sphere"
  1900. thingery.Scale = Size
  1901. lb.Anchored = false
  1902. local bv = Instance.new("BodyVelocity")
  1903. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1904. bv.velocity = a.CFrame.lookVector*Speed
  1905. bv.Parent = lb
  1906. wait(0.1)
  1907. local touched = false
  1908. lb.Touched:connect(function(hit)
  1909. if touched == false then
  1910. touched = true
  1911. lb.Transparency = 1
  1912. Explode(ExplosionScale,lb,Explosionpit,ExplosionVol)
  1913. lb.Anchored = true
  1914. end
  1915. end)
  1916. game:GetService("Debris"):AddItem(lb, Delay)
  1917. end
  1918. if Bullets > 1 then
  1919. for i = 0, Bullets do
  1920. ray = Ray.new(
  1921. sorb.CFrame.p, -- origin
  1922. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  1923. )
  1924. ignore = Character
  1925. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1926. local distance = (sorb.CFrame.p - position).magnitude
  1927. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1928. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1929. local lb = Instance.new("Part")
  1930. CFuncs["Sound"].Create("rbxassetid://203691467", lb, 1, 5.5)
  1931. lb.Parent = char
  1932. lb.BrickColor = Color
  1933. lb.CanCollide = false
  1934. lb.Material = "Neon"
  1935. lb.Shape = "Ball"
  1936. lb.Anchored = true
  1937. lb.Transparency = 0
  1938. lb.Size = vt(1,1,1)
  1939. lb.CFrame = a.CFrame
  1940. local thingery = Instance.new("SpecialMesh",lb)
  1941. thingery.MeshType = "Sphere"
  1942. thingery.Scale = Size
  1943. lb.Anchored = false
  1944. local bv = Instance.new("BodyVelocity")
  1945. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1946. bv.velocity = a.CFrame.lookVector*Speed
  1947. bv.Parent = lb
  1948. wait(0.035)
  1949. local touched = false
  1950. lb.Touched:connect(function(hit)
  1951. if touched == false then
  1952. touched = true
  1953. lb.Transparency = 1
  1954. ExplodeShort(ExplosionScale,lb,Explosionpit,ExplosionVol)
  1955. lb.Anchored = true
  1956. end
  1957. end)
  1958. game:GetService("Debris"):AddItem(lb, Delay)
  1959. end
  1960. end
  1961. for i = 0, 9 do
  1962. ray = Ray.new(
  1963. sorb.CFrame.p, -- origin
  1964. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  1965. )
  1966. ignore = Character
  1967. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1968. local distance = (sorb.CFrame.p - position).magnitude
  1969. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1970. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1971. thing.Scale = thing.Scale - vt(MagCircleScale,MagCircleScale,0)
  1972. wait()
  1973. end
  1974. end
  1975. if Type == "FireUltExplosion" then
  1976. hum.WalkSpeed = 16
  1977. local a = Instance.new("Part",Character)
  1978. a.Name = "Direction"
  1979. a.Anchored = true
  1980. a.BrickColor = Color
  1981. a.Material = "Neon"
  1982. a.Transparency = 0.5
  1983. a.Size = vt(1,1,1)
  1984. a.CanCollide = false
  1985. a.CFrame = root.CFrame + vt(0,5,0)
  1986. game:GetService("Debris"):AddItem(a, Delay)
  1987. local thing = Instance.new("SpecialMesh",a)
  1988. thing.MeshType = "Sphere"
  1989. thing.Scale = vt(0,1,0)
  1990. for i = 0,5,0.1 do
  1991. swait()
  1992. MagicBlock(Color,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1993. MagicBlock(Color,sorb2.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  1994. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  1995. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.1)
  1996. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.5, -0.15) * angles(math.rad(150), math.rad(0), math.rad(30)), 0.1)
  1997. LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.15) * angles(math.rad(150), math.rad(0), math.rad(-30)), 0.1)
