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  1. options:
  2.     p: &8● &eOneDayVaro &8┃ &7
  3.  
  4. on join:
  5.     delete {Anfrage.%player%::*}
  6.     delete {EigenesTeam.%player%}
  7.     set {prefix.%player%} to "&a"
  8.     if player has permission "group.premium":
  9.         set {prefix.%player%} to "&6"
  10.     if player has permission "group.held":
  11.         set {prefix.%player%} to "&3"
  12.     if player has permission "group.vip":
  13.         set {prefix.%player%} to "&5"
  14.     if player has permission "group.builder":
  15.         set {prefix.%player%} to "&e"
  16.     if player has permission "group.hbuildmanager":
  17.         set {prefix.%player%} to "&4"
  18.     if player has permission "group.content":
  19.         set {prefix.%player%} to "&b"
  20.     if player has permission "group.tsup":
  21.         set {prefix.%player%} to "&9"
  22.     if player has permission "group.sup":
  23.         set {prefix.%player%} to "&9"
  24.     if player has permission "group.mod":
  25.         set {prefix.%player%} to "&c"
  26.     if player has permission "group.srMod":
  27.         set {prefix.%player%} to "&c"
  28.     if player has permission "group.dev":
  29.         set {prefix.%player%} to "&b"
  30.     if player has permission "group.admin":
  31.         set {prefix.%player%} to "&4"
  32.     if {state} is "Lobby":
  33.         set join message to "{@p}%{prefix.%player%}%%player% &7ist der Runde beigetreten&8."
  34.     else:
  35.         set join message to ""
  36. on quit:
  37.     if {state} is "Lobby":
  38.         set leave message to "{@p}%{prefix.%player%}%%player% &7hat die Runde verlassen&8."
  39.     else:
  40.         set leave message to ""
  41. command /varo [<text>] [<text>]:
  42.     trigger:
  43.         if arg-1 is not set:
  44.             send "{@p}/varo setlobby"
  45.             send "{@p}/varo addspawn <Nummer>"
  46.         if arg-1 is "setlobby":
  47.             set {lobby} to location of player
  48.             send "{@p}Du hast erfolgreich die Lobby &fgesetzt"
  49.         if arg-1 is "addspawn":
  50.             if arg-2 is set:
  51.                 set {Varo.Spawn.%arg-2%} to location of player
  52.                 send "{@p}Du hast erfolgreich den &f%arg-2% &7Spawn gesetzt&8."
  53. command /configurate:
  54.     permission: op.op
  55.     permission: {@p}&cDazu hast du keine Rechte
  56.     trigger:
  57.         execute console command "/worldborder set 500 1"
  58.         kick all players due to "{@p}&cDas Spiel startet nun neu .."
  59.         set {countdown} to true
  60.         set {state} to "lobby"
  61.         set {CountdownStart} to true
  62.         set {start} to false
  63.         set {überlebende} to 0
  64.         delete {Team::*}   
  65.         delete {Tag::*}
  66.         delete {TeamPartner::*}
  67.         set {Amount.Spawns} to 0
  68.         set {Varo.Spieler.Spawns} to 0
  69.         delete {TeammName::*}
  70.         delete {FARBE::*}
  71.  
  72. on join:
  73.     execute console command "nte player %player% clear"
  74.     set max health of player to 10
  75.     set {kills.permatch.%player%} to 0
  76.     clear player's inventory
  77.     heal player
  78.     remove Invisibility from the player
  79.     set {überlebenderspieler.%player%} to false
  80.     set hunger of player to 30
  81.     teleport player to {bugteleport}
  82.     wait 4 ticks
  83.     if {state} is "lobby":
  84.         teleport player to {lobby}
  85.         send "&8&m----------------------------------------"
  86.         send "&8● &9Info &8┃ &7Du möchtest ein Team &ferstellen&7?"
  87.         send "&8● &9Info &8┃ &7Nutze /Team create <Team> <Kürzel>"
  88.         send "&d&8&m----------------------------------------"
  89.         set slot 0 of player to 35:5 named "&8● &aEinladung Annehmen &8┃ &fLinksklick"
  90.         set slot 8 of player to 402 named "&8● &cVerlassen &8┃ &fRechtsklick"
  91.         teleport player to {wartelobby}
  92.         set {players.online} to number of all players
  93.         loop all players:
  94.             wipe loop-player's sidebar
  95.             set name of sidebar of loop-player to "&8▪ &c&l&nVaro&r &8▪"
  96.             set score "&a " in sidebar of loop-player to 10
  97.             set score "&fDein Team" in sidebar of loop-player to 9
  98.             set score "&8× &cDu hast noch keins" in sidebar of loop-player to 8       
  99.             if {TeamInfo.%loop-player%} is true:
  100.                 set score "&8× %{Teamfarbe.%loop-player%}%%{TeamInfo.%loop-player%}% &8[%{Teamfarbe.%loop-player%}%%{TagInfo.%loop-player%}%&8]" in sidebar of loop-player to 8           
  101.             set score "&d" in sidebar of loop-player to 7
  102.             set score "&fOnline" in sidebar of loop-player to 6
  103.             set score "&8× &a%{players.online}% Spieler" in sidebar of loop-player to 5
  104.             set score "&9" in sidebar of loop-player to 4
  105.             set score "&fTeamspeak" in sidebar of loop-player to 3
  106.             set score "&8× &eNetplays&8.&ede" in sidebar of loop-player to 2
  107.             set score "&7&m--------------" in sidebar of loop-player to 1
  108.         execute console command "/_startcountdown"
  109.         wait 1 seconds
  110.         if {countdown} is true:
  111.             send "{@p}&7Für den &fStart &7fehlen noch &f%{start.ab.Spieler}-{BowDuell.SpielerAllgeimein}% &7Spieler&8."
  112.     if {state} is "ingame":
  113.         teleport player to {deathmatch.spec.ingame}
  114.         set max health of player to 10
  115.         execute console command "nte player %player% prefix &7"
  116.         execute console command "nte player %player% priority 99"
  117.         apply potion of Invisibility of tier 2 to player for 1500 seconds
  118.         set {überlebenderspieler.%player%} to false
  119.         set hunger of player to 30
  120.         heal player
  121.         hide player from all players       
  122.         loop all players:
  123.             execute loop-player command "fix_**_players"
  124.         cancel event
  125.  
  126. on join:
  127.     delete {TeamInfo.%player%}
  128.     delete {TagInfo.%player%}
  129.     delete {TeamAnzahlSpieler.%player%}
  130.    
  131. command /random_farbeaaf:
  132.     trigger:
  133.         chance of 10%:
  134.             execute player command "farbe_weiß__"
  135.             stop
  136.         chance of 15%:
  137.             execute player command "farbe_lila__"
  138.             stop
  139.         chance of 15%:
  140.             execute player command "farbe_dgrün__"
  141.             stop
  142.         chance of 15%:
  143.             execute player command "farbe_blau__"
  144.             stop
  145.         chance of 15%:
  146.             execute player command "farbe_türkies__"
  147.             stop
  148.         chance of 15%:
  149.             execute player command "farbe_drot__"
  150.             stop
  151.         chance of 15%:
  152.             execute player command "farbe_gelb__"
  153.             stop
  154.         chance of 15%:
  155.             execute player command "farbe_grau__"      
  156.             stop
  157.         execute player command "farbe_grün__"         
  158. command /sadffdaa [<text>] [<player>]:
  159.     trigger:
  160.         if arg-1 is "invite":
  161.             if arg-2 is set:
  162.                 if {TeamInfo.%player%} is set:
  163.                     if {TeamInfo.%arg-2%} is not set:
  164.                         if {Anfrage.%arg-2%::%player%} is not set:
  165.                             play "click" to player with volume 100 and pitch 15
  166.                             send "{@p}Du hast &f%arg-2% &7eine &aTeam-Anfrage &7gesendet&8."
  167.                             send "{@p}Du hast von %player% &7eine &aTeam-Anfrage &7bekommen&8." to arg 2                                                       
  168.                             set {Anfrage.%arg-2%::%player%} to true
  169.                         else:
  170.                             send "{@p}&cDiesem Spieler wurde bereits eine Anfrage gesendet&8."
  171.                     else:
  172.                         send "{@p}&cDieser Spieler ist bereits in einem Team&8."
  173.                 else:
  174.                     send "{@p}&cDu hast noch kein Team erstellt&8."
  175.             else:
  176.                 send "{@p}Nutze /Team invite <Spieler>"
  177. command /Team [<text>] [<text>] [<text>]:
  178.     trigger:
  179.         if arg-1 is not set:
  180.             send "{@p}/Team create <Team> <Kürzel>"
  181.             send "{@p}/Team accept <Spieler>"
  182.             send "{@p}/Team kick"
  183.             send "{@p}/Team leave"
  184.         if arg-1 is "create":
  185.             if {state} is "lobby":
  186.                 if arg-2 is set:
  187.                     if arg-2 contains "&":
  188.                         send "{@p}&cDu darfst keine Sonderzeichen nutzen&8."
