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  1. // Netcode
  2.  
  3. fps_max "0"
  4. rate "1048576"
  5. cl_cmdrate "66"
  6. cl_updaterate "66"
  7. cl_interp "0.01"
  8. cl_interp_ratio "1"
  9. cl_lagcomp_errorcheck "0"
  10. cl_lagcompensation "1"
  11. cl_predictweapons "1"
  12. cl_smooth "0"
  13. cl_smoothtime "0.01"
  14.  
  15. //Disabling Ropes
  16. r_ropetranslucent "0"
  17. rope_smooth "0"
  18. rope_wind_dist "0"
  19. rope_collide "0"
  20. rope_subdiv "0"
  21.  
  22. //General Performance CVARs
  23. r_decals "100" // Amount of decals (Bulletholes, sprays, etc) that can be on the world at one time
  24. r_drawdetailprops "0" // 'Detailed' props, such as grass
  25. r_drawflecks "0" // Impact debris
  26. r_shadows "1" // Player Shadows
  27. r_shadowmaxrendered "32" // The amount of how many fully rendered player shadows will be drawn - anything else is rendered as a blur oval shadow
  28. r_dynamic "0" // Dynamic lighting
  29. r_3dsky "0" // Render the 3D skybox projection
  30. r_propsmaxdist "0" // Maximum visible distance of props
  31. r_worldlights "1" // Lights that reflect off your weapon
  32. r_renderoverlayfragment "0" // Overlaid textures that make up decal like effects
  33. cl_phys_props_max "0" // Maximum clientside physic props
  34. cl_ragdoll_physics_enable "1" // Enable/disable ragdoll physics
  35. cl_ragdoll_collide "0" // Ragdoll collisions
  36. cl_ragdoll_fade_time "0" // Time until ragdolls disappear
  37. cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
  38. cl_ejectbrass "0" // Disables brass ejection
  39. cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
  40. cl_show_splashes "0" // Disables water splashes.
  41. r_eyes "0" // Disables eyes in models.
  42. r_teeth "0" // Disables teeth in models.
  43. gl_clear "0" // Disables the gl_clear convariable.
  44. mat_clipz "0" // Disables optimized Z-Buffer rendering.
  45. mat_disable_bloom "1" // Disables bloom effects.
  46. mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.
  47. props_break_max_pieces "0" // Disables prop fragmenting
  48. r_decal_cullsize 0
  49.  
  50. mat_debug_postprocessing_effects "0"
  51. mat_debugdepthmode "0"
  52. mat_debugdepthval "128"
  53. mat_debugdepthvalmax "256"
  54. texture_budget_background_alpha "9999999"
  55. texture_budget_panel_height "0"
  56. texture_budget_panel_width "0"
  57. mat_compressedtextures "1"
  58. mat_filterlightmaps "1"
  59. mat_forcehardwaresync "0"
  60. r_maxdlights "32"
  61. cl_detail_avoid_force "0"
  62. cl_detail_avoid_radius "0"
  63. cl_detail_avoid_recover_speed "0"
  64. cl_detail_max_sway "0"
  65. r_maxnewsamples "0"
  66. r_maxsampledist "0"
  67. r_norefresh "0"
  68. r_minnewsamples "0"
  69. mat_parallaxmap "0"
  70. mat_hdr_level "0"
  71. budget_peaks_window "0"
  72. mat_bloomscale "0"
  73. mat_forcemanagedtextureintohardware "0"
  74. mat_fastnobump "1"
  75. cl_wpn_sway_interp "0"
  76.  
