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Jan 2nd, 2020
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  1. new g_Object[154];
  2. new g_Vehicle[1];
  3. g_Object[0] = CreateObject(19380, -388.4775, 940.4310, 10.1184, 0.0000, 90.0000, 0.0000); //wall028
  4. g_Object[1] = CreateObject(18766, -388.7504, 916.8511, 8.8343, 0.0000, 0.0000, 0.0000); //Concrete10mx1mx5m
  5. SetObjectMaterial(g_Object[1], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  6. g_Object[2] = CreateObject(19380, -367.4878, 930.8199, 10.1184, 0.0000, 90.0000, 0.0000); //wall028
  7. g_Object[3] = CreateObject(19380, -388.4775, 930.8206, 10.1184, 0.0000, 90.0000, 0.0000); //wall028
  8. g_Object[4] = CreateObject(19380, -377.9878, 940.4327, 10.1184, 0.0000, 90.0000, 0.0000); //wall028
  9. g_Object[5] = CreateObject(19380, -388.4775, 921.1914, 10.1184, 0.0000, 90.0000, 0.0000); //wall028
  10. g_Object[6] = CreateObject(1083, -386.2670, 944.1403, 10.6743, 0.0000, 0.0000, -89.4999); //wheel_lr2
  11. g_Object[7] = CreateObject(19380, -377.9878, 921.1942, 10.0884, 0.0000, 90.0000, 0.0000); //wall028
  12. SetObjectMaterial(g_Object[7], 0, 10765, "airportgnd_sfse", "desgreengrass", 0x00000000);
  13. g_Object[8] = CreateObject(1408, -374.4151, 923.3135, 10.7642, 0.0000, 0.0000, -90.4004); //DYN_F_WOOD_2
  14. SetObjectMaterial(g_Object[8], 0, 19063, "xmasorbs", "foil5-128x128", 0x00000000);
  15. g_Object[9] = CreateObject(19380, -367.4878, 921.1912, 10.1184, 0.0000, 90.0000, 0.0000); //wall028
  16. SetObjectMaterial(g_Object[9], 0, 10765, "airportgnd_sfse", "desgreengrass", 0x00000000);
  17. g_Object[10] = CreateObject(19355, -362.6491, 921.9309, 13.0643, 0.0000, 0.0000, -179.9996); //wall003
  18. SetObjectMaterial(g_Object[10], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  19. g_Object[11] = CreateObject(18762, -393.2597, 916.8366, 12.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  20. SetObjectMaterial(g_Object[11], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  21. g_Object[12] = CreateObject(19355, -386.9011, 916.8199, 13.0643, 0.0000, 0.0000, -90.0000); //wall003
  22. SetObjectMaterial(g_Object[12], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  23. g_Object[13] = CreateObject(18762, -389.0202, 916.8366, 12.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  24. SetObjectMaterial(g_Object[13], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  25. g_Object[14] = CreateObject(19355, -391.1508, 916.8199, 13.0643, 0.0000, 0.0000, -90.0000); //wall003
  26. SetObjectMaterial(g_Object[14], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  27. g_Object[15] = CreateObject(18762, -384.7900, 916.8366, 12.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  28. SetObjectMaterial(g_Object[15], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  29. g_Object[16] = CreateObject(18766, -378.7506, 916.8511, 8.8343, 0.0000, 0.0000, 0.0000); //Concrete10mx1mx5m
  30. SetObjectMaterial(g_Object[16], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  31. g_Object[17] = CreateObject(18766, -368.7506, 916.8511, 8.8343, 0.0000, 0.0000, 0.0000); //Concrete10mx1mx5m
  32. SetObjectMaterial(g_Object[17], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  33. g_Object[18] = CreateObject(19355, -382.6708, 916.8199, 13.0643, 0.0000, 0.0000, -90.0000); //wall003
  34. SetObjectMaterial(g_Object[18], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  35. g_Object[19] = CreateObject(18762, -380.5602, 916.8366, 12.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  36. SetObjectMaterial(g_Object[19], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  37. g_Object[20] = CreateObject(19355, -378.4512, 916.8199, 13.0643, 0.0000, 0.0000, -90.0000); //wall003
  38. SetObjectMaterial(g_Object[20], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  39. g_Object[21] = CreateObject(18762, -376.3405, 916.8366, 12.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  40. SetObjectMaterial(g_Object[21], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  41. g_Object[22] = CreateObject(19355, -374.2315, 916.8199, 13.0643, 0.0000, 0.0000, -90.0000); //wall003
