Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Initialize engine version: 2018.4.12f1 (59ddc4c59b4f)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06)
- Vendor:
- VRAM: 11127 MB
- Driver: 26.21.14.4166
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.283400 ms
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 46d0 -> priority: 1
- Thread -> id: 431c -> priority: 1
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 0.854800 ms
- Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1868.
- Total: 0.614600 ms (FindLiveObjects: 0.205000 ms CreateObjectMapping: 0.055200 ms MarkObjects: 0.339700 ms DeleteObjects: 0.014300 ms)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 0.303200 ms
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1843.
- Total: 0.452000 ms (FindLiveObjects: 0.178800 ms CreateObjectMapping: 0.048700 ms MarkObjects: 0.211300 ms DeleteObjects: 0.012500 ms)
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- main loaded
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LoadMain:SceneManager_sceneLoaded(Scene, LoadSceneMode)
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Trying to open asset bundle at path: C:/Users/Jade/Downloads/YL2_2020-01-01b/YL2_Data/StreamingAssets/CC
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.Assets:GetAssetBundle(AssetBundle&)
- YL2.Assets:Load(String)
- YL2.Assets:Load(String)
- YL2.Preferences:Initialize()
- YL2.YL2Object:Initialize(YL2Object)
- YL2.YL2Object:Create()
- YL2.Preferences:get_Instance()
- YL2.YL2App:.ctor()
- YL2.YL2App:get_Instance()
- YL2.Main:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find asset bundle at path: C:/Users/Jade/Downloads/YL2_2020-01-01b/YL2_Data/StreamingAssets/CC
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.Assets:GetAssetBundle(AssetBundle&)
- YL2.Assets:Load(String)
- YL2.Assets:Load(String)
- YL2.Preferences:Initialize()
- YL2.YL2Object:Initialize(YL2Object)
- YL2.YL2Object:Create()
- YL2.Preferences:get_Instance()
- YL2.YL2App:.ctor()
- YL2.YL2App:get_Instance()
- YL2.Main:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Main started
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewAction. Is info button missing?
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.InspectorCellViewProperty:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Warning! Not using cache for MeshNormals!
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
- YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
- YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- QuadMesh.Merge(): 21.3616 ms
- Total time: 21.3645 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MergeAll(QuadMesh[])
- YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 2.2635 ms
- Total time: 2.2671 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 8.7992 ms to rebuild shapes on GPU.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 1.6484 ms to RefreshBakerMesh().
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RefreshBakerMesh()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.179 ms
- CalculateRefitParallel: 2.2299 ms
- ApplyRefit: 6.0647 ms
- Total time: 8.4784 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Rebuilt mesh collider
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find TextureBuilder's child: Masks/d002a295-4507-40d1-b6c2-a8a126f85500.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.PropertyBase:Load(ES2Data)
- YL2.YL2Object:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- No YL2Object for this scopedID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.PropertyBase:Load(ES2Data)
- YL2.YL2Object:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find TextureBuilder's child: Masks/d002a295-4507-40d1-b6c2-a8a126f85500.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
- YL2.CC.TextureBuilder.LayerFillMask:Refresh()
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- No YL2Object for this scopedID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
- YL2.CC.TextureBuilder.LayerFillMask:Refresh()
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find TextureBuilder's child: Masks/d8836d12-bc71-4833-b0d9-178b4af03c3d.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.PropertyBase:Load(ES2Data)
- YL2.YL2Object:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.Part:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- No YL2Object for this scopedID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.PropertyBase:Load(ES2Data)
- YL2.YL2Object:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.Part:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find TextureBuilder's child: Masks/d8836d12-bc71-4833-b0d9-178b4af03c3d.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
- YL2.CC.TextureBuilder.LayerFillMask:Refresh()
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.Part:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- No YL2Object for this scopedID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
- YL2.CC.TextureBuilder.LayerFillMask:Refresh()
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.Part:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Missing nm or ao for part Resources/cc/models/ears/rabbitears/rabbitears at paths: Resources/cc/models/ears/rabbitears/rabbitears_nm, Resources/cc/models/ears/rabbitears/rabbitears_ao.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.Part:GetBaseNormalAOTextures()
- System.Func`1:Invoke()
- YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
- YL2.CC.Part:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Releasing render texture that is set to be RenderTexture.active!
- YL2.MaterialHair:SetupMaterial(Material)
- YL2.YL2Material:CreateDefaultMaterial()
- YL2.MaterialProxy:RefreshMaterial()
- YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.Part:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 823]
- (Filename: Line: 823)
- Releasing render texture that is set to be RenderTexture.active!