  189.                     else:
  190.                         if arg-3 is set:
  191.                             if {TeamAnzahlSpieler.%player%} is not set:
  192.                                 if {Team::%arg-2%} is not set:
  193.                                     if {Tag::%arg-3%} is not set:
  194.                                         if arg-3 contains "&":
  195.                                             send "{@p}&cDu darfst keine Sonderzeichen nutzen&8."
  196.                                         else:
  197.                                             if length of "%arg-2%" is less than 11:
  198.                                                 if length of "%arg-3%" is less than 6:
  199.                                                     if arg-2 contains "Team":
  200.                                                         send "{@p}Diesen Namen darfst du nicht benutzen&8."
  201.                                                     else:
  202.                                                         if arg-3 contains "Team":
  203.                                                             send "{@p}Diesen Namen darfst du nicht benutzen&8."
  204.                                                             stop
  205.                                                         clear player's inventory
  206.                                                         set {Team.NichtSchlagen.%player%} to arg-3
  207.                                                         set {EigenesTeam.%player%} to true
  208.                                                         set slot 8 of player to 402 named "&8● &cTeam verlassen &8┃ &fRechtsklick"                         
  209.                                                         set slot 1 of player to 404 named "&8● &7Teamfarbe &8┃ &8[&7%{Team.NichtSchlagen.%player%}%&8]"
  210.                                                         set slot 0 of player to 267 named "&8● &eSpieler Einladen &8┃ &fLinksklick"
  211.                                                         set {FARBE::%{TeamInfo.%player%}%} to "&7"
  212.                                                         set {Teamfarbe.%player%} to "&7"
  213.                                                         execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  214.                                                         execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
  215.                                                         set {Team::%arg-2%} to 0
  216.                                                         set {TeammName::%arg-2%} to arg-3
  217.                                                         set {TeamAnzahlSpieler.%player%} to 1
  218.                                                         set {TeamInfo.%player%} to "%arg-2%"
  219.                                                         set {TagInfo.%player%} to "%arg-3%"
  220.                                                         send "{@p}Du hast das Team &a%arg-2% &7mit dem Kürzel &a%arg-3% &aerstellt&8."
  221.                                                         set {Tag::%arg-3%} to true
  222.                                                         set {Teamfarbe.%arg-2%} to "&7"
  223.                                                         chance of 10%:
  224.                                                             execute player command "farbe_weiß__"
  225.                                                             stop
  226.                                                         chance of 15%:
  227.                                                             execute player command "farbe_lila__"
  228.                                                             stop
  229.                                                         chance of 15%:
  230.                                                             execute player command "farbe_dgrün__"
  231.                                                             stop
  232.                                                         chance of 15%:
  233.                                                             execute player command "farbe_blau__"
  234.                                                             stop
  235.                                                         chance of 15%:
  236.                                                             execute player command "farbe_türkies__"
  237.                                                             stop
  238.                                                         chance of 15%:
  239.                                                             execute player command "farbe_drot__"
  240.                                                             stop
  241.                                                         chance of 15%:
  242.                                                             execute player command "farbe_gelb__"
  243.                                                             stop
  244.                                                         chance of 15%:
  245.                                                             execute player command "farbe_grau__"      
  246.                                                             stop
  247.                                                         execute player command "farbe_grün__"                                                         
  248.                                                 else:
  249.                                                     send "{@p}&cDein Team-Tag kann maximal 5 Zeichen haben&8."
  250.                                             else:
  251.                                                 send "{@p}&cDein Team-Name kann maximal 10 Zeichen haben&8."
  252.                                     else:
  253.                                         send "{@p}&cDiesen Tag-Namen kannst du nicht mehr benutzen&8."
  254.                                 else:
  255.                                     send "{@p}&cDiesen Team-Namen kannst du nicht mehr benutzen&8."
  256.                             else:
  257.                                 send "{@p}&cDu bist bereits in einem Team&8."
  258.                         else:
  259.                             send "{@p}Nutze /Team create <Name> <Tag>"
  260.                     else:
  261.                         send "{@p}Nutze /Team create <Name> <Tag>"
  262.             else:
  263.                 send "{@p}&cDu kannst diesen Command jetzt nicht mehr ausführen&8."
  264.         if arg-1 is "acceptasdf":
  265.             if arg-2 is set:
  266.                 if {TeamInfo.%player%} is not set:
  267.                     if {Anfrage.%player%::%arg-2%} is set:
  268.                         if {TeamAnzahlSpieler.%arg-2%} is smaller than 2:
  269.                             delete {Anfrage.%player%::*}                           
  270.                             play "WITHER_SHOOT" to player with volume 100 and pitch 15
  271.                             clear player's inventory
  272.                             set slot 8 of player to 402 named "&8● &cTeam verlassen &8┃ &fRechtsklick"                             
  273.                             add 1 to {TeamAnzahlSpieler.%arg-2%}
  274.                             set {TagTeam.%player%} to {TagTeam.%arg-2%}
  275.                             set {NameTeam.%player%} to {NameTeam.%arg-2%}
  276.                             set {TeamPartner::%player%.%arg-2%} to true
  277.                             set {Team.NichtSchlagen.%player%} to {Team.NichtSchlagen.%arg-2%}
  278.                             delete {Anfrage.%player%::%arg-2%}
  279.                             send "{@p}&f%player% &7ist deinem Team &abeigetreten&8." to arg-2
  280.                             send "{@p}Du hast die &fAnfrage &7von %arg-2% &7erfolgreich &aangenommen&8."
  281.                             execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%arg-2%}%%{Team.NichtSchlagen.%arg-2%}%&8]"
  282.                             execute console command "nte player %player% prefix %{Teamfarbe.%arg-2%}%"
  283.                             set {TeamInfo.%player%} to {TeamInfo.%arg-2%}
  284.                             set {TagInfo.%player%} to {TagInfo.%arg-2%}
  285.                             set {Teamfarbe.%player%} to {Teamfarbe.%arg-2%}
  286.                         else:
  287.                             send "{@p}&cDas Team ist bereits voll&8."
  288.                     else:
  289.                         send "{@p}&cDu hast von diesem Spieler keine Anfrage bekommen&8."
  290.                 else:
  291.                     send "{@p}&cDu bist bereits in einem Team&8."
  292.         if arg-1 is "leave":
  293.             if {state} is "lobby":
  294.                 if {TeamInfo.%player%} is set:
  295.                     if {EigenesTeam.%player%} is true:
  296.                         delete {EigenesTeam.%player%}
  297.                         delete {TagTeam.%player%}
  298.                         delete {Name.%player%}
  299.                         delete {TeamAnzahlSpieler.%player%}
  300.                         clear player's inventory
  301.                         set slot 0 of player to 35:5 named "&8● &aEinladung Annehmen &8┃ &fLinksklick"
  302.                         set slot 8 of player to 402 named "&8● &cVerlassen &8┃ &fRechtsklick"
  303.                         play "swim" to player with volume 100 and pitch 15
  304.                         send "{@p}&cDu hast das Team verlassen&8."
