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YL2BunnyNipplesMirror

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Jan 2nd, 2020
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  1. Initialize engine version: 2018.4.12f1 (59ddc4c59b4f)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06)
  6. Vendor:
  7. VRAM: 11127 MB
  8. Driver: 26.21.14.4166
  9. <RI> Initializing input.
  10.  
  11. <RI> Input initialized.
  12.  
  13. <RI> Initialized touch support.
  14.  
  15. UnloadTime: 0.283400 ms
  16. Setting up 2 worker threads for Enlighten.
  17. Thread -> id: 46d0 -> priority: 1
  18. Thread -> id: 431c -> priority: 1
  19. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  20. UnloadTime: 0.854800 ms
  21.  
  22. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1868.
  23. Total: 0.614600 ms (FindLiveObjects: 0.205000 ms CreateObjectMapping: 0.055200 ms MarkObjects: 0.339700 ms DeleteObjects: 0.014300 ms)
  24.  
  25. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  26. UnloadTime: 0.303200 ms
  27.  
  28. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1843.
  29. Total: 0.452000 ms (FindLiveObjects: 0.178800 ms CreateObjectMapping: 0.048700 ms MarkObjects: 0.211300 ms DeleteObjects: 0.012500 ms)
  30.  
  31. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  32. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  33. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  34. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  35. main loaded
  36. UnityEngine.Logger:Log(LogType, Object)
  37. UnityEngine.Debug:Log(Object)
  38. YL2.LoadMain:SceneManager_sceneLoaded(Scene, LoadSceneMode)
  39. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  40. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  41.  
  42. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  43.  
  44. Trying to open asset bundle at path: C:/Users/Jade/Downloads/YL2_2020-01-01b/YL2_Data/StreamingAssets/CC
  45. UnityEngine.Logger:Log(LogType, Object)
  46. UnityEngine.Debug:Log(Object)
  47. YL2.Assets:GetAssetBundle(AssetBundle&)
  48. YL2.Assets:Load(String)
  49. YL2.Assets:Load(String)
  50. YL2.Preferences:Initialize()
  51. YL2.YL2Object:Initialize(YL2Object)
  52. YL2.YL2Object:Create()
  53. YL2.Preferences:get_Instance()
  54. YL2.YL2App:.ctor()
  55. YL2.YL2App:get_Instance()
  56. YL2.Main:Start()
  57.  
  58. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  59.  
  60. Couldn't find asset bundle at path: C:/Users/Jade/Downloads/YL2_2020-01-01b/YL2_Data/StreamingAssets/CC
  61. UnityEngine.Logger:Log(LogType, Object)
  62. UnityEngine.Debug:Log(Object)
  63. YL2.Assets:GetAssetBundle(AssetBundle&)
  64. YL2.Assets:Load(String)
  65. YL2.Assets:Load(String)
  66. YL2.Preferences:Initialize()
  67. YL2.YL2Object:Initialize(YL2Object)
  68. YL2.YL2Object:Create()
  69. YL2.Preferences:get_Instance()
  70. YL2.YL2App:.ctor()
  71. YL2.YL2App:get_Instance()
  72. YL2.Main:Start()
  73.  
  74. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  75.  
  76. Main started
  77. UnityEngine.Logger:Log(LogType, Object)
  78. UnityEngine.Debug:Log(Object)
  79.  
  80. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  81.  
  82. Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewAction. Is info button missing?
  83. UnityEngine.Logger:Log(LogType, Object)
  84. UnityEngine.Debug:Log(Object)
  85. YL2.InspectorCellViewProperty:Awake()
  86.  
  87. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  88.  
  89. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  90. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  91. UnityEngine.Logger:Log(LogType, Object)
  92. UnityEngine.Debug:LogWarning(Object)
  93. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  94. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  95. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  96. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  97. YL2.YL2Object:LoadLocal(ES2Data)
  98. YL2.YL2Object:Load(ES2Data)
  99. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  100. YL2.YL2Object:LoadLocal(ES2Data)
  101. YL2.YL2Object:Load(ES2Data)
  102. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  103. YL2.YL2Object:LoadLocal(ES2Data)
  104. YL2.YL2Object:Load(ES2Data)
  105. YL2.CC.StateCharacterCreator:Enter()
  106. YL2.StateManager:set_Current(State)
  107. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  108. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  109. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  110. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  111. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  112. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  113. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  114.  
  115. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  116.  
  117. Warning! Not using cache for MeshNormals!
  118. UnityEngine.Logger:Log(LogType, Object)
  119. UnityEngine.Debug:Log(Object)
  120. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  121. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  122. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  123. YL2.CC.CharacterBuilder:BuildMesh()
  124. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  125. YL2.YL2Object:LoadLocal(ES2Data)
  126. YL2.YL2Object:Load(ES2Data)
  127. YL2.CC.StateCharacterCreator:Enter()
  128. YL2.StateManager:set_Current(State)
  129. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  130. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  131. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  132. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  133. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  134. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  135. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  136.  
  137. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  138.  
  139. QuadMesh.Merge(): 21.3616 ms
  140. Total time: 21.3645 ms
  141. UnityEngine.Logger:Log(LogType, Object)
  142. UnityEngine.Debug:Log(Object)
  143. YL2.QuadMesh:MergeAll(QuadMesh[])
  144. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  145. YL2.CC.CharacterBuilder:BuildMesh()
  146. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  147. YL2.YL2Object:LoadLocal(ES2Data)
  148. YL2.YL2Object:Load(ES2Data)
  149. YL2.CC.StateCharacterCreator:Enter()
  150. YL2.StateManager:set_Current(State)
  151. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  152. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  153. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  154. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  155. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  156. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  157. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  158.  
  159. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  160.  