  1998. end
  1999. for i = 0, 9 do
  2000. thing.Scale = thing.Scale + vt(MagCircleScale,0,MagCircleScale)
  2001. wait()
  2002. end
  2003. for i = 0,5,0.1 do
  2004. swait()
  2005. MagicBlock(Color,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  2006. MagicBlock(Color,sorb2.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  2007. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  2008. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.1)
  2009. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.5, -0.15) * angles(math.rad(80), math.rad(0), math.rad(30)), 0.1)
  2010. LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.15) * angles(math.rad(80), math.rad(0), math.rad(-30)), 0.1)
  2011. end
  2012. for i = 0,1,0.1 do
  2013. swait()
  2014. MagicBlock(Color,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  2015. MagicBlock(Color,sorb2.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  2016. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(0)),.4)
  2017. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.4)
  2018. RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.5, -0.15) * angles(math.rad(80), math.rad(0), math.rad(-30)), 0.4)
  2019. LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.15) * angles(math.rad(80), math.rad(0), math.rad(30)), 0.4)
  2020. end
  2021. hum.WalkSpeed = 16
  2022. attack = false
  2023. for i = 0, 9 do
  2024. thing.Scale = thing.Scale - vt(MagCircleScale,0,MagCircleScale)
  2025. wait()
  2026. end
  2027. ExplodeLong(65,a,0.4,1)
  2028. end
  2029. if Type == "Bullet" then
  2030. for i = 0,1,0.1 do
  2031. swait()
  2032. MagicBlock(Color,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  2033. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(80)),.4)
  2034. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-80)),.4)
  2035. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)), 0.4)
  2036. LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.35) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.4)
  2037. end
  2038. local a = Instance.new("Part",Character)
  2039. a.Name = "Direction"
  2040. a.Anchored = true
  2041. a.BrickColor = Color
  2042. a.Material = "Neon"
  2043. a.Transparency = 0.5
  2044. a.CanCollide = false
  2045. local ray = Ray.new(
  2046. sorb.CFrame.p, -- origin
  2047. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  2048. )
  2049. local ignore = Character
  2050. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2051. a.BottomSurface = 10
  2052. a.TopSurface = 10
  2053. local distance = (sorb.CFrame.p - position).magnitude
  2054. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2055. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2056. game:GetService("Debris"):AddItem(a, 3)
  2057. local thing = Instance.new("SpecialMesh",a)
  2058. thing.MeshType = "Sphere"
  2059. thing.Scale = vt(0,0,1)
  2060. for i = 0, 9 do
  2061. thing.Scale = thing.Scale + vt(MagCircleScale,MagCircleScale,0)
  2062. wait()
  2063. end
  2064. if Bullets == 1 then
  2065. local lb = Instance.new("Part")
  2066. CFuncs["Sound"].Create("rbxassetid://260433721", lb, 2.5, 1)
  2067. lb.Parent = char
  2068. lb.BrickColor = Color
  2069. lb.CanCollide = false
  2070. lb.Material = "Neon"
  2071. lb.Shape = "Ball"
  2072. lb.Anchored = true
  2073. lb.Transparency = 0.5
  2074. lb.Size = Size
  2075. lb.CFrame = a.CFrame
  2076. local thing = Instance.new("SpecialMesh",lb)
  2077. thing.MeshType = "Sphere"
  2078. lb.Anchored = false
  2079. local bv = Instance.new("BodyVelocity")
  2080. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2081. bv.velocity = a.CFrame.lookVector*Speed
