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0123Atsuse

damagelog

Sep 5th, 2019
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  1. on damage of entity:
  2. {%attacker%::damagelog} is true
  3. message "&c%damage*2%&aダメージ!" to attacker
  4.  
  5. command /damagelog <text=toggle>:
  6. trigger:
  7. if {%player%::damagelog} is not set:
  8. set {%player%::damagelog} to false
  9. if arg 1 is "toggle":
  10. if {%player%::damagelog} is false:
  11. set {%player%::damagelog} to true
  12. message "&cダメージログ&aを&c有効&aにしました"
  13. else if {%player%::damagelog} is true:
  14. set {%player%::damagelog} to false
  15. message "&cダメージログ&aを&b無効&aにしました"
  16. if arg 1 is "on" or "true":
  17. set {%player%::damagelog} to true
  18. message "&cダメージログ&aを&c有効&aにしました"
  19. if arg 1 is "off" or "false":
  20. set {%player%::damagelog} to false
  21. message "&cダメージログ&aを&b無効&aにしました"
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