Advertisement
Guest User

char.cpp

a guest
Sep 8th, 2017
292
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 194.46 KB | None | 0 0
  1. #include "stdafx.h"
  2.  
  3. #include "../../common/teen_packet.h"
  4. #include "../../common/VnumHelper.h"
  5.  
  6. #include "char.h"
  7.  
  8. #include "config.h"
  9. #include "utils.h"
  10. #include "crc32.h"
  11. #include "char_manager.h"
  12. #include "desc_client.h"
  13. #include "desc_manager.h"
  14. #include "buffer_manager.h"
  15. #include "item_manager.h"
  16. #include "motion.h"
  17. #include "vector.h"
  18. #include "packet.h"
  19. #include "cmd.h"
  20. #include "fishing.h"
  21. #include "exchange.h"
  22. #include "battle.h"
  23. #include "affect.h"
  24. #include "shop.h"
  25. #include "shop_manager.h"
  26. #include "safebox.h"
  27. #include "regen.h"
  28. #include "pvp.h"
  29. #include "party.h"
  30. #include "start_position.h"
  31. #include "questmanager.h"
  32. #include "log.h"
  33. #include "p2p.h"
  34. #include "guild.h"
  35. #include "guild_manager.h"
  36. #include "dungeon.h"
  37. #include "messenger_manager.h"
  38. #include "unique_item.h"
  39. #include "priv_manager.h"
  40. #include "war_map.h"
  41. #include "xmas_event.h"
  42. #include "banword.h"
  43. #include "target.h"
  44. #include "wedding.h"
  45. #include "mob_manager.h"
  46. #include "mining.h"
  47. #include "monarch.h"
  48. #include "castle.h"
  49. #include "arena.h"
  50. #include "dev_log.h"
  51. #include "horsename_manager.h"
  52. #include "pcbang.h"
  53. #include "gm.h"
  54. #include "map_location.h"
  55. #include "BlueDragon_Binder.h"
  56. #include "HackShield.h"
  57. #include "skill_power.h"
  58. #include "XTrapManager.h"
  59. #include "buff_on_attributes.h"
  60. #include "OXEvent.h"
  61.  
  62. #ifdef __PET_SYSTEM__
  63. #include "PetSystem.h"
  64. #endif
  65. #ifdef NEW_PET_SYSTEM
  66. #include "New_PetSystem.h"
  67. #endif
  68. #include "DragonSoul.h"
  69.  
  70. #ifdef ENABLE_OFFLINE_SHOP_SYSTEM
  71. #include "offline_shop.h"
  72. #include "offlineshop_manager.h"
  73. #include "offlineshop_config.h"
  74. #endif
  75.  
  76. extern bool offlineshop_map_allow_find(int mapIndex);
  77. extern const BYTE g_aBuffOnAttrPoints;
  78. extern bool RaceToJob(unsigned race, unsigned *ret_job);
  79.  
  80. extern int g_nPortalLimitTime;
  81. extern int test_server;
  82.  
  83. extern bool IS_SUMMONABLE_ZONE(int map_index); // char_item.cpp
  84. bool CAN_ENTER_ZONE(const LPCHARACTER& ch, int map_index);
  85.  
  86. bool CAN_ENTER_ZONE(const LPCHARACTER& ch, int map_index)
  87. {
  88. switch (map_index)
  89. {
  90. case 301:
  91. case 302:
  92. case 303:
  93. case 304:
  94. if (ch->GetLevel() < 90)
  95. return false;
  96. }
  97. return true;
  98. }
  99.  
  100. // <Factor> DynamicCharacterPtr member function definitions
  101.  
  102. LPCHARACTER DynamicCharacterPtr::Get() const {
  103. LPCHARACTER p = NULL;
  104. if (is_pc) {
  105. p = CHARACTER_MANAGER::instance().FindByPID(id);
  106. } else {
  107. p = CHARACTER_MANAGER::instance().Find(id);
  108. }
  109. return p;
  110. }
  111.  
  112. DynamicCharacterPtr& DynamicCharacterPtr::operator=(LPCHARACTER character) {
  113. if (character == NULL) {
  114. Reset();
  115. return *this;
  116. }
  117. if (character->IsPC()) {
  118. is_pc = true;
  119. id = character->GetPlayerID();
  120. } else {
  121. is_pc = false;
  122. id = character->GetVID();
  123. }
  124. return *this;
  125. }
  126.  
  127. CHARACTER::CHARACTER()
  128. {
  129. m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateIdle, &CHARACTER::EndStateEmpty);
  130. m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateMove, &CHARACTER::EndStateEmpty);
  131. m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateBattle, &CHARACTER::EndStateEmpty);
  132.  
  133. Initialize();
  134. }
  135.  
  136. CHARACTER::~CHARACTER()
  137. {
  138. Destroy();
  139. }
  140.  
  141. void CHARACTER::Initialize()
  142. {
  143. CEntity::Initialize(ENTITY_CHARACTER);
  144.  
  145. m_bNoOpenedShop = true;
  146.  
  147. m_bOpeningSafebox = false;
  148.  
  149. m_fSyncTime = get_float_time()-3;
  150. m_dwPlayerID = 0;
  151. m_dwKillerPID = 0;
  152. #ifdef NEW_PET_SYSTEM
  153. m_stImmortalSt = 0;
  154.  
  155. m_newpetskillcd[0] = 0;
  156. m_newpetskillcd[1] = 0;
  157. m_newpetskillcd[2] = 0;
  158. #endif
  159.  
  160.  
  161. m_iMoveCount = 0;
  162.  
  163. m_pkRegen = NULL;
  164. regen_id_ = 0;
  165. m_posRegen.x = m_posRegen.y = m_posRegen.z = 0;
  166. m_posStart.x = m_posStart.y = 0;
  167. m_posDest.x = m_posDest.y = 0;
  168. m_fRegenAngle = 0.0f;
  169.  
  170. m_pkMobData = NULL;
  171. m_pkMobInst = NULL;
  172.  
  173. m_pkShop = NULL;
  174. m_pkChrShopOwner = NULL;
  175. m_pkMyShop = NULL;
  176. m_pkExchange = NULL;
  177. m_pkParty = NULL;
  178. m_pkPartyRequestEvent = NULL;
  179.  
  180. #ifdef ENABLE_OFFLINE_SHOP_SYSTEM
  181. // Offline Shop
  182. m_pkOfflineShop = NULL;
  183. m_pkChrOfflineShopOwner = NULL;
  184. m_pkOfflineShopUpdateEvent = NULL;
  185. // End Of Offline Shop
  186. #endif
  187.  
  188. m_pGuild = NULL;
  189.  
  190. m_pkChrTarget = NULL;
  191.  
  192. m_pkMuyeongEvent = NULL;
  193.  
  194. m_pkWarpNPCEvent = NULL;
  195. m_pkDeadEvent = NULL;
  196. m_pkStunEvent = NULL;
  197. m_pkSaveEvent = NULL;
  198. m_pkRecoveryEvent = NULL;
  199. m_pkTimedEvent = NULL;
  200. m_pkFishingEvent = NULL;
  201. m_pkWarpEvent = NULL;
  202.  
  203. // MINING
  204. m_pkMiningEvent = NULL;
  205. // END_OF_MINING
  206.  
  207. m_pkPoisonEvent = NULL;
  208. m_pkFireEvent = NULL;
  209. m_pkCheckSpeedHackEvent = NULL;
  210. m_speed_hack_count = 0;
  211.  
  212. m_pkAffectEvent = NULL;
  213. m_afAffectFlag = TAffectFlag(0, 0);
  214.  
  215. m_pkDestroyWhenIdleEvent = NULL;
  216.  
  217. m_pkChrSyncOwner = NULL;
  218.  
  219. memset(&m_points, 0, sizeof(m_points));
  220. memset(&m_pointsInstant, 0, sizeof(m_pointsInstant));
  221. memset(&m_quickslot, 0, sizeof(m_quickslot));
  222. memset(&character_cards, 0, sizeof(character_cards));
  223. memset(&randomized_cards, 0, sizeof(randomized_cards));
  224.  
  225. m_bCharType = CHAR_TYPE_MONSTER;
  226.  
  227. SetPosition(POS_STANDING);
  228.  
  229. m_dwPlayStartTime = m_dwLastMoveTime = get_dword_time();
  230.  
  231. GotoState(m_stateIdle);
  232. m_dwStateDuration = 1;
  233.  
  234. m_dwLastAttackTime = get_dword_time() - 20000;
  235.  
  236. m_bAddChrState = 0;
  237.  
  238. m_pkChrStone = NULL;
  239.  
  240. m_pkSafebox = NULL;
  241. m_iSafeboxSize = -1;
  242. m_iSafeboxLoadTime = 0;
  243.  
  244. m_pkMall = NULL;
  245. m_iMallLoadTime = 0;
  246.  
  247. m_posWarp.x = m_posWarp.y = m_posWarp.z = 0;
  248. m_lWarpMapIndex = 0;
  249.  
  250. m_posExit.x = m_posExit.y = m_posExit.z = 0;
  251. m_lExitMapIndex = 0;
  252.  
  253. m_pSkillLevels = NULL;
  254.  
  255. m_dwMoveStartTime = 0;
  256. m_dwMoveDuration = 0;
  257.  
  258. m_dwFlyTargetID = 0;
  259.  
  260. m_dwNextStatePulse = 0;
  261.  
  262. m_dwLastDeadTime = get_dword_time()-180000;
  263.  
  264. m_bSkipSave = false;
  265.  
  266. m_bItemLoaded = false;
  267.  
  268. m_bHasPoisoned = false;
  269.  
  270. m_pkDungeon = NULL;
  271. m_iEventAttr = 0;
  272.  
  273. m_kAttackLog.dwVID = 0;
  274. m_kAttackLog.dwTime = 0;
  275.  
  276. m_bNowWalking = m_bWalking = false;
  277. ResetChangeAttackPositionTime();
  278.  
  279. m_bDetailLog = false;
  280. m_bMonsterLog = false;
  281.  
  282. m_bDisableCooltime = false;
  283.  
  284. m_iAlignment = 0;
  285. m_iRealAlignment = 0;
  286.  
  287. m_iKillerModePulse = 0;
  288. m_bPKMode = PK_MODE_PEACE;
  289.  
  290. m_dwQuestNPCVID = 0;
  291. m_dwQuestByVnum = 0;
  292. m_pQuestItem = NULL;
  293.  
  294. m_szMobileAuth[0] = '\0';
  295.  
  296. m_dwUnderGuildWarInfoMessageTime = get_dword_time()-60000;
  297.  
  298. m_bUnderRefine = false;
  299.  
  300. // REFINE_NPC
  301. m_dwRefineNPCVID = 0;
  302. // END_OF_REFINE_NPC
  303.  
  304. m_dwPolymorphRace = 0;
  305.  
  306. m_bStaminaConsume = false;
  307.  
  308. ResetChainLightningIndex();
  309.  
  310. m_dwMountVnum = 0;
  311. m_chHorse = NULL;
  312. m_chRider = NULL;
  313.  
  314. m_pWarMap = NULL;
  315. m_pWeddingMap = NULL;
  316. m_bChatCounter = 0;
  317.  
  318. ResetStopTime();
  319.  
  320. m_dwLastVictimSetTime = get_dword_time() - 3000;
  321. m_iMaxAggro = -100;
  322.  
  323. m_bSendHorseLevel = 0;
  324. m_bSendHorseHealthGrade = 0;
  325. m_bSendHorseStaminaGrade = 0;
  326.  
  327. m_dwLoginPlayTime = 0;
  328.  
  329. m_pkChrMarried = NULL;
  330.  
  331. m_posSafeboxOpen.x = -1000;
  332. m_posSafeboxOpen.y = -1000;
  333.  
  334. // EQUIP_LAST_SKILL_DELAY
  335. m_dwLastSkillTime = get_dword_time();
  336. // END_OF_EQUIP_LAST_SKILL_DELAY
  337.  
  338. // MOB_SKILL_COOLTIME
  339. memset(m_adwMobSkillCooltime, 0, sizeof(m_adwMobSkillCooltime));
  340. // END_OF_MOB_SKILL_COOLTIME
  341.  
  342. m_isinPCBang = false;
  343.  
  344. // ARENA
  345. m_pArena = NULL;
  346. m_nPotionLimit = quest::CQuestManager::instance().GetEventFlag("arena_potion_limit_count");
  347. // END_ARENA
  348.  
  349. //PREVENT_TRADE_WINDOW
  350. m_isOpenSafebox = 0;
  351. //END_PREVENT_TRADE_WINDOW
  352.  
  353. //PREVENT_REFINE_HACK
  354. m_iRefineTime = 0;
  355. //END_PREVENT_REFINE_HACK
  356.  
  357. //RESTRICT_USE_SEED_OR_MOONBOTTLE
  358. m_iSeedTime = 0;
  359. //END_RESTRICT_USE_SEED_OR_MOONBOTTLE
  360. //PREVENT_PORTAL_AFTER_EXCHANGE
  361. m_iExchangeTime = 0;
  362. //END_PREVENT_PORTAL_AFTER_EXCHANGE
  363. //
  364. m_iSafeboxLoadTime = 0;
  365.  
  366. m_iMyShopTime = 0;
  367.  
  368. InitMC();
  369.  
  370. m_deposit_pulse = 0;
  371.  
  372. SET_OVER_TIME(this, OT_NONE);
  373.  
  374. m_strNewName = "";
  375.  
  376. m_known_guild.clear();
  377.  
  378. m_dwLogOffInterval = 0;
  379.  
  380. m_bComboSequence = 0;
  381. m_dwLastComboTime = 0;
  382. m_bComboIndex = 0;
  383. m_iComboHackCount = 0;
  384. m_dwSkipComboAttackByTime = 0;
  385.  
  386. m_dwMountTime = 0;
  387.  
  388. m_dwLastGoldDropTime = 0;
  389. m_dwLastChequeDropTime = 0;
  390.  
  391. m_HackShieldCheckEvent = NULL;
  392. m_HackShieldCheckMode = false;
  393.  
  394. m_bIsLoadedAffect = false;
  395. cannot_dead = false;
  396.  
  397. #ifdef __PET_SYSTEM__
  398. m_petSystem = 0;
  399. m_bIsPet = false;
  400. #endif
  401. #ifdef NEW_PET_SYSTEM
  402. m_newpetSystem = 0;
  403. m_bIsNewPet = false;
  404. m_eggvid = 0;
  405. #endif
  406.  
  407. m_fAttMul = 1.0f;
  408. m_fDamMul = 1.0f;
  409.  
  410. m_pointsInstant.iDragonSoulActiveDeck = -1;
  411.  
  412. memset(&m_tvLastSyncTime, 0, sizeof(m_tvLastSyncTime));
  413. m_iSyncHackCount = 0;
  414. }
  415.  
  416. void CHARACTER::Create(const char * c_pszName, DWORD vid, bool isPC)
  417. {
  418. static int s_crc = 172814;
  419.  
  420. char crc_string[128+1];
  421. snprintf(crc_string, sizeof(crc_string), "%s%p%d", c_pszName, this, ++s_crc);
  422. m_vid = VID(vid, GetCRC32(crc_string, strlen(crc_string)));
  423.  
  424. if (isPC)
  425. m_stName = c_pszName;
  426. }
  427.  
  428. void CHARACTER::Destroy()
  429. {
  430. CloseMyShop();
  431.  
  432. if (m_pkRegen)
  433. {
  434. if (m_pkDungeon) {
  435. // Dungeon regen may not be valid at this point
  436. if (m_pkDungeon->IsValidRegen(m_pkRegen, regen_id_)) {
  437. --m_pkRegen->count;
  438. }
  439. } else {
  440. // Is this really safe?
  441. --m_pkRegen->count;
  442. }
  443. m_pkRegen = NULL;
  444. }
  445.  
  446. if (m_pkDungeon)
  447. {
  448. SetDungeon(NULL);
  449. }
  450.  
  451. #ifdef __PET_SYSTEM__
  452. if (m_petSystem)
  453. {
  454. m_petSystem->Destroy();
  455. delete m_petSystem;
  456.  
  457. m_petSystem = 0;
  458. }
  459. #endif
  460. #ifdef NEW_PET_SYSTEM
  461. if (m_newpetSystem)
  462. {
  463. m_newpetSystem->Destroy();
  464. delete m_newpetSystem;
  465.  
  466. m_newpetSystem = 0;
  467. }
  468. #endif
  469.  
  470. HorseSummon(false);
  471.  
  472. if (GetRider())
  473. GetRider()->ClearHorseInfo();
  474.  
  475. if( IsPC() )
  476. {
  477. if (isHackShieldEnable)
  478. {
  479. CHackShieldManager::instance().DeleteClientHandle(GetPlayerID());
  480. }
  481. }
  482.  
  483. if (GetDesc())
  484. {
  485. GetDesc()->BindCharacter(NULL);
  486. // BindDesc(NULL);
  487. }
  488.  
  489. if (m_pkExchange)
  490. m_pkExchange->Cancel();
  491.  
  492. SetVictim(NULL);
  493.  
  494. if (GetShop())
  495. {
  496. GetShop()->RemoveGuest(this);
  497. SetShop(NULL);
  498. }
  499.  
  500. ClearStone();
  501. ClearSync();
  502. ClearTarget();
  503.  
  504. if (NULL == m_pkMobData)
  505. {
  506. DragonSoul_CleanUp();
  507. ClearItem();
  508. }
  509.  
  510. // <Factor> m_pkParty becomes NULL after CParty destructor call!
  511. LPPARTY party = m_pkParty;
  512. if (party)
  513. {
  514. if (party->GetLeaderPID() == GetVID() && !IsPC())
  515. {
  516. M2_DELETE(party);
  517. }
  518. else
  519. {
  520. party->Unlink(this);
  521.  
  522. if (!IsPC())
  523. party->Quit(GetVID());
  524. }
  525.  
  526. SetParty(NULL); // 안해도 되지만 안전하게.
  527. }
  528.  
  529. if (m_pkMobInst)
  530. {
  531. M2_DELETE(m_pkMobInst);
  532. m_pkMobInst = NULL;
  533. }
  534.  
  535. m_pkMobData = NULL;
  536.  
  537. if (m_pkSafebox)
  538. {
  539. M2_DELETE(m_pkSafebox);
  540. m_pkSafebox = NULL;
  541. }
  542.  
  543. if (m_pkMall)
  544. {
  545. M2_DELETE(m_pkMall);
  546. m_pkMall = NULL;
  547. }
  548.  
  549. m_set_pkChrSpawnedBy.clear();
  550.  
  551. StopMuyeongEvent();
  552. event_cancel(&m_pkWarpNPCEvent);
  553. event_cancel(&m_pkRecoveryEvent);
  554. event_cancel(&m_pkDeadEvent);
  555. event_cancel(&m_pkSaveEvent);
  556. event_cancel(&m_pkTimedEvent);
  557. event_cancel(&m_pkStunEvent);
  558. event_cancel(&m_pkFishingEvent);
  559. event_cancel(&m_pkPoisonEvent);
  560. event_cancel(&m_pkFireEvent);
  561. event_cancel(&m_pkPartyRequestEvent);
  562. //DELAYED_WARP
  563. event_cancel(&m_pkWarpEvent);
  564. event_cancel(&m_pkCheckSpeedHackEvent);
  565. //END_DELAYED_WARP
  566.  
  567. // RECALL_DELAY
  568. //event_cancel(&m_pkRecallEvent);
  569. // END_OF_RECALL_DELAY
  570.  
  571. // MINING
  572. event_cancel(&m_pkMiningEvent);
  573. // END_OF_MINING
  574.  
  575. StopHackShieldCheckCycle();
  576.  
  577. for (itertype(m_mapMobSkillEvent) it = m_mapMobSkillEvent.begin(); it != m_mapMobSkillEvent.end(); ++it)
  578. {
  579. LPEVENT pkEvent = it->second;
  580. event_cancel(&pkEvent);
  581. }
  582. m_mapMobSkillEvent.clear();
  583.  
  584. //event_cancel(&m_pkAffectEvent);
  585. ClearAffect();
  586.  
  587. for (TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.begin(); it != m_map_buff_on_attrs.end(); it++)
  588. {
  589. if (NULL != it->second)
  590. {
  591. M2_DELETE(it->second);
  592. }
  593. }
  594. m_map_buff_on_attrs.clear();
  595.  
  596. event_cancel(&m_pkDestroyWhenIdleEvent);
  597.  
  598. if (m_pSkillLevels)
  599. {
  600. M2_DELETE_ARRAY(m_pSkillLevels);
  601. m_pSkillLevels = NULL;
  602. }
  603.  
  604. CEntity::Destroy();
  605.  
  606. if (GetSectree())
  607. GetSectree()->RemoveEntity(this);
  608.  
  609. if (m_bMonsterLog)
  610. CHARACTER_MANAGER::instance().UnregisterForMonsterLog(this);
  611. }
  612.  
  613. const char * CHARACTER::GetName() const
  614. {
  615. return m_stName.empty() ? (m_pkMobData ? m_pkMobData->m_table.szLocaleName : "") : m_stName.c_str();
  616. }
  617.  
  618. void CHARACTER::OpenMyShop(const char * c_pszSign, TShopItemTable * pTable, BYTE bItemCount, BYTE bNpcType)
  619. {
  620. if (gmpazarkuramaz == 1)
  621. {
  622. if (GetGMLevel() == GM_LOW_WIZARD || GetGMLevel() == GM_WIZARD || GetGMLevel() == GM_HIGH_WIZARD || GetGMLevel() == GM_GOD || GetGMLevel() == GM_IMPLEMENTOR)
  623. {
  624. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("|cFFff0000|H|h<Hata> GameMaster pazar kuramaz."));
  625. return;
  626. }
  627. }
  628.  
  629. if (GetPart(PART_MAIN) > 2)
  630. {
  631. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("갑옷을 벗어야 개인 상점을 열 수 있습니다."));
  632. return;
  633. }
  634.  
  635. #ifdef INVENTORY_PROTECT
  636. if (Inventory_Protect() == 1)
  637. {
  638. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Envanter kilitli pazar ac"));
  639. return;
  640. }
  641. #endif
  642.  
  643. if (GetMyShop()) // 이미 샵이 열려 있으면 닫는다.
  644. {
  645. CloseMyShop();
  646. return;
  647. }
  648.  
  649. // 진행중인 퀘스트가 있으면 상점을 열 수 없다.
  650. quest::PC * pPC = quest::CQuestManager::instance().GetPCForce(GetPlayerID());
  651.  
  652. // GetPCForce는 NULL일 수 없으므로 따로 확인하지 않음
  653. if (pPC->IsRunning())
  654. return;
  655.  
  656. if (bItemCount == 0)
  657. return;
  658.  
  659. int64_t nTotalMoney = 0;
  660. int64_t nTotalCheque = 0;
  661.  
  662. for (int n = 0; n < bItemCount; ++n)
  663. {
  664. nTotalMoney += static_cast<int64_t>((pTable+n)->price);
  665. nTotalCheque += static_cast<int64_t>((pTable+n)->price_cheque);
  666. }
  667.  
  668. nTotalMoney += static_cast<int64_t>(GetGold());
  669.  
  670. if (GOLD_MAX <= nTotalMoney)
  671. {
  672. //sys_err("[OVERFLOW_GOLD] Overflow (GOLD_MAX) id %u name %s", GetPlayerID(), GetName());
  673. ChatPacket(CHAT_TYPE_INFO, "Envanteriniz Max Yang Miktar?a Sahip.");
  674. return;
  675. }
  676.  
  677. nTotalCheque += static_cast<int64_t>(GetCheque());
  678.  
  679. if (CHEQUE_MAX <= nTotalCheque)
  680. {
  681. sys_err("[OVERFLOW_GOLD] Overflow (CHEQUE_MAX) id %u name %s", GetPlayerID(), GetName());
  682. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("20? ?? ???? ??? ??? ????"));
  683. return;
  684. }
  685.  
  686. char szSign[SHOP_SIGN_MAX_LEN+1];
  687. strlcpy(szSign, c_pszSign, sizeof(szSign));
  688.  
  689. m_stShopSign = szSign;
  690.  
  691. if (m_stShopSign.length() == 0)
  692. return;
  693.  
  694. if (LC_IsCanada() == false)
  695. {
  696. if (CBanwordManager::instance().CheckString(m_stShopSign.c_str(), m_stShopSign.length()))
  697. {
  698. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("비속어나 은어가 포함된 상점 이름으로 상점을 열 수 없습니다."));
  699. return;
  700. }
  701. }
  702.  
  703. // MYSHOP_PRICE_LIST
  704. std::map<DWORD, DWORD> itemkind; // 아이템 종류별 가격, first: vnum, second: 단일 수량 가격
  705. // END_OF_MYSHOP_PRICE_LIST
  706.  
  707. std::set<TItemPos> cont;
  708. for (BYTE i = 0; i < bItemCount; ++i)
  709. {
  710. if (cont.find((pTable + i)->pos) != cont.end())
  711. {
  712. sys_err("MYSHOP: duplicate shop item detected! (name: %s)", GetName());
  713. return;
  714. }
  715.  
  716. // ANTI_GIVE, ANTI_MYSHOP check
  717. LPITEM pkItem = GetItem((pTable + i)->pos);
  718.  
  719. if (pkItem)
  720. {
  721. const TItemTable * item_table = pkItem->GetProto();
  722.  
  723. if (item_table && (IS_SET(item_table->dwAntiFlags, ITEM_ANTIFLAG_GIVE | ITEM_ANTIFLAG_MYSHOP)))
  724. {
  725. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("유료화 아이템은 개인상점에서 판매할 수 없습니다."));
  726. return;
  727. }
  728.  
  729. if (pkItem->GetType() == ITEM_WEAPON || pkItem->GetType() == ITEM_ARMOR || pkItem->GetType() == ITEM_BELT)
  730. {
  731. char szEventFlag[30];
  732. snprintf(szEventFlag, sizeof(szEventFlag), "%d.Engel", pkItem->GetID());
  733. if (*szEventFlag)
  734. {
  735. if (quest::CQuestManager::instance().GetEventFlag(szEventFlag))
  736. {
  737. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("item_kilit_pazar_engel"));
  738. return;
  739. }
  740. }
  741. }
  742.  
  743. if (pkItem->IsEquipped() == true)
  744. {
  745. ChatPacket(CHAT_TYPE_INFO, "?erindeki Bir ?emi Pazara Koyamazs?.");
  746. return;
  747. }
  748.  
  749. if (true == pkItem->isLocked())
  750. {
  751. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용중인 아이템은 개인상점에서 판매할 수 없습니다."));
  752. return;
  753. }
  754.  
  755. // MYSHOP_PRICE_LIST
  756. itemkind[pkItem->GetVnum()] = (pTable + i)->price / pkItem->GetCount();
  757. itemkind[pkItem->GetVnum()] = (pTable + i)->price_cheque / pkItem->GetCount();
  758. // END_OF_MYSHOP_PRICE_LIST
  759. }
  760.  
  761. cont.insert((pTable + i)->pos);
  762. }
  763.  
  764. // MYSHOP_PRICE_LIST
  765. // 보따리 개수를 감소시킨다.
  766. if (CountSpecifyItem(71049)) { // 비단 보따리는 없애지 않고 가격정보를 저장한다.
  767.  
  768. //
  769. // 아이템 가격정보를 저장하기 위해 아이템 가격정보 패킷을 만들어 DB 캐시에 보낸다.
  770. //
  771. TPacketMyshopPricelistHeader header;
  772. TItemPriceInfo info;
  773.  
  774. header.dwOwnerID = GetPlayerID();
  775. header.byCount = itemkind.size();
  776.  
  777. TEMP_BUFFER buf;
  778. buf.write(&header, sizeof(header));
  779.  
  780. for (itertype(itemkind) it = itemkind.begin(); it != itemkind.end(); ++it)
  781. {
  782. info.dwVnum = it->first;
  783. info.dwPrice = it->second;
  784. info.dwPriceCheque = it->second;
  785.  
  786. buf.write(&info, sizeof(info));
  787. }
  788.  
  789. db_clientdesc->DBPacket(HEADER_GD_MYSHOP_PRICELIST_UPDATE, 0, buf.read_peek(), buf.size());
  790. }
  791. // END_OF_MYSHOP_PRICE_LIST
  792. else if (CountSpecifyItem(50200))
  793. RemoveSpecifyItem(50200, 1);
  794. else
  795. return; // 보따리가 없으면 중단.
  796.  
  797. if (m_pkExchange)
  798. m_pkExchange->Cancel();
  799.  
  800. TPacketGCShopSign p;
  801.  
  802. p.bHeader = HEADER_GC_SHOP_SIGN;
  803. p.dwVID = GetVID();
  804. strlcpy(p.szSign, c_pszSign, sizeof(p.szSign));
  805.  
  806. PacketAround(&p, sizeof(TPacketGCShopSign));
  807.  
  808. m_pkMyShop = CShopManager::instance().CreatePCShop(this, pTable, bItemCount);
  809.  
  810. if (IsPolymorphed() == true)
  811. {
  812. RemoveAffect(AFFECT_POLYMORPH);
  813. }
  814.  
  815. if (GetHorse())
  816. {
  817. HorseSummon( false, true );
  818. }
  819. // new mount 이용 중에, 개인 상점 열면 자동 unmount
  820. // StopRiding으로 뉴마운트까지 처리하면 좋은데 왜 그렇게 안해놨는지 알 수 없다.
  821. else if (GetMountVnum())
  822. {
  823. RemoveAffect(AFFECT_MOUNT);
  824. RemoveAffect(AFFECT_MOUNT_BONUS);
  825. }
  826. //if (!LC_IsNewCIBN())
  827. if (bNpcType == 0)
  828. SetPolymorph(30000, true);
  829. else if (bNpcType == 1)
  830. SetPolymorph(30002, true);
  831. else if (bNpcType == 2)
  832. SetPolymorph(30003, true);
  833. else if (bNpcType == 3)
  834. SetPolymorph(30004, true);
  835. else if (bNpcType == 4)
  836. SetPolymorph(30005, true);
  837. else if (bNpcType == 5)
  838. SetPolymorph(30006, true);
  839. else if (bNpcType == 6)
  840. SetPolymorph(30007, true);
  841. else if (bNpcType == 7)
  842. SetPolymorph(30008, true);
  843. else
  844. SetPolymorph(30000, true);
  845.  
  846. }
  847.  
  848. void CHARACTER::CloseMyShop()
  849. {
  850. if (GetMyShop())
  851. {
  852. m_stShopSign.clear();
  853. CShopManager::instance().DestroyPCShop(this);
  854. m_pkMyShop = NULL;
  855.  
  856. TPacketGCShopSign p;
  857.  
  858. p.bHeader = HEADER_GC_SHOP_SIGN;
  859. p.dwVID = GetVID();
  860. p.szSign[0] = '\0';
  861.  
  862. PacketAround(&p, sizeof(p));
  863.  
  864. //if (!LC_IsNewCIBN())
  865. SetPolymorph(GetJob(), true);
  866. }
  867. }
  868.  
  869. void EncodeMovePacket(TPacketGCMove & pack, DWORD dwVID, BYTE bFunc, BYTE bArg, DWORD x, DWORD y, DWORD dwDuration, DWORD dwTime, BYTE bRot)
  870. {
  871. pack.bHeader = HEADER_GC_MOVE;
  872. pack.bFunc = bFunc;
  873. pack.bArg = bArg;
  874. pack.dwVID = dwVID;
  875. pack.dwTime = dwTime ? dwTime : get_dword_time();
  876. pack.bRot = bRot;
  877. pack.lX = x;
  878. pack.lY = y;
  879. pack.dwDuration = dwDuration;
  880. }
  881.  
  882. void CHARACTER::RestartAtSamePos()
  883. {
  884. if (m_bIsObserver)
  885. return;
  886.  
  887. EncodeRemovePacket(this);
  888. EncodeInsertPacket(this);
  889.  
  890. ENTITY_MAP::iterator it = m_map_view.begin();
  891.  
  892. while (it != m_map_view.end())
  893. {
  894. LPENTITY entity = (it++)->first;
  895.  
  896. EncodeRemovePacket(entity);
  897. if (!m_bIsObserver)
  898. EncodeInsertPacket(entity);
  899.  
  900. if( entity->IsType(ENTITY_CHARACTER) )
  901. {
  902. LPCHARACTER lpChar = (LPCHARACTER)entity;
  903. if( lpChar->IsPC() || lpChar->IsNPC() || lpChar->IsMonster() )
  904. {
  905. if (!entity->IsObserverMode())
  906. entity->EncodeInsertPacket(this);
  907. }
  908. }
  909. else
  910. {
  911. if( !entity->IsObserverMode())
  912. {
  913. entity->EncodeInsertPacket(this);
  914. }
  915. }
  916. }
  917. }
  918.  
