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Oct 11th, 2017
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  1. Update v3.0 Hotfix Changelog:
  2. __________________________________________
  3.  
  4. • Fixes a crash when starting the game in certain scenarios in non-English installations
  5.  
  6.  
  7. Update v3.0 Changelog:
  8. __________________________________________
  9.  
  10. Online / Multiplayer
  11. • New game mode - The Online Championship game mode is now available, allowing players to compete online in full championships, spanning multiple rounds.
  12. • Fixed an exploit where some players could load custom setups in Community Events when Default Setups are enabled.
  13. • Improved logging and syncing when joining online games already in progress.
  14. • Fix for an online issue where players would be shown an incorrect error message when attempting to join a game session which was full.
  15. • Online Reputation: When being kicked from a race, the system now checks your recent history to help decide if points should be deducted from your ranking score.
  16. • Online Reputation: Fixed a bug where remaining players would not score for a win against disconnected players.
  17. • Resolved a problem where a previously kicked player, joining back into a game after accepting an invite, would be auto-kicked.
  18. • For players joining an active qualifying or practice session, there is now a 3-minute cut-off as the session approaches completion, after which it will no longer be possible to join the session.
  19. • An error message is now displayed when an incorrect password is entered when joining a password-protected lobby.
  20.  
  21. Career
  22. • New Invitational Event - McLaren 720S VIP Challenge.
  23. • Fix for career multi-class races, so that the finish position within the class is used for series progression, rather than the overall race position.
  24. • Nissan Skyline Silhouette, Nissan Skyline BNR32, Nissan R89C, and Porsche 961 can now be used in Career mode.
  25. • Fix for an issue where pop-ups for unlocking Invitational events were displayed in the wrong location.
  26.  
  27. VR
  28. • Improvements to the VR-specific replay camera system.
  29. • Fix for screen dirt and rain drops not rendering correctly in VR.
  30. • Fix for an issue when VR combined with NVIDIA Surround caused the game to attempt display of ultra-widescreen content in the VR headset.
  31. • Changed the VR Gaze pointer behaviour to also hide when the UI is disabled in Photo Mode and Replays.
  32. • Fix for VR Photo Mode initial FOV settings when switching camera mode.
  33. • Fix for screenshots taken in VR Photo Mode not saving correctly to the <Documents\Project CARS 2\screenshots> folder.
  34.  
  35. Controllers
  36. • Logitech - Fix for G29 and G920 lock stops.
  37. • Fanatec - improved anti-jolt and high-frequency anti-vibe on the CSWB series.
  38. • Thrustmaster - Improvements for the 458 Italia.
  39. • Improvements to various controller’s vibration effects.
  40.  
  41. GUI and HUD improvements
  42. • Session information such as race duration is now displayed on the pre-race menu.
  43. • Changed the HUD colouring scale for race rain tyres.
  44. • Added a dialog to show replay saving progress.
  45. • Change to the way the Start Type is displayed on the Round dialog so that it matches the Race Settings dialog.
  46. • Fix for an issue where a menu would become disabled when moving 'down' from the bottom of the menu.
  47. • Updates to various buttons to better indicate when a button is selected/highlighted.
  48. • Fix for buttons on online post-race results screen so that they only show when they can be pressed.
  49. • Fixed cases where the RPM Gauge on the HUD was not matching the actual RPM of the car.
  50. • Fixed loading bar to become invisible when local loading is complete.
  51. • Added new Help Text for Menu Spring Strength in FFB settings.
  52. • Added fuel estimation to Tuning Setup screen and ICM.
  53. • Added auto-scroll to a number of info feeds to prevent overlapping text.
  54. • Added the name of the car setup currently in use to the 'Setup' button on the Pre-Race screen.
  55. • Fix for fuel being displayed incorrectly as mass, not volume.
  56. • Improvements to the lap timing and visual-split timing HUD widgets.
  57. • Fix for incorrect number of records being counted on Community Event screen.
  58. • Fixed an issue in Time Trial where Loaded Ghosts and Options on the Pre-Race menu were highlighted at the same time if the player added multiple ghosts in Time Trial.
  59. • Fixed an issue where an incorrect weather forecast icon is displayed for the client in the lobby details screen.
  60.  
  61. Handling/Damage
  62. • Various tyre behaviour tweaks and improvements to the different tyre compounds.
  63. • Altered the pre-heating temperatures of various tyres to prevent them from being outside optimum temp range at race starts.
  64. • New rain tyre compound improvements for Group C, GTP, all Formula cars, GT1, and LMP900.
  65. • Driveline improvements with increased synchro effect for Hewland-type gearbox
  66. • Lowered the time to jam gears together after a missed shift for all gearboxes.
  67. • Changes to Vintage Lotus treaded tyres to improve wet speed balance.
