kidnomor

Personal Any% Route work in progress

Oct 29th, 2021 (edited)
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  1. Fast Any% without Jr Troopa Skip
  2. by kidnomor
  3.  
  4.  
  5. work in progress 11/28/21 NOT FINISHED NOT WORKING
  6. DO NOT USE
  7.  
  8.  
  9. --Prologue--
  10. - 4 or 5 bush coins [15 coins] (If 4 then get the extra one on the way out of Koopa Village)
  11. (or desert bush, or desert block before letter)
  12. - 10 coins from hammer block [10 coins]
  13. - Coin Block [16 coins]
  14. - Get Fire Flower and trampoline coins [20 coins]
  15. - Equip Power Jump
  16. - Hit two coins blocks on next screen [22 coins]
  17. - Get Close Call
  18.  
  19. Goomba Bros:
  20. T1: Power Jump Red; Headbonk Red
  21. T2: Power Jump Blue; Do Nothing
  22. T3: Fire Flower
  23.  
  24. - Hit heart block on previous screen
  25.  
  26. Goomba King:
  27. T1: Power Jump; Headbonk the tree
  28. T2: Power Jump; Headbonk
  29.  
  30. - Go to Shooting Star Summit
  31.  
  32. Magikoopa: 8 HP
  33. T1: Power Jump; Headbonk (Blocking will save frames)
  34. T2: Jump
  35.  
  36. - Black Toad Skip
  37.  
  38. --Chapter 1--
  39.  
  40. - Get 1 coin block [23 coins]
  41. - Fright Jar
  42. - POW Block
  43. - 10 coins from coin block [33 coins]
  44.  
  45. Fuzzy Fight:
  46. T1: POW Block; Untimed Power Shell
  47.  
  48. - Get 5 coins on the ground [38 coins]
  49. - Thunder Bolt
  50. - Hit Heart Block
  51.  
  52. Koopa Fight 1: Key
  53. T1: Power Jump; Power Shell (Do not charge this attack)
  54.  
  55. Level Up: FP
  56. 10, 10, 3
  57.  
  58. - Get Power Bounce
  59. - Staircase Skip
  60.  
  61. Jail Fight:
  62. T1: Fright Jar (Koopa fail = Power Bomb, heartblock before blooper?)
  63.  
  64. - Get all 9 coins from Jail Fight [47 coins]
  65.  
  66. - _HONEY SYRUP BEHIND BLUE POLE_
  67.  
  68. - Log Skip
  69. - Get 1st Seed
  70. - Train to Chapter 2
  71.  
  72. -- Blue House Skip --
  73.  
  74. - Parakarry's Letters
  75. - 2 Whacka Bumps
  76. - Get 2nd Flower Seed (or after PK if not doing early seed)
  77. - Get 3 coins on slide [50 coins]
  78. - Get Parakarry
  79. - Get Speedy Spin
  80. - Take off Power Jump
  81. - Equip Speedy Spin and Power Bounce
  82. - Blue House Skip
  83. - Switch to Parakarry
  84.  
  85. Blooper: 30 HP
  86. T1: Power Bounce; Sky Dive
  87. T2: Power Bounce; Shell Shot
  88.  
  89. Recommended:
  90. If you get 12 bounces on Turn 1, blooper will have 18 HP left, so doing a Shell Shot on Turn 1 will leave him/her at 13 HP. Turn 2 would then be another bounce and if you get 11 or 12 you will get a 2 Turn. If you get 13 you will kill him/her in 1.5 Turns.
  91.  
  92. -- Chapter 5 --
  93.  
  94. - Raphael Raven Skip
  95. - Get Fire Shield
  96. - Get Life Shroom
  97. - Get Ultra Hammer
  98.  
  99. - _Maple Syrup in 2nd Block_
  100.  
  101. - LP SKIP
  102.  
  103. Peach Scene: 1, 1, 1, 1, 1, 1, 1, 1, 1, 2
  104.  
  105. -- Enter Flower Fields --
  106.  
  107. - Get Jammin' Jelly
  108. - Get Volcano Vase
  109. - Talk to Kolorado to get 3rd Seed from him
  110. - Go to Forever Forest (no beach repel in this route)
  111.  