  2082. bv.Parent = lb
  2083. lb.Touched:connect(function(hit)
  2084. Damagefunc(hit,9,15,math.random(10,20),"Normal",root,.2,1)
  2085. end)
  2086. game:GetService("Debris"):AddItem(lb, Delay)
  2087. end
  2088. if Bullets > 1 then
  2089. for i = 0, Bullets do
  2090. wait(0.075)
  2091. ray = Ray.new(
  2092. sorb.CFrame.p, -- origin
  2093. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  2094. )
  2095. ignore = Character
  2096. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2097. local distance = (sorb.CFrame.p - position).magnitude
  2098. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2099. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2100. local lb = Instance.new("Part")
  2101. CFuncs["Sound"].Create("rbxassetid://260433721", lb, 2.5, 1)
  2102. lb.Parent = char
  2103. lb.BrickColor = Color
  2104. lb.CanCollide = false
  2105. lb.Material = "Neon"
  2106. lb.Shape = "Ball"
  2107. lb.Anchored = true
  2108. lb.Transparency = 0.5
  2109. lb.Size = Size
  2110. lb.CFrame = a.CFrame
  2111. local thing = Instance.new("SpecialMesh",lb)
  2112. thing.MeshType = "Sphere"
  2113. lb.Anchored = false
  2114. local bv = Instance.new("BodyVelocity")
  2115. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2116. bv.velocity = a.CFrame.lookVector*Speed
  2117. bv.Parent = lb
  2118. lb.Touched:connect(function(hit)
  2119. Damagefunc(hit,3,5,math.random(10,20),"Normal",root,.2,1)
  2120. end)
  2121. game:GetService("Debris"):AddItem(lb, Delay)
  2122. end
  2123. end
  2124. for i = 0, 9 do
  2125. thing.Scale = thing.Scale - vt(MagCircleScale,MagCircleScale,0)
  2126. wait()
  2127. end
  2128. end
  2129. if Type == "Beam" then
  2130. for i = 0,1,0.1 do
  2131. swait()
  2132. MagicBlock(Color,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  2133. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(80)),.4)
  2134. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-80)),.4)
  2135. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)), 0.4)
  2136. LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.35) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.4)
  2137. end
  2138. local a = Instance.new("Part",Character)
  2139. a.Name = "Direction"
  2140. a.Anchored = true
  2141. a.BrickColor = Color
  2142. a.Material = "Neon"
  2143. a.Transparency = 0.5
  2144. a.CanCollide = false
  2145. local ray = Ray.new(
  2146. sorb.CFrame.p, -- origin
  2147. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  2148. )
  2149. local ignore = Character
  2150. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2151. a.BottomSurface = 10
  2152. a.TopSurface = 10
  2153. local distance = (sorb.CFrame.p - position).magnitude
  2154. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2155. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2156. game:GetService("Debris"):AddItem(a, 3)
  2157. local thing = Instance.new("SpecialMesh",a)
  2158. thing.MeshType = "Sphere"
  2159. thing.Scale = vt(0,0,1)
  2160. for i = 0, 9 do
  2161. thing.Scale = thing.Scale + vt(MagCircleScale,MagCircleScale,0)
  2162. wait()
  2163. end
  2164. if Bullets == 1 then
  2165. local a = Instance.new("Part",Character)
  2166. a.Name = "Direction"
  2167. a.Anchored = true
  2168. a.BrickColor = Color
  2169. a.Material = "Neon"
  2170. a.Transparency = 0.5
  2171. a.CanCollide = false
  2172. local ray = Ray.new(
  2173. sorb.CFrame.p, -- origin
  2174. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  2175. )
  2176. local ignore = Character
  2177. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2178. if hit then
  2179. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2180.  