  919.  
  920. // Entity에 내가 나타났다고 패킷을 보낸다.
  921. void CHARACTER::EncodeInsertPacket(LPENTITY entity)
  922. {
  923.  
  924. LPDESC d;
  925.  
  926. if (!(d = entity->GetDesc()))
  927. return;
  928.  
  929. // 길드이름 버그 수정 코드
  930. LPCHARACTER ch = (LPCHARACTER) entity;
  931. ch->SendGuildName(GetGuild());
  932. // 길드이름 버그 수정 코드
  933.  
  934. TPacketGCCharacterAdd pack;
  935.  
  936. pack.header = HEADER_GC_CHARACTER_ADD;
  937. pack.dwVID = m_vid;
  938. pack.bType = GetCharType();
  939. pack.angle = GetRotation();
  940. pack.x = GetX();
  941. pack.y = GetY();
  942. pack.z = GetZ();
  943. pack.wRaceNum = GetRaceNum();
  944. #ifdef NEW_PET_SYSTEM
  945. if (IsPet() || IsNewPet())
  946. #else
  947. if (IsPet())
  948. #endif
  949. {
  950. pack.bMovingSpeed = 200;
  951. }
  952.  
  953. else
  954. {
  955. pack.bMovingSpeed = GetLimitPoint(POINT_MOV_SPEED);
  956. }
  957. pack.bAttackSpeed = GetLimitPoint(POINT_ATT_SPEED);
  958. pack.dwAffectFlag[0] = m_afAffectFlag.bits[0];
  959. pack.dwAffectFlag[1] = m_afAffectFlag.bits[1];
  960.  
  961. pack.bStateFlag = m_bAddChrState;
  962.  
  963. int iDur = 0;
  964.  
  965. if (m_posDest.x != pack.x || m_posDest.y != pack.y)
  966. {
  967. iDur = (m_dwMoveStartTime + m_dwMoveDuration) - get_dword_time();
  968.  
  969. if (iDur <= 0)
  970. {
  971. pack.x = m_posDest.x;
  972. pack.y = m_posDest.y;
  973. }
  974. }
  975.  
  976. d->Packet(&pack, sizeof(pack));
  977.  
  978. if (IsPC() == true || m_bCharType == CHAR_TYPE_NPC)
  979. {
  980. TPacketGCCharacterAdditionalInfo addPacket;
  981. memset(&addPacket, 0, sizeof(TPacketGCCharacterAdditionalInfo));
  982.  
  983. addPacket.header = HEADER_GC_CHAR_ADDITIONAL_INFO;
  984. addPacket.dwVID = m_vid;
  985.  
  986. addPacket.awPart[CHR_EQUIPPART_ARMOR] = GetPart(PART_MAIN);
  987. addPacket.awPart[CHR_EQUIPPART_WEAPON] = GetPart(PART_WEAPON);
  988. addPacket.awPart[CHR_EQUIPPART_HEAD] = GetPart(PART_HEAD);
  989. addPacket.awPart[CHR_EQUIPPART_HAIR] = GetPart(PART_HAIR);
  990.  
  991. addPacket.bPKMode = m_bPKMode;
  992. addPacket.dwMountVnum = GetMountVnum();
  993. addPacket.bEmpire = m_bEmpire;
  994.  
  995. #ifdef NEW_PET_SYSTEM
  996. if (IsPC() == true || IsNewPet() == true || (IsOfflineShopNPC() && GetRaceNum() == 30000))
  997. #else
  998. if (IsPC() == true || (IsOfflineShopNPC() && GetRaceNum() == 30000))
  999. #endif
  1000. {
  1001. addPacket.dwLevel = GetLevel();
  1002. }
  1003. else
  1004. {
  1005. addPacket.dwLevel = 0;
  1006. }
  1007.  
  1008. if (false)
  1009. {
  1010. LPCHARACTER ch = (LPCHARACTER) entity;
  1011.  
  1012. if (GetEmpire() == ch->GetEmpire() || ch->GetGMLevel() > GM_PLAYER || m_bCharType == CHAR_TYPE_NPC)
  1013. {
  1014. goto show_all_info;
  1015. }
  1016. else
  1017. {
  1018. memset(addPacket.name, 0, CHARACTER_NAME_MAX_LEN);
  1019. addPacket.dwGuildID = 0;
  1020. addPacket.sAlignment = 0;
  1021. }
  1022. }
  1023. else
  1024. {
  1025. show_all_info:
  1026. strlcpy(addPacket.name, GetName(), sizeof(addPacket.name));
  1027.  
  1028. if (GetGuild() != NULL)
  1029. {
  1030. addPacket.dwGuildID = GetGuild()->GetID();
  1031. }
  1032. else
  1033. {
  1034. addPacket.dwGuildID = 0;
  1035. }
  1036.  
  1037. addPacket.sAlignment = m_iAlignment / 10;
  1038. }
  1039.  
  1040. d->Packet(&addPacket, sizeof(TPacketGCCharacterAdditionalInfo));
  1041. }
  1042.  
  1043. if (iDur)
  1044. {
  1045. TPacketGCMove pack;
  1046. EncodeMovePacket(pack, GetVID(), FUNC_MOVE, 0, m_posDest.x, m_posDest.y, iDur, 0, (BYTE) (GetRotation() / 5));
  1047. d->Packet(&pack, sizeof(pack));
  1048.  
  1049. TPacketGCWalkMode p;
  1050. p.vid = GetVID();
  1051. p.header = HEADER_GC_WALK_MODE;
  1052. p.mode = m_bNowWalking ? WALKMODE_WALK : WALKMODE_RUN;
  1053.  
  1054. d->Packet(&p, sizeof(p));
  1055. }
  1056.  
  1057. if (entity->IsType(ENTITY_CHARACTER) && GetDesc())
  1058. {
  1059. LPCHARACTER ch = (LPCHARACTER) entity;
  1060. if (ch->IsWalking())
  1061. {
  1062. TPacketGCWalkMode p;
  1063. p.vid = ch->GetVID();
  1064. p.header = HEADER_GC_WALK_MODE;
  1065. p.mode = ch->m_bNowWalking ? WALKMODE_WALK : WALKMODE_RUN;
  1066. GetDesc()->Packet(&p, sizeof(p));
  1067. }
  1068. }
  1069.  
  1070. if (GetMyShop())
  1071. {
  1072. TPacketGCShopSign p;
  1073.  
  1074. p.bHeader = HEADER_GC_SHOP_SIGN;
  1075. p.dwVID = GetVID();
  1076. strlcpy(p.szSign, m_stShopSign.c_str(), sizeof(p.szSign));
  1077.  
  1078. d->Packet(&p, sizeof(TPacketGCShopSign));
  1079. }
  1080.  
  1081. #ifdef ENABLE_OFFLINE_SHOP_SYSTEM
  1082. if (IsOfflineShopNPC() && GetRaceNum() == 30000)
  1083. {
  1084. TPacketGCShopSign p;
  1085.  
  1086. p.bHeader = HEADER_GC_OFFLINE_SHOP_SIGN;
  1087. p.dwVID = GetVID();
  1088. if (m_stOfflineShopSign.empty())
  1089. {
  1090. std::auto_ptr<SQLMsg> pMsg(DBManager::instance().DirectQuery("SELECT sign FROM player.offline_shop_npc WHERE owner_id = %u", GetOfflineShopRealOwner()));
  1091. if (pMsg->Get()->uiNumRows > 0)
  1092. {
  1093. MYSQL_ROW row = mysql_fetch_row(pMsg->Get()->pSQLResult);
  1094. strlcpy(p.szSign, row[0], sizeof(p.szSign));
  1095. }
  1096. }
  1097. else
  1098. {
  1099. strlcpy(p.szSign, m_stOfflineShopSign.c_str(), sizeof(p.szSign));
  1100. }
  1101.  
  1102. d->Packet(&p, sizeof(TPacketGCShopSign));
  1103. }
  1104. #endif
  1105.  
  1106. if (entity->IsType(ENTITY_CHARACTER))
  1107. {
  1108. sys_log(3, "EntityInsert %s (RaceNum %d) (%d %d) TO %s",
  1109. GetName(), GetRaceNum(), GetX() / SECTREE_SIZE, GetY() / SECTREE_SIZE, ((LPCHARACTER)entity)->GetName());
  1110. }
  1111. }
  1112.  
  1113. void CHARACTER::EncodeRemovePacket(LPENTITY entity)
  1114. {
  1115. if (entity->GetType() != ENTITY_CHARACTER)
  1116. return;
  1117.  
  1118. LPDESC d;
  1119.  
  1120. if (!(d = entity->GetDesc()))
  1121. return;
  1122.  
  1123. TPacketGCCharacterDelete pack;
  1124.  
  1125. pack.header = HEADER_GC_CHARACTER_DEL;
  1126. pack.id = m_vid;
  1127.  
  1128. d->Packet(&pack, sizeof(TPacketGCCharacterDelete));
  1129.  
  1130. if (entity->IsType(ENTITY_CHARACTER))
  1131. sys_log(3, "EntityRemove %s(%d) FROM %s", GetName(), (DWORD) m_vid, ((LPCHARACTER) entity)->GetName());
  1132. }
  1133.  
  1134. void CHARACTER::UpdatePacket()
  1135. {
  1136. if (GetSectree() == NULL) return;
  1137.  
  1138. TPacketGCCharacterUpdate pack;
  1139. TPacketGCCharacterUpdate pack2;
  1140.  
  1141. pack.header = HEADER_GC_CHARACTER_UPDATE;
  1142. pack.dwVID = m_vid;
  1143.  
  1144. pack.awPart[CHR_EQUIPPART_ARMOR] = GetPart(PART_MAIN);
  1145. pack.awPart[CHR_EQUIPPART_WEAPON] = GetPart(PART_WEAPON);
  1146. pack.awPart[CHR_EQUIPPART_HEAD] = GetPart(PART_HEAD);
  1147. pack.awPart[CHR_EQUIPPART_HAIR] = GetPart(PART_HAIR);
  1148.  
  1149. pack.bMovingSpeed = GetLimitPoint(POINT_MOV_SPEED);
  1150. pack.bAttackSpeed = GetLimitPoint(POINT_ATT_SPEED);
  1151. pack.bStateFlag = m_bAddChrState;
  1152. pack.dwAffectFlag[0] = m_afAffectFlag.bits[0];
  1153. pack.dwAffectFlag[1] = m_afAffectFlag.bits[1];
  1154. pack.dwGuildID = 0;
  1155. pack.sAlignment = m_iAlignment / 10;
  1156. #ifdef NEW_PET_SYSTEM
  1157. pack.dwLevel = GetLevel();
  1158. #endif
  1159. pack.bPKMode = m_bPKMode;
  1160.  
  1161. if (GetGuild())
  1162. pack.dwGuildID = GetGuild()->GetID();
  1163.  
  1164. if (IsAffectFlag(AFF_INVISIBILITY) && GetMapIndex() == OXEVENT_MAP_INDEX)
  1165. RemoveAffect(AFFECT_INVISIBILITY);
  1166.  
  1167. pack.dwMountVnum = GetMountVnum();
  1168.  
  1169. pack2 = pack;
  1170. pack2.dwGuildID = 0;
  1171. pack2.sAlignment = 0;
  1172. #ifdef NEW_PET_SYSTEM
  1173. pack2.dwLevel = 0;
  1174. #endif
  1175.  
  1176. if (false)
  1177. {
  1178. if (m_bIsObserver != true)
  1179. {
  1180. for (ENTITY_MAP::iterator iter = m_map_view.begin(); iter != m_map_view.end(); iter++)
  1181. {
  1182. LPENTITY pEntity = iter->first;
  1183.  
  1184. if (pEntity != NULL)
  1185. {
  1186. if (pEntity->IsType(ENTITY_CHARACTER) == true)
  1187. {
  1188. if (pEntity->GetDesc() != NULL)
  1189. {
  1190. LPCHARACTER pChar = (LPCHARACTER)pEntity;
  1191.  
  1192. if (GetEmpire() == pChar->GetEmpire() || pChar->GetGMLevel() > GM_PLAYER)
  1193. {
  1194. pEntity->GetDesc()->Packet(&pack, sizeof(pack));
  1195. }
  1196. else
  1197. {
  1198. pEntity->GetDesc()->Packet(&pack2, sizeof(pack2));
  1199. }
  1200. }
  1201. }
  1202. else
  1203. {
  1204. if (pEntity->GetDesc() != NULL)
  1205. {
  1206. pEntity->GetDesc()->Packet(&pack, sizeof(pack));
  1207. }
  1208. }
  1209. }
  1210. }
  1211. }
  1212.  
  1213. if (GetDesc() != NULL)
  1214. {
  1215. GetDesc()->Packet(&pack, sizeof(pack));
  1216. }
  1217. }
  1218. else
  1219. {
  1220. PacketAround(&pack, sizeof(pack));
  1221. }
  1222. }
  1223.  
  1224. LPCHARACTER CHARACTER::FindCharacterInView(const char * c_pszName, bool bFindPCOnly)
  1225. {
  1226. ENTITY_MAP::iterator it = m_map_view.begin();
  1227.  
  1228. for (; it != m_map_view.end(); ++it)
  1229. {
  1230. if (!it->first->IsType(ENTITY_CHARACTER))
  1231. continue;
  1232.  
  1233. LPCHARACTER tch = (LPCHARACTER) it->first;
  1234.  
  1235. if (bFindPCOnly && tch->IsNPC())
  1236. continue;
  1237.  
  1238. if (!strcasecmp(tch->GetName(), c_pszName))
  1239. return (tch);
  1240. }
  1241.  
  1242. return NULL;
  1243. }
  1244.  
  1245. void CHARACTER::SetPosition(int pos)
  1246. {
  1247. if (pos == POS_STANDING)
  1248. {
  1249. REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_DEAD);
  1250. REMOVE_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_STUN);
  1251.  
  1252. event_cancel(&m_pkDeadEvent);
  1253. event_cancel(&m_pkStunEvent);
  1254. }
  1255. else if (pos == POS_DEAD)
  1256. SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_DEAD);
  1257.  
  1258. if (!IsStone())
  1259. {
  1260. switch (pos)
  1261. {
  1262. case POS_FIGHTING:
  1263. if (!IsState(m_stateBattle))
  1264. MonsterLog("[BATTLE] 싸우는 상태");
  1265.  
  1266. GotoState(m_stateBattle);
  1267. break;
  1268.  
  1269. default:
  1270. if (!IsState(m_stateIdle))
  1271. MonsterLog("[IDLE] 쉬는 상태");
  1272.  
  1273. GotoState(m_stateIdle);
  1274. break;
  1275. }
  1276. }
  1277.  
  1278. m_pointsInstant.position = pos;
  1279. }
  1280.  
  1281. void CHARACTER::Save()
  1282. {
  1283. if (!m_bSkipSave)
  1284. CHARACTER_MANAGER::instance().DelayedSave(this);
  1285. }
  1286.  
  1287. void CHARACTER::CreatePlayerProto(TPlayerTable & tab)
  1288. {
  1289. memset(&tab, 0, sizeof(TPlayerTable));
  1290.  
  1291. if (GetNewName().empty())
  1292. {
  1293. strlcpy(tab.name, GetName(), sizeof(tab.name));
  1294. }
  1295. else
  1296. {
  1297. strlcpy(tab.name, GetNewName().c_str(), sizeof(tab.name));
  1298. }
  1299.  
  1300. strlcpy(tab.ip, GetDesc()->GetHostName(), sizeof(tab.ip));
  1301.  
  1302. tab.id = m_dwPlayerID;
  1303. tab.voice = GetPoint(POINT_VOICE);
  1304. tab.level = GetLevel();
  1305. tab.level_step = GetPoint(POINT_LEVEL_STEP);
  1306. tab.exp = GetExp();
  1307. tab.gold = GetGold();
  1308. tab.job = m_points.job;
  1309. tab.part_base = m_pointsInstant.bBasePart;
  1310. tab.skill_group = m_points.skill_group;
  1311. tab.cheque = GetCheque();
  1312.  
  1313. DWORD dwPlayedTime = (get_dword_time() - m_dwPlayStartTime);
  1314.  
  1315. if (dwPlayedTime > 60000)
  1316. {
  1317. if (GetSectree() && !GetSectree()->IsAttr(GetX(), GetY(), ATTR_BANPK))
  1318. {
  1319. if (GetRealAlignment() < 0)
  1320. {
  1321. if (IsEquipUniqueItem(UNIQUE_ITEM_FASTER_ALIGNMENT_UP_BY_TIME))
  1322. UpdateAlignment(120 * (dwPlayedTime / 60000));
  1323. else
  1324. UpdateAlignment(60 * (dwPlayedTime / 60000));
  1325. }
  1326. else
  1327. UpdateAlignment(5 * (dwPlayedTime / 60000));
  1328. }
  1329.  
  1330. SetRealPoint(POINT_PLAYTIME, GetRealPoint(POINT_PLAYTIME) + dwPlayedTime / 60000);
  1331. ResetPlayTime(dwPlayedTime % 60000);
  1332. }
  1333.  
  1334. tab.playtime = GetRealPoint(POINT_PLAYTIME);
  1335. tab.lAlignment = m_iRealAlignment;
  1336.  
  1337. if (m_posWarp.x != 0 || m_posWarp.y != 0)
  1338. {
  1339. tab.x = m_posWarp.x;
  1340. tab.y = m_posWarp.y;
  1341. tab.z = 0;
  1342. tab.lMapIndex = m_lWarpMapIndex;
  1343. }
  1344. else
  1345. {
  1346. tab.x = GetX();
  1347. tab.y = GetY();
  1348. tab.z = GetZ();
  1349. tab.lMapIndex = GetMapIndex();
  1350. }
  1351.  
  1352. if (m_lExitMapIndex == 0)
  1353. {
  1354. tab.lExitMapIndex = tab.lMapIndex;
  1355. tab.lExitX = tab.x;
  1356. tab.lExitY = tab.y;
  1357. }
  1358. else
  1359. {
  1360. tab.lExitMapIndex = m_lExitMapIndex;
  1361. tab.lExitX = m_posExit.x;
  1362. tab.lExitY = m_posExit.y;
  1363. }
  1364.  
  1365. sys_log(0, "SAVE: %s %dx%d", GetName(), tab.x, tab.y);
  1366.  
  1367. tab.st = GetRealPoint(POINT_ST);
  1368. tab.ht = GetRealPoint(POINT_HT);
  1369. tab.dx = GetRealPoint(POINT_DX);
  1370. tab.iq = GetRealPoint(POINT_IQ);
  1371.  
  1372. tab.stat_point = GetPoint(POINT_STAT);
  1373. tab.skill_point = GetPoint(POINT_SKILL);
  1374. tab.sub_skill_point = GetPoint(POINT_SUB_SKILL);
  1375. tab.horse_skill_point = GetPoint(POINT_HORSE_SKILL);
  1376.  
  1377. tab.stat_reset_count = GetPoint(POINT_STAT_RESET_COUNT);
  1378.  
  1379. tab.hp = GetHP();
  1380. tab.sp = GetSP();
  1381.  
  1382. tab.stamina = GetStamina();
  1383.  
  1384. tab.sRandomHP = m_points.iRandomHP;
  1385. tab.sRandomSP = m_points.iRandomSP;
  1386.  
  1387. for (int i = 0; i < QUICKSLOT_MAX_NUM; ++i)
  1388. tab.quickslot[i] = m_quickslot[i];
  1389.  
  1390. if (m_stMobile.length() && !*m_szMobileAuth)
  1391. strlcpy(tab.szMobile, m_stMobile.c_str(), sizeof(tab.szMobile));
  1392.  
  1393. thecore_memcpy(tab.parts, m_pointsInstant.parts, sizeof(tab.parts));
  1394.  
  1395. // REMOVE_REAL_SKILL_LEVLES
  1396. thecore_memcpy(tab.skills, m_pSkillLevels, sizeof(TPlayerSkill) * SKILL_MAX_NUM);
  1397. // END_OF_REMOVE_REAL_SKILL_LEVLES
  1398.  
  1399. tab.horse = GetHorseData();
  1400. }
  1401.  
  1402.  
  1403. void CHARACTER::SaveReal()
  1404. {
  1405. if (m_bSkipSave)
  1406. return;
  1407.  
  1408. if (!GetDesc())
  1409. {
  1410. sys_err("Character::Save : no descriptor when saving (name: %s)", GetName());
  1411. return;
  1412. }
  1413.  
  1414. TPlayerTable table;
  1415. CreatePlayerProto(table);
  1416.  
  1417. db_clientdesc->DBPacket(HEADER_GD_PLAYER_SAVE, GetDesc()->GetHandle(), &table, sizeof(TPlayerTable));
  1418.  
  1419. quest::PC * pkQuestPC = quest::CQuestManager::instance().GetPCForce(GetPlayerID());
  1420.  
  1421. if (!pkQuestPC)
  1422. sys_err("CHARACTER::Save : null quest::PC pointer! (name %s)", GetName());
  1423. else
  1424. {
  1425. pkQuestPC->Save();
  1426. }
  1427.  
  1428. marriage::TMarriage* pMarriage = marriage::CManager::instance().Get(GetPlayerID());
  1429. if (pMarriage)
  1430. pMarriage->Save();
  1431. }
  1432.  
  1433. void CHARACTER::FlushDelayedSaveItem()
  1434. {
  1435. // 저장 안된 소지품을 전부 저장시킨다.
  1436. LPITEM item;
  1437.  
  1438. for (int i = 0; i < INVENTORY_AND_EQUIP_SLOT_MAX; ++i)
  1439. if ((item = GetInventoryItem(i)))
  1440. ITEM_MANAGER::instance().FlushDelayedSave(item);
  1441. }
  1442.  
  1443. void CHARACTER::Disconnect(const char * c_pszReason)
  1444. {
  1445. assert(GetDesc() != NULL);
  1446.  
  1447. sys_log(0, "DISCONNECT: %s (%s)", GetName(), c_pszReason ? c_pszReason : "unset" );
  1448.  
  1449. if (GetShop())
  1450. {
  1451. GetShop()->RemoveGuest(this);
  1452. SetShop(NULL);
  1453. }
  1454.  
  1455. #ifdef ENABLE_OFFLINE_SHOP_SYSTEM
  1456. if (GetOfflineShop())
  1457. {
  1458. GetOfflineShop()->RemoveGuest(this);
  1459. SetOfflineShop(NULL);
  1460. }
  1461. #endif
  1462.  
  1463. if (GetArena() != NULL)
  1464. {
  1465. GetArena()->OnDisconnect(GetPlayerID());
  1466. }
  1467.  
  1468. if (GetParty() != NULL)
  1469. {
  1470. GetParty()->UpdateOfflineState(GetPlayerID());
  1471. }
  1472.  
  1473. marriage::CManager::instance().Logout(this);
  1474.  
  1475. // P2P Logout
  1476. TPacketGGLogout p;
  1477. p.bHeader = HEADER_GG_LOGOUT;
  1478. strlcpy(p.szName, GetName(), sizeof(p.szName));
  1479. P2P_MANAGER::instance().Send(&p, sizeof(TPacketGGLogout));
  1480. char buf[51];
  1481. snprintf(buf, sizeof(buf), "%s %d %d %ld %d",
  1482. inet_ntoa(GetDesc()->GetAddr().sin_addr), GetGold(), g_bChannel, GetMapIndex(), GetAlignment());
  1483.  
  1484. LogManager::instance().CharLog(this, 0, "LOGOUT", buf);
  1485.  
  1486. if (LC_IsYMIR() || LC_IsKorea() || LC_IsBrazil())
  1487. {
  1488. long playTime = GetRealPoint(POINT_PLAYTIME) - m_dwLoginPlayTime;
  1489. LogManager::instance().LoginLog(false, GetDesc()->GetAccountTable().id, GetPlayerID(), GetLevel(), GetJob(), playTime);
  1490.  
  1491. if (LC_IsBrazil() != true)
  1492. CPCBangManager::instance().Log(GetDesc()->GetHostName(), GetPlayerID(), playTime);
  1493. }
  1494.  
  1495. if (m_pWarMap)
  1496. SetWarMap(NULL);
  1497.  
  1498. if (m_pWeddingMap)
  1499. {
  1500. SetWeddingMap(NULL);
  1501. }
  1502.  
  1503. if (GetGuild())
  1504. GetGuild()->LogoutMember(this);
  1505.  
  1506. quest::CQuestManager::instance().LogoutPC(this);
  1507.  
  1508. if (GetParty())
  1509. GetParty()->Unlink(this);
  1510.  
  1511. // 죽었을 때 접속끊으면 경험치 줄게 하기
  1512. if (IsStun() || IsDead())
  1513. {
  1514. DeathPenalty(0);
  1515. PointChange(POINT_HP, 50 - GetHP());
  1516. }
  1517.  
  1518.  
  1519. if (!CHARACTER_MANAGER::instance().FlushDelayedSave(this))
  1520. {
  1521. SaveReal();
  1522. }
  1523.  
  1524. FlushDelayedSaveItem();
  1525.  
  1526. SaveAffect();
  1527. m_bIsLoadedAffect = false;
  1528.  
  1529. m_bSkipSave = true; // 이 이후에는 더이상 저장하면 안된다.
  1530.  
  1531. quest::CQuestManager::instance().DisconnectPC(this);
  1532.  
  1533. CloseSafebox();
  1534.  
  1535. CloseMall();
  1536.  
  1537. CPVPManager::instance().Disconnect(this);
  1538.  
  1539. CTargetManager::instance().Logout(GetPlayerID());
  1540.  
  1541. MessengerManager::instance().Logout(GetName());
  1542.  
  1543. if (g_TeenDesc)
  1544. {
  1545. int offset = 0;
  1546. char buf[245] = {0};
  1547.  
  1548. buf[0] = HEADER_GT_LOGOUT;
  1549. offset += 1;
  1550.  
  1551. memset(buf+offset, 0x00, 2);
  1552. offset += 2;
  1553.  
  1554. TAccountTable &acc_table = GetDesc()->GetAccountTable();
  1555. memcpy(buf+offset, &acc_table.id, 4);
  1556. offset += 4;
  1557.  
  1558. g_TeenDesc->Packet(buf, offset);
  1559. }
  1560.  
  1561. if (GetDesc())
  1562. {
  1563. GetDesc()->BindCharacter(NULL);
  1564. // BindDesc(NULL);
  1565. }
  1566.  
  1567. CXTrapManager::instance().DestroyClientSession(this);
  1568.  
  1569. M2_DESTROY_CHARACTER(this);
  1570. }
  1571.  
  1572. bool CHARACTER::Show(long lMapIndex, long x, long y, long z, bool bShowSpawnMotion/* = false */)
  1573. {
  1574. LPSECTREE sectree = SECTREE_MANAGER::instance().Get(lMapIndex, x, y);
  1575.  
  1576. if (!sectree)
  1577. {
  1578. sys_log(0, "cannot find sectree by %dx%d mapindex %d", x, y, lMapIndex);
  1579. return false;
  1580. }
  1581.  
  1582. SetMapIndex(lMapIndex);
  1583.  
  1584. bool bChangeTree = false;
  1585.  
  1586. if (!GetSectree() || GetSectree() != sectree)
  1587. bChangeTree = true;
  1588.  
  1589. if (bChangeTree)
  1590. {
  1591. if (GetSectree())
  1592. GetSectree()->RemoveEntity(this);
  1593.  
  1594. ViewCleanup();
  1595. }
  1596.  
  1597. if (!IsNPC())
  1598. {
  1599. sys_log(0, "SHOW: %s %dx%dx%d", GetName(), x, y, z);
  1600. if (GetStamina() < GetMaxStamina())
  1601. StartAffectEvent();
  1602. }
  1603. else if (m_pkMobData)
  1604. {
  1605. m_pkMobInst->m_posLastAttacked.x = x;
  1606. m_pkMobInst->m_posLastAttacked.y = y;
  1607. m_pkMobInst->m_posLastAttacked.z = z;
  1608. }
  1609.  
  1610. if (bShowSpawnMotion)
  1611. {
  1612. SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
  1613. m_afAffectFlag.Set(AFF_SPAWN);
  1614. }
  1615.  
  1616. SetXYZ(x, y, z);
  1617.  
  1618. m_posDest.x = x;
  1619. m_posDest.y = y;
  1620. m_posDest.z = z;
  1621.  
  1622. m_posStart.x = x;
  1623. m_posStart.y = y;
  1624. m_posStart.z = z;
  1625.  
  1626. if (bChangeTree)
  1627. {
  1628. EncodeInsertPacket(this);
  1629. sectree->InsertEntity(this);
  1630.  
  1631. UpdateSectree();
  1632. }
  1633. else
  1634. {
  1635. ViewReencode();
  1636. sys_log(0, " in same sectree");
  1637. }
  1638.  
  1639. REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
  1640.  
  1641. SetValidComboInterval(0);
  1642. return true;
  1643. }
  1644.  
  1645. // BGM_INFO
  1646. struct BGMInfo
  1647. {
  1648. std::string name;
  1649. float vol;
  1650. };
  1651.  
  1652. typedef std::map<unsigned, BGMInfo> BGMInfoMap;
  1653.  
  1654. static BGMInfoMap gs_bgmInfoMap;
  1655. static bool gs_bgmVolEnable = false;
  1656.  
  1657. void CHARACTER_SetBGMVolumeEnable()
  1658. {
  1659. gs_bgmVolEnable = true;
  1660. sys_log(0, "bgm_info.set_bgm_volume_enable");
  1661. }
  1662.  
  1663. void CHARACTER_AddBGMInfo(unsigned mapIndex, const char* name, float vol)
  1664. {
  1665. BGMInfo newInfo;
  1666. newInfo.name = name;
  1667. newInfo.vol = vol;
  1668.  
  1669. gs_bgmInfoMap[mapIndex] = newInfo;
  1670.  
  1671. //sys_log(0, "bgm_info.add_info(%d, '%s', %f)", mapIndex, name, vol);
  1672. }
  1673.  
  1674. const BGMInfo& CHARACTER_GetBGMInfo(unsigned mapIndex)
  1675. {
  1676. BGMInfoMap::iterator f = gs_bgmInfoMap.find(mapIndex);
  1677. if (gs_bgmInfoMap.end() == f)
  1678. {
  1679. static BGMInfo s_empty = {"", 0.0f};
  1680. return s_empty;
  1681. }
  1682. return f->second;
  1683. }
  1684.  
  1685. bool CHARACTER_IsBGMVolumeEnable()
  1686. {
  1687. return gs_bgmVolEnable;
  1688. }
  1689. // END_OF_BGM_INFO
  1690.  
  1691. void CHARACTER::MainCharacterPacket()
  1692. {
  1693. const unsigned mapIndex = GetMapIndex();
  1694. const BGMInfo& bgmInfo = CHARACTER_GetBGMInfo(mapIndex);
  1695.  
  1696. // SUPPORT_BGM
  1697. if (!bgmInfo.name.empty())
  1698. {
  1699. if (CHARACTER_IsBGMVolumeEnable())
  1700. {
  1701. sys_log(1, "bgm_info.play_bgm_vol(%d, name='%s', vol=%f)", mapIndex, bgmInfo.name.c_str(), bgmInfo.vol);
  1702. TPacketGCMainCharacter4_BGM_VOL mainChrPacket;
  1703. mainChrPacket.header = HEADER_GC_MAIN_CHARACTER4_BGM_VOL;
  1704. mainChrPacket.dwVID = m_vid;
  1705. mainChrPacket.wRaceNum = GetRaceNum();
  1706. mainChrPacket.lx = GetX();
  1707. mainChrPacket.ly = GetY();
  1708. mainChrPacket.lz = GetZ();
  1709. mainChrPacket.empire = GetDesc()->GetEmpire();
  1710. mainChrPacket.skill_group = GetSkillGroup();
  1711. strlcpy(mainChrPacket.szChrName, GetName(), sizeof(mainChrPacket.szChrName));
  1712.  