  42. SetObjectMaterial(g_Object[22], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  43. g_Object[23] = CreateObject(18762, -372.1207, 916.8366, 12.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  44. SetObjectMaterial(g_Object[23], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  45. g_Object[24] = CreateObject(19355, -370.0117, 916.8199, 13.0643, 0.0000, 0.0000, -90.0000); //wall003
  46. SetObjectMaterial(g_Object[24], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  47. g_Object[25] = CreateObject(18762, -367.8905, 916.8366, 12.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  48. SetObjectMaterial(g_Object[25], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  49. g_Object[26] = CreateObject(19355, -365.7814, 916.8199, 13.0643, 0.0000, 0.0000, -90.0000); //wall003
  50. SetObjectMaterial(g_Object[26], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  51. g_Object[27] = CreateObject(18762, -363.6806, 916.8366, 12.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  52. SetObjectMaterial(g_Object[27], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  53. g_Object[28] = CreateObject(18762, -362.7001, 916.8366, 12.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  54. SetObjectMaterial(g_Object[28], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  55. g_Object[29] = CreateObject(18766, -388.7504, 944.7618, 8.8343, 0.0000, 0.0000, 0.0000); //Concrete10mx1mx5m
  56. SetObjectMaterial(g_Object[29], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  57. g_Object[30] = CreateObject(18762, -393.2597, 944.7764, 12.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  58. SetObjectMaterial(g_Object[30], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  59. g_Object[31] = CreateObject(19355, -391.1508, 944.8209, 13.0643, 0.0000, 0.0000, -90.0000); //wall003
  60. SetObjectMaterial(g_Object[31], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  61. g_Object[32] = CreateObject(18762, -389.0297, 944.7764, 12.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  62. SetObjectMaterial(g_Object[32], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  63. g_Object[33] = CreateObject(19355, -386.9206, 944.8209, 13.0643, 0.0000, 0.0000, -90.0000); //wall003
  64. SetObjectMaterial(g_Object[33], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  65. g_Object[34] = CreateObject(18762, -384.8101, 944.7764, 12.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  66. SetObjectMaterial(g_Object[34], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  67. g_Object[35] = CreateObject(18766, -378.7708, 944.7618, 8.8343, 0.0000, 0.0000, 0.0000); //Concrete10mx1mx5m
  68. SetObjectMaterial(g_Object[35], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  69. g_Object[36] = CreateObject(18766, -368.7812, 944.7618, 8.8343, 0.0000, 0.0000, 0.0000); //Concrete10mx1mx5m
  70. SetObjectMaterial(g_Object[36], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  71. g_Object[37] = CreateObject(19355, -382.7104, 944.8209, 13.0643, 0.0000, 0.0000, -90.0000); //wall003
  72. SetObjectMaterial(g_Object[37], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  73. g_Object[38] = CreateObject(18762, -380.6005, 944.7764, 12.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  74. SetObjectMaterial(g_Object[38], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  75. g_Object[39] = CreateObject(19355, -378.5003, 944.8209, 13.0643, 0.0000, 0.0000, -90.0000); //wall003
  76. SetObjectMaterial(g_Object[39], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  77. g_Object[40] = CreateObject(18762, -376.4007, 944.7764, 12.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  78. SetObjectMaterial(g_Object[40], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  79. g_Object[41] = CreateObject(19355, -374.3003, 944.8209, 13.0643, 0.0000, 0.0000, -90.0000); //wall003