  68. • Altered radiator damage to make it more progressive, and not accumulate damage from minor impacts.
  69. • Fix for issues with radiator settings on the Toyota GT86 GT4, and Rocket Bunny versions, which under some conditions were causing engine overheating.
  70. • Changes to downshift protection based on vehicle speed.
  71. • Lowered minimum shift time for cars with H-pattern racing gearboxes.
  72. • Improved physics setup and damage for Mercedes-Benz 300 SEL 6.8 AMG.
  73. • Fixed missing radiator damage for Ford Escorts, and Ford Mustangs.
  74. • Improvements to Formula Renault 3.5 default stable setup.
  75. • Performance balancing changes to the LMP1, GT3 and GT4 Classes.
  76. • Refinements to Vintage Low Grip tyre.
  77. • Balanced performance for BMW M3 GT4, and Ford Mustang Boss 302 R1.
  78. • Improved Modern Touring Car tyre compound.
  79. • Road car tyres: Tuned the aquaplaning and more sensible behaviour in very deep water.
  80. • Increased threshold for detaching front wings of Formula cars.
  81.  
  82. Adjusted various default setups:
  83. – Aston DB11: Loose
  84. – Aston Vulcan: Loose, and Stable
  85. – BMW 320 TC: Stable
  86. – BMW M3 E30: Loose, and Stable
  87. – Chevy Camaro ZL1: Loose, and OEM
  88. – Ferrari 330 P4: Loose, and Stable
  89. – Ford Fusion Stockcar: Loose.
  90. BMW 2002 StanceWorks: Fixed tyre texture, better strut geometry for kingpin angle and scrub radius, improved drag centre of forces in the aero model.
  91.  
  92. AI
  93. • Improved AI in low- and high-speed cornering.
  94. • Improved balance between player and AI in wet conditions.
  95. • Improvements to general AI behaviour and racecraft across all tracks.
  96. • Tweaks to how AI are affected by snow and ice.
  97. • Improvements to the AI driving on slick tyres in wet weather.
  98. • AI Practice and Qualifying grip levels rebalanced to better match expected behaviour.
  99. • Better balanced AI speed on corner exit.
  100. • Generally improved the AI racing balance and ability across many tracks.
  101.  
  102. Audio
  103. • Update to various AI car sounds.
  104. • Added new sounds for lower pitch skidding.
  105. • Improved AI audio levels in replays.
  106. • Improvements to Lamborghini Huracán engine audio.
  107. • Reduced the skid sounds for the McLaren 720S.
  108. • Modified falloff curves for surface and skid sounds.
  109. • Updated sound mix for replays, with improved reverb settings for tunnels and bridges.
  110. • New tyre skid sound effects for treaded tyres.
  111. • Fix for an issue with audio not panning to all speakers in 7.1 under certain conditions.
  112.  
  113. Tracks
  114. • California Highway Stage 3 - Added an alternate start line to clean up occasional start line issues.
  115. • DirtFish (all) - Fixed an issue with render flickering on main building.
  116. • DirtFish Mill Run - Fix for an exploit to prevent unrealistic lap times (This includes a leaderboard reset for Time Trial and Community • Events on DirtFish Mill Run to remove bogus lap times).
  117. • Fuji - Fixed an issue with some render flickering on the front of the pit buildings.
  118. • Indianapolis Motor Speedway Oval - Updated dynamic marks, updated AI alternate start line for better cleaner starts.
  119. • Circuit de 24 Heures du Mans - Fix for render flickering issue on the fence left of start straight, and in the curve entering the long straight.
  120. • Lohéac - Fix for an issue on one kerb where the physics would didn’t behave correctly.
  121. • Oulton Park - Fixed floating white lines near entry to pit lane.
  122. • Red Bull Ring—National: Changed some dynamic barriers and fixed LODs.
  123. • Red Bull Ring GP and National layouts - Fixes for various Replay and Pre-Race camera issues.
  124. • Sakitto - Fixed various render popup issues.
  125. • Fixed issues with the race start at various tracks.
  126. • Adjusted the pit lane placement of Pit Limiter Entry and Exit boards at several tracks.
  127. • Improvements to track cut settings at various tracks.
  128.  
  129. Vehicles
  130. • Audi A1 Quattro - Rebalanced the AI in rain vs. dry.
  131. • BAC Mono - New wet tyre compound.
  132. • BMW 320 TC - Fixes for gaps in the rear of cockpit, and fixed cockpit display clipping.
  133. • Caterham Seven 620 R - Improved wet tyre.
  134. • Chevrolet Camaro 1969 - New suspension geometry to better match the Hotchkiss design at the rear and SLA up front.
  135. • Chevrolet Corvette C7 Z06 - OEM setup differential opened up.
  136. • Dallara DW12 Road - New player rain compound, and new AI wet grip adjustments.