  1713. mainChrPacket.fBGMVol = bgmInfo.vol;
  1714. strlcpy(mainChrPacket.szBGMName, bgmInfo.name.c_str(), sizeof(mainChrPacket.szBGMName));
  1715. GetDesc()->Packet(&mainChrPacket, sizeof(TPacketGCMainCharacter4_BGM_VOL));
  1716. }
  1717. else
  1718. {
  1719. sys_log(1, "bgm_info.play(%d, '%s')", mapIndex, bgmInfo.name.c_str());
  1720. TPacketGCMainCharacter3_BGM mainChrPacket;
  1721. mainChrPacket.header = HEADER_GC_MAIN_CHARACTER3_BGM;
  1722. mainChrPacket.dwVID = m_vid;
  1723. mainChrPacket.wRaceNum = GetRaceNum();
  1724. mainChrPacket.lx = GetX();
  1725. mainChrPacket.ly = GetY();
  1726. mainChrPacket.lz = GetZ();
  1727. mainChrPacket.empire = GetDesc()->GetEmpire();
  1728. mainChrPacket.skill_group = GetSkillGroup();
  1729. strlcpy(mainChrPacket.szChrName, GetName(), sizeof(mainChrPacket.szChrName));
  1730. strlcpy(mainChrPacket.szBGMName, bgmInfo.name.c_str(), sizeof(mainChrPacket.szBGMName));
  1731. GetDesc()->Packet(&mainChrPacket, sizeof(TPacketGCMainCharacter3_BGM));
  1732. }
  1733. //if (m_stMobile.length())
  1734. // ChatPacket(CHAT_TYPE_COMMAND, "sms");
  1735. }
  1736. // END_OF_SUPPORT_BGM
  1737. else
  1738. {
  1739. sys_log(0, "bgm_info.play(%d, DEFAULT_BGM_NAME)", mapIndex);
  1740.  
  1741. TPacketGCMainCharacter pack;
  1742. pack.header = HEADER_GC_MAIN_CHARACTER;
  1743. pack.dwVID = m_vid;
  1744. pack.wRaceNum = GetRaceNum();
  1745. pack.lx = GetX();
  1746. pack.ly = GetY();
  1747. pack.lz = GetZ();
  1748. pack.empire = GetDesc()->GetEmpire();
  1749. pack.skill_group = GetSkillGroup();
  1750. strlcpy(pack.szName, GetName(), sizeof(pack.szName));
  1751. GetDesc()->Packet(&pack, sizeof(TPacketGCMainCharacter));
  1752.  
  1753. if (m_stMobile.length())
  1754. ChatPacket(CHAT_TYPE_COMMAND, "sms");
  1755. }
  1756. }
  1757.  
  1758. void CHARACTER::PointsPacket()
  1759. {
  1760. if (!GetDesc())
  1761. return;
  1762.  
  1763. TPacketGCPoints pack;
  1764.  
  1765. pack.header = HEADER_GC_CHARACTER_POINTS;
  1766.  
  1767. pack.points[POINT_LEVEL] = GetLevel();
  1768. pack.points[POINT_EXP] = GetExp();
  1769. pack.points[POINT_NEXT_EXP] = GetNextExp();
  1770. pack.points[POINT_HP] = GetHP();
  1771. pack.points[POINT_MAX_HP] = GetMaxHP();
  1772. pack.points[POINT_SP] = GetSP();
  1773. pack.points[POINT_MAX_SP] = GetMaxSP();
  1774. pack.points[POINT_GOLD] = GetGold();
  1775. pack.points[POINT_STAMINA] = GetStamina();
  1776. pack.points[POINT_MAX_STAMINA] = GetMaxStamina();
  1777. pack.points[POINT_CHEQUE] = GetCheque();
  1778.  
  1779. for (int i = POINT_ST; i < POINT_MAX_NUM; ++i)
  1780. pack.points[i] = GetPoint(i);
  1781.  
  1782. GetDesc()->Packet(&pack, sizeof(TPacketGCPoints));
  1783. }
  1784.  
  1785. bool CHARACTER::ChangeSex()
  1786. {
  1787. int src_race = GetRaceNum();
  1788.  
  1789. switch (src_race)
  1790. {
  1791. case MAIN_RACE_WARRIOR_M:
  1792. m_points.job = MAIN_RACE_WARRIOR_W;
  1793. break;
  1794.  
  1795. case MAIN_RACE_WARRIOR_W:
  1796. m_points.job = MAIN_RACE_WARRIOR_M;
  1797. break;
  1798.  
  1799. case MAIN_RACE_ASSASSIN_M:
  1800. m_points.job = MAIN_RACE_ASSASSIN_W;
  1801. break;
  1802.  
  1803. case MAIN_RACE_ASSASSIN_W:
  1804. m_points.job = MAIN_RACE_ASSASSIN_M;
  1805. break;
  1806.  
  1807. case MAIN_RACE_SURA_M:
  1808. m_points.job = MAIN_RACE_SURA_W;
  1809. break;
  1810.  
  1811. case MAIN_RACE_SURA_W:
  1812. m_points.job = MAIN_RACE_SURA_M;
  1813. break;
  1814.  
  1815. case MAIN_RACE_SHAMAN_M:
  1816. m_points.job = MAIN_RACE_SHAMAN_W;
  1817. break;
  1818.  
  1819. case MAIN_RACE_SHAMAN_W:
  1820. m_points.job = MAIN_RACE_SHAMAN_M;
  1821. break;
  1822.  
  1823. default:
  1824. sys_err("CHANGE_SEX: %s unknown race %d", GetName(), src_race);
  1825. return false;
  1826. }
  1827.  
  1828. sys_log(0, "CHANGE_SEX: %s (%d -> %d)", GetName(), src_race, m_points.job);
  1829. return true;
  1830. }
  1831.  
  1832. WORD CHARACTER::GetRaceNum() const
  1833. {
  1834. if (m_dwPolymorphRace)
  1835. return m_dwPolymorphRace;
  1836.  
  1837. if (m_pkMobData)
  1838. return m_pkMobData->m_table.dwVnum;
  1839.  
  1840. return m_points.job;
  1841. }
  1842.  
  1843. void CHARACTER::SetRace(BYTE race)
  1844. {
  1845. if (race >= MAIN_RACE_MAX_NUM)
  1846. {
  1847. sys_err("CHARACTER::SetRace(name=%s, race=%d).OUT_OF_RACE_RANGE", GetName(), race);
  1848. return;
  1849. }
  1850.  
  1851. m_points.job = race;
  1852. }
  1853.  
  1854. BYTE CHARACTER::GetJob() const
  1855. {
  1856. unsigned race = m_points.job;
  1857. unsigned job;
  1858.  
  1859. if (RaceToJob(race, &job))
  1860. return job;
  1861.  
  1862. sys_err("CHARACTER::GetJob(name=%s, race=%d).OUT_OF_RACE_RANGE", GetName(), race);
  1863. return JOB_WARRIOR;
  1864. }
  1865.  
  1866. void CHARACTER::SetLevel(BYTE level)
  1867. {
  1868. m_points.level = level;
  1869.  
  1870. if (IsPC())
  1871. {
  1872. if (level < PK_PROTECT_LEVEL)
  1873. SetPKMode(PK_MODE_PROTECT);
  1874. else if (GetGMLevel() != GM_PLAYER && GetGMLevel() != GM_VIP)
  1875. SetPKMode(PK_MODE_PROTECT);
  1876. else if (m_bPKMode == PK_MODE_PROTECT)
  1877. SetPKMode(PK_MODE_PEACE);
  1878. }
  1879. }
  1880.  
  1881. void CHARACTER::SetEmpire(BYTE bEmpire)
  1882. {
  1883. m_bEmpire = bEmpire;
  1884. }
  1885.  
  1886. void CHARACTER::SetPlayerProto(const TPlayerTable * t)
  1887. {
  1888. if (!GetDesc() || !*GetDesc()->GetHostName())
  1889. sys_err("cannot get desc or hostname");
  1890. else
  1891. SetGMLevel();
  1892.  
  1893. m_bCharType = CHAR_TYPE_PC;
  1894.  
  1895. m_dwPlayerID = t->id;
  1896.  
  1897. m_iAlignment = t->lAlignment;
  1898. m_iRealAlignment = t->lAlignment;
  1899.  
  1900. m_points.voice = t->voice;
  1901.  
  1902. m_points.skill_group = t->skill_group;
  1903.  
  1904. m_pointsInstant.bBasePart = t->part_base;
  1905. SetPart(PART_HAIR, t->parts[PART_HAIR]);
  1906.  
  1907. m_points.iRandomHP = t->sRandomHP;
  1908. m_points.iRandomSP = t->sRandomSP;
  1909.  
  1910. // REMOVE_REAL_SKILL_LEVLES
  1911. if (m_pSkillLevels)
  1912. M2_DELETE_ARRAY(m_pSkillLevels);
  1913.  
  1914. m_pSkillLevels = M2_NEW TPlayerSkill[SKILL_MAX_NUM];
  1915. thecore_memcpy(m_pSkillLevels, t->skills, sizeof(TPlayerSkill) * SKILL_MAX_NUM);
  1916. // END_OF_REMOVE_REAL_SKILL_LEVLES
  1917.  
  1918. if (t->lMapIndex >= 10000)
  1919. {
  1920. m_posWarp.x = t->lExitX;
  1921. m_posWarp.y = t->lExitY;
  1922. m_lWarpMapIndex = t->lExitMapIndex;
  1923. }
  1924.  
  1925. SetRealPoint(POINT_PLAYTIME, t->playtime);
  1926. m_dwLoginPlayTime = t->playtime;
  1927. SetRealPoint(POINT_ST, t->st);
  1928. SetRealPoint(POINT_HT, t->ht);
  1929. SetRealPoint(POINT_DX, t->dx);
  1930. SetRealPoint(POINT_IQ, t->iq);
  1931.  
  1932. SetPoint(POINT_ST, t->st);
  1933. SetPoint(POINT_HT, t->ht);
  1934. SetPoint(POINT_DX, t->dx);
  1935. SetPoint(POINT_IQ, t->iq);
  1936.  
  1937. SetPoint(POINT_STAT, t->stat_point);
  1938. SetPoint(POINT_SKILL, t->skill_point);
  1939. SetPoint(POINT_SUB_SKILL, t->sub_skill_point);
  1940. SetPoint(POINT_HORSE_SKILL, t->horse_skill_point);
  1941.  
  1942. SetPoint(POINT_STAT_RESET_COUNT, t->stat_reset_count);
  1943.  
  1944. SetPoint(POINT_LEVEL_STEP, t->level_step);
  1945. SetRealPoint(POINT_LEVEL_STEP, t->level_step);
  1946.  
  1947. SetRace(t->job);
  1948.  
  1949. SetLevel(t->level);
  1950. SetExp(t->exp);
  1951. SetGold(t->gold);
  1952. SetCheque(t->cheque);
  1953.  
  1954. SetMapIndex(t->lMapIndex);
  1955. SetXYZ(t->x, t->y, t->z);
  1956.  
  1957. ComputePoints();
  1958.  
  1959. //SetHP(t->hp);
  1960. //SetSP(t->sp);
  1961. SetHP(GetMaxHP());
  1962. SetSP(GetMaxSP());
  1963. SetStamina(t->stamina);
  1964.  
  1965. //GM일때 보호모드
  1966. if (!test_server)
  1967. {
  1968. if (GetGMLevel() > GM_LOW_WIZARD)
  1969. {
  1970. m_afAffectFlag.Set(AFF_YMIR);
  1971. m_bPKMode = PK_MODE_PROTECT;
  1972. }
  1973. else if (GetGMLevel() == GM_VIP)
  1974. {
  1975. m_afAffectFlag.Set(AFF_VIP);
  1976. //m_bPKMode = PK_MODE_PROTECT; //delete '//' if you want GM protection for VIP.
  1977. }
  1978. }
  1979.  
  1980. if (GetLevel() < PK_PROTECT_LEVEL)
  1981. m_bPKMode = PK_MODE_PROTECT;
  1982. else if (GetGMLevel() == GM_VIP)
  1983. {
  1984. m_afAffectFlag.Set(AFF_VIP);
  1985. //m_bPKMode = PK_MODE_PROTECT; //delete '//' if you want GM protection for VIP.
  1986. }
  1987.  
  1988. m_stMobile = t->szMobile;
  1989.  
  1990. SetHorseData(t->horse);
  1991.  
  1992. if (GetHorseLevel() > 0)
  1993. UpdateHorseDataByLogoff(t->logoff_interval);
  1994.  
  1995. thecore_memcpy(m_aiPremiumTimes, t->aiPremiumTimes, sizeof(t->aiPremiumTimes));
  1996.  
  1997. m_dwLogOffInterval = t->logoff_interval;
  1998.  
  1999. sys_log(0, "PLAYER_LOAD: %s PREMIUM %d %d, LOGGOFF_INTERVAL %u PTR: %p", t->name, m_aiPremiumTimes[0], m_aiPremiumTimes[1], t->logoff_interval, this);
  2000.  
  2001. if (GetGMLevel() != GM_PLAYER)
  2002. {
  2003. LogManager::instance().CharLog(this, GetGMLevel(), "GM_LOGIN", "");
  2004. sys_log(0, "GM_LOGIN(gmlevel=%d, name=%s(%d), pos=(%d, %d)", GetGMLevel(), GetName(), GetPlayerID(), GetX(), GetY());
  2005. }
  2006.  
  2007. #ifdef __PET_SYSTEM__
  2008. // NOTE: 일단 캐릭터가 PC인 경우에만 PetSystem을 갖도록 함. 유럽 머신당 메모리 사용률때문에 NPC까지 하긴 좀..
  2009. if (m_petSystem)
  2010. {
  2011. m_petSystem->Destroy();
  2012. delete m_petSystem;
  2013. }
  2014.  
  2015. m_petSystem = M2_NEW CPetSystem(this);
  2016. #endif
  2017. #ifdef NEW_PET_SYSTEM
  2018. if (m_newpetSystem)
  2019. {
  2020. m_newpetSystem->Destroy();
  2021. delete m_newpetSystem;
  2022. }
  2023.  
  2024. m_newpetSystem = M2_NEW CNewPetSystem(this);
  2025. #endif
  2026. SetOfflineShopVID(COfflineShopManager::instance().FindMyOfflineShop(GetPlayerID()));
  2027. }
  2028.  
  2029. EVENTFUNC(kill_ore_load_event)
  2030. {
  2031. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  2032. if ( info == NULL )
  2033. {
  2034. sys_err( "kill_ore_load_even> <Factor> Null pointer" );
  2035. return 0;
  2036. }
  2037.  
  2038. LPCHARACTER ch = info->ch;
  2039. if (ch == NULL) { // <Factor>
  2040. return 0;
  2041. }
  2042.  
  2043. ch->m_pkMiningEvent = NULL;
  2044. M2_DESTROY_CHARACTER(ch);
  2045. return 0;
  2046. }
  2047.  
  2048. void CHARACTER::SetProto(const CMob * pkMob)
  2049. {
  2050. if (m_pkMobInst)
  2051. M2_DELETE(m_pkMobInst);
  2052.  
  2053. m_pkMobData = pkMob;
  2054. m_pkMobInst = M2_NEW CMobInstance;
  2055.  
  2056. m_bPKMode = PK_MODE_FREE;
  2057.  
  2058. const TMobTable * t = &m_pkMobData->m_table;
  2059.  
  2060. m_bCharType = t->bType;
  2061.  
  2062. SetLevel(t->bLevel);
  2063. SetEmpire(t->bEmpire);
  2064.  
  2065. SetExp(t->dwExp);
  2066. SetRealPoint(POINT_ST, t->bStr);
  2067. SetRealPoint(POINT_DX, t->bDex);
  2068. SetRealPoint(POINT_HT, t->bCon);
  2069. SetRealPoint(POINT_IQ, t->bInt);
  2070.  
  2071. ComputePoints();
  2072.  
  2073. SetHP(GetMaxHP());
  2074. SetSP(GetMaxSP());
  2075.  
  2076. ////////////////////
  2077. m_pointsInstant.dwAIFlag = t->dwAIFlag;
  2078. SetImmuneFlag(t->dwImmuneFlag);
  2079.  
  2080. AssignTriggers(t);
  2081.  
  2082. ApplyMobAttribute(t);
  2083.  
  2084. if (IsStone())
  2085. {
  2086. DetermineDropMetinStone();
  2087. }
  2088.  
  2089. if (IsWarp() || IsGoto())
  2090. {
  2091. StartWarpNPCEvent();
  2092. }
  2093.  
  2094. CHARACTER_MANAGER::instance().RegisterRaceNumMap(this);
  2095.  
  2096. // XXX X-mas santa hardcoding
  2097. if (GetRaceNum() == xmas::MOB_SANTA_VNUM)
  2098. {
  2099. SetPoint(POINT_ATT_GRADE_BONUS, 10);
  2100. if (g_iUseLocale)
  2101. SetPoint(POINT_DEF_GRADE_BONUS, 6);
  2102. else
  2103. SetPoint(POINT_DEF_GRADE_BONUS, 15);
  2104.  
  2105. //산타용
  2106. //m_dwPlayStartTime = get_dword_time() + 10 * 60 * 1000;
  2107. //신선자 노해
  2108. m_dwPlayStartTime = get_dword_time() + 30 * 1000;
  2109. if (test_server)
  2110. m_dwPlayStartTime = get_dword_time() + 30 * 1000;
  2111. }
  2112.  
  2113. // XXX CTF GuildWar hardcoding
  2114. if (warmap::IsWarFlag(GetRaceNum()))
  2115. {
  2116. m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlag, &CHARACTER::EndStateEmpty);
  2117. m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlag, &CHARACTER::EndStateEmpty);
  2118. m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlag, &CHARACTER::EndStateEmpty);
  2119. }
  2120.  
  2121. if (warmap::IsWarFlagBase(GetRaceNum()))
  2122. {
  2123. m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlagBase, &CHARACTER::EndStateEmpty);
  2124. m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlagBase, &CHARACTER::EndStateEmpty);
  2125. m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlagBase, &CHARACTER::EndStateEmpty);
  2126. }
  2127.  
  2128. if (m_bCharType == CHAR_TYPE_HORSE ||
  2129. GetRaceNum() == 20101 ||
  2130. GetRaceNum() == 20102 ||
  2131. GetRaceNum() == 20103 ||
  2132. GetRaceNum() == 20104 ||
  2133. GetRaceNum() == 20105 ||
  2134. GetRaceNum() == 20106 ||
  2135. GetRaceNum() == 20107 ||
  2136. GetRaceNum() == 20108 ||
  2137. GetRaceNum() == 20109
  2138. )
  2139. {
  2140. m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateHorse, &CHARACTER::EndStateEmpty);
  2141. m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateMove, &CHARACTER::EndStateEmpty);
  2142. m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateHorse, &CHARACTER::EndStateEmpty);
  2143. }
  2144.  
  2145. // MINING
  2146. if (mining::IsVeinOfOre (GetRaceNum()))
  2147. {
  2148. char_event_info* info = AllocEventInfo<char_event_info>();
  2149.  
  2150. info->ch = this;
  2151.  
  2152. m_pkMiningEvent = event_create(kill_ore_load_event, info, PASSES_PER_SEC(number(7 * 60, 15 * 60)));
  2153. }
  2154. // END_OF_MINING
  2155. }
  2156.  
  2157. const TMobTable & CHARACTER::GetMobTable() const
  2158. {
  2159. return m_pkMobData->m_table;
  2160. }
  2161.  
  2162. bool CHARACTER::IsRaceFlag(DWORD dwBit) const
  2163. {
  2164. return m_pkMobData ? IS_SET(m_pkMobData->m_table.dwRaceFlag, dwBit) : 0;
  2165. }
  2166.  
  2167. DWORD CHARACTER::GetMobDamageMin() const
  2168. {
  2169. return m_pkMobData->m_table.dwDamageRange[0];
  2170. }
  2171.  
  2172. DWORD CHARACTER::GetMobDamageMax() const
  2173. {
  2174. return m_pkMobData->m_table.dwDamageRange[1];
  2175. }
  2176.  
  2177. float CHARACTER::GetMobDamageMultiply() const
  2178. {
  2179. float fDamMultiply = GetMobTable().fDamMultiply;
  2180.  
  2181. if (IsBerserk())
  2182. fDamMultiply = fDamMultiply * 2.0f; // BALANCE: 광폭화 시 두배
  2183.  
  2184. return fDamMultiply;
  2185. }
  2186.  
  2187. DWORD CHARACTER::GetMobDropItemVnum() const
  2188. {
  2189. return m_pkMobData->m_table.dwDropItemVnum;
  2190. }
  2191.  
  2192. bool CHARACTER::IsSummonMonster() const
  2193. {
  2194. return GetSummonVnum() != 0;
  2195. }
  2196.  
  2197. DWORD CHARACTER::GetSummonVnum() const
  2198. {
  2199. return m_pkMobData ? m_pkMobData->m_table.dwSummonVnum : 0;
  2200. }
  2201.  
  2202. DWORD CHARACTER::GetPolymorphItemVnum() const
  2203. {
  2204. return m_pkMobData ? m_pkMobData->m_table.dwPolymorphItemVnum : 0;
  2205. }
  2206.  
  2207. DWORD CHARACTER::GetMonsterDrainSPPoint() const
  2208. {
  2209. return m_pkMobData ? m_pkMobData->m_table.dwDrainSP : 0;
  2210. }
  2211.  
  2212. BYTE CHARACTER::GetMobRank() const
  2213. {
  2214. if (!m_pkMobData)
  2215. return MOB_RANK_KNIGHT; // PC일 경우 KNIGHT급
  2216.  
  2217. return m_pkMobData->m_table.bRank;
  2218. }
  2219.  
  2220. BYTE CHARACTER::GetMobSize() const
  2221. {
  2222. if (!m_pkMobData)
  2223. return MOBSIZE_MEDIUM;
  2224.  
  2225. return m_pkMobData->m_table.bSize;
  2226. }
  2227.  
  2228. WORD CHARACTER::GetMobAttackRange() const
  2229. {
  2230. switch (GetMobBattleType())
  2231. {
  2232. case BATTLE_TYPE_RANGE:
  2233. case BATTLE_TYPE_MAGIC:
  2234. return m_pkMobData->m_table.wAttackRange + GetPoint(POINT_BOW_DISTANCE);
  2235. default:
  2236. return m_pkMobData->m_table.wAttackRange;
  2237. }
  2238. }
  2239.  
  2240. BYTE CHARACTER::GetMobBattleType() const
  2241. {
  2242. if (!m_pkMobData)
  2243. return BATTLE_TYPE_MELEE;
  2244.  
  2245. return (m_pkMobData->m_table.bBattleType);
  2246. }
  2247.  
  2248. void CHARACTER::ComputeBattlePoints()
  2249. {
  2250. if (IsPolymorphed())
  2251. {
  2252. DWORD dwMobVnum = GetPolymorphVnum();
  2253. const CMob * pMob = CMobManager::instance().Get(dwMobVnum);
  2254. int iAtt = 0;
  2255. int iDef = 0;
  2256.  
  2257. if (pMob)
  2258. {
  2259. iAtt = GetLevel() * 2 + GetPolymorphPoint(POINT_ST) * 2;
  2260. // lev + con
  2261. iDef = GetLevel() + GetPolymorphPoint(POINT_HT) + pMob->m_table.wDef;
  2262. }
  2263.  
  2264. SetPoint(POINT_ATT_GRADE, iAtt);
  2265. SetPoint(POINT_DEF_GRADE, iDef);
  2266. SetPoint(POINT_MAGIC_ATT_GRADE, GetPoint(POINT_ATT_GRADE));
  2267. SetPoint(POINT_MAGIC_DEF_GRADE, GetPoint(POINT_DEF_GRADE));
  2268. }
  2269. else if (IsPC())
  2270. {
  2271. SetPoint(POINT_ATT_GRADE, 0);
  2272. SetPoint(POINT_DEF_GRADE, 0);
  2273. SetPoint(POINT_CLIENT_DEF_GRADE, 0);
  2274. SetPoint(POINT_MAGIC_ATT_GRADE, GetPoint(POINT_ATT_GRADE));
  2275. SetPoint(POINT_MAGIC_DEF_GRADE, GetPoint(POINT_DEF_GRADE));
  2276.  
  2277. //
  2278. // 기본 ATK = 2lev + 2str, 직업에 마다 2str은 바뀔 수 있음
  2279. //
  2280. int iAtk = GetLevel() * 2;
  2281. int iStatAtk = 0;
  2282.  
  2283. switch (GetJob())
  2284. {
  2285. case JOB_WARRIOR:
  2286. case JOB_SURA:
  2287. iStatAtk = (2 * GetPoint(POINT_ST));
  2288. break;
  2289.  
  2290. case JOB_ASSASSIN:
  2291. iStatAtk = (4 * GetPoint(POINT_ST) + 2 * GetPoint(POINT_DX)) / 3;
  2292. break;
  2293.  
  2294. case JOB_SHAMAN:
  2295. iStatAtk = (4 * GetPoint(POINT_ST) + 2 * GetPoint(POINT_IQ)) / 3;
  2296. break;
  2297.  
  2298. default:
  2299. sys_err("invalid job %d", GetJob());
  2300. iStatAtk = (2 * GetPoint(POINT_ST));
  2301. break;
  2302. }
  2303.  
  2304. // 말을 타고 있고, 스탯으로 인한 공격력이 ST*2 보다 낮으면 ST*2로 한다.
  2305. // 스탯을 잘못 찍은 사람 공격력이 더 낮지 않게 하기 위해서다.
  2306. if (GetMountVnum() && iStatAtk < 2 * GetPoint(POINT_ST))
  2307. iStatAtk = (2 * GetPoint(POINT_ST));
  2308.  
  2309. iAtk += iStatAtk;
  2310.  
  2311. // 승마(말) : 검수라 데미지 감소
  2312. if (GetMountVnum())
  2313. {
  2314. if (GetJob() == JOB_SURA && GetSkillGroup() == 1)
  2315. {
  2316. iAtk += (iAtk * GetHorseLevel()) / 60;
  2317. }
  2318. else
  2319. {
  2320. iAtk += (iAtk * GetHorseLevel()) / 30;
  2321. }
  2322. }
  2323.  
  2324. //
  2325. // ATK Setting
  2326. //
  2327. iAtk += GetPoint(POINT_ATT_GRADE_BONUS);
  2328.  
  2329. PointChange(POINT_ATT_GRADE, iAtk);
  2330.  
  2331. // DEF = LEV + CON + ARMOR
  2332. int iShowDef = GetLevel() + GetPoint(POINT_HT); // For Ymir(천마)
  2333. int iDef = GetLevel() + (int) (GetPoint(POINT_HT) / 1.25); // For Other
  2334. int iArmor = 0;
  2335.  
  2336. LPITEM pkItem;
  2337.  
  2338. for (int i = 0; i < WEAR_MAX_NUM; ++i)
  2339. if ((pkItem = GetWear(i)) && pkItem->GetType() == ITEM_ARMOR)
  2340. {
  2341. if (pkItem->GetSubType() == ARMOR_BODY || pkItem->GetSubType() == ARMOR_HEAD || pkItem->GetSubType() == ARMOR_FOOTS || pkItem->GetSubType() == ARMOR_SHIELD)
  2342. {
  2343. iArmor += pkItem->GetValue(1);
  2344. iArmor += (2 * pkItem->GetValue(5));
  2345. }
  2346. }
  2347.  
  2348. // 말 타고 있을 때 방어력이 말의 기준 방어력보다 낮으면 기준 방어력으로 설정
  2349. if( true == IsHorseRiding() )
  2350. {
  2351. if (iArmor < GetHorseArmor())
  2352. iArmor = GetHorseArmor();
  2353.  
  2354. const char* pHorseName = CHorseNameManager::instance().GetHorseName(GetPlayerID());
  2355.  
  2356. if (pHorseName != NULL && strlen(pHorseName))
  2357. {
  2358. iArmor += 20;
  2359. }
  2360. }
  2361.  
  2362. iArmor += GetPoint(POINT_DEF_GRADE_BONUS);
  2363. iArmor += GetPoint(POINT_PARTY_DEFENDER_BONUS);
  2364.  
  2365. // INTERNATIONAL_VERSION
  2366. if (LC_IsYMIR())
  2367. {
  2368. PointChange(POINT_DEF_GRADE, iShowDef + iArmor);
  2369. }
  2370. else
  2371. {
  2372. PointChange(POINT_DEF_GRADE, iDef + iArmor);
  2373. PointChange(POINT_CLIENT_DEF_GRADE, (iShowDef + iArmor) - GetPoint(POINT_DEF_GRADE));
  2374. }
  2375. // END_OF_INTERNATIONAL_VERSION
  2376.  
  2377. PointChange(POINT_MAGIC_ATT_GRADE, GetLevel() * 2 + GetPoint(POINT_IQ) * 2 + GetPoint(POINT_MAGIC_ATT_GRADE_BONUS));
  2378. PointChange(POINT_MAGIC_DEF_GRADE, GetLevel() + (GetPoint(POINT_IQ) * 3 + GetPoint(POINT_HT)) / 3 + iArmor / 2 + GetPoint(POINT_MAGIC_DEF_GRADE_BONUS));
  2379. }
  2380. else
  2381. {
  2382. // 2lev + str * 2
  2383. int iAtt = GetLevel() * 2 + GetPoint(POINT_ST) * 2;
  2384. // lev + con
  2385. int iDef = GetLevel() + GetPoint(POINT_HT) + GetMobTable().wDef;
  2386.  
  2387. SetPoint(POINT_ATT_GRADE, iAtt);
  2388. SetPoint(POINT_DEF_GRADE, iDef);
  2389. SetPoint(POINT_MAGIC_ATT_GRADE, GetPoint(POINT_ATT_GRADE));
  2390. SetPoint(POINT_MAGIC_DEF_GRADE, GetPoint(POINT_DEF_GRADE));
  2391. }
  2392. }
  2393.  
  2394. void CHARACTER::ComputePoints()
  2395. {
  2396. long lStat = GetPoint(POINT_STAT);
  2397. long lStatResetCount = GetPoint(POINT_STAT_RESET_COUNT);
  2398. long lSkillActive = GetPoint(POINT_SKILL);
  2399. long lSkillSub = GetPoint(POINT_SUB_SKILL);
  2400. long lSkillHorse = GetPoint(POINT_HORSE_SKILL);
  2401. long lLevelStep = GetPoint(POINT_LEVEL_STEP);
  2402.  
  2403. long lAttackerBonus = GetPoint(POINT_PARTY_ATTACKER_BONUS);
  2404. long lTankerBonus = GetPoint(POINT_PARTY_TANKER_BONUS);
  2405. long lBufferBonus = GetPoint(POINT_PARTY_BUFFER_BONUS);
  2406. long lSkillMasterBonus = GetPoint(POINT_PARTY_SKILL_MASTER_BONUS);
  2407. long lHasteBonus = GetPoint(POINT_PARTY_HASTE_BONUS);
  2408. long lDefenderBonus = GetPoint(POINT_PARTY_DEFENDER_BONUS);
  2409.  
  2410. long lHPRecovery = GetPoint(POINT_HP_RECOVERY);
  2411. long lSPRecovery = GetPoint(POINT_SP_RECOVERY);
  2412.  
  2413. long lCheque = GetCheque();
  2414.  
  2415. #ifdef INVENTORY_PROTECT
  2416. long envanter_kilidi = Inventory_Protect();
  2417. #endif
  2418.  
  2419. memset(m_pointsInstant.points, 0, sizeof(m_pointsInstant.points));
  2420. BuffOnAttr_ClearAll();
  2421. m_SkillDamageBonus.clear();
  2422.  
  2423. SetPoint(POINT_STAT, lStat);
  2424. SetPoint(POINT_SKILL, lSkillActive);
  2425. SetPoint(POINT_SUB_SKILL, lSkillSub);
  2426. SetPoint(POINT_HORSE_SKILL, lSkillHorse);
  2427. SetPoint(POINT_LEVEL_STEP, lLevelStep);
  2428. SetPoint(POINT_STAT_RESET_COUNT, lStatResetCount);
  2429.  
  2430. SetPoint(POINT_ST, GetRealPoint(POINT_ST));
  2431. SetPoint(POINT_HT, GetRealPoint(POINT_HT));
  2432. SetPoint(POINT_DX, GetRealPoint(POINT_DX));
  2433. SetPoint(POINT_IQ, GetRealPoint(POINT_IQ));
  2434.  
  2435. SetPart(PART_MAIN, GetOriginalPart(PART_MAIN));
  2436. SetPart(PART_WEAPON, GetOriginalPart(PART_WEAPON));
  2437. SetPart(PART_HEAD, GetOriginalPart(PART_HEAD));
  2438. SetPart(PART_HAIR, GetOriginalPart(PART_HAIR));
  2439.  
