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- Using writeable configuration source: "/home/gajop/.config/spring/springsettings.cfg"
- Available log sections: Piece, LuaSocket, GameServer, FarTextureHandler, BumpWater, Path, ModelRenderContainer, VFS, AutohostInterface, CregSerializer, RoamMeshDrawer, Sound, Texture, Font, GroundMoveType, KeyBindings, CSMFGroundTextures, SkyBox, CrashHandler, ArchiveScanner, Model, Shader, Net, DecalsDrawerGL4
- Enabled log sections: Sound(Notice)
- Enable or disable log sections using the LogSections configuration key
- or the SPRING_LOG_SECTIONS environment variable (both comma separated).
- Use "none" to disable the default log sections.
- LogOutput initialized. Logging to /home/gajop/.config/spring/infolog.txt
- ============== <User Config> ==============
- InputTextGeo = 0.26 0.73 0.02 0.028
- LastSelectedMap = Onyx Cauldron 1.9
- LastSelectedMod = SpringBoard Core $VERSION
- LastSelectedScript = Player Only: Testing Sandbox
- LinkIncomingMaxPacketRate = 64000
- LinkIncomingMaxWaitingPackets = 512000
- LinkIncomingPeakBandwidth = 32768000
- LinkIncomingSustainedBandwidth = 2048000
- LinkOutgoingBandwidth = 65536000
- ShowClock = 0
- ShowPlayerInfo = 0
- SpringData = "/home/gajop/.config/spring"
- ============== </User Config> ==============
- ============== <User System> ==============
- Spring 104.0.1-932-gfee85d2 develop
- Build Environment: boost-unknown, unknown stdlib
- Compiler Version: gcc-7.3.0
- Operating System: Linux 4.15.0-22-generic #24-Ubuntu SMP Wed May 16 12:15:17 UTC 2018 x86_64
- Binary Word Size: 64-bit (native)
- Deque Chunk Size: 128
- Process Clock: std::chrono::high_resolution_clock
- Physical CPU Cores: 4
- Logical CPU Cores: 4
- ============== </User System> ==============
- [good_fpu_init] CPU SSE mask: 127, flags:
- SSE 1.0: 1, SSE 2.0: 1
- SSE 3.0: 1, SSSE 3.0: 1
- SSE 4.1: 1, SSE 4.2: 1
- SSE 4.0A: 0, SSE 5.0A: 0
- using streflop SSE FP-math mode, CPU supports SSE instructions
- [WatchDogInstall] Installed (HangTimeout: 10sec)
- [WatchDog::RegisterThread] registering controls for thread [main]
- [GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@60Hz} current={1920x1080x24bpp@60Hz}
- display=1 modes=13 bounds={x=0, y=0, w=1920, h=1080}
- [ 1] 1920x1080x24bpp@60Hz
- [ 2] 1680x1050x24bpp@60Hz
- [ 3] 1600x900x24bpp@60Hz
- [ 6] 1280x800x24bpp@60Hz
- [ 7] 1280x720x24bpp@60Hz
- [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
- [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window
- [GR::LogVersionInfo]
- SDL version : 2.0.8 (linked) / 2.0.8 (compiled)
- GL version : 4.6.0 NVIDIA 396.24
- GL vendor : NVIDIA Corporation
- GL renderer : GeForce GTX 760/PCIe/SSE2
- GLSL version: 4.60 NVIDIA
- GLEW version: 2.0.0
- GPU memory : 2048MB (total) / 1296MB (available)
- SDL swap-int: 1
- [WatchDog::DeregisterThread] deregistering controls for thread [main]
- Error: [ExitSpringProcess] errorMsg="GLEW version outdated, aborting" msgCaption="Spring: caught unsupported_error: " mainThread=1
- Error: [Watchdog::ClearTimer(id)] Invalid thread 4 (_threadId=(nil))
- [SpringApp::Kill][1] fromRun=0
- [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=4 (init=1)
- [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
- [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
- [ThreadPool::SetThreadCount][2] workers=0
- [SpringApp::Kill][2]
- [SpringApp::Kill][3]
- [SpringApp::Kill][4] font=(nil)
- [SpringApp::Kill][5]
- [SpringApp::Kill][6]
- [SpringApp::Kill][7]
- [SpringApp::Kill][8]
- Error: [Watchdog::DeregisterThread] Invalid thread number 0
- [WatchDog::Uninstall][1] hangDetectorThread=0x55cdbe6ee930 (joinable=1)
- [WatchDog::Uninstall][2]
- [WatchDog::Uninstall][3]
- [SpringApp::Kill][9]
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