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- on damage of entity:
- {%attacker%::damagelog} is true
- message "&c%damage*2%&aダメージ!" to attacker
- command /damagelog <text=toggle>:
- trigger:
- if {%player%::damagelog} is not set:
- set {%player%::damagelog} to false
- if arg 1 is "toggle":
- if {%player%::damagelog} is false:
- set {%player%::damagelog} to true
- message "&cダメージログ&aを&c有効&aにしました"
- else if {%player%::damagelog} is true:
- set {%player%::damagelog} to false
- message "&cダメージログ&aを&b無効&aにしました"
- if arg 1 is "on" or "true":
- set {%player%::damagelog} to true
- message "&cダメージログ&aを&c有効&aにしました"
- if arg 1 is "off" or "false":
- set {%player%::damagelog} to false
- message "&cダメージログ&aを&b無効&aにしました"
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