  2440. SetPoint(POINT_PARTY_ATTACKER_BONUS, lAttackerBonus);
  2441. SetPoint(POINT_PARTY_TANKER_BONUS, lTankerBonus);
  2442. SetPoint(POINT_PARTY_BUFFER_BONUS, lBufferBonus);
  2443. SetPoint(POINT_PARTY_SKILL_MASTER_BONUS, lSkillMasterBonus);
  2444. SetPoint(POINT_PARTY_HASTE_BONUS, lHasteBonus);
  2445. SetPoint(POINT_PARTY_DEFENDER_BONUS, lDefenderBonus);
  2446.  
  2447. SetPoint(POINT_HP_RECOVERY, lHPRecovery);
  2448. SetPoint(POINT_SP_RECOVERY, lSPRecovery);
  2449.  
  2450. // PC_BANG_ITEM_ADD
  2451. SetPoint(POINT_PC_BANG_EXP_BONUS, 0);
  2452. SetPoint(POINT_PC_BANG_DROP_BONUS, 0);
  2453.  
  2454. SetPoint(POINT_CHEQUE, lCheque);
  2455.  
  2456. #ifdef INVENTORY_PROTECT
  2457. SetPoint(ENVANTER, envanter_kilidi);
  2458. #endif
  2459. // END_PC_BANG_ITEM_ADD
  2460.  
  2461. int iMaxHP, iMaxSP;
  2462. int iMaxStamina;
  2463.  
  2464. if (IsPC())
  2465. {
  2466. // 최대 생명력/정신력
  2467. iMaxHP = JobInitialPoints[GetJob()].max_hp + m_points.iRandomHP + GetPoint(POINT_HT) * JobInitialPoints[GetJob()].hp_per_ht;
  2468. iMaxSP = JobInitialPoints[GetJob()].max_sp + m_points.iRandomSP + GetPoint(POINT_IQ) * JobInitialPoints[GetJob()].sp_per_iq;
  2469. iMaxStamina = JobInitialPoints[GetJob()].max_stamina + GetPoint(POINT_HT) * JobInitialPoints[GetJob()].stamina_per_con;
  2470.  
  2471. {
  2472. CSkillProto* pkSk = CSkillManager::instance().Get(SKILL_ADD_HP);
  2473.  
  2474. if (NULL != pkSk)
  2475. {
  2476. pkSk->SetPointVar("k", 1.0f * GetSkillPower(SKILL_ADD_HP) / 100.0f);
  2477.  
  2478. iMaxHP += static_cast<int>(pkSk->kPointPoly.Eval());
  2479. }
  2480. }
  2481.  
  2482. // 기본 값들
  2483. SetPoint(POINT_MOV_SPEED, 150);
  2484. SetPoint(POINT_ATT_SPEED, 100);
  2485. PointChange(POINT_ATT_SPEED, GetPoint(POINT_PARTY_HASTE_BONUS));
  2486. SetPoint(POINT_CASTING_SPEED, 100);
  2487. }
  2488. else
  2489. {
  2490. iMaxHP = m_pkMobData->m_table.dwMaxHP;
  2491. iMaxSP = 0;
  2492. iMaxStamina = 0;
  2493.  
  2494. SetPoint(POINT_ATT_SPEED, m_pkMobData->m_table.sAttackSpeed);
  2495. SetPoint(POINT_MOV_SPEED, m_pkMobData->m_table.sMovingSpeed);
  2496. SetPoint(POINT_CASTING_SPEED, m_pkMobData->m_table.sAttackSpeed);
  2497. }
  2498.  
  2499. if (IsPC())
  2500. {
  2501. // 말 타고 있을 때는 기본 스탯이 말의 기준 스탯보다 낮으면 높게 만든다.
  2502. // 따라서 말의 기준 스탯이 무사 기준이므로, 수라/무당은 전체 스탯 합이
  2503. // 대채적으로 더 올라가게 될 것이다.
  2504. if (GetMountVnum())
  2505. {
  2506. if (GetHorseST() > GetPoint(POINT_ST))
  2507. PointChange(POINT_ST, GetHorseST() - GetPoint(POINT_ST));
  2508.  
  2509. if (GetHorseDX() > GetPoint(POINT_DX))
  2510. PointChange(POINT_DX, GetHorseDX() - GetPoint(POINT_DX));
  2511.  
  2512. if (GetHorseHT() > GetPoint(POINT_HT))
  2513. PointChange(POINT_HT, GetHorseHT() - GetPoint(POINT_HT));
  2514.  
  2515. if (GetHorseIQ() > GetPoint(POINT_IQ))
  2516. PointChange(POINT_IQ, GetHorseIQ() - GetPoint(POINT_IQ));
  2517. }
  2518.  
  2519. }
  2520.  
  2521. ComputeBattlePoints();
  2522.  
  2523. // 기본 HP/SP 설정
  2524. if (iMaxHP != GetMaxHP())
  2525. {
  2526. SetRealPoint(POINT_MAX_HP, iMaxHP); // 기본HP를 RealPoint에 저장해 놓는다.
  2527. }
  2528.  
  2529. PointChange(POINT_MAX_HP, 0);
  2530.  
  2531. if (iMaxSP != GetMaxSP())
  2532. {
  2533. SetRealPoint(POINT_MAX_SP, iMaxSP); // 기본SP를 RealPoint에 저장해 놓는다.
  2534. }
  2535.  
  2536. PointChange(POINT_MAX_SP, 0);
  2537.  
  2538. SetMaxStamina(iMaxStamina);
  2539.  
  2540. m_pointsInstant.dwImmuneFlag = 0;
  2541.  
  2542. for (int i = 0 ; i < WEAR_MAX_NUM; i++)
  2543. {
  2544. LPITEM pItem = GetWear(i);
  2545. if (pItem)
  2546. {
  2547. pItem->ModifyPoints(true);
  2548. SET_BIT(m_pointsInstant.dwImmuneFlag, GetWear(i)->GetImmuneFlag());
  2549. }
  2550. }
  2551.  
  2552. // 용혼석 시스템
  2553. // ComputePoints에서는 케릭터의 모든 속성값을 초기화하고,
  2554. // 아이템, 버프 등에 관련된 모든 속성값을 재계산하기 때문에,
  2555. // 용혼석 시스템도 ActiveDeck에 있는 모든 용혼석의 속성값을 다시 적용시켜야 한다.
  2556. if (DragonSoul_IsDeckActivated())
  2557. {
  2558. for (int i = WEAR_MAX_NUM + DS_SLOT_MAX * DragonSoul_GetActiveDeck();
  2559. i < WEAR_MAX_NUM + DS_SLOT_MAX * (DragonSoul_GetActiveDeck() + 1); i++)
  2560. {
  2561. LPITEM pItem = GetWear(i);
  2562. if (pItem)
  2563. {
  2564. if (DSManager::instance().IsTimeLeftDragonSoul(pItem))
  2565. pItem->ModifyPoints(true);
  2566. }
  2567. }
  2568. }
  2569.  
  2570. /*if (GetHP() > GetMaxHP())
  2571. PointChange(POINT_HP, GetMaxHP() - GetHP());
  2572.  
  2573. if (GetSP() > GetMaxSP())
  2574. PointChange(POINT_SP, GetMaxSP() - GetSP()); */
  2575.  
  2576. ComputeSkillPoints();
  2577.  
  2578. RefreshAffect();
  2579. CPetSystem* pPetSystem = GetPetSystem();
  2580. if (NULL != pPetSystem)
  2581. {
  2582. pPetSystem->RefreshBuff();
  2583. }
  2584.  
  2585. for (TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.begin(); it != m_map_buff_on_attrs.end(); it++)
  2586. {
  2587. it->second->GiveAllAttributes();
  2588. }
  2589.  
  2590. UpdatePacket();
  2591.  
  2592. if (GetHP() > GetMaxHP())
  2593. PointChange(POINT_HP, GetMaxHP() - GetHP());
  2594. if (GetSP() > GetMaxSP())
  2595. PointChange(POINT_SP, GetMaxSP() - GetSP());
  2596. }
  2597.  
  2598. // m_dwPlayStartTime의 단위는 milisecond다. 데이터베이스에는 분단위로 기록하기
  2599. // 때문에 플레이시간을 계산할 때 / 60000 으로 나눠서 하는데, 그 나머지 값이 남았
  2600. // 을 때 여기에 dwTimeRemain으로 넣어서 제대로 계산되도록 해주어야 한다.
  2601. void CHARACTER::ResetPlayTime(DWORD dwTimeRemain)
  2602. {
  2603. m_dwPlayStartTime = get_dword_time() - dwTimeRemain;
  2604. }
  2605.  
  2606. const int aiRecoveryPercents[10] = { 1, 5, 5, 5, 5, 5, 5, 5, 5, 5 };
  2607.  
  2608. EVENTFUNC(recovery_event)
  2609. {
  2610. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  2611. if ( info == NULL )
  2612. {
  2613. sys_err( "recovery_event> <Factor> Null pointer" );
  2614. return 0;
  2615. }
  2616.  
  2617. LPCHARACTER ch = info->ch;
  2618.  
  2619. if (ch == NULL) { // <Factor>
  2620. return 0;
  2621. }
  2622.  
  2623. if (!ch->IsPC())
  2624. {
  2625. //
  2626. // 몬스터 회복
  2627. //
  2628. if (ch->IsAffectFlag(AFF_POISON))
  2629. return PASSES_PER_SEC(MAX(1, ch->GetMobTable().bRegenCycle));
  2630.  
  2631. if (2493 == ch->GetMobTable().dwVnum)
  2632. {
  2633. int regenPct = BlueDragon_GetRangeFactor("hp_regen", ch->GetHPPct());
  2634. regenPct += ch->GetMobTable().bRegenPercent;
  2635.  
  2636. for (int i=1 ; i <= 4 ; ++i)
  2637. {
  2638. if (REGEN_PECT_BONUS == BlueDragon_GetIndexFactor("DragonStone", i, "effect_type"))
  2639. {
  2640. DWORD dwDragonStoneID = BlueDragon_GetIndexFactor("DragonStone", i, "vnum");
  2641. size_t val = BlueDragon_GetIndexFactor("DragonStone", i, "val");
  2642. size_t cnt = SECTREE_MANAGER::instance().GetMonsterCountInMap( ch->GetMapIndex(), dwDragonStoneID );
  2643.  
  2644. regenPct += (val*cnt);
  2645.  
  2646. break;
  2647. }
  2648. }
  2649.  
  2650. ch->PointChange(POINT_HP, MAX(1, (ch->GetMaxHP() * regenPct) / 100));
  2651. }
  2652. else if (!ch->IsDoor())
  2653. {
  2654. ch->MonsterLog("HP_REGEN +%d", MAX(1, (ch->GetMaxHP() * ch->GetMobTable().bRegenPercent) / 100));
  2655. ch->PointChange(POINT_HP, MAX(1, (ch->GetMaxHP() * ch->GetMobTable().bRegenPercent) / 100));
  2656. }
  2657.  
  2658. if (ch->GetHP() >= ch->GetMaxHP())
  2659. {
  2660. ch->m_pkRecoveryEvent = NULL;
  2661. return 0;
  2662. }
  2663.  
  2664. if (2493 == ch->GetMobTable().dwVnum)
  2665. {
  2666. for (int i=1 ; i <= 4 ; ++i)
  2667. {
  2668. if (REGEN_TIME_BONUS == BlueDragon_GetIndexFactor("DragonStone", i, "effect_type"))
  2669. {
  2670. DWORD dwDragonStoneID = BlueDragon_GetIndexFactor("DragonStone", i, "vnum");
  2671. size_t val = BlueDragon_GetIndexFactor("DragonStone", i, "val");
  2672. size_t cnt = SECTREE_MANAGER::instance().GetMonsterCountInMap( ch->GetMapIndex(), dwDragonStoneID );
  2673.  
  2674. return PASSES_PER_SEC(MAX(1, (ch->GetMobTable().bRegenCycle - (val*cnt))));
  2675. }
  2676. }
  2677. }
  2678.  
  2679. return PASSES_PER_SEC(MAX(1, ch->GetMobTable().bRegenCycle));
  2680. }
  2681. else
  2682. {
  2683. //
  2684. // PC 회복
  2685. //
  2686. ch->CheckTarget();
  2687. //ch->UpdateSectree(); // 여기서 이걸 왜하지?
  2688. ch->UpdateKillerMode();
  2689.  
  2690. if (ch->IsAffectFlag(AFF_POISON) == true)
  2691. {
  2692. // 중독인 경우 자동회복 금지
  2693. // 파법술인 경우 자동회복 금지
  2694. return 3;
  2695. }
  2696.  
  2697. int iSec = (get_dword_time() - ch->GetLastMoveTime()) / 3000;
  2698.  
  2699. // SP 회복 루틴.
  2700. // 왜 이걸로 해서 함수로 빼놨는가 ?!
  2701. ch->DistributeSP(ch);
  2702.  
  2703. if (ch->GetMaxHP() <= ch->GetHP())
  2704. return PASSES_PER_SEC(3);
  2705.  
  2706. int iPercent = 0;
  2707. int iAmount = 0;
  2708.  
  2709. {
  2710. iPercent = aiRecoveryPercents[MIN(9, iSec)];
  2711. iAmount = 15 + (ch->GetMaxHP() * iPercent) / 100;
  2712. }
  2713.  
  2714. iAmount += (iAmount * ch->GetPoint(POINT_HP_REGEN)) / 100;
  2715.  
  2716. sys_log(1, "RECOVERY_EVENT: %s %d HP_REGEN %d HP +%d", ch->GetName(), iPercent, ch->GetPoint(POINT_HP_REGEN), iAmount);
  2717.  
  2718. ch->PointChange(POINT_HP, iAmount, false);
  2719. return PASSES_PER_SEC(3);
  2720. }
  2721. }
  2722.  
  2723. void CHARACTER::StartRecoveryEvent()
  2724. {
  2725. if (m_pkRecoveryEvent)
  2726. return;
  2727.  
  2728. if (IsDead() || IsStun())
  2729. return;
  2730.  
  2731. if (IsNPC() && GetHP() >= GetMaxHP()) // 몬스터는 체력이 다 차있으면 시작 안한다.
  2732. return;
  2733.  
  2734. char_event_info* info = AllocEventInfo<char_event_info>();
  2735.  
  2736. info->ch = this;
  2737.  
  2738. int iSec = IsPC() ? 3 : (MAX(1, GetMobTable().bRegenCycle));
  2739. m_pkRecoveryEvent = event_create(recovery_event, info, PASSES_PER_SEC(iSec));
  2740. }
  2741.  
  2742. void CHARACTER::Standup()
  2743. {
  2744. struct packet_position pack_position;
  2745.  
  2746. if (!IsPosition(POS_SITTING))
  2747. return;
  2748.  
  2749. SetPosition(POS_STANDING);
  2750.  
  2751. sys_log(1, "STANDUP: %s", GetName());
  2752.  
  2753. pack_position.header = HEADER_GC_CHARACTER_POSITION;
  2754. pack_position.vid = GetVID();
  2755. pack_position.position = POSITION_GENERAL;
  2756.  
  2757. PacketAround(&pack_position, sizeof(pack_position));
  2758. }
  2759.  
  2760. void CHARACTER::Sitdown(int is_ground)
  2761. {
  2762. struct packet_position pack_position;
  2763.  
  2764. if (IsPosition(POS_SITTING))
  2765. return;
  2766.  
  2767. SetPosition(POS_SITTING);
  2768. sys_log(1, "SITDOWN: %s", GetName());
  2769.  
  2770. pack_position.header = HEADER_GC_CHARACTER_POSITION;
  2771. pack_position.vid = GetVID();
  2772. pack_position.position = POSITION_SITTING_GROUND;
  2773. PacketAround(&pack_position, sizeof(pack_position));
  2774. }
  2775.  
  2776. void CHARACTER::SetRotation(float fRot)
  2777. {
  2778. m_pointsInstant.fRot = fRot;
  2779. }
  2780.  
  2781. // x, y 방향으로 보고 선다.
  2782. void CHARACTER::SetRotationToXY(long x, long y)
  2783. {
  2784. SetRotation(GetDegreeFromPositionXY(GetX(), GetY(), x, y));
  2785. }
  2786.  
  2787. bool CHARACTER::CannotMoveByAffect() const
  2788. {
  2789. return (IsAffectFlag(AFF_STUN));
  2790. }
  2791.  
  2792. bool CHARACTER::CanMove() const
  2793. {
  2794. if (CannotMoveByAffect())
  2795. return false;
  2796.  
  2797. if (GetMyShop()) // 상점 연 상태에서는 움직일 수 없음
  2798. return false;
  2799.  
  2800. // 0.2초 전이라면 움직일 수 없다.
  2801. /*
  2802. if (get_float_time() - m_fSyncTime < 0.2f)
  2803. return false;
  2804. */
  2805. return true;
  2806. }
  2807.  
  2808. // 무조건 x, y 위치로 이동 시킨다.
  2809. bool CHARACTER::Sync(long x, long y)
  2810. {
  2811. if (!GetSectree())
  2812. return false;
  2813.  
  2814. LPSECTREE new_tree = SECTREE_MANAGER::instance().Get(GetMapIndex(), x, y);
  2815.  
  2816. if (!new_tree)
  2817. {
  2818. if (GetDesc())
  2819. {
  2820. //GetDesc()->SetPhase(PHASE_CLOSE);
  2821. sys_err("cannot find tree at %d %d (name: %s)", x, y, GetName());
  2822. x = GetX();
  2823. y = GetY();
  2824. new_tree = GetSectree();
  2825. }
  2826. else
  2827. {
  2828. sys_err("no tree: %s %d %d %d", GetName(), x, y, GetMapIndex());
  2829. Dead();
  2830. }
  2831.  
  2832. return false;
  2833. }
  2834.  
  2835. SetRotationToXY(x, y);
  2836. SetXYZ(x, y, 0);
  2837.  
  2838. if (GetDungeon())
  2839. {
  2840. // 던젼용 이벤트 속성 변화
  2841. int iLastEventAttr = m_iEventAttr;
  2842. m_iEventAttr = new_tree->GetEventAttribute(x, y);
  2843.  
  2844. if (m_iEventAttr != iLastEventAttr)
  2845. {
  2846. if (GetParty())
  2847. {
  2848. quest::CQuestManager::instance().AttrOut(GetParty()->GetLeaderPID(), this, iLastEventAttr);
  2849. quest::CQuestManager::instance().AttrIn(GetParty()->GetLeaderPID(), this, m_iEventAttr);
  2850. }
  2851. else
  2852. {
  2853. quest::CQuestManager::instance().AttrOut(GetPlayerID(), this, iLastEventAttr);
  2854. quest::CQuestManager::instance().AttrIn(GetPlayerID(), this, m_iEventAttr);
  2855. }
  2856. }
  2857. }
  2858.  
  2859. if (GetSectree() != new_tree)
  2860. {
  2861. if (!IsNPC())
  2862. {
  2863. SECTREEID id = new_tree->GetID();
  2864. SECTREEID old_id = GetSectree()->GetID();
  2865.  
  2866. sys_log(0, "SECTREE DIFFER: %s %dx%d was %dx%d",
  2867. GetName(),
  2868. id.coord.x,
  2869. id.coord.y,
  2870. old_id.coord.x,
  2871. old_id.coord.y);
  2872. }
  2873.  
  2874. new_tree->InsertEntity(this);
  2875. }
  2876.  
  2877. return true;
  2878. }
  2879.  
  2880. void CHARACTER::Stop()
  2881. {
  2882. if (!IsState(m_stateIdle))
  2883. MonsterLog("[IDLE] 정지");
  2884.  
  2885. GotoState(m_stateIdle);
  2886.  
  2887. m_posDest.x = m_posStart.x = GetX();
  2888. m_posDest.y = m_posStart.y = GetY();
  2889. }
  2890.  
  2891. bool CHARACTER::Goto(long x, long y)
  2892. {
  2893. // TODO 거리체크 필요
  2894. // 같은 위치면 이동할 필요 없음 (자동 성공)
  2895. if (GetX() == x && GetY() == y)
  2896. return false;
  2897.  
  2898. if (m_posDest.x == x && m_posDest.y == y)
  2899. {
  2900. if (!IsState(m_stateMove))
  2901. {
  2902. m_dwStateDuration = 4;
  2903. GotoState(m_stateMove);
  2904. }
  2905. return false;
  2906. }
  2907.  
  2908. m_posDest.x = x;
  2909. m_posDest.y = y;
  2910.  
  2911. CalculateMoveDuration();
  2912.  
  2913. m_dwStateDuration = 4;
  2914.  
  2915.  
  2916. if (!IsState(m_stateMove))
  2917. {
  2918. MonsterLog("[MOVE] %s", GetVictim() ? "대상추적" : "그냥이동");
  2919.  
  2920. if (GetVictim())
  2921. {
  2922. //MonsterChat(MONSTER_CHAT_CHASE);
  2923. MonsterChat(MONSTER_CHAT_ATTACK);
  2924. }
  2925. }
  2926.  
  2927. GotoState(m_stateMove);
  2928.  
  2929. return true;
  2930. }
  2931.  
  2932.  
  2933. DWORD CHARACTER::GetMotionMode() const
  2934. {
  2935. DWORD dwMode = MOTION_MODE_GENERAL;
  2936.  
  2937. if (IsPolymorphed())
  2938. return dwMode;
  2939.  
  2940. LPITEM pkItem;
  2941.  
  2942. if ((pkItem = GetWear(WEAR_WEAPON)))
  2943. {
  2944. switch (pkItem->GetProto()->bSubType)
  2945. {
  2946. case WEAPON_SWORD:
  2947. dwMode = MOTION_MODE_ONEHAND_SWORD;
  2948. break;
  2949.  
  2950. case WEAPON_TWO_HANDED:
  2951. dwMode = MOTION_MODE_TWOHAND_SWORD;
  2952. break;
  2953.  
  2954. case WEAPON_DAGGER:
  2955. dwMode = MOTION_MODE_DUALHAND_SWORD;
  2956. break;
  2957.  
  2958. case WEAPON_BOW:
  2959. dwMode = MOTION_MODE_BOW;
  2960. break;
  2961.  
  2962. case WEAPON_BELL:
  2963. dwMode = MOTION_MODE_BELL;
  2964. break;
  2965.  
  2966. case WEAPON_FAN:
  2967. dwMode = MOTION_MODE_FAN;
  2968. break;
  2969. }
  2970. }
  2971. return dwMode;
  2972. }
  2973.  
  2974. float CHARACTER::GetMoveMotionSpeed() const
  2975. {
  2976. DWORD dwMode = GetMotionMode();
  2977.  
  2978. const CMotion * pkMotion = NULL;
  2979.  
  2980. if (!GetMountVnum())
  2981. pkMotion = CMotionManager::instance().GetMotion(GetRaceNum(), MAKE_MOTION_KEY(dwMode, (IsWalking() && IsPC()) ? MOTION_WALK : MOTION_RUN));
  2982. else
  2983. {
  2984. pkMotion = CMotionManager::instance().GetMotion(GetMountVnum(), MAKE_MOTION_KEY(MOTION_MODE_GENERAL, (IsWalking() && IsPC()) ? MOTION_WALK : MOTION_RUN));
  2985.  
  2986. if (!pkMotion)
  2987. pkMotion = CMotionManager::instance().GetMotion(GetRaceNum(), MAKE_MOTION_KEY(MOTION_MODE_HORSE, (IsWalking() && IsPC()) ? MOTION_WALK : MOTION_RUN));
  2988. }
  2989.  
  2990. if (pkMotion)
  2991. return -pkMotion->GetAccumVector().y / pkMotion->GetDuration();
  2992. else
  2993. {
  2994. //sys_err("cannot find motion (name %s race %d mode %d)", GetName(), GetRaceNum(), dwMode);
  2995. return 300.0f;
  2996. }
  2997. }
  2998.  
  2999. float CHARACTER::GetMoveSpeed() const
  3000. {
  3001. return GetMoveMotionSpeed() * 10000 / CalculateDuration(GetLimitPoint(POINT_MOV_SPEED), 10000);
  3002. }
  3003.  
  3004. void CHARACTER::CalculateMoveDuration()
  3005. {
  3006. m_posStart.x = GetX();
  3007. m_posStart.y = GetY();
  3008.  
  3009. float fDist = DISTANCE_SQRT(m_posStart.x - m_posDest.x, m_posStart.y - m_posDest.y);
  3010.  
  3011. float motionSpeed = GetMoveMotionSpeed();
  3012.  
  3013. m_dwMoveDuration = CalculateDuration(GetLimitPoint(POINT_MOV_SPEED),
  3014. (int) ((fDist / motionSpeed) * 1000.0f));
  3015.  
  3016. if (IsNPC())
  3017. sys_log(1, "%s: GOTO: distance %f, spd %u, duration %u, motion speed %f pos %d %d -> %d %d",
  3018. GetName(), fDist, GetLimitPoint(POINT_MOV_SPEED), m_dwMoveDuration, motionSpeed,
  3019. m_posStart.x, m_posStart.y, m_posDest.x, m_posDest.y);
  3020.  
  3021. m_dwMoveStartTime = get_dword_time();
  3022. }
  3023.  
  3024. // x y 위치로 이동 한다. (이동할 수 있는 가 없는 가를 확인 하고 Sync 메소드로 실제 이동 한다)
  3025. // 서버는 char의 x, y 값을 바로 바꾸지만,
  3026. // 클라에서는 이전 위치에서 바꾼 x, y까지 interpolation한다.
  3027. // 걷거나 뛰는 것은 char의 m_bNowWalking에 달려있다.
  3028. // Warp를 의도한 것이라면 Show를 사용할 것.
  3029. bool CHARACTER::Move(long x, long y)
  3030. {
  3031. // 같은 위치면 이동할 필요 없음 (자동 성공)
  3032. if (GetX() == x && GetY() == y)
  3033. return true;
  3034.  
  3035. if (test_server)
  3036. if (m_bDetailLog)
  3037. sys_log(0, "%s position %u %u", GetName(), x, y);
  3038.  
  3039. OnMove();
  3040. return Sync(x, y);
  3041. }
  3042.  
  3043. void CHARACTER::SendMovePacket(BYTE bFunc, BYTE bArg, DWORD x, DWORD y, DWORD dwDuration, DWORD dwTime, int iRot)
  3044. {
  3045. TPacketGCMove pack;
  3046.  
  3047. if (bFunc == FUNC_WAIT)
  3048. {
  3049. x = m_posDest.x;
  3050. y = m_posDest.y;
  3051. dwDuration = m_dwMoveDuration;
  3052. }
  3053.  
  3054. EncodeMovePacket(pack, GetVID(), bFunc, bArg, x, y, dwDuration, dwTime, iRot == -1 ? (int) GetRotation() / 5 : iRot);
  3055. PacketView(&pack, sizeof(TPacketGCMove), this);
  3056. }
  3057.  
  3058. int CHARACTER::GetRealPoint(BYTE type) const
  3059. {
  3060. return m_points.points[type];
  3061. }
  3062.  
  3063. void CHARACTER::SetRealPoint(BYTE type, int val)
  3064. {
  3065. m_points.points[type] = val;
  3066. }
  3067.  
  3068. int CHARACTER::GetPolymorphPoint(BYTE type) const
  3069. {
  3070. if (IsPolymorphed() && !IsPolyMaintainStat())
  3071. {
  3072. DWORD dwMobVnum = GetPolymorphVnum();
  3073. const CMob * pMob = CMobManager::instance().Get(dwMobVnum);
  3074. int iPower = GetPolymorphPower();
  3075.  
  3076. if (pMob)
  3077. {
  3078. switch (type)
  3079. {
  3080. case POINT_ST:
  3081. if (GetJob() == JOB_SHAMAN || GetJob() == JOB_SURA && GetSkillGroup() == 2)
  3082. return pMob->m_table.bStr * iPower / 100 + GetPoint(POINT_IQ);
  3083. return pMob->m_table.bStr * iPower / 100 + GetPoint(POINT_ST);
  3084.  
  3085. case POINT_HT:
  3086. return pMob->m_table.bCon * iPower / 100 + GetPoint(POINT_HT);
  3087.  
  3088. case POINT_IQ:
  3089. return pMob->m_table.bInt * iPower / 100 + GetPoint(POINT_IQ);
  3090.  
  3091. case POINT_DX:
  3092. return pMob->m_table.bDex * iPower / 100 + GetPoint(POINT_DX);
  3093. }
  3094. }
  3095. }
  3096.  
  3097. return GetPoint(type);
  3098. }
  3099.  
  3100. int CHARACTER::GetPoint(BYTE type) const
  3101. {
  3102. if (type >= POINT_MAX_NUM)
  3103. {
  3104. sys_err("Point type overflow (type %u)", type);
  3105. return 0;
  3106. }
  3107.  
  3108. int val = m_pointsInstant.points[type];
  3109. int max_val = INT_MAX;
  3110.  
  3111. switch (type)
  3112. {
  3113. case POINT_STEAL_HP:
  3114. case POINT_STEAL_SP:
  3115. max_val = 50;
  3116. break;
  3117. }
  3118.  
  3119. if (val > max_val)
  3120. sys_err("POINT_ERROR: %s type %d val %d (max: %d)", GetName(), val, max_val);
  3121.  
  3122. return (val);
  3123. }
  3124.  
  3125. int CHARACTER::GetLimitPoint(BYTE type) const
  3126. {
  3127. if (type >= POINT_MAX_NUM)
  3128. {
  3129. sys_err("Point type overflow (type %u)", type);
  3130. return 0;
  3131. }
  3132.  
  3133. int val = m_pointsInstant.points[type];
  3134. int max_val = INT_MAX;
  3135. int limit = INT_MAX;
  3136. int min_limit = -INT_MAX;
  3137.  
  3138. switch (type)
  3139. {
  3140. case POINT_ATT_SPEED:
  3141. min_limit = 0;
  3142.  
  3143. if (IsPC())
  3144. limit = 170;
  3145. else
  3146. limit = 250;
  3147. break;
  3148.  
  3149. case POINT_MOV_SPEED:
  3150. min_limit = 0;
  3151.  
  3152. if (IsPC())
  3153. limit = 200;
  3154. else
  3155. limit = 250;
  3156. break;
  3157.  
  3158. case POINT_STEAL_HP:
  3159. case POINT_STEAL_SP:
  3160. limit = 50;
  3161. max_val = 50;
  3162. break;
  3163.  
  3164. case POINT_MALL_ATTBONUS:
  3165. case POINT_MALL_DEFBONUS:
  3166. limit = 20;
  3167. max_val = 50;
  3168. break;
  3169. }
  3170.  
  3171. if (val > max_val)
  3172. sys_err("POINT_ERROR: %s type %d val %d (max: %d)", GetName(), val, max_val);
  3173.  
  3174. if (val > limit)
  3175. val = limit;
  3176.  
  3177. if (val < min_limit)
  3178. val = min_limit;
  3179.  
  3180. return (val);
  3181. }
  3182.  
  3183. void CHARACTER::SetPoint(BYTE type, int val)
  3184. {
  3185. if (type >= POINT_MAX_NUM)
  3186. {
  3187. sys_err("Point type overflow (type %u)", type);
  3188. return;
  3189. }
  3190.  
  3191. m_pointsInstant.points[type] = val;
  3192.  
  3193. // 아직 이동이 다 안끝났다면 이동 시간 계산을 다시 해야 한다.
  3194. if (type == POINT_MOV_SPEED && get_dword_time() < m_dwMoveStartTime + m_dwMoveDuration)
  3195. {
  3196. CalculateMoveDuration();
  3197. }
  3198. }
  3199.  
  3200. INT CHARACTER::GetAllowedGold() const
  3201. {
  3202. if (GetLevel() <= 10)
  3203. return 100000;
  3204. else if (GetLevel() <= 20)
  3205. return 500000;
  3206. else
  3207. return 50000000;
  3208. }
  3209.  
  3210. void CHARACTER::CheckMaximumPoints()
  3211. {
  3212. if (GetMaxHP() < GetHP())
  3213. PointChange(POINT_HP, GetMaxHP() - GetHP());
  3214.  
  3215. if (GetMaxSP() < GetSP())
  3216. PointChange(POINT_SP, GetMaxSP() - GetSP());
  3217. }
  3218.  
  3219. void CHARACTER::PointChange(BYTE type, int amount, bool bAmount, bool bBroadcast)
  3220. {
  3221. int val = 0;
  3222.  
  3223. //sys_log(0, "PointChange %d %d | %d -> %d cHP %d mHP %d", type, amount, GetPoint(type), GetPoint(type)+amount, GetHP(), GetMaxHP());
  3224.  
  3225. switch (type)
  3226. {
  3227. case POINT_NONE:
  3228. return;
  3229.  
  3230. case POINT_LEVEL:
  3231. if ((GetLevel() + amount) > gPlayerMaxLevel)
  3232. return;
  3233.  
