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- # guizero - Hero name generator
- from guizero import App, Text, ButtonGroup, Combo, PushButton, TextBox
- app = App(title="Hero-o-matic")
- # Function definitions for your events go here.
- def make_hero_name():
- adjective = cmb_adjective.value
- colour = txt_colour.value
- animal = btg_animal.value
- gender = btg_gender.value
- hero = adjective + " " + colour + " " + animal + " " + gender
- lbl_output.value = "You are... The " + hero + "."
- # Your GUI widgets go here
- message1 = Text(app, text="Pick an adjective")
- cmb_adjective = Combo(app, options=["Amazing", "Bonny", "Charming", "Delightful", "Incredible", "Fantastic"], selected="Incredible", width=25)
- message2 = Text(app, text="Enter a colour?")
- txt_colour = TextBox(app)
- message3 = Text(app, text="Choose an animal")
- btg_animal = ButtonGroup(app, options=["Aardvark", "Badger", "Cat", "Dolphin", "Velociraptor", "Dog", "Lion", "Bat"], width=20)
- message4= Text (app, text="Choose a gender:")
- btg_gender = ButtonGroup(app, options=["Man", "Woman"])
- # Set up event triggers here
- btn_make_name = PushButton(app, text='Make me a hero', command=make_hero_name)
- lbl_output = Text(app, text="A hero name will appear here")
- # Show the GUI on the screen, start listening to events.
- app.display()
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