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  1. BROADSWORD JIM CHANGELOG
  2.  
  3. v2.4: remove ponch, projectile stronk
  4. ==
  5. +New idle animation for the Broadsword!
  6. +New sprites have been added to Berserk Blade and Exploding fists, to distinguish from their non-powered versions
  7. +Fists and Bloodwand altfire behaviour reworked, now projectile-based, less chance of misfire
  8. ~Fixed charged fist attack not triggering if monster was out of tracking range
  9. +Fixed fully charged Berserk fists reverting to non-powered fully charged attack
  10. +Berserk Fist splash damage radius increased depending on the strength of the attack
  11. +Fists quake radius increased
  12. +Fist altfire forces painstate on monsters
  13. +Fist primary attack damage increased slightly
  14. +Fists have a chance to land an extra attack while autofiring
  15. +Broadsword damage values changed for slightly higher and more consistent damage
  16. +Bloodwand altfire behaviour changed, now projectile-based
  17. +Bloodwand altfire has a new puff effect
  18. -Bloodwand gives 6 ammo on pickup, down from 8
  19. -Fixed Ballbuster not giving ammo on pickup
  20. +Ballbuster projectiles can now bounce in water
  21. +Ballbuster altfire cluster bombs have a much shorter fuse
  22. +Ballbuster altfire bomb spread reduced
  23. +Ballbuster altfire explosion radius increased greatly
  24. +Undid the Armbalest altfire nerf, now fires multiple rippers again
  25. +Armbalest accuracy increased for both burstfire and auto mode
  26. ~Armbalest altfire visual recoil increased
  27. -Armbalest ripper damage decreased
  28. -Armbalest altfire fires one less ripper
  29. -Armbalest altfire animation increased by 7 tics
  30. ~BOULDER ALTFIRE REWORKED: Summons a line of earth spikes that deal heavy damage and can travel up walls
  31. +Boulder now forces painstate on monsters
  32. +Boulder fall speed decreased
  33. -Boulder damage decreased slightly
  34. ~Boulder smoke effects reduced
  35. +Pendant has new firing sound
  36. +Pendant winddown animation decreased by 4 tics
  37. +Pendant altfire ripper wiggles increased
  38. +All projectiles have had their radii decreased to prevent catching on walls and ledges
  39. +SBARINFO changed to include all weapon slots
  40. +Changed some weapon HUD sprite offsets
  41. -Lesser Rage (Heretic only) no longer heals the player up to 100 on pickup
  42. -Secret weapon moved to Slot 8
  43. -Secret weapon spawnchance reduced to 1 in 24, down from 1 in 20
  44. -Fixed secret weapon lacking custom weapon bob
  45. -Backpack sprite replaced
  46. -Bloodwand pickup sprite replaced
  47. ~Deleted code for unused actors
  48.  
  49. 29-08-20 v2.3: more polish, more ponch
  50. ==
  51. +Voice lines added!
  52. +Taunt button has been added!
  53. +Custom title, inter and readme music now plays in Heretic
  54. +Replaced the Tome of Power icon when active in Heretic
  55. +Fully charged Fist spark animation is cancellable, no longer creates delay on release
  56. -Fist charging time increased from 24 to 30 tics
  57. ~Charged Fist has more visual feedback
  58. ~Fully charged Fist has an added sound effect
  59. ~Charged Fist impact sound interrupts whiff sound
  60. ~Charged Fist whiff sound quietened
  61. ~Fixed Fists idle animation playing too often
  62. ~Charged Fist emits sparks less often
  63. -Bloodwand vertical spread increased
  64. -Bloodwand fires one less bullet
  65. ~Armbalest proj speed decreased
  66. ~Armbalest proj size decreased
  67. ~Armbalest ripper proj size increased
  68. -Fixed Armbalest firing four rippers at once
  69. +Armbalest ripper damage radius increased
  70. +Armbalest altfire splinter shots have slightly increased accuracy
  71. +Brimstone Bomb velocity increased slightly
  72. ~Changed large blood ammo pickup sprite
  73. +Chicken behaviour has been improved greatly
  74. +Chickens can see more clearly and move through levels unimpeded
  75. ~Chicken aggression decreased slightly, reducing overkill
  76. ~Rage of the Cosmos is replaced with Lesser Rage in Heretic, lasting 40 secs instead of the entire level
  77. +Lesser Rage has a different sprite to distinguish it from Rage of the Cosmos
  78. +Added missing custom pickup sound for Armbalest and Ballbuster
  79. ~Fixed console errors.