  305.                         execute console command "nte player %player% suffix &7"    
  306.                         execute console command "nte player %player% prefix &7"
  307.                         delete {Team.NichtSchlagen.%player%}
  308.                         set {_player} to player
  309.                         delete {Team::%{TeamInfo.%player%}%}
  310.                         delete {Tag::%{TagInfo.%player%}%}
  311.                         delete {TeamInfo.%player%}
  312.                         delete {TagInfo.%player%}
  313.                         loop all players:
  314.                             if {TeamPartner::%player%.%loop-player%} is true:
  315.                                 send "{@p}&cDa dein Team-Partner das Team verlassen hat, wurde das Team gelöscht&8." to loop-player
  316.                                 delete {TagTeam.%loop-player%}
  317.                                 delete {Name.%loop-player%}
  318.                                 delete {TeamAnzahlSpieler.%loop-player%}
  319.                                 clear loop-player's inventory
  320.                                 set slot 0 of loop-player to 35:5 named "&8● &aEinladung Annehmen &8┃ &fLinksklick"
  321.                                 set slot 8 of loop-player to 402 named "&8● &cVerlassen &8┃ &fRechtsklick"
  322.                                 execute console command "nte player %loop-player% suffix &7"       
  323.                                 execute console command "nte player %loop-player% prefix &7"
  324.                                 play "swim" to loop-player with volume 100 and pitch 15
  325.                                 delete {TeamInfo.%loop-player%}
  326.                                 delete {TagInfo.%loop-player%}
  327.                                 delete {Team.NichtSchlagen.%loop-player%}
  328.                                 delete {TeamPartner::%player%.%loop-player%}
  329.                                 delete {TeamAnzahlSpieler.%loop-player%}
  330.                                 stop
  331.                             if {TeamPartner::%loop-player%.%player%} is true:
  332.                                 send "{@p}&cDa dein Team-Partner das Team verlassen hat, wurde das Team aufgelöst&8." to loop-player
  333.                                 delete {TagTeam.%loop-player%}
  334.                                 delete {Name.%loop-player%}
  335.                                 delete {TeamAnzahlSpieler.%loop-player%}
  336.                                 clear loop-player's inventory
  337.                                 play "swim" to loop-player with volume 100 and pitch 15
  338.                                 set slot 0 of loop-player to 35:5 named "&8● &aEinladung Annehmen &8┃ &fLinksklick"
  339.                                 set slot 8 of loop-player to 402 named "&8● &cVerlassen &8┃ &fRechtsklick"
  340.                                 execute console command "nte player %loop-player% suffix &7"       
  341.                                 execute console command "nte player %loop-player% prefix &7"
  342.                                 delete {TeamInfo.%loop-player%}
  343.                                 delete {TagInfo.%loop-player%}
  344.                                 delete {Team.NichtSchlagen.%loop-player%}
  345.                                 delete {TeamPartner::%loop-player%.%player%}
  346.                                 delete {TeamAnzahlSpieler.%loop-player%}
  347.                                 stop
  348.                     else:
  349.                         delete {TagTeam.%player%}
  350.                         delete {Name.%player%}
  351.                         delete {TeamAnzahlSpieler.%player%}
  352.                         clear player's inventory
  353.                         set slot 0 of player to 35:5 named "&8● &aEinladung Annehmen &8┃ &fLinksklick"
  354.                         set slot 8 of player to 402 named "&8● &cVerlassen &8┃ &fRechtsklick"
  355.                         play "swim" to player with volume 100 and pitch 15
  356.                         send "{@p}&cDu hast das Team verlassen&8."
  357.                         execute console command "nte player %player% suffix &7"
  358.                         execute console command "nte player %player% prefix &7"
  359.                         delete {TeamInfo.%player%}
  360.                         delete {TagInfo.%player%}
  361.                         delete {Team.NichtSchlagen.%player%}
  362.                         set {_player} to player
  363.                         loop all players:
  364.                             if {TeamPartner::%player%.%loop-player%} is true:
  365.                                 send "{@p}&c%{_player}% hat das Team verlassen&8." to loop-player
  366.                                 delete {TeamPartner::%player%.%loop-player%}
  367.                                 remove 1 from {TeamAnzahlSpieler.%loop-player%}
  368.                                 stop
  369.                             if {TeamPartner::%loop-player%.%player%} is true:
  370.                                 remove 1 from {TeamAnzahlSpieler.%loop-player%}
  371.                                 send "{@p}&c%{_player}% hat das Team verlassen&8." to loop-player
  372.                                 delete {TeamPartner::%loop-player%.%player%}
  373.                                 stop
  374.                 else:
  375.                     send "{@p}&cDu bist noch in keinem Team&8."
  376.             else:
  377.                 send "{@p}&cDu kannst diesen Command jetzt nicht mehr ausführen&8."
  378.         if arg-1 is "kick":
  379.             if {state} is "lobby":
  380.                 if {TeamInfo.%player%} is set:
  381.                     if {EigenesTeam.%player%} is set:
  382.                         if {TeamAnzahlSpieler.%player%} is 2:
  383.                             remove 1 from {TeamAnzahlSpieler.%player%}
  384.                             send "{@p}&7Du hast deinen &9Team-Partner &aerfolgreich &7gekickt&8."
  385.                             loop all players:
  386.                                 if {TeamPartner::%player%.%loop-player%} is true:
  387.                                     send "{@p}&cDu wurdest auf dem Team gekickt&8." to loop-player
  388.                                     delete {TagTeam.%loop-player%}
  389.                                     delete {Name.%loop-player%}
  390.                                     delete {TeamAnzahlSpieler.%loop-player%}
  391.                                     clear loop-player's inventory
  392.                                     set slot 0 of loop-player to 35:5 named "&8● &aEinladung Annehmen &8┃ &fLinksklick"
  393.                                     set slot 8 of loop-player to 402 named "&8● &cVerlassen &8┃ &fRechtsklick"
  394.                                     execute console command "nte player %loop-player% suffix &7"       
  395.                                     execute console command "nte player %loop-player% prefix &7"
  396.                                     play "swim" to loop-player with volume 100 and pitch 15
  397.                                     delete {TeamInfo.%loop-player%}
  398.                                     delete {TagInfo.%loop-player%}
  399.                                     delete {Team.NichtSchlagen.%loop-player%}
  400.                                     delete {TeamPartner::%player%.%loop-player%}
  401.                                     delete {TeamAnzahlSpieler.%loop-player%}
  402.                                     stop
  403.                                 if {TeamPartner::%loop-player%.%player%} is true:
  404.                                     send "{@p}&cDu wurdest auf dem Team gekickt&8." to loop-player
  405.                                     delete {TagTeam.%loop-player%}
  406.                                     delete {Name.%loop-player%}
  407.                                     delete {TeamAnzahlSpieler.%loop-player%}
  408.                                     clear loop-player's inventory
  409.                                     play "swim" to loop-player with volume 100 and pitch 15
  410.                                     set slot 0 of loop-player to 35:5 named "&8● &aEinladung Annehmen &8┃ &fLinksklick"
  411.                                     set slot 8 of loop-player to 402 named "&8● &cVerlassen &8┃ &fRechtsklick"
  412.                                     execute console command "nte player %loop-player% suffix &7"       
  413.                                     execute console command "nte player %loop-player% prefix &7"
  414.                                     delete {TeamInfo.%loop-player%}
  415.                                     delete {TagInfo.%loop-player%}
  416.                                     delete {Team.NichtSchlagen.%loop-player%}
  417.                                     delete {TeamPartner::%loop-player%.%player%}
  418.                                     delete {TeamAnzahlSpieler.%loop-player%}
  419.                                     stop   
  420.                         else:
  421.                             send "{@p}&cDu hast noch keinen Team-Partner&8."
  422.                     else:
  423.                         send "{@p}&cDu darfst deinen Team-Partnet nicht kicken&8."
  424.                 else:
  425.                     send "{@p}&cDu bist noch in keinem Team&8."
  426.             else:
  427.                 send "{@p}&cDu kannst diesen Command jetzt nicht mehr ausführen&8."
  428. on right click with 404:
  429.     if name of player's held item is not "&cDu bist noch in keinem Team":          
  430.         if {state} is "Lobby":
  431.             open chest with 3 row named "&7Wähle eine %{Teamfarbe.%player%}%Teamfarbe&8!" to player
  432.             wait 0.1 ticks
  433.             format slot 1 of player with 160:8 named " " to be unstealable 
  434.             format slot 0 of player with 160:8 named " " to be unstealable 
  435.             format slot 2 of player with 160:8 named " " to be unstealable 
  436.             format slot 3 of player with 160:8 named " " to be unstealable 
  437.             format slot 4 of player with 160:8 named " " to be unstealable 
  438.             format slot 5 of player with 160:8 named " " to be unstealable 
  439.             format slot 6 of player with 160:8 named " " to be unstealable 
  440.             format slot 7 of player with 160:8 named " " to be unstealable 
  441.             format slot 8 of player with 160:8 named " " to be unstealable 
  442.             format slot 10 of player with 351:13 named "&8● &cRot" to close then run [make player execute command "/farbe_grau__"]
  443.             format slot 9 of player with 351:10 named "&8● &aGrün" to close then run [make player execute command "/farbe_grün__"]
  444.             format slot 11 of player with 351:11 named "&8● &eGelb" to close then run [make player execute command "/farbe_gelb__"]
  445.             format slot 12 of player with 351:1 named "&8● &4Dunkel-Rot" to close then run [make player execute command "/farbe_drot__"]
  446.             format slot 13 of player with 351:12 named "&8● &bTürkies" to close then run [make player execute command "/farbe_türkies__"]
  447.             format slot 14 of player with 351:6 named "&8● &9Blau" to close then run [make player execute command "/farbe_blau__"]
  448.             format slot 15 of player with 351:2 named "&8● &2Dunkel-Grün" to close then run [make player execute command "/farbe_dgrün__"] 
  449.             format slot 16 of player with 351:5 named "&8● &5Lila" to close then run [make player execute command "/farbe_lila__"]   
  450.             format slot 17 of player with 353 named "&8● &fWeiß" to close then run [make player execute command "/farbe_weiß__"]   
  451.             format slot 26 of player with 160:8 named " " to be unstealable
  452.             format slot 18 of player with 160:8 named " " to be unstealable
  453.             format slot 19 of player with 160:8 named " " to be unstealable
  454.             format slot 20 of player with 160:8 named " " to be unstealable
  455.             format slot 21 of player with 160:8 named " " to be unstealable
  456.             format slot 22 of player with 160:8 named " " to be unstealable
  457.             format slot 23 of player with 160:8 named " " to be unstealable
  458.             format slot 24 of player with 160:8 named " " to be unstealable
  459.             format slot 25 of player with 160:8 named " " to be unstealable
  460. on damage:
  461.     if {TeamPartner::%victim%.%attacker%} is true:
  462.         cancel event
  463.     if {TeamPartner::%attacker%.%victim%} is true:
  464.         cancel event
  465. command /farbe_grau__:
  466.     trigger:
  467.         play "HORSE_SADDLE" to player with volume 100.0 and pitch 10
  468.         set {FARBE::%{TeamInfo.%player%}%} to "&c"
  469.         send "{@p}Deine &fTeamfarbe &7ist nun &cRot&8."