  77. mat_debug_postprocessing_effects "0"
  78. mat_debugdepthmode "0"
  79. mat_debugdepthval "128"
  80. mat_debugdepthvalmax "256"
  81. cl_forcepreload "1"
  82. cl_drawmonitors "0"
  83. gl_clear "1"
  84. texture_budget_background_alpha "9999999"
  85. texture_budget_panel_height "0"
  86. texture_budget_panel_width "0"
  87. mat_compressedtextures "1"
  88. mat_filterlightmaps "1"
  89. mat_forcehardwaresync "0"
  90. mat_reducefillrate "1"
  91. mat_disable_bloom "1"
  92. r_maxdlights "32"
  93. mat_wateroverlaysize "8"
  94. cl_show_splashes "0"
  95. cl_detail_avoid_force "0"
  96. cl_detail_avoid_radius "0"
  97. cl_detail_avoid_recover_speed "0"
  98. cl_detail_max_sway "0"
  99. mat_hdr_enabled "0"
  100. r_maxnewsamples "0"
  101. r_maxsampledist "0"
  102. r_norefresh "0"
  103. r_minnewsamples "0"
  104. mat_parallaxmap "0"
  105. mat_hdr_level "0"
  106. budget_peaks_window "0"
  107. mat_bloomscale "0"
  108. mat_forcemanagedtextureintohardware "0"
  109. mat_fastnobump "1"
  110. cl_wpn_sway_interp "0"
  111. budget_show_peaks "0"
  112. budget_averages_window "0"
  113. budget_background_alpha "0"
  114. budget_show_averages "0"
  115. mat_antialias "0"
  116. mat_specular "0"
  117. mat_bumpmap "0"
  118. mat_bufferprimitives "1"
  119. mat_disable_lightwarp "1"
  120. budget_show_history "0"
  121. mat_framebuffercopyoverlaysize "0"
  122. budget_history_range_ms "5"
  123. r_forcewaterleaf "0"
  124. mat_disable_ps_patch "1"
  125. mat_envmapsize "0"
  126. mat_envmaptgasize "0"
  127. mat_disable_fancy_blending "1"
  128. mat_autoexposure_max "0"
  129. mat_autoexposure_min "0"
  130. budget_history_numsamplesvisible "0"
  131. mat_picmip "2"
  132. mat_clipz "1"
  133. r_phong "0"
  134. lod_TransitionDist "0"
  135. mat_vsync "0"
  136. r_shadows "1"
  137. r_eyes "0"
  138. r_eyeglintlodpixels "0"
  139. r_eyesize "0"
  140. r_eyeshift_z "0"
  141. r_shadowrendertotexture "1"
  142. flex_smooth "0"
  143. r_lod_noupdate "1"
  144. r_flex "0"
  145. r_eyeshift_y "0"
  146. mat_shadowstate "0"
  147. r_eyeshift_x "0"
  148. r_eyemove "0"
  149. r_eyegloss "0"
  150. r_teeth "0"
  151. r_worldlightmin "0.0002"
  152. r_waterforcereflectentities "0"
  153. r_worldlights "1"
  154. r_PhysPropStaticLighting "0"
  155. r_cheapwaterend "1"
  156. r_cheapwaterstart "1"
  157. r_updaterefracttexture "0"
  158. r_WaterDrawReflection "0"
  159. r_WaterDrawRefraction "0"
  160. r_drawflecks "0"
  161. r_dopixelvisibility "0"
  162. r_renderoverlayfragment "0"
  163. r_occlusion "0"
  164. r_shadowmaxrendered "32"
  165. r_rootlod "2"
  166. r_lod "2"
  167. r_drawbatchdecals "0"
  168. cl_rumblescale "0"
  169. net_showevents "0"
  170. r_spray_lifetime "1"
  171. showhitlocation "1"
  172. r_ambientboost "0"
  173. r_ambientfactor "1"
  174. r_waterforceexpensive "0"
  175. r_ropetranslucent "0"
  176. r_dynamic "0"
  177. r_lightaverage "1"
  178. g_ragdoll_fadespeed "0"
  179. g_ragdoll_lvfadespeed "0"
  180. lod_enable "1"
  181. dsp_water "14"
  182. blink_duration "0"
  183.  
  184.  
  185. // These cvars boost your fps dramaticly
  186. r_3dsky "0"
  187. r_sse "1"
  188. r_sse2 "1"
  189. r_mmx "1"
  190. props_break_max_pieces "0"
  191. weapon_showproficiency "1"
  192.  
  193. //Ropes
  194. rope_smooth_maxalphawidth "0"
  195. rope_smooth_maxalpha "0"
  196. rope_smooth_enlarge "0"
  197. rope_wind_dist "0.01"
  198. rope_subdiv "0"
  199. rope_smooth_minwidth "0"
  200. rope_smooth_minalpha "0"
  201. rope_averagelight "0"
  202. rope_smooth "0"
  203. rope_shake "0"
  204. rope_collide "0"
  205.  
  206. //Models
  207. cl_ragdoll_physics_enable "1"
  208. cl_ragdoll_collide "0"
  209. cl_phys_props_max "50"
  210. r_maxmodeldecal "0"
  211. r_drawmodeldecals "0"
  212.  
  213. //Blood Settings
  214. violence_ablood "1"
  215. violence_agibs "1"
  216. violence_hblood "1"
  217. violence_hgibs "1"
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