  3234. SetLevel(GetLevel() + amount);
  3235. val = GetLevel();
  3236.  
  3237. sys_log(0, "LEVELUP: %s %d NEXT EXP %d", GetName(), GetLevel(), GetNextExp());
  3238.  
  3239. PointChange(POINT_NEXT_EXP, GetNextExp(), false);
  3240.  
  3241. if (amount)
  3242. {
  3243. quest::CQuestManager::instance().LevelUp(GetPlayerID());
  3244.  
  3245. LogManager::instance().LevelLog(this, val, GetRealPoint(POINT_PLAYTIME) + (get_dword_time() - m_dwPlayStartTime) / 60000);
  3246.  
  3247. if (GetGuild())
  3248. {
  3249. GetGuild()->LevelChange(GetPlayerID(), GetLevel());
  3250. }
  3251.  
  3252. if (GetParty())
  3253. {
  3254. GetParty()->RequestSetMemberLevel(GetPlayerID(), GetLevel());
  3255. }
  3256. }
  3257. break;
  3258.  
  3259. case POINT_NEXT_EXP:
  3260. val = GetNextExp();
  3261. bAmount = false; // 무조건 bAmount는 false 여야 한다.
  3262. break;
  3263.  
  3264. case POINT_EXP:
  3265. {
  3266. DWORD exp = GetExp();
  3267. DWORD next_exp = GetNextExp();
  3268.  
  3269. // 청소년보호
  3270. if (LC_IsNewCIBN())
  3271. {
  3272. if (IsOverTime(OT_NONE))
  3273. {
  3274. dev_log(LOG_DEB0, "<EXP_LOG> %s = NONE", GetName());
  3275. }
  3276. else if (IsOverTime(OT_3HOUR))
  3277. {
  3278. amount = (amount / 2);
  3279. dev_log(LOG_DEB0, "<EXP_LOG> %s = 3HOUR", GetName());
  3280. }
  3281. else if (IsOverTime(OT_5HOUR))
  3282. {
  3283. amount = 0;
  3284. dev_log(LOG_DEB0, "<EXP_LOG> %s = 5HOUR", GetName());
  3285. }
  3286. }
  3287.  
  3288. // exp가 0 이하로 가지 않도록 한다
  3289. if (amount < 0 && exp < -amount)
  3290. {
  3291. sys_log(1, "%s AMOUNT < 0 %d, CUR EXP: %d", GetName(), -amount, exp);
  3292. amount = -exp;
  3293.  
  3294. SetExp(exp + amount);
  3295. val = GetExp();
  3296. }
  3297. else
  3298. {
  3299. if (gPlayerMaxLevel <= GetLevel())
  3300. return;
  3301.  
  3302. if (block_exp)
  3303. //if (block_exp && amount 0)
  3304. {
  3305. return;
  3306. }
  3307.  
  3308. if (test_server)
  3309. ChatPacket(CHAT_TYPE_INFO, "You have gained %d exp.", amount);
  3310.  
  3311. DWORD iExpBalance = 0;
  3312.  
  3313. // 레벨 업!
  3314. if (exp + amount >= next_exp)
  3315. {
  3316. iExpBalance = (exp + amount) - next_exp;
  3317. amount = next_exp - exp;
  3318.  
  3319. SetExp(0);
  3320. exp = next_exp;
  3321. }
  3322. else
  3323. {
  3324. SetExp(exp + amount);
  3325. exp = GetExp();
  3326. }
  3327.  
  3328. DWORD q = DWORD(next_exp / 4.0f);
  3329. int iLevStep = GetRealPoint(POINT_LEVEL_STEP);
  3330.  
  3331. // iLevStep이 4 이상이면 레벨이 올랐어야 하므로 여기에 올 수 없는 값이다.
  3332. if (iLevStep >= 4)
  3333. {
  3334. sys_err("%s LEVEL_STEP bigger than 4! (%d)", GetName(), iLevStep);
  3335. iLevStep = 4;
  3336. }
  3337.  
  3338. if (exp >= next_exp && iLevStep < 4)
  3339. {
  3340. for (int i = 0; i < 4 - iLevStep; ++i)
  3341. PointChange(POINT_LEVEL_STEP, 1, false, true);
  3342. }
  3343. else if (exp >= q * 3 && iLevStep < 3)
  3344. {
  3345. for (int i = 0; i < 3 - iLevStep; ++i)
  3346. PointChange(POINT_LEVEL_STEP, 1, false, true);
  3347. }
  3348. else if (exp >= q * 2 && iLevStep < 2)
  3349. {
  3350. for (int i = 0; i < 2 - iLevStep; ++i)
  3351. PointChange(POINT_LEVEL_STEP, 1, false, true);
  3352. }
  3353. else if (exp >= q && iLevStep < 1)
  3354. PointChange(POINT_LEVEL_STEP, 1);
  3355.  
  3356. if (iExpBalance)
  3357. {
  3358. PointChange(POINT_EXP, iExpBalance);
  3359. }
  3360.  
  3361. val = GetExp();
  3362. }
  3363. }
  3364. break;
  3365.  
  3366. case POINT_LEVEL_STEP:
  3367. if (amount > 0)
  3368. {
  3369. val = GetPoint(POINT_LEVEL_STEP) + amount;
  3370.  
  3371. switch (val)
  3372. {
  3373. case 1:
  3374. case 2:
  3375. case 3:
  3376. if (GetLevel() < 100) PointChange(POINT_STAT, 1);
  3377. //if (GetLevel() < 91) PointChange(POINT_STAT, 1);
  3378. break;
  3379.  
  3380. case 4:
  3381. {
  3382. int iHP = number(JobInitialPoints[GetJob()].hp_per_lv_begin, JobInitialPoints[GetJob()].hp_per_lv_end);
  3383. int iSP = number(JobInitialPoints[GetJob()].sp_per_lv_begin, JobInitialPoints[GetJob()].sp_per_lv_end);
  3384.  
  3385. m_points.iRandomHP += iHP;
  3386. m_points.iRandomSP += iSP;
  3387.  
  3388. if (GetSkillGroup())
  3389. {
  3390. if (GetLevel() >= 5)
  3391. PointChange(POINT_SKILL, 1);
  3392.  
  3393. if (GetLevel() >= 9)
  3394. PointChange(POINT_SUB_SKILL, 1);
  3395. }
  3396.  
  3397. PointChange(POINT_MAX_HP, iHP);
  3398. PointChange(POINT_MAX_SP, iSP);
  3399. PointChange(POINT_LEVEL, 1, false, true);
  3400.  
  3401. val = 0;
  3402. }
  3403. break;
  3404. }
  3405.  
  3406. if (GetLevel() <= 10)
  3407. AutoGiveItem(27001, 2);
  3408. else if (GetLevel() <= 30)
  3409. AutoGiveItem(27002, 2);
  3410. else
  3411. {
  3412. // AutoGiveItem(27002, 2);
  3413. // AutoGiveItem(27003, 2);
  3414. }
  3415.  
  3416. PointChange(POINT_HP, GetMaxHP() - GetHP());
  3417. PointChange(POINT_SP, GetMaxSP() - GetSP());
  3418. PointChange(POINT_STAMINA, GetMaxStamina() - GetStamina());
  3419.  
  3420. SetPoint(POINT_LEVEL_STEP, val);
  3421. SetRealPoint(POINT_LEVEL_STEP, val);
  3422.  
  3423. Save();
  3424. }
  3425. else
  3426. val = GetPoint(POINT_LEVEL_STEP);
  3427.  
  3428. break;
  3429.  
  3430. case POINT_HP:
  3431. {
  3432. if (IsDead() || IsStun())
  3433. return;
  3434.  
  3435. int prev_hp = GetHP();
  3436.  
  3437. amount = MIN(GetMaxHP() - GetHP(), amount);
  3438. SetHP(GetHP() + amount);
  3439. val = GetHP();
  3440.  
  3441. BroadcastTargetPacket();
  3442.  
  3443. if (GetParty() && IsPC() && val != prev_hp)
  3444. GetParty()->SendPartyInfoOneToAll(this);
  3445. }
  3446. break;
  3447.  
  3448. case POINT_SP:
  3449. {
  3450. if (IsDead() || IsStun())
  3451. return;
  3452.  
  3453. amount = MIN(GetMaxSP() - GetSP(), amount);
  3454. SetSP(GetSP() + amount);
  3455. val = GetSP();
  3456. }
  3457. break;
  3458.  
  3459. case POINT_STAMINA:
  3460. {
  3461. if (IsDead() || IsStun())
  3462. return;
  3463.  
  3464. int prev_val = GetStamina();
  3465. amount = MIN(GetMaxStamina() - GetStamina(), amount);
  3466. SetStamina(GetStamina() + amount);
  3467. val = GetStamina();
  3468.  
  3469. if (val == 0)
  3470. {
  3471. // Stamina가 없으니 걷자!
  3472. SetNowWalking(true);
  3473. }
  3474. else if (prev_val == 0)
  3475. {
  3476. // 없던 스테미나가 생겼으니 이전 모드 복귀
  3477. ResetWalking();
  3478. }
  3479.  
  3480. if (amount < 0 && val != 0) // 감소는 보내지않는다.
  3481. return;
  3482. }
  3483. break;
  3484.  
  3485. case POINT_MAX_HP:
  3486. {
  3487. SetPoint(type, GetPoint(type) + amount);
  3488.  
  3489. //SetMaxHP(GetMaxHP() + amount);
  3490. // 최대 생명력 = (기본 최대 생명력 + 추가) * 최대생명력%
  3491. int hp = GetRealPoint(POINT_MAX_HP);
  3492. int add_hp = MIN(3500, hp * GetPoint(POINT_MAX_HP_PCT) / 100);
  3493. add_hp += GetPoint(POINT_MAX_HP);
  3494. add_hp += GetPoint(POINT_PARTY_TANKER_BONUS);
  3495.  
  3496. SetMaxHP(hp + add_hp);
  3497.  
  3498. val = GetMaxHP();
  3499. }
  3500. break;
  3501.  
  3502. case POINT_MAX_SP:
  3503. {
  3504. SetPoint(type, GetPoint(type) + amount);
  3505.  
  3506. //SetMaxSP(GetMaxSP() + amount);
  3507. // 최대 정신력 = (기본 최대 정신력 + 추가) * 최대정신력%
  3508. int sp = GetRealPoint(POINT_MAX_SP);
  3509. int add_sp = MIN(800, sp * GetPoint(POINT_MAX_SP_PCT) / 100);
  3510. add_sp += GetPoint(POINT_MAX_SP);
  3511. add_sp += GetPoint(POINT_PARTY_SKILL_MASTER_BONUS);
  3512.  
  3513. SetMaxSP(sp + add_sp);
  3514.  
  3515. val = GetMaxSP();
  3516. }
  3517. break;
  3518.  
  3519. case POINT_MAX_HP_PCT:
  3520. SetPoint(type, GetPoint(type) + amount);
  3521. val = GetPoint(type);
  3522.  
  3523. PointChange(POINT_MAX_HP, 0);
  3524. break;
  3525.  
  3526. case POINT_MAX_SP_PCT:
  3527. SetPoint(type, GetPoint(type) + amount);
  3528. val = GetPoint(type);
  3529.  
  3530. PointChange(POINT_MAX_SP, 0);
  3531. break;
  3532.  
  3533. case POINT_MAX_STAMINA:
  3534. SetMaxStamina(GetMaxStamina() + amount);
  3535. val = GetMaxStamina();
  3536. break;
  3537.  
  3538. case POINT_GOLD:
  3539. {
  3540. const int64_t nTotalMoney = static_cast<int64_t>(GetGold()) + static_cast<int64_t>(amount);
  3541.  
  3542. if (GOLD_MAX <= nTotalMoney)
  3543. {
  3544. //sys_err("[OVERFLOW_GOLD] OriGold %d AddedGold %d id %u Name %s ", GetGold(), amount, GetPlayerID(), GetName());
  3545. LogManager::instance().CharLog(this, GetGold() + amount, "OVERFLOW_GOLD", "");
  3546. return;
  3547. }
  3548.  
  3549. // 청소년보호
  3550. if (LC_IsNewCIBN() && amount > 0)
  3551. {
  3552. if (IsOverTime(OT_NONE))
  3553. {
  3554. dev_log(LOG_DEB0, "<GOLD_LOG> %s = NONE", GetName());
  3555. }
  3556. else if (IsOverTime(OT_3HOUR))
  3557. {
  3558. amount = (amount / 2);
  3559. dev_log(LOG_DEB0, "<GOLD_LOG> %s = 3HOUR", GetName());
  3560. }
  3561. else if (IsOverTime(OT_5HOUR))
  3562. {
  3563. amount = 0;
  3564. dev_log(LOG_DEB0, "<GOLD_LOG> %s = 5HOUR", GetName());
  3565. }
  3566. }
  3567.  
  3568. SetGold(GetGold() + amount);
  3569. val = GetGold();
  3570. }
  3571. break;
  3572.  
  3573. case POINT_CHEQUE:
  3574. {
  3575. const int64_t nTotalCheque = static_cast<int64_t>(GetCheque()) + static_cast<int64_t>(amount);
  3576. if (CHEQUE_MAX <= nTotalCheque)
  3577. {
  3578. sys_err("[OVERFLOW_CHEQUE] OriCheque %d AddedCheque %d id %u Name %s ", GetCheque(), amount, GetPlayerID(), GetName());
  3579. LogManager::instance().CharLog(this, GetCheque() + amount, "OVERFLOW_CHEQUE", "");
  3580. return;
  3581. }
  3582. SetCheque(GetCheque() + amount);
  3583. val = GetCheque();
  3584. }
  3585. break;
  3586.  
  3587. #ifdef INVENTORY_PROTECT
  3588. case ENVANTER:
  3589. {
  3590. const int64_t Envantertoplami = static_cast<int64_t>(Inventory_Protect()) + static_cast<int64_t>(amount);
  3591. if (Envantertoplami > 1 or Envantertoplami < 0)
  3592. {
  3593. sys_err("[Envanter Kilidi] SINIR HATASI isim:%s id:%u deger: %d", GetName(), GetPlayerID(), Envantertoplami);
  3594. return;
  3595. }
  3596. Set_Envanter_Kilidi(amount);
  3597. val = Inventory_Protect();
  3598. }
  3599. break;
  3600. #endif
  3601.  
  3602. case POINT_SKILL:
  3603. case POINT_STAT:
  3604. case POINT_SUB_SKILL:
  3605. case POINT_STAT_RESET_COUNT:
  3606. case POINT_HORSE_SKILL:
  3607. SetPoint(type, GetPoint(type) + amount);
  3608. val = GetPoint(type);
  3609.  
  3610. SetRealPoint(type, val);
  3611. break;
  3612.  
  3613. case POINT_DEF_GRADE:
  3614. SetPoint(type, GetPoint(type) + amount);
  3615. val = GetPoint(type);
  3616.  
  3617. PointChange(POINT_CLIENT_DEF_GRADE, amount);
  3618. break;
  3619.  
  3620. case POINT_CLIENT_DEF_GRADE:
  3621. SetPoint(type, GetPoint(type) + amount);
  3622. val = GetPoint(type);
  3623. break;
  3624.  
  3625. case POINT_ST:
  3626. case POINT_HT:
  3627. case POINT_DX:
  3628. case POINT_IQ:
  3629. case POINT_HP_REGEN:
  3630. case POINT_SP_REGEN:
  3631. case POINT_ATT_SPEED:
  3632. case POINT_ATT_GRADE:
  3633. case POINT_MOV_SPEED:
  3634. case POINT_CASTING_SPEED:
  3635. case POINT_MAGIC_ATT_GRADE:
  3636. case POINT_MAGIC_DEF_GRADE:
  3637. case POINT_BOW_DISTANCE:
  3638. case POINT_HP_RECOVERY:
  3639. case POINT_SP_RECOVERY:
  3640.  
  3641. case POINT_ATTBONUS_HUMAN: // 42 인간에게 강함
  3642. case POINT_ATTBONUS_ANIMAL: // 43 동물에게 데미지 % 증가
  3643. case POINT_ATTBONUS_ORC: // 44 웅귀에게 데미지 % 증가
  3644. case POINT_ATTBONUS_MILGYO: // 45 밀교에게 데미지 % 증가
  3645. case POINT_ATTBONUS_UNDEAD: // 46 시체에게 데미지 % 증가
  3646. case POINT_ATTBONUS_DEVIL: // 47 마귀(악마)에게 데미지 % 증가
  3647.  
  3648. case POINT_ATTBONUS_MONSTER:
  3649. case POINT_ATTBONUS_SURA:
  3650. case POINT_ATTBONUS_ASSASSIN:
  3651. case POINT_ATTBONUS_WARRIOR:
  3652. case POINT_ATTBONUS_SHAMAN:
  3653.  
  3654. case POINT_POISON_PCT:
  3655. case POINT_STUN_PCT:
  3656. case POINT_SLOW_PCT:
  3657.  
  3658. case POINT_BLOCK:
  3659. case POINT_DODGE:
  3660.  
  3661. case POINT_CRITICAL_PCT:
  3662. case POINT_RESIST_CRITICAL:
  3663. case POINT_PENETRATE_PCT:
  3664. case POINT_RESIST_PENETRATE:
  3665. case POINT_CURSE_PCT:
  3666.  
  3667. case POINT_STEAL_HP: // 48 생명력 흡수
  3668. case POINT_STEAL_SP: // 49 정신력 흡수
  3669.  
  3670. case POINT_MANA_BURN_PCT: // 50 마나 번
  3671. case POINT_DAMAGE_SP_RECOVER: // 51 공격당할 시 정신력 회복 확률
  3672. case POINT_RESIST_NORMAL_DAMAGE:
  3673. case POINT_RESIST_SWORD:
  3674. case POINT_RESIST_TWOHAND:
  3675. case POINT_RESIST_DAGGER:
  3676. case POINT_RESIST_BELL:
  3677. case POINT_RESIST_FAN:
  3678. case POINT_RESIST_BOW:
  3679. case POINT_RESIST_FIRE:
  3680. case POINT_RESIST_ELEC:
  3681. case POINT_RESIST_MAGIC:
  3682. case POINT_RESIST_WIND:
  3683. case POINT_RESIST_ICE:
  3684. case POINT_RESIST_EARTH:
  3685. case POINT_RESIST_DARK:
  3686. case POINT_REFLECT_MELEE: // 67 공격 반사
  3687. case POINT_REFLECT_CURSE: // 68 저주 반사
  3688. case POINT_POISON_REDUCE: // 69 독데미지 감소
  3689. case POINT_KILL_SP_RECOVER: // 70 적 소멸시 MP 회복
  3690. case POINT_KILL_HP_RECOVERY: // 75
  3691. case POINT_HIT_HP_RECOVERY:
  3692. case POINT_HIT_SP_RECOVERY:
  3693. case POINT_MANASHIELD:
  3694. case POINT_ATT_BONUS:
  3695. case POINT_DEF_BONUS:
  3696. case POINT_SKILL_DAMAGE_BONUS:
  3697. case POINT_NORMAL_HIT_DAMAGE_BONUS:
  3698.  
  3699. // DEPEND_BONUS_ATTRIBUTES
  3700. case POINT_SKILL_DEFEND_BONUS:
  3701. case POINT_NORMAL_HIT_DEFEND_BONUS:
  3702. SetPoint(type, GetPoint(type) + amount);
  3703. val = GetPoint(type);
  3704. break;
  3705. // END_OF_DEPEND_BONUS_ATTRIBUTES
  3706.  
  3707. case POINT_PARTY_ATTACKER_BONUS:
  3708. case POINT_PARTY_TANKER_BONUS:
  3709. case POINT_PARTY_BUFFER_BONUS:
  3710. case POINT_PARTY_SKILL_MASTER_BONUS:
  3711. case POINT_PARTY_HASTE_BONUS:
  3712. case POINT_PARTY_DEFENDER_BONUS:
  3713.  
  3714. case POINT_RESIST_WARRIOR :
  3715. case POINT_RESIST_ASSASSIN :
  3716. case POINT_RESIST_SURA :
  3717. case POINT_RESIST_SHAMAN :
  3718.  
  3719. SetPoint(type, GetPoint(type) + amount);
  3720. val = GetPoint(type);
  3721. break;
  3722.  
  3723. case POINT_MALL_ATTBONUS:
  3724. case POINT_MALL_DEFBONUS:
  3725. case POINT_MALL_EXPBONUS:
  3726. case POINT_MALL_ITEMBONUS:
  3727. case POINT_MALL_GOLDBONUS:
  3728. case POINT_MELEE_MAGIC_ATT_BONUS_PER:
  3729. if (GetPoint(type) + amount > 100)
  3730. {
  3731. sys_err("MALL_BONUS exceeded over 100!! point type: %d name: %s amount %d", type, GetName(), amount);
  3732. amount = 100 - GetPoint(type);
  3733. }
  3734.  
  3735. SetPoint(type, GetPoint(type) + amount);
  3736. val = GetPoint(type);
  3737. break;
  3738.  
  3739. // PC_BANG_ITEM_ADD
  3740. case POINT_PC_BANG_EXP_BONUS :
  3741. case POINT_PC_BANG_DROP_BONUS :
  3742. case POINT_RAMADAN_CANDY_BONUS_EXP:
  3743. SetPoint(type, amount);
  3744. val = GetPoint(type);
  3745. break;
  3746. // END_PC_BANG_ITEM_ADD
  3747.  
  3748. case POINT_EXP_DOUBLE_BONUS: // 71
  3749. case POINT_GOLD_DOUBLE_BONUS: // 72
  3750. case POINT_ITEM_DROP_BONUS: // 73
  3751. case POINT_POTION_BONUS: // 74
  3752. if (GetPoint(type) + amount > 100)
  3753. {
  3754. sys_err("BONUS exceeded over 100!! point type: %d name: %s amount %d", type, GetName(), amount);
  3755. amount = 100 - GetPoint(type);
  3756. }
  3757.  
  3758. SetPoint(type, GetPoint(type) + amount);
  3759. val = GetPoint(type);
  3760. break;
  3761.  
  3762. case POINT_IMMUNE_STUN: // 76
  3763. SetPoint(type, GetPoint(type) + amount);
  3764. val = GetPoint(type);
  3765. if (val)
  3766. {
  3767. SET_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_STUN);
  3768. }
  3769. else
  3770. {
  3771. REMOVE_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_STUN);
  3772. }
  3773. break;
  3774.  
  3775. case POINT_IMMUNE_SLOW: // 77
  3776. SetPoint(type, GetPoint(type) + amount);
  3777. val = GetPoint(type);
  3778. if (val)
  3779. {
  3780. SET_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_SLOW);
  3781. }
  3782. else
  3783. {
  3784. REMOVE_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_SLOW);
  3785. }
  3786. break;
  3787.  
  3788. case POINT_IMMUNE_FALL: // 78
  3789. SetPoint(type, GetPoint(type) + amount);
  3790. val = GetPoint(type);
  3791. if (val)
  3792. {
  3793. SET_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_FALL);
  3794. }
  3795. else
  3796. {
  3797. REMOVE_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_FALL);
  3798. }
  3799. break;
  3800.  
  3801. case POINT_ATT_GRADE_BONUS:
  3802. SetPoint(type, GetPoint(type) + amount);
  3803. PointChange(POINT_ATT_GRADE, amount);
  3804. val = GetPoint(type);
  3805. break;
  3806.  
  3807. case POINT_DEF_GRADE_BONUS:
  3808. SetPoint(type, GetPoint(type) + amount);
  3809. PointChange(POINT_DEF_GRADE, amount);
  3810. val = GetPoint(type);
  3811. break;
  3812.  
  3813. case POINT_MAGIC_ATT_GRADE_BONUS:
  3814. SetPoint(type, GetPoint(type) + amount);
  3815. PointChange(POINT_MAGIC_ATT_GRADE, amount);
  3816. val = GetPoint(type);
  3817. break;
  3818.  
  3819. case POINT_MAGIC_DEF_GRADE_BONUS:
  3820. SetPoint(type, GetPoint(type) + amount);
  3821. PointChange(POINT_MAGIC_DEF_GRADE, amount);
  3822. val = GetPoint(type);
  3823. break;
  3824.  
  3825. case POINT_VOICE:
  3826. case POINT_EMPIRE_POINT:
  3827. //sys_err("CHARACTER::PointChange: %s: point cannot be changed. use SetPoint instead (type: %d)", GetName(), type);
  3828. val = GetRealPoint(type);
  3829. break;
  3830.  
  3831. case POINT_POLYMORPH:
  3832. SetPoint(type, GetPoint(type) + amount);
  3833. val = GetPoint(type);
  3834. SetPolymorph(val);
  3835. break;
  3836.  
  3837. case POINT_MOUNT:
  3838. SetPoint(type, GetPoint(type) + amount);
  3839. val = GetPoint(type);
  3840. MountVnum(val);
  3841. break;
  3842.  
  3843. case POINT_ENERGY:
  3844. case POINT_COSTUME_ATTR_BONUS:
  3845. {
  3846. int old_val = GetPoint(type);
  3847. SetPoint(type, old_val + amount);
  3848. val = GetPoint(type);
  3849. BuffOnAttr_ValueChange(type, old_val, val);
  3850. }
  3851. break;
  3852.  
  3853. default:
  3854. sys_err("CHARACTER::PointChange: %s: unknown point change type %d", GetName(), type);
  3855. return;
  3856. }
  3857.  
  3858. switch (type)
  3859. {
  3860. case POINT_LEVEL:
  3861. case POINT_ST:
  3862. case POINT_DX:
  3863. case POINT_IQ:
  3864. case POINT_HT:
  3865. ComputeBattlePoints();
  3866. break;
  3867. case POINT_MAX_HP:
  3868. case POINT_MAX_SP:
  3869. case POINT_MAX_STAMINA:
  3870. break;
  3871. }
  3872.  
  3873. if (type == POINT_HP && amount == 0)
  3874. return;
  3875.  
  3876. if (GetDesc())
  3877. {
  3878. struct packet_point_change pack;
  3879.  
  3880. pack.header = HEADER_GC_CHARACTER_POINT_CHANGE;
  3881. pack.dwVID = m_vid;
  3882. pack.type = type;
  3883. pack.value = val;
  3884.  
  3885. if (bAmount)
  3886. pack.amount = amount;
  3887. else
  3888. pack.amount = 0;
  3889.  
  3890. if (!bBroadcast)
  3891. GetDesc()->Packet(&pack, sizeof(struct packet_point_change));
  3892. else
  3893. PacketAround(&pack, sizeof(pack));
  3894. }
  3895. }
  3896.  
  3897. #ifdef NEW_PET_SYSTEM
  3898. void CHARACTER::SendPetLevelUpEffect(int vid, int type, int value, int amount) {
  3899. struct packet_point_change pack;
  3900.  
  3901. pack.header = HEADER_GC_CHARACTER_POINT_CHANGE;
  3902. pack.dwVID = vid;
  3903. pack.type = type;
  3904. pack.value = value;
  3905. pack.amount = amount;
  3906. PacketAround(&pack, sizeof(pack));
  3907. }
  3908. #endif
  3909.  
  3910. void CHARACTER::ApplyPoint(BYTE bApplyType, int iVal)
  3911. {
  3912. switch (bApplyType)
  3913. {
  3914. case APPLY_NONE:
  3915. break;
  3916.  
  3917. case APPLY_CON:
  3918. PointChange(POINT_HT, iVal);
  3919. PointChange(POINT_MAX_HP, (iVal * JobInitialPoints[GetJob()].hp_per_ht));
  3920. PointChange(POINT_MAX_STAMINA, (iVal * JobInitialPoints[GetJob()].stamina_per_con));
  3921. break;
  3922.  
  3923. case APPLY_INT:
  3924. PointChange(POINT_IQ, iVal);
  3925. PointChange(POINT_MAX_SP, (iVal * JobInitialPoints[GetJob()].sp_per_iq));
  3926. break;
  3927.  
  3928. case APPLY_SKILL:
  3929. // SKILL_DAMAGE_BONUS
  3930. {
  3931. // 최상위 비트 기준으로 8비트 vnum, 9비트 add, 15비트 change
  3932. // 00000000 00000000 00000000 00000000
  3933. // ^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^
  3934. // vnum ^ add change
  3935. BYTE bSkillVnum = (BYTE) (((DWORD)iVal) >> 24);
  3936. int iAdd = iVal & 0x00800000;
  3937. int iChange = iVal & 0x007fffff;
  3938.  
  3939. sys_log(1, "APPLY_SKILL skill %d add? %d change %d", bSkillVnum, iAdd ? 1 : 0, iChange);
  3940.  
  3941. if (0 == iAdd)
  3942. iChange = -iChange;
  3943.  
  3944. boost::unordered_map<BYTE, int>::iterator iter = m_SkillDamageBonus.find(bSkillVnum);
  3945.  
  3946. if (iter == m_SkillDamageBonus.end())
  3947. m_SkillDamageBonus.insert(std::make_pair(bSkillVnum, iChange));
  3948. else
  3949. iter->second += iChange;
  3950. }
  3951. // END_OF_SKILL_DAMAGE_BONUS
  3952. break;
  3953.  
  3954. case APPLY_STR:
  3955. case APPLY_DEX:
  3956. case APPLY_MAX_HP:
  3957. case APPLY_MAX_SP:
  3958. case APPLY_MAX_HP_PCT:
  3959. case APPLY_MAX_SP_PCT:
  3960. case APPLY_ATT_SPEED:
  3961. case APPLY_MOV_SPEED:
  3962. case APPLY_CAST_SPEED:
  3963. case APPLY_HP_REGEN:
  3964. case APPLY_SP_REGEN:
  3965. case APPLY_POISON_PCT:
  3966. case APPLY_STUN_PCT:
  3967. case APPLY_SLOW_PCT:
  3968. case APPLY_CRITICAL_PCT:
  3969. case APPLY_PENETRATE_PCT:
  3970. case APPLY_ATTBONUS_HUMAN:
  3971. case APPLY_ATTBONUS_ANIMAL:
  3972. case APPLY_ATTBONUS_ORC:
  3973. case APPLY_ATTBONUS_MILGYO:
  3974. case APPLY_ATTBONUS_UNDEAD:
  3975. case APPLY_ATTBONUS_DEVIL:
  3976. case APPLY_ATTBONUS_WARRIOR: // 59
  3977. case APPLY_ATTBONUS_ASSASSIN: // 60
  3978. case APPLY_ATTBONUS_SURA: // 61
  3979. case APPLY_ATTBONUS_SHAMAN: // 62
  3980. case APPLY_ATTBONUS_MONSTER: // 63
  3981. case APPLY_STEAL_HP:
  3982. case APPLY_STEAL_SP:
  3983. case APPLY_MANA_BURN_PCT:
  3984. case APPLY_DAMAGE_SP_RECOVER:
  3985. case APPLY_BLOCK:
  3986. case APPLY_DODGE:
  3987. case APPLY_RESIST_SWORD:
  3988. case APPLY_RESIST_TWOHAND:
  3989. case APPLY_RESIST_DAGGER:
  3990. case APPLY_RESIST_BELL:
  3991. case APPLY_RESIST_FAN:
  3992. case APPLY_RESIST_BOW:
  3993. case APPLY_RESIST_FIRE:
  3994. case APPLY_RESIST_ELEC:
  3995. case APPLY_RESIST_MAGIC:
  3996. case APPLY_RESIST_WIND:
  3997. case APPLY_RESIST_ICE:
  3998. case APPLY_RESIST_EARTH:
  3999. case APPLY_RESIST_DARK:
  4000. case APPLY_REFLECT_MELEE:
  4001. case APPLY_REFLECT_CURSE:
  4002. case APPLY_ANTI_CRITICAL_PCT:
  4003. case APPLY_ANTI_PENETRATE_PCT:
  4004. case APPLY_POISON_REDUCE:
  4005. case APPLY_KILL_SP_RECOVER:
  4006. case APPLY_EXP_DOUBLE_BONUS:
  4007. case APPLY_GOLD_DOUBLE_BONUS:
  4008. case APPLY_ITEM_DROP_BONUS:
  4009. case APPLY_POTION_BONUS:
  4010. case APPLY_KILL_HP_RECOVER:
  4011. case APPLY_IMMUNE_STUN:
  4012. case APPLY_IMMUNE_SLOW:
  4013. case APPLY_IMMUNE_FALL:
  4014. case APPLY_BOW_DISTANCE:
  4015. case APPLY_ATT_GRADE_BONUS:
  4016. case APPLY_DEF_GRADE_BONUS:
  4017. case APPLY_MAGIC_ATT_GRADE:
  4018. case APPLY_MAGIC_DEF_GRADE:
  4019. case APPLY_CURSE_PCT:
  4020. case APPLY_MAX_STAMINA:
  4021. case APPLY_MALL_ATTBONUS:
  4022. case APPLY_MALL_DEFBONUS:
  4023. case APPLY_MALL_EXPBONUS:
  4024. case APPLY_MALL_ITEMBONUS:
  4025. case APPLY_MALL_GOLDBONUS:
  4026. case APPLY_SKILL_DAMAGE_BONUS:
  4027. case APPLY_NORMAL_HIT_DAMAGE_BONUS:
  4028.  