  161. MapTriangleVerticesToQuadVertices: 2.2635 ms
  162. Total time: 2.2671 ms
  163. UnityEngine.Logger:Log(LogType, Object)
  164. UnityEngine.Debug:Log(Object)
  165. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  166. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  167. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  168. YL2.CC.CharacterBuilder:BuildMesh()
  169. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  170. YL2.YL2Object:LoadLocal(ES2Data)
  171. YL2.YL2Object:Load(ES2Data)
  172. YL2.CC.StateCharacterCreator:Enter()
  173. YL2.StateManager:set_Current(State)
  174. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  175. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  176. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  177. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  178. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  179. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  180. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  181.  
  182. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  183.  
  184. Took 8.7992 ms to rebuild shapes on GPU.
  185. UnityEngine.Logger:Log(LogType, Object)
  186. UnityEngine.Debug:Log(Object)
  187. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  188. YL2.CC.CharacterBuilder:RebuildShapes()
  189. YL2.CC.CharacterBuilder:BuildMesh()
  190. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  191. YL2.YL2Object:LoadLocal(ES2Data)
  192. YL2.YL2Object:Load(ES2Data)
  193. YL2.CC.StateCharacterCreator:Enter()
  194. YL2.StateManager:set_Current(State)
  195. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  196. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  197. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  198. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  199. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  200. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  201. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  202.  
  203. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  204.  
  205. Took 1.6484 ms to RefreshBakerMesh().
  206. UnityEngine.Logger:Log(LogType, Object)
  207. UnityEngine.Debug:Log(Object)
  208. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  209. YL2.CC.CharacterBuilder:RebuildShapes()
  210. YL2.CC.CharacterBuilder:BuildMesh()
  211. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  212. YL2.YL2Object:LoadLocal(ES2Data)
  213. YL2.YL2Object:Load(ES2Data)
  214. YL2.CC.StateCharacterCreator:Enter()
  215. YL2.StateManager:set_Current(State)
  216. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  217. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  218. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  219. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  220. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  221. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  222. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  223.  
  224. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  225.  
  226. Reset: 0.179 ms
  227. CalculateRefitParallel: 2.2299 ms
  228. ApplyRefit: 6.0647 ms
  229. Total time: 8.4784 ms
  230. UnityEngine.Logger:Log(LogType, Object)
  231. UnityEngine.Debug:Log(Object)
  232. YL2.CC.CharacterBuilder:RebuildShapes()
  233. YL2.CC.CharacterBuilder:BuildMesh()
  234. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  235. YL2.YL2Object:LoadLocal(ES2Data)
  236. YL2.YL2Object:Load(ES2Data)
  237. YL2.CC.StateCharacterCreator:Enter()
  238. YL2.StateManager:set_Current(State)
  239. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  240. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  241. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  242. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  243. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  244. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  245. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  246.  
  247. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  248.  
  249. Rebuilt mesh collider
  250. UnityEngine.Logger:Log(LogType, Object)
  251. UnityEngine.Debug:Log(Object)
  252. YL2.CC.CharacterBuilder:BuildMesh()
  253. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  254. YL2.YL2Object:LoadLocal(ES2Data)
  255. YL2.YL2Object:Load(ES2Data)
  256. YL2.CC.StateCharacterCreator:Enter()
  257. YL2.StateManager:set_Current(State)
  258. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  259. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  260. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  261. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  262. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  263. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  264. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  265.  
  266. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  267.  
  268. Couldn't find TextureBuilder's child: Masks/d002a295-4507-40d1-b6c2-a8a126f85500.
  269. UnityEngine.Logger:Log(LogType, Object)
  270. UnityEngine.Debug:LogWarning(Object)
  271. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  272. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  273. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  274. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  275. YL2.PropertyBase:Load(ES2Data)
  276. YL2.YL2Object:ActuallyLoadLocal(ES2Data)
  277. YL2.YL2Object:LoadLocal(ES2Data)
  278. YL2.YL2Object:Load(ES2Data)
  279. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  280. YL2.YL2Object:LoadLocal(ES2Data)
  281. YL2.YL2Object:Load(ES2Data)
  282. YL2.YL2Object:LoadLocal(ES2Data)
  283. YL2.YL2Object:Load(ES2Data)
  284. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  285. YL2.YL2Object:LoadLocal(ES2Data)
  286. YL2.YL2Object:Load(ES2Data)
  287. YL2.CC.StateCharacterCreator:Enter()
  288. YL2.StateManager:set_Current(State)
  289. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  290. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  291. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  292. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  293. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  294. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  295. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  296.  
  297. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  298.  
  299. No YL2Object for this scopedID
  300. UnityEngine.Logger:Log(LogType, Object)
  301. UnityEngine.Debug:Log(Object)
  302. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  303. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  304. YL2.PropertyBase:Load(ES2Data)
  305. YL2.YL2Object:ActuallyLoadLocal(ES2Data)
  306. YL2.YL2Object:LoadLocal(ES2Data)
  307. YL2.YL2Object:Load(ES2Data)
  308. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  309. YL2.YL2Object:LoadLocal(ES2Data)
  310. YL2.YL2Object:Load(ES2Data)
  311. YL2.YL2Object:LoadLocal(ES2Data)
  312. YL2.YL2Object:Load(ES2Data)
  313. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  314. YL2.YL2Object:LoadLocal(ES2Data)
  315. YL2.YL2Object:Load(ES2Data)
  316. YL2.CC.StateCharacterCreator:Enter()
  317. YL2.StateManager:set_Current(State)
  318. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  319. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  320. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  321. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  322. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  323. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  324. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  325.  
  326. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  327.  