  112. Forever Forest:
  113. - Right 2x
  114. - Left 1x
  115. - Left 1x
  116. - Go left for Flower Seed 4
  117. From the Seed:
  118. - Right 1x
  119. - Give all seeds to Toad girl
  120.  
  121. -- Flower Fields --
  122.  
  123. - Lakilester Early
  124.  
  125. - Talk to the Sun
  126.  
  127. - Take off Power Bounce; Equip Power Jump and Close Call
  128. - Switch to Parakarry
  129.  
  130. Spike Fight: 50 HP Block (2/4)
  131. T1: Power Jump; Shell Shot [7, 5] [40]
  132. T2: Power Jump; Shell Shot [4, 0] [30]
  133. T3: Whacka; Shell Shot [7, 7] [24]
  134. T4: T. Bolt; Shell Shot [4, 4] [13]
  135. T5: Shell Shot; Star Storm [0]
  136.  
  137. - Go to Volcano and Peach warp
  138.  
  139. Peach Scene: Sneaky Parasol
  140.  
  141. -- Chapter 7 --
  142.  
  143. - Get S. Jump Charge
  144. - Get Ultra Boots (or don't if you have them already)
  145. - Get hidden Life Shroom (same as above)
  146. - Go to Volcano and Peach Warp
  147.  
  148. Peach Scene: Hold B
  149.  
  150. -- Chapter 8 --
  151.  
  152. - Get Thunder Rage in Pillar
  153. - Upgrade Parakarry
  154. - Get Repel Gel behind tree
  155. - Upgrade Bombette
  156. - Go to Shooting Star Summit
  157.  
  158. -- Bowser's Castle --
  159.  
  160. Koopatrols:
  161. T1: Thunder Rage; Power Bomb
  162.  
  163. - Get Jail Life Shroom
  164. - Get block Life Shroom
  165. - Quiz answers: 1, 1, 2, 1, 1
  166.  
  167. Item Duplication:
  168. - Hit the Maple Syrup out of the block (Mario will face Left)
  169. - Jump on Lakilester
  170. - Eat Honey Syrup [Up 1]
  171. - Throw Repel Gel
  172. - Pick up Repel Gel
  173.  
  174. - Maze Hallway: Up, Down, Down, Up, Down, Up
  175.  
  176. -HIT THE HEART BLOCK BEFORE DOOPLE-
  177. -HIT THE HEART BLOCK BEFORE DOOPLE-
  178. -HIT THE HEART BLOCK BEFORE DOOPLE-
  179.  
  180. Duplighosts: Block (3/4)
  181. T1: Power Shell; Switch to Bombette [Down 1]
  182. T2: Star Storm; Power Bomb
  183.  
  184. ~ You need at least one to transform
  185. ~ If all transform into Bombette just Power Bomb
  186.  
  187. Level Up: BP
  188. 10, 10, 6
  189.  
  190. - Take off Power Jump; Equip S. Jump Charge and Close Call
  191. - Switch to Parakarry
  192.  
  193. Jr Troopa:
  194. T1: Charge; Shell Shot
  195. T2: Shell Shot; Whacka
  196. T3: Charge; Shell Shot
  197. T4: Shell Shot; Maple Syrup
  198. T5: Charge; Do Nothing
  199. T6: Bounce x6; Shell Shot if 5 capped
  200. T7: Star Storm if 4 capped
  201.  
  202. - Get Last Stand
  203. - Get Life Shroom in library
  204. - Get Power Rush
  205. - Take off S. Jump Charge and Power Bounce
  206. - Equip Last Stand, Power Rush and Fire Shield
  207.  
  208. Hallway Bowser:
  209. T1: Star Storm; Shell Shot
  210. T2: Jump x2; Shell Shot
  211. T3: Peach Beam; Shell Shot
  212. T4: Jump 2x; Sky Dive
  213. T5: Jump 2x; Sky Dive
  214.  
