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  1. --//====================================================\\--
  2. --||               CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4. Player = game.Players.LocalPlayer
  5.     Character = Player.Character
  6.     local txt = Instance.new("BillboardGui", Character)
  7.     txt.Adornee = Character.Head
  8.     txt.Name = "_status"
  9.     txt.Size = UDim2.new(2, 0, 1.2, 0)
  10.     txt.StudsOffset = Vector3.new(-9, 8, 0)
  11.     local text = Instance.new("TextLabel", txt)
  12.     text.Size = UDim2.new(10, 0, 7, 0)
  13.     text.FontSize = "Size24"
  14.     text.TextScaled = true
  15.     text.TextTransparency = 0
  16.     text.BackgroundTransparency = 10
  17.     text.TextTransparency = 0
  18.     text.TextStrokeTransparency = 0
  19.     text.Font = "Antique"
  20.     text.TextStrokeColor3 = Color3.new(0,0,0)
  21.         text.Text = "Terra God"
  22.  
  23.  
  24. local createstuff = function()
  25.     local stuff = Instance.new("Model")
  26. local collar = Instance.new("Part")
  27. local mesh = Instance.new("FileMesh")
  28. local part = Instance.new("Part")
  29. local mesh_2 = Instance.new("CylinderMesh")
  30. local weld = Instance.new("ManualWeld")
  31. local eye = Instance.new("Part")
  32. local mesh_3 = Instance.new("SpecialMesh")
  33. local decal = Instance.new("Decal")
  34. local hood = Instance.new("Part")
  35. local mesh_4 = Instance.new("FileMesh")
  36. local pillar = Instance.new("Part")
  37. local rock = Instance.new("Part")
  38. local core = Instance.new("Attachment")
  39. local emit = Instance.new("ParticleEmitter")
  40. local mesh_5 = Instance.new("FileMesh")
  41. local rockspike = Instance.new("Part")
  42. local mesh_6 = Instance.new("SpecialMesh")
  43. local shield = Instance.new("Part")
  44. local core_2 = Instance.new("Attachment")
  45. local spinepart = Instance.new("Part")
  46. local mesh_7 = Instance.new("FileMesh")
  47. local pants = Instance.new("Pants")
  48. local shirt = Instance.new("Shirt")
  49. local emit_2 = Instance.new("ParticleEmitter")
  50. local vortex = Instance.new("ParticleEmitter")
  51. local wave = Instance.new("ParticleEmitter")
  52.  
  53. stuff.Name = "Stuff"
  54. stuff.Parent = workspace
  55. collar.Size = Vector3.new(2.06, 0.2, 2.06)
  56. collar.Name = "Collar"
  57. collar.Material = Enum.Material.Metal
  58. collar.TopSurface = Enum.SurfaceType.Smooth
  59. collar.BottomSurface = Enum.SurfaceType.Smooth
  60. collar.Parent = stuff
  61. collar.CFrame = CFrame.new(5.8, 46.2, -39.9)
  62. mesh.MeshId = "rbxassetid://1861264141"
  63. mesh.Parent = collar
  64. part.Size = Vector3.new(1.3, 0.2, 1.3)
  65. part.BrickColor = BrickColor.new("Really black")
  66. part.Color = Color3.new(0.109804, 0.0823529, 0.117647)
  67. part.Material = Enum.Material.Metal
  68. part.TopSurface = Enum.SurfaceType.Smooth
  69. part.BottomSurface = Enum.SurfaceType.Smooth
  70. part.Parent = collar
  71. part.CFrame = CFrame.new(5.8, 46.2, -39.9)
  72. mesh_2.Scale = Vector3.new(1.1, 1.1, 1.1)
  73. mesh_2.Parent = part
  74. weld.Part0 = collar
  75. weld.Name = "Weld"
  76. weld.Part1 = part
  77. weld.Parent = collar
  78. eye.Anchored = true
  79. eye.Size = Vector3.new(2, 2, 2)
  80. eye.BottomSurface = Enum.SurfaceType.Smooth
  81. eye.Material = Enum.Material.SmoothPlastic
  82. eye.Color = Color3.new(0.972549, 0.972549, 0.972549)
  83. eye.Name = "Eye"
  84. eye.TopSurface = Enum.SurfaceType.Smooth
  85. eye.BrickColor = BrickColor.new("Institutional white")
  86. eye.Parent = stuff
  87. eye.CFrame = CFrame.new(9.8, 45.845, -47.125) * CFrame.Angles(0, 0, 0)
  88. mesh_3.MeshType = Enum.MeshType.Sphere
  89. mesh_3.Parent = eye
  90. decal.Texture = "http://www.roblox.com/asset/?id=743271416"
  91. decal.Parent = eye
  92. hood.Size = Vector3.new(2.919, 2.394, 2.891)
  93. hood.BottomSurface = Enum.SurfaceType.Smooth
  94. hood.Material = Enum.Material.SmoothPlastic
  95. hood.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  96. hood.BrickColor = BrickColor.new("Really black")
  97. hood.TopSurface = Enum.SurfaceType.Smooth
  98. hood.Name = "Hood"
  99. hood.Parent = stuff
  100. hood.CFrame = CFrame.new(9.8, 44.1, -48.7)
  101. mesh_4.Scale = Vector3.new(1.55, 1.44, 1.4)
  102. mesh_4.MeshId = "rbxassetid://16952952"
  103. mesh_4.Parent = hood
  104. pillar.Size = Vector3.new(1, 1, 1)
  105. pillar.Name = "Pillar"
  106. pillar.Material = Enum.Material.Metal
  107. pillar.TopSurface = Enum.SurfaceType.Smooth
  108. pillar.BottomSurface = Enum.SurfaceType.Smooth
  109. pillar.Parent = stuff
  110. pillar.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  111. rock.Size = Vector3.new(2.03, 1.978, 2.057)
  112. rock.BottomSurface = Enum.SurfaceType.Smooth
  113. rock.Name = "Rock"
  114. rock.TopSurface = Enum.SurfaceType.Smooth
  115. rock.Parent = stuff
  116. rock.CFrame = CFrame.new(-0.43, 45.908, -52.56)
  117. core.Name = "Core"
  118. core.Parent = rock
  119. emit.Enabled = false
  120. emit.Lifetime = NumberRange.new(1, 4)
  121. emit.Name = "Emit"
  122. emit.Speed = NumberRange.new(0, 35)
  123. emit.Rotation = NumberRange.new(0, 360)
  124. emit.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  125. emit.VelocitySpread = 360
  126. emit.Texture = "rbxassetid://281633012"
  127. emit.Acceleration = Vector3.new(0, -15, 0)
  128. emit.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  129. emit.RotSpeed = NumberRange.new(-25, 25)
  130. emit.SpreadAngle = Vector2.new(360, 360)
  131. emit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(0.255, 3.06), NumberSequenceKeypoint.new(0.649, 2.131), NumberSequenceKeypoint.new(1, 0)})
  132. emit.Parent = core
  133. mesh_5.MeshId = "rbxassetid://1861108040"
  134. mesh_5.Parent = rock
  135. rockspike.Anchored = true
  136. rockspike.Size = Vector3.new(3.364, 20, 3.364)
  137. rockspike.BottomSurface = Enum.SurfaceType.Smooth
  138. rockspike.Material = Enum.Material.Grass
  139. rockspike.Color = Color3.new(0.423529, 0.345098, 0.294118)
  140. rockspike.Name = "RockSpike"
  141. rockspike.TopSurface = Enum.SurfaceType.Smooth
  142. rockspike.BrickColor = BrickColor.new("Pine Cone")
  143. rockspike.Parent = stuff
  144. rockspike.CFrame = CFrame.new(-0.43, 46.208, -29.96)
  145. mesh_6.TextureId = "rbxassetid://136560096"
  146. mesh_6.MeshType = Enum.MeshType.FileMesh
  147. mesh_6.MeshId = "rbxassetid://1861231635"
  148. mesh_6.Parent = rockspike
  149. shield.Size = Vector3.new(1, 1, 1)
  150. shield.Name = "Shield"
  151. shield.Material = Enum.Material.Metal
  152. shield.TopSurface = Enum.SurfaceType.Smooth
  153. shield.BottomSurface = Enum.SurfaceType.Smooth
  154. shield.Parent = stuff
  155. shield.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  156. core_2.Name = "Core"
  157. core_2.Parent = shield
  158. spinepart.CanCollide = false
  159. spinepart.Size = Vector3.new(0.3, 0.3, 0.6)
  160. spinepart.BrickColor = BrickColor.new("Institutional white")
  161. spinepart.BottomSurface = Enum.SurfaceType.Smooth
  162. spinepart.Color = Color3.new(0.972549, 0.972549, 0.972549)
  163. spinepart.Name = "SpinePart"
  164. spinepart.TopSurface = Enum.SurfaceType.Smooth
  165. spinepart.Parent = stuff
  166. spinepart.CFrame = CFrame.new(-24.33, 46.208, -52.56)
  167. mesh_7.MeshId = "rbxassetid://1861166416"
  168. mesh_7.Parent = spinepart
  169. pants.Name = "Pants"
  170. pants.PantsTemplate = "http://www.roblox.com/asset/?id=1614573917"
  171. pants.Parent = stuff
  172. shirt.Name = "Shirt"
  173. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1604092628"
  174. shirt.Parent = stuff
  175. emit_2.Enabled = false
  176. emit_2.Lifetime = NumberRange.new(1, 4)
  177. emit_2.Name = "Emit"
  178. emit_2.Speed = NumberRange.new(0, 35)
  179. emit_2.Rotation = NumberRange.new(0, 360)
  180. emit_2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  181. emit_2.VelocitySpread = 360
  182. emit_2.Texture = "rbxassetid://281633012"
  183. emit_2.Acceleration = Vector3.new(0, -15, 0)