  80. SetObjectMaterial(g_Object[41], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  81. g_Object[42] = CreateObject(18762, -372.1909, 944.7764, 12.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  82. SetObjectMaterial(g_Object[42], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  83. g_Object[43] = CreateObject(19355, -370.0801, 944.8209, 13.0643, 0.0000, 0.0000, -90.0000); //wall003
  84. SetObjectMaterial(g_Object[43], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  85. g_Object[44] = CreateObject(18762, -367.9607, 944.7764, 12.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  86. SetObjectMaterial(g_Object[44], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  87. g_Object[45] = CreateObject(19355, -365.8398, 944.8209, 13.0643, 0.0000, 0.0000, -90.0000); //wall003
  88. SetObjectMaterial(g_Object[45], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  89. g_Object[46] = CreateObject(18762, -363.7203, 944.7764, 12.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  90. SetObjectMaterial(g_Object[46], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  91. g_Object[47] = CreateObject(18762, -362.7302, 944.7764, 12.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  92. SetObjectMaterial(g_Object[47], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  93. g_Object[48] = CreateObject(18766, -393.2936, 939.2927, 8.8442, 0.0000, 0.0000, -90.0001); //Concrete10mx1mx5m
  94. SetObjectMaterial(g_Object[48], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  95. g_Object[49] = CreateObject(18766, -393.2936, 929.2930, 8.8442, 0.0000, 0.0000, -90.0001); //Concrete10mx1mx5m
  96. SetObjectMaterial(g_Object[49], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  97. g_Object[50] = CreateObject(18766, -393.3036, 921.3226, 8.8142, 0.0000, 0.0000, -90.0001); //Concrete10mx1mx5m
  98. SetObjectMaterial(g_Object[50], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  99. g_Object[51] = CreateObject(19355, -393.3294, 942.6733, 13.0643, 0.0000, 0.0000, -179.9996); //wall003
  100. SetObjectMaterial(g_Object[51], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  101. g_Object[52] = CreateObject(18762, -393.3097, 940.5662, 12.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  102. SetObjectMaterial(g_Object[52], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  103. g_Object[53] = CreateObject(19355, -393.3294, 938.4624, 13.0643, 0.0000, 0.0000, -179.9996); //wall003
  104. SetObjectMaterial(g_Object[53], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  105. g_Object[54] = CreateObject(18762, -393.3097, 936.3556, 12.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  106. SetObjectMaterial(g_Object[54], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  107. g_Object[55] = CreateObject(19355, -393.3294, 934.2417, 13.0643, 0.0000, 0.0000, -179.9996); //wall003
  108. SetObjectMaterial(g_Object[55], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  109. g_Object[56] = CreateObject(18762, -393.3097, 932.1254, 12.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  110. SetObjectMaterial(g_Object[56], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  111. g_Object[57] = CreateObject(19355, -393.3294, 930.0210, 13.0643, 0.0000, 0.0000, -179.9996); //wall003
  112. SetObjectMaterial(g_Object[57], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  113. g_Object[58] = CreateObject(18762, -393.3097, 927.9149, 12.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  114. SetObjectMaterial(g_Object[58], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  115. g_Object[59] = CreateObject(19355, -393.3294, 925.8110, 13.0643, 0.0000, 0.0000, -179.9996); //wall003
  116. SetObjectMaterial(g_Object[59], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  117. g_Object[60] = CreateObject(18762, -393.3097, 923.7045, 12.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  118. SetObjectMaterial(g_Object[60], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  119. g_Object[61] = CreateObject(19355, -393.3294, 921.6016, 13.0643, 0.0000, 0.0000, -179.9996); //wall003
