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- Fast Any% without Jr Troopa Skip
- by kidnomor
- work in progress 11/28/21 NOT FINISHED NOT WORKING
- DO NOT USE
- --Prologue--
- - 4 or 5 bush coins [15 coins] (If 4 then get the extra one on the way out of Koopa Village)
- (or desert bush, or desert block before letter)
- - 10 coins from hammer block [10 coins]
- - Coin Block [16 coins]
- - Get Fire Flower and trampoline coins [20 coins]
- - Equip Power Jump
- - Hit two coins blocks on next screen [22 coins]
- - Get Close Call
- Goomba Bros:
- T1: Power Jump Red; Headbonk Red
- T2: Power Jump Blue; Do Nothing
- T3: Fire Flower
- - Hit heart block on previous screen
- Goomba King:
- T1: Power Jump; Headbonk the tree
- T2: Power Jump; Headbonk
- - Go to Shooting Star Summit
- Magikoopa: 8 HP
- T1: Power Jump; Headbonk (Blocking will save frames)
- T2: Jump
- - Black Toad Skip
- --Chapter 1--
- - Get 1 coin block [23 coins]
- - Fright Jar
- - POW Block
- - 10 coins from coin block [33 coins]
- Fuzzy Fight:
- T1: POW Block; Untimed Power Shell
- - Get 5 coins on the ground [38 coins]
- - Thunder Bolt
- - Hit Heart Block
- Koopa Fight 1: Key
- T1: Power Jump; Power Shell (Do not charge this attack)
- Level Up: FP
- 10, 10, 3
- - Get Power Bounce
- - Staircase Skip
- Jail Fight:
- T1: Fright Jar (Koopa fail = Power Bomb, heartblock before blooper?)
- - Get all 9 coins from Jail Fight [47 coins]
- - _HONEY SYRUP BEHIND BLUE POLE_
- - Log Skip
- - Get 1st Seed
- - Train to Chapter 2
- -- Blue House Skip --
- - Parakarry's Letters
- - 2 Whacka Bumps
- - Get 2nd Flower Seed (or after PK if not doing early seed)
- - Get 3 coins on slide [50 coins]
- - Get Parakarry
- - Get Speedy Spin
- - Take off Power Jump
- - Equip Speedy Spin and Power Bounce
- - Blue House Skip
- - Switch to Parakarry
- Blooper: 30 HP
- T1: Power Bounce; Sky Dive
- T2: Power Bounce; Shell Shot
- Recommended:
- If you get 12 bounces on Turn 1, blooper will have 18 HP left, so doing a Shell Shot on Turn 1 will leave him/her at 13 HP. Turn 2 would then be another bounce and if you get 11 or 12 you will get a 2 Turn. If you get 13 you will kill him/her in 1.5 Turns.
- -- Chapter 5 --
- - Raphael Raven Skip
- - Get Fire Shield
- - Get Life Shroom
- - Get Ultra Hammer
- - _Maple Syrup in 2nd Block_
- - LP SKIP
- Peach Scene: 1, 1, 1, 1, 1, 1, 1, 1, 1, 2
- -- Enter Flower Fields --
- - Get Jammin' Jelly
- - Get Volcano Vase
- - Talk to Kolorado to get 3rd Seed from him
- - Go to Forever Forest (no beach repel in this route)
- Forever Forest:
- - Right 2x
- - Left 1x
- - Left 1x
- - Go left for Flower Seed 4
- From the Seed:
- - Right 1x
- - Give all seeds to Toad girl
- -- Flower Fields --
- - Lakilester Early
- - Talk to the Sun
- - Take off Power Bounce; Equip Power Jump and Close Call
- - Switch to Parakarry
- Spike Fight: 50 HP Block (2/4)
- T1: Power Jump; Shell Shot [7, 5] [40]
- T2: Power Jump; Shell Shot [4, 0] [30]
- T3: Whacka; Shell Shot [7, 7] [24]
- T4: T. Bolt; Shell Shot [4, 4] [13]
- T5: Shell Shot; Star Storm [0]
- - Go to Volcano and Peach warp
- Peach Scene: Sneaky Parasol
- -- Chapter 7 --
- - Get S. Jump Charge
- - Get Ultra Boots (or don't if you have them already)
- - Get hidden Life Shroom (same as above)
- - Go to Volcano and Peach Warp
- Peach Scene: Hold B
- -- Chapter 8 --
- - Get Thunder Rage in Pillar
- - Upgrade Parakarry
- - Get Repel Gel behind tree
- - Upgrade Bombette
- - Go to Shooting Star Summit
- -- Bowser's Castle --
- Koopatrols:
- T1: Thunder Rage; Power Bomb
- - Get Jail Life Shroom
- - Get block Life Shroom
- - Quiz answers: 1, 1, 2, 1, 1
- Item Duplication:
- - Hit the Maple Syrup out of the block (Mario will face Left)
- - Jump on Lakilester
- - Eat Honey Syrup [Up 1]
- - Throw Repel Gel
- - Pick up Repel Gel
- - Maze Hallway: Up, Down, Down, Up, Down, Up
- -HIT THE HEART BLOCK BEFORE DOOPLE-
- -HIT THE HEART BLOCK BEFORE DOOPLE-