  184. emit_2.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  185. emit_2.RotSpeed = NumberRange.new(-25, 25)
  186. emit_2.SpreadAngle = Vector2.new(360, 360)
  187. emit_2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0.5), NumberSequenceKeypoint.new(1, 0)})
  188. emit_2.Parent = stuff
  189. vortex.Enabled = false
  190. vortex.Name = "Vortex"
  191. vortex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.3, 0.5), NumberSequenceKeypoint.new(1, 0.5)})
  192. vortex.Lifetime = NumberRange.new(1)
  193. vortex.Rate = 0
  194. vortex.Speed = NumberRange.new(0)
  195. vortex.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  196. vortex.Rotation = NumberRange.new(0, 360)
  197. vortex.ZOffset = -2
  198. vortex.RotSpeed = NumberRange.new(360)
  199. vortex.LightEmission = 1
  200. vortex.Texture = "rbxassetid://1084969997"
  201. vortex.LockedToPart = true
  202. vortex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  203. vortex.Parent = stuff
  204. wave.Enabled = false
  205. wave.Lifetime = NumberRange.new(0.3)
  206. wave.Name = "Wave"
  207. wave.Speed = NumberRange.new(0)
  208. wave.LightEmission = 1
  209. wave.Rate = 1
  210. wave.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.17, 0.393), NumberSequenceKeypoint.new(0.334, 0.661), NumberSequenceKeypoint.new(0.535, 0.836), NumberSequenceKeypoint.new(1, 1)})
  211. wave.Texture = "rbxassetid://1084991215"
  212. wave.Rotation = NumberRange.new(-180, 180)
  213. wave.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  214. wave.ZOffset = 1
  215. wave.Parent = stuff
  216. for i,v in pairs(stuff:GetChildren()) do
  217.     v.Parent = script
  218. end
  219. end
  220.    
  221. createstuff()
  222.  
  223.  
  224.  
  225.  
  226.  
  227. wait(0.2)
  228.  
  229. Player = game:GetService("Players").LocalPlayer
  230. PlayerGui = Player.PlayerGui
  231. Cam = workspace.CurrentCamera
  232. Backpack = Player.Backpack
  233. Character = Player.Character
  234. Humanoid = Character.Humanoid
  235. Mouse = Player:GetMouse()
  236. RootPart = Character["HumanoidRootPart"]
  237. Torso = Character["Torso"]
  238. Head = Character["Head"]
  239. RightArm = Character["Right Arm"]
  240. LeftArm = Character["Left Arm"]
  241. RightLeg = Character["Right Leg"]
  242. LeftLeg = Character["Left Leg"]
  243. RootJoint = RootPart["RootJoint"]
  244. Neck = Torso["Neck"]
  245. RightShoulder = Torso["Right Shoulder"]
  246. LeftShoulder = Torso["Left Shoulder"]
  247. RightHip = Torso["Right Hip"]
  248. LeftHip = Torso["Left Hip"]
  249.  
  250. IT = Instance.new
  251. CF = CFrame.new
  252. VT = Vector3.new
  253. RAD = math.rad
  254. C3 = Color3.new
  255. UD2 = UDim2.new
  256. BRICKC = BrickColor.new
  257. ANGLES = CFrame.Angles
  258. EULER = CFrame.fromEulerAnglesXYZ
  259. COS = math.cos
  260. ACOS = math.acos
  261. SIN = math.sin
  262. ASIN = math.asin
  263. ABS = math.abs
  264. MRANDOM = math.random
  265. FLOOR = math.floor
  266.  
  267. --//=================================\\
  268. --||          USEFUL VALUES
  269. --\\=================================//
  270.  
  271. Animation_Speed = 3
  272. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  273. local Speed = 35
  274. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  275. local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  276. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  277. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  278. local DAMAGEMULTIPLIER = 1
  279. local ANIM = "Idle"
  280. local ATTACK = false
  281. local EQUIPPED = false
  282. local HOLD = false
  283. local COMBO = 1
  284. local Rooted = false
  285. local SINE = 0
  286. local KEYHOLD = false
  287. local CHANGE = 2 / Animation_Speed
  288. local WALKINGANIM = false
  289. local VALUE1 = false
  290. local VALUE2 = false
  291. local ROBLOXIDLEANIMATION = IT("Animation")
  292. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  293. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  294. --ROBLOXIDLEANIMATION.Parent = Humanoid
  295. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  296. WEAPONGUI.Name = "Weapon GUI"
  297. local Effects = IT("Folder", Character)
  298. Effects.Name = "Effects"
  299. local ANIMATOR = Humanoid.Animator
  300. local ANIMATE = Character.Animate
  301. local UNANCHOR = true
  302. local PLAYSONG = true
  303. local EXTRATRANS = 0
  304.  
  305. --//=================================\\
  306. --\\=================================//
  307.  
  308.  
  309. --//=================================\\
  310. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  311. --\\=================================//
  312.  
  313. ArtificialHB = Instance.new("BindableEvent", script)
  314. ArtificialHB.Name = "ArtificialHB"
  315.  
  316. script:WaitForChild("ArtificialHB")
  317.  
  318. frame = Frame_Speed
  319. tf = 0
  320. allowframeloss = false
  321. tossremainder = false
  322. lastframe = tick()
  323. script.ArtificialHB:Fire()
  324.  
  325. game:GetService("RunService").Heartbeat:connect(function(s, p)
  326.     tf = tf + s
  327.     if tf >= frame then
  328.         if allowframeloss then
  329.             script.ArtificialHB:Fire()
  330.             lastframe = tick()
  331.         else
  332.             for i = 1, math.floor(tf / frame) do
  333.                 script.ArtificialHB:Fire()
  334.             end
  335.         lastframe = tick()
  336.         end
  337.         if tossremainder then
  338.             tf = 0
  339.         else
  340.             tf = tf - frame * math.floor(tf / frame)
  341.         end
  342.     end
  343. end)
  344.  
  345. --//=================================\\
  346. --\\=================================//
  347.  
  348. --//=================================\\
  349. --||          SOME FUNCTIONS
  350. --\\=================================//
  351.  
  352. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  353.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  354. end
  355.  
  356. function PositiveAngle(NUMBER)
  357.     if NUMBER >= 0 then
  358.         NUMBER = 0
  359.     end
  360.     return NUMBER
  361. end
  362.  
  363. function NegativeAngle(NUMBER)
  364.     if NUMBER <= 0 then
  365.         NUMBER = 0
  366.     end
  367.     return NUMBER
  368. end
  369.  
  370. function Swait(NUMBER)
  371.     if NUMBER == 0 or NUMBER == nil then
  372.         ArtificialHB.Event:wait()
  373.     else
  374.         for i = 1, NUMBER do
  375.             ArtificialHB.Event:wait()
  376.         end
  377.     end
  378. end
  379.  
  380. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  381.     local NEWMESH = IT(MESH)
  382.     if MESH == "SpecialMesh" then
  383.         NEWMESH.MeshType = MESHTYPE
  384.         if MESHID ~= "nil" and MESHID ~= "" then
  385.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  386.         end
  387.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  388.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  389.         end
  390.     end
  391.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  392.     NEWMESH.Scale = SCALE
  393.     NEWMESH.Parent = PARENT
  394.     return NEWMESH
  395. end
  396.  
  397. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  398.     local NEWPART = IT("Part")
  399.     NEWPART.formFactor = FORMFACTOR
  400.     NEWPART.Reflectance = REFLECTANCE
  401.     NEWPART.Transparency = TRANSPARENCY
  402.     NEWPART.CanCollide = false
  403.     NEWPART.Locked = true
  404.     NEWPART.Anchored = true
  405.     if ANCHOR == false then
  406.         NEWPART.Anchored = false
  407.     end
  408.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  409.     NEWPART.Name = NAME
  410.     NEWPART.Size = SIZE
  411.     NEWPART.Position = Torso.Position
  412.     NEWPART.Material = MATERIAL
  413.     NEWPART:BreakJoints()
  414.     NEWPART.Parent = PARENT
  415.     return NEWPART
  416. end
  417.  
