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- Update v3.0 Hotfix Changelog:
- __________________________________________
- • Fixes a crash when starting the game in certain scenarios in non-English installations
- Update v3.0 Changelog:
- __________________________________________
- Online / Multiplayer
- • New game mode - The Online Championship game mode is now available, allowing players to compete online in full championships, spanning multiple rounds.
- • Fixed an exploit where some players could load custom setups in Community Events when Default Setups are enabled.
- • Improved logging and syncing when joining online games already in progress.
- • Fix for an online issue where players would be shown an incorrect error message when attempting to join a game session which was full.
- • Online Reputation: When being kicked from a race, the system now checks your recent history to help decide if points should be deducted from your ranking score.
- • Online Reputation: Fixed a bug where remaining players would not score for a win against disconnected players.
- • Resolved a problem where a previously kicked player, joining back into a game after accepting an invite, would be auto-kicked.
- • For players joining an active qualifying or practice session, there is now a 3-minute cut-off as the session approaches completion, after which it will no longer be possible to join the session.
- • An error message is now displayed when an incorrect password is entered when joining a password-protected lobby.
- Career
- • New Invitational Event - McLaren 720S VIP Challenge.
- • Fix for career multi-class races, so that the finish position within the class is used for series progression, rather than the overall race position.
- • Nissan Skyline Silhouette, Nissan Skyline BNR32, Nissan R89C, and Porsche 961 can now be used in Career mode.
- • Fix for an issue where pop-ups for unlocking Invitational events were displayed in the wrong location.
- VR
- • Improvements to the VR-specific replay camera system.
- • Fix for screen dirt and rain drops not rendering correctly in VR.
- • Fix for an issue when VR combined with NVIDIA Surround caused the game to attempt display of ultra-widescreen content in the VR headset.
- • Changed the VR Gaze pointer behaviour to also hide when the UI is disabled in Photo Mode and Replays.
- • Fix for VR Photo Mode initial FOV settings when switching camera mode.
- • Fix for screenshots taken in VR Photo Mode not saving correctly to the <Documents\Project CARS 2\screenshots> folder.
- Controllers
- • Logitech - Fix for G29 and G920 lock stops.
- • Fanatec - improved anti-jolt and high-frequency anti-vibe on the CSWB series.
- • Thrustmaster - Improvements for the 458 Italia.
- • Improvements to various controller’s vibration effects.
- GUI and HUD improvements
- • Session information such as race duration is now displayed on the pre-race menu.
- • Changed the HUD colouring scale for race rain tyres.
- • Added a dialog to show replay saving progress.
- • Change to the way the Start Type is displayed on the Round dialog so that it matches the Race Settings dialog.
- • Fix for an issue where a menu would become disabled when moving 'down' from the bottom of the menu.
- • Updates to various buttons to better indicate when a button is selected/highlighted.
- • Fix for buttons on online post-race results screen so that they only show when they can be pressed.
- • Fixed cases where the RPM Gauge on the HUD was not matching the actual RPM of the car.
- • Fixed loading bar to become invisible when local loading is complete.
- • Added new Help Text for Menu Spring Strength in FFB settings.
- • Added fuel estimation to Tuning Setup screen and ICM.
- • Added auto-scroll to a number of info feeds to prevent overlapping text.
- • Added the name of the car setup currently in use to the 'Setup' button on the Pre-Race screen.
- • Fix for fuel being displayed incorrectly as mass, not volume.
- • Improvements to the lap timing and visual-split timing HUD widgets.
- • Fix for incorrect number of records being counted on Community Event screen.
- • Fixed an issue in Time Trial where Loaded Ghosts and Options on the Pre-Race menu were highlighted at the same time if the player added multiple ghosts in Time Trial.
- • Fixed an issue where an incorrect weather forecast icon is displayed for the client in the lobby details screen.
- Handling/Damage
- • Various tyre behaviour tweaks and improvements to the different tyre compounds.
- • Altered the pre-heating temperatures of various tyres to prevent them from being outside optimum temp range at race starts.
- • New rain tyre compound improvements for Group C, GTP, all Formula cars, GT1, and LMP900.
- • Driveline improvements with increased synchro effect for Hewland-type gearbox
- • Lowered the time to jam gears together after a missed shift for all gearboxes.
- • Changes to Vintage Lotus treaded tyres to improve wet speed balance.
- • Altered radiator damage to make it more progressive, and not accumulate damage from minor impacts.