  120. SetObjectMaterial(g_Object[61], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  121. g_Object[62] = CreateObject(18762, -393.3097, 919.4854, 12.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  122. SetObjectMaterial(g_Object[62], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  123. g_Object[63] = CreateObject(18762, -393.3097, 918.4850, 12.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  124. SetObjectMaterial(g_Object[63], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  125. g_Object[64] = CreateObject(18762, -393.3097, 917.4945, 12.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  126. SetObjectMaterial(g_Object[64], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  127. g_Object[65] = CreateObject(18766, -388.7504, 916.8511, 3.8443, 0.0000, 0.0000, 0.0000); //Concrete10mx1mx5m
  128. SetObjectMaterial(g_Object[65], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  129. g_Object[66] = CreateObject(18766, -378.7705, 916.8511, 3.8443, 0.0000, 0.0000, 0.0000); //Concrete10mx1mx5m
  130. SetObjectMaterial(g_Object[66], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  131. g_Object[67] = CreateObject(18762, -362.7001, 916.8366, 7.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  132. SetObjectMaterial(g_Object[67], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  133. g_Object[68] = CreateObject(18762, -363.6806, 916.8366, 7.0243, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  134. SetObjectMaterial(g_Object[68], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  135. g_Object[69] = CreateObject(18762, -389.0202, 916.8366, 7.0343, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  136. SetObjectMaterial(g_Object[69], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  137. g_Object[70] = CreateObject(18762, -384.7900, 916.8366, 7.0343, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  138. SetObjectMaterial(g_Object[70], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  139. g_Object[71] = CreateObject(18762, -380.5602, 916.8366, 7.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  140. SetObjectMaterial(g_Object[71], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  141. g_Object[72] = CreateObject(18762, -376.3405, 916.8366, 7.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  142. SetObjectMaterial(g_Object[72], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  143. g_Object[73] = CreateObject(18762, -372.1207, 916.8366, 7.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  144. SetObjectMaterial(g_Object[73], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  145. g_Object[74] = CreateObject(18762, -367.8905, 916.8366, 7.0243, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  146. SetObjectMaterial(g_Object[74], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  147. g_Object[75] = CreateObject(18766, -393.3036, 921.3226, 3.8242, 0.0000, 0.0000, -90.0001); //Concrete10mx1mx5m
  148. SetObjectMaterial(g_Object[75], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  149. g_Object[76] = CreateObject(18766, -393.3036, 931.2327, 3.8742, 0.0000, 0.0000, -90.0001); //Concrete10mx1mx5m
  150. SetObjectMaterial(g_Object[76], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  151. g_Object[77] = CreateObject(18766, -362.6932, 921.3226, 8.8142, 0.0000, 0.0000, -90.0001); //Concrete10mx1mx5m
  152. SetObjectMaterial(g_Object[77], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  153. g_Object[78] = CreateObject(18766, -362.6932, 931.3225, 8.8142, 0.0000, 0.0000, -90.0001); //Concrete10mx1mx5m
  154. SetObjectMaterial(g_Object[78], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  155. g_Object[79] = CreateObject(18766, -362.7338, 939.6049, 7.6842, 0.0000, 0.0000, -90.0001); //Concrete10mx1mx5m