  470.         set {Teamfarbe.%player%} to "&c"
  471.         set slot 1 of player to 404 named "&8● %{Teamfarbe.%player%}%Teamfarbe &8┃ &fRechtsklick"
  472.         execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  473.         execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
  474.         wipe player's sidebar
  475.         set name of sidebar of player to "&8▪ &c&l&nVaro&r &8▪"
  476.         set score "&a" in sidebar of player to 10
  477.         set score "&fDein Team" in sidebar of player to 9
  478.         set score "&8× &cDu hast noch keins" in sidebar of player to 8
  479.         if {TeamInfo.%player%} is set:
  480.             set score "&8× %{Teamfarbe.%player%}%%{TeamInfo.%player%}% &8[%{Teamfarbe.%player%}%%{TagInfo.%player%}%&8]" in sidebar of player to 8        
  481.         set score "&d" in sidebar of player to 7
  482.         set score "&fOnline" in sidebar of player to 6
  483.         set score "&8× &a%{players.online}% Spieler" in sidebar of player to 5
  484.         set score "&9" in sidebar of player to 4
  485.         set score "&fTeamspeak" in sidebar of player to 3
  486.         set score "&8× &eNetplays&8.&ede" in sidebar of player to 2
  487.         set score "&7&m--------------" in sidebar of player to 1
  488.         loop all players:
  489.             if {TeamPartner::%player%.%loop-player%} is true:
  490.                 set {Teamfarbe.%loop-player%} to "&c"
  491.                 execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  492.                 execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  493.                 send "{@p}&f%player% &7hat die Farbe zu &cRot geändert&8." to loop-player
  494.                 wipe loop-player's sidebar
  495.                 set name of sidebar of loop-player to "&8▪ &c&l&nVaro&r &8▪"
  496.                 set score "&a" in sidebar of loop-player to 10
  497.                 set score "&fDein Team" in sidebar of loop-player to 9
  498.                 set score "&8× &cDu hast noch keins" in sidebar of loop-player to 8   
  499.                 if {TeamInfo.%loop-player%} is set:
  500.                     set score "&8× %{Teamfarbe.%loop-player%}%%{TeamInfo.%loop-player%}% &8[%{Teamfarbe.%loop-player%}%%{TagInfo.%loop-player%}%&8]" in sidebar of loop-player to 8       
  501.                 set score "&d" in sidebar of loop-player to 7
  502.                 set score "&fOnline" in sidebar of loop-player to 6
  503.                 set score "&8× &a%{players.online}% Spieler" in sidebar of loop-player to 5
  504.                 set score "&9" in sidebar of loop-player to 4
  505.                 set score "&fTeamspeak" in sidebar of loop-player to 3
  506.                 set score "&8× &eNetplays&8.&ede" in sidebar of loop-player to 2
  507.                 set score "&7&m--------------" in sidebar of loop-player to 1
  508.                 stop               
  509.             if {TeamPartner::%loop-player%.%player%} is true:
  510.                 wipe loop-player's sidebar
  511.                 set name of sidebar of loop-player to "&8▪ &c&l&nVaro&r &8▪"
  512.                 set score "&a" in sidebar of loop-player to 10
  513.                 set score "&fDein Team" in sidebar of loop-player to 9
  514.                 set score "&8× &cDu hast noch keins" in sidebar of loop-player to 8   
  515.                 if {TeamInfo.%loop-player%} is set:
  516.                     set score "&8× %{Teamfarbe.%loop-player%}%%{TeamInfo.%loop-player%}% &8[%{Teamfarbe.%loop-player%}%%{TagInfo.%loop-player%}%&8]" in sidebar of loop-player to 8           
  517.                 set score "&d" in sidebar of loop-player to 7
  518.                 set score "&fOnline" in sidebar of loop-player to 6
  519.                 set score "&8× &a%{players.online}% Spieler" in sidebar of loop-player to 5
  520.                 set score "&9" in sidebar of loop-player to 4
  521.                 set score "&fTeamspeak" in sidebar of loop-player to 3
  522.                 set score "&8× &eNetplays&8.&ede" in sidebar of loop-player to 2
  523.                 set score "&7&m--------------" in sidebar of loop-player to 1
  524.                 set {Teamfarbe.%loop-player%} to "&c"
  525.                 execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  526.                 execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  527.                 send "{@p}&f%player% &7hat die Farbe zu &cRot geändert&8." to loop-player
  528.                 stop
  529. command /farbe_grün__:
  530.     trigger:
  531.         play "HORSE_SADDLE" to player with volume 100.0 and pitch 10
  532.         set {FARBE::%{TeamInfo.%player%}%} to "&a"
  533.         send "{@p}Deine &fTeamfarbe &7ist nun &aGrün&8."
  534.         set {Teamfarbe.%player%} to "&a"
  535.         set slot 1 of player to 404 named "&8● %{Teamfarbe.%player%}%Teamfarbe &8┃ &fRechtsklick"
  536.         execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  537.         execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
  538.         loop all players:
  539.             if {TeamPartner::%player%.%loop-player%} is true:
  540.                 set {Teamfarbe.%loop-player%} to "&a"
  541.                 execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  542.                 execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  543.                 send "{@p}&f%player% &7hat die Farbe zu &aGrün geändert&8." to loop-player
  544.                 stop               
  545.             if {TeamPartner::%loop-player%.%player%} is true:
  546.                 set {Teamfarbe.%loop-player%} to "&a"
  547.                 execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  548.                 execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"       
  549.                 send "{@p}&f%player% &7hat die Farbe zu &aGrün geändert&8." to loop-player
  550.                 stop
  551. command /farbe_gelb__:
  552.     trigger:
  553.         play "HORSE_SADDLE" to player with volume 100.0 and pitch 10
  554.         set {FARBE::%{TeamInfo.%player%}%} to "&e"
  555.         send "{@p}Deine &fTeamfarbe &7ist nun &eGelb&8."
  556.         set {Teamfarbe.%player%} to "&e"
  557.         set slot 1 of player to 404 named "&8● %{Teamfarbe.%player%}%Teamfarbe &8┃ &fRechtsklick"
  558.         execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  559.         execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
  560.         loop all players:
  561.             if {TeamPartner::%player%.%loop-player%} is true:
  562.                 set {Teamfarbe.%loop-player%} to "&e"
  563.                 execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  564.                 execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  565.                 send "{@p}&f%player% &7hat die Farbe zu &eGelb geändert&8." to loop-player
  566.                 stop               
  567.             if {TeamPartner::%loop-player%.%player%} is true:
  568.                 set {Teamfarbe.%loop-player%} to "&e"
  569.                 execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  570.                 execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"   
  571.                 send "{@p}&f%player% &7hat die Farbe zu &eGelb geändert&8." to loop-player
  572.                 stop
  573. command /farbe_drot__:
  574.     trigger:
  575.         play "HORSE_SADDLE" to player with volume 100.0 and pitch 10
  576.         set {FARBE::%{TeamInfo.%player%}%} to "&4"
  577.         send "{@p}Deine &fTeamfarbe &7ist nun &4Dunkel-Rot&8."
  578.         set {Teamfarbe.%player%} to "&4"
  579.         set slot 1 of player to 404 named "&8● %{Teamfarbe.%player%}%Teamfarbe &8┃ &fRechtsklick"
  580.         execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  581.         execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
  582.         loop all players:
  583.             if {TeamPartner::%player%.%loop-player%} is true:
  584.                 set {Teamfarbe.%loop-player%} to "&4"
  585.                 execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  586.                 execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  587.                 send "{@p}&f%player% &7hat die Farbe zu &4Dunkel-Rot geändert&8." to loop-player
  588.                 stop               
  589.             if {TeamPartner::%loop-player%.%player%} is true:
  590.                 set {Teamfarbe.%loop-player%} to "&4"
  591.                 execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  592.                 execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"   
  593.                 send "{@p}&f%player% &7hat die Farbe zu &4Dunkel-Rot geändert&8." to loop-player
  594.                 stop
  595. command /farbe_türkies__:
  596.     trigger:
  597.         play "HORSE_SADDLE" to player with volume 100.0 and pitch 10
  598.         set {FARBE::%{TeamInfo.%player%}%} to "&b"
  599.         send "{@p}Deine &fTeamfarbe &7ist nun &bTürkies&8."