  2181. if not humanoid then
  2182. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2183. end
  2184. if humanoid then
  2185. if humanoid.Parent:IsA"Model" then
  2186. Damagefunc(hit,5,10,math.random(10,20),"Normal",RootPart,.2,1)
  2187. end
  2188. end
  2189. end
  2190. a.BottomSurface = 10
  2191. a.TopSurface = 10
  2192. CFuncs["Sound"].Create("rbxassetid://151414336", a, 2.5, 1)
  2193. local distance = (sorb.CFrame.p - position).magnitude
  2194. a.Size = Vector3.new(0.5, 0.5, distance)
  2195. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
  2196. game:GetService("Debris"):AddItem(a, 0.1)
  2197. end
  2198. if Bullets > 1 then
  2199. for i = 0, Bullets do
  2200. wait(0.05)
  2201. ray = Ray.new(
  2202. sorb.CFrame.p, -- origin
  2203. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  2204. )
  2205. ignore = Character
  2206. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2207. local distance = (sorb.CFrame.p - position).magnitude
  2208. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2209. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2210. local a = Instance.new("Part",Character)
  2211. a.Name = "Direction"
  2212. a.Anchored = true
  2213. a.BrickColor = Color
  2214. a.Material = "Neon"
  2215. a.Transparency = 0.5
  2216. a.CanCollide = false
  2217. local ray = Ray.new(
  2218. sorb.CFrame.p, -- origin
  2219. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  2220. )
  2221. local ignore = Character
  2222. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2223. if hit then
  2224. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2225.  
  2226. if not humanoid then
  2227. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2228. end
  2229. if humanoid then
  2230. if humanoid.Parent:IsA"Model" then
  2231. Damagefunc(hit,5,10,math.random(10,20),"Normal",RootPart,.2,1)
  2232. end
  2233. end
  2234. end
  2235. a.BottomSurface = 10
  2236. a.TopSurface = 10
  2237. CFuncs["Sound"].Create("rbxassetid://151414336", a, 2.5, 1)
  2238. local distance = (sorb.CFrame.p - position).magnitude
  2239. a.Size = Vector3.new(0.5, 0.5, distance)
  2240. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
  2241. game:GetService("Debris"):AddItem(a, 0.1)
  2242. end
  2243. end
  2244. for i = 0, 9 do
  2245. thing.Scale = thing.Scale - vt(MagCircleScale,MagCircleScale,0)
  2246. wait()
  2247. end
  2248. end
  2249. hum.WalkSpeed = 16
  2250. end
  2251. function Teleport(col,rad,par)
  2252. attack = true
  2253. for i = 0,1,0.1 do
  2254. swait()
  2255. MagicBlock(col,sorb.CFrame,1,1,1,0.05,0.05,0.05,0.05)
  2256. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(90)),.4)
  2257. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-90)),.4)
  2258. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.4)
  2259. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)
  2260. end
  2261. local a = Instance.new("Part",Character)
  2262. a.Name = "Direction"
  2263. a.Anchored = true
  2264. a.BrickColor = col
  2265. a.Material = "Neon"
  2266. a.Transparency = 1
  2267. a.CanCollide = false
  2268. local ab = Instance.new("Part",Character)
  2269. ab.Name = "Direction"
  2270. ab.Anchored = true
  2271. ab.BrickColor = col
  2272. ab.Material = "Neon"
  2273. ab.Transparency = 1
  2274. ab.CanCollide = false
  2275. local ray = Ray.new(
  2276. sorb.CFrame.p, -- origin
  2277. (mouse.Hit.p - sorb.CFrame.p).unit * 75 -- direction
  2278. )
  2279. local ignore = Character
  2280. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2281. a.BottomSurface = 10
  2282. a.TopSurface = 10
  2283. CFuncs["Sound"].Create("rbxassetid://201858045", a, 2.5, 1.25)
  2284. local distance = (sorb.CFrame.p - position).magnitude
  2285. a.Size = Vector3.new(0.5, 0.5, distance)
  2286. ab.Size = Vector3.new(1,1,1)
  2287. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
  2288. ab.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  2289. local expart = Instance.new("Part",char)
  2290. local expart2 = Instance.new("Part",char)
  2291. local partMesh = Instance.new("SpecialMesh",expart)
  2292. partMesh.MeshType = "Sphere"
  2293. local partMesh2 = Instance.new("SpecialMesh",expart2)
  2294. partMesh2.MeshType = "Sphere"
  2295. partMesh.Scale = vt(rad,rad,rad)
  2296. expart.Size = vt(1,1,1)
  2297. expart.Transparency = 0
  2298. expart.Anchored = true
  2299. expart.Material = "Neon"
  2300. expart.BrickColor = bc("White")
  2301. expart.CFrame = par.CFrame
  2302. partMesh2.Scale = vt(rad,rad,rad)
  2303. expart2.Size = vt(1.15,1.15,1.15)
  2304. expart2.Transparency = 0.5
  2305. expart2.Anchored = true
  2306. expart2.Material = "Neon"
  2307. expart2.BrickColor = col
  2308. expart2.CFrame = par.CFrame
  2309. expart.CanCollide = false
  2310. expart2.CanCollide = false
  2311.  
