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- rcon sv_accelerate 5.5 // ( def. "10" ) client notify replicated
- rcon sv_stopspeed 80 //
- rcon sv_allow_votes 0 // Allow voting?
- rcon sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server.
- rcon sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions
- rcon sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks.
- rcon sv_cheats 0 // Allow cheats on server
- rcon sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
- rcon sv_consistency 0 // Whether the server enforces file consistency for critical files
- rcon sv_contact 0 // Contact email for server sysop
- rcon sv_damage_print_enable 0 // Turn this off to disable the player's damage feed in the console after getting killed.
- rcon sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents
- rcon sv_deadtalk 0 // Dead players can speak (voice, text) to the living
- rcon sv_forcepreload 0 // Force server side preloading.
- rcon sv_friction 5.2 // World friction.
- rcon sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player
- rcon sv_gameinstructor_disable 1 // Force all clients to disable their game instructors.
- rcon sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages
- rcon sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown)
- rcon sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes)
- rcon sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
- rcon sv_log_onefile 0 // Log server information to only one file.
- rcon sv_logbans 1 // Log server bans in the server logs.
- rcon sv_logecho 1 // Echo log information to the console.
- rcon sv_logfile 1 // Log server information in the log file.
- rcon sv_logflush 0 // Flush the log file to disk on each write (slow).
- rcon sv_logsdir logfiles // Folder in the game directory where server logs will be stored.
- rcon sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited
- rcon sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited.
- rcon sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited
- rcon sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
- rcon sv_competitive_official_5v5 1 // Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls.
- rcon sv_pausable 1 // Is the server pausable.
- rcon sv_pure 1
- rcon sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
- rcon sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR
- rcon sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb.
- rcon sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
- rcon sv_voiceenable 1
- rcon sv_alltalk 0
- rcon sv_auto_full_alltalk_during_warmup_half_end 0
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