- • Fix for issues with radiator settings on the Toyota GT86 GT4, and Rocket Bunny versions, which under some conditions were causing engine overheating.
- • Changes to downshift protection based on vehicle speed.
- • Lowered minimum shift time for cars with H-pattern racing gearboxes.
- • Improved physics setup and damage for Mercedes-Benz 300 SEL 6.8 AMG.
- • Fixed missing radiator damage for Ford Escorts, and Ford Mustangs.
- • Improvements to Formula Renault 3.5 default stable setup.
- • Performance balancing changes to the LMP1, GT3 and GT4 Classes.
- • Refinements to Vintage Low Grip tyre.
- • Balanced performance for BMW M3 GT4, and Ford Mustang Boss 302 R1.
- • Improved Modern Touring Car tyre compound.
- • Road car tyres: Tuned the aquaplaning and more sensible behaviour in very deep water.
- • Increased threshold for detaching front wings of Formula cars.
- Adjusted various default setups:
- – Aston DB11: Loose
- – Aston Vulcan: Loose, and Stable
- – BMW 320 TC: Stable
- – BMW M3 E30: Loose, and Stable
- – Chevy Camaro ZL1: Loose, and OEM
- – Ferrari 330 P4: Loose, and Stable
- – Ford Fusion Stockcar: Loose.
- BMW 2002 StanceWorks: Fixed tyre texture, better strut geometry for kingpin angle and scrub radius, improved drag centre of forces in the aero model.
- AI
- • Improved AI in low- and high-speed cornering.
- • Improved balance between player and AI in wet conditions.
- • Improvements to general AI behaviour and racecraft across all tracks.
- • Tweaks to how AI are affected by snow and ice.
- • Improvements to the AI driving on slick tyres in wet weather.
- • AI Practice and Qualifying grip levels rebalanced to better match expected behaviour.
- • Better balanced AI speed on corner exit.
- • Generally improved the AI racing balance and ability across many tracks.
- Audio
- • Update to various AI car sounds.
- • Added new sounds for lower pitch skidding.
- • Improved AI audio levels in replays.
- • Improvements to Lamborghini Huracán engine audio.
- • Reduced the skid sounds for the McLaren 720S.
- • Modified falloff curves for surface and skid sounds.
- • Updated sound mix for replays, with improved reverb settings for tunnels and bridges.
- • New tyre skid sound effects for treaded tyres.
- • Fix for an issue with audio not panning to all speakers in 7.1 under certain conditions.
- Tracks
- • California Highway Stage 3 - Added an alternate start line to clean up occasional start line issues.
- • DirtFish (all) - Fixed an issue with render flickering on main building.
- • DirtFish Mill Run - Fix for an exploit to prevent unrealistic lap times (This includes a leaderboard reset for Time Trial and Community • Events on DirtFish Mill Run to remove bogus lap times).
- • Fuji - Fixed an issue with some render flickering on the front of the pit buildings.
- • Indianapolis Motor Speedway Oval - Updated dynamic marks, updated AI alternate start line for better cleaner starts.
- • Circuit de 24 Heures du Mans - Fix for render flickering issue on the fence left of start straight, and in the curve entering the long straight.
- • Lohéac - Fix for an issue on one kerb where the physics would didn’t behave correctly.
- • Oulton Park - Fixed floating white lines near entry to pit lane.
- • Red Bull Ring—National: Changed some dynamic barriers and fixed LODs.
- • Red Bull Ring GP and National layouts - Fixes for various Replay and Pre-Race camera issues.
- • Sakitto - Fixed various render popup issues.
- • Fixed issues with the race start at various tracks.
- • Adjusted the pit lane placement of Pit Limiter Entry and Exit boards at several tracks.
- • Improvements to track cut settings at various tracks.
- Vehicles
- • Audi A1 Quattro - Rebalanced the AI in rain vs. dry.
- • BAC Mono - New wet tyre compound.
- • BMW 320 TC - Fixes for gaps in the rear of cockpit, and fixed cockpit display clipping.
- • Caterham Seven 620 R - Improved wet tyre.
- • Chevrolet Camaro 1969 - New suspension geometry to better match the Hotchkiss design at the rear and SLA up front.
- • Chevrolet Corvette C7 Z06 - OEM setup differential opened up.
- • Dallara DW12 Road - New player rain compound, and new AI wet grip adjustments.
- • Formula X & Dallara IR-12 - Adjusted engine lifetime model.