  2312. local expartb = Instance.new("Part",char)
  2313. local expart2b = Instance.new("Part",char)
  2314. expartb.CanCollide = false
  2315. expart2b.CanCollide = false
  2316. local partMeshb = Instance.new("SpecialMesh",expartb)
  2317. partMeshb.MeshType = "Sphere"
  2318. local partMesh2b = Instance.new("SpecialMesh",expart2b)
  2319. partMesh2b.MeshType = "Sphere"
  2320. partMeshb.Scale = vt(rad,rad,rad)
  2321. expartb.Size = vt(1,1,1)
  2322. expartb.Transparency = 0
  2323. expartb.Anchored = true
  2324. expartb.Material = "Neon"
  2325. expartb.BrickColor = bc("White")
  2326. expartb.CFrame = ab.CFrame
  2327. partMesh2b.Scale = vt(rad,rad,rad)
  2328. expart2b.Size = vt(1.15,1.15,1.15)
  2329. expart2b.Transparency = 0.5
  2330. expart2b.Anchored = true
  2331. expart2b.Material = "Neon"
  2332. expart2b.BrickColor = col
  2333. expart2b.CFrame = ab.CFrame
  2334. local value = 1*rad/10
  2335. for i = 0, 34 do
  2336. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2337. expart.CFrame = expart.CFrame
  2338. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  2339. expart2.CFrame = expart.CFrame
  2340. partMeshb.Scale = partMeshb.Scale + vt(value,value,value)
  2341. expartb.CFrame = expartb.CFrame
  2342. partMesh2b.Scale = partMesh2b.Scale + vt(value,value,value)
  2343. expart2b.CFrame = expartb.CFrame
  2344. value = value - 0.035*rad/10
  2345. if value < 0 then
  2346. value = 0
  2347. end
  2348. swait()
  2349. end
  2350. value = 1.5*rad/10
  2351. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=142070127",tors,2.5, 1)
  2352. attack = false
  2353. tors.CFrame = ab.CFrame
  2354. for i = 0, 99 do
  2355. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2356. expart.CFrame = expart.CFrame
  2357. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  2358. expart2.CFrame = expart.CFrame
  2359. partMeshb.Scale = partMeshb.Scale + vt(value,value,value)
  2360. expartb.CFrame = expartb.CFrame
  2361. partMesh2b.Scale = partMesh2b.Scale + vt(value,value,value)
  2362. expart2b.CFrame = expartb.CFrame
  2363. value = value - 0.035*rad/10
  2364. if value < 0 then
  2365. value = 0
  2366. expart.Transparency = expart.Transparency + 0.025
  2367. expart2.Transparency = expart2.Transparency + 0.025
  2368. expartb.Transparency = expartb.Transparency + 0.025
  2369. expart2b.Transparency = expart2b.Transparency + 0.025
  2370. end
  2371. swait()
  2372. end
  2373. game:GetService("Debris"):AddItem(a, 4)
  2374. game:GetService("Debris"):AddItem(ab, 4)
  2375. game:GetService("Debris"):AddItem(expart, 1)
  2376. game:GetService("Debris"):AddItem(expart2, 1)
  2377. game:GetService("Debris"):AddItem(expart2b, 1)
  2378. game:GetService("Debris"):AddItem(expartb, 1)
  2379. end
  2380. function Ultimate(rad,par,col) --- was doing this because idk
  2381. hum.WalkSpeed = 0
  2382. for i = 0,5,0.1 do
  2383. swait()
  2384. MagicBlock(col,sorb.CFrame,2,2,2,0.05,0.05,0.05,0.05)
  2385. MagicBlock(col,sorb2.CFrame,2,2,2,0.05,0.05,0.05,0.05)
  2386. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(0)),.05)
  2387. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(15),math.rad(0),math.rad(0)),.05)
  2388. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.15) * angles(math.rad(80), math.rad(10), math.rad(-30)), 0.05)
