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Dec 30th, 2021
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  1. log file 'qconsole.log' opened on Thu Dec 30 17:13:22 2021
  2.  
  3. Loaded resource file _common.resources
  4. Loaded resource file _ordered.resources
  5. Loaded resource file _sound_pc.resources
  6. Loaded resource file _sound_pc_gr.resources
  7. Loaded resource file zerebus5.resources
  8. Loaded resource file maps/admin.resources
  9. Loaded resource file maps/alphalabs1.resources
  10. Loaded resource file maps/alphalabs2.resources
  11. Loaded resource file maps/alphalabs3.resources
  12. Loaded resource file maps/alphalabs4.resources
  13. Loaded resource file maps/caverns1.resources
  14. Loaded resource file maps/caverns2.resources
  15. Loaded resource file maps/comm1.resources
  16. Loaded resource file maps/commoutside.resources
  17. Loaded resource file maps/cpu.resources
  18. Loaded resource file maps/cpuboss.resources
  19. Loaded resource file maps/d3ctf1.resources
  20. Loaded resource file maps/d3ctf2.resources
  21. Loaded resource file maps/d3ctf3.resources
  22. Loaded resource file maps/d3ctf4.resources
  23. Loaded resource file maps/d3dm1.resources
  24. Loaded resource file maps/d3dm2.resources
  25. Loaded resource file maps/d3dm3.resources
  26. Loaded resource file maps/d3dm4.resources
  27. Loaded resource file maps/d3dm5.resources
  28. Loaded resource file maps/d3xpdm1.resources
  29. Loaded resource file maps/d3xpdm2.resources
  30. Loaded resource file maps/d3xpdm3.resources
  31. Loaded resource file maps/d3xpdm4.resources
  32. Loaded resource file maps/delta1.resources
  33. Loaded resource file maps/delta2a.resources
  34. Loaded resource file maps/delta2b.resources
  35. Loaded resource file maps/delta3.resources
  36. Loaded resource file maps/delta4.resources
  37. Loaded resource file maps/delta5.resources
  38. Loaded resource file maps/deltax.resources
  39. Loaded resource file maps/enpro.resources
  40. Loaded resource file maps/erebus1.resources
  41. Loaded resource file maps/erebus2.resources
  42. Loaded resource file maps/erebus3.resources
  43. Loaded resource file maps/erebus4.resources
  44. Loaded resource file maps/erebus5.resources
  45. Loaded resource file maps/erebus6.resources
  46. Loaded resource file maps/hell.resources
  47. Loaded resource file maps/hell1.resources
  48. Loaded resource file maps/hellhole.resources
  49. Loaded resource file maps/le_enpro1.resources
  50. Loaded resource file maps/le_enpro2.resources
  51. Loaded resource file maps/le_exis1.resources
  52. Loaded resource file maps/le_exis2.resources
  53. Loaded resource file maps/le_hell.resources
  54. Loaded resource file maps/le_hell_post.resources
  55. Loaded resource file maps/le_underground.resources
  56. Loaded resource file maps/le_underground2.resources
  57. Loaded resource file maps/mars_city1.resources
  58. Loaded resource file maps/mars_city2.resources
  59. Loaded resource file maps/mc_underground.resources
  60. Loaded resource file maps/monorail.resources
  61. Loaded resource file maps/phobos1.resources
  62. Loaded resource file maps/phobos2.resources
  63. Loaded resource file maps/phobos3.resources
  64. Loaded resource file maps/phobos4.resources
  65. Loaded resource file maps/recycling1.resources
  66. Loaded resource file maps/recycling2.resources
  67. Loaded resource file maps/site3.resources
  68. Loaded resource file maps/zBFA.resources
  69. Loaded resource file maps/zerebus5.resources
  70. Loaded resource file maps/zfixed_le_model.resources
  71. Current search path:
  72. C:\Users\88fri\Saved Games\id Software\DOOM BFA/base
  73. D:\Steam\steamapps\common\DOOM 3 BFG Edition/base
  74. _common.resources
  75. _ordered.resources
  76. _sound_pc.resources
  77. _sound_pc_gr.resources
  78. zerebus5.resources
  79. maps/admin.resources
  80. maps/alphalabs1.resources
  81. maps/alphalabs2.resources
  82. maps/alphalabs3.resources
  83. maps/alphalabs4.resources
  84. maps/caverns1.resources