  156. SetObjectMaterial(g_Object[79], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  157. g_Object[80] = CreateObject(18762, -362.6902, 936.6950, 12.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  158. SetObjectMaterial(g_Object[80], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  159. g_Object[81] = CreateObject(19355, -362.6491, 934.5928, 13.0643, 0.0000, 0.0000, -179.9996); //wall003
  160. SetObjectMaterial(g_Object[81], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  161. g_Object[82] = CreateObject(18762, -362.6902, 932.4748, 12.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  162. SetObjectMaterial(g_Object[82], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  163. g_Object[83] = CreateObject(19355, -362.6491, 930.3624, 13.0643, 0.0000, 0.0000, -179.9996); //wall003
  164. SetObjectMaterial(g_Object[83], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  165. g_Object[84] = CreateObject(18762, -362.6902, 928.2542, 12.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  166. SetObjectMaterial(g_Object[84], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  167. g_Object[85] = CreateObject(19355, -362.6491, 926.1511, 13.0643, 0.0000, 0.0000, -179.9996); //wall003
  168. SetObjectMaterial(g_Object[85], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  169. g_Object[86] = CreateObject(18762, -362.6902, 924.0347, 12.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  170. SetObjectMaterial(g_Object[86], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  171. g_Object[87] = CreateObject(1364, -374.8155, 943.5640, 10.9874, 0.0000, 0.0000, 0.0000); //CJ_BUSH_PROP
  172. g_Object[88] = CreateObject(18762, -362.6902, 919.8245, 12.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  173. SetObjectMaterial(g_Object[88], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  174. g_Object[89] = CreateObject(18762, -362.6902, 918.8250, 12.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  175. SetObjectMaterial(g_Object[89], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  176. g_Object[90] = CreateObject(18762, -362.6902, 917.8245, 12.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  177. SetObjectMaterial(g_Object[90], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  178. g_Object[91] = CreateObject(18762, -362.6902, 919.8245, 7.0243, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  179. SetObjectMaterial(g_Object[91], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  180. g_Object[92] = CreateObject(18762, -362.6902, 918.8238, 7.0243, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  181. SetObjectMaterial(g_Object[92], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  182. g_Object[93] = CreateObject(18762, -362.6902, 917.8229, 7.0243, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  183. SetObjectMaterial(g_Object[93], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  184. g_Object[94] = CreateObject(18762, -362.6902, 924.0347, 7.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  185. SetObjectMaterial(g_Object[94], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  186. g_Object[95] = CreateObject(18762, -362.6902, 928.2542, 7.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  187. SetObjectMaterial(g_Object[95], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  188. g_Object[96] = CreateObject(18762, -362.6902, 932.4748, 7.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  189. SetObjectMaterial(g_Object[96], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  190. g_Object[97] = CreateObject(18762, -362.6902, 936.6950, 7.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  191. SetObjectMaterial(g_Object[97], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  192. g_Object[98] = CreateObject(19317, -379.6688, 923.4821, 10.9496, -16.8000, 3.4000, 89.1999); //bassguitar01
  193. g_Object[99] = CreateObject(3640, -386.0267, 926.1849, 14.6477, 0.0000, 0.0000, 90.0001); //GlenPHouse02_LAx
  194. SetObjectMaterial(g_Object[99], 0, 10856, "bakerybit_sfse", "ws_oldwarehouse10a", 0xFFFF0000);
  195. g_Object[100] = CreateObject(1408, -371.6462, 925.9258, 10.7642, 0.0000, 0.0000, 179.9994); //DYN_F_WOOD_2