  328. Couldn't find TextureBuilder's child: Masks/d002a295-4507-40d1-b6c2-a8a126f85500.
  329. UnityEngine.Logger:Log(LogType, Object)
  330. UnityEngine.Debug:LogWarning(Object)
  331. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  332. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  333. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  334. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  335. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  336. YL2.YL2Object:Load(ES2Data)
  337. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  338. YL2.YL2Object:LoadLocal(ES2Data)
  339. YL2.YL2Object:Load(ES2Data)
  340. YL2.YL2Object:LoadLocal(ES2Data)
  341. YL2.YL2Object:Load(ES2Data)
  342. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  343. YL2.YL2Object:LoadLocal(ES2Data)
  344. YL2.YL2Object:Load(ES2Data)
  345. YL2.CC.StateCharacterCreator:Enter()
  346. YL2.StateManager:set_Current(State)
  347. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  348. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  349. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  350. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  351. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  352. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  353. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  354.  
  355. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  356.  
  357. No YL2Object for this scopedID
  358. UnityEngine.Logger:Log(LogType, Object)
  359. UnityEngine.Debug:Log(Object)
  360. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  361. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  362. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  363. YL2.YL2Object:Load(ES2Data)
  364. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  365. YL2.YL2Object:LoadLocal(ES2Data)
  366. YL2.YL2Object:Load(ES2Data)
  367. YL2.YL2Object:LoadLocal(ES2Data)
  368. YL2.YL2Object:Load(ES2Data)
  369. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  370. YL2.YL2Object:LoadLocal(ES2Data)
  371. YL2.YL2Object:Load(ES2Data)
  372. YL2.CC.StateCharacterCreator:Enter()
  373. YL2.StateManager:set_Current(State)
  374. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  375. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  376. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  377. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  378. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  379. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  380. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  381.  
  382. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  383.  
  384. Couldn't find TextureBuilder's child: Masks/d8836d12-bc71-4833-b0d9-178b4af03c3d.
  385. UnityEngine.Logger:Log(LogType, Object)
  386. UnityEngine.Debug:LogWarning(Object)
  387. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  388. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  389. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  390. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  391. YL2.PropertyBase:Load(ES2Data)
  392. YL2.YL2Object:ActuallyLoadLocal(ES2Data)
  393. YL2.YL2Object:LoadLocal(ES2Data)
  394. YL2.YL2Object:Load(ES2Data)
  395. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  396. YL2.YL2Object:LoadLocal(ES2Data)
  397. YL2.YL2Object:Load(ES2Data)
  398. YL2.YL2Object:LoadLocal(ES2Data)
  399. YL2.YL2Object:Load(ES2Data)
  400. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  401. YL2.YL2Object:LoadLocal(ES2Data)
  402. YL2.YL2Object:Load(ES2Data)
  403. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  404. YL2.YL2Object:LoadLocal(ES2Data)
  405. YL2.YL2Object:Load(ES2Data)
  406. YL2.YL2Object:LoadLocal(ES2Data)
  407. YL2.YL2Object:Load(ES2Data)
  408. YL2.CC.StateCharacterCreator:Enter()
  409. YL2.StateManager:set_Current(State)
  410. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  411. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  412. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  413. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  414. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  415. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  416. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  417.  
  418. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  419.  
  420. No YL2Object for this scopedID
  421. UnityEngine.Logger:Log(LogType, Object)
  422. UnityEngine.Debug:Log(Object)
  423. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  424. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  425. YL2.PropertyBase:Load(ES2Data)
  426. YL2.YL2Object:ActuallyLoadLocal(ES2Data)
  427. YL2.YL2Object:LoadLocal(ES2Data)
  428. YL2.YL2Object:Load(ES2Data)
  429. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  430. YL2.YL2Object:LoadLocal(ES2Data)
  431. YL2.YL2Object:Load(ES2Data)
  432. YL2.YL2Object:LoadLocal(ES2Data)
  433. YL2.YL2Object:Load(ES2Data)
  434. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  435. YL2.YL2Object:LoadLocal(ES2Data)
  436. YL2.YL2Object:Load(ES2Data)
  437. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  438. YL2.YL2Object:LoadLocal(ES2Data)
  439. YL2.YL2Object:Load(ES2Data)
  440. YL2.YL2Object:LoadLocal(ES2Data)
  441. YL2.YL2Object:Load(ES2Data)
  442. YL2.CC.StateCharacterCreator:Enter()
  443. YL2.StateManager:set_Current(State)
  444. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  445. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  446. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  447. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  448. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  449. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  450. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  451.  
  452. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  453.  
  454. Couldn't find TextureBuilder's child: Masks/d8836d12-bc71-4833-b0d9-178b4af03c3d.
  455. UnityEngine.Logger:Log(LogType, Object)
  456. UnityEngine.Debug:LogWarning(Object)
  457. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  458. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  459. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  460. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  461. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  462. YL2.YL2Object:Load(ES2Data)
  463. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  464. YL2.YL2Object:LoadLocal(ES2Data)
  465. YL2.YL2Object:Load(ES2Data)
  466. YL2.YL2Object:LoadLocal(ES2Data)
  467. YL2.YL2Object:Load(ES2Data)
  468. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  469. YL2.YL2Object:LoadLocal(ES2Data)
  470. YL2.YL2Object:Load(ES2Data)
  471. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  472. YL2.YL2Object:LoadLocal(ES2Data)
  473. YL2.YL2Object:Load(ES2Data)
  474. YL2.YL2Object:LoadLocal(ES2Data)
  475. YL2.YL2Object:Load(ES2Data)
  476. YL2.CC.StateCharacterCreator:Enter()
  477. YL2.StateManager:set_Current(State)
  478. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  479. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  480. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  481. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  482. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  483. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  484. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  485.  
  486. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  487.  