  2389. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(math.rad(80), math.rad(0), math.rad(30)), 0.05)
  2390. end
  2391. for i = 0,10,0.1 do
  2392. swait()
  2393. MagicBlock(col,tors.CFrame,10,10,10,0.05,0.05,0.05,0.05)
  2394. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,100 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(0)),.05)
  2395. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(15),math.rad(0),math.rad(0)),.05)
  2396. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(20), math.rad(10), math.rad(80)), 0.05)
  2397. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.05)
  2398. end
  2399. local expart = Instance.new("Part",char)
  2400. local expart2 = Instance.new("Part",char)
  2401. local partMesh = Instance.new("SpecialMesh",expart)
  2402. partMesh.MeshType = "Sphere"
  2403. local partMesh2 = Instance.new("SpecialMesh",expart2)
  2404. partMesh2.MeshType = "Sphere"
  2405. expart.Size = vt(1,1,1)
  2406. expart.Transparency = 0
  2407. expart.Anchored = true
  2408. expart.Material = "Neon"
  2409. expart.BrickColor = bc("White")
  2410. expart.CFrame = par.CFrame
  2411. expart2.Size = vt(1.15,1.15,1.15)
  2412. expart2.Transparency = 0.5
  2413. expart2.Anchored = true
  2414. expart2.Material = "Neon"
  2415. expart2.BrickColor = col
  2416. expart2.CFrame = par.CFrame
  2417.  
  2418. local a = Instance.new("Part",Character)
  2419. a.Name = "Direction"
  2420. a.Anchored = true
  2421. a.BrickColor = col
  2422. a.Material = "Neon"
  2423. a.Transparency = 0.5
  2424. a.CanCollide = false
  2425. local ray = Ray.new(
  2426. tors.CFrame.p, -- origin
  2427. (mouse.Hit.p - tors.CFrame.p).unit * 500 -- direction
  2428. )
  2429. local ignore = Character
  2430. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2431. a.BottomSurface = 10
  2432. a.TopSurface = 10
  2433. local distance = (tors.CFrame.p - position).magnitude
  2434. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2435. a.CFrame = CFrame.new(tors.CFrame.p, position) * CFrame.new(0, 0, 0)
  2436. local value = 1*rad/10
  2437. for i = 0, 99 do
  2438. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2439. expart.CFrame = expart.CFrame
  2440. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  2441. expart2.CFrame = expart.CFrame
  2442. value = value - 0.035*rad/10
  2443. if value < 0 then
  2444. value = 0
  2445. end
  2446. swait()
  2447. end
  2448. for z = 0, 4 do
  2449. ray = Ray.new(
  2450. tors.CFrame.p, -- origin
  2451. (mouse.Hit.p - tors.CFrame.p).unit * 500 -- direction
  2452. )
  2453. local ignore = Character
  2454. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2455. local distance = (tors.CFrame.p - position).magnitude
  2456. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2457. a.CFrame = CFrame.new(tors.CFrame.p, position) * CFrame.new(0, 0, 0)
  2458. local lb = Instance.new("Part")
  2459. lb.Parent = char
  2460. lb.BrickColor = col
  2461. lb.CanCollide = false
  2462. lb.Material = "Neon"
  2463. lb.Shape = "Ball"
  2464. lb.Anchored = true
  2465. lb.Transparency = 0
  2466. lb.Size = vt(1,1,1)
  2467. lb.CFrame = a.CFrame + a.CFrame.lookVector*45
  2468. local thingery = Instance.new("SpecialMesh",lb)
  2469. thingery.MeshType = "Sphere"
  2470. thingery.Scale = vt(25,25,25)