  85. maps/caverns2.resources
  86. maps/comm1.resources
  87. maps/commoutside.resources
  88. maps/cpu.resources
  89. maps/cpuboss.resources
  90. maps/d3ctf1.resources
  91. maps/d3ctf2.resources
  92. maps/d3ctf3.resources
  93. maps/d3ctf4.resources
  94. maps/d3dm1.resources
  95. maps/d3dm2.resources
  96. maps/d3dm3.resources
  97. maps/d3dm4.resources
  98. maps/d3dm5.resources
  99. maps/d3xpdm1.resources
  100. maps/d3xpdm2.resources
  101. maps/d3xpdm3.resources
  102. maps/d3xpdm4.resources
  103. maps/delta1.resources
  104. maps/delta2a.resources
  105. maps/delta2b.resources
  106. maps/delta3.resources
  107. maps/delta4.resources
  108. maps/delta5.resources
  109. maps/deltax.resources
  110. maps/enpro.resources
  111. maps/erebus1.resources
  112. maps/erebus2.resources
  113. maps/erebus3.resources
  114. maps/erebus4.resources
  115. maps/erebus5.resources
  116. maps/erebus6.resources
  117. maps/hell.resources
  118. maps/hell1.resources
  119. maps/hellhole.resources
  120. maps/le_enpro1.resources
  121. maps/le_enpro2.resources
  122. maps/le_exis1.resources
  123. maps/le_exis2.resources
  124. maps/le_hell.resources
  125. maps/le_hell_post.resources
  126. maps/le_underground.resources
  127. maps/le_underground2.resources
  128. maps/mars_city1.resources
  129. maps/mars_city2.resources
  130. maps/mc_underground.resources
  131. maps/monorail.resources
  132. maps/phobos1.resources
  133. maps/phobos2.resources
  134. maps/phobos3.resources
  135. maps/phobos4.resources
  136. maps/recycling1.resources
  137. maps/recycling2.resources
  138. maps/site3.resources
  139. maps/zBFA.resources
  140. maps/zerebus5.resources
  141. maps/zfixed_le_model.resources
  142. file system initialized.
  143. --------------------------------------
  144. WARNING: Unable to open resource file maps/_startup.resources
  145. ----- Initializing Decls -----
  146. ------------------------------
  147. Couldn't open journal files
  148. execing default.cfg
  149. execing joy_360_0.cfg
  150. execing joy_righty.cfg
  151. execing DBFAConfig.cfg
  152. couldn't exec autoexec.cfg
  153. ----- R_InitOpenGL -----
  154. Initializing OpenGL subsystem with multisamples:8 stereo:0 fullscreen:1
  155. ...registered window class
  156. ...registered fake window class
  157. Using GLEW 2.1.0
  158. display device: 0
  159. DeviceName : \\.\DISPLAY1
  160. DeviceString: NVIDIA GeForce GTX 1080
  161. StateFlags : 0x5
  162. DeviceID : PCI\VEN_10DE&DEV_1B80&SUBSYS_119E10DE&REV_A1
  163. DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{964F9A58-6F7E-11EB-91AA-049226D36D76}\0000
  164. DeviceName : \\.\DISPLAY1\Monitor0
  165. DeviceString: Generic PnP Monitor
  166. StateFlags : 0x3
  167. DeviceID : MONITOR\ACI24E1\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001
  168. DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001
  169. dmPosition.x : 0
  170. dmPosition.y : 0
  171. dmBitsPerPel : 32
  172. dmPelsWidth : 2560
  173. dmPelsHeight : 1440
  174. dmDisplayFlags : 0x0
  175. dmDisplayFrequency: 144
  176. display device: 0
  177. DeviceName : \\.\DISPLAY1
  178. DeviceString: NVIDIA GeForce GTX 1080
  179. StateFlags : 0x5
  180. DeviceID : PCI\VEN_10DE&DEV_1B80&SUBSYS_119E10DE&REV_A1
  181. DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{964F9A58-6F7E-11EB-91AA-049226D36D76}\0000
  182. DeviceName : \\.\DISPLAY1\Monitor0
  183. DeviceString: Generic PnP Monitor
  184. StateFlags : 0x3
  185. DeviceID : MONITOR\ACI24E1\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001
  186. DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001
  187. dmPosition.x : 0
  188. dmPosition.y : 0
  189. dmBitsPerPel : 32
  190. dmPelsWidth : 2560
  191. dmPelsHeight : 1440
  192. dmDisplayFlags : 0x0
  193. dmDisplayFrequency: 144
  194. ...created window @ 0,0 (2560x1440)
  195. Initializing OpenGL driver
  196. ...creating GL context: created OpenGL 4.5 context
  197. succeeded
  198. ...making context current: succeeded
  199. Using GLEW 2.1.0
  200.  