  488. No YL2Object for this scopedID
  489. UnityEngine.Logger:Log(LogType, Object)
  490. UnityEngine.Debug:Log(Object)
  491. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  492. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  493. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  494. YL2.YL2Object:Load(ES2Data)
  495. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  496. YL2.YL2Object:LoadLocal(ES2Data)
  497. YL2.YL2Object:Load(ES2Data)
  498. YL2.YL2Object:LoadLocal(ES2Data)
  499. YL2.YL2Object:Load(ES2Data)
  500. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  501. YL2.YL2Object:LoadLocal(ES2Data)
  502. YL2.YL2Object:Load(ES2Data)
  503. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  504. YL2.YL2Object:LoadLocal(ES2Data)
  505. YL2.YL2Object:Load(ES2Data)
  506. YL2.YL2Object:LoadLocal(ES2Data)
  507. YL2.YL2Object:Load(ES2Data)
  508. YL2.CC.StateCharacterCreator:Enter()
  509. YL2.StateManager:set_Current(State)
  510. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  511. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  512. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  513. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  514. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  515. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  516. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  517.  
  518. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  519.  
  520. Missing nm or ao for part Resources/cc/models/ears/rabbitears/rabbitears at paths: Resources/cc/models/ears/rabbitears/rabbitears_nm, Resources/cc/models/ears/rabbitears/rabbitears_ao.
  521. UnityEngine.Logger:Log(LogType, Object)
  522. UnityEngine.Debug:Log(Object)
  523. YL2.CC.Part:GetBaseNormalAOTextures()
  524. System.Func`1:Invoke()
  525. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  526. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  527. YL2.YL2Object:LoadLocal(ES2Data)
  528. YL2.YL2Object:Load(ES2Data)
  529. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  530. YL2.YL2Object:LoadLocal(ES2Data)
  531. YL2.YL2Object:Load(ES2Data)
  532. YL2.YL2Object:LoadLocal(ES2Data)
  533. YL2.YL2Object:Load(ES2Data)
  534. YL2.CC.StateCharacterCreator:Enter()
  535. YL2.StateManager:set_Current(State)
  536. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  537. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  538. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  539. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  540. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  541. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  542. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  543.  
  544. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  545.  
  546. Releasing render texture that is set to be RenderTexture.active!
  547. YL2.MaterialHair:SetupMaterial(Material)
  548. YL2.YL2Material:CreateDefaultMaterial()
  549. YL2.MaterialProxy:RefreshMaterial()
  550. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  551. YL2.YL2Object:LoadLocal(ES2Data)
  552. YL2.YL2Object:Load(ES2Data)
  553. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  554. YL2.YL2Object:LoadLocal(ES2Data)
  555. YL2.YL2Object:Load(ES2Data)
  556. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  557. YL2.YL2Object:LoadLocal(ES2Data)
  558. YL2.YL2Object:Load(ES2Data)
  559. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  560. YL2.YL2Object:LoadLocal(ES2Data)
  561. YL2.YL2Object:Load(ES2Data)
  562. YL2.YL2Object:LoadLocal(ES2Data)
  563. YL2.YL2Object:Load(ES2Data)
  564. YL2.CC.StateCharacterCreator:Enter()
  565. YL2.StateManager:set_Current(State)
  566. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  567. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  568. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  569. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  570. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  571. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  572. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  573.  
  574. [ line 823]
  575. (Filename: Line: 823)
  576.  
  577. Releasing render texture that is set to be RenderTexture.active!
  578. YL2.MaterialHair:SetupMaterial(Material)
  579. YL2.YL2Object:YL2Object_EventOnChanged(ISerializedProperty)
  580. YL2.PropertyBase:FireEventOnChanged()
  581. YL2.YL2Material:LoadValuesFromDict(Dictionary`2)
  582. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  583. YL2.YL2Object:LoadLocal(ES2Data)
  584. YL2.YL2Object:Load(ES2Data)
  585. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  586. YL2.YL2Object:LoadLocal(ES2Data)
  587. YL2.YL2Object:Load(ES2Data)
  588. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  589. YL2.YL2Object:LoadLocal(ES2Data)
  590. YL2.YL2Object:Load(ES2Data)
  591. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  592. YL2.YL2Object:LoadLocal(ES2Data)
  593. YL2.YL2Object:Load(ES2Data)
  594. YL2.YL2Object:LoadLocal(ES2Data)
  595. YL2.YL2Object:Load(ES2Data)
  596. YL2.CC.StateCharacterCreator:Enter()
  597. YL2.StateManager:set_Current(State)
  598. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  599. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  600. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  601. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  602. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  603. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  604. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  605.  
  606. [ line 823]
  607. (Filename: Line: 823)
  608.  
  609. Releasing render texture that is set to be RenderTexture.active!
  610. YL2.MaterialHair:SetupMaterial(Material)
  611. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  612. YL2.YL2Object:LoadLocal(ES2Data)
  613. YL2.YL2Object:Load(ES2Data)
  614. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  615. YL2.YL2Object:LoadLocal(ES2Data)
  616. YL2.YL2Object:Load(ES2Data)
  617. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  618. YL2.YL2Object:LoadLocal(ES2Data)
  619. YL2.YL2Object:Load(ES2Data)
  620. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  621. YL2.YL2Object:LoadLocal(ES2Data)
  622. YL2.YL2Object:Load(ES2Data)
  623. YL2.YL2Object:LoadLocal(ES2Data)
  624. YL2.YL2Object:Load(ES2Data)
  625. YL2.CC.StateCharacterCreator:Enter()
  626. YL2.StateManager:set_Current(State)
  627. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  628. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  629. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  630. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  631. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  632. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  633. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  634.  
  635. [ line 823]
  636. (Filename: Line: 823)
  637.  
  638. Missing nm or ao for part Resources/cc/models/ears/earfluff/earfluff at paths: Resources/cc/models/ears/earfluff/earfluff_nm, Resources/cc/models/ears/earfluff/earfluff_ao.