  418.     local function weldBetween(a, b)
  419.         local weldd = Instance.new("ManualWeld")
  420.         weldd.Part0 = a
  421.         weldd.Part1 = b
  422.         weldd.C0 = CFrame.new()
  423.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  424.         weldd.Parent = a
  425.         return weldd
  426.     end
  427.  
  428.  
  429. function QuaternionFromCFrame(cf)
  430.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  431.     local trace = m00 + m11 + m22
  432.     if trace > 0 then
  433.         local s = math.sqrt(1 + trace)
  434.         local recip = 0.5 / s
  435.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  436.     else
  437.         local i = 0
  438.         if m11 > m00 then
  439.             i = 1
  440.         end
  441.         if m22 > (i == 0 and m00 or m11) then
  442.             i = 2
  443.         end
  444.         if i == 0 then
  445.             local s = math.sqrt(m00 - m11 - m22 + 1)
  446.             local recip = 0.5 / s
  447.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  448.         elseif i == 1 then
  449.             local s = math.sqrt(m11 - m22 - m00 + 1)
  450.             local recip = 0.5 / s
  451.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  452.         elseif i == 2 then
  453.             local s = math.sqrt(m22 - m00 - m11 + 1)
  454.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  455.         end
  456.     end
  457. end
  458.  
  459. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  460.     local xs, ys, zs = x + x, y + y, z + z
  461.     local wx, wy, wz = w * xs, w * ys, w * zs
  462.     local xx = x * xs
  463.     local xy = x * ys
  464.     local xz = x * zs
  465.     local yy = y * ys
  466.     local yz = y * zs
  467.     local zz = z * zs
  468.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  469. end
  470.  
  471. function QuaternionSlerp(a, b, t)
  472.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  473.     local startInterp, finishInterp;
  474.     if cosTheta >= 0.0001 then
  475.         if (1 - cosTheta) > 0.0001 then
  476.             local theta = ACOS(cosTheta)
  477.             local invSinTheta = 1 / SIN(theta)
  478.             startInterp = SIN((1 - t) * theta) * invSinTheta
  479.             finishInterp = SIN(t * theta) * invSinTheta
  480.         else
  481.             startInterp = 1 - t
  482.             finishInterp = t
  483.         end
  484.     else
  485.         if (1 + cosTheta) > 0.0001 then
  486.             local theta = ACOS(-cosTheta)
  487.             local invSinTheta = 1 / SIN(theta)
  488.             startInterp = SIN((t - 1) * theta) * invSinTheta
  489.             finishInterp = SIN(t * theta) * invSinTheta
  490.         else
  491.             startInterp = t - 1
  492.             finishInterp = t
  493.         end
  494.     end
  495.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  496. end
  497.  
  498. function Clerp(a, b, t)
  499.     local qa = {QuaternionFromCFrame(a)}
  500.     local qb = {QuaternionFromCFrame(b)}
  501.     local ax, ay, az = a.x, a.y, a.z
  502.     local bx, by, bz = b.x, b.y, b.z
  503.     local _t = 1 - t
  504.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  505. end
  506.  
  507. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  508.     local frame = IT("Frame")
  509.     frame.BackgroundTransparency = TRANSPARENCY
  510.     frame.BorderSizePixel = BORDERSIZEPIXEL
  511.     frame.Position = POSITION
  512.     frame.Size = SIZE
  513.     frame.BackgroundColor3 = COLOR
  514.     frame.BorderColor3 = BORDERCOLOR
  515.     frame.Name = NAME
  516.     frame.Parent = PARENT
  517.     return frame
  518. end
  519.  
  520. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  521.     local label = IT("TextLabel")
  522.     label.BackgroundTransparency = 1
  523.     label.Size = UD2(1, 0, 1, 0)
  524.     label.Position = UD2(0, 0, 0, 0)
  525.     label.TextColor3 = TEXTCOLOR
  526.     label.TextStrokeTransparency = STROKETRANSPARENCY
  527.     label.TextTransparency = TRANSPARENCY
  528.     label.FontSize = TEXTFONTSIZE
  529.     label.Font = TEXTFONT
  530.     label.BorderSizePixel = BORDERSIZEPIXEL
  531.     label.TextScaled = false
  532.     label.Text = TEXT
  533.     label.Name = NAME
  534.     label.Parent = PARENT
  535.     return label
  536. end
  537.  
  538. function NoOutlines(PART)
  539.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  540. end
  541.  
  542. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  543.     local NEWWELD = IT(TYPE)
  544.     NEWWELD.Part0 = PART0
  545.     NEWWELD.Part1 = PART1
  546.     NEWWELD.C0 = C0
  547.     NEWWELD.C1 = C1
  548.     NEWWELD.Parent = PARENT
  549.     return NEWWELD
  550. end
  551.  
  552. local S = IT("Sound")
  553. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  554.     local NEWSOUND = nil
  555.     coroutine.resume(coroutine.create(function()
  556.         NEWSOUND = S:Clone()
  557.         NEWSOUND.Parent = PARENT
  558.         NEWSOUND.Volume = VOLUME
  559.         NEWSOUND.Pitch = PITCH
  560.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  561.         NEWSOUND:play()
  562.         if DOESLOOP == true then
  563.             NEWSOUND.Looped = true
  564.         else
  565.             repeat wait(1) until NEWSOUND.Playing == false
  566.             NEWSOUND:remove()
  567.         end
  568.     end))
  569.     return NEWSOUND
  570. end
  571.  
  572. function CFrameFromTopBack(at, top, back)
  573.     local right = top:Cross(back)
  574.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  575. end
  576.  
  577. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  578. function WACKYEFFECT(Table)
  579.     local TYPE = (Table.EffectType or "Sphere")
  580.     local SIZE = (Table.Size or VT(1,1,1))
  581.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  582.     local TRANSPARENCY = (Table.Transparency or 0)
  583.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  584.     local CFRAME = (Table.CFrame or Torso.CFrame)
  585.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  586.     local ROTATION1 = (Table.RotationX or 0)
  587.     local ROTATION2 = (Table.RotationY or 0)
  588.     local ROTATION3 = (Table.RotationZ or 0)
  589.     local MATERIAL = (Table.Material or "Neon")
  590.     local COLOR = (Table.Color or C3(1,1,1))
  591.     local TIME = (Table.Time or 45)
  592.     local SOUNDID = (Table.SoundID or nil)
  593.     local SOUNDPITCH = (Table.SoundPitch or nil)
  594.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  595.     coroutine.resume(coroutine.create(function()
  596.         local PLAYSSOUND = false
  597.         local SOUND = nil
  598.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  599.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  600.             PLAYSSOUND = true
  601.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  602.         end
  603.         EFFECT.Color = COLOR
  604.         local MSH = nil
  605.         if TYPE == "Sphere" then
  606.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  607.         elseif TYPE == "Block" then
  608.             MSH = IT("BlockMesh",EFFECT)
  609.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  610.         elseif TYPE == "Wave" then
  611.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  612.         elseif TYPE == "Ring" then
  613.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  614.         elseif TYPE == "Slash" then
  615.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  616.         elseif TYPE == "Round Slash" then
  617.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  618.         elseif TYPE == "Swirl" then
  619.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  620.         elseif TYPE == "Skull" then
  621.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  622.         elseif TYPE == "Crystal" then
  623.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  624.         end
  625.         if MSH ~= nil then
  626.             local MOVESPEED = nil
  627.             if MOVEDIRECTION ~= nil then
  628.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  629.             end
  630.             local GROWTH = SIZE - ENDSIZE
  631.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  632.             if TYPE == "Block" then
  633.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  634.             else
  635.                 EFFECT.CFrame = CFRAME
  636.             end
  637.             for LOOP = 1, TIME+1 do
  638.                 Swait()
  639.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  640.                 if TYPE == "Wave" then
  641.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  642.                 end
  643.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  644.                 if TYPE == "Block" then
  645.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  646.                 else
  647.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  648.                 end
  649.                 if MOVEDIRECTION ~= nil then
  650.                     local ORI = EFFECT.Orientation
  651.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  652.                     EFFECT.Orientation = ORI
  653.                 end
  654.             end
  655.             if PLAYSSOUND == false then
  656.                 EFFECT:remove()
  657.             else
  658.                 repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  659.                 EFFECT:remove()
  660.             end
  661.         else
  662.             if PLAYSSOUND == false then
  663.                 EFFECT:remove()
  664.             else
  665.                 repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  666.                 EFFECT:remove()
  667.             end
  668.         end
  669.     end))
  670. end
  671.  