  4029. // DEPEND_BONUS_ATTRIBUTES
  4030. case APPLY_SKILL_DEFEND_BONUS:
  4031. case APPLY_NORMAL_HIT_DEFEND_BONUS:
  4032. // END_OF_DEPEND_BONUS_ATTRIBUTES
  4033.  
  4034. case APPLY_PC_BANG_EXP_BONUS :
  4035. case APPLY_PC_BANG_DROP_BONUS :
  4036.  
  4037. case APPLY_RESIST_WARRIOR :
  4038. case APPLY_RESIST_ASSASSIN :
  4039. case APPLY_RESIST_SURA :
  4040. case APPLY_RESIST_SHAMAN :
  4041. case APPLY_ENERGY: // 82 기력
  4042. case APPLY_DEF_GRADE: // 83 방어력. DEF_GRADE_BONUS는 클라에서 두배로 보여지는 의도된 버그(...)가 있다.
  4043. case APPLY_COSTUME_ATTR_BONUS: // 84 코스튬 아이템에 붙은 속성치 보너스
  4044. case APPLY_MAGIC_ATTBONUS_PER: // 85 마법 공격력 +x%
  4045. case APPLY_MELEE_MAGIC_ATTBONUS_PER: // 86 마법 + 밀리 공격력 +x%
  4046. PointChange(aApplyInfo[bApplyType].bPointType, iVal);
  4047. break;
  4048.  
  4049. default:
  4050. sys_err("Unknown apply type %d name %s", bApplyType, GetName());
  4051. break;
  4052. }
  4053. }
  4054.  
  4055. void CHARACTER::MotionPacketEncode(BYTE motion, LPCHARACTER victim, struct packet_motion * packet)
  4056. {
  4057. packet->header = HEADER_GC_MOTION;
  4058. packet->vid = m_vid;
  4059. packet->motion = motion;
  4060.  
  4061. if (victim)
  4062. packet->victim_vid = victim->GetVID();
  4063. else
  4064. packet->victim_vid = 0;
  4065. }
  4066.  
  4067. void CHARACTER::Motion(BYTE motion, LPCHARACTER victim)
  4068. {
  4069. struct packet_motion pack_motion;
  4070. MotionPacketEncode(motion, victim, &pack_motion);
  4071. PacketAround(&pack_motion, sizeof(struct packet_motion));
  4072. }
  4073.  
  4074. EVENTFUNC(save_event)
  4075. {
  4076. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  4077. if ( info == NULL )
  4078. {
  4079. sys_err( "save_event> <Factor> Null pointer" );
  4080. return 0;
  4081. }
  4082.  
  4083. LPCHARACTER ch = info->ch;
  4084.  
  4085. if (ch == NULL) { // <Factor>
  4086. return 0;
  4087. }
  4088. sys_log(1, "SAVE_EVENT: %s", ch->GetName());
  4089. ch->Save();
  4090. ch->FlushDelayedSaveItem();
  4091. return (save_event_second_cycle);
  4092. }
  4093.  
  4094. void CHARACTER::StartSaveEvent()
  4095. {
  4096. if (m_pkSaveEvent)
  4097. return;
  4098.  
  4099. char_event_info* info = AllocEventInfo<char_event_info>();
  4100.  
  4101. info->ch = this;
  4102. m_pkSaveEvent = event_create(save_event, info, save_event_second_cycle);
  4103. }
  4104.  
  4105. void CHARACTER::MonsterLog(const char* format, ...)
  4106. {
  4107. if (!test_server)
  4108. return;
  4109.  
  4110. if (IsPC())
  4111. return;
  4112.  
  4113. char chatbuf[CHAT_MAX_LEN + 1];
  4114. int len = snprintf(chatbuf, sizeof(chatbuf), "%u)", (DWORD)GetVID());
  4115.  
  4116. if (len < 0 || len >= (int) sizeof(chatbuf))
  4117. len = sizeof(chatbuf) - 1;
  4118.  
  4119. va_list args;
  4120.  
  4121. va_start(args, format);
  4122.  
  4123. int len2 = vsnprintf(chatbuf + len, sizeof(chatbuf) - len, format, args);
  4124.  
  4125. if (len2 < 0 || len2 >= (int) sizeof(chatbuf) - len)
  4126. len += (sizeof(chatbuf) - len) - 1;
  4127. else
  4128. len += len2;
  4129.  
  4130. // \0 문자 포함
  4131. ++len;
  4132.  
  4133. va_end(args);
  4134.  
  4135. TPacketGCChat pack_chat;
  4136.  
  4137. pack_chat.header = HEADER_GC_CHAT;
  4138. pack_chat.size = sizeof(TPacketGCChat) + len;
  4139. pack_chat.type = CHAT_TYPE_TALKING;
  4140. pack_chat.id = (DWORD)GetVID();
  4141. pack_chat.bEmpire = 0;
  4142.  
  4143. TEMP_BUFFER buf;
  4144. buf.write(&pack_chat, sizeof(TPacketGCChat));
  4145. buf.write(chatbuf, len);
  4146.  
  4147. CHARACTER_MANAGER::instance().PacketMonsterLog(this, buf.read_peek(), buf.size());
  4148. }
  4149.  
  4150. void CHARACTER::ChatPacket(BYTE type, const char * format, ...)
  4151. {
  4152. LPDESC d = GetDesc();
  4153.  
  4154. if (!d || !format)
  4155. return;
  4156.  
  4157. char chatbuf[CHAT_MAX_LEN + 1];
  4158. va_list args;
  4159.  
  4160. va_start(args, format);
  4161. int len = vsnprintf(chatbuf, sizeof(chatbuf), format, args);
  4162. va_end(args);
  4163.  
  4164. struct packet_chat pack_chat;
  4165.  
  4166. pack_chat.header = HEADER_GC_CHAT;
  4167. pack_chat.size = sizeof(struct packet_chat) + len;
  4168. pack_chat.type = type;
  4169. pack_chat.id = 0;
  4170. pack_chat.bEmpire = d->GetEmpire();
  4171.  
  4172. TEMP_BUFFER buf;
  4173. buf.write(&pack_chat, sizeof(struct packet_chat));
  4174. buf.write(chatbuf, len);
  4175.  
  4176. d->Packet(buf.read_peek(), buf.size());
  4177.  
  4178. if (type == CHAT_TYPE_COMMAND && test_server)
  4179. sys_log(0, "SEND_COMMAND %s %s", GetName(), chatbuf);
  4180. }
  4181.  
  4182. // MINING
  4183. void CHARACTER::mining_take()
  4184. {
  4185. m_pkMiningEvent = NULL;
  4186. }
  4187.  
  4188. void CHARACTER::mining_cancel()
  4189. {
  4190. if (m_pkMiningEvent)
  4191. {
  4192. sys_log(0, "XXX MINING CANCEL");
  4193. event_cancel(&m_pkMiningEvent);
  4194. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("채광을 중단하였습니다."));
  4195. }
  4196. }
  4197.  
  4198. void CHARACTER::mining(LPCHARACTER chLoad)
  4199. {
  4200. if (m_pkMiningEvent)
  4201. {
  4202. mining_cancel();
  4203. return;
  4204. }
  4205.  
  4206. if (!chLoad)
  4207. return;
  4208.  
  4209. if (GetMapIndex() != chLoad->GetMapIndex() || DISTANCE_APPROX(GetX() - chLoad->GetX(), GetY() - chLoad->GetY()) > 1000)
  4210. return;
  4211. if (mining::GetRawOreFromLoad(chLoad->GetRaceNum()) == 0)
  4212. return;
  4213.  
  4214. LPITEM pick = GetWear(WEAR_WEAPON);
  4215.  
  4216. if (!pick || pick->GetType() != ITEM_PICK)
  4217. {
  4218. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("곡괭이를 장착하세요."));
  4219. return;
  4220. }
  4221.  
  4222. int count = number(5, 15); // 동작 횟수, 한 동작당 2초
  4223.  
  4224. // 채광 동작을 보여줌
  4225. TPacketGCDigMotion p;
  4226. p.header = HEADER_GC_DIG_MOTION;
  4227. p.vid = GetVID();
  4228. p.target_vid = chLoad->GetVID();
  4229. p.count = count;
  4230.  
  4231. PacketAround(&p, sizeof(p));
  4232.  
  4233. m_pkMiningEvent = mining::CreateMiningEvent(this, chLoad, count);
  4234. }
  4235. // END_OF_MINING
  4236.  
  4237. void CHARACTER::fishing()
  4238. {
  4239. if (m_pkFishingEvent)
  4240. {
  4241. fishing_take();
  4242. return;
  4243. }
  4244.  
  4245. // 못감 속성에서 낚시를 시도한다?
  4246. {
  4247. LPSECTREE_MAP pkSectreeMap = SECTREE_MANAGER::instance().GetMap(GetMapIndex());
  4248.  
  4249. int x = GetX();
  4250. int y = GetY();
  4251.  
  4252. LPSECTREE tree = pkSectreeMap->Find(x, y);
  4253. DWORD dwAttr = tree->GetAttribute(x, y);
  4254.  
  4255. if (IS_SET(dwAttr, ATTR_BLOCK))
  4256. {
  4257. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시를 할 수 있는 곳이 아닙니다"));
  4258. return;
  4259. }
  4260. }
  4261.  
  4262. LPITEM rod = GetWear(WEAR_WEAPON);
  4263.  
  4264. // 낚시대 장착
  4265. if (!rod || rod->GetType() != ITEM_ROD)
  4266. {
  4267. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시대를 장착 하세요."));
  4268. return;
  4269. }
  4270.  
  4271. if (0 == rod->GetSocket(2))
  4272. {
  4273. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("미끼를 끼고 던져 주세요."));
  4274. return;
  4275. }
  4276.  
  4277. float fx, fy;
  4278. GetDeltaByDegree(GetRotation(), 400.0f, &fx, &fy);
  4279.  
  4280. m_pkFishingEvent = fishing::CreateFishingEvent(this);
  4281. }
  4282.  
  4283. void CHARACTER::fishing_take()
  4284. {
  4285. LPITEM rod = GetWear(WEAR_WEAPON);
  4286. if (rod && rod->GetType() == ITEM_ROD)
  4287. {
  4288. using fishing::fishing_event_info;
  4289. if (m_pkFishingEvent)
  4290. {
  4291. struct fishing_event_info* info = dynamic_cast<struct fishing_event_info*>(m_pkFishingEvent->info);
  4292.  
  4293. if (info)
  4294. fishing::Take(info, this);
  4295. }
  4296. }
  4297. else
  4298. {
  4299. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시대가 아닌 물건으로 낚시를 할 수 없습니다!"));
  4300. }
  4301.  
  4302. event_cancel(&m_pkFishingEvent);
  4303. }
  4304.  
  4305. bool CHARACTER::StartStateMachine(int iNextPulse)
  4306. {
  4307. if (CHARACTER_MANAGER::instance().AddToStateList(this))
  4308. {
  4309. m_dwNextStatePulse = thecore_heart->pulse + iNextPulse;
  4310. return true;
  4311. }
  4312.  
  4313. return false;
  4314. }
  4315.  
  4316. void CHARACTER::StopStateMachine()
  4317. {
  4318. CHARACTER_MANAGER::instance().RemoveFromStateList(this);
  4319. }
  4320.  
  4321. void CHARACTER::UpdateStateMachine(DWORD dwPulse)
  4322. {
  4323. if (dwPulse < m_dwNextStatePulse)
  4324. return;
  4325.  
  4326. if (IsDead())
  4327. return;
  4328.  
  4329. Update();
  4330. m_dwNextStatePulse = dwPulse + m_dwStateDuration;
  4331. }
  4332.  
  4333. void CHARACTER::SetNextStatePulse(int iNextPulse)
  4334. {
  4335. CHARACTER_MANAGER::instance().AddToStateList(this);
  4336. m_dwNextStatePulse = iNextPulse;
  4337.  
  4338. if (iNextPulse < 10)
  4339. MonsterLog("다음상태로어서가자");
  4340. }
  4341.  
  4342.  
  4343. // 캐릭터 인스턴스 업데이트 함수.
  4344. void CHARACTER::UpdateCharacter(DWORD dwPulse)
  4345. {
  4346. CFSM::Update();
  4347. }
  4348.  
  4349. void CHARACTER::SetShop(LPSHOP pkShop)
  4350. {
  4351. if ((m_pkShop = pkShop))
  4352. SET_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_SHOP);
  4353. else
  4354. {
  4355. REMOVE_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_SHOP);
  4356. SetShopOwner(NULL);
  4357. }
  4358. }
  4359.  
  4360. void CHARACTER::SetOfflineShop(LPOFFLINESHOP pkOfflineShop)
  4361. {
  4362. if ((m_pkOfflineShop = pkOfflineShop))
  4363. SET_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_OFFLINE_SHOP);
  4364. else
  4365. {
  4366. REMOVE_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_OFFLINE_SHOP);
  4367. SetOfflineShopOwner(NULL);
  4368. }
  4369. }
  4370.  
  4371.  
  4372. void CHARACTER::OpenMyOfflineShop(const char * c_pszSign, TShopItemTable * pTable, BYTE bItemCount, BYTE bTime)
  4373. {
  4374. quest::PC * pPC = quest::CQuestManager::Instance().GetPC(GetPlayerID());
  4375.  
  4376. if (pPC->IsRunning())
  4377. return;
  4378.  
  4379. if (bItemCount == 0)
  4380. return;
  4381.  
  4382. if (GetShop() || GetOfflineShop())
  4383. return;
  4384.  
  4385. if (GetQuestFlag("karakterimikilitle.karakterkilit") == 1)
  4386. {
  4387. ChatPacket(CHAT_TYPE_INFO, "|cffFDD017|H|hKarakter kilitliyken bu islemi yapamazsin !");
  4388. return;
  4389. }
  4390.  
  4391. // Brazil is not use for this option.
  4392. if (!LC_IsBrazil())
  4393. {
  4394. DWORD nTotalMoney = 0;
  4395. for (BYTE n = 0; n < bItemCount; ++n)
  4396. nTotalMoney += (pTable + n)->price;
  4397.  
  4398. if (GOLD_MAX - 1 <= nTotalMoney)
  4399. {
  4400. sys_err("[OVERFLOW_GOLD] Overflow (GOLD_MAX) id %u name %s", GetPlayerID(), GetName());
  4401. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("20억 냥을 초과하여 상점을 열수가 없습니다"));
  4402. return;
  4403. }
  4404. }
  4405.  
  4406. // Check Game admin can not open offline shop
  4407. {
  4408. if (!test_server)
  4409. {
  4410. //if (IsGM())
  4411. if (GetGMLevel() == GM_LOW_WIZARD || GetGMLevel() == GM_WIZARD || GetGMLevel() == GM_HIGH_WIZARD || GetGMLevel() == GM_GOD || GetGMLevel() == GM_IMPLEMENTOR)
  4412. {
  4413. ChatPacket(CHAT_TYPE_INFO, "You can't open offline shop! You are admin!");
  4414. return;
  4415. }
  4416. }
  4417. }
  4418. // End Of Check Game admin can not open offline shop
  4419.  
  4420. // Check if player has current items in database.
  4421. {
  4422. std::auto_ptr<SQLMsg> pMsg(DBManager::instance().DirectQuery("SELECT COUNT(*) FROM %soffline_shop_item WHERE owner_id = %u and status = 1", get_table_postfix(), GetPlayerID()));
  4423. MYSQL_ROW row = mysql_fetch_row(pMsg->Get()->pSQLResult);
  4424.  
  4425. BYTE bResult = 0;
  4426. str_to_number(bResult, row[0]);
  4427.  
  4428. if (bResult)
  4429. {
  4430. ChatPacket(CHAT_TYPE_INFO, "Offline Shop Acabilirsiniz. ?k Basta ?eler Alinacak.");
  4431. COfflineShopManager::instance().Giveback2(this);
  4432. return;
  4433. }
  4434. }
  4435. // End of check if player has current items in database
  4436.  
  4437. // Check player is open offline shop or not
  4438. {
  4439. std::auto_ptr<SQLMsg> pMsg(DBManager::instance().DirectQuery("SELECT COUNT(*) FROM %soffline_shop_npc WHERE owner_id = %u", get_table_postfix(), GetPlayerID()));
  4440. MYSQL_ROW row = mysql_fetch_row(pMsg->Get()->pSQLResult);
  4441.  
  4442. BYTE bResult = 0;
  4443. str_to_number(bResult, row[0]);
  4444.  
  4445. if (bResult)
  4446. {
  4447. ChatPacket(CHAT_TYPE_INFO, "Zaten Cevrim Disi Magazasi Var. Tekrar Acilamiyor.!");
  4448. return;
  4449. }
  4450. }
  4451. // End Of check player is open offline shop or not
  4452.  
  4453. // Check map allows for Offline Shop
  4454. if (g_bOfflineShopMapAllowLimit)
  4455. {
  4456. if (!offlineshop_map_allow_find(GetMapIndex()))
  4457. {
  4458. ChatPacket(CHAT_TYPE_INFO, "Bu Yerde Cevrim Disi Dukkani Acilamiyor!");
  4459. return;
  4460. }
  4461. }
  4462. // End Of Check map allows for offline shop
  4463.  
  4464. // Need Item For Offline Shop
  4465. if (g_bNeedItem)
  4466. {
  4467. BYTE bCount = quest::CQuestManager::instance().GetCurrentCharacterPtr()->CountSpecifyItem(g_iItemVnum);
  4468. if (bCount < g_bItemCount)
  4469. {
  4470. LPITEM item = ITEM_MANAGER::instance().CreateItem(g_iItemVnum);
  4471. ChatPacket(CHAT_TYPE_INFO, "Offline Shop Gerekli Itemin Olmamasi Sebebiyle Kurulamadi. Istenilen Item x%d %s", g_bItemCount, item->GetName());
  4472. return;
  4473. }
  4474. }
  4475. // End Of Need Item For Offline Shop
  4476.  
  4477. // Need Money For Offline Shop
  4478. if (g_bNeedMoney)
  4479. {
  4480. if (GetGold() < static_cast<int>(g_dwNeedMoney))
  4481. {
  4482. ChatPacket(CHAT_TYPE_INFO, "Your money is not enough for open offline shop. Required money : %u", g_dwNeedMoney);
  4483. return;
  4484. }
  4485. }
  4486. // End Of Need Money For Offline Shop
  4487.  
  4488. char szSign[SHOP_SIGN_MAX_LEN+1];
  4489. strlcpy(szSign, c_pszSign, sizeof(szSign));
  4490.  
  4491. m_stOfflineShopSign = szSign;
  4492.  
  4493. if (m_stOfflineShopSign.length() == 0)
  4494. return;
  4495.  
  4496. if (CBanwordManager::instance().CheckString(m_stShopSign.c_str(), m_stShopSign.length()))
  4497. {
  4498. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("비속어나 은어가 포함된 상점 이름으로 상점을 열 수 없습니다."));
  4499. return;
  4500. }
  4501.  
  4502. LPCHARACTER npc = CHARACTER_MANAGER::instance().SpawnMob(30000, GetMapIndex(), GetX(), GetY(), GetZ(), false, -1, false, true, GetPlayerID());
  4503.  
  4504. if (!npc)
  4505. {
  4506. ChatPacket(CHAT_TYPE_INFO, "Offline shop npc can not create! Please try again.");
  4507. return;
  4508. }
  4509.  
  4510. std::map<DWORD, DWORD> itemkind;
  4511. std::set<TItemPos> cont;
  4512.  
  4513. for (BYTE i = 0; i < bItemCount; ++i)
  4514. {
  4515. if (cont.find((pTable + i)->pos) != cont.end())
  4516. {
  4517. sys_err("MY_OFFLINE_SHOP: duplicate shop item detected! (name: %s)", GetName());
  4518. return;
  4519. }
  4520.  
  4521. // ANTI_GIVE, ANTI_MYSHOP check
  4522. LPITEM pkItem = GetItem((pTable + i)->pos);
  4523.  
  4524. if (pkItem)
  4525. {
  4526. const TItemTable * item_table = pkItem->GetProto();
  4527.  
  4528. if (item_table && (IS_SET(item_table->dwAntiFlags, ITEM_ANTIFLAG_GIVE | ITEM_ANTIFLAG_MY_OFFLINE_SHOP)))
  4529. {
  4530. ChatPacket(CHAT_TYPE_INFO, "Bu ?? Satilamaz!");
  4531. return;
  4532. }
  4533.  
  4534. if (pkItem->IsEquipped() == true)
  4535. {
  4536. return;
  4537. }
  4538.  
  4539. if (true == pkItem->isLocked())
  4540. {
  4541. ChatPacket(CHAT_TYPE_INFO, "You can not sell locked items!");
  4542. return;
  4543. }
  4544.  
  4545. itemkind[pkItem->GetVnum()] = (pTable + i)->price / pkItem->GetCount();
  4546. itemkind[pkItem->GetVnum()] = (pTable + i)->price_cheque / pkItem->GetCount();
  4547.  
  4548. char szColumns[QUERY_MAX_LEN], szValues[QUERY_MAX_LEN];
  4549.  
  4550. int iLen = snprintf(szColumns, sizeof(szColumns), "id,owner_id,pos,count,price,price_cheque,vnum");
  4551. int iUpdateLen = snprintf(szValues, sizeof(szValues), "%u,%u,%d,%u,%u,%u,%u", pkItem->GetID(), GetPlayerID(), (pTable + i)->display_pos, pkItem->GetCount(), (pTable + i)->price, (pTable + i)->price_cheque, pkItem->GetVnum());
  4552.  
  4553. iLen += snprintf(szColumns + iLen, sizeof(szColumns) - iLen, ",socket0,socket1,socket2");
  4554. iUpdateLen += snprintf(szValues + iUpdateLen, sizeof(szValues) - iUpdateLen, ",%ld,%ld,%ld", pkItem->GetSocket(0), pkItem->GetSocket(1), pkItem->GetSocket(2));
  4555.  
  4556. iLen += snprintf(szColumns + iLen, sizeof(szColumns) - iLen, ",attrtype0,attrvalue0,attrtype1,attrvalue1,attrtype2,attrvalue2,attrtype3,attrvalue3,attrtype4,attrvalue4");
  4557. iUpdateLen += snprintf(szValues + iUpdateLen, sizeof(szValues) - iUpdateLen, ",%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
  4558. pkItem->GetAttributeType(0), pkItem->GetAttributeValue(0),
  4559. pkItem->GetAttributeType(1), pkItem->GetAttributeValue(1),
  4560. pkItem->GetAttributeType(2), pkItem->GetAttributeValue(2),
  4561. pkItem->GetAttributeType(3), pkItem->GetAttributeValue(3),
  4562. pkItem->GetAttributeType(4), pkItem->GetAttributeValue(4));
  4563.  
  4564. char szInsertQuery[QUERY_MAX_LEN];
  4565. snprintf(szInsertQuery, sizeof(szInsertQuery), "INSERT INTO %soffline_shop_item (%s) VALUES (%s)", get_table_postfix(), szColumns, szValues);
  4566. std::auto_ptr<SQLMsg> pMsg(DBManager::instance().DirectQuery(szInsertQuery));
  4567. pkItem->RemoveFromCharacter();
  4568. }
  4569.  
  4570. cont.insert((pTable + i)->pos);
  4571. }
  4572.  
  4573. // Time Mechanism
  4574. int iTime = 0;
  4575. switch (bTime)
  4576. {
  4577. case 1:
  4578. iTime = 6 * 60 * 60;
  4579. break;
  4580. case 2:
  4581. iTime = 12 * 60 * 60;
  4582. break;
  4583. case 3:
  4584. iTime = 24 * 60 * 60;
  4585. break;
  4586. }
  4587.  
  4588. // If bTime is not equal to unlimited time, start the time!
  4589. if (bTime != 4)
  4590. {
  4591. npc->SetOfflineShopTimer(iTime);
  4592. npc->StartOfflineShopUpdateEvent();
  4593. }
  4594.  
  4595. // Insert
  4596. char szQuery2[512];
  4597. snprintf(szQuery2, sizeof(szQuery2), "INSERT INTO %soffline_shop_npc(owner_id, sign, name, time, x, y, z, mapIndex, channel, level, align, guild) VALUES(%u, '%s', '%s', %d, %ld, %ld, %ld, %ld, %d, %d, %d, %u)", get_table_postfix(), GetPlayerID(), szSign, GetName(), iTime, GetX(), GetY(), GetZ(), GetMapIndex(), g_bChannel, GetLevel(), GetAlignment(), GetGuild()->GetName());
  4598. DBManager::Instance().DirectQuery(szQuery2);
  4599.  
  4600. // Create Offline Shop
  4601. LPOFFLINESHOP pkOfflineShop = COfflineShopManager::instance().CreateOfflineShop(npc, GetPlayerID());
  4602.  
  4603. if (!pkOfflineShop)
  4604. {
  4605. ChatPacket(CHAT_TYPE_INFO, "Offline shop npc can not create. Please try again.");
  4606. return;
  4607. }
  4608.  
  4609. npc->SetOfflineShop(pkOfflineShop);
  4610. npc->SetOfflineShopChannel(g_bChannel);
  4611. // End Of Create Offline Shop
  4612.  
  4613. // Set Name
  4614. char szName[CHARACTER_NAME_MAX_LEN + 1];
  4615. snprintf(szName, sizeof(szName), "%s",GetName());
  4616. npc->SetName(szName);
  4617. // End Of Set Name
  4618.  
  4619. npc->SetLevel(this->GetLevel());
  4620. npc->UpdateAlignment(this->GetAlignment());
  4621. CGuild* pGuild = this->GetGuild();
  4622. npc->SetGuild(pGuild);
  4623.  
  4624. SetOfflineShopVID(npc->GetVID());
  4625. npc->Show(GetMapIndex(), GetX(), GetY(), GetZ(), true);
  4626.  
  4627. // Send Offline Shop Sign to Everyone
  4628. TPacketGCShopSign p;
  4629. p.bHeader = HEADER_GC_OFFLINE_SHOP_SIGN;
  4630. p.dwVID = npc->GetVID();
  4631. strlcpy(p.szSign, c_pszSign, sizeof(p.szSign));
  4632.  
  4633. PacketAround(&p, sizeof(TPacketGCShopSign));
  4634. // End Of Send Offline Shop Sign to Everyone
  4635.  
  4636. if (bTime != 4)
  4637. ChatPacket(CHAT_TYPE_INFO, "<Offline Shop> Magaza Biti Sureniz %d Saat(s)", bTime);
  4638. else
  4639. ChatPacket(CHAT_TYPE_INFO, "<Offline Shop> Magaza Biti Sureniz -Suresiz- Olarak Ayarlanm詰tir !");
  4640.  
  4641. if (g_bNeedItem)
  4642. {
  4643. LPITEM item = FindSpecifyItem(g_iItemVnum);
  4644. if (!item)
  4645. {
  4646. ChatPacket(CHAT_TYPE_INFO, "Ups! Something going to wrong!");
  4647. return;
  4648. }
  4649.  
  4650. if (item->IsStackable())
  4651. if (item->GetCount() == g_bItemCount)
  4652. ITEM_MANAGER::instance().RemoveItem(item);
  4653. else
  4654. item->SetCount(item->GetCount() - g_bItemCount);
  4655. else
  4656. ITEM_MANAGER::instance().RemoveItem(item);
  4657. }
  4658.  
  4659. if (g_bNeedMoney)
  4660. PointChange(POINT_GOLD, -g_dwNeedMoney, false);
  4661. }
  4662.  
  4663.  
  4664. EVENTFUNC(offline_shop_update_event)
  4665. {
  4666. char_event_info* pInfo = dynamic_cast<char_event_info*>(event->info);
  4667.  
  4668. if (pInfo == NULL)
  4669. {
  4670. sys_err("offline_shop_update_event> <Factor> Null pointer");
  4671. return 0;
  4672. }
  4673.  
  4674. LPCHARACTER npc = pInfo->ch;
  4675.  
  4676. if (npc == NULL)
  4677. return 0;
  4678.  
  4679. int remain_time = npc->GetOfflineShopTimer() - processing_time / passes_per_sec;
  4680. if (remain_time <= 0)
  4681. {
  4682. sys_log(0, "OFFLINE SHOP EXPIRED : expired %s", npc->GetName());
  4683. LPCHARACTER pChar = CHARACTER_MANAGER::instance().Find(npc->GetOfflineShopRealOwner());
  4684. if (pChar)
  4685. {
  4686. pChar->ChatPacket(CHAT_TYPE_INFO, "Cevrimdisi Pazar Sureniz Bitti. Satilmayan Esyalar Geri Verilecektir.");
  4687. COfflineShopManager::instance().Giveback(pChar);
  4688. }
  4689. COfflineShopManager::instance().DestroyOfflineShop(NULL, npc->GetVID());
  4690. DBManager::instance().DirectQuery("DELETE FROM %soffline_shop_npc WHERE owner_id = %u", get_table_postfix(), npc->GetOfflineShopRealOwner());
  4691. M2_DESTROY_CHARACTER(npc);
  4692. return 0;
  4693. }
  4694.  
  4695. // If the variable is reach to maximum, start to save it
  4696. if (npc->GetOfflineShopSaveTime() >= g_bOfflineShopSaveTime)
  4697. {
  4698. DBManager::instance().DirectQuery("UPDATE %soffline_shop_npc SET time = %d WHERE owner_id = %u", get_table_postfix(), npc->GetOfflineShopTimer(), npc->GetOfflineShopRealOwner());
  4699. npc->SetOfflineShopTimer(1);
  4700. }
  4701.  
  4702. npc->SetOfflineShopTimer(remain_time);
  4703. npc->SetOfflineShopSaveTime(npc->GetOfflineShopSaveTime() + 1);
  4704. return PASSES_PER_SEC(MIN(60, remain_time));
  4705. }
  4706.  
  4707. void CHARACTER::StartOfflineShopUpdateEvent()
  4708. {
  4709. if (m_pkOfflineShopUpdateEvent)
  4710. return;
  4711.  
  4712. if (IsPC() || IsMonster())
  4713. return;
  4714.  
  4715. char_event_info * pInfo = AllocEventInfo<char_event_info>();
  4716. pInfo->ch = this;
  4717. m_pkOfflineShopUpdateEvent = event_create(offline_shop_update_event, pInfo, PASSES_PER_SEC(60));
  4718. }
  4719.  
  4720.  
  4721. void CHARACTER::StopOfflineShopUpdateEvent()
  4722. {
  4723. m_pointsInstant.bSaveTime = 0;
  4724. m_pointsInstant.leftTime = 0;
  4725. event_cancel(&m_pkOfflineShopUpdateEvent);
  4726. }
  4727.  
  4728. void CHARACTER::SetExchange(CExchange * pkExchange)
  4729. {
  4730. m_pkExchange = pkExchange;
  4731. }
  4732.  
  4733. void CHARACTER::SetPart(BYTE bPartPos, WORD wVal)
  4734. {
  4735. assert(bPartPos < PART_MAX_NUM);
  4736. m_pointsInstant.parts[bPartPos] = wVal;
  4737. }
  4738.  
  4739. WORD CHARACTER::GetPart(BYTE bPartPos) const
  4740. {
  4741. assert(bPartPos < PART_MAX_NUM);
  4742. return m_pointsInstant.parts[bPartPos];
  4743. }
  4744.  
  4745. WORD CHARACTER::GetOriginalPart(BYTE bPartPos) const
  4746. {
  4747. switch (bPartPos)
  4748. {
  4749. case PART_MAIN:
  4750. if (!IsPC()) // PC? ?? ?? ?? ??? ??? ??
  4751. return GetPart(PART_MAIN);
  4752. else
  4753. return m_pointsInstant.bBasePart;
  4754.  
  4755. case PART_HAIR:
  4756. return GetPart(PART_HAIR);
  4757. #ifdef __WEAPON_COSTUME_SYSTEM__
  4758. case PART_WEAPON:
  4759. return GetPart(PART_WEAPON);
  4760. #endif
  4761. default:
  4762. return 0;
  4763. }
  4764. }
  4765.  