  639. UnityEngine.Logger:Log(LogType, Object)
  640. UnityEngine.Debug:Log(Object)
  641. YL2.CC.Part:GetBaseNormalAOTextures()
  642. System.Func`1:Invoke()
  643. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  644. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  645. YL2.YL2Object:LoadLocal(ES2Data)
  646. YL2.YL2Object:Load(ES2Data)
  647. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  648. YL2.YL2Object:LoadLocal(ES2Data)
  649. YL2.YL2Object:Load(ES2Data)
  650. YL2.YL2Object:LoadLocal(ES2Data)
  651. YL2.YL2Object:Load(ES2Data)
  652. YL2.CC.StateCharacterCreator:Enter()
  653. YL2.StateManager:set_Current(State)
  654. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  655. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  656. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  657. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  658. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  659. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  660. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  661.  
  662. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  663.  
  664. Missing nm or ao for part Resources/cc/models/tails/bunny/bunny at paths: Resources/cc/models/tails/bunny/bunny_nm, Resources/cc/models/tails/bunny/bunny_ao.
  665. UnityEngine.Logger:Log(LogType, Object)
  666. UnityEngine.Debug:Log(Object)
  667. YL2.CC.Part:GetBaseNormalAOTextures()
  668. System.Func`1:Invoke()
  669. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  670. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  671. YL2.YL2Object:LoadLocal(ES2Data)
  672. YL2.YL2Object:Load(ES2Data)
  673. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  674. YL2.YL2Object:LoadLocal(ES2Data)
  675. YL2.YL2Object:Load(ES2Data)
  676. YL2.YL2Object:LoadLocal(ES2Data)
  677. YL2.YL2Object:Load(ES2Data)
  678. YL2.CC.StateCharacterCreator:Enter()
  679. YL2.StateManager:set_Current(State)
  680. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  681. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  682. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  683. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  684. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  685. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  686. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  687.  
  688. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  689.  
  690. The referenced script on this Behaviour (Game Object 'Main Camera (1)') is missing!
  691.  
  692. (Filename: Line: 294)
  693.  
  694. Mesh is null!
  695. UnityEngine.Logger:Log(LogType, Object)
  696. UnityEngine.Debug:LogWarning(Object)
  697. YL2.CC.TextureBuilder.Layer:Perform()
  698. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  699. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__23:MoveNext()
  700. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  701.  
  702. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  703.  
  704. Material UIGradient(Clone) doesn't have _Stencil property
  705. UnityEngine.Logger:Log(LogType, Object, Object)
  706. UnityEngine.Debug:LogWarning(Object, Object)
  707. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  708. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  709. UnityEngine.UI.Graphic:get_materialForRendering()
  710. UnityEngine.UI.Image:UpdateMaterial()
  711. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  712. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  713. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  714.  
  715. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  716.  
  717. Material UIGradient(Clone) doesn't have _Stencil property
  718. UnityEngine.Logger:Log(LogType, Object, Object)
  719. UnityEngine.Debug:LogWarning(Object, Object)
  720. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  721. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  722. UnityEngine.UI.Graphic:get_materialForRendering()
  723. UnityEngine.UI.Image:UpdateMaterial()
  724. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  725. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  726. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  727.  
  728. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  729.  
  730. Material UIGradient(Clone) doesn't have _Stencil property
  731. UnityEngine.Logger:Log(LogType, Object, Object)
  732. UnityEngine.Debug:LogWarning(Object, Object)
  733. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  734. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  735. UnityEngine.UI.Graphic:get_materialForRendering()
  736. UnityEngine.UI.Image:UpdateMaterial()
  737. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  738. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  739. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  740.  
  741. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  742.  
  743. Reset: 0.1476 ms
  744. CalculateRefitParallel: 0.1358 ms
  745. ApplyRefit: 2.3175 ms
  746. Total time: 2.6038 ms
  747. UnityEngine.Logger:Log(LogType, Object)
  748. UnityEngine.Debug:Log(Object)
  749. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  750. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton, String, Single)
  751. YL2.CC.<BreastControllerRefit>d__215:MoveNext()
  752. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  753.  
  754. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  755.  
  756. Reset: 0.1319 ms
  757. CalculateRefitParallel: 0.1415 ms
  758. ApplyRefit: 2.2714 ms
  759. Total time: 2.5483 ms
  760. UnityEngine.Logger:Log(LogType, Object)
  761. UnityEngine.Debug:Log(Object)
  762. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  763. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton, String, Single)
  764. YL2.CC.<BreastControllerRefit>d__215:MoveNext()
  765. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  766.  
  767. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  768.  
  769. CalculateCorrectiveShapes: 15.5571 ms
  770. Total time: 15.5592 ms
  771. UnityEngine.Logger:Log(LogType, Object)
  772. UnityEngine.Debug:Log(Object)
  773. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  774. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__196:MoveNext()
  775. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  776.  
  777. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  778.  
  779. Error refreshing asset C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj. Error: System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj".
  780. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
  781. at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  782. at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
  783. at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
  784. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  785. at Crosstales.FB.Wrapper.FileBrowserWindows.OpenFiles (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions, System.Boolean multiselect) [0x00000] in <00000000000000000000000000000000>:0
  786. at Crosstales.FB.Wrapper.FileBrowserBase.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
  787. at Crosstales.FB.FileBrowser.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
  788. at YL2.FileBrowser.OpenFile (System.String startingFolder, System.String[] extensions, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
  789. at UnityEngine.Experimental.LowLevel.PlayerLoopSystem+UpdateFunction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  790. at YL2.MenuOptionUICommand.OnClick () [0x00000] in <00000000000000000000000000000000>:0
  791. at YL2.PointerEventHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  792. at UnityEngine.Video.VideoPlayer+ErrorEventHandler.Invoke (UnityEngine.Video.VideoPlayer source, System.String message) [0x00000] in <00000000000000000000000000000000>:0
  793. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  794. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
  795. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
  796. at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
  797. at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
  798. UnityEngine.Logger:Log(LogType, Object)
  799. UnityEngine.Debug:LogWarning(Object)
  800. YL2.LocalAssetManager:RefreshAssets()
  801. System.Action`1:Invoke(T)
  802. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  803. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  804. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  805. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  806. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  807. YL2.MenuOptionUICommand:OnClick()
  808. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  809. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  810. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  811. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  812. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  813. UnityEngine.EventSystems.StandaloneInputModule:Process()
  814. UnityEngine.EventSystems.EventSystem:Update()
  815.  