  201. ------- Input Initialization -------
  202. Initializing DirectInput...
  203. mouse: DirectInput initialized.
  204. keyboard: DirectInput initialized.
  205. ------------------------------------
  206. OpenGL Version : 4.5
  207. OpenGL Vendor : NVIDIA Corporation
  208. OpenGL Renderer : NVIDIA GeForce GTX 1080/PCIe/SSE2
  209. OpenGL GLSL : 4.5
  210. OpenGL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflo
  211. maxTextureAnisotropy: 16.000000
  212. ...using GL_EXT_texture_lod_bias
  213. X..GL_GREMEDY_string_marker not found
  214. ...using GL_ARB_framebuffer_object
  215. ...using GL_EXT_framebuffer_blit
  216. ----- Initializing Render Shaders -----
  217. ----- Initializing Sound System ------
  218. Setup OpenAL device and context... idSoundHardware_OpenAL::Init: Number of EAX sends: 4
  219. Done.
  220. OpenAL vendor: OpenAL Community
  221. OpenAL renderer: OpenAL Soft
  222. OpenAL version: 1.1 ALSOFT 1.21.1
  223. OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFTX_hold_on_disconnect AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize AL_SOFTX_UHJ
  224. Devices list:
  225. -------------
  226. * 1: OpenAL Soft on Lautsprecher (2- Sound Blaster Z)
  227. 2: OpenAL Soft on SPDIF-Out (2- Sound Blaster Z)
  228. 3: OpenAL Soft on Realtek Digital Output (2- Realtek(R) Audio)
  229. 4: OpenAL Soft on Lautsprecher (2- Realtek(R) Audio)
  230. -------------
  231. sound system initialized.
  232. --------------------------------------
  233. Creating Default Device Detection Thread
  234. ------- Initializing renderSystem --------
  235. Binarize File: '_default' - reason 'generated image'
  236. Binarize File: '_white' - reason 'generated image'
  237. Binarize File: '_black' - reason 'generated image'
  238. Binarize File: '_flat' - reason 'generated image'
  239. Binarize File: '_alphaNotch' - reason 'generated image'
  240. Binarize File: '_fog' - reason 'generated image'
  241. Binarize File: '_fogEnter' - reason 'generated image'
  242. Binarize File: '_noFalloff' - reason 'generated image'
  243. Binarize File: '_quadratic' - reason 'generated image'
  244. Binarize File: '_jitter1' - reason 'generated image'
  245. Binarize File: '_jitter4' - reason 'generated image'
  246. Binarize File: '_jitter16' - reason 'generated image'
  247. Binarize File: '_random256' - reason 'generated image'
  248. Binarize File: '_heatmap5' - reason 'generated image'
  249. Binarize File: '_heatmap7' - reason 'generated image'
  250. Binarize File: '_grain1' - reason 'generated image'
  251. Binarize File: '_smaaInput' - reason 'generated image'
  252. Binarize File: '_smaaArea' - reason 'generated image'
  253. Binarize File: '_smaaSearch' - reason 'generated image'
  254. Binarize File: '_scratch' - reason 'generated image'
  255. Binarize File: '_scratch2' - reason 'generated image'
  256. Binarize File: '_accum' - reason 'generated image'
  257. Binarize File: '_currentRender' - reason 'generated image'
  258. Updating texture filter parameters.
  259. renderSystem initialized.