  196. SetObjectMaterial(g_Object[100], 0, 19063, "xmasorbs", "foil5-128x128", 0x00000000);
  197. g_Object[101] = CreateObject(1408, -374.3981, 920.0941, 10.7642, 0.0000, 0.0000, -90.4004); //DYN_F_WOOD_2
  198. SetObjectMaterial(g_Object[101], 0, 19063, "xmasorbs", "foil5-128x128", 0x00000000);
  199. g_Object[102] = CreateObject(869, -372.7714, 924.0010, 10.6398, 0.6000, 0.0000, -93.7999); //veg_Pflowerswee
  200. g_Object[103] = CreateObject(19831, -384.0685, 943.6798, 10.1873, 0.0000, 0.0000, 0.0000); //Barbeque1
  201. g_Object[104] = CreateObject(1408, -366.1463, 925.9660, 10.7642, 0.0000, 0.0000, 179.9994); //DYN_F_WOOD_2
  202. SetObjectMaterial(g_Object[104], 0, 19063, "xmasorbs", "foil5-128x128", 0x00000000);
  203. g_Object[105] = CreateObject(869, -372.7082, 919.2155, 10.6438, 0.6000, 0.0000, -93.7999); //veg_Pflowerswee
  204. g_Object[106] = CreateObject(869, -372.5605, 921.4402, 10.6438, 0.6000, 0.0000, -93.7999); //veg_Pflowerswee
  205. g_Object[107] = CreateObject(19380, -379.6770, 921.1942, 10.1484, 0.0000, 90.0000, 0.0000); //wall028
  206. SetObjectMaterial(g_Object[107], 0, 19058, "xmasboxes", "wrappingpaper4-2", 0x00000000);
  207. g_Object[108] = CreateObject(19609, -376.1199, 919.4100, 10.2239, 0.0000, 0.0000, -172.6000); //DrumKit1
  208. g_Object[109] = CreateObject(19614, -379.7390, 921.5278, 10.2343, 0.0000, 0.0000, 89.1000); //GuitarAmp3
  209. g_Object[110] = CreateObject(869, -369.8049, 923.1273, 10.6243, 0.0000, 0.0000, 178.0000); //veg_Pflowerswee
  210. g_Object[111] = CreateObject(869, -369.9443, 919.1199, 10.6243, 0.0000, 0.0000, 178.0000); //veg_Pflowerswee
  211. g_Object[112] = CreateObject(869, -365.6673, 918.9706, 10.6243, 0.0000, 0.0000, 178.0000); //veg_Pflowerswee
  212. g_Object[113] = CreateObject(869, -365.6673, 918.9706, 10.6243, 0.0000, 0.0000, 178.0000); //veg_Pflowerswee
  213. g_Object[114] = CreateObject(869, -365.5218, 923.1582, 10.6243, 0.0000, 0.0000, 178.0000); //veg_Pflowerswee
  214. g_Object[115] = CreateObject(869, -368.8139, 921.1420, 10.6243, 0.0000, 0.0000, 178.0000); //veg_Pflowerswee
  215. g_Object[116] = CreateObject(869, -365.6469, 921.0315, 10.6243, 0.0000, 0.0000, 178.0000); //veg_Pflowerswee
  216. g_Object[117] = CreateObject(869, -370.7852, 924.3397, 10.6400, 0.6000, 0.0000, 169.2000); //veg_Pflowerswee
  217. g_Object[118] = CreateObject(19610, -377.2684, 923.7937, 11.8937, 23.7999, -3.9000, 175.4999); //Microphone1
  218. g_Object[119] = CreateObject(869, -366.5792, 924.2398, 10.6328, 0.6000, 0.0000, 169.2000); //veg_Pflowerswee
  219. g_Object[120] = CreateObject(19380, -367.4878, 940.4310, 10.1184, 0.0000, 90.0000, 0.0000); //wall028
  220. g_Object[121] = CreateObject(18762, -372.1905, 943.7745, 12.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  221. SetObjectMaterial(g_Object[121], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  222. g_Object[122] = CreateObject(19425, -368.1400, 931.9568, 10.2175, 0.0000, 0.0000, 0.0000); //speed_bump01
  223. SetObjectMaterial(g_Object[122], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  224. g_Object[123] = CreateObject(19425, -364.8598, 931.9568, 10.2175, 0.0000, 0.0000, 0.0000); //speed_bump01
  225. SetObjectMaterial(g_Object[123], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  226. g_Object[124] = CreateObject(19425, -364.8598, 926.6760, 10.2175, 0.0000, 0.0000, 0.0000); //speed_bump01
  227. SetObjectMaterial(g_Object[124], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  228. g_Object[125] = CreateObject(19425, -368.1599, 926.6760, 10.2175, 0.0000, 0.0000, 0.0000); //speed_bump01
  229. SetObjectMaterial(g_Object[125], 0, 10765, "airportgnd_sfse", "white", 0xFFFFFF00);
  230. g_Object[126] = CreateObject(18762, -372.1905, 942.7744, 12.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  231. SetObjectMaterial(g_Object[126], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  232. g_Object[127] = CreateObject(19817, -387.2476, 939.1887, 10.1868, 0.0000, 0.0000, 90.1000); //CarFixerRamp1