  816. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  817.  
  818. Refreshed 0 assets.
  819. UnityEngine.Logger:Log(LogType, Object)
  820. UnityEngine.Debug:Log(Object)
  821. YL2.LocalAssetManager:RefreshAssets()
  822. System.Action`1:Invoke(T)
  823. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  824. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  825. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  826. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  827. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  828. YL2.MenuOptionUICommand:OnClick()
  829. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  830. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  831. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  832. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  833. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  834. UnityEngine.EventSystems.StandaloneInputModule:Process()
  835. UnityEngine.EventSystems.EventSystem:Update()
  836.  
  837. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  838.  
  839. Error refreshing asset C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj. Error: System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj".
  840. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
  841. at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  842. at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
  843. at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
  844. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  845. at Crosstales.FB.Wrapper.FileBrowserWindows.OpenFiles (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions, System.Boolean multiselect) [0x00000] in <00000000000000000000000000000000>:0
  846. at Crosstales.FB.Wrapper.FileBrowserBase.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
  847. at Crosstales.FB.FileBrowser.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
  848. at YL2.FileBrowser.OpenFile (System.String startingFolder, System.String[] extensions, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
  849. at UnityEngine.Experimental.LowLevel.PlayerLoopSystem+UpdateFunction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  850. at YL2.MenuOptionUICommand.OnClick () [0x00000] in <00000000000000000000000000000000>:0
  851. at YL2.PointerEventHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  852. at UnityEngine.Video.VideoPlayer+ErrorEventHandler.Invoke (UnityEngine.Video.VideoPlayer source, System.String message) [0x00000] in <00000000000000000000000000000000>:0
  853. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  854. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
  855. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
  856. at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
  857. at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
  858. UnityEngine.Logger:Log(LogType, Object)
  859. UnityEngine.Debug:LogWarning(Object)
  860. YL2.LocalAssetManager:RefreshAssets()
  861. System.Action`1:Invoke(T)
  862. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  863. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  864. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  865. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  866. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  867. YL2.MenuOptionUICommand:OnClick()
  868. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  869. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  870. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  871. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  872. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  873. UnityEngine.EventSystems.StandaloneInputModule:Process()
  874. UnityEngine.EventSystems.EventSystem:Update()
  875.  
  876. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  877.  
  878. Refreshed 0 assets.
  879. UnityEngine.Logger:Log(LogType, Object)
  880. UnityEngine.Debug:Log(Object)
  881. YL2.LocalAssetManager:RefreshAssets()
  882. System.Action`1:Invoke(T)
  883. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  884. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  885. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  886. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  887. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  888. YL2.MenuOptionUICommand:OnClick()
  889. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  890. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  891. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  892. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  893. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  894. UnityEngine.EventSystems.StandaloneInputModule:Process()
  895. UnityEngine.EventSystems.EventSystem:Update()
  896.  
  897. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  898.  
  899. Error refreshing asset C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj. Error: System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj".
  900. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
  901. at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  902. at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
  903. at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
  904. at YL2.LocalAssetImporter+LocalAssetImporterModel.CreateLocalAsset (YL2.LocalAssetManager manager, System.String assetPath) [0x00000] in <00000000000000000000000000000000>:0
  905. at YL2.LocalAssetImporter+LocalAssetImporterModel.LoadAsset (System.String assetPath, System.String& errorMessage) [0x00000] in <00000000000000000000000000000000>:0
  906. at YL2.LocalAssetImporter.Import (YL2.LocalAssetManager manager, System.String assetPath, System.String& errorMessage) [0x00000] in <00000000000000000000000000000000>:0
  907. at YL2.CC.StateCharacterCreatorEdit.<SetupInterface>b__5_20 (System.String file) [0x00000] in <00000000000000000000000000000000>:0
  908. at YL2.FileBrowser.OpenFile (System.String startingFolder, System.String[] extensions, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
  909. at UnityEngine.Experimental.LowLevel.PlayerLoopSystem+UpdateFunction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  910. at YL2.MenuOptionUICommand.OnClick () [0x00000] in <00000000000000000000000000000000>:0
  911. at YL2.PointerEventHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  912. at UnityEngine.Video.VideoPlayer+ErrorEventHandler.Invoke (UnityEngine.Video.VideoPlayer source, System.String message) [0x00000] in <00000000000000000000000000000000>:0
  913. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  914. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
  915. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
  916. at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
  917. at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
  918. UnityEngine.Logger:Log(LogType, Object)
  919. UnityEngine.Debug:LogWarning(Object)
  920. YL2.LocalAssetManager:RefreshAssets()
  921. YL2.LocalAssetImporterModel:CreateLocalAsset(LocalAssetManager, String)
  922. YL2.LocalAssetImporterModel:LoadAsset(String, String&)
  923. YL2.LocalAssetImporter:Import(LocalAssetManager, String, String&)
  924. YL2.CC.StateCharacterCreatorEdit:<SetupInterface>b__5_20(String)
  925. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  926. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  927. YL2.MenuOptionUICommand:OnClick()
  928. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  929. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  930. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  931. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  932. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  933. UnityEngine.EventSystems.StandaloneInputModule:Process()
  934. UnityEngine.EventSystems.EventSystem:Update()
  935.  
  936. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  937.  