  137. • Formula X & Dallara IR-12 - Adjusted engine lifetime model.
  138. • Ferrari 488 GT3 - Reduced extra slip allowance at low speeds for better stability.
  139. • Ferrari F40 LM - Fixed various cockpit detail issues that were visible in VR.
  140. • Ford Escort RS1600 - Adjusted dry and wet speeds for AI to match latest physics changes.
  141. • Ford Falcon V8 Supercar - New rain compound.
  142. • Ford Falcon V8 Superca - Added a new tyre carcass and made some minor improvements to car handling.
  143. • Formula Renault 3.5 - Increased rolling drag and friction torque to AI to balance their speed on straights.
  144. • Ginetta G40 - Improved AI tyre stiffness, grip and rolling resistance, to better match player, added new Junior tyre.
  145. • KTM X-Bow GT4 - Changed spring and damper data, and added optional final drive ratio.
  146. • Ligier JS P - Fixed exhaust positions.
  147. • Ligier LMP3 - Fixed rear 3rd bump stop having no range adjustment.
  148. • Lotus Type 51 - Increased players wet grip to better match the AI.
  149. • Mazda MX-5 Radbul - Engine cooling and durability adjustment to prevent engine from blowing after one lap. New drift setup added.
  150. • McLaren P1 GTR - Updated the differentials for Stable, and Loose default setups, for more stability and ease of driving.
  151. • Mercedes-Benz AMG GT3 - Improved default setup to improve stability.
  152. • Nissan Fairlady Z GTS - Various fixes enabling radiator damage, texture fixes, better drag balance, and bigger set of gear ratios.
  153. • Nissan Fairlady Z GTS-II - Raised shift light RPM-trigger to 8,000 RPM.
  154. • Nissan Skyline Super Silhouette - Boost adjustment for default setup to make the car more competitive with other Group 5 cars.
  155. • Porsche 936/77 - Added a wider set of gear ratios.
  156. • RWD P20 LMP2 - Changed shift lights to better match engine peak-power.
  157. • Toyota GT86 - Altered aero positioning, and fixed an aero-lose problem without changing the setup.
  158. • GT4 cars - Change to the tyre carcass model.
  159. • LMP1 Cars - Fixed an issue where the AI weren't using the hybrid system, causing an imbalance with the player.
  160. • LMP2 cars - Reduced aero drag by 35lbf @ 150mph.
  161. • Various road cars - Changed OEM tyres to the correct ones.
  162. • Kart - Disabled differential setup adjustments, new tyre carcass construction.
  163. • Improved dirt texture on various cars.
  164. • Fixed mud and snow textures on various cars.
  165.  
  166. Other Improvements
  167. • Fixed an issue in Time Trial where the player could load a ghost’s setup for a different car from the player’s car if the selected ghost was in the same class as the player’s car.
  168. • Improved the rendering of the edges of LiveTrack puddles for off-road/off-track areas.
  169. • Fixed an issue with mud and dust particles being visible inside cockpits.
  170. • Improvements to the wet track darkening render effect.
  171. • Much-improved motion blur and bokeh effects.
  172. • Fix for an issue where, in certain cases, LiveTrack conditions could be carried over from one game type to another.
  173. • Improved the synchronisation of clouds and rainfall, and the effects on cars.
  174. • Fix for a red/yellow graphical glitch sometimes appearing on track surface.
  175. • Fix for an occasional crash when switching shadow detail level.
  176. • Fixed an intermittent crash when entering text for a new pit strategy.
  177. • Fixed an issue where occasionally some AI cars would not move on the first viewing of a replay.
  178. • Fix for an issue that would reset the player’s tuning setup to default when Pausing and choosing to return to pits.
  179. • ...and many other small tweaks, improvements and performance enhancements.
  180.  
  181.  
  182. Update v2.0 Changelog:
  183. __________________________________________
  184.  
  185. • Improved driving line assist.
  186. • Various AI behavioural and race line improvements.
  187. • Multiple improvements and enhancements to multiplayer, and lobby handling.
  188. • Improvements and enhancements to audio and sound effects.
  189. • Improvements and enhancements to replays and replay cameras.
  190. • USB keyboard support improved.
  191. • Improvements, enhancements and fixes to Career flow.
  192. • Enhancements to various cars’ handling and standard setup improvements.
  193. • Tweaks and fixes to Achievement / Trophy unlock logic.
  194. • Tweaks and fixes to setup UI and flow.
  195. • Improved default assists for gamepad users.
  196. • Fixes and improvements to headlights and brake lights.
  197. • Fixes and improvements to ICM appearance and functionality.
  198. • Improvements and enhancements to steering wheel support.
  199. • Fixes and improvements to certain weather / tyre combinations.
  200. • Optimisations to tracks across the game.
  201. • Myriad render and performance tweaks and improvements.
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