  4766. BYTE CHARACTER::GetCharType() const
  4767. {
  4768. return m_bCharType;
  4769. }
  4770.  
  4771. bool CHARACTER::SetSyncOwner(LPCHARACTER ch, bool bRemoveFromList)
  4772. {
  4773. // TRENT_MONSTER
  4774. if (IS_SET(m_pointsInstant.dwAIFlag, AIFLAG_NOMOVE))
  4775. return false;
  4776. // END_OF_TRENT_MONSTER
  4777.  
  4778. if (ch == this)
  4779. {
  4780. sys_err("SetSyncOwner owner == this (%p)", this);
  4781. return false;
  4782. }
  4783.  
  4784. if (!ch)
  4785. {
  4786. if (bRemoveFromList && m_pkChrSyncOwner)
  4787. {
  4788. m_pkChrSyncOwner->m_kLst_pkChrSyncOwned.remove(this);
  4789. }
  4790.  
  4791. if (m_pkChrSyncOwner)
  4792. sys_log(1, "SyncRelease %s %p from %s", GetName(), this, m_pkChrSyncOwner->GetName());
  4793.  
  4794. // 리스트에서 제거하지 않더라도 포인터는 NULL로 셋팅되어야 한다.
  4795. m_pkChrSyncOwner = NULL;
  4796. }
  4797. else
  4798. {
  4799. if (!IsSyncOwner(ch))
  4800. return false;
  4801.  
  4802. // 거리가 200 이상이면 SyncOwner가 될 수 없다.
  4803. if (DISTANCE_APPROX(GetX() - ch->GetX(), GetY() - ch->GetY()) > 250)
  4804. {
  4805. sys_log(1, "SetSyncOwner distance over than 250 %s %s", GetName(), ch->GetName());
  4806.  
  4807. // SyncOwner일 경우 Owner로 표시한다.
  4808. if (m_pkChrSyncOwner == ch)
  4809. return true;
  4810.  
  4811. return false;
  4812. }
  4813.  
  4814. if (m_pkChrSyncOwner != ch)
  4815. {
  4816. if (m_pkChrSyncOwner)
  4817. {
  4818. sys_log(1, "SyncRelease %s %p from %s", GetName(), this, m_pkChrSyncOwner->GetName());
  4819. m_pkChrSyncOwner->m_kLst_pkChrSyncOwned.remove(this);
  4820. }
  4821.  
  4822. m_pkChrSyncOwner = ch;
  4823. m_pkChrSyncOwner->m_kLst_pkChrSyncOwned.push_back(this);
  4824.  
  4825. // SyncOwner가 바뀌면 LastSyncTime을 초기화한다.
  4826. static const timeval zero_tv = {0, 0};
  4827. SetLastSyncTime(zero_tv);
  4828.  
  4829. sys_log(1, "SetSyncOwner set %s %p to %s", GetName(), this, ch->GetName());
  4830. }
  4831.  
  4832. m_fSyncTime = get_float_time();
  4833. }
  4834.  
  4835. // TODO: Sync Owner가 같더라도 계속 패킷을 보내고 있으므로,
  4836. // 동기화 된 시간이 3초 이상 지났을 때 풀어주는 패킷을
  4837. // 보내는 방식으로 하면 패킷을 줄일 수 있다.
  4838. TPacketGCOwnership pack;
  4839.  
  4840. pack.bHeader = HEADER_GC_OWNERSHIP;
  4841. pack.dwOwnerVID = ch ? ch->GetVID() : 0;
  4842. pack.dwVictimVID = GetVID();
  4843.  
  4844. PacketAround(&pack, sizeof(TPacketGCOwnership));
  4845. return true;
  4846. }
  4847.  
  4848. struct FuncClearSync
  4849. {
  4850. void operator () (LPCHARACTER ch)
  4851. {
  4852. assert(ch != NULL);
  4853. ch->SetSyncOwner(NULL, false); // false 플래그로 해야 for_each 가 제대로 돈다.
  4854. }
  4855. };
  4856.  
  4857. void CHARACTER::ClearSync()
  4858. {
  4859. SetSyncOwner(NULL);
  4860.  
  4861. // 아래 for_each에서 나를 m_pkChrSyncOwner로 가진 자들의 포인터를 NULL로 한다.
  4862. std::for_each(m_kLst_pkChrSyncOwned.begin(), m_kLst_pkChrSyncOwned.end(), FuncClearSync());
  4863. m_kLst_pkChrSyncOwned.clear();
  4864. }
  4865.  
  4866. bool CHARACTER::IsSyncOwner(LPCHARACTER ch) const
  4867. {
  4868. if (m_pkChrSyncOwner == ch)
  4869. return true;
  4870.  
  4871. // 마지막으로 동기화 된 시간이 3초 이상 지났다면 소유권이 아무에게도
  4872. // 없다. 따라서 아무나 SyncOwner이므로 true 리턴
  4873. if (get_float_time() - m_fSyncTime >= 3.0f)
  4874. return true;
  4875.  
  4876. return false;
  4877. }
  4878.  
  4879. void CHARACTER::SetParty(LPPARTY pkParty)
  4880. {
  4881. if (pkParty == m_pkParty)
  4882. return;
  4883.  
  4884. if (pkParty && m_pkParty)
  4885. sys_err("%s is trying to reassigning party (current %p, new party %p)", GetName(), get_pointer(m_pkParty), get_pointer(pkParty));
  4886.  
  4887. sys_log(1, "PARTY set to %p", get_pointer(pkParty));
  4888.  
  4889. if (m_pkDungeon && IsPC() && !pkParty)
  4890. SetDungeon(NULL);
  4891. m_pkParty = pkParty;
  4892.  
  4893. if (IsPC())
  4894. {
  4895. if (m_pkParty)
  4896. SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_PARTY);
  4897. else
  4898. REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_PARTY);
  4899.  
  4900. UpdatePacket();
  4901. }
  4902. }
  4903.  
  4904. // PARTY_JOIN_BUG_FIX
  4905. /// 파티 가입 event 정보
  4906. EVENTINFO(TPartyJoinEventInfo)
  4907. {
  4908. DWORD dwGuestPID; ///< 파티에 참여할 캐릭터의 PID
  4909. DWORD dwLeaderPID; ///< 파티 리더의 PID
  4910.  
  4911. TPartyJoinEventInfo()
  4912. : dwGuestPID( 0 )
  4913. , dwLeaderPID( 0 )
  4914. {
  4915. }
  4916. } ;
  4917.  
  4918. EVENTFUNC(party_request_event)
  4919. {
  4920. TPartyJoinEventInfo * info = dynamic_cast<TPartyJoinEventInfo *>( event->info );
  4921.  
  4922. if ( info == NULL )
  4923. {
  4924. sys_err( "party_request_event> <Factor> Null pointer" );
  4925. return 0;
  4926. }
  4927.  
  4928. LPCHARACTER ch = CHARACTER_MANAGER::instance().FindByPID(info->dwGuestPID);
  4929.  
  4930. if (ch)
  4931. {
  4932. sys_log(0, "PartyRequestEvent %s", ch->GetName());
  4933. ch->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequestDenied");
  4934. ch->SetPartyRequestEvent(NULL);
  4935. }
  4936.  
  4937. return 0;
  4938. }
  4939.  
  4940. bool CHARACTER::RequestToParty(LPCHARACTER leader)
  4941. {
  4942. if (leader->GetParty())
  4943. leader = leader->GetParty()->GetLeaderCharacter();
  4944.  
  4945. if (!leader)
  4946. {
  4947. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("파티장이 접속 상태가 아니라서 요청을 할 수 없습니다."));
  4948. return false;
  4949. }
  4950.  
  4951. if (m_pkPartyRequestEvent)
  4952. return false;
  4953.  
  4954. if (!IsPC() || !leader->IsPC())
  4955. return false;
  4956.  
  4957. if (leader->IsBlockMode(BLOCK_PARTY_REQUEST))
  4958. return false;
  4959.  
  4960. PartyJoinErrCode errcode = IsPartyJoinableCondition(leader, this);
  4961.  
  4962. switch (errcode)
  4963. {
  4964. case PERR_NONE:
  4965. break;
  4966.  
  4967. case PERR_SERVER:
  4968. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다."));
  4969. return false;
  4970.  
  4971. case PERR_DIFFEMPIRE:
  4972. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 다른 제국과 파티를 이룰 수 없습니다."));
  4973. return false;
  4974.  
  4975. case PERR_DUNGEON:
  4976. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티 초대를 할 수 없습니다."));
  4977. return false;
  4978.  
  4979. case PERR_OBSERVER:
  4980. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 관전 모드에선 파티 초대를 할 수 없습니다."));
  4981. return false;
  4982.  
  4983. case PERR_LVBOUNDARY:
  4984. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> -30 ~ +30 레벨 이내의 상대방만 초대할 수 있습니다."));
  4985. return false;
  4986.  
  4987. case PERR_LOWLEVEL:
  4988. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최고 레벨 보다 30레벨이 낮아 초대할 수 없습니다."));
  4989. return false;
  4990.  
  4991. case PERR_HILEVEL:
  4992. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최저 레벨 보다 30레벨이 높아 초대할 수 없습니다."));
  4993. return false;
  4994.  
  4995. case PERR_ALREADYJOIN:
  4996. return false;
  4997.  
  4998. case PERR_PARTYISFULL:
  4999. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 더 이상 파티원을 초대할 수 없습니다."));
  5000. return false;
  5001.  
  5002. default:
  5003. sys_err("Do not process party join error(%d)", errcode);
  5004. return false;
  5005. }
  5006.  
  5007. TPartyJoinEventInfo* info = AllocEventInfo<TPartyJoinEventInfo>();
  5008.  
  5009. info->dwGuestPID = GetPlayerID();
  5010. info->dwLeaderPID = leader->GetPlayerID();
  5011.  
  5012. SetPartyRequestEvent(event_create(party_request_event, info, PASSES_PER_SEC(10)));
  5013.  
  5014. leader->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequest %u", (DWORD) GetVID());
  5015. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s 님에게 파티가입 신청을 했습니다."), leader->GetName());
  5016. return true;
  5017. }
  5018.  
  5019. void CHARACTER::DenyToParty(LPCHARACTER member)
  5020. {
  5021. sys_log(1, "DenyToParty %s member %s %p", GetName(), member->GetName(), get_pointer(member->m_pkPartyRequestEvent));
  5022.  
  5023. if (!member->m_pkPartyRequestEvent)
  5024. return;
  5025.  
  5026. TPartyJoinEventInfo * info = dynamic_cast<TPartyJoinEventInfo *>(member->m_pkPartyRequestEvent->info);
  5027.  
  5028. if (!info)
  5029. {
  5030. sys_err( "CHARACTER::DenyToParty> <Factor> Null pointer" );
  5031. return;
  5032. }
  5033.  
  5034. if (info->dwGuestPID != member->GetPlayerID())
  5035. return;
  5036.  
  5037. if (info->dwLeaderPID != GetPlayerID())
  5038. return;
  5039.  
  5040. event_cancel(&member->m_pkPartyRequestEvent);
  5041.  
  5042. member->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequestDenied");
  5043. }
  5044.  
  5045. void CHARACTER::AcceptToParty(LPCHARACTER member)
  5046. {
  5047. sys_log(1, "AcceptToParty %s member %s %p", GetName(), member->GetName(), get_pointer(member->m_pkPartyRequestEvent));
  5048.  
  5049. if (!member->m_pkPartyRequestEvent)
  5050. return;
  5051.  
  5052. TPartyJoinEventInfo * info = dynamic_cast<TPartyJoinEventInfo *>(member->m_pkPartyRequestEvent->info);
  5053.  
  5054. if (!info)
  5055. {
  5056. sys_err( "CHARACTER::AcceptToParty> <Factor> Null pointer" );
  5057. return;
  5058. }
  5059.  
  5060. if (info->dwGuestPID != member->GetPlayerID())
  5061. return;
  5062.  
  5063. if (info->dwLeaderPID != GetPlayerID())
  5064. return;
  5065.  
  5066. event_cancel(&member->m_pkPartyRequestEvent);
  5067.  
  5068. if (!GetParty())
  5069. member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 파티에 속해있지 않습니다."));
  5070. else
  5071. {
  5072. if (GetPlayerID() != GetParty()->GetLeaderPID())
  5073. return;
  5074.  
  5075. PartyJoinErrCode errcode = IsPartyJoinableCondition(this, member);
  5076. switch (errcode)
  5077. {
  5078. case PERR_NONE: member->PartyJoin(this); return;
  5079. case PERR_SERVER: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다.")); break;
  5080. case PERR_DUNGEON: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티 초대를 할 수 없습니다.")); break;
  5081. case PERR_OBSERVER: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 관전 모드에선 파티 초대를 할 수 없습니다.")); break;
  5082. case PERR_LVBOUNDARY: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> -30 ~ +30 레벨 이내의 상대방만 초대할 수 있습니다.")); break;
  5083. case PERR_LOWLEVEL: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최고 레벨 보다 30레벨이 낮아 초대할 수 없습니다.")); break;
  5084. case PERR_HILEVEL: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최저 레벨 보다 30레벨이 높아 초대할 수 없습니다.")); break;
  5085. case PERR_ALREADYJOIN: break;
  5086. case PERR_PARTYISFULL: {
  5087. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 더 이상 파티원을 초대할 수 없습니다."));
  5088. member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티의 인원제한이 초과하여 파티에 참가할 수 없습니다."));
  5089. break;
  5090. }
  5091. default: sys_err("Do not process party join error(%d)", errcode);
  5092. }
  5093. }
  5094.  
  5095. member->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequestDenied");
  5096. }
  5097.  
  5098. /**
  5099. * 파티 초대 event callback 함수.
  5100. * event 가 발동하면 초대 거절로 처리한다.
  5101. */
  5102. EVENTFUNC(party_invite_event)
  5103. {
  5104. TPartyJoinEventInfo * pInfo = dynamic_cast<TPartyJoinEventInfo *>( event->info );
  5105.  
  5106. if ( pInfo == NULL )
  5107. {
  5108. sys_err( "party_invite_event> <Factor> Null pointer" );
  5109. return 0;
  5110. }
  5111.  
  5112. LPCHARACTER pchInviter = CHARACTER_MANAGER::instance().FindByPID(pInfo->dwLeaderPID);
  5113.  
  5114. if (pchInviter)
  5115. {
  5116. sys_log(1, "PartyInviteEvent %s", pchInviter->GetName());
  5117. pchInviter->PartyInviteDeny(pInfo->dwGuestPID);
  5118. }
  5119.  
  5120. return 0;
  5121. }
  5122.  
  5123. void CHARACTER::PartyInvite(LPCHARACTER pchInvitee)
  5124. {
  5125. if (GetParty() && GetParty()->GetLeaderPID() != GetPlayerID())
  5126. {
  5127. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티원을 초대할 수 있는 권한이 없습니다."));
  5128. return;
  5129. }
  5130. else if (pchInvitee->IsBlockMode(BLOCK_PARTY_INVITE))
  5131. {
  5132. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> %s 님이 파티 거부 상태입니다."), pchInvitee->GetName());
  5133. return;
  5134. }
  5135.  
  5136. PartyJoinErrCode errcode = IsPartyJoinableCondition(this, pchInvitee);
  5137.  
  5138. switch (errcode)
  5139. {
  5140. case PERR_NONE:
  5141. break;
  5142.  
  5143. case PERR_SERVER:
  5144. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다."));
  5145. return;
  5146.  
  5147. case PERR_DIFFEMPIRE:
  5148. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 다른 제국과 파티를 이룰 수 없습니다."));
  5149. return;
  5150.  
  5151. case PERR_DUNGEON:
  5152. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티 초대를 할 수 없습니다."));
  5153. return;
  5154.  
  5155. case PERR_OBSERVER:
  5156. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 관전 모드에선 파티 초대를 할 수 없습니다."));
  5157. return;
  5158.  
  5159. case PERR_LVBOUNDARY:
  5160. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> -30 ~ +30 레벨 이내의 상대방만 초대할 수 있습니다."));
  5161. return;
  5162.  
  5163. case PERR_LOWLEVEL:
  5164. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최고 레벨 보다 30레벨이 낮아 초대할 수 없습니다."));
  5165. return;
  5166.  
  5167. case PERR_HILEVEL:
  5168. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최저 레벨 보다 30레벨이 높아 초대할 수 없습니다."));
  5169. return;
  5170.  
  5171. case PERR_ALREADYJOIN:
  5172. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 이미 %s님은 파티에 속해 있습니다."), pchInvitee->GetName());
  5173. return;
  5174.  
  5175. case PERR_PARTYISFULL:
  5176. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 더 이상 파티원을 초대할 수 없습니다."));
  5177. return;
  5178.  
  5179. default:
  5180. sys_err("Do not process party join error(%d)", errcode);
  5181. return;
  5182. }
  5183.  
  5184. if (m_PartyInviteEventMap.end() != m_PartyInviteEventMap.find(pchInvitee->GetPlayerID()))
  5185. return;
  5186.  
  5187. //
  5188. // EventMap 에 이벤트 추가
  5189. //
  5190. TPartyJoinEventInfo* info = AllocEventInfo<TPartyJoinEventInfo>();
  5191.  
  5192. info->dwGuestPID = pchInvitee->GetPlayerID();
  5193. info->dwLeaderPID = GetPlayerID();
  5194.  
  5195. m_PartyInviteEventMap.insert(EventMap::value_type(pchInvitee->GetPlayerID(), event_create(party_invite_event, info, PASSES_PER_SEC(10))));
  5196.  
  5197. //
  5198. // 초대 받는 character 에게 초대 패킷 전송
  5199. //
  5200.  
  5201. TPacketGCPartyInvite p;
  5202. p.header = HEADER_GC_PARTY_INVITE;
  5203. p.leader_vid = GetVID();
  5204. pchInvitee->GetDesc()->Packet(&p, sizeof(p));
  5205. }
  5206.  
  5207. void CHARACTER::PartyInviteAccept(LPCHARACTER pchInvitee)
  5208. {
  5209. EventMap::iterator itFind = m_PartyInviteEventMap.find(pchInvitee->GetPlayerID());
  5210.  
  5211. if (itFind == m_PartyInviteEventMap.end())
  5212. {
  5213. sys_log(1, "PartyInviteAccept from not invited character(%s)", pchInvitee->GetName());
  5214. return;
  5215. }
  5216.  
  5217. event_cancel(&itFind->second);
  5218. m_PartyInviteEventMap.erase(itFind);
  5219.  
  5220. if (GetParty() && GetParty()->GetLeaderPID() != GetPlayerID())
  5221. {
  5222. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티원을 초대할 수 있는 권한이 없습니다."));
  5223. return;
  5224. }
  5225.  
  5226. PartyJoinErrCode errcode = IsPartyJoinableMutableCondition(this, pchInvitee);
  5227.  
  5228. switch (errcode)
  5229. {
  5230. case PERR_NONE:
  5231. break;
  5232.  
  5233. case PERR_SERVER:
  5234. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다."));
  5235. return;
  5236.  
  5237. case PERR_DUNGEON:
  5238. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티 초대에 응할 수 없습니다."));
  5239. return;
  5240.  
  5241. case PERR_OBSERVER:
  5242. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 관전 모드에선 파티 초대를 할 수 없습니다."));
  5243. return;
  5244.  
  5245. case PERR_LVBOUNDARY:
  5246. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> -30 ~ +30 레벨 이내의 상대방만 초대할 수 있습니다."));
  5247. return;
  5248.  
  5249. case PERR_LOWLEVEL:
  5250. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최고 레벨 보다 30레벨이 낮아 초대할 수 없습니다."));
  5251. return;
  5252.  
  5253. case PERR_HILEVEL:
  5254. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최저 레벨 보다 30레벨이 높아 초대할 수 없습니다."));
  5255. return;
  5256.  
  5257. case PERR_ALREADYJOIN:
  5258. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티 초대에 응할 수 없습니다."));
  5259. return;
  5260.  
  5261. case PERR_PARTYISFULL:
  5262. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 더 이상 파티원을 초대할 수 없습니다."));
  5263. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티의 인원제한이 초과하여 파티에 참가할 수 없습니다."));
  5264. return;
  5265.  
  5266. default:
  5267. sys_err("ignore party join error(%d)", errcode);
  5268. return;
  5269. }
  5270.  
  5271. //
  5272. // 파티 가입 처리
  5273. //
  5274.  
  5275. if (GetParty())
  5276. pchInvitee->PartyJoin(this);
  5277. else
  5278. {
  5279. LPPARTY pParty = CPartyManager::instance().CreateParty(this);
  5280.  
  5281. pParty->Join(pchInvitee->GetPlayerID());
  5282. pParty->Link(pchInvitee);
  5283. pParty->SendPartyInfoAllToOne(this);
  5284. }
  5285. }
  5286.  
  5287. void CHARACTER::PartyInviteDeny(DWORD dwPID)
  5288. {
  5289. EventMap::iterator itFind = m_PartyInviteEventMap.find(dwPID);
  5290.  
  5291. if (itFind == m_PartyInviteEventMap.end())
  5292. {
  5293. sys_log(1, "PartyInviteDeny to not exist event(inviter PID: %d, invitee PID: %d)", GetPlayerID(), dwPID);
  5294. return;
  5295. }
  5296.  
  5297. event_cancel(&itFind->second);
  5298. m_PartyInviteEventMap.erase(itFind);
  5299.  
  5300. LPCHARACTER pchInvitee = CHARACTER_MANAGER::instance().FindByPID(dwPID);
  5301. if (pchInvitee)
  5302. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> %s님이 파티 초대를 거절하셨습니다."), pchInvitee->GetName());
  5303. }
  5304.  
  5305. void CHARACTER::PartyJoin(LPCHARACTER pLeader)
  5306. {
  5307. pLeader->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> %s님이 파티에 참가하셨습니다."), GetName());
  5308. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> %s님의 파티에 참가하셨습니다."), pLeader->GetName());
  5309.  
  5310. pLeader->GetParty()->Join(GetPlayerID());
  5311. pLeader->GetParty()->Link(this);
  5312. }
  5313.  
  5314. CHARACTER::PartyJoinErrCode CHARACTER::IsPartyJoinableCondition(const LPCHARACTER pchLeader, const LPCHARACTER pchGuest)
  5315. {
  5316. if (pchLeader->GetEmpire() != pchGuest->GetEmpire())
  5317. return PERR_DIFFEMPIRE;
  5318.  
  5319. return IsPartyJoinableMutableCondition(pchLeader, pchGuest);
  5320. }
  5321.  
  5322. static bool __party_can_join_by_level(LPCHARACTER leader, LPCHARACTER quest)
  5323. {
  5324. int level_limit = 30;
  5325.  
  5326. if (LC_IsCanada())
  5327. level_limit = 15;
  5328. else if (LC_IsBrazil() == true)
  5329. {
  5330. level_limit = 10;
  5331. }
  5332. else
  5333. level_limit = 30;
  5334.  
  5335. return (abs(leader->GetLevel() - quest->GetLevel()) <= level_limit);
  5336. }
  5337.  
  5338. CHARACTER::PartyJoinErrCode CHARACTER::IsPartyJoinableMutableCondition(const LPCHARACTER pchLeader, const LPCHARACTER pchGuest)
  5339. {
  5340. if (!CPartyManager::instance().IsEnablePCParty())
  5341. return PERR_SERVER;
  5342. else if (pchLeader->GetDungeon())
  5343. return PERR_DUNGEON;
  5344. else if (pchGuest->IsObserverMode())
  5345. return PERR_OBSERVER;
  5346. else if (false == __party_can_join_by_level(pchLeader, pchGuest))
  5347. return PERR_LVBOUNDARY;
  5348. else if (pchGuest->GetParty())
  5349. return PERR_ALREADYJOIN;
  5350. else if (pchLeader->GetParty())
  5351. {
  5352. if (pchLeader->GetParty()->GetMemberCount() == PARTY_MAX_MEMBER)
  5353. return PERR_PARTYISFULL;
  5354. }
  5355.  
  5356. return PERR_NONE;
  5357. }
  5358. // END_OF_PARTY_JOIN_BUG_FIX
  5359.  
  5360. void CHARACTER::SetDungeon(LPDUNGEON pkDungeon)
  5361. {
  5362. if (pkDungeon && m_pkDungeon)
  5363. sys_err("%s is trying to reassigning dungeon (current %p, new party %p)", GetName(), get_pointer(m_pkDungeon), get_pointer(pkDungeon));
  5364.  
  5365. if (m_pkDungeon == pkDungeon) {
  5366. return;
  5367. }
  5368.  
  5369. if (m_pkDungeon)
  5370. {
  5371. if (IsPC())
  5372. {
  5373. if (GetParty())
  5374. m_pkDungeon->DecPartyMember(GetParty(), this);
  5375. else
  5376. m_pkDungeon->DecMember(this);
  5377. }
  5378. else if (IsMonster() || IsStone())
  5379. {
  5380. m_pkDungeon->DecMonster();
  5381. }
  5382. }
  5383.  
  5384. m_pkDungeon = pkDungeon;
  5385.  
  5386. if (pkDungeon)
  5387. {
  5388. sys_log(0, "%s DUNGEON set to %p, PARTY is %p", GetName(), get_pointer(pkDungeon), get_pointer(m_pkParty));
  5389.  
  5390. if (IsPC())
  5391. {
  5392. if (GetParty())
  5393. m_pkDungeon->IncPartyMember(GetParty(), this);
  5394. else
  5395. m_pkDungeon->IncMember(this);
  5396. }
  5397. else if (IsMonster() || IsStone())
  5398. {
  5399. m_pkDungeon->IncMonster();
  5400. }
  5401. }
  5402. }
  5403.  
  5404. void CHARACTER::SetWarMap(CWarMap * pWarMap)
  5405. {
  5406. if (m_pWarMap)
  5407. m_pWarMap->DecMember(this);
  5408.  
  5409. m_pWarMap = pWarMap;
  5410.  
  5411. if (m_pWarMap)
  5412. m_pWarMap->IncMember(this);
  5413. }
  5414.  
  5415. void CHARACTER::SetWeddingMap(marriage::WeddingMap* pMap)
  5416. {
  5417. if (m_pWeddingMap)
  5418. m_pWeddingMap->DecMember(this);
  5419.  
  5420. m_pWeddingMap = pMap;
  5421.  
  5422. if (m_pWeddingMap)
  5423. m_pWeddingMap->IncMember(this);
  5424. }
  5425.  
  5426. void CHARACTER::SetRegen(LPREGEN pkRegen)
  5427. {
  5428. m_pkRegen = pkRegen;
  5429. if (pkRegen != NULL) {
  5430. regen_id_ = pkRegen->id;
  5431. }
  5432. m_fRegenAngle = GetRotation();
  5433. m_posRegen = GetXYZ();
  5434. }
  5435.  
  5436. bool CHARACTER::OnIdle()
  5437. {
  5438. return false;
  5439. }
  5440.  
  5441. void CHARACTER::OnMove(bool bIsAttack)
  5442. {
  5443. m_dwLastMoveTime = get_dword_time();
  5444.  
  5445. if (bIsAttack)
  5446. {
  5447. m_dwLastAttackTime = m_dwLastMoveTime;
  5448.  
  5449. // if (IsAffectFlag(AFF_REVIVE_INVISIBLE))
  5450. // RemoveAffect(AFFECT_REVIVE_INVISIBLE);
  5451.  
  5452. if (IsAffectFlag(AFF_EUNHYUNG))
  5453. {
  5454. RemoveAffect(SKILL_EUNHYUNG);
  5455. SetAffectedEunhyung();
  5456. }
  5457. else
  5458. {
  5459. ClearAffectedEunhyung();
  5460. }
  5461.  
  5462. /*if (IsAffectFlag(AFF_JEONSIN))
  5463. RemoveAffect(SKILL_JEONSINBANGEO);*/
  5464. }
  5465.  
  5466. /*if (IsAffectFlag(AFF_GUNGON))
  5467. RemoveAffect(SKILL_GUNGON);*/
  5468.  
  5469. // MINING
  5470. mining_cancel();
  5471. // END_OF_MINING
  5472. }
  5473.  
  5474. void CHARACTER::OnClick(LPCHARACTER pkChrCauser)
  5475. {
  5476. if (!pkChrCauser)
  5477. {
  5478. sys_err("OnClick %s by NULL", GetName());
  5479. return;
  5480. }
  5481.  
  5482. DWORD vid = GetVID();
  5483. sys_log(0, "OnClick %s[vnum %d ServerUniqueID %d, pid %d] by %s", GetName(), GetRaceNum(), vid, GetPlayerID(), pkChrCauser->GetName());
  5484.  
  5485. // 상점을 연상태로 퀘스트를 진행할 수 없다.
  5486. {
  5487. // 단, 자신은 자신의 상점을 클릭할 수 있다.
  5488. if (pkChrCauser->GetMyShop() && pkChrCauser != this)
  5489. {
  5490. sys_err("OnClick Fail (%s->%s) - pc has shop", pkChrCauser->GetName(), GetName());
  5491. return;
  5492. }
  5493. }
  5494.  
  5495. // 교환중일때 퀘스트를 진행할 수 없다.
  5496. {
  5497. if (pkChrCauser->GetExchange())
  5498. {
  5499. sys_err("OnClick Fail (%s->%s) - pc is exchanging", pkChrCauser->GetName(), GetName());
  5500. return;
  5501. }
  5502. }
  5503.  
  5504. if (IsPC())
  5505. {
  5506. // 타겟으로 설정된 경우는 PC에 의한 클릭도 퀘스트로 처리하도록 합니다.
  5507. if (!CTargetManager::instance().GetTargetInfo(pkChrCauser->GetPlayerID(), TARGET_TYPE_VID, GetVID()))
  5508. {
  5509. // 2005.03.17.myevan.타겟이 아닌 경우는 개인 상점 처리 기능을 작동시킨다.
  5510. if (GetMyShop())
  5511. {
  5512. if (pkChrCauser->IsDead() == true) return;
  5513.  
  5514. //PREVENT_TRADE_WINDOW
  5515. if (pkChrCauser == this) // 자기는 가능
  5516. {
  5517. if ((GetExchange() || IsOpenSafebox() || GetShopOwner()) || IsCubeOpen() || GetOfflineShopOwner())
  5518. {
  5519. pkChrCauser->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("다른 거래중(창고,교환,상점)에는 개인상점을 사용할 수 없습니다."));
  5520. return;
  5521. }
  5522. }
  5523. else // 다른 사람이 클릭했을때
  5524. {
  5525. // 클릭한 사람이 교환/창고/개인상점/상점이용중이라면 불가
  5526. if ((pkChrCauser->GetExchange() || pkChrCauser->IsOpenSafebox() || pkChrCauser->GetMyShop() || pkChrCauser->GetShopOwner()) || pkChrCauser->IsCubeOpen() || pkChrCauser->GetOfflineShopOwner())
  5527. {
  5528. pkChrCauser->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("다른 거래중(창고,교환,상점)에는 개인상점을 사용할 수 없습니다."));
  5529. return;
  5530. }
  5531.  
  5532. // 클릭한 대상이 교환/창고/상점이용중이라면 불가
  5533. //if ((GetExchange() || IsOpenSafebox() || GetShopOwner()))
  5534. if ((GetExchange() || IsOpenSafebox() || IsCubeOpen() || GetOfflineShopOwner()))
  5535. {
  5536. pkChrCauser->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 다른 거래를 하고 있는 중입니다."));
  5537. return;
  5538. }
  5539. }
  5540. //END_PREVENT_TRADE_WINDOW
  5541.  
  5542. if (pkChrCauser->GetShop())
  5543. {
  5544. pkChrCauser->GetShop()->RemoveGuest(pkChrCauser);
  5545. pkChrCauser->SetShop(NULL);
  5546. }
  5547.  
  5548. GetMyShop()->AddGuest(pkChrCauser, GetVID(), false);
  5549. pkChrCauser->SetShopOwner(this);
  5550. return;
  5551. }
  5552.  
  5553. if (test_server)
  5554. sys_err("%s.OnClickFailure(%s) - target is PC", pkChrCauser->GetName(), GetName());
  5555.  
  5556. return;
  5557. }
  5558. }
  5559.  
  5560.  
  5561. //if (IsOfflineShopNPC())
  5562. if (IsOfflineShopNPC() && GetOfflineShop())
  5563. {
  5564. pkChrCauser->SetOfflineShopOwner(this);
  5565. GetOfflineShop()->AddGuest(pkChrCauser, this);
  5566. return;
  5567. }
  5568.  
