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Feb 22nd, 2018
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  1. rcon sv_accelerate 5.5 // ( def. "10" ) client notify replicated
  2. rcon sv_stopspeed 80 //
  3. rcon sv_allow_votes 0 // Allow voting?
  4. rcon sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server.
  5. rcon sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions
  6. rcon sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks.
  7. rcon sv_cheats 0 // Allow cheats on server
  8. rcon sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
  9. rcon sv_consistency 0 // Whether the server enforces file consistency for critical files
  10. rcon sv_contact 0 // Contact email for server sysop
  11. rcon sv_damage_print_enable 0 // Turn this off to disable the player's damage feed in the console after getting killed.
  12. rcon sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents
  13. rcon sv_deadtalk 0 // Dead players can speak (voice, text) to the living
  14. rcon sv_forcepreload 0 // Force server side preloading.
  15. rcon sv_friction 5.2 // World friction.
  16. rcon sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player
  17. rcon sv_gameinstructor_disable 1 // Force all clients to disable their game instructors.
  18. rcon sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages
  19. rcon sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown)
  20. rcon sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes)
  21. rcon sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
  22. rcon sv_log_onefile 0 // Log server information to only one file.
  23. rcon sv_logbans 1 // Log server bans in the server logs.
  24. rcon sv_logecho 1 // Echo log information to the console.
  25. rcon sv_logfile 1 // Log server information in the log file.
  26. rcon sv_logflush 0 // Flush the log file to disk on each write (slow).
  27. rcon sv_logsdir logfiles // Folder in the game directory where server logs will be stored.
  28. rcon sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited
  29. rcon sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited.
  30. rcon sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited
  31. rcon sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
  32. rcon sv_competitive_official_5v5 1 // Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls.
  33. rcon sv_pausable 1 // Is the server pausable.
  34. rcon sv_pure 1
  35. rcon sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
  36. rcon sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR
  37. rcon sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb.
  38. rcon sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
  39. rcon sv_voiceenable 1
  40. rcon sv_alltalk 0
  41. rcon sv_auto_full_alltalk_during_warmup_half_end 0
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