- YL2.MaterialHair:SetupMaterial(Material)
- YL2.YL2Object:YL2Object_EventOnChanged(ISerializedProperty)
- YL2.PropertyBase:FireEventOnChanged()
- YL2.YL2Material:LoadValuesFromDict(Dictionary`2)
- YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.Part:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 823]
- (Filename: Line: 823)
- Releasing render texture that is set to be RenderTexture.active!
- YL2.MaterialHair:SetupMaterial(Material)
- YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.Part:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- [ line 823]
- (Filename: Line: 823)
- Missing nm or ao for part Resources/cc/models/ears/earfluff/earfluff at paths: Resources/cc/models/ears/earfluff/earfluff_nm, Resources/cc/models/ears/earfluff/earfluff_ao.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.Part:GetBaseNormalAOTextures()
- System.Func`1:Invoke()
- YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
- YL2.CC.Part:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Missing nm or ao for part Resources/cc/models/tails/bunny/bunny at paths: Resources/cc/models/tails/bunny/bunny_nm, Resources/cc/models/tails/bunny/bunny_ao.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.Part:GetBaseNormalAOTextures()
- System.Func`1:Invoke()
- YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
- YL2.CC.Part:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- The referenced script on this Behaviour (Game Object 'Main Camera (1)') is missing!
- (Filename: Line: 294)
- Mesh is null!
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.CC.TextureBuilder.Layer:Perform()
- YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
- YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Material UIGradient(Clone) doesn't have _Stencil property
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
- UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
- UnityEngine.UI.Graphic:get_materialForRendering()
- UnityEngine.UI.Image:UpdateMaterial()
- UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
- UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Material UIGradient(Clone) doesn't have _Stencil property
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
- UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
- UnityEngine.UI.Graphic:get_materialForRendering()
- UnityEngine.UI.Image:UpdateMaterial()
- UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
- UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Material UIGradient(Clone) doesn't have _Stencil property
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogWarning(Object, Object)
- UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
- UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
- UnityEngine.UI.Graphic:get_materialForRendering()
- UnityEngine.UI.Image:UpdateMaterial()
- UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
- UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.1476 ms
- CalculateRefitParallel: 0.1358 ms
- ApplyRefit: 2.3175 ms
- Total time: 2.6038 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
- YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton, String, Single)
- YL2.CC.<BreastControllerRefit>d__215:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.1319 ms
- CalculateRefitParallel: 0.1415 ms
- ApplyRefit: 2.2714 ms
- Total time: 2.5483 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
- YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton, String, Single)
- YL2.CC.<BreastControllerRefit>d__215:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CalculateCorrectiveShapes: 15.5571 ms
- Total time: 15.5592 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
- YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__196:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Error refreshing asset C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj. Error: System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj".
- at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
- at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
- at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
- at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
- at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
- at Crosstales.FB.Wrapper.FileBrowserWindows.OpenFiles (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions, System.Boolean multiselect) [0x00000] in <00000000000000000000000000000000>:0
- at Crosstales.FB.Wrapper.FileBrowserBase.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
- at Crosstales.FB.FileBrowser.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
- at YL2.FileBrowser.OpenFile (System.String startingFolder, System.String[] extensions, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Experimental.LowLevel.PlayerLoopSystem+UpdateFunction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
- at YL2.MenuOptionUICommand.OnClick () [0x00000] in <00000000000000000000000000000000>:0
- at YL2.PointerEventHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Video.VideoPlayer+ErrorEventHandler.Invoke (UnityEngine.Video.VideoPlayer source, System.String message) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.LocalAssetManager:RefreshAssets()
- System.Action`1:Invoke(T)
- Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
- Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
- Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Refreshed 0 assets.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LocalAssetManager:RefreshAssets()
- System.Action`1:Invoke(T)
- Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
- Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
- Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Error refreshing asset C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj. Error: System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj".
- at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
- at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
- at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
- at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
- at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
- at Crosstales.FB.Wrapper.FileBrowserWindows.OpenFiles (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions, System.Boolean multiselect) [0x00000] in <00000000000000000000000000000000>:0
- at Crosstales.FB.Wrapper.FileBrowserBase.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
- at Crosstales.FB.FileBrowser.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
- at YL2.FileBrowser.OpenFile (System.String startingFolder, System.String[] extensions, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Experimental.LowLevel.PlayerLoopSystem+UpdateFunction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
- at YL2.MenuOptionUICommand.OnClick () [0x00000] in <00000000000000000000000000000000>:0
- at YL2.PointerEventHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Video.VideoPlayer+ErrorEventHandler.Invoke (UnityEngine.Video.VideoPlayer source, System.String message) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.LocalAssetManager:RefreshAssets()
- System.Action`1:Invoke(T)
- Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
- Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
- Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Refreshed 0 assets.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LocalAssetManager:RefreshAssets()
- System.Action`1:Invoke(T)
- Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
- Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
- Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Error refreshing asset C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj. Error: System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj".