  938. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  939. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  940. UnityEngine.Logger:Log(LogType, Object)
  941. UnityEngine.Debug:LogWarning(Object)
  942. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  943. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  944. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  945. YL2.LocalAssetManager:RefreshAssets()
  946. YL2.LocalAssetImporterModel:CreateLocalAsset(LocalAssetManager, String)
  947. YL2.LocalAssetImporterModel:LoadAsset(String, String&)
  948. YL2.LocalAssetImporter:Import(LocalAssetManager, String, String&)
  949. YL2.CC.StateCharacterCreatorEdit:<SetupInterface>b__5_20(String)
  950. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  951. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  952. YL2.MenuOptionUICommand:OnClick()
  953. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  954. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  955. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  956. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  957. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  958. UnityEngine.EventSystems.StandaloneInputModule:Process()
  959. UnityEngine.EventSystems.EventSystem:Update()
  960.  
  961. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  962.  
  963. Refreshed 1 assets.
  964. UnityEngine.Logger:Log(LogType, Object)
  965. UnityEngine.Debug:Log(Object)
  966. YL2.LocalAssetManager:RefreshAssets()
  967. YL2.LocalAssetImporterModel:CreateLocalAsset(LocalAssetManager, String)
  968. YL2.LocalAssetImporterModel:LoadAsset(String, String&)
  969. YL2.LocalAssetImporter:Import(LocalAssetManager, String, String&)
  970. YL2.CC.StateCharacterCreatorEdit:<SetupInterface>b__5_20(String)
  971. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  972. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  973. YL2.MenuOptionUICommand:OnClick()
  974. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  975. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  976. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  977. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  978. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  979. UnityEngine.EventSystems.StandaloneInputModule:Process()
  980. UnityEngine.EventSystems.EventSystem:Update()
  981.  
  982. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  983.  
  984. Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewAction. Is info button missing?
  985. UnityEngine.Logger:Log(LogType, Object)
  986. UnityEngine.Debug:Log(Object)
  987. YL2.InspectorCellViewProperty:Awake()
  988. UnityEngine.Object:Instantiate(T)
  989. EnhancedUI.EnhancedScroller.EnhancedScroller:GetCellView(EnhancedScrollerCellView)
  990. YL2.PropertiesController:GetCellView(EnhancedScroller, Int32, Int32)
  991. EnhancedUI.EnhancedScroller.EnhancedScroller:_AddCellView(Int32, ListPositionEnum)
  992. EnhancedUI.EnhancedScroller.EnhancedScroller:_ResetVisibleCellViews()
  993. EnhancedUI.EnhancedScroller.EnhancedScroller:_Resize(Boolean)
  994. EnhancedUI.EnhancedScroller.EnhancedScroller:ReloadData(Single)
  995. YL2.Extensions:ReloadDataKeepOffset(EnhancedScroller)
  996. YL2.PropertiesPanelDefault:OnSelectionChanged(SelectionData)
  997. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  998. YL2.Selection:InvokeChangedEvent()
  999. YL2.UICommandSelect:Execute()
  1000. YL2.LocalAssetImporterModel:LoadAsset(String, String&)
  1001. YL2.LocalAssetImporter:Import(LocalAssetManager, String, String&)
  1002. YL2.CC.StateCharacterCreatorEdit:<SetupInterface>b__5_20(String)
  1003. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1004. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1005. YL2.MenuOptionUICommand:OnClick()
  1006. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1007. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1008. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1009. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1010. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1011. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1012. UnityEngine.EventSystems.EventSystem:Update()
  1013.  
  1014. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1015.  
  1016. Selection is same, ignoring
  1017. UnityEngine.Logger:Log(LogType, Object)
  1018. UnityEngine.Debug:Log(Object)
  1019. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1020. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1021. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1022. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1023. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1024. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1025. UnityEngine.EventSystems.EventSystem:Update()
  1026.  
  1027. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1028.  
  1029. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  1030. YL2.GenericBrowserCellItem:CreateDraggedClone(GenericBrowserCellItem)
  1031. YL2.<DragClone>d__33:MoveNext()
  1032. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1033.  
  1034. [ line 543]
  1035. (Filename: Line: 543)
  1036.  
  1037. ClearRTSelection
  1038. UnityEngine.Logger:Log(LogType, Object)
  1039. UnityEngine.Debug:Log(Object)
  1040. YL2.Selection:ClearRTSelection(Boolean)
  1041. YL2.<SnapToSurfaceCoroutine>d__23:MoveNext()
  1042. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1043. YL2.SnapperSerializedProperty:SnapToSurfaceWithHistory(KeyCode, Collider, Renderer, Action`4, Action)
  1044. YL2.CC.StatePart:ProcessInput()
  1045. System.Action`1:Invoke(T)
  1046. YL2.YL2App:HandleInput()
  1047. YL2.YL2App:Update()
  1048.  
  1049. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1050.  
  1051. SetRTSelection
  1052. UnityEngine.Logger:Log(LogType, Object)
  1053. UnityEngine.Debug:Log(Object)
  1054. YL2.Selection:SetRTSelection(GameObject)
  1055. YL2.Snapper:OnFinishedSnapping(Action)
  1056. YL2.<SnapToSurfaceCoroutine>d__23:MoveNext()
  1057. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1058.  
  1059. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1060.  
  1061. SetRTSelection
  1062. UnityEngine.Logger:Log(LogType, Object)
  1063. UnityEngine.Debug:Log(Object)
  1064. YL2.Selection:SetRTSelection(IEnumerable`1)
  1065. YL2.Snapper:OnFinishedSnapping(Action)
  1066. YL2.<SnapToSurfaceCoroutine>d__23:MoveNext()
  1067. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1068.  
  1069. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1070.  
  1071. Instance_SelectionChanged
  1072. UnityEngine.Logger:Log(LogType, Object)
  1073. UnityEngine.Debug:Log(Object)
  1074. YL2.Selection:Instance_SelectionChanged(ObjectSelectionChangedEventArgs)
  1075. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  1076. RTEditor.EditorObjectSelection:SetSelectedObjects(List`1, Boolean)
  1077. YL2.Selection:SetRTSelection(IEnumerable`1)
  1078. YL2.Snapper:OnFinishedSnapping(Action)
  1079. YL2.<SnapToSurfaceCoroutine>d__23:MoveNext()
  1080. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1081.  