  80. ~Fixed a particular death sound not playing
  81.  
  82. 31-07-20 version 2.2: Menu-ificent!
  83. ==
  84. +New INTERPIC AND BOSSBACK!
  85. +New MDOOM, cursor and menu font!
  86. +New HELP screen!
  87. +New README theme!
  88. +New armor bonus sprite!
  89. ~Compressed some sound files to reduce filesize
  90. ~Statusbar now has icons for each ammo type
  91. ~Moved the status bar mugshot across by one pixel.
  92. ~BROADSWORD ALTFIRE REWORK: Hits multiple times, no backwards recoil on hit
  93. ~Broadsword altfire holding animation changed
  94. +Berserk Blade thrust attack charges through enemies and hits even more times
  95. ~Fists altfire now has separate "whiff" animation
  96. ~Fists "hit" animation has more impact
  97. +Fists fully charging no longer alerts monsters
  98. ~Fixed Fists altfire and winddown missing sprite definitions
  99. ~Fully charged fist altfire has a new animation
  100. ~Removed fist rapidly flashing when fully charged
  101. ~Fixed powered up Fists not returning to the correct idle animation
  102. +Throwing Knives have a 1/3 chance to be retrievable after being thrown
  103. ~Fixed Throwing Knives' missing wind-down animation
  104. -Bloodwand primary hitscan spread increased
  105. -Bloodwand primary fire animation increased by 4 tics
  106. ~Fixed Bloodwand switching to primary fire by repeatedly tapping altfire
  107. ~Bloodwand smoke puff now adheres to the player's vertical aim
  108. +Bloodwand hitscan attack increased from 4 to 5
  109. ~BALLBUSTER ALTFIRE REWORKED: Brass balls split into cluster bombs
  110. +Ballbuster projectiles lose less momentum when bouncing off walls
  111. +Ballbuster proj lifespan limit removed
  112. +Ballbuster proj vertical spread increased
  113. ~Ballbuster proj effects changed to create less visual clutter
  114. ~Ballbuster altfire projectiles causes screen shake
  115. +Ballbuster has new explosion effects provided by Skelegant!
  116. ~Armbalest shows small ammo pickup in fullscreen HUD
  117. +Armbalest proj damage increased, damage spread decreased
  118. +Armbalest ammo spawns more often
  119. +Armbalest ammo capacity increased from 150 to 180
  120. +Armbalest proj POI raised slightly, better chance to hit when firing upwards
  121. +Bracers no longer briefly immobilizes the player
  122. ~Fixed Bracer throwing sound not playing in Heretic
  123. ~Amulet proj visual effects improved, new smoke effect on impact
  124. ~Amulet proj has new impact sound
  125. +Amulet altfire rippers move in a wave pattern, speed decreased
  126. +Amulet altfire shoots 8 rippers instead of 6
  127. ~Amulet visual recoil reduced slightly
  128. +Brimstone Bomb has nicer explosion effects
  129. +Death's Finger hitscan effects improved
  130. +Secret weapon explosion effects improved
  131.  
  132. 13-07-20 version 2.1: been so long I changed the naming scheme
  133. ==
  134. +Broadsword and fist melee mechanic changed. Now fires a short-range projectile with slight range increase, no view snapping and much less finnicky aiming
  135. +Sword/Fist melee attacks are no longer frozen when using the Timeout Trinket
  136. -Bloodwand altfire damage reduced. Lifesteal is still 20%
  137. -Bloodwand altfire animation increased by 4 tics
  138. ~Armbalest projectile radius increased from 4 to 8, increasing chance to hit
  139. -Heretic keys now correctly display on status bar
  140. +Removed friendly fire from exploding chickens
  141. +Fixed Fustercluck chickens getting stuck in a looping, non-damaging melee state, they will now detonate in melee
  142.  
  143.  
  144. 13-11-19 - b8b: the fixes never end
  145. ==
  146.  
  147. Fists
  148. ~Berserk fists knockback greatly decreased
  149. Broadsword
  150. ~Berserk Blade knockback greatly increased
  151. Knives
  152. +Projectile speed increased
  153. +Altfire throws knives in a fixed pattern
  154. Armbalest
  155. +Fire rate increased by 3 tics
  156. +Accuracy improved slightly
  157. +Altfire ripper damage increased significantly
  158. ~Projectiles deal less knockback, making it easier to track enemies
  159. ???
  160. ~Fixed janky HUD sprite offsets
  161.  
  162. 09-11-19 - b8a: actually a hotfix this time
  163. ==
  164.  