  233. g_Object[128] = CreateObject(19903, -392.3953, 936.2956, 10.1924, 0.0000, 0.0000, 0.0000); //MechanicComputer1
  234. g_Object[129] = CreateObject(19899, -390.5385, 934.5149, 10.2104, 0.0000, 0.0000, 89.8999); //ToolCabinet1
  235. g_Object[130] = CreateObject(19900, -384.5181, 934.3689, 10.1968, 0.0000, 0.0000, 0.0000); //ToolCabinet2
  236. g_Object[131] = CreateObject(19898, -390.5943, 939.7010, 10.2343, 0.0000, 0.0000, 0.0000); //OilFloorStain1
  237. g_Object[132] = CreateObject(19921, -388.3109, 943.7738, 10.2904, 0.0000, 0.0000, 0.0000); //CutsceneToolBox1
  238. g_Object[133] = CreateObject(19893, -391.0960, 934.6177, 11.4637, 0.0000, 0.0000, 152.8999); //LaptopSAMP1
  239. g_Object[134] = CreateObject(19815, -386.8674, 934.0184, 11.6743, 0.0000, 0.0000, -179.9999); //ToolBoard1
  240. g_Object[135] = CreateObject(19897, -389.7305, 934.8057, 11.4743, 0.0000, 0.0000, 0.0000); //CigarettePack2
  241. g_Object[136] = CreateObject(18766, -367.1909, 936.7012, 8.8343, 0.0000, 0.0000, 0.0000); //Concrete10mx1mx5m
  242. SetObjectMaterial(g_Object[136], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  243. g_Object[137] = CreateObject(19355, -364.7996, 936.6699, 13.0643, 0.0000, 0.0000, -90.0000); //wall003
  244. SetObjectMaterial(g_Object[137], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  245. g_Object[138] = CreateObject(18762, -366.9205, 936.7050, 12.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  246. SetObjectMaterial(g_Object[138], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  247. g_Object[139] = CreateObject(18762, -371.1306, 936.7050, 12.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  248. SetObjectMaterial(g_Object[139], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  249. g_Object[140] = CreateObject(19355, -369.0297, 936.6699, 13.0643, 0.0000, 0.0000, -90.0000); //wall003
  250. SetObjectMaterial(g_Object[140], 0, 10442, "graveyard_sfs", "ws_graveydfence", 0xFF000000);
  251. g_Object[141] = CreateObject(18762, -372.1305, 936.7050, 12.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  252. SetObjectMaterial(g_Object[141], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  253. g_Object[142] = CreateObject(19380, -357.1269, 940.4310, 9.6274, 0.0000, 95.2999, 0.0000); //wall028
  254. g_Object[143] = CreateObject(19611, -377.2774, 923.7386, 10.2643, 0.0000, 0.0000, 0.0000); //MicrophoneStand1
  255. g_Object[144] = CreateObject(19380, -377.9878, 930.8026, 10.1184, 0.0000, 90.0000, 0.0000); //wall028
  256. g_Object[145] = CreateObject(19319, -378.1227, 917.5552, 10.8543, -24.9000, 0.0000, 175.5000); //warlock01
  257. g_Object[146] = CreateObject(2350, -376.0005, 918.9884, 10.5889, 0.0000, 0.0000, 0.0000); //CJ_BARSTOOL_2
  258. g_Object[147] = CreateObject(1594, -391.4895, 942.9370, 10.6740, 0.0000, 0.0000, 0.0000); //chairsntable
  259. g_Object[148] = CreateObject(1670, -391.5476, 942.9091, 11.0816, 0.0000, 0.0000, 0.0000); //propcollecttable
  260. g_Object[149] = CreateObject(19862, -372.1621, 940.2393, 12.7003, 0.0000, 0.0000, 91.3999); //MIHouse1GarageDoor2
  261. SetObjectMaterial(g_Object[149], 0, 3820, "boxhses_sfsx", "ws_ irongate_yello", 0xFF000000);
  262. g_Object[150] = CreateObject(18762, -372.1109, 939.7927, 14.0189, 0.0000, -90.0999, -89.9999); //Concrete1mx1mx5m
  263. SetObjectMaterial(g_Object[150], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  264. g_Object[151] = CreateObject(18762, -372.1305, 937.6954, 12.0143, 0.0000, 0.0000, 0.0000); //Concrete1mx1mx5m
  265. SetObjectMaterial(g_Object[151], 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  266. g_Object[152] = CreateObject(19273, -372.6268, 937.3406, 11.8043, 0.0000, 0.0000, -91.0999); //KeypadNonDynamic
  267. g_Object[153] = CreateObject(3515, -369.5326, 921.8723, 10.4972, 0.0000, 0.0000, 0.0000); //vgsfountain
  268. g_Vehicle[0] = CreateVehicle(418, -389.4714, 939.1908, 13.2019, 270.0474, 0, 0, -1); //Moonbeam
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