  1082. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1083.  
  1084. Apply
  1085. UnityEngine.Logger:Log(LogType, Object)
  1086. UnityEngine.Debug:Log(Object)
  1087. YL2.ToolTransformManipulation:Apply()
  1088. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  1089. RTEditor.Gizmo:Update()
  1090. RTEditor.RotationGizmo:Update()
  1091.  
  1092. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1093.  
  1094. Apply
  1095. UnityEngine.Logger:Log(LogType, Object)
  1096. UnityEngine.Debug:Log(Object)
  1097. YL2.ToolTransformManipulation:Apply()
  1098. RTEditor.Gizmo:OnInputDeviceFirstButtonUp()
  1099. RTEditor.Gizmo:Update()
  1100. RTEditor.RotationGizmo:Update()
  1101.  
  1102. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1103.  
  1104. Error refreshing asset C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj. Error: System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj".
  1105. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
  1106. at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  1107. at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
  1108. at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
  1109. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  1110. at Crosstales.FB.Wrapper.FileBrowserWindows.SaveFile (System.String title, System.String directory, System.String defaultName, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
  1111. at Crosstales.FB.FileBrowser.SaveFile (System.String title, System.String directory, System.String defaultName, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
  1112. at YL2.FileBrowser.SaveFile (System.String startingFolder, System.String defaultName, System.String extension, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
  1113. at YL2.CC.UICommandSaveAs.<ExecuteIfCan>b__3_0 () [0x00000] in <00000000000000000000000000000000>:0
  1114. at UnityEngine.Experimental.LowLevel.PlayerLoopSystem+UpdateFunction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  1115. at YL2.Coroutine+<_DelayedCallCoroutine>d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  1116. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
  1117. UnityEngine.Logger:Log(LogType, Object)
  1118. UnityEngine.Debug:LogWarning(Object)
  1119. YL2.LocalAssetManager:RefreshAssets()
  1120. System.Action`1:Invoke(T)
  1121. Crosstales.FB.Wrapper.FileBrowserWindows:SaveFile(String, String, String, ExtensionFilter[])
  1122. Crosstales.FB.FileBrowser:SaveFile(String, String, String, ExtensionFilter[])
  1123. YL2.FileBrowser:SaveFile(String, String, String, Action`1)
  1124. YL2.CC.UICommandSaveAs:<ExecuteIfCan>b__3_0()
  1125. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1126. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1127. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1128.  
  1129. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1130.  
  1131. Refreshed 0 assets.
  1132. UnityEngine.Logger:Log(LogType, Object)
  1133. UnityEngine.Debug:Log(Object)
  1134. YL2.LocalAssetManager:RefreshAssets()
  1135. System.Action`1:Invoke(T)
  1136. Crosstales.FB.Wrapper.FileBrowserWindows:SaveFile(String, String, String, ExtensionFilter[])
  1137. Crosstales.FB.FileBrowser:SaveFile(String, String, String, ExtensionFilter[])
  1138. YL2.FileBrowser:SaveFile(String, String, String, Action`1)
  1139. YL2.CC.UICommandSaveAs:<ExecuteIfCan>b__3_0()
  1140. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1141. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1142. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1143.  
  1144. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1145.  
  1146. Error refreshing asset C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj. Error: System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj".
  1147. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
  1148. at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  1149. at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
  1150. at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
  1151. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  1152. at Crosstales.FB.Wrapper.FileBrowserWindows.SaveFile (System.String title, System.String directory, System.String defaultName, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
  1153. at Crosstales.FB.FileBrowser.SaveFile (System.String title, System.String directory, System.String defaultName, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
  1154. at YL2.FileBrowser.SaveFile (System.String startingFolder, System.String defaultName, System.String extension, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
  1155. at YL2.CC.UICommandSaveAs.<ExecuteIfCan>b__3_0 () [0x00000] in <00000000000000000000000000000000>:0
  1156. at UnityEngine.Experimental.LowLevel.PlayerLoopSystem+UpdateFunction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  1157. at YL2.Coroutine+<_DelayedCallCoroutine>d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  1158. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
  1159. UnityEngine.Logger:Log(LogType, Object)
  1160. UnityEngine.Debug:LogWarning(Object)
  1161. YL2.LocalAssetManager:RefreshAssets()
  1162. System.Action`1:Invoke(T)
  1163. Crosstales.FB.Wrapper.FileBrowserWindows:SaveFile(String, String, String, ExtensionFilter[])
  1164. Crosstales.FB.FileBrowser:SaveFile(String, String, String, ExtensionFilter[])
  1165. YL2.FileBrowser:SaveFile(String, String, String, Action`1)
  1166. YL2.CC.UICommandSaveAs:<ExecuteIfCan>b__3_0()
  1167. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1168. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1169. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1170.  
  1171. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1172.  
  1173. Refreshed 0 assets.
  1174. UnityEngine.Logger:Log(LogType, Object)
  1175. UnityEngine.Debug:Log(Object)
  1176. YL2.LocalAssetManager:RefreshAssets()
  1177. System.Action`1:Invoke(T)
  1178. Crosstales.FB.Wrapper.FileBrowserWindows:SaveFile(String, String, String, ExtensionFilter[])
  1179. Crosstales.FB.FileBrowser:SaveFile(String, String, String, ExtensionFilter[])
  1180. YL2.FileBrowser:SaveFile(String, String, String, Action`1)
  1181. YL2.CC.UICommandSaveAs:<ExecuteIfCan>b__3_0()
  1182. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1183. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1184. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1185.  
  1186. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
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