  260. --------------------------------------
  261. Initializing Platform
  262. WARNING: Couldn't load image: guis/assets/splash/legal_photosensitivity : guis/assets/splash/legal_photosensitivity#__0200
  263. WARNING: Couldn't load image: guis/assets/splash/legal_photosensitivity : guis/assets/splash/legal_photosensitivity#__0200
  264. WARNING: Couldn't load image: splashbink : splashbink#__0200
  265. Video audio stream found:
  266. Sample Rate: 44100Hz
  267. Sample Format: Mono Float Point
  268. Loaded FFMPEG file: 'video\loadvideo.bik', looping=01280x360, 30.000000 FPS, 10.000000 sec
  269. Binarize File: '_cinematic' - reason 'generated image'
  270. Reading strings/german.lang as UTF-8
  271. 9106 strings read
  272. Reading strings/german_bfa.lang as UTF-8
  273. 30 strings read
  274. Reading credits/english_b_BFA.lang as ASCII
  275. Reading credits/english_a_RB.lang as ASCII
  276. Reading credits/english.lang as ASCII
  277. --------- Initializing Game ----------
  278. gamename: baseDOOM-1
  279. gamedate: Nov 14 2021
  280. Initializing event system
  281. ...535 event definitions
  282. Initializing class hierarchy
  283. ...160 classes, 500760 bytes for event callbacks
  284. Initializing scripts
  285. Compiled 'D:\Steam\steamapps\common\DOOM 3 BFG Edition\base\script\doom_main.script': 1.3 ms
  286. ---------- Compile stats ----------
  287.  
  288. Memory usage:
  289. Strings: 120, 16800 bytes
  290. Statements: 95386, 3815440 bytes
  291. Functions: 3070, 521288 bytes
  292. Variables: 239712 bytes
  293. Mem used: 6352856 bytes
  294. Static data: 6295200 bytes
  295. Allocated: 8664336 bytes
  296. Thread size: 14072 bytes
  297.  
  298. ...6 aas types
  299. game initialized.
  300. --------------------------------------
  301. WARNING: idCinematic: Cannot find an audio stream in: 'video/intro/introloop.bik', 1
  302.  
  303. Loaded FFMPEG file: 'video/intro/introloop.bik', looping=1512x512, 30.000000 FPS, 12.000000 sec
  304. Binarize File: '_cinematic' - reason 'generated image'
  305. WARNING: idCinematic: Cannot find an audio stream in: 'video/mars1.bik', 0
  306.  
  307. Loaded FFMPEG file: 'video/mars1.bik', looping=0512x512, 30.000000 FPS, 32.166668 sec
  308. Binarize File: '_cinematic' - reason 'generated image'
  309. WARNING: idCinematic: Cannot find an audio stream in: 'video/mars_rotation.bik', 1
  310.  
  311. Loaded FFMPEG file: 'video/mars_rotation.bik', looping=11567x406, 30.000000 FPS, 100.000000 sec
  312. Binarize File: '_cinematic' - reason 'generated image'
  313. ----- idRenderModelManagerLocal::EndLevelLoad -----
  314. 0 models purged from previous level, 3 models kept.
  315. ---------------------------------------------------
  316. ----- idImageManager::EndLevelLoad -----
  317. 22 images loaded in 0.1 seconds
  318. ----------------------------------------
  319. ----- idSoundSystemLocal::EndLevelLoad -----
  320. sound: missing efxs/.efx
  321. 7 sounds loaded in 0.0 seconds
  322. ----------------------------------------
  323. ------------- Warnings ---------------
  324. during DOOM: BFA Edition initialization...
  325. WARNING: Unable to open resource file maps/_startup.resources
  326. WARNING: Couldn't load image: guis/assets/splash/legal_photosensitivity : guis/assets/splash/legal_photosensitivity#__0200
  327. WARNING: Couldn't load image: splashbink : splashbink#__0200
  328. WARNING: idCinematic: Cannot find an audio stream in: 'video/intro/introloop.bik', 1
  329.  
  330. WARNING: idCinematic: Cannot find an audio stream in: 'video/mars1.bik', 0
  331.  
  332. WARNING: idCinematic: Cannot find an audio stream in: 'video/mars_rotation.bik', 1
  333.  