  672. function MakeForm(PART,TYPE)
  673.     if TYPE == "Cyl" then
  674.         local MSH = IT("CylinderMesh",PART)
  675.     elseif TYPE == "Ball" then
  676.         local MSH = IT("SpecialMesh",PART)
  677.         MSH.MeshType = "Sphere"
  678.     elseif TYPE == "Wedge" then
  679.         local MSH = IT("SpecialMesh",PART)
  680.         MSH.MeshType = "Wedge"
  681.     end
  682. end
  683.  
  684. Debris = game:GetService("Debris")
  685.  
  686. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  687.     local DIRECTION = CF(StartPos,EndPos).lookVector
  688.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  689. end
  690.  
  691. local ROCK = script.Rock
  692. ROCK.Parent = nil
  693. function GetRock(FLOOROBJECT)
  694.     local Rock = ROCK:Clone()
  695.     Rock.Parent = Effects
  696.     if FLOOROBJECT ~= nil then
  697.         if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  698.             Rock.Material = FLOOROBJECT.Material
  699.             Rock.Color = FLOOROBJECT.Color
  700.         else
  701.             Rock.Material = "Slate"
  702.             Rock.Color = BRICKC"Dirt brown".Color
  703.         end
  704.     else
  705.         Rock.Material = "Slate"
  706.         Rock.Color = BRICKC"Dirt brown".Color
  707.     end
  708.     Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
  709.     return Rock
  710. end
  711.  
  712. local SPIKE = script.RockSpike
  713. SPIKE.Parent = nil
  714. function GetSpike(FLOOROBJECT)
  715.     local Rock = SPIKE:Clone()
  716.     Rock.Parent = Effects
  717.     if FLOOROBJECT ~= nil then
  718.         if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  719.             Rock.Material = FLOOROBJECT.Material
  720.             Rock.Color = FLOOROBJECT.Color
  721.         else
  722.             Rock.Material = "Slate"
  723.             Rock.Color = BRICKC"Dirt brown".Color
  724.         end
  725.     else
  726.         Rock.Material = "Slate"
  727.         Rock.Color = BRICKC"Dirt brown".Color
  728.     end
  729.     return Rock
  730. end
  731.  
  732. local SHIELD = script.Shield
  733. SHIELD.Parent = nil
  734. function GetShield(FLOOROBJECT)
  735.     local Rock = SHIELD:Clone()
  736.     Rock.Parent = Effects
  737.     if FLOOROBJECT ~= nil then
  738.         Rock.Material = FLOOROBJECT.Material
  739.         Rock.Color = FLOOROBJECT.Color
  740.     else
  741.         Rock.Material = "Slate"
  742.         Rock.Color = BRICKC"Dirt brown".Color
  743.     end
  744.     return Rock
  745. end
  746.  
  747. function RespondToImpact(Object,Rock)
  748.     local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
  749.     for i = 1, #BREAKABLEMATERIALS do
  750.         local MATERIAL = BREAKABLEMATERIALS[i]
  751.         if Object.Material == MATERIAL[1] then
  752.             local A = Rock.Size.Magnitude
  753.             local B = Object.Size.Magnitude
  754.             if B < A*MATERIAL[2] then
  755.                 WaveParticles(Object.Position,B*3,Object.Color)
  756.                 Object:remove()
  757.                 CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false)
  758.             end
  759.         end
  760.     end
  761. end
  762.  
  763. function WaveParticles(Position,Size,Color)
  764.     local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
  765.     BASE.CFrame = CF(Position)
  766.     local A = IT("Attachment",BASE)
  767.     local WAVE = script.Wave:Clone()
  768.     WAVE.Parent = A
  769.     WAVE.Size = NumberSequence.new(0,Size)
  770.     WAVE.Color = ColorSequence.new(Color)
  771.     Debris:AddItem(BASE,0.5)
  772.     WAVE:Emit(1)
  773. end
  774.  
  775. --//=================================\\
  776. --||         WEAPON CREATION
  777. --\\=================================//
  778.  
  779. local sick = Instance.new("Sound",Character)
  780.  
  781. local PILLAR = script.Pillar
  782. PILLAR.Parent = nil
  783. local HOOD = script.Hood
  784. HOOD.Parent = Character
  785. HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0)
  786. weldBetween(Torso,HOOD)
  787. Head:ClearAllChildren()
  788. Head.Transparency = 1
  789. local EYE = script.Eye
  790. EYE.Parent = Character
  791. EYE.CFrame = Head.CFrame*CF(0,0,0)
  792. EYE.Anchored = false
  793. weldBetween(EYE,Head)
  794. local COLLAR = script.Collar
  795. COLLAR.Parent = Character
  796. COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0))
  797. weldBetween(Torso,COLLAR)
  798. local BONE = script.SpinePart
  799. BONE.Parent = nil
  800. local TAIL = {}
  801. local LASTPART = Torso
  802. local SIZE = BONE.Size
  803. for i = 1, 23 do
  804.     local PART = BONE:Clone()
  805.     PART.Anchored = false
  806.     PART.Parent = Character
  807.     PART.Size = SIZE*((25-i)/10)/1.6
  808.     if LASTPART == Torso then
  809.         local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  810.         LASTPART = PART
  811.         table.insert(TAIL,WELD)
  812.     else
  813.         local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0))
  814.         LASTPART = PART
  815.         table.insert(TAIL,WELD)
  816.     end
  817. end
  818. for _, c in pairs(Character:GetChildren()) do
  819.     if c:IsA("BasePart") then
  820.         if c:FindFirstChildOfClass("ParticleEmitter") then
  821.             c:FindFirstChildOfClass("ParticleEmitter"):remove()
  822.         end
  823.         if c == Head then
  824.             if c:FindFirstChild("face") then
  825.                 c.face:remove()
  826.             end
  827.         end
  828.     elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  829.         c:remove()
  830.     end
  831. end
  832. local BODY = {}
  833. for _, c in pairs(Character:GetDescendants()) do
  834.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  835.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  836.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  837.         end
  838.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  839.     elseif c:IsA("JointInstance") then
  840.         table.insert(BODY,{c,c.Parent,nil,nil,nil})
  841.     end
  842. end
  843. for e = 1, #BODY do
  844.     if BODY[e] ~= nil then
  845.         local STUFF = BODY[e]
  846.         local PART = STUFF[1]
  847.         local PARENT = STUFF[2]
  848.         local MATERIAL = STUFF[3]
  849.         local COLOR = STUFF[4]
  850.         local TRANSPARENCY = STUFF[5]
  851.         if PART.ClassName == "Part" and PART ~= RootPart then
  852.             PART.Material = MATERIAL
  853.             PART.Color = COLOR
  854.             PART.Transparency = TRANSPARENCY
  855.         end
  856.         PART.AncestryChanged:Connect(function()
  857.             PART.Parent = PARENT
  858.         end)
  859.     end
  860. end
  861. function refit()
  862.     Character.Parent = workspace
  863.     for e = 1, #BODY do
  864.         if BODY[e] ~= nil then
  865.             local STUFF = BODY[e]
  866.             local PART = STUFF[1]
  867.             local PARENT = STUFF[2]
  868.             local MATERIAL = STUFF[3]
  869.             local COLOR = STUFF[4]
  870.             local TRANSPARENCY = STUFF[5]
  871.             if PART:IsA("BasePart") and PART ~= RootPart then
  872.                 PART.Material = MATERIAL
  873.                 PART.Color = COLOR
  874.                 PART.Transparency = TRANSPARENCY+EXTRATRANS
  875.             end
  876.             if PART.Parent ~= PARENT then
  877.                 Humanoid:remove()
  878.                 PART.Parent = PARENT
  879.                 Humanoid = IT("Humanoid",Character)
  880.             end
  881.         end
  882.     end
  883. end
  884.  
  885. Humanoid.Died:connect(function()
  886.     refit()
  887. end)
  888.  
  889. --//=================================\\
  890. --||            DAMAGING
  891. --\\=================================//
  892.  
  893. function ApplyDamage(Humanoid,Damage,TorsoPart)
  894.     Damage = Damage * DAMAGEMULTIPLIER
  895.     if Humanoid.Health ~= 0 then
  896.         Humanoid.Health = Humanoid.Health - Damage
  897.     end
  898. end
  899.  