  600.         set {Teamfarbe.%player%} to "&b"
  601.         set slot 1 of player to 404 named "&8● %{Teamfarbe.%player%}%Teamfarbe &8┃ &fRechtsklick"
  602.         execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  603.         execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
  604.         loop all players:
  605.             if {TeamPartner::%player%.%loop-player%} is true:
  606.                 set {Teamfarbe.%loop-player%} to "&b"
  607.                 execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  608.                 execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  609.                 send "{@p}&f%player% &7hat die Farbe zu &bTürkies geändert&8." to loop-player
  610.                 stop               
  611.             if {TeamPartner::%loop-player%.%player%} is true:
  612.                 set {Teamfarbe.%loop-player%} to "&b"
  613.                 execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  614.                 execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"   
  615.                 send "{@p}&f%player% &7hat die Farbe zu &bTürkies geändert&8." to loop-player
  616.                 stop
  617. command /farbe_blau__:
  618.     trigger:
  619.         play "HORSE_SADDLE" to player with volume 100.0 and pitch 10
  620.         set {FARBE::%{TeamInfo.%player%}%} to "&9"
  621.         send "{@p}Deine &fTeamfarbe &7ist nun &9Blau&8."
  622.         set {Teamfarbe.%player%} to "&9"
  623.         set slot 1 of player to 404 named "&8● %{Teamfarbe.%player%}%Teamfarbe &8┃ &fRechtsklick"
  624.         execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  625.         execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
  626.         loop all players:
  627.             if {TeamPartner::%player%.%loop-player%} is true:
  628.                 set {Teamfarbe.%loop-player%} to "&9"
  629.                 execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  630.                 execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  631.                 send "{@p}&f%player% &7hat die Farbe zu &9Blau geändert&8." to loop-player
  632.                 stop               
  633.             if {TeamPartner::%loop-player%.%player%} is true:
  634.                 set {Teamfarbe.%loop-player%} to "&9"
  635.                 execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  636.                 execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"   
  637.                 send "{@p}&f%player% &7hat die Farbe zu &9Blau geändert&8." to loop-player
  638.                 stop
  639. command /farbe_dgrün__:
  640.     trigger:
  641.         play "HORSE_SADDLE" to player with volume 100.0 and pitch 10
  642.         set {FARBE::%{TeamInfo.%player%}%} to "&2"
  643.         send "{@p}Deine &fTeamfarbe &7ist nun &2Dunkel-Grün&8."
  644.         set {Teamfarbe.%player%} to "&2"
  645.         set slot 1 of player to 404 named "&8● %{Teamfarbe.%player%}%Teamfarbe &8┃ &fRechtsklick"
  646.         execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  647.         execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
  648.         loop all players:
  649.             if {TeamPartner::%player%.%loop-player%} is true:
  650.                 set {Teamfarbe.%loop-player%} to "&2"
  651.                 execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  652.                 execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  653.                 send "{@p}&f%player% &7hat die Farbe zu &2Dunkel-Grün geändert&8." to loop-player
  654.                 stop               
  655.             if {TeamPartner::%loop-player%.%player%} is true:
  656.                 set {Teamfarbe.%loop-player%} to "&2"
  657.                 execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  658.                 execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  659.                 send "{@p}&f%player% &7hat die Farbe zu &2Dunkel-Grün geändert&8." to loop-player
  660.                 stop
  661. command /farbe_lila__:
  662.     trigger:
  663.         play "HORSE_SADDLE" to player with volume 100.0 and pitch 10
  664.         set {FARBE::%{TeamInfo.%player%}%} to "&5"
  665.         send "{@p}Deine &fTeamfarbe &7ist nun &5Lila&8."
  666.         set {Teamfarbe.%player%} to "&5"
  667.         set slot 1 of player to 404 named "&8● %{Teamfarbe.%player%}%Teamfarbe &8┃ &fRechtsklick"
  668.         execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  669.         execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
  670.         loop all players:
  671.             if {TeamPartner::%player%.%loop-player%} is true:
  672.                 set {Teamfarbe.%loop-player%} to "&5"
  673.                 execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  674.                 execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  675.                 send "{@p}&f%player% &7hat die Farbe zu &5Lila geändert&8." to loop-player
  676.                 stop               
  677.             if {TeamPartner::%loop-player%.%player%} is true:
  678.                 set {Teamfarbe.%loop-player%} to "&5"
  679.                 execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  680.                 execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"   
  681.                 send "{@p}&f%player% &7hat die Farbe zu &5Lila geändert&8." to loop-player
  682.                 stop
  683. command /farbe_weiß__:
  684.     trigger:
  685.         play "HORSE_SADDLE" to player with volume 100.0 and pitch 10
  686.         set {FARBE::%{TeamInfo.%player%}%} to "&f"
  687.         send "{@p}Deine &fTeamfarbe &7ist nun &fWeiß&8."
  688.         set {Teamfarbe.%player%} to "&f"
  689.         set slot 1 of player to 404 named "&8● %{Teamfarbe.%player%}%Teamfarbe &8┃ &fRechtsklick"
  690.         execute console command "nte player %player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  691.         execute console command "nte player %player% prefix %{Teamfarbe.%player%}%"
  692.         loop all players:
  693.             if {TeamPartner::%player%.%loop-player%} is true:
  694.                 set {Teamfarbe.%loop-player%} to "&f"
  695.                 execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  696.                 execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"
  697.                 send "{@p}&f%player% &7hat die Farbe zu &fWeiß geändert&8." to loop-player
  698.                 stop               
  699.             if {TeamPartner::%loop-player%.%player%} is true:
  700.                 set {Teamfarbe.%loop-player%} to "&f"
  701.                 execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%player%}%%{Team.NichtSchlagen.%player%}%&8]"
  702.                 execute console command "nte player %loop-player% prefix %{Teamfarbe.%player%}%"       
  703.                 send "{@p}&f%player% &7hat die Farbe zu &fWeiß geändert&8." to loop-player
  704.                 stop
  705. command /_startcountdown:
  706.     trigger:
  707.         set {start.ab.Spieler} to 4
  708.         set {BowDuell.SpielerAllgeimein} to number of players in world "Wartelobby"
  709.         if {BowDuell.SpielerAllgeimein} is bigger than 1:
  710.             if {countdown} is true:
  711.                 set {countdown} to false
  712.                 wait 0.1 seconds
  713.                 set {Countdown.BW} to 41
  714.                 loop 41 times:
  715.                     if {state} is "lobby":
  716.                         if {CountdownStart} is true:
  717.                             set {BowDuell.SpielerAllgeimein} to number of players in world "Wartelobby"
  718.                             if {BowDuell.SpielerAllgeimein} is bigger than 2:
  719.                                 remove 1 from {Countdown.BW}
  720.                                 if {start} is false:
  721.                                     wait 1 seconds
  722.                                     if {Countdown.BW} is 300:
  723.                                         loop all players:
  724.                                             play "click" to loop-player with volume 100.0 and pitch 5
  725.                                         broadcast "{@p}&7Die Runde startet in &f5 &7Minuten&8." in "Wartelobby"
  726.                                     if {Countdown.BW} is 240:
  727.                                         loop all players:
  728.                                             play "click" to loop-player with volume 100.0 and pitch 5
  729.                                         broadcast "{@p}&7Die Runde startet in &f4 &7Minuten&8." in "Wartelobby"
  730.                                     if {Countdown.BW} is 180:
  731.                                         loop all players:
  732.                                             play "click" to loop-player with volume 100.0 and pitch 5
  733.                                         broadcast "{@p}&7Die Runde startet in &f3 &7Minuten&8." in "Wartelobby"
  734.                                     if {Countdown.BW} is 120:
  735.                                         loop all players:
  736.                                             play "click" to loop-player with volume 100.0 and pitch 5
  737.                                         broadcast "{@p}&7Die Runde startet in &f2 &7Minuten&8." in "Wartelobby"
  738.                                     if {Countdown.BW} is 60:
  739.                                         loop all players:
  740.                                             play "click" to loop-player with volume 100.0 and pitch 5
  741.                                         broadcast "{@p}&7Die Runde startet in &f1 &7Minute&8." in "Wartelobby"
  742.                                     if {Countdown.BW} is 30:
  743.                                         loop all players:
  744.                                             play "click" to loop-player with volume 100.0 and pitch 5
  745.                                         broadcast "{@p}&7Die Runde startet in &f%{Countdown.BW}% &7Sekunden&8." in "Wartelobby"
  746.                                     if {Countdown.BW} is 15:
  747.                                         loop all players:
  748.                                             play "click" to loop-player with volume 100.0 and pitch 5
  749.                                         broadcast "{@p}&7Die Runde startet in &f%{Countdown.BW}% &7Sekunden&8." in "Wartelobby"
  750.                                     if {Countdown.BW} is 10:
  751.                                         loop all players:
  752.                                             play "click" to loop-player with volume 100.0 and pitch 5
  753.                                         broadcast "{@p}&7Die Runde startet in &f%{Countdown.BW}% &7Sekunden&8." in "Wartelobby"