  165. General
  166. ~Removed unused placeholder sprites and sounds from WAD file
  167. ~Streamlined some DECORATE code
  168. +Deth Gun explosion sounds no longer deafening
  169. +Corrected one sound not playing ingame
  170. Pendant
  171. ~Cleaned up HUD sprites, no more rogue pixels
  172. ~Projectiles now leave a particle trail
  173. +Altfire deals additional 48 splash damage on impact
  174. +Altfire proj speed increased from 24 to 32
  175. -Altfire proj impact damage reduced from 12 to 8 damage
  176. -Altfire proj no longer shoots projectiles independently
  177.  
  178. 03-11-19 - b8: Let's Go, Legion of Men! Thunder Bro Force 8 Awakens!
  179. ==
  180.  
  181. General
  182. +New status bar and mugshot!
  183. +Status bar displays all ammo types
  184. +Custom player hurt/death and oof sounds added
  185. ~Knives ammo counter no longer missing image in fullscreen HUD
  186. ~Made volume corrections to some sounds
  187. Fists of Raeg
  188. -Altfire and charged altfire damage reduced slightly
  189. Berserk Blade
  190. ~Fixed player pitch not returning to normal after altfire swing
  191. Bracers
  192. +Rate of fire increases by 3 tics when autofiring
  193. -Primary and altfire damage reduced from 256 to 224
  194. ~Altfire no longer causes warp storms when passing over teleport lines
  195. Pendant
  196. ~Primary fire projectiles now travel in a wavy pattern
  197. ~New, less obstructive HUD sprites
  198. ~Visual recoil reduced
  199. +Projectiles fly straight
  200. +Projectile damage spread reduced
  201. +Fire rate increased from 4 to 3 tics
  202. +Windup and windown animations reduced severely
  203. -Alternate fire rate increased by 5 tics
  204. -Alternate fire rippers damage reduced from 6 to 3
  205. Secret Weapon...?
  206. ~hey what if you tried [REDACTED]?
  207. +Increased impact damage
  208. +Alternate fire rate increased
  209. ~Increased screen shake
  210. ~Reduced "squeak" frequency
  211. ~Altfire throwing velocity increased
  212. ~Laid mines are now animated
  213. ~Removed unnecessary "no gibbing" flag
  214.  
  215. 01-11-19 - b7: oh, one more thing
  216. ==
  217.  
  218. Added a new weapon.
  219.  
  220. 31-10-19 b6: you should really download this mod I worked hard on it and (released
  221. ==
  222.  
  223. General
  224. ~Fixed weapon selection priority
  225. Broadsword
  226. ~Animation tweaked slightly
  227. +Swing speed increased slightly
  228. Armbalest
  229. +Primary fire rate increased
  230.  
  231. 26-05-19 - b5: Spritational Tangents (released
  232. ==
  233.  
  234. General
  235. +Ammo and armor pickups have custom sprites and pickup messages!
  236. -Removed unused placeholder sprites
  237. Broadsword
  238. ~Fixed Berserk Blade impact sound not playing
  239. Fists of Raeg
  240. ~Now has different sprites when rage powerup is active
  241. +Increased visual feedback when rage powerup is active
  242. +Altfire melee range increased from 96 to 128
  243. -Fixed altfire flash effect damaging monsters
  244. ~Added a wind-down animation
  245. ~Received minor sprite cleanup
  246. Armbalest
  247. +Primary fire's first proj always has perfect accuracy
  248. Slot 7
  249. ~Fixed altfire not correcting the player's pitch properly
  250.  
  251. 25-05-19 - b4: Mick Fixem's Grand Day Out
  252. ===
  253.  
  254. BloodWand
  255. ~Fixed altfire not displaying correct bulletpuff
  256. ~Primary hitscans now leave decals on walls
  257. BallBuster
  258. +Primary fire shoots out one extra medium projectile
  259. +Medium mace spheres split into 3 tiny spheres, increased from 2
  260. +Increased bounciness on all mace projectiles
  261. -Altfire horizontal spread slightly increased
  262. -Tiny mace sphere damage reduced from 4 to 3
  263. Armbalest
  264. +Projectile hitbox reduced
  265. -Damage reduced slightly
  266. Bracers
  267. ~Altfire reworked: Spawns earth spikes in a random spread in front of the player
  268. ~Added a winddown animation, which can be interrupted
  269. ~Primary fire now has visual recoil
  270. +Boulder proj hitbox reduced
  271. +Boulder speed increased from 32 to 40
  272. +Reduced attack animation by 3 tics
  273. Pendant
  274. ~Altfire projectile splits into 6 rippers in a fixed pattern
  275. +Altfire ripper damage increased from 4 to 6
  276. +Altfire ripper speed reduced from 32 to 28
  277. Slot 7
  278. ~Primary and altfire now has visual recoil
  279.  