  2471. lb.Anchored = false
  2472. local bv = Instance.new("BodyVelocity")
  2473. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2474. bv.velocity = a.CFrame.lookVector*350
  2475. bv.Parent = lb
  2476. local touched = false
  2477. lb.Touched:connect(function(hit)
  2478. if touched == false then
  2479. touched = true
  2480. lb.Transparency = 1
  2481. Explode(10,lb,0.65,1.5)
  2482. lb.Anchored = true
  2483. end
  2484. end)
  2485. game:GetService("Debris"):AddItem(lb, 10)
  2486. for i = 0, 24 do
  2487. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2488. expart.CFrame = expart.CFrame
  2489. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  2490. expart2.CFrame = expart.CFrame
  2491. value = value - 0.035*rad/25
  2492. swait()
  2493. end
  2494. for i = 0, 49 do
  2495. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2496. expart.CFrame = expart.CFrame
  2497. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  2498. expart2.CFrame = expart.CFrame
  2499. value = value + 0.035*rad/25
  2500. swait()
  2501. end
  2502. for i = 0, 24 do
  2503. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2504. expart.CFrame = expart.CFrame
  2505. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  2506. expart2.CFrame = expart.CFrame
  2507. value = value - 0.035*rad/25
  2508. swait()
  2509. end
  2510. end
  2511. for i = 0, 75 do
  2512. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2513. expart.CFrame = expart.CFrame
  2514. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  2515. expart2.CFrame = expart.CFrame
  2516. value = value - 0.035*rad/25
  2517. if value < 0 then
  2518. expart.Transparency = expart.Transparency + 0.025
  2519. expart2.Transparency = expart2.Transparency + 0.025
  2520. end
  2521. swait()
  2522. end
  2523. hum.WalkSpeed = 16
  2524. game:GetService("Debris"):AddItem(expart, 1)
  2525. game:GetService("Debris"):AddItem(expart2, 1)
  2526. game:GetService("Debris"):AddItem(a, 1)
  2527. end
  2528. local amount = 1
  2529. local size = 1
  2530. local speed = 50
  2531. local custocolor = BrickColor.new("Lime green")
  2532. function Move1()
  2533. attack = true
  2534. MakeMagic("ExplodingBullet",custocolor,9,vt(1,1,1),250,sorb.CFrame,5,10,5,1,1)
  2535. attack = false
  2536. end
  2537. function Move2()
  2538. attack = true
  2539. MakeMagic("ExplodingBullet",custocolor,1,vt(5,5,5),100,sorb.CFrame,10,25,7.5,1,1)
  2540. attack = false
  2541. end
  2542. function Ult()
  2543. attack = true
  2544. Ultimate(75,tors,custocolor)
  2545. attack = false
  2546. end
  2547.  
  2548. local coold = false
  2549. function PulsingShield(col)
  2550. attack = true
  2551. coold = true
  2552. hum.WalkSpeed = 0
  2553. for i = 0,3,0.1 do
  2554. swait()
  2555. MagicBlock(col,sorb.CFrame,2,2,2,0.05,0.05,0.05,0.05)
  2556. MagicBlock(col,sorb2.CFrame,2,2,2,0.05,0.05,0.05,0.05)
  2557. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2558. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  2559. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(20), math.rad(10), math.rad(80)), 0.3)
  2560. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3)
  2561. end
  2562. attack = false
  2563. hum.WalkSpeed = 16
  2564. PulseDam(25,tors,col)
  2565. coold = false
  2566. end
  2567.  