  900. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK)
  901.     local CHILDREN = workspace:GetDescendants()
  902.     for index, CHILD in pairs(CHILDREN) do
  903.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  904.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  905.             if HUM then
  906.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  907.                 if TORSO then
  908.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  909.                         if INSTAKILL == true or HUM.MaxHealth > 5000 then
  910.                             CHILD:BreakJoints()
  911.                         else
  912.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  913.                             ApplyDamage(HUM,DMG,TORSO)
  914.                         end
  915.                         if FLING > 0 then
  916.                             for _, c in pairs(CHILD:GetChildren()) do
  917.                                 if c:IsA("BasePart") then
  918.                                     local bv = Instance.new("BodyVelocity",c)
  919.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  920.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  921.                                     Debris:AddItem(bv,0.05)
  922.                                 end
  923.                             end
  924.                         end
  925.                     end
  926.                 end
  927.             end
  928.         elseif CHILD:IsA("BasePart") and ROCK ~= nil then
  929.             if (CHILD.Position - POSITION).Magnitude <= RANGE then
  930.                 RespondToImpact(CHILD,ROCK)
  931.             end
  932.         end
  933.     end
  934. end
  935.  
  936. --//=================================\\
  937. --||    ATTACK FUNCTIONS AND STUFF
  938. --\\=================================//
  939.  
  940. function RockExplosion(Rock,Multiplier,Survive)
  941.     local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
  942.     EXPLOSION.Color = ColorSequence.new(Rock.Color)
  943.     local SIZE = (Rock.Size.Y*4)*Multiplier
  944.     EXPLOSION.Enabled = false
  945.     EXPLOSION.Speed = NumberRange.new(0,SIZE*5)
  946.     EXPLOSION.Size = NumberSequence.new(SIZE/15,0)
  947.     EXPLOSION:Emit(200,300)
  948.     WaveParticles(Rock.Position,SIZE*2,Rock.Color)
  949.     coroutine.resume(coroutine.create(function()
  950.         Rock:BreakJoints()
  951.         if Survive == nil then
  952.             Rock.Transparency = 1
  953.             Rock.CanCollide = false
  954.             Rock.Anchored = true
  955.             Debris:AddItem(Rock,5)
  956.         end
  957.         CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false)
  958.         ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock)
  959.         local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character)
  960.         Swait()
  961.         if HITFLOOR then
  962.             WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  963.         end
  964.         for i = 1, 5 do
  965.             WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  966.         end
  967.     end))
  968. end
  969.  
  970. function Bullet()
  971.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  972.     ATTACK = true
  973.     Rooted = true
  974.     local GYRO = IT("BodyGyro",RootPart)
  975.     GYRO.D = 2
  976.     GYRO.P = 2000
  977.     GYRO.MaxTorque = VT(0,4000000,0)
  978.     coroutine.resume(coroutine.create(function()
  979.         repeat
  980.             Swait()
  981.             GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  982.         until ATTACK == false
  983.         GYRO:Remove()
  984.     end))
  985.     local FLOOR = false
  986.     if HITFLOOR then
  987.         if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then
  988.             FLOOR = true
  989.         end
  990.     end
  991.     if FLOOR == true then
  992.         for i=0, 0.5, 0.1 / Animation_Speed do
  993.             Swait()
  994.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  995.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  996.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  997.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  998.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  999.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1000.         end
  1001.         for i=0, 0.25, 0.1 / Animation_Speed do
  1002.             Swait()
  1003.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1004.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1005.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1006.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1007.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1008.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1009.         end
  1010.         local ROCKPLACED = false
  1011.         local Rock = nil
  1012.         if HITFLOOR.Anchored == true then
  1013.             Rock = GetRock(HITFLOOR)
  1014.             Rock.Core.Emit.Enabled = true
  1015.             Rock.Size = VT(6,6,6)
  1016.             Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p)
  1017.             CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false)
  1018.             coroutine.resume(coroutine.create(function()
  1019.                 for i = 1, 30 do
  1020.                     Swait()
  1021.                     Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  1022.                 end
  1023.                 ROCKPLACED = true
  1024.                 Rock.Core.Emit.Enabled = false
  1025.             end))
  1026.         else
  1027.             if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1028.                 local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso")
  1029.                 if TORSO then
  1030.                     Rock = TORSO
  1031.                     ROCK.Core:Clone().Parent = Rock
  1032.                 else
  1033.                     Rock = HITFLOOR
  1034.                     ROCK.Core:Clone().Parent = Rock
  1035.                 end
  1036.             elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1037.                 local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso")
  1038.                 if TORSO then
  1039.                     Rock = TORSO
  1040.                     ROCK.Core:Clone().Parent = Rock
  1041.                 else
  1042.                     Rock = HITFLOOR
  1043.                     ROCK.Core:Clone().Parent = Rock
  1044.                 end
  1045.             else
  1046.                 Rock = HITFLOOR
  1047.                 ROCK.Core:Clone().Parent = Rock
  1048.             end
  1049.             Rock.Anchored = true
  1050.             coroutine.resume(coroutine.create(function()
  1051.                 for i = 1, 30 do
  1052.                     Swait()
  1053.                     Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  1054.                 end
  1055.                 ROCKPLACED = true
  1056.             end))
  1057.         end
  1058.         for i=0, 0.1, 0.1 / Animation_Speed do
  1059.             Swait()
  1060.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1061.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1062.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1063.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1064.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1065.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1066.         end
  1067.         repeat
  1068.             Swait()
  1069.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1070.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1071.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1072.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1073.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1074.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1075.         until ROCKPLACED == true
  1076.         for i=0, 0.1, 0.1 / Animation_Speed do
  1077.             Swait()
  1078.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1079.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1080.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1081.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1082.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1083.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1084.         end
  1085.         WaveParticles(Rock.Position,12,C3(1,1,1))
  1086.         CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1087.         coroutine.resume(coroutine.create(function()
  1088.             if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then
  1089.                 for i = 1, 200 do
  1090.                     Swait()
  1091.                     Rock.CFrame = Rock.CFrame * CF(0,0,-1.2)
  1092.                     local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1093.                     if HIT then
  1094.                         RespondToImpact(HIT,Rock)
  1095.                         break
  1096.                     end
  1097.                 end
  1098.                 RockExplosion(Rock,1)
  1099.             else
  1100.                 for i = 1, 60 do
  1101.                     Swait()
  1102.                     Rock.CFrame = Rock.CFrame * CF(0,0,-2)
  1103.                     local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character)
  1104.                     if HIT then
  1105.                         RespondToImpact(HIT,Rock)
  1106.                         break
  1107.                     end
  1108.                 end
  1109.                 RockExplosion(Rock,2)
  1110.             end
  1111.         end))
  1112.         for i=0, 0.4, 0.1 / Animation_Speed do
  1113.             Swait()
  1114.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1115.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1116.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1117.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1118.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1119.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1120.         end
  1121.     else
  1122.         local GRAV = IT("BodyPosition",RootPart)
  1123.         GRAV.D = 250
  1124.         GRAV.P = 20000
  1125.         GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1126.         GRAV.Position = RootPart.Position
  1127.         local Rock = GetRock()
  1128.         Rock.Size = VT(0,0,0)
  1129.         Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1130.         CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false)
  1131.         local DONEROCK = false
  1132.         coroutine.resume(coroutine.create(function()
  1133.             for i = 1, 15 do
  1134.                 Swait()
  1135.                 Rock.Size = Rock.Size + VT(0.1,0.1,0.1)
  1136.                 Rock.Size = Rock.Size * 1.1
  1137.                 Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p)
  1138.             end
  1139.             DONEROCK = true
  1140.         end))
  1141.         repeat
  1142.             Swait()
  1143.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1144.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1145.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1146.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1147.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1148.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1149.         until DONEROCK == true
  1150.         local LOOP = 0
  1151.         for i=0, 0.2, 0.1 / Animation_Speed do
  1152.             Swait()
  1153.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed)
  1154.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1155.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1156.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1157.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1158.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1159.         end
  1160.         WaveParticles(Rock.Position,5,C3(1,1,1))
  1161.         CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false)
  1162.         coroutine.resume(coroutine.create(function()
  1163.             for i = 1, 300 do
  1164.                 Swait()
  1165.                 Rock.CFrame = Rock.CFrame * CF(0,0,-1.6)
  1166.                 local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1167.                 if HIT then
  1168.                     RespondToImpact(HIT,Rock)
  1169.                     break
  1170.                 end
  1171.             end
  1172.             RockExplosion(Rock,1)
  1173.         end))
  1174.         for i=0, 0.3, 0.1 / Animation_Speed do
  1175.             Swait()
  1176.             LOOP = LOOP + 15*3
  1177.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1178.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1179.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1180.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1181.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1182.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1183.         end
  1184.         GRAV:remove()
  1185.     end
  1186.     ATTACK = false
  1187.     Rooted = false
  1188. end
  1189.  