- -HIT THE HEART BLOCK BEFORE DOOPLE-
- Duplighosts: Block (3/4)
- T1: Power Shell; Switch to Bombette [Down 1]
- T2: Star Storm; Power Bomb
- ~ You need at least one to transform
- ~ If all transform into Bombette just Power Bomb
- Level Up: BP
- 10, 10, 6
- - Take off Power Jump; Equip S. Jump Charge and Close Call
- - Switch to Parakarry
- Jr Troopa:
- T1: Charge; Shell Shot
- T2: Shell Shot; Whacka
- T3: Charge; Shell Shot
- T4: Shell Shot; Maple Syrup
- T5: Charge; Do Nothing
- T6: Bounce x6; Shell Shot if 5 capped
- T7: Star Storm if 4 capped
- - Get Last Stand
- - Get Life Shroom in library
- - Get Power Rush
- - Take off S. Jump Charge and Power Bounce
- - Equip Last Stand, Power Rush and Fire Shield
- Hallway Bowser:
- T1: Star Storm; Shell Shot
- T2: Jump x2; Shell Shot
- T3: Peach Beam; Shell Shot
- T4: Jump 2x; Sky Dive
- T5: Jump 2x; Sky Dive
- RNG BS:
- -He has a significant chance to Shield again on Turn 5. According to r0bd0g if you have 3 hp and under you can do this
- T5: Peach Beam; Sky Dive without a chance of healing
- T6: Jump 2x (dead)
- -however if you have 4-5 hp then do this
- T5: Peach Beam; Do Nothing (little to no chance of heal if 4-5 hp)
- T6: Jump 2x, Sky Dive
- (If Bowser heals then keep Jumping 2x or Starstorm, and Sky Diving until he's dead. If you have an extra lifeshroom you can still continue, but will need a 5 cap on Final)
- -----------------------------------------------------
- Timeout Strats
- - Do Not Collect Last Stand
- - Get Life Shroom
- - Get Power Rush
- - Take off S. Jump Charge and Power Bounce
- - Equip Power Rush and Close Call
- Hallway Bowser:
- T1: Star Storm; Shell Shot [38]
- T2: Time Out; Shell Shot [33]
- T3: Jump 2x; Shell Shot [20]
- T4: Jump 2x; Sky Dive [10]
- T5: Jump 2x; Sky Dive [0]
- Failed Timeout Strat:
- T1: Star Storm; Shell Shot [38]
- T2: Time Out; Shell Shot [33] (fail)
- T3: Peach Beam; Shell Shot [need CC LOL] [or last stand -_-]
- T4: Time Out; Sky Dive
- T5: Jump 2x; Sky Dive
- T6: Jump 2x; etc
- this fail strat works, but you're probably losing time over the last stand thing.
- -----------------------------------------------------
- Level Up: FP
- 10, 15, 6
- - Take off Last Stand, Fire Shield and Speedy Spin
- - Equip S. Jump Charge and Power Bounce
- Final Bowser: Phase 1
- T1: S. Jump Charge; Shell Shot
- T2: Power Bounce x3; Shell Shot (ONLY PRESS ACTION COMMAND TWICE) (Purposely fail on 3 bounces otherwise he will heal)
- T3: Star Beam
- ~ Bowser is always going to be at 76 HP meaning that 5 cap will kill, 4 cap + close call will kill, 4 cap = lose extra life shroom will kill, or you die to a 3 cap the bounce damage starts at 18
- Final Bowser: Phase 2
- T1: S. Jump Charge; Do Nothing
- T2: S. Jump Charge; Do Nothing
- T3: S. Jump Charge; Do Nothing
- T4: Repel Gel; Do Nothing (Block Wave)
- T5: Jammin' Jelly; Do Nothing
- T6: S. Jump Charge; Do Nothing
- T7: Repel Gel (Block wave); Do Nothing
- T8: S. Jump Charge; Do Nothing
- T9: Peach Beam (Block); Do Nothing
- T10: Bounce x5
- 3 cap = 51 -------- 3 cap = 76 - 51 = 25 HP (Get lots of close calls and spam Star Storm)
- 4 cap = 66 -------- 4 cap = 76 - 66 = 10 HP (Star Storm + Shell Shot) If in danger use Jump x2 + Sky Dive instead)
- 5 cap = 80 -------- 5 cap = 76 - 80 = 0 HP
- There is a chance he will not wave on turn 4. If that's the case, you're F'd.
- Possible backup that I wrote which has not been tested yet I will update once it is.
- You might need to be using the extra life shroom strat for this. Not sure yet.
- Try to block everything.
- If No Wave on T4, then:
- (use normal strats if only 4 shrooms)
- Glower Strat: (need 5 shrooms)
- T5: Jammin' Jelly; Nothing (Block Wave)
- T6: Charge (Loose shroom)
- T7: Charge (Loose 5th shroom)
- T8: Repel (Block Wave)
- T9: Charge 6th time
- T10: Peach beam get in danger
- T11: Bounce at 21, 4 cap wins
- - Luigi Skip :)
- - THE E N D
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