  215. RNG BS:
  216. -He has a significant chance to Shield again on Turn 5. According to r0bd0g if you have 3 hp and under you can do this
  217. T5: Peach Beam; Sky Dive without a chance of healing
  218. T6: Jump 2x (dead)
  219. -however if you have 4-5 hp then do this
  220. T5: Peach Beam; Do Nothing (little to no chance of heal if 4-5 hp)
  221. T6: Jump 2x, Sky Dive
  222. (If Bowser heals then keep Jumping 2x or Starstorm, and Sky Diving until he's dead. If you have an extra lifeshroom you can still continue, but will need a 5 cap on Final)
  223.  
  224. -----------------------------------------------------
  225. Timeout Strats
  226. - Do Not Collect Last Stand
  227. - Get Life Shroom
  228. - Get Power Rush
  229. - Take off S. Jump Charge and Power Bounce
  230. - Equip Power Rush and Close Call
  231.  
  232. Hallway Bowser:
  233. T1: Star Storm; Shell Shot [38]
  234. T2: Time Out; Shell Shot [33]
  235. T3: Jump 2x; Shell Shot [20]
  236. T4: Jump 2x; Sky Dive [10]
  237. T5: Jump 2x; Sky Dive [0]
  238.  
  239. Failed Timeout Strat:
  240. T1: Star Storm; Shell Shot [38]
  241. T2: Time Out; Shell Shot [33] (fail)
  242. T3: Peach Beam; Shell Shot [need CC LOL] [or last stand -_-]
  243. T4: Time Out; Sky Dive
  244. T5: Jump 2x; Sky Dive
  245. T6: Jump 2x; etc
  246. this fail strat works, but you're probably losing time over the last stand thing.
  247. -----------------------------------------------------
  248.  
  249. Level Up: FP
  250. 10, 15, 6
  251.  
  252. - Take off Last Stand, Fire Shield and Speedy Spin
  253. - Equip S. Jump Charge and Power Bounce
  254.  
  255. Final Bowser: Phase 1
  256. T1: S. Jump Charge; Shell Shot
  257. T2: Power Bounce x3; Shell Shot (ONLY PRESS ACTION COMMAND TWICE) (Purposely fail on 3 bounces otherwise he will heal)
  258. T3: Star Beam
  259.  
  260. ~ Bowser is always going to be at 76 HP meaning that 5 cap will kill, 4 cap + close call will kill, 4 cap = lose extra life shroom will kill, or you die to a 3 cap the bounce damage starts at 18
  261.  
  262. Final Bowser: Phase 2
  263. T1: S. Jump Charge; Do Nothing
  264. T2: S. Jump Charge; Do Nothing
  265. T3: S. Jump Charge; Do Nothing
  266. T4: Repel Gel; Do Nothing (Block Wave)
  267. T5: Jammin' Jelly; Do Nothing
  268. T6: S. Jump Charge; Do Nothing
  269. T7: Repel Gel (Block wave); Do Nothing
  270. T8: S. Jump Charge; Do Nothing
  271. T9: Peach Beam (Block); Do Nothing
  272. T10: Bounce x5
  273.  
  274. 3 cap = 51 -------- 3 cap = 76 - 51 = 25 HP (Get lots of close calls and spam Star Storm)
  275. 4 cap = 66 -------- 4 cap = 76 - 66 = 10 HP (Star Storm + Shell Shot) If in danger use Jump x2 + Sky Dive instead)
  276. 5 cap = 80 -------- 5 cap = 76 - 80 = 0 HP
  277.  
  278. There is a chance he will not wave on turn 4. If that's the case, you're F'd.
  279. Possible backup that I wrote which has not been tested yet I will update once it is.
  280. You might need to be using the extra life shroom strat for this. Not sure yet.
  281. Try to block everything.
  282. If No Wave on T4, then:
  283. (use normal strats if only 4 shrooms)
  284. Glower Strat: (need 5 shrooms)
  285. T5: Jammin' Jelly; Nothing (Block Wave)
  286. T6: Charge (Loose shroom)
  287. T7: Charge (Loose 5th shroom)
  288. T8: Repel (Block Wave)
  289. T9: Charge 6th time
  290. T10: Peach beam get in danger
  291. T11: Bounce at 21, 4 cap wins
  292.  
  293.  
  294. - Luigi Skip :)
  295.  
  296.  
  297. - THE E N D
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