  2568. mouse.KeyDown:connect(function(k)
  2569. if k == "z" and attack == false then
  2570. Move1()
  2571. end
  2572. if k == "x" and attack == false then
  2573. Move2()
  2574. end
  2575. if k == "c" and attack == false then
  2576. Teleport(custocolor,5,tors)
  2577. end
  2578. if k == "v" and attack == false and coold == false then
  2579. PulsingShield(custocolor)
  2580. end
  2581. if k == "b" and attack == false then
  2582. Ult()
  2583. end
  2584. end)
  2585.  
  2586. Humanoid.Animator.Parent = nil
  2587. idleanim=.4
  2588. while true do
  2589. swait()
  2590. sine = sine + change
  2591. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  2592. local velderp=RootPart.Velocity.y
  2593. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  2594. if equipped==true or equipped==false then
  2595. if attack==false then
  2596. idle=idle+1
  2597. else
  2598. idle=0
  2599. end
  2600. if idle>=500 then
  2601. if attack==false then
  2602. --Sheath()
  2603. end
  2604. end
  2605. if RootPart.Velocity.y > 1 and hitfloor==nil then
  2606. Anim="Jump"
  2607. if attack==false then
  2608. Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.3)
  2609. Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
  2610. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0.25)*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2611. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,0.5)*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
  2612. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  2613. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-0.5),.3)
  2614. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  2615. RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2)
  2616. LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2)
  2617. end
  2618. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  2619. Anim="Fall"
  2620. if attack==false then
  2621. Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.3)
  2622. Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
  2623. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0.25)*angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  2624. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.3,0,-0.2),.3)
  2625. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  2626. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.3,0,0.2)*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
  2627. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  2628. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2)
  2629. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2)
  2630. end
  2631. elseif torvel<1 and hitfloor~=nil then
  2632. Anim="Idle"
  2633. RH.C0=clerp(RH.C0,cf(1,-1 - 0.15 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5 - 2.5 * math.cos(sine / 32)),math.rad(0),math.rad(0 + 7.5 * math.cos(sine / 32))),.3)
  2634. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.15 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5 - 2.5 * math.cos(sine / 32)),math.rad(0),math.rad(0 + 7.5 * math.cos(sine / 32))),.3)
  2635. if attack==false then
  2636. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2637. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0 - 5 * math.cos(sine / 25)),math.rad(0),math.rad(0)),.3)
  2638. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(5 + 2.5 * math.cos(sine / 25))),.3)
  2639. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-5 - 2.5 * math.cos(sine / 25))),.3)
  2640. end
  2641. elseif torvel>2 and torvel<22 and hitfloor~=nil then
  2642. Anim="Walk"
  2643. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 4),-0.25 - 0.15 * math.cos(sine / 4))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 25 * math.cos(sine / 8))),.3)
  2644. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 4),-0.25 - 0.15 * math.cos(sine / 4))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 25 * math.cos(sine / 8))),.3)
  2645. if attack==false then
  2646. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 - 0.05 * math.cos(sine / 4))*angles(math.rad(15),math.rad(0),math.rad(0)),.3)
  2647. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2648. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 25 * math.cos(sine / 8)),math.rad(0),math.rad(10 + 1.25 * math.cos(sine / 16))),.3)
  2649. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 + 25 * math.cos(sine / 8)),math.rad(0),math.rad(-10 - 1.25 * math.cos(sine / 16))),.3)
  2650. end
  2651. elseif torvel>=22 and hitfloor~=nil then
  2652. Anim="Run"
  2653. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 75 * math.cos(sine / 3))),.3)
  2654. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 75 * math.cos(sine / 3))),.3)
  2655. if attack==false then
  2656. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.25 + 0.05 * math.cos(sine / 32))* angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2657. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2658. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(-60),math.rad(25)),.3)
  2659. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(-25)),.3)
  2660. end
  2661. end
  2662. end
  2663. end
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