  754.                                     if {Countdown.BW} is 5:
  755.                                         loop all players:
  756.                                             play "click" to loop-player with volume 100.0 and pitch 5
  757.                                         broadcast "{@p}&7Die Runde startet in &f%{Countdown.BW}% &7Sekunden&8." in "Wartelobby"
  758.                                     if {Countdown.BW} is 4:
  759.                                         loop all players:
  760.                                             play "click" to loop-player with volume 100.0 and pitch 5
  761.                                         broadcast "{@p}&7Die Runde startet in &f%{Countdown.BW}% &7Sekunden&8." in "Wartelobby"
  762.                                     if {Countdown.BW} is 3:
  763.                                         loop all players:
  764.                                             play "click" to loop-player with volume 100.0 and pitch 5
  765.                                         broadcast "{@p}&7Die Runde startet in &f%{Countdown.BW}% &7Sekunden&8." in "Wartelobby"
  766.                                     if {Countdown.BW} is 2:
  767.                                         loop all players:
  768.                                             play "click" to loop-player with volume 100.0 and pitch 5
  769.                                         broadcast "{@p}&7Die Runde startet in &f%{Countdown.BW}% &7Sekunden&8." in "Wartelobby"
  770.                                     if {Countdown.BW} is 1:
  771.                                         loop all players:
  772.                                             play "click" to loop-player with volume 100.0 and pitch 5  
  773.                                         broadcast "{@p}&7Die Runde startet in &f%{Countdown.BW}% &7Sekunde&8." in "Wartelobby"
  774.                                     if {Countdown.BW} is 0:
  775.                                         set {BowDuell.SpielerAllgeimein} to number of players in world "Wartelobby"
  776.                                         if {BowDuell.SpielerAllgeimein} is bigger than 1:
  777.                                             set {amount123} to 1
  778.                                             loop all players:
  779.                                                 if {TagInfo.%loop-player%} is not set:
  780.                                                     clear loop-player's inventory
  781.                                                     set {Team.NichtSchlagen.%loop-player%} to "Team%{amount123}%"
  782.                                                     set {EigenesTeam.%loop-player%} to true
  783.                                                     set {FARBE::%{TeamInfo.%loop-player%}%} to "&7"
  784.                                                     set {Teamfarbe.%loop-player%} to "&7"
  785.                                                     execute console command "nte player %loop-player% suffix &7 &8[%{Teamfarbe.%loop-player%}%%{Team.NichtSchlagen.%loop-player%}%&8]"
  786.                                                     execute console command "nte player %loop-player% prefix %{Teamfarbe.%loop-player%}%"
  787.                                                     set {Team::Team%{amount123}%} to 0
  788.                                                     set {TeammName::Team%{amount123}%} to "Team%{amount123}%"
  789.                                                     set {TeamAnzahlSpieler.%loop-player%} to 1
  790.                                                     set {TeamInfo.%loop-player%} to "Team%{amount123}%"
  791.                                                     set {TagInfo.%loop-player%} to "Team%{amount123}%"
  792.                                                     set {Tag::Team%{amount123}%} to true
  793.                                                     set {Teamfarbe.Team%{amount123}%} to "&7"
  794.                                                     execute loop-player command "random_farbeaaf"          
  795.                                                     add 1 to {amount123}
  796.                                             set {state} to "Ingame"                            
  797.                                             broadcast "{@p}&7Alle Spieler werden in &fkürze &7Teleportiert&8." in "Wartelobby"
  798.                                             set {amounts} to 0
  799.                                             execute console command "/worldborder set 1000 1"
  800.                                             execute console command "/worldborder damage amount 1"
  801.                                             loop all players:
  802.                                                 execute console command "nte player %loop-player% prefix %{Teamfarbe.%loop-player%}%%{kills.permatch.%loop-player%}% &8| %{Teamfarbe.%loop-player%}%"
  803.                                                 add 1 to {amounts}
  804.                                                 teleport loop-player to {Varo.Spawn.%{amounts}%}
  805.                                                 set {keindamage.%loop-player%} to true
  806.                                                 clear loop-player's inventory
  807.                                                 add 1 to {überlebende}
  808.                                                 set {überlebenderspieler.%loop-player%} to true   
  809.                                                 wait 0.1 seconds
  810.                                             wait 1 seconds
  811.                                             execute console command "/start_game__A"                                                                               
  812.                                             wait 2 seconds
  813.                                             play "click" to all players with volume 100.0 and pitch 5  
  814.                                             broadcast "{@p}&7Die Runde startet in &f20 &7Sekunde&8."
  815.                                             wait 5 seconds
  816.                                             play "click" to all players with volume 100.0 and pitch 5  
  817.                                             broadcast "{@p}&7Die Runde startet in &f15 &7Sekunde&8.
  818.                                             wait 5 seconds
  819.                                             play "click" to all players with volume 100.0 and pitch 5  
  820.                                             broadcast "{@p}&7Die Runde startet in &f10 &7Sekunde&8.
  821.                                             wait 7 seconds
  822.                                             if {state} is "ingame":
  823.                                                 set {blockspawn.nowalk} to 0
  824.                                                 loop all players:
  825.                                                     send loop-player title "&e3" for 1 seconds
  826.                                                 broadcast "{@p}&7Die Runde startet in &f3 &7Sekunden&8.
  827.                                                 play sound "click" to all players with volume 100.0 and pitch 5
  828.                                                 loop 200 times:
  829.                                             wait 1 seconds
  830.                                             if {state} is "ingame":
  831.                                                 set {blockspawn.nowalk} to 0
  832.                                                 broadcast "{@p}&7Die Runde startet in &f2 &7Sekunden&8.
  833.                                                 play sound "click" to all players with volume 100.0 and pitch 5
  834.                                                 loop all players:
  835.                                                     send loop-player title "&22" for 1 seconds
  836.                                             wait 1 seconds
  837.                                             if {state} is "ingame":
  838.                                                 set {blockspawn.nowalk} to 0
  839.                                                 broadcast "{@p}&7Die Runde startet in &f1 &7Sekunde&8.                                             
  840.                                                 play sound "click" to all players with volume 100.0 and pitch 5
  841.                                                 loop all players:
  842.                                                     send loop-player title "&a1" for 1 seconds
  843.                                             wait 1 seconds
  844.                                             if {state} is "ingame":
  845.                                                 set {blockspawn.nowalk} to 0
  846.                                                 broadcast "{@p}&7Die Runde startet &fjetzt&8.
  847.                                                 play sound "wood_click" to all players with volume 100.0 and pitch 5
  848.                                                 loop all players:                                      
  849.                                                     send loop-player title "&aViel Erfolg" for 0.5 seconds
  850.                                                     if {überlebenderspieler.%loop-player%} is true:
  851.                                                         set hunger of loop-player to 30    
  852.                                                         set loop-player's gamemode to survival
  853.                                                         delete {keindamage.%loop-player%}
  854.                                             set {Border} to 1000
  855.                                             execute console command "/worldborder set 1 3600"
  856.                                             execute console command "start_game__A"
  857.                                             execute console command "start_countdown__A"
  858.                                         else:
  859.                                             set {countdown} to true                    
  860.                                             stop                                           
  861.                             else:
  862.                                 set {countdown} to true                    
  863.                                 stop
  864. command /start_countdown__A:
  865.     trigger:
  866.         if {state} is "ingame":
  867.             loop 10 times:
  868.                 wait 6 minutes
  869.                 if {state} is "ingame":
  870.                     if {Border} is bigger than 99:     
  871.                         remove 100 from {Border}   
  872.                         execute console command "/start_game__A"
  873.  