- at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
- at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
- at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
- at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
- at YL2.LocalAssetImporter+LocalAssetImporterModel.CreateLocalAsset (YL2.LocalAssetManager manager, System.String assetPath) [0x00000] in <00000000000000000000000000000000>:0
- at YL2.LocalAssetImporter+LocalAssetImporterModel.LoadAsset (System.String assetPath, System.String& errorMessage) [0x00000] in <00000000000000000000000000000000>:0
- at YL2.LocalAssetImporter.Import (YL2.LocalAssetManager manager, System.String assetPath, System.String& errorMessage) [0x00000] in <00000000000000000000000000000000>:0
- at YL2.CC.StateCharacterCreatorEdit.<SetupInterface>b__5_20 (System.String file) [0x00000] in <00000000000000000000000000000000>:0
- at YL2.FileBrowser.OpenFile (System.String startingFolder, System.String[] extensions, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Experimental.LowLevel.PlayerLoopSystem+UpdateFunction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
- at YL2.MenuOptionUICommand.OnClick () [0x00000] in <00000000000000000000000000000000>:0
- at YL2.PointerEventHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Video.VideoPlayer+ErrorEventHandler.Invoke (UnityEngine.Video.VideoPlayer source, System.String message) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.LocalAssetManager:RefreshAssets()
- YL2.LocalAssetImporterModel:CreateLocalAsset(LocalAssetManager, String)
- YL2.LocalAssetImporterModel:LoadAsset(String, String&)
- YL2.LocalAssetImporter:Import(LocalAssetManager, String, String&)
- YL2.CC.StateCharacterCreatorEdit:<SetupInterface>b__5_20(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
- YL2.LocalAssetManager:RefreshAssets()
- YL2.LocalAssetImporterModel:CreateLocalAsset(LocalAssetManager, String)
- YL2.LocalAssetImporterModel:LoadAsset(String, String&)
- YL2.LocalAssetImporter:Import(LocalAssetManager, String, String&)
- YL2.CC.StateCharacterCreatorEdit:<SetupInterface>b__5_20(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Refreshed 1 assets.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LocalAssetManager:RefreshAssets()
- YL2.LocalAssetImporterModel:CreateLocalAsset(LocalAssetManager, String)
- YL2.LocalAssetImporterModel:LoadAsset(String, String&)
- YL2.LocalAssetImporter:Import(LocalAssetManager, String, String&)
- YL2.CC.StateCharacterCreatorEdit:<SetupInterface>b__5_20(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewAction. Is info button missing?
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.InspectorCellViewProperty:Awake()
- UnityEngine.Object:Instantiate(T)
- EnhancedUI.EnhancedScroller.EnhancedScroller:GetCellView(EnhancedScrollerCellView)
- YL2.PropertiesController:GetCellView(EnhancedScroller, Int32, Int32)
- EnhancedUI.EnhancedScroller.EnhancedScroller:_AddCellView(Int32, ListPositionEnum)
- EnhancedUI.EnhancedScroller.EnhancedScroller:_ResetVisibleCellViews()
- EnhancedUI.EnhancedScroller.EnhancedScroller:_Resize(Boolean)
- EnhancedUI.EnhancedScroller.EnhancedScroller:ReloadData(Single)
- YL2.Extensions:ReloadDataKeepOffset(EnhancedScroller)
- YL2.PropertiesPanelDefault:OnSelectionChanged(SelectionData)
- RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
- YL2.Selection:InvokeChangedEvent()
- YL2.UICommandSelect:Execute()
- YL2.LocalAssetImporterModel:LoadAsset(String, String&)
- YL2.LocalAssetImporter:Import(LocalAssetManager, String, String&)
- YL2.CC.StateCharacterCreatorEdit:<SetupInterface>b__5_20(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Selection is same, ignoring
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- YL2.GenericBrowserCellItem:CreateDraggedClone(GenericBrowserCellItem)
- YL2.<DragClone>d__33:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [ line 543]
- (Filename: Line: 543)
- ClearRTSelection
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.Selection:ClearRTSelection(Boolean)
- YL2.<SnapToSurfaceCoroutine>d__23:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- YL2.SnapperSerializedProperty:SnapToSurfaceWithHistory(KeyCode, Collider, Renderer, Action`4, Action)
- YL2.CC.StatePart:ProcessInput()
- System.Action`1:Invoke(T)
- YL2.YL2App:HandleInput()
- YL2.YL2App:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SetRTSelection
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.Selection:SetRTSelection(GameObject)
- YL2.Snapper:OnFinishedSnapping(Action)
- YL2.<SnapToSurfaceCoroutine>d__23:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SetRTSelection
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.Selection:SetRTSelection(IEnumerable`1)
- YL2.Snapper:OnFinishedSnapping(Action)
- YL2.<SnapToSurfaceCoroutine>d__23:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Instance_SelectionChanged
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
- RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
- RTEditor.EditorObjectSelection:SetSelectedObjects(List`1, Boolean)
- YL2.Selection:SetRTSelection(IEnumerable`1)
- YL2.Snapper:OnFinishedSnapping(Action)
- YL2.<SnapToSurfaceCoroutine>d__23:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Apply
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.ToolTransformManipulation:Apply()
- RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
- RTEditor.Gizmo:Update()
- RTEditor.RotationGizmo:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Apply
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.ToolTransformManipulation:Apply()
- RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
- RTEditor.Gizmo:Update()
- RTEditor.RotationGizmo:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Error refreshing asset C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj. Error: System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj".