  334. 6 warnings
  335. Preloading images...
  336. 00362 images preloaded ( or were already loaded ) in 0.2 seconds
  337. ----------------------------------------
  338. 00259 sounds preloaded in 0.1 seconds
  339. ----------------------------------------
  340. WARNING: Couldn't load image: _doomClassic : _doomClassic#__0200
  341. --- Common Initialization Complete ---
  342. QA Timing IIS: 016188ms
  343. WARNING: Could not find frame 'up' in sprite 'item0'
  344. WARNING: Could not find frame 'sel_up' in sprite 'item1'
  345. WARNING: Could not find frame 'up' in sprite 'item3'
  346. Added local user: DESKTOP-V0RBUB0
  347. Opening IP socket: localhost:27015
  348. NET: PartyToken is 4400 (seed = 163563)
  349. --------- Execute Map Change ---------
  350. Map: game/erebus5
  351. --------- Game Map Shutdown ----------
  352. --------------------------------------
  353. 9 msec to unload map
  354. OpenAL Error: Invalid Value (0xa003), @ D:\repos\Classic-RBDOOM-3-BFG\neo\sound\OpenAL\AL_CinematicAudio.cpp 160
  355. 3 msec to free assets
  356. Preloading images...
  357. 01733 images preloaded ( or were already loaded ) in 2.5 seconds
  358. ----------------------------------------
  359. 00242 models preloaded ( or were already loaded ) in 0.4 seconds
  360. ----------------------------------------
  361. OpenAL Error: Invalid Name (0xa001), @ D:\repos\Classic-RBDOOM-3-BFG\neo\sound\OpenAL\AL_SoundSample.cpp 752
  362. 00789 sounds preloaded in 0.9 seconds
  363. ----------------------------------------
  364. Preloading anims...
  365. 00513 anims preloaded ( or were already loaded ) in 0.2 seconds
  366. ----------------------------------------
  367. ------- Game Map Init SaveGame -------
  368. --------- Game Map Shutdown ----------
  369. --------------------------------------
  370. ********************
  371. ERROR: Couldn't load maps/game/erebus5.map
  372. ********************
  373. --------- Game Map Shutdown ----------
  374. --------------------------------------
  375. WARNING: idCinematic: Cannot find an audio stream in: 'video/intro/introloop.bik', 1
  376.  
  377. Loaded FFMPEG file: 'video/intro/introloop.bik', looping=1512x512, 30.000000 FPS, 12.000000 sec
  378. Binarize File: '_cinematic' - reason 'generated image'
  379. WARNING: idCinematic: Cannot find an audio stream in: 'video/mars1.bik', 0
  380.  
  381. Loaded FFMPEG file: 'video/mars1.bik', looping=0512x512, 30.000000 FPS, 32.166668 sec
  382. Binarize File: '_cinematic' - reason 'generated image'
  383. WARNING: idCinematic: Cannot find an audio stream in: 'video/mars_rotation.bik', 1
  384.  
  385. Loaded FFMPEG file: 'video/mars_rotation.bik', looping=11567x406, 30.000000 FPS, 100.000000 sec
  386. Binarize File: '_cinematic' - reason 'generated image'
  387. ----- idRenderModelManagerLocal::EndLevelLoad -----
  388. 0 models purged from previous level, 747 models kept.
  389. ---------------------------------------------------
  390. ----- idImageManager::EndLevelLoad -----
  391. 22 images loaded in 0.0 seconds
  392. ----------------------------------------
  393. ----- idSoundSystemLocal::EndLevelLoad -----
  394. sound: missing efxs/.efx
  395. 7 sounds loaded in 0.0 seconds
  396. ----------------------------------------
  397. Unknown command 'soundsetting'
  398. --------- Game Map Shutdown ----------
  399. --------------------------------------
  400. idRenderSystem::Shutdown()
  401. Shutting down OpenGL subsystem
  402. ...wglMakeCurrent( NULL, NULL ): success
  403. ...deleting GL context: success
  404. ...releasing DC: success
  405. ...destroying window
  406. ------------ Game Shutdown -----------
  407. --------- Game Map Shutdown ----------
  408. --------------------------------------
  409. Shutdown event system
  410. --------------------------------------
  411.  
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