  1190. function Melee()
  1191.     ATTACK = true
  1192.     Rooted = false
  1193.     Speed = 12
  1194.     repeat
  1195.         Swait()
  1196.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1197.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1198.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1199.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1200.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1201.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1202.     until KEYHOLD == false
  1203.     Speed = 0
  1204.     local ROOT = nil
  1205.     local TORS = nil
  1206.     local HUMAN = nil
  1207.     local DIST = 4
  1208.     for i=0, 0.2, 0.1 / Animation_Speed do
  1209.         Swait()
  1210.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1211.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1212.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1213.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1214.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1215.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1216.     end
  1217.     for i=0, 1, 0.1 / Animation_Speed do
  1218.         Swait()
  1219.         local CHILDREN = workspace:GetDescendants()
  1220.         for index, CHILD in pairs(CHILDREN) do
  1221.             if CHILD.ClassName == "Model" and CHILD ~= Character then
  1222.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1223.                 if HUM then
  1224.                     local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1225.                     if TORSO and HUM.Health > 0 then
  1226.                         if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1227.                             DIST = (TORSO.Position - RightArm.Position).Magnitude
  1228.                             ROOT = TORSO
  1229.                             HUMAN = HUM
  1230.                             TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1231.                         end
  1232.                     end
  1233.                 end
  1234.             end
  1235.         end
  1236.         if ROOT then
  1237.             break
  1238.         end
  1239.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1240.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1241.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1242.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1243.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1244.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1245.     end
  1246.     if ROOT then
  1247.         local POSITIONED = false
  1248.         coroutine.resume(coroutine.create(function()
  1249.             ROOT.Anchored = true
  1250.             local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0))
  1251.             for i = 1, 25 do
  1252.                 ROOT.Anchored = true
  1253.                 Swait()
  1254.                 ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed)
  1255.             end
  1256.             POSITIONED = true
  1257.             repeat Swait() ROOT.Anchored = true until ATTACK == false
  1258.             ROOT.Anchored = false
  1259.         end))
  1260.         repeat
  1261.             Swait()
  1262.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1263.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1264.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1265.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1266.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1267.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1268.         until POSITIONED == true
  1269.         for i = 1, 3 do
  1270.             for i=0, 0.5, 0.1 / Animation_Speed do
  1271.                 Swait()
  1272.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1273.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1274.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1275.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1276.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1277.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1278.             end
  1279.             for i=0, 0.15, 0.1 / Animation_Speed do
  1280.                 Swait()
  1281.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1282.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1283.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1284.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1285.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1286.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1287.             end
  1288.             local EMIT = script.Emit:Clone()
  1289.             EMIT.Parent = TORS
  1290.             EMIT.Size = NumberSequence.new(1,0)
  1291.             EMIT:Emit(120)
  1292.             Debris:AddItem(EMIT,5)
  1293.             CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false)
  1294.             WaveParticles(TORS.Position,12,C3(1,1,1))
  1295.             ApplyAoE(RightLeg.Position,8,25,35,0,false)
  1296.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1297.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1298.             for i=0, 0.25, 0.1 / Animation_Speed do
  1299.                 Swait()
  1300.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1301.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1302.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1303.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1304.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1305.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1306.             end
  1307.             if HUMAN.Health == 0 then
  1308.                 break
  1309.             end
  1310.             for i=0, 0.2, 0.1 / Animation_Speed do
  1311.                 Swait()
  1312.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1313.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1314.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1315.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1316.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1317.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1318.             end
  1319.         end
  1320.     end
  1321.     Speed = 25
  1322.     ATTACK = false
  1323.     Rooted = false
  1324. end
  1325.  
  1326. function Launch()
  1327.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1328.     if HITFLOOR then
  1329.         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2})
  1330.         local P = PILLAR:Clone()
  1331.         P.Color = HITFLOOR.Color
  1332.         P.Material = HITFLOOR.Material
  1333.         P.Parent = Effects
  1334.         P.CFrame = CF(HITPOS-VT(0,4.5,0))
  1335.         coroutine.resume(coroutine.create(function()
  1336.             for i = 1, 6 do
  1337.                 Swait()
  1338.                 P.CFrame = P.CFrame * CF(0,0.9,0)
  1339.             end
  1340.             wait(1)
  1341.             for i = 1, 45 do
  1342.                 Swait()
  1343.                 P.Transparency =P.Transparency + 1/45
  1344.             end
  1345.             P:remove()
  1346.         end))
  1347.         RootPart.CFrame = RootPart.CFrame*CF(0,1,0)
  1348.         RootPart.Velocity = VT(0,0,0)
  1349.         local bv = Instance.new("BodyVelocity",RootPart)
  1350.         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1351.         bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350
  1352.         Debris:AddItem(bv,0.1)
  1353.     end
  1354. end
  1355.  
  1356. function Ravage()
  1357.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1358.     if HITFLOOR then
  1359.         ATTACK = true
  1360.         Rooted = false
  1361.         for i=0, 0.3, 0.1 / Animation_Speed do
  1362.             Swait()
  1363.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1364.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1365.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1366.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1367.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1368.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1369.         end
  1370.         WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1))
  1371.         Rooted = true
  1372.         CreateSound(217767125, RightArm, 5, 1, false)
  1373.         for i=0, 0.15, 0.1 / Animation_Speed do
  1374.             Swait()
  1375.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1376.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1377.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1378.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1379.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1380.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1381.         end
  1382.         local HOLD = true
  1383.         coroutine.resume(coroutine.create(function()
  1384.             repeat
  1385.                 Swait()
  1386.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1387.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1388.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1389.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1390.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1391.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1392.             until HOLD == false
  1393.         end))
  1394.         repeat
  1395.             wait(0.3)
  1396.             coroutine.resume(coroutine.create(function()
  1397.                 local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1398.                 if HITFLOOR then
  1399.                     if HITFLOOR.Anchored == true then
  1400.                         local ROCK = GetRock(HITFLOOR)
  1401.                         CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false)
  1402.                         ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10)
  1403.                         ROCK.Core.Emit.Enabled = true
  1404.                         ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1405.                         local POS = ROCK.CFrame*CF(0,12,0)
  1406.                         for i = 1, 25 do
  1407.                             ROCK.Anchored = true
  1408.                             Swait()
  1409.                             ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed)
  1410.                         end
  1411.                         ROCK.Core.Emit.Enabled = false
  1412.                         wait(0.3)
  1413.                         RockExplosion(ROCK,1)
  1414.                     end
  1415.                 end
  1416.             end))
  1417.         until KEYHOLD == false
  1418.         wait(0.5)
  1419.         HOLD = false
  1420.         ATTACK = false
  1421.         Rooted = false
  1422.     end
  1423. end
  1424.  
  1425. function Shield()
  1426.     ATTACK = true
  1427.     Rooted = false
  1428.     local GYRO = IT("BodyGyro",RootPart)
  1429.     GYRO.D = 2
  1430.     GYRO.P = 2000
  1431.     GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1432.     local GRAV = IT("BodyPosition",RootPart)
  1433.     GRAV.D = 250
  1434.     GRAV.P = 20000
  1435.     GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1436.     GRAV.Position = RootPart.Position
  1437.     coroutine.resume(coroutine.create(function()
  1438.         repeat
  1439.             Swait()
  1440.             GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1441.         until ATTACK == false
  1442.         GYRO:Remove()
  1443.         GRAV:Remove()
  1444.     end))
  1445.     for i=0, 0.3, 0.1 / Animation_Speed do
  1446.         Swait()
  1447.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1448.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1449.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1450.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1451.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1452.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1453.     end
  1454.     local Defence = GetShield()
  1455.     Defence.Size = VT(0,2,0)
  1456.     Defence.Parent = Effects
  1457.     Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1458.     WaveParticles(Defence.Position,12,Defence.Color)
  1459.     CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false)
  1460.     local FIX = Defence.AncestryChanged:Connect(function()
  1461.         Defence.Parent = Effects
  1462.     end)
  1463.     for i = 1, 40 do
  1464.         Swait()
  1465.         Defence.Size = Defence.Size + VT(0.5,0,0.7)
  1466.         Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1467.     end
  1468.     repeat
  1469.         Swait()
  1470.         Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1471.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1472.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1473.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1474.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1475.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1476.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1477.     until KEYHOLD == false
  1478.     FIX:Disconnect()
  1479.     coroutine.resume(coroutine.create(function()
  1480.         for i = 1, 40 do
  1481.             Swait()
  1482.             Defence.Size = Defence.Size - VT(0.5,0,0.7)
  1483.         end
  1484.         WaveParticles(Defence.Position,12,Defence.Color)
  1485.         Defence:remove()
  1486.     end))
  1487.     ATTACK = false
  1488.     Rooted = false
  1489. end
  1490.  
