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Prodigy hacks menu

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Nov 10th, 2024
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  2. Download Here --> https://tinyurl.com/y9f2w95m (Copy and Paste Link)
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  9. arh1th/ultramenu
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  15. Launching GitHub Desktop
  16. If nothing happens, download GitHub Desktop and try again.
  17. Launching GitHub Desktop
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  19. Launching Xcode
  20. If nothing happens, download Xcode and try again.
  21. Launching Visual Studio Code
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  24. Latest commit
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  28. README.md
  29. A mod menu with Blooket, Prodigy, and Quizlet hacks.
  30. The bundle contains all the plugins joined together, so you just use the same bookmarklet for the 3 sites!
  31. Paste the code in bundle.js to the Chrome Developer Console
  32. Use the bookmarklet in bundle_bookmarklet.txt
  33. If you cannot run the entire bundle, or just want one of the plugins, you can use the files in the tree below.
  34. ├─── blooket │ blooket_mod_menu.js │ blooket_mod_menu_bookmarklet.txt │ ├─── prodigy │ prodigy_mod_menu.js │ prodigy_mod_menu_bookmarklet.txt │ └─── quizlet │ quizlet_mod_menu.js │ quizlet_mod_menu_bookmarklet.txt
  35. About
  36. A mod menu with Blooket, Prodigy, and Quizlet hacks.
  37. EDMLogan / Prodigy Hack by NemoXfish
  38. This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode characters
  39. All credit goes to NemoXfish for the script. const gameData = hack.gameData; const playerBackpack = hack.instance.prodigy.player.backpack.data; const playerData = hack.instance.prodigy.player.data; const playerVar = hack.instance.prodigy.player; function closeit() prodigydiv.remove(); setTimeout(3000); > function getAllCurrencies() x = gameData.currency; for (let i in x) playerBackpack.currency[i] = ; > > function getAllBuddies() x = gameData.follow; for (let i in x) playerBackpack.follow[i] = ; > > function getAllItems() x = gameData.item; for (let i in x) playerBackpack.item[i] = ; > > function getAllRelics() x = gameData.spellRelic; for (let i in x) playerBackpack.spellRelic[i] = ; > > function getAllHats() x = gameData.hat; for (let i in x) playerBackpack.hat[i] = ; > > function getAllOutfits() x = gameData.outfit; for (let i in x) playerBackpack.outfit[i] = ; > > function getAllBoots() x = gameData.boots; for (let i in x) playerBackpack.boots[i] = ; > > function getAllWeapons() x = gameData.weapon; for (let i in x) playerBackpack.weapon[i] = ; > > function getAllGems() x = gameData.key; for (let i in x) playerBackpack.key[i] = ; > > function freeMembership() playerVar.it = true; > function levelUp() const lvl = prompt("What level do you want to be? How much health do you want? Type in 'n' to cancel, case sensitive.",'100'); if (lvl == Number && lvl != 'n') playerData.level = lvl; > else if (lvl == 'n' && lvl != Number) alert('Cancelled.'); > else if (lvl != Number && lvl != 'n') alert('Error. Not a number.'); > else alert('undefined'); > > function setGold() const money = prompt("How much gold do you want? How much health do you want? Type in 'n' to cancel, case sensitive."); if (money == Number && money != 'n') playerData.gold = money; > else if (money == 'n' && money != Number) alert('Cancelled.'); > else if (money != Number && money != 'n') alert('Error. Not a number'); > else alert('undefined'); > > function dmgPrompt() const DMG = prompt("How much damage do you want to deal? Type in 'n' to cancel, case sensitive."); if (DMG == Number && DMG != 'n') playerVar.modifiers.damage = DMG; > else if (DMG == 'n' && DMG != Number) alert('Cancelled.'); > else if (DMG != Number && DMG != 'n') alert('Error. Not a number.'); > else alert('undefined'); > > function hpPrompt() const HP = prompt("How much health do you want? Type in 'n' to cancel, case sensitive."); if (HP == Number && HP != 'n') playerVar.modifiers.maxHealth = HP; > else if (HP == 'n' && HP != Number) alert('Cancelled.'); > else if (HP != Number && HP != 'n') alert('Error. Not a number.'); > else alert('undefined'); > > function levelUpPets() for (let PetLoopTest = 0; PetLoopTest playerVar.kennel.data[PetLoopTest].level = 100; > > function save() playerVar.forceSaveCharacter; > function freeAtSchool() hack.instance.prodigy.classModeController.lockedZones = 0; > const prodigydiv = document.createElement("prodigydiv"); prodigydiv.style.width = "100px"; prodigydiv.style.height = "100px"; prodigydiv.style.background = "black"; prodigydiv.style.color = "purple"; prodigydiv.innerHTML = '">Close ">Free Membership ">Set Gold ">Get All Pets );>">Infinite Wheel Spins ">Unlock Zones at School ">Level Up ">Level Up Pets ">W12-4RD Nickname ">Get All Buddies ">Get All Items ">Get All Relics ">Get All Hats ">Get All Outfits ">Get All Boots ">Get All Weapons ">Get All Gems ">Save Game ">Mod Damage ">Mod HPCustom Prodigy Mod Menu made by NemoXfish based off of craftersshaft and EEvans mod menu https://gist.github.com/craftersshaft/28c0cd66e6bdfde13ca9a5f3440559c9'; document.body.insertBefore(prodigydiv, document.body.firstChild);
  40. R1DD1387 / Prodigy Mod Menu V.1
  41. This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode characters
  42. function closeit() prodigydiv.remove() > setTimeout("closeit", 3000); function getallCurrencies() PIXI.game.prodigy.player.backpack.data.currency=[] x = PIXI.game.state.states.Boot._gameData.currency for (i in x) PIXI.game.prodigy.player.backpack.data.currency[i] = > > function getallBuddies() PIXI.game.prodigy.player.backpack.data.follow=[] x = PIXI.game.state.states.Boot._gameData.follow for (i in x) PIXI.game.prodigy.player.backpack.data.follow[i] = > > function getallItems() PIXI.game.prodigy.player.backpack.data.item=[] x = PIXI.game.state.states.Boot._gameData.item for (i in x) PIXI.game.prodigy.player.backpack.data.item[i] = > > function getallRelics() PIXI.game.prodigy.player.backpack.data.spellRelic=[] x = PIXI.game.state.states.Boot._gameData.spellRelic for (i in x) PIXI.game.prodigy.player.backpack.data.spellRelic[i] = > > function getallHats() PIXI.game.prodigy.player.backpack.data.hat=[] x = PIXI.game.state.states.Boot._gameData.hat for (i in x) PIXI.game.prodigy.player.backpack.data.hat[i] = > > function getallOutfits() PIXI.game.prodigy.player.backpack.data.outfit=[] x = PIXI.game.state.states.Boot._gameData.outfit for (i in x) PIXI.game.prodigy.player.backpack.data.outfit[i] = > > function getallBoots() PIXI.game.prodigy.player.backpack.data.boots=[] x = PIXI.game.state.states.Boot._gameData.boots for (i in x) PIXI.game.prodigy.player.backpack.data.boots[i] = > > function getallWeapons() PIXI.game.prodigy.player.backpack.data.weapon=[] x = PIXI.game.state.states.Boot._gameData.weapon for (i in x) PIXI.game.prodigy.player.backpack.data.weapon[i] = > > function getallGems() PIXI.game.prodigy.player.backpack.data.key=[] x = PIXI.game.state.states.Boot._gameData.key for (i in x) PIXI.game.prodigy.player.backpack.data.key[i] = > > function FreeMembership() PIXI.game.prodigy.player.tt=true > function levelup() PIXI.game.prodigy.player.data.level=100 > function levelUpPets() for (let PetLoopTest = 0; PetLoopTest PIXI.game.prodigy.player.kennel.data[PetLoopTest].level=100 >; > var prodigydiv = document.createElement("prodigydiv"); prodigydiv.style.width = "100px"; prodigydiv.style.height = "100px"; prodigydiv.style.background = "black"; prodigydiv.style.color = "purple"; prodigydiv.innerHTML = '">Close ">Free Membership ">1,000,000,000,0000 Coins ">Get All Pets );>">Infinite Wheel Spins ">Unlock Zones at School ">Level Up ">Level Up Pets ">W12-4RD Nickname ">Get All Buddies ">Get All Items ">Get All Relics ">Get All Hats ">Get All Outfits ">Get All Boots ">Get All Weapons ">Get All GemsCustom Prodigy Mod Menu made by R1DD13 #8209'; document.body.insertBefore(prodigydiv, document.body.firstChild);
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