  874. on death:
  875.     if victim is player:
  876.         execute console command "/start_game__A"
  877. command /start_game__A:
  878.     trigger:   
  879.         wait 3 ticks
  880.         if {sdf} is not set:
  881.             if {sdf} is not set:                           
  882.                 loop {Team::*}:
  883.                     add 1 to {_size}
  884.                     if {_low.to.high.list::%loop-value%} is not set:
  885.                         set {_low.to.high.list::%loop-value%} to loop-index
  886.                     else:
  887.                         set {_n} to 0
  888.                         loop {_size} times:
  889.                             set {_n} to {_n}+1
  890.                             {_low.to.high.list::%loop-value-1%.%{_n}%} is not set
  891.                             set {_low.to.high.list::%loop-value-1%.%{_n}%} to loop-index
  892.                             stop loop
  893.                 wait a tick
  894.                 set {_n} to size of {_low.to.high.list::*}
  895.                 loop {_low.to.high.list::*}:
  896.                     set {_high.to.low.list::%{_n}%} to loop-value
  897.                     set {_n} to {_n}-1
  898.                 wait a tick
  899.                 loop all players:
  900.                     wipe loop-player's sidebar
  901.                     set name of sidebar of loop-player to "&8» &c&lVaro &8«"
  902.                     set score "&3" in sidebar of loop-player to 15                                                 
  903.                     set score "&7Border" in sidebar of loop-player to 14
  904.                     set score "&8● &9%{Border}% Blöcke" in sidebar of loop-player to 13                                 
  905.                     set score "&b" in sidebar of loop-player to 12
  906.                     set score "&7Überlebende" in sidebar of loop-player to 11
  907.                     set score "&8● &a%{überlebende}%" in sidebar of loop-player to 10
  908.                     set score "&9" in sidebar of loop-player to 9
  909.                     set score "&7Kills" in sidebar of loop-player to 8
  910.                     set score "&8● &e%{kills.permatch.%loop-player%}%" in sidebar of loop-player to 7
  911.                     set score "&d" in sidebar of loop-player to 6
  912.                     set score "&7Top Teams" in sidebar of loop-player to 5
  913.                     set score "&7&m--------------" in sidebar of loop-player to 1      
  914.                 set {_result} to 3
  915.                 loop {_high.to.low.list::*}:
  916.                     set {rangliste.%loop-value%} to "%{_result}%"
  917.                     set {_player} to "%loop-value%" parsed as offlineplayer
  918.                     loop all players:
  919.                         if {_result} is 3:
  920.                             set score "%{Team::%{_player}%}% &8| %{FARBE::%{_player}%}%%{TeammName::%{_player}%}%" in sidebar of loop-player to 4
  921.                         if {_result} is 2:
  922.                             set score "%{Team::%{_player}%}% &8| %{FARBE::%{_player}%}%%{TeammName::%{_player}%}%" in sidebar of loop-player to 3
  923.                         if {_result} is 1:                         
  924.                             set score "%{Team::%{_player}%}% &8| %{FARBE::%{_player}%}%%{TeammName::%{_player}%}%" in sidebar of loop-player to 2  
  925.                         if {_result} is smaller than 1:
  926.                             stop loop
  927.                     remove 1 from {_result}
  928.             else:
  929.                 stop
  930.  
  931. command /add123 [<text>]:
  932.     trigger:
  933.         if arg-1 is set:
  934.             add 1 to {Team::%arg-1%}
  935.             execute console command "/start_game__A"       
  936. on place:
  937.     if {state} is not "Ingame":
  938.         cancel event
  939.     if {überlebenderspieler.%player%} is false:
  940.         cancel event
  941. on break:
  942.     if {state} is not "Ingame":
  943.         cancel event
  944.     if {überlebenderspieler.%player%} is false:
  945.         cancel event
  946.     if {keindamage.%player%} is true:
  947.         cancel event
  948. on inventory click:
  949.     if {state} is not "Ingame":
  950.         cancel event
  951.     if {überlebenderspieler.%player%} is false:
  952.         cancel event
  953. on drop:
  954.     if {überlebenderspieler.%player%} is false:
  955.         cancel event
  956.     if {state} is not "Ingame":
  957.         cancel event
  958. on pickup:
  959.     if {überlebenderspieler.%player%} is false:
  960.         cancel event
  961.     if {state} is not "Ingame":
  962.         cancel event
  963. on hunger meter change:
  964.     if {überlebenderspieler.%player%} is false:
  965.         cancel event
  966.     if {state} is not "Ingame":
  967.         cancel event
  968.  
  969. every 30 seconds:
  970.     if {state} is "Lobby":
  971.         if {countdown} is true:
  972.             broadcast "{@p}&7Für den &fStart &7fehlen noch &f%{start.ab.Spieler}-{BowDuell.SpielerAllgeimein}% &7Spieler&8."
  973. on damage:
  974.     if {state} is "lobby":
  975.         if victim is a player:
  976.             if tool of attacker is iron sword named "&8● &eSpieler Einladen &8┃ &fLinksklick":
  977.                 play "click" to player with volume 100 and pitch 15
  978.                 execute attacker command "sadffdaa invite %victim%"
  979.                 cancel event
  980.             if tool of attacker is 35:5 named "&8● &aEinladung Annehmen &8┃ &fLinksklick":     
  981.                 execute attacker command "Team acceptasdf %victim%"
  982.                 cancel event
  983.     if {überlebenderspieler.%attacker%} is false:
  984.         cancel event
  985.     if {überlebenderspieler.%victim%} is false:
  986.         cancel event
  987. on right click with 402:
  988.     if tool of player is 402 named "&8● &cTeam verlassen &8┃ &fRechtsklick":
  989.         execute player command "Team leave"
  990. on damage:
  991.     if attacker is a player:
  992.         if attacker is not "%victim%":
  993.             loop 53 times:
  994.                 set {Angreifer.%victim%} to attacker       
  995.                 wait 0.0625 second
  996.                 set {Angriff.%attacker%.%victim%} to true
  997.             set {Angriff.%attacker%.%victim%} to false
  998.             clear {Angreifer.%victim%}
  999.         stop
  1000. on death:
  1001.     if victim is a player:
  1002.         if {state} is "Ingame":
  1003.             set death message to ""
  1004.             if {Angriff.%attacker%.%victim%} is not set:
  1005.                 broadcast "{@p}&c%victim% ist gestorben"
  1006.             if {Angriff.%attacker%.%victim%} is false:
  1007.                 broadcast "{@p}&c%victim% ist gestorben"
  1008.             if {Angriff.%attacker%.%victim%} is true:
  1009.                 play "level_up" to attacker at volume 1000
  1010.                 broadcast "{@p}%{prefix.%attacker%}%%attacker% &7hat %{prefix.%victim%}%%victim% &7getötet"
  1011.                 add 1 to {Team::%{TeamInfo.%attacker%}%}
  1012.                 add 1 to {kills.permatch.%attacker%}
  1013.             if {überlebenderspieler.%victim%} is true:
  1014.                 set max health of victim to 10
  1015.                 execute console command "nte player %attacker% prefix %{Teamfarbe.%attacker%}%%{kills.permatch.%attacker%}% &8| %{Teamfarbe.%attacker%}%"
  1016.                 execute console command "nte player %victim% prefix &4✖ &8┃ &7"
  1017.                 execute console command "nte player %victim% priority 99"
  1018.                 execute console command "start_game__A:"
  1019.                 apply potion of Invisibility of tier 1 to victim for 1500 seconds
  1020.                 set {überlebenderspieler.%victim%} to false
  1021.                 set hunger of victim to 30
  1022.                 show mobspawner flames at victim
  1023.                 heal victim
  1024.                 remove 1 from {überlebende}
  1025.                 hide victim from all players       
  1026.                 delete {playerlist::%victim%}  
  1027.                 remove 1 from {TeamAnzahlSpieler.%victim%}
  1028.                 loop all players:
  1029.                     execute loop-player command "fix_**_players"
  1030.                 if {überlebende} is 2:
  1031.                     loop all players:
  1032.                         if {TeamPartner::%victim%.%loop-player%} is true:
  1033.                             remove 1 from {TeamAnzahlSpieler.%loop-player%}
  1034.                         if {TeamPartner::%loop-player%.%victim%} is true:
  1035.                             remove 1 from {TeamAnzahlSpieler.%loop-player%}            
  1036.                     loop all players:
  1037.                         if {TeamAnzahlSpieler.%loop-player%} is 2:
  1038.                             execute console command "adsfdfdf12"
  1039.                             stop
  1040.                 if {überlebende} is 1:
  1041.                     loop all players:                                                                  
  1042.                         set loop-player's flight mode to false
  1043.                         reveal the loop-player from all players
  1044.                         remove Invisibility from the loop-player
  1045.                         clear loop-player's inventory
  1046.                     execute console command "/start_game__A"
  1047.                     loop all players:
  1048.                         if {überlebenderspieler.%loop-player%} is true:
  1049.                             set {überlebenderspieler.%loop-player%} to false
  1050.                             execute console command "stats addwins %loop-player%"
  1051.                             play "level_up" to all players at volume 1000
  1052.                             broadcast "&f"
  1053.                             broadcast "{@p}Das Team %{Teamfarbe.%loop-player%}%%{TeamInfo.%loop-player%}% &8[%{Teamfarbe.%loop-player%}%%{TagInfo.%loop-player%}%&8] &7hat das Spiel &fgewonnen&8."