  1491. function TwinMeteor()
  1492.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  1493.     if HITFLOOR == nil then
  1494.         ATTACK = true
  1495.         Rooted = false
  1496.         local GYRO = IT("BodyGyro",RootPart)
  1497.         GYRO.D = 2
  1498.         GYRO.P = 2000
  1499.         GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1500.         local GRAV = IT("BodyPosition",RootPart)
  1501.         GRAV.D = 250
  1502.         GRAV.P = 20000
  1503.         GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1504.         GRAV.Position = RootPart.Position
  1505.         coroutine.resume(coroutine.create(function()
  1506.             repeat
  1507.                 Swait()
  1508.                 GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1509.             until ATTACK == false
  1510.             GYRO:Remove()
  1511.             GRAV:Remove()
  1512.         end))
  1513.         local CHARGED = false
  1514.         coroutine.resume(coroutine.create(function()
  1515.             repeat
  1516.                 Swait()
  1517.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1518.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1519.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1520.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1521.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1522.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1523.             until CHARGED == true
  1524.         end))
  1525.         local ROCK1 = GetRock()
  1526.         local ROCK2 = GetRock()
  1527.         local VORTEX1 = script.Vortex:Clone()
  1528.         local VORTEX2 = script.Vortex:Clone()
  1529.         VORTEX1.Parent = ROCK1.Core
  1530.         VORTEX2.Parent = ROCK2.Core
  1531.         ROCK1.Core.Emit.Enabled = true
  1532.         ROCK2.Core.Emit.Enabled = true
  1533.         ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1534.         ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1535.         CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false)
  1536.         CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false)
  1537.         for i = 1, 70 do
  1538.             Swait()
  1539.             ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3)
  1540.             ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3)
  1541.             ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1542.             ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1543.             VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1544.             VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1545.             VORTEX1:Emit(1)
  1546.             VORTEX2:Emit(1)
  1547.         end
  1548.         CHARGED = true
  1549.         for i=0, 1, 0.1 / Animation_Speed do
  1550.             Swait()
  1551.             ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1552.             ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1553.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1554.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1555.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1556.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1557.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1558.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1559.         end
  1560.         for i=0, 0.5, 0.1 / Animation_Speed do
  1561.             Swait()
  1562.             ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1563.             ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1564.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1565.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1566.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1567.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1568.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1569.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1570.         end
  1571.         coroutine.resume(coroutine.create(function()
  1572.             local Rock = ROCK1
  1573.             WaveParticles(Rock.Position,30,C3(1,1,1))
  1574.             CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1575.             for i = 1, 200 do
  1576.                 Swait()
  1577.                 Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1578.                 local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1579.                 if HIT then
  1580.                     RespondToImpact(HIT,Rock)
  1581.                     break
  1582.                 end
  1583.             end
  1584.             ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1585.             for i = 1, 6 do
  1586.                 RockExplosion(Rock,1.5,true)
  1587.                 wait(1)
  1588.             end
  1589.             RockExplosion(Rock,1.5)
  1590.         end))
  1591.         for i=0, 1, 0.1 / Animation_Speed do
  1592.             Swait()
  1593.             ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1594.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1595.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
  1596.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1597.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1598.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1599.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1600.         end
  1601.         for i=0, 0.5, 0.1 / Animation_Speed do
  1602.             Swait()
  1603.             ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1604.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1605.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1606.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1607.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1608.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1609.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1610.         end
  1611.         coroutine.resume(coroutine.create(function()
  1612.             local Rock = ROCK2
  1613.             WaveParticles(Rock.Position,30,C3(1,1,1))
  1614.             CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1615.             for i = 1, 200 do
  1616.                 Swait()
  1617.                 Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1618.                 local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1619.                 if HIT then
  1620.                     RespondToImpact(HIT,Rock)
  1621.                     break
  1622.                 end
  1623.             end
  1624.             ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1625.             for i = 1, 6 do
  1626.                 RockExplosion(Rock,1.5,true)
  1627.                 wait(1)
  1628.             end
  1629.             RockExplosion(Rock,1.5)
  1630.         end))
  1631.         for i=0, 1, 0.1 / Animation_Speed do
  1632.             Swait()
  1633.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1634.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1635.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1636.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1637.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1638.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1639.         end
  1640.         ATTACK = false
  1641.         Rooted = false
  1642.     end
  1643. end
  1644.  
  1645. function Spikes()
  1646.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character)
  1647.     if HITFLOOR then
  1648.         ATTACK = true
  1649.         Rooted = true
  1650.         local GYRO = IT("BodyGyro",RootPart)
  1651.         GYRO.D = 2
  1652.         GYRO.P = 2000
  1653.         GYRO.MaxTorque = VT(0,4000000,0)
  1654.         coroutine.resume(coroutine.create(function()
  1655.             repeat
  1656.                 Swait()
  1657.                 GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1658.             until ATTACK == false
  1659.             GYRO:Remove()
  1660.         end))
  1661.         for i=0, 1, 0.1 / Animation_Speed do
  1662.             Swait()
  1663.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1664.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1665.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1666.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1667.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1668.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1669.         end
  1670.         for i=0, 0.25, 0.1 / Animation_Speed do
  1671.             Swait()
  1672.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1673.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1674.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1675.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1676.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1677.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1678.         end
  1679.         CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false)
  1680.         WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1))
  1681.         coroutine.resume(coroutine.create(function()
  1682.             local CFRAME = RootPart.CFrame*CF(0,-3,0)
  1683.             for i = 1, 60 do
  1684.                 Swait()
  1685.                 local SPIKE = GetSpike(HITFLOOR)
  1686.                 SPIKE.CFrame = CFRAME*CF(0,-11,-i*2)
  1687.                 ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false)
  1688.                 coroutine.resume(coroutine.create(function()
  1689.                     local POS = SPIKE.CFrame*CF(0,11,0)
  1690.                     for i = 1, 25 do
  1691.                         Swait()
  1692.                         SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed)
  1693.                     end
  1694.                     wait(0.2)
  1695.                     for i = 1, 45 do
  1696.                         Swait()
  1697.                         SPIKE.Transparency = SPIKE.Transparency + 1/45
  1698.                         SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0)
  1699.                     end
  1700.                     SPIKE:remove()
  1701.                 end))
  1702.             end
  1703.         end))
  1704.         wait(0.3)
  1705.         ATTACK = false
  1706.         Rooted = false
  1707.     end
  1708. end
  1709.  
  1710. function TakeOnMe()
  1711.     Speed = 5
  1712.     local MEME = CreateSound(3494266249, Effects, 2, 1, false)
  1713.     ATTACK = true
  1714.     Rooted = false
  1715.     local DANCE = true
  1716.     local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1717.         if NEWKEY == "p" then
  1718.             DANCE = false
  1719.         end
  1720.     end)
  1721.     PLAYSONG = false
  1722.     while true do
  1723.         for i = 1, 15 do
  1724.             Swait()
  1725.             MEME.Parent = Effects
  1726.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1727.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1728.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1729.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1730.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1731.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1732.         end
  1733.         if DANCE == false then
  1734.             break
  1735.         end
  1736.         for i = 1, 15 do
  1737.             Swait()
  1738.             MEME.Parent = Effects
  1739.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1740.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1741.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1742.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1743.             RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1744.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1745.         end
  1746.     end
  1747.     PLAYSONG = true
  1748.     KEY:Disconnect()
  1749.     MEME:remove()
  1750.     Speed = 25
  1751.     ATTACK = false
  1752.     Rooted = false
  1753. end
  1754.  
  1755. function Noclip()
  1756.     ATTACK = true
  1757.     Rooted = true
  1758.     UNANCHOR = false
  1759.     RootPart.Anchored = true
  1760.     local CLIPPING = true
  1761.     local MOVEMENT = nil
  1762.     CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false)
  1763.     for i = 1, 50 do
  1764.         Swait()
  1765.         EXTRATRANS = EXTRATRANS + 0.5/50
  1766.         RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0)
  1767.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1768.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1769.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1770.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1771.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1772.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1773.     end
  1774.     local AURA = CreateSound(1393698948, Torso, 3, 1, true)
  1775.     local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1776.         if NEWKEY == "w" then
  1777.             MOVEMENT = "Forward"
  1778.             repeat
  1779.                 Swait()
  1780.                 RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
  1781.             until KEYHOLD == false
  1782.         elseif NEWKEY == "s" then
  1783.             MOVEMENT = "Backwards"
  1784.             repeat
  1785.                 Swait()
  1786.                 RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2)
  1787.             until KEYHOLD == false
  1788.         elseif NEWKEY == "a" then
  1789.             MOVEMENT = "Strafe"
  1790.             repeat
  1791.                 Swait()
  1792.                 RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0)
  1793.             until KEYHOLD == false
  1794.         elseif NEWKEY == "d" then
  1795.             MOVEMENT = "Strafe"
  1796.             repeat
  1797.                 Swait()
  1798.                 RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0)
  1799.             until KEYHOLD == false
  1800.         elseif NEWKEY == "y" then
  1801.             CLIPPING = false
  1802.         end
  1803.         MOVEMENT = nil
  1804.     end)
  1805.     local LOOP = 0
  1806.     repeat
  1807.         Swait()
  1808.         AURA.Parent = Torso
  1809.         LOOP = LOOP + 1
  1810.         if LOOP >= 15 then
  1811.             LOOP = 0
  1812.             WaveParticles(Torso.Position,15,C3(1,1,1))
  1813.             WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1814.         end
  1815.         if MOVEMENT == nil then
  1816.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1817.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1818.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1819.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1820.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1821.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1822.         elseif MOVEMENT == "Forward" then
  1823.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1824.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1825.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1826.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1827.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1828.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1829.         elseif MOVEMENT == "Backwards" then
  1830.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1831.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1832.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1833.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1834.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1835.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1836.         elseif MOVEMENT == "Strafe" then
  1837.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1838.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1839.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1840.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1841.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1842.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1843.         end
  1844.     until CLIPPING == false
  1845.     KEY:Disconnect()
  1846.     coroutine.resume(coroutine.create(function()
  1847.         for i = 1, 20 do
  1848.             Swait()
  1849.             AURA.Volume = AURA.Volume - 3/20
  1850.         end
  1851.         AURA:remove()
  1852.     end))
  1853.     CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false)
  1854.     for i = 1, 50 do
  1855.         Swait()
  1856.         EXTRATRANS = EXTRATRANS - 0.5/50
  1857.         RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0)
  1858.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1859.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1860.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1861.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1862.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1863.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1864.     end
  1865.     EXTRATRANS = 0
  1866.     UNANCHOR = true
  1867.     ATTACK = false
  1868.     Rooted = false
  1869. end
  1870.  