- • Ferrari 488 GT3 - Reduced extra slip allowance at low speeds for better stability.
- • Ferrari F40 LM - Fixed various cockpit detail issues that were visible in VR.
- • Ford Escort RS1600 - Adjusted dry and wet speeds for AI to match latest physics changes.
- • Ford Falcon V8 Supercar - New rain compound.
- • Ford Falcon V8 Superca - Added a new tyre carcass and made some minor improvements to car handling.
- • Formula Renault 3.5 - Increased rolling drag and friction torque to AI to balance their speed on straights.
- • Ginetta G40 - Improved AI tyre stiffness, grip and rolling resistance, to better match player, added new Junior tyre.
- • KTM X-Bow GT4 - Changed spring and damper data, and added optional final drive ratio.
- • Ligier JS P - Fixed exhaust positions.
- • Ligier LMP3 - Fixed rear 3rd bump stop having no range adjustment.
- • Lotus Type 51 - Increased players wet grip to better match the AI.
- • Mazda MX-5 Radbul - Engine cooling and durability adjustment to prevent engine from blowing after one lap. New drift setup added.
- • McLaren P1 GTR - Updated the differentials for Stable, and Loose default setups, for more stability and ease of driving.
- • Mercedes-Benz AMG GT3 - Improved default setup to improve stability.
- • Nissan Fairlady Z GTS - Various fixes enabling radiator damage, texture fixes, better drag balance, and bigger set of gear ratios.
- • Nissan Fairlady Z GTS-II - Raised shift light RPM-trigger to 8,000 RPM.
- • Nissan Skyline Super Silhouette - Boost adjustment for default setup to make the car more competitive with other Group 5 cars.
- • Porsche 936/77 - Added a wider set of gear ratios.
- • RWD P20 LMP2 - Changed shift lights to better match engine peak-power.
- • Toyota GT86 - Altered aero positioning, and fixed an aero-lose problem without changing the setup.
- • GT4 cars - Change to the tyre carcass model.
- • LMP1 Cars - Fixed an issue where the AI weren't using the hybrid system, causing an imbalance with the player.
- • LMP2 cars - Reduced aero drag by 35lbf @ 150mph.
- • Various road cars - Changed OEM tyres to the correct ones.
- • Kart - Disabled differential setup adjustments, new tyre carcass construction.
- • Improved dirt texture on various cars.
- • Fixed mud and snow textures on various cars.
- Other Improvements
- • Fixed an issue in Time Trial where the player could load a ghost’s setup for a different car from the player’s car if the selected ghost was in the same class as the player’s car.
- • Improved the rendering of the edges of LiveTrack puddles for off-road/off-track areas.
- • Fixed an issue with mud and dust particles being visible inside cockpits.
- • Improvements to the wet track darkening render effect.
- • Much-improved motion blur and bokeh effects.
- • Fix for an issue where, in certain cases, LiveTrack conditions could be carried over from one game type to another.
- • Improved the synchronisation of clouds and rainfall, and the effects on cars.
- • Fix for a red/yellow graphical glitch sometimes appearing on track surface.
- • Fix for an occasional crash when switching shadow detail level.
- • Fixed an intermittent crash when entering text for a new pit strategy.
- • Fixed an issue where occasionally some AI cars would not move on the first viewing of a replay.
- • Fix for an issue that would reset the player’s tuning setup to default when Pausing and choosing to return to pits.
- • ...and many other small tweaks, improvements and performance enhancements.
- Update v2.0 Changelog:
- __________________________________________
- • Improved driving line assist.
- • Various AI behavioural and race line improvements.
- • Multiple improvements and enhancements to multiplayer, and lobby handling.
- • Improvements and enhancements to audio and sound effects.
- • Improvements and enhancements to replays and replay cameras.
- • USB keyboard support improved.
- • Improvements, enhancements and fixes to Career flow.
- • Enhancements to various cars’ handling and standard setup improvements.
- • Tweaks and fixes to Achievement / Trophy unlock logic.
- • Tweaks and fixes to setup UI and flow.
- • Improved default assists for gamepad users.
- • Fixes and improvements to headlights and brake lights.
- • Fixes and improvements to ICM appearance and functionality.
- • Improvements and enhancements to steering wheel support.
- • Fixes and improvements to certain weather / tyre combinations.
- • Optimisations to tracks across the game.
- • Myriad render and performance tweaks and improvements.
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