  280. 17-05-19 - b3: EVERYTHING IS BUFFED!: (tl;dr almost everything has +dmg and +speed)
  281. ==
  282.  
  283. Broadsword
  284. ~Altfire reworked: Swings twice in quick succession
  285. +Damage increased slightly
  286. +Attack animation reduced by 3 tics
  287. ~Berserk Blade altfire swings thrice
  288. +Berserk Blade attack animation reduced from 27 to 21 tics
  289. Fists of Rage
  290. ~Altfire reworked: Hold to charge a heavy punch
  291. +Altfire damage increased dramatically
  292. +Berserked altfire damage increased ludicrously
  293. ~Now takes priority over Broadsword in Slot 1
  294. Throwing Knives
  295. +Damage increased
  296. +Primary attack animation reduced by 5 tics
  297. +Altfire rate now equal to primary
  298. Bloodwand
  299. ~Primary reworked: fires out multiple non-lifesteal hitscans
  300. ~Now moved to Slot 3
  301. +Now has visual recoil for better feedback
  302. +Can be fired during its wind-down animation
  303. +Altfire lifesteal rate increased to 0.2
  304. Ballbuster
  305. -Tiny mace sphere damage REDUCED, was accidentally set to 3x the desired amount
  306. -Altfire projectiles explode for 100 dmg
  307. +Projectiles now make explosion sounds happen wheeeee
  308. Armbalest
  309. +Armbalest proj damage increased
  310. +Armbalest altfire fires full damaging projectiles
  311. +Attack animation reduced by 2 tics
  312. +Armbalest altfire ammo usage reduced from 6 to 5
  313. Bracers
  314. +Lift animation reduced by 5 tics
  315. +Boulder shatter damage increased from 200 to 256
  316. +Boulder explosion wave damage increased from 150 to 256 per explosion
  317. +Primary fire forces radius damage, making it useful against bosses
  318. Pendant
  319. +Primary proj speed increased from 32 to 48
  320. +Altfire proj damage increased from 8 to 16
  321. +Altfire proj attack interval reduced from 3 to 2 tics
  322. Slot 7
  323. +Primary hitscan count increased from 15 to 25
  324. -Primary hitscan damage reduced from 30 to 20
  325. Misc. changes:
  326. ~Compressed some large WAVs to OGG format, reducing filesize
  327. -Removed unused broadsword lines in DECORATE lump
  328. -Removed definitions for nonexistant weapons in SNDINFO
  329. ~Made a few minor edits to LANGUAGE lump
  330.  
  331. b2: Sprites 'n' shit
  332. ==
  333.  
  334. General
  335. +All weapon and ammo pickup sprites flicker
  336. +All non-melee weapons have decals
  337. +Added HUD/pickup sprites for all weapons
  338. Broadsword
  339. +Berserk Blade damage increased
  340. ~Berserked Fists of Raeg do radial damage on hit instead of lifesteal
  341. Fists of Raeg
  342. ~Fists of Raeg altfire is now a heavy punch
  343. Knife
  344. +Throwing Knife primary and altfire attack animation reduced
  345. ~Throwing Knife and Bloodwand weapon order swapped
  346. -Fixed knife throwing sound occuring twice
  347. BLoodWand
  348. ~Bloodwand altfire changed to a fast melee attack with lower damage but higher lifesteal per second
  349. +Bloodwand no longer pulls player's view around
  350. ~Bloodwand sprites cleaned up
  351. Ballbuster
  352. -Ballbuster primary fire damage severely reduced
  353. +Ballbuster altfire damage increased
  354. Armbalest
  355. ~Armbalest pickup sprite redone
  356. ~Armbalest altfire fires two additional projectiles
  357. +Armbalest vertical spread reduced
  358. +Armbalest ripper speed reduced to 64
  359. -Armbalest ripper dmg reduced from 6 to 4
  360. ~Fixed wonky offsets for Armbalest ammo pickup
  361. Bracers
  362. +Increased Bracers fulldmgradius, dramatically increasing damage
  363. +Bracer lifting animation has new sound effect and quake effect
  364. -Bracer lifting animation increased
  365. Pemndanmt
  366. ~Pendant altfire now shoots a slower projectile that homes in while firing smaller homing projectiles
  367.  
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