  1871. function Taunt()
  1872.     ATTACK = true
  1873.     Rooted = true
  1874.     local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
  1875.     repeat
  1876.         Swait()
  1877.         TAUNT.Parent = Torso
  1878.         TAUNT.Playing = true
  1879.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1880.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1881.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1882.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1883.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1884.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1885.     until TAUNT.TimePosition >= 1.25
  1886.     for i=0, 1.6, 0.1 / Animation_Speed do
  1887.         Swait()
  1888.         TAUNT.Parent = Torso
  1889.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1890.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1891.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1892.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1893.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1894.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1895.     end
  1896.     ATTACK = false
  1897.     Rooted = false
  1898. end
  1899.  
  1900. --//=================================\\
  1901. --||      ASSIGN THINGS TO KEYS
  1902. --\\=================================//
  1903.  
  1904. function MouseDown(Mouse)
  1905.     if ATTACK == false then
  1906.     end
  1907. end
  1908.  
  1909. function MouseUp(Mouse)
  1910. HOLD = false
  1911. end
  1912.  
  1913. function KeyDown(Key)
  1914.     KEYHOLD = true
  1915.     if Key == "z" and ATTACK == false then
  1916.         Bullet()
  1917.     end
  1918.  
  1919.     if Key == "b" and ATTACK == false then
  1920.         Melee()
  1921.     end
  1922.  
  1923.     if Key == "c" and ATTACK == false then
  1924.         Launch()
  1925.     end
  1926.  
  1927.     if Key == "v" and ATTACK == false then
  1928.         Ravage()
  1929.     end
  1930.  
  1931.     if Key == "e" and ATTACK == false then
  1932.         Shield()
  1933.     end
  1934.  
  1935.     if Key == "q" and ATTACK == false then
  1936.         Spikes()
  1937.     end
  1938.  
  1939.     if Key == "x" and ATTACK == false then
  1940.         TwinMeteor()
  1941.     end
  1942.  
  1943.     if Key == "y" and ATTACK == false then
  1944.         Noclip()
  1945.     end
  1946.  
  1947.     if Key == "p" and ATTACK == false then
  1948.         TakeOnMe()
  1949.     end
  1950.  
  1951.     if Key == "t" and ATTACK == false then
  1952.         Taunt()
  1953.     end
  1954.  
  1955.     if Key == "]" and ATTACK == false then
  1956.         if PLAYSONG == true then
  1957.             PLAYSONG = false
  1958.         else
  1959.             PLAYSONG = true
  1960.         end
  1961.     end
  1962. end
  1963.  
  1964. function KeyUp(Key)
  1965.     KEYHOLD = false
  1966. end
  1967.  
  1968.     Mouse.Button1Down:connect(function(NEWKEY)
  1969.         MouseDown(NEWKEY)
  1970.     end)
  1971.     Mouse.Button1Up:connect(function(NEWKEY)
  1972.         MouseUp(NEWKEY)
  1973.     end)
  1974.     Mouse.KeyDown:connect(function(NEWKEY)
  1975.         KeyDown(NEWKEY)
  1976.     end)
  1977.     Mouse.KeyUp:connect(function(NEWKEY)
  1978.         KeyUp(NEWKEY)
  1979.     end)
  1980.  
  1981. --//=================================\\
  1982. --\\=================================//
  1983.  
  1984. function AntiTimeStop()
  1985.     for _, c in pairs(Character:GetChildren()) do
  1986.         if c:IsA("BasePart") and c ~= RootPart then
  1987.             c.Anchored = false
  1988.         end
  1989.     end
  1990.     if UNANCHOR == true then
  1991.         RootPart.Anchored = false
  1992.     else
  1993.         RootPart.Anchored = true
  1994.     end
  1995. end
  1996.  
  1997. --//=================================\\
  1998. --||    WRAP THE WHOLE SCRIPT UP
  1999. --\\=================================//
  2000.  
  2001. Humanoid.Changed:connect(function(Jump)
  2002.     if Jump == "Jump" and (Disable_Jump == true) then
  2003.         Humanoid.Jump = false
  2004.     end
  2005. end)
  2006.  
  2007. while true do
  2008.     Swait()
  2009.     Head:ClearAllChildren()
  2010.     script.Parent = WEAPONGUI
  2011.     ANIMATE.Parent = nil
  2012.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2013.         v:Stop();
  2014.     end
  2015.     if Character:FindFirstChildOfClass("Humanoid") == nil then
  2016.         Humanoid = IT("Humanoid",Character)
  2017.     end
  2018.     SINE = SINE + CHANGE
  2019.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2020.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2021.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2022.     local WALKSPEEDVALUE = 4
  2023.     Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed)
  2024.     if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true  then
  2025.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2026.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2027.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2028.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2029.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
  2030.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2031.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2032.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2033.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2034.     end
  2035.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2036.         ANIM = "Jump"
  2037.         if ATTACK == false then
  2038.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2039.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2040.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2041.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2042.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2043.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2044.         end
  2045.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2046.         ANIM = "Fall"
  2047.         if ATTACK == false then
  2048.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2049.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2050.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2051.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2052.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2053.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2054.         end
  2055.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2056.         ANIM = "Idle"
  2057.         if ATTACK == false then
  2058.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2059.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2060.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2061.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2062.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2063.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2064.         end
  2065.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2066.         ANIM = "Walk"
  2067.         if ATTACK == false then
  2068.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2069.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2070.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2071.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2072.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2073.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2074.         end
  2075.     end
  2076.     for _, c in pairs(Character:GetChildren()) do
  2077.         if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2078.             c:remove()
  2079.         end
  2080.     end
  2081.     AntiTimeStop()
  2082.     Humanoid.MaxHealth = 10e10
  2083.     Humanoid.Health = 10e10
  2084.     if Rooted == false then
  2085.         Disable_Jump = false
  2086.         Humanoid.WalkSpeed = Speed
  2087.     elseif Rooted == true then
  2088.         Disable_Jump = true
  2089.         Humanoid.WalkSpeed = 0
  2090.     end
  2091.     for E = 1, #TAIL do
  2092.         TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed)
  2093.     end
  2094.     sick.SoundId = "rbxassetid://0"
  2095.     sick.Looped = true
  2096.     sick.Pitch = 1
  2097.     sick.Volume = 2
  2098.     sick.Parent = Effects
  2099.     sick.Playing = PLAYSONG
  2100.     Humanoid.PlatformStand = false
  2101.     Humanoid.Name = "I am the god of earth"
  2102.     refit()
  2103.     if Character:FindFirstChild("Pants") == nil then
  2104.         script.Pants:Clone().Parent = Character
  2105.     end
  2106.     if Character:FindFirstChild("Shirt") == nil then
  2107.         script.Shirt:Clone().Parent = Character
  2108.     end
  2109.     for _, c in pairs(Character:GetChildren()) do
  2110.         if c:IsA("BasePart") and ATTACK == false then
  2111.             for _, e in pairs(c:GetChildren()) do
  2112.                 if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  2113.                     e:remove()
  2114.                 end
  2115.             end
  2116.         end
  2117.     end
  2118. end
  2119.  
  2120. --//=================================\\
  2121. --\\=================================//
  2122.  
  2123.  
  2124.  
  2125.  
  2126.  
  2127. --//====================================================\\--
  2128. --||                     END OF SCRIPT
  2129. --\\====================================================//--
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