  1054.                             broadcast "&d"
  1055.                             send all players title "&fTeam %{Teamfarbe.%loop-player%}%%{TeamInfo.%loop-player%}%" with subtitle "&fhat das Spiel gewonnen" for 3 seconds
  1056.                             set {state} to "End"
  1057.                             launch flickering ball firework colored white and red at loop-player's location timed 1.5
  1058.                             launch flickering ball firework colored blue and green at loop-player's location timed 1.8
  1059.                             launch flickering ball firework colored yellow and red at loop-player's location timed 2.0
  1060.                             wait 10 seconds
  1061.                             play sound "click" to all players with volume 100.0 and pitch 5
  1062.                             broadcast "{@p}&7Der Server stoppt &7in &f3 &7Sekunden&8." 
  1063.                             wait 1 seconds
  1064.                             play sound "click" to all players with volume 100.0 and pitch 5
  1065.                             broadcast "{@p}&7Der Server stoppt &7in &f2 &7Sekunden&8." 
  1066.                             wait 1 seconds
  1067.                             play sound "click" to all players with volume 100.0 and pitch 5
  1068.                             broadcast "{@p}&7Der Server stoppt &7in &f1 &7Sekunde&8."  
  1069.                             wait 1 seconds
  1070.                             execute console command "configurate"
  1071.                             stop
  1072. command /adsfdfdf12:
  1073.     trigger:
  1074.         if {dsffds} is not set:
  1075.             if {dsffds} is not set:
  1076.                 if {dsffds} is not set:
  1077.                     if {dsffds} is not set:
  1078.                         if {dsffds} is not set:
  1079.                             loop all players:                      
  1080.                                 set loop-player's flight mode to false
  1081.                                 reveal the loop-player from all players
  1082.                                 remove Invisibility from the loop-player
  1083.                                 clear loop-player's inventory
  1084.                             execute console command "/start_game__A"
  1085.                             loop all players:
  1086.                                 if {überlebenderspieler.%loop-player%} is true:
  1087.                                     set {überlebenderspieler.%loop-player%} to false
  1088.                                     execute console command "stats addwins %loop-player%"
  1089.                                     play "level_up" to all players at volume 1000
  1090.                                     broadcast "&f"
  1091.                                     broadcast "{@p}Das Team %{Teamfarbe.%loop-player%}%%{TeamInfo.%loop-player%}% &8[%{Teamfarbe.%loop-player%}%%{TagInfo.%loop-player%}%&8] &7hat das Spiel &fgewonnen&8."
  1092.                                     broadcast "&d"
  1093.                                     send all players title "&fTeam %{Teamfarbe.%loop-player%}%%{TeamInfo.%loop-player%}%" with subtitle "&fhat das Spiel gewonnen" for 3 seconds
  1094.                                     set {state} to "End"
  1095.                                     launch flickering ball firework colored white and red at loop-player's location timed 1.5
  1096.                                     launch flickering ball firework colored blue and green at loop-player's location timed 1.8
  1097.                                     launch flickering ball firework colored yellow and red at loop-player's location timed 2.0
  1098.                                     wait 10 seconds
  1099.                                     play sound "click" to all players with volume 100.0 and pitch 5
  1100.                                     broadcast "{@p}&7Der Server stoppt &7in &f3 &7Sekunden&8." 
  1101.                                     wait 1 seconds
  1102.                                     play sound "click" to all players with volume 100.0 and pitch 5
  1103.                                     broadcast "{@p}&7Der Server stoppt &7in &f2 &7Sekunden&8." 
  1104.                                     wait 1 seconds
  1105.                                     play sound "click" to all players with volume 100.0 and pitch 5
  1106.                                     broadcast "{@p}&7Der Server stoppt &7in &f1 &7Sekunde&8."  
  1107.                                     wait 1 seconds
  1108.                                     execute console command "configurate"
  1109.                                     stop
  1110. command /asdffddfsadfaf:
  1111.     trigger:
  1112.         set player's flight mode to true
  1113.         reveal the player from all players
  1114.  
  1115. command /fix_**_players:
  1116.     trigger:
  1117.         if {überlebenderspieler.%player%} is false:
  1118.             loop all players:
  1119.                 if {überlebenderspieler.%loop-player%} is false:
  1120.                     set player's flight mode to true
  1121.                     reveal loop-player from player
  1122. command /1:
  1123.     trigger:
  1124.         send "%{Team::%{TeamInfo.%player%}%}%"             
  1125.         send "%{TeamInfo.%player%}%"
  1126. on quit:
  1127.     if {state} is "lobby":
  1128.         if {EigenesTeam.%player%} is true:
  1129.             delete {EigenesTeam.%player%}
  1130.             delete {TagTeam.%player%}
  1131.             delete {Name.%player%}
  1132.             delete {TeamAnzahlSpieler.%player%}
  1133.             delete {Team.NichtSchlagen.%player%}
  1134.             set {_player} to player
  1135.             delete {Team::%{TeamInfo.%player%}%}
  1136.             delete {Tag::%{TagInfo.%player%}%}
  1137.             delete {TeamInfo.%player%}
  1138.             delete {TagInfo.%player%}
  1139.             loop all players:
  1140.                 if {TeamPartner::%player%.%loop-player%} is true:
  1141.                     send "{@p}&cDa dein Team-Partner das Team verlassen hat, wurde das Team gelöscht&8." to loop-player
  1142.                     delete {TagTeam.%loop-player%}
  1143.                     delete {Name.%loop-player%}
  1144.                     delete {TeamAnzahlSpieler.%loop-player%}
  1145.                     clear loop-player's inventory
  1146.                     set slot 0 of loop-player to 35:5 named "&8● &aEinladung Annehmen &8┃ &fLinksklick"
  1147.                     set slot 8 of loop-player to 402 named "&8● &cVerlassen &8┃ &fRechtsklick"
  1148.                     execute console command "nte player %loop-player% suffix &7"       
  1149.                     execute console command "nte player %loop-player% prefix &7"
  1150.                     play "swim" to loop-player with volume 100 and pitch 15
  1151.                     delete {TeamInfo.%loop-player%}
  1152.                     delete {TagInfo.%loop-player%}
  1153.                     delete {Team.NichtSchlagen.%loop-player%}
  1154.                     delete {TeamPartner::%player%.%loop-player%}
  1155.                     delete {TeamAnzahlSpieler.%loop-player%}
  1156.                     stop
  1157.                 if {TeamPartner::%loop-player%.%player%} is true:
  1158.                     send "{@p}&cDa dein Team-Partner das Team verlassen hat, wurde das Team aufgelöst&8." to loop-player
  1159.                     delete {TagTeam.%loop-player%}
  1160.                     delete {Name.%loop-player%}
  1161.                     delete {TeamAnzahlSpieler.%loop-player%}
  1162.                     clear loop-player's inventory
  1163.                     play "swim" to loop-player with volume 100 and pitch 15
  1164.                     set slot 0 of loop-player to 35:5 named "&8● &aEinladung Annehmen &8┃ &fLinksklick"
  1165.                     set slot 8 of loop-player to 402 named "&8● &cVerlassen &8┃ &fRechtsklick"
  1166.                     execute console command "nte player %loop-player% suffix &7"       
  1167.                     execute console command "nte player %loop-player% prefix &7"
  1168.                     delete {TeamInfo.%loop-player%}
  1169.                     delete {TagInfo.%loop-player%}
  1170.                     delete {Team.NichtSchlagen.%loop-player%}
  1171.                     delete {TeamPartner::%loop-player%.%player%}
  1172.                     delete {TeamAnzahlSpieler.%loop-player%}
  1173.                     stop
  1174.         else:
  1175.             delete {TagTeam.%player%}
  1176.             delete {Name.%player%}
  1177.             remove 1 from {TeamAnzahlSpieler.%player%}
  1178.             delete {TeamInfo.%player%}
  1179.             delete {TagInfo.%player%}
  1180.             delete {Team.NichtSchlagen.%player%}
  1181.             set {_player} to player
  1182.             loop all players:
  1183.                 if {TeamPartner::%player%.%loop-player%} is true:
  1184.                     send "{@p}&c%{_player}% hat das Team verlassen&8." to loop-player
  1185.                     delete {TeamPartner::%player%.%loop-player%}
  1186.                     remove 1 from {TeamAnzahlSpieler.%loop-player%}
  1187.                     stop
  1188.                 if {TeamPartner::%loop-player%.%player%} is true:
  1189.                     remove 1 from {TeamAnzahlSpieler.%loop-player%}
  1190.                     send "{@p}&c%{_player}% hat das Team verlassen&8." to loop-player
  1191.                     delete {TeamPartner::%loop-player%.%player%}
  1192.                     stop
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