- at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
- at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
- at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
- at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
- at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
- at Crosstales.FB.Wrapper.FileBrowserWindows.SaveFile (System.String title, System.String directory, System.String defaultName, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
- at Crosstales.FB.FileBrowser.SaveFile (System.String title, System.String directory, System.String defaultName, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
- at YL2.FileBrowser.SaveFile (System.String startingFolder, System.String defaultName, System.String extension, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
- at YL2.CC.UICommandSaveAs.<ExecuteIfCan>b__3_0 () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Experimental.LowLevel.PlayerLoopSystem+UpdateFunction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
- at YL2.Coroutine+<_DelayedCallCoroutine>d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.LocalAssetManager:RefreshAssets()
- System.Action`1:Invoke(T)
- Crosstales.FB.Wrapper.FileBrowserWindows:SaveFile(String, String, String, ExtensionFilter[])
- Crosstales.FB.FileBrowser:SaveFile(String, String, String, ExtensionFilter[])
- YL2.FileBrowser:SaveFile(String, String, String, Action`1)
- YL2.CC.UICommandSaveAs:<ExecuteIfCan>b__3_0()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Refreshed 0 assets.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LocalAssetManager:RefreshAssets()
- System.Action`1:Invoke(T)
- Crosstales.FB.Wrapper.FileBrowserWindows:SaveFile(String, String, String, ExtensionFilter[])
- Crosstales.FB.FileBrowser:SaveFile(String, String, String, ExtensionFilter[])
- YL2.FileBrowser:SaveFile(String, String, String, Action`1)
- YL2.CC.UICommandSaveAs:<ExecuteIfCan>b__3_0()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Error refreshing asset C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj. Error: System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj".
- at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
- at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
- at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
- at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
- at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
- at Crosstales.FB.Wrapper.FileBrowserWindows.SaveFile (System.String title, System.String directory, System.String defaultName, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
- at Crosstales.FB.FileBrowser.SaveFile (System.String title, System.String directory, System.String defaultName, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
- at YL2.FileBrowser.SaveFile (System.String startingFolder, System.String defaultName, System.String extension, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
- at YL2.CC.UICommandSaveAs.<ExecuteIfCan>b__3_0 () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Experimental.LowLevel.PlayerLoopSystem+UpdateFunction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
- at YL2.Coroutine+<_DelayedCallCoroutine>d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.LocalAssetManager:RefreshAssets()
- System.Action`1:Invoke(T)
- Crosstales.FB.Wrapper.FileBrowserWindows:SaveFile(String, String, String, ExtensionFilter[])
- Crosstales.FB.FileBrowser:SaveFile(String, String, String, ExtensionFilter[])
- YL2.FileBrowser:SaveFile(String, String, String, Action`1)
- YL2.CC.UICommandSaveAs:<ExecuteIfCan>b__3_0()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Refreshed 0 assets.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LocalAssetManager:RefreshAssets()
- System.Action`1:Invoke(T)
- Crosstales.FB.Wrapper.FileBrowserWindows:SaveFile(String, String, String, ExtensionFilter[])
- Crosstales.FB.FileBrowser:SaveFile(String, String, String, ExtensionFilter[])
- YL2.FileBrowser:SaveFile(String, String, String, Action`1)
- YL2.CC.UICommandSaveAs:<ExecuteIfCan>b__3_0()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement