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- Dark Teleportation ••••
- At this rank, the infernalist may not only pound the walls of the Outer Dark but shatter holes in it. Holes that would be big enough to swallow their body and spit them out somewhere else, allowing the infernalist to teleport to any location in their sight or stations they have made beforehand.
- System:
- In order to create a "station", the infernalist has to draw a symbol in the desired location and drip a bit of their blood on it (1 blood point). After the symbol is prepared the infernalist have to mutter their prayers to their dark lords in order imbue the symbol with unholy energies (Intelligence + Occult roll [Difficulty: Rank (4) + 3]). A success would activate the station, a fail would stand for a waste of time and blood, while a Botch would mislead the direction of the portal straight to the Outer Dark (see mechanics below).
- The infernalist may teleport to any place they can see, or premade stations (see above) by rolling regularly and expending a blood point.
- Botching this roll would mislead the direction of the portal straight to the Outer Dark, a place where physics don't apply. The body of the infernalist might crush under the pressure, 3 Aggravated is dealt per turn spent in the Outer Dark.
- Corruption Mastery •••••
- At this rank, the infernalist has an initial understanding of the primal energy of corruption. Allowing them to alter the appearance the corruption manifest itself in the world. Even the foulest wave of energy may appear divine, or take any form the infernalist wish. This ability would allow the infernalist to hide the nature in ease.
- System:
- The infernalist spends a blood point and determine what they would like to change the appearance of, how it should look like, and roll regularly. For Example: Conflagration (Daimoinon •••) may appear like mundane flames, side-effects such as infernal horns (Cursed flaw) may manifest themselves as feelers of a fairy.
- A success would change the way the corruption would keep manifesting itself in the world until canceled by the infernalist.
- A Botch would not only fail the infernalist hiding his nature, but alter their appearance into an inhuman monster form for the number of nights equal to the 1's rolled.
- The infernalist has to bear in mind what effect they would like to alter the appearance of, and how it should look like. Spending a blood point and rolling regularly.
- For example: Turning Conflagration (Daimoinon •••) appearance into mundane thaumaturgical flames (Lure of the Flames).
- Turning Obsidian Skin (Path of Gehenna ••) into a divine looking glow.
- Turning the way side effects of materialized corruption manifest itself into the world, instead of growing a pair of horns and mosquito wings they might grow fairy's feelers and lucid wings.
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