  5569. // 청소년은 퀘스트 못함
  5570. if (LC_IsNewCIBN())
  5571. {
  5572. if (pkChrCauser->IsOverTime(OT_3HOUR))
  5573. {
  5574. sys_log(0, "Teen OverTime : name = %s, hour = %d)", pkChrCauser->GetName(), 3);
  5575. return;
  5576. }
  5577. else if (pkChrCauser->IsOverTime(OT_5HOUR))
  5578. {
  5579. sys_log(0, "Teen OverTime : name = %s, hour = %d)", pkChrCauser->GetName(), 5);
  5580. return;
  5581. }
  5582. }
  5583.  
  5584.  
  5585. pkChrCauser->SetQuestNPCID(GetVID());
  5586.  
  5587. if (quest::CQuestManager::instance().Click(pkChrCauser->GetPlayerID(), this))
  5588. {
  5589. return;
  5590. }
  5591.  
  5592.  
  5593. // NPC 전용 기능 수행 : 상점 열기 등
  5594. if (!IsPC())
  5595. {
  5596. if (!m_triggerOnClick.pFunc)
  5597. {
  5598. // NPC 트리거 시스템 로그 보기
  5599. //sys_err("%s.OnClickFailure(%s) : triggerOnClick.pFunc is EMPTY(pid=%d)",
  5600. // pkChrCauser->GetName(),
  5601. // GetName(),
  5602. // pkChrCauser->GetPlayerID());
  5603. return;
  5604. }
  5605.  
  5606. m_triggerOnClick.pFunc(this, pkChrCauser);
  5607. }
  5608.  
  5609. }
  5610.  
  5611. BYTE CHARACTER::GetGMLevel() const
  5612. {
  5613. if (test_server)
  5614. return GM_IMPLEMENTOR;
  5615. return m_pointsInstant.gm_level;
  5616. }
  5617.  
  5618. void CHARACTER::SetGMLevel()
  5619. {
  5620. if (GetDesc())
  5621. {
  5622. m_pointsInstant.gm_level = gm_get_level(GetName(), GetDesc()->GetHostName(), GetDesc()->GetAccountTable().login);
  5623. }
  5624. else
  5625. {
  5626. m_pointsInstant.gm_level = GM_PLAYER;
  5627. }
  5628. }
  5629.  
  5630. BOOL CHARACTER::IsGM() const
  5631. {
  5632. if (m_pointsInstant.gm_level != GM_PLAYER)
  5633. return true;
  5634. if (test_server)
  5635. return true;
  5636. return false;
  5637. }
  5638.  
  5639. void CHARACTER::SetStone(LPCHARACTER pkChrStone)
  5640. {
  5641. m_pkChrStone = pkChrStone;
  5642.  
  5643. if (m_pkChrStone)
  5644. {
  5645. if (pkChrStone->m_set_pkChrSpawnedBy.find(this) == pkChrStone->m_set_pkChrSpawnedBy.end())
  5646. pkChrStone->m_set_pkChrSpawnedBy.insert(this);
  5647. }
  5648. }
  5649.  
  5650. struct FuncDeadSpawnedByStone
  5651. {
  5652. void operator () (LPCHARACTER ch)
  5653. {
  5654. ch->Dead(NULL);
  5655. ch->SetStone(NULL);
  5656. }
  5657. };
  5658.  
  5659. void CHARACTER::ClearStone()
  5660. {
  5661. if (!m_set_pkChrSpawnedBy.empty())
  5662. {
  5663. // 내가 스폰시킨 몬스터들을 모두 죽인다.
  5664. FuncDeadSpawnedByStone f;
  5665. std::for_each(m_set_pkChrSpawnedBy.begin(), m_set_pkChrSpawnedBy.end(), f);
  5666. m_set_pkChrSpawnedBy.clear();
  5667. }
  5668.  
  5669. if (!m_pkChrStone)
  5670. return;
  5671.  
  5672. m_pkChrStone->m_set_pkChrSpawnedBy.erase(this);
  5673. m_pkChrStone = NULL;
  5674. }
  5675.  
  5676. void CHARACTER::ClearTarget()
  5677. {
  5678. if (m_pkChrTarget)
  5679. {
  5680. m_pkChrTarget->m_set_pkChrTargetedBy.erase(this);
  5681. m_pkChrTarget = NULL;
  5682. }
  5683.  
  5684. TPacketGCTarget p;
  5685.  
  5686. p.header = HEADER_GC_TARGET;
  5687. p.dwVID = 0;
  5688. p.bHPPercent = 0;
  5689.  
  5690. CHARACTER_SET::iterator it = m_set_pkChrTargetedBy.begin();
  5691.  
  5692. while (it != m_set_pkChrTargetedBy.end())
  5693. {
  5694. LPCHARACTER pkChr = *(it++);
  5695. pkChr->m_pkChrTarget = NULL;
  5696.  
  5697. if (!pkChr->GetDesc())
  5698. {
  5699. sys_err("%s %p does not have desc", pkChr->GetName(), get_pointer(pkChr));
  5700. abort();
  5701. }
  5702.  
  5703. pkChr->GetDesc()->Packet(&p, sizeof(TPacketGCTarget));
  5704. }
  5705.  
  5706. m_set_pkChrTargetedBy.clear();
  5707. }
  5708.  
  5709. void CHARACTER::SetTarget(LPCHARACTER pkChrTarget)
  5710. {
  5711. if (m_pkChrTarget == pkChrTarget)
  5712. return;
  5713.  
  5714. // CASTLE
  5715. if (IS_CASTLE_MAP(GetMapIndex()) && !IsGM())
  5716. return;
  5717. // CASTLE
  5718.  
  5719. if (m_pkChrTarget)
  5720. m_pkChrTarget->m_set_pkChrTargetedBy.erase(this);
  5721.  
  5722. m_pkChrTarget = pkChrTarget;
  5723.  
  5724. TPacketGCTarget p;
  5725.  
  5726. p.header = HEADER_GC_TARGET;
  5727.  
  5728. if (m_pkChrTarget)
  5729. {
  5730. m_pkChrTarget->m_set_pkChrTargetedBy.insert(this);
  5731.  
  5732. p.dwVID = m_pkChrTarget->GetVID();
  5733.  
  5734. if (m_pkChrTarget->IsPC() && !m_pkChrTarget->IsPolymorphed() || m_pkChrTarget->GetMaxHP() <= 0)
  5735. p.bHPPercent = 0;
  5736. else
  5737. {
  5738. if (m_pkChrTarget->GetRaceNum() == 20101 ||
  5739. m_pkChrTarget->GetRaceNum() == 20102 ||
  5740. m_pkChrTarget->GetRaceNum() == 20103 ||
  5741. m_pkChrTarget->GetRaceNum() == 20104 ||
  5742. m_pkChrTarget->GetRaceNum() == 20105 ||
  5743. m_pkChrTarget->GetRaceNum() == 20106 ||
  5744. m_pkChrTarget->GetRaceNum() == 20107 ||
  5745. m_pkChrTarget->GetRaceNum() == 20108 ||
  5746. m_pkChrTarget->GetRaceNum() == 20109)
  5747. {
  5748. LPCHARACTER owner = m_pkChrTarget->GetVictim();
  5749.  
  5750. if (owner)
  5751. {
  5752. int iHorseHealth = owner->GetHorseHealth();
  5753. int iHorseMaxHealth = owner->GetHorseMaxHealth();
  5754.  
  5755. if (iHorseMaxHealth)
  5756. p.bHPPercent = MINMAX(0, iHorseHealth * 100 / iHorseMaxHealth, 100);
  5757. else
  5758. p.bHPPercent = 100;
  5759. }
  5760. else
  5761. p.bHPPercent = 100;
  5762. }
  5763. else
  5764. p.bHPPercent = MINMAX(0, (m_pkChrTarget->GetHP() * 100) / m_pkChrTarget->GetMaxHP(), 100);
  5765. }
  5766. }
  5767. else
  5768. {
  5769. p.dwVID = 0;
  5770. p.bHPPercent = 0;
  5771. }
  5772.  
  5773. GetDesc()->Packet(&p, sizeof(TPacketGCTarget));
  5774. }
  5775.  
  5776. void CHARACTER::BroadcastTargetPacket()
  5777. {
  5778. if (m_set_pkChrTargetedBy.empty())
  5779. return;
  5780.  
  5781. TPacketGCTarget p;
  5782.  
  5783. p.header = HEADER_GC_TARGET;
  5784. p.dwVID = GetVID();
  5785.  
  5786. if (IsPC())
  5787. p.bHPPercent = 0;
  5788. else
  5789. p.bHPPercent = MINMAX(0, (GetHP() * 100) / GetMaxHP(), 100);
  5790.  
  5791. CHARACTER_SET::iterator it = m_set_pkChrTargetedBy.begin();
  5792.  
  5793. while (it != m_set_pkChrTargetedBy.end())
  5794. {
  5795. LPCHARACTER pkChr = *it++;
  5796.  
  5797. if (!pkChr->GetDesc())
  5798. {
  5799. sys_err("%s %p does not have desc", pkChr->GetName(), get_pointer(pkChr));
  5800. abort();
  5801. }
  5802.  
  5803. pkChr->GetDesc()->Packet(&p, sizeof(TPacketGCTarget));
  5804. }
  5805. }
  5806.  
  5807. void CHARACTER::CheckTarget()
  5808. {
  5809. if (!m_pkChrTarget)
  5810. return;
  5811.  
  5812. if (DISTANCE_APPROX(GetX() - m_pkChrTarget->GetX(), GetY() - m_pkChrTarget->GetY()) >= 4800)
  5813. SetTarget(NULL);
  5814. }
  5815.  
  5816. void CHARACTER::SetWarpLocation(long lMapIndex, long x, long y)
  5817. {
  5818. m_posWarp.x = x * 100;
  5819. m_posWarp.y = y * 100;
  5820. m_lWarpMapIndex = lMapIndex;
  5821. }
  5822.  
  5823. void CHARACTER::SaveExitLocation()
  5824. {
  5825. m_posExit = GetXYZ();
  5826. m_lExitMapIndex = GetMapIndex();
  5827. }
  5828.  
  5829. void CHARACTER::ExitToSavedLocation()
  5830. {
  5831. sys_log (0, "ExitToSavedLocation");
  5832. WarpSet(m_posWarp.x, m_posWarp.y, m_lWarpMapIndex);
  5833.  
  5834. m_posExit.x = m_posExit.y = m_posExit.z = 0;
  5835. m_lExitMapIndex = 0;
  5836. }
  5837.  
  5838. // fixme
  5839. // 지금까진 privateMapIndex 가 현재 맵 인덱스와 같은지 체크 하는 것을 외부에서 하고,
  5840. // 다르면 warpset을 불렀는데
  5841. // 이를 warpset 안으로 넣자.
  5842. bool CHARACTER::WarpSet(long x, long y, long lPrivateMapIndex)
  5843. {
  5844. if (!IsPC())
  5845. return false;
  5846.  
  5847. long lAddr;
  5848. long lMapIndex;
  5849. WORD wPort;
  5850.  
  5851. if (!CMapLocation::instance().Get(x, y, lMapIndex, lAddr, wPort))
  5852. {
  5853. sys_err("cannot find map location index %d x %d y %d name %s", lMapIndex, x, y, GetName());
  5854. return false;
  5855. }
  5856.  
  5857. //Send Supplementary Data Block if new map requires security packages in loading this map
  5858. {
  5859. long lCurAddr;
  5860. long lCurMapIndex = 0;
  5861. WORD wCurPort;
  5862.  
  5863. CMapLocation::instance().Get(GetX(), GetY(), lCurMapIndex, lCurAddr, wCurPort);
  5864.  
  5865. //do not send SDB files if char is in the same map
  5866. if( lCurMapIndex != lMapIndex )
  5867. {
  5868. const TMapRegion * rMapRgn = SECTREE_MANAGER::instance().GetMapRegion(lMapIndex);
  5869. {
  5870. DESC_MANAGER::instance().SendClientPackageSDBToLoadMap( GetDesc(), rMapRgn->strMapName.c_str() );
  5871. }
  5872. }
  5873. }
  5874.  
  5875. if (lPrivateMapIndex >= 10000)
  5876. {
  5877. if (lPrivateMapIndex / 10000 != lMapIndex)
  5878. {
  5879. sys_err("Invalid map inedx %d, must be child of %d", lPrivateMapIndex, lMapIndex);
  5880. return false;
  5881. }
  5882.  
  5883. lMapIndex = lPrivateMapIndex;
  5884. }
  5885.  
  5886. Stop();
  5887. Save();
  5888.  
  5889. if (GetSectree())
  5890. {
  5891. GetSectree()->RemoveEntity(this);
  5892. ViewCleanup();
  5893.  
  5894. EncodeRemovePacket(this);
  5895. }
  5896.  
  5897. m_lWarpMapIndex = lMapIndex;
  5898. m_posWarp.x = x;
  5899. m_posWarp.y = y;
  5900.  
  5901. sys_log(0, "WarpSet %s %d %d current map %d target map %d", GetName(), x, y, GetMapIndex(), lMapIndex);
  5902.  
  5903. TPacketGCWarp p;
  5904.  
  5905. p.bHeader = HEADER_GC_WARP;
  5906. p.lX = x;
  5907. p.lY = y;
  5908. p.lAddr = lAddr;
  5909. p.wPort = wPort;
  5910.  
  5911. GetDesc()->Packet(&p, sizeof(TPacketGCWarp));
  5912.  
  5913. //if (!LC_IsNewCIBN())
  5914. {
  5915. char buf[256];
  5916. snprintf(buf, sizeof(buf), "%s MapIdx %ld DestMapIdx%ld DestX%ld DestY%ld Empire%d", GetName(), GetMapIndex(), lPrivateMapIndex, x, y, GetEmpire());
  5917. LogManager::instance().CharLog(this, 0, "WARP", buf);
  5918. }
  5919.  
  5920. return true;
  5921. }
  5922.  
  5923. void CHARACTER::WarpEnd()
  5924. {
  5925. if (test_server)
  5926. sys_log(0, "WarpEnd %s", GetName());
  5927.  
  5928. if (m_posWarp.x == 0 && m_posWarp.y == 0)
  5929. return;
  5930.  
  5931. int index = m_lWarpMapIndex;
  5932.  
  5933. if (index > 10000)
  5934. index /= 10000;
  5935.  
  5936. /**
  5937. if (!map_allow_find(index))
  5938. {
  5939.  
  5940. sys_err("location %d %d not allowed to login this server", m_posWarp.x, m_posWarp.y);
  5941. GetDesc()->SetPhase(PHASE_CLOSE);
  5942. return;
  5943. }
  5944. **/
  5945. if (!map_allow_find(index))
  5946. GoHome();
  5947.  
  5948. sys_log(0, "WarpEnd %s %d %u %u", GetName(), m_lWarpMapIndex, m_posWarp.x, m_posWarp.y);
  5949.  
  5950. Show(m_lWarpMapIndex, m_posWarp.x, m_posWarp.y, 0);
  5951. Stop();
  5952.  
  5953. m_lWarpMapIndex = 0;
  5954. m_posWarp.x = m_posWarp.y = m_posWarp.z = 0;
  5955.  
  5956. {
  5957. // P2P Login
  5958. TPacketGGLogin p;
  5959.  
  5960. p.bHeader = HEADER_GG_LOGIN;
  5961. strlcpy(p.szName, GetName(), sizeof(p.szName));
  5962. p.dwPID = GetPlayerID();
  5963. p.bEmpire = GetEmpire();
  5964. p.lMapIndex = SECTREE_MANAGER::instance().GetMapIndex(GetX(), GetY());
  5965. p.bChannel = g_bChannel;
  5966.  
  5967. P2P_MANAGER::instance().Send(&p, sizeof(TPacketGGLogin));
  5968. }
  5969. }
  5970.  
  5971. bool CHARACTER::Return()
  5972. {
  5973. if (!IsNPC())
  5974. return false;
  5975.  
  5976. int x, y;
  5977. /*
  5978. float fDist = DISTANCE_SQRT(m_pkMobData->m_posLastAttacked.x - GetX(), m_pkMobData->m_posLastAttacked.y - GetY());
  5979. float fx, fy;
  5980. GetDeltaByDegree(GetRotation(), fDist, &fx, &fy);
  5981. x = GetX() + (int) fx;
  5982. y = GetY() + (int) fy;
  5983. */
  5984. SetVictim(NULL);
  5985.  
  5986. x = m_pkMobInst->m_posLastAttacked.x;
  5987. y = m_pkMobInst->m_posLastAttacked.y;
  5988.  
  5989. SetRotationToXY(x, y);
  5990.  
  5991. if (!Goto(x, y))
  5992. return false;
  5993.  
  5994. SendMovePacket(FUNC_WAIT, 0, 0, 0, 0);
  5995.  
  5996. if (test_server)
  5997. sys_log(0, "%s %p 포기하고 돌아가자! %d %d", GetName(), this, x, y);
  5998.  
  5999. if (GetParty())
  6000. GetParty()->SendMessage(this, PM_RETURN, x, y);
  6001.  
  6002. return true;
  6003. }
  6004.  
  6005. bool CHARACTER::Follow(LPCHARACTER pkChr, float fMinDistance)
  6006. {
  6007. if (IsPC())
  6008. {
  6009. sys_err("CHARACTER::Follow : PC cannot use this method", GetName());
  6010. return false;
  6011. }
  6012.  
  6013. // TRENT_MONSTER
  6014. if (IS_SET(m_pointsInstant.dwAIFlag, AIFLAG_NOMOVE))
  6015. {
  6016. if (pkChr->IsPC()) // 쫓아가는 상대가 PC일 때
  6017. {
  6018. // If i'm in a party. I must obey party leader's AI.
  6019. if (!GetParty() || !GetParty()->GetLeader() || GetParty()->GetLeader() == this)
  6020. {
  6021. if (get_dword_time() - m_pkMobInst->m_dwLastAttackedTime >= 15000) // 마지막으로 공격받은지 15초가 지났고
  6022. {
  6023. // 마지막 맞은 곳으로 부터 50미터 이상 차이나면 포기하고 돌아간다.
  6024. if (m_pkMobData->m_table.wAttackRange < DISTANCE_APPROX(pkChr->GetX() - GetX(), pkChr->GetY() - GetY()))
  6025. if (Return())
  6026. return true;
  6027. }
  6028. }
  6029. }
  6030. return false;
  6031. }
  6032. // END_OF_TRENT_MONSTER
  6033.  
  6034. long x = pkChr->GetX();
  6035. long y = pkChr->GetY();
  6036.  
  6037. if (pkChr->IsPC()) // 쫓아가는 상대가 PC일 때
  6038. {
  6039. // If i'm in a party. I must obey party leader's AI.
  6040. if (!GetParty() || !GetParty()->GetLeader() || GetParty()->GetLeader() == this)
  6041. {
  6042. if (get_dword_time() - m_pkMobInst->m_dwLastAttackedTime >= 15000) // 마지막으로 공격받은지 15초가 지났고
  6043. {
  6044. // 마지막 맞은 곳으로 부터 50미터 이상 차이나면 포기하고 돌아간다.
  6045. if (5000 < DISTANCE_APPROX(m_pkMobInst->m_posLastAttacked.x - GetX(), m_pkMobInst->m_posLastAttacked.y - GetY()))
  6046. if (Return())
  6047. return true;
  6048. }
  6049. }
  6050. }
  6051.  
  6052. if (IsGuardNPC())
  6053. {
  6054. if (5000 < DISTANCE_APPROX(m_pkMobInst->m_posLastAttacked.x - GetX(), m_pkMobInst->m_posLastAttacked.y - GetY()))
  6055. if (Return())
  6056. return true;
  6057. }
  6058. #ifdef NEW_PET_SYSTEM
  6059. if (pkChr->IsState(pkChr->m_stateMove) &&
  6060. GetMobBattleType() != BATTLE_TYPE_RANGE &&
  6061. GetMobBattleType() != BATTLE_TYPE_MAGIC &&
  6062. false == IsPet() && false == IsNewPet())
  6063. #else
  6064. if (pkChr->IsState(pkChr->m_stateMove) &&
  6065. GetMobBattleType() != BATTLE_TYPE_RANGE &&
  6066. GetMobBattleType() != BATTLE_TYPE_MAGIC &&
  6067. false == IsPet())
  6068. #endif
  6069. if (pkChr->IsState(pkChr->m_stateMove) &&
  6070. GetMobBattleType() != BATTLE_TYPE_RANGE &&
  6071. GetMobBattleType() != BATTLE_TYPE_MAGIC &&
  6072. false == IsPet())
  6073. {
  6074. // 대상이 이동중이면 예측 이동을 한다
  6075. // 나와 상대방의 속도차와 거리로부터 만날 시간을 예상한 후
  6076. // 상대방이 그 시간까지 직선으로 이동한다고 가정하여 거기로 이동한다.
  6077. float rot = pkChr->GetRotation();
  6078. float rot_delta = GetDegreeDelta(rot, GetDegreeFromPositionXY(GetX(), GetY(), pkChr->GetX(), pkChr->GetY()));
  6079.  
  6080. float yourSpeed = pkChr->GetMoveSpeed();
  6081. float mySpeed = GetMoveSpeed();
  6082.  
  6083. float fDist = DISTANCE_SQRT(x - GetX(), y - GetY());
  6084. float fFollowSpeed = mySpeed - yourSpeed * cos(rot_delta * M_PI / 180);
  6085.  
  6086. if (fFollowSpeed >= 0.1f)
  6087. {
  6088. float fMeetTime = fDist / fFollowSpeed;
  6089. float fYourMoveEstimateX, fYourMoveEstimateY;
  6090.  
  6091. if( fMeetTime * yourSpeed <= 100000.0f )
  6092. {
  6093. GetDeltaByDegree(pkChr->GetRotation(), fMeetTime * yourSpeed, &fYourMoveEstimateX, &fYourMoveEstimateY);
  6094.  
  6095. x += (long) fYourMoveEstimateX;
  6096. y += (long) fYourMoveEstimateY;
  6097.  
  6098. float fDistNew = sqrt(((double)x - GetX())*(x-GetX())+((double)y - GetY())*(y-GetY()));
  6099. if (fDist < fDistNew)
  6100. {
  6101. x = (long)(GetX() + (x - GetX()) * fDist / fDistNew);
  6102. y = (long)(GetY() + (y - GetY()) * fDist / fDistNew);
  6103. }
  6104. }
  6105. }
  6106. }
  6107.  
  6108. // 가려는 위치를 바라봐야 한다.
  6109. SetRotationToXY(x, y);
  6110.  
  6111. float fDist = DISTANCE_SQRT(x - GetX(), y - GetY());
  6112.  
  6113. if (fDist <= fMinDistance)
  6114. return false;
  6115.  
  6116. float fx, fy;
  6117.  
  6118. if (IsChangeAttackPosition(pkChr) && GetMobRank() < MOB_RANK_BOSS)
  6119. {
  6120. // 상대방 주변 랜덤한 곳으로 이동
  6121. SetChangeAttackPositionTime();
  6122.  
  6123. int retry = 16;
  6124. int dx, dy;
  6125. int rot = (int) GetDegreeFromPositionXY(x, y, GetX(), GetY());
  6126.  
  6127. while (--retry)
  6128. {
  6129. if (fDist < 500.0f)
  6130. GetDeltaByDegree((rot + number(-90, 90) + number(-90, 90)) % 360, fMinDistance, &fx, &fy);
  6131. else
  6132. GetDeltaByDegree(number(0, 359), fMinDistance, &fx, &fy);
  6133.  
  6134. dx = x + (int) fx;
  6135. dy = y + (int) fy;
  6136.  
  6137. LPSECTREE tree = SECTREE_MANAGER::instance().Get(GetMapIndex(), dx, dy);
  6138.  
  6139. if (NULL == tree)
  6140. break;
  6141.  
  6142. if (0 == (tree->GetAttribute(dx, dy) & (ATTR_BLOCK | ATTR_OBJECT)))
  6143. break;
  6144. }
  6145.  
  6146. //sys_log(0, "근처 어딘가로 이동 %s retry %d", GetName(), retry);
  6147. if (!Goto(dx, dy))
  6148. return false;
  6149. }
  6150. else
  6151. {
  6152. // 직선 따라가기
  6153. float fDistToGo = fDist - fMinDistance;
  6154. GetDeltaByDegree(GetRotation(), fDistToGo, &fx, &fy);
  6155.  
  6156. //sys_log(0, "직선으로 이동 %s", GetName());
  6157. if (!Goto(GetX() + (int) fx, GetY() + (int) fy))
  6158. return false;
  6159. }
  6160.  
  6161. SendMovePacket(FUNC_WAIT, 0, 0, 0, 0);
  6162. //MonsterLog("쫓아가기; %s", pkChr->GetName());
  6163. return true;
  6164. }
  6165.  
  6166. float CHARACTER::GetDistanceFromSafeboxOpen() const
  6167. {
  6168. return DISTANCE_APPROX(GetX() - m_posSafeboxOpen.x, GetY() - m_posSafeboxOpen.y);
  6169. }
  6170.  
  6171. void CHARACTER::SetSafeboxOpenPosition()
  6172. {
  6173. m_posSafeboxOpen = GetXYZ();
  6174. }
  6175.  
  6176. CSafebox * CHARACTER::GetSafebox() const
  6177. {
  6178. return m_pkSafebox;
  6179. }
  6180.  
  6181. void CHARACTER::ReqSafeboxLoad(const char* pszPassword)
  6182. {
  6183. if (!*pszPassword || strlen(pszPassword) > SAFEBOX_PASSWORD_MAX_LEN)
  6184. {
  6185. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 잘못된 암호를 입력하셨습니다."));
  6186. return;
  6187. }
  6188. else if (m_pkSafebox)
  6189. {
  6190. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 창고가 이미 열려있습니다."));
  6191. return;
  6192. }
  6193.  
  6194. int iPulse = thecore_pulse();
  6195.  
  6196. if (iPulse - GetSafeboxLoadTime() < PASSES_PER_SEC(10))
  6197. {
  6198. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 창고를 닫은지 10초 안에는 열 수 없습니다."));
  6199. return;
  6200. }
  6201. /* else if (GetDistanceFromSafeboxOpen() > 1000)
  6202. {
  6203. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 거리가 멀어서 창고를 열 수 없습니다."));
  6204. return;
  6205. }
  6206. */
  6207. else if (m_bOpeningSafebox)
  6208. {
  6209. sys_log(0, "Overlapped safebox load request from %s", GetName());
  6210. return;
  6211. }
  6212.  
  6213. SetSafeboxLoadTime();
  6214. m_bOpeningSafebox = true;
  6215.  
  6216. TSafeboxLoadPacket p;
  6217. p.dwID = GetDesc()->GetAccountTable().id;
  6218. strlcpy(p.szLogin, GetDesc()->GetAccountTable().login, sizeof(p.szLogin));
  6219. strlcpy(p.szPassword, pszPassword, sizeof(p.szPassword));
  6220.  
  6221. db_clientdesc->DBPacket(HEADER_GD_SAFEBOX_LOAD, GetDesc()->GetHandle(), &p, sizeof(p));
  6222. }
  6223.  
  6224. void CHARACTER::LoadSafebox(int iSize, DWORD dwGold, int iItemCount, TPlayerItem * pItems)
  6225. {
  6226. bool bLoaded = false;
  6227.  
  6228. //PREVENT_TRADE_WINDOW
  6229. SetOpenSafebox(true);
  6230. //END_PREVENT_TRADE_WINDOW
  6231.  
  6232. if (m_pkSafebox)
  6233. bLoaded = true;
  6234.  
  6235. if (!m_pkSafebox)
  6236. m_pkSafebox = M2_NEW CSafebox(this, iSize, dwGold);
  6237. else
  6238. m_pkSafebox->ChangeSize(iSize);
  6239.  
  6240. m_iSafeboxSize = iSize;
  6241.  
  6242. TPacketCGSafeboxSize p;
  6243.  
  6244. p.bHeader = HEADER_GC_SAFEBOX_SIZE;
  6245. p.bSize = iSize;
  6246.  
  6247. GetDesc()->Packet(&p, sizeof(TPacketCGSafeboxSize));
  6248.  
  6249. if (!bLoaded)
  6250. {
  6251. for (int i = 0; i < iItemCount; ++i, ++pItems)
  6252. {
  6253. if (!m_pkSafebox->IsValidPosition(pItems->pos))
  6254. continue;
  6255.  
  6256. LPITEM item = ITEM_MANAGER::instance().CreateItem(pItems->vnum, pItems->count, pItems->id);
  6257.  
  6258. if (!item)
  6259. {
  6260. sys_err("cannot create item vnum %d id %u (name: %s)", pItems->vnum, pItems->id, GetName());
  6261. continue;
  6262. }
  6263.  
  6264. item->SetSkipSave(true);
  6265. item->SetSockets(pItems->alSockets);
  6266. item->SetAttributes(pItems->aAttr);
  6267.  
  6268. if (!m_pkSafebox->Add(pItems->pos, item))
  6269. {
  6270. M2_DESTROY_ITEM(item);
  6271. }
  6272. else
  6273. item->SetSkipSave(false);
  6274. }
  6275. }
  6276. }
  6277.  
  6278. void CHARACTER::ChangeSafeboxSize(BYTE bSize)
  6279. {
  6280. //if (!m_pkSafebox)
  6281. //return;
  6282.  
  6283. TPacketCGSafeboxSize p;
  6284.  
  6285. p.bHeader = HEADER_GC_SAFEBOX_SIZE;
  6286. p.bSize = bSize;
  6287.  
  6288. GetDesc()->Packet(&p, sizeof(TPacketCGSafeboxSize));
  6289.  
  6290. if (m_pkSafebox)
  6291. m_pkSafebox->ChangeSize(bSize);
  6292.  
  6293. m_iSafeboxSize = bSize;
  6294. }
  6295.  
  6296. void CHARACTER::CloseSafebox()
  6297. {
  6298. if (!m_pkSafebox)
  6299. return;
  6300.  
  6301. //PREVENT_TRADE_WINDOW
  6302. SetOpenSafebox(false);
  6303. //END_PREVENT_TRADE_WINDOW
  6304.  
  6305. m_pkSafebox->Save();
  6306.  
  6307. M2_DELETE(m_pkSafebox);
  6308. m_pkSafebox = NULL;
  6309.  
  6310. ChatPacket(CHAT_TYPE_COMMAND, "CloseSafebox");
  6311.  
  6312. SetSafeboxLoadTime();
  6313. m_bOpeningSafebox = false;
  6314.  
  6315. Save();
  6316. }
  6317.  
  6318. CSafebox * CHARACTER::GetMall() const
  6319. {
  6320. return m_pkMall;
  6321. }
  6322.  
  6323. void CHARACTER::LoadMall(int iItemCount, TPlayerItem * pItems)
  6324. {
  6325. bool bLoaded = false;
  6326.  
  6327. if (m_pkMall)
  6328. bLoaded = true;
  6329.  
  6330. if (!m_pkMall)
  6331. m_pkMall = M2_NEW CSafebox(this, 3 * SAFEBOX_PAGE_SIZE, 0);
  6332. else
  6333. m_pkMall->ChangeSize(3 * SAFEBOX_PAGE_SIZE);
  6334.  
  6335. m_pkMall->SetWindowMode(MALL);
  6336.  
  6337. TPacketCGSafeboxSize p;
  6338.  
  6339. p.bHeader = HEADER_GC_MALL_OPEN;
  6340. p.bSize = 3 * SAFEBOX_PAGE_SIZE;
  6341.  
  6342. GetDesc()->Packet(&p, sizeof(TPacketCGSafeboxSize));
  6343.  
  6344. if (!bLoaded)
  6345. {
  6346. for (int i = 0; i < iItemCount; ++i, ++pItems)
  6347. {
  6348. if (!m_pkMall->IsValidPosition(pItems->pos))
  6349. continue;
  6350.  
  6351. LPITEM item = ITEM_MANAGER::instance().CreateItem(pItems->vnum, pItems->count, pItems->id);
  6352.  
  6353. if (!item)
  6354. {
  6355. sys_err("cannot create item vnum %d id %u (name: %s)", pItems->vnum, pItems->id, GetName());
  6356. continue;
  6357. }
  6358.  
  6359. item->SetSkipSave(true);
  6360. item->SetSockets(pItems->alSockets);
  6361. item->SetAttributes(pItems->aAttr);
  6362.  
  6363. if (!m_pkMall->Add(pItems->pos, item))
  6364. M2_DESTROY_ITEM(item);
  6365. else
  6366. item->SetSkipSave(false);
  6367. }
  6368. }
  6369. }
  6370.  
  6371. void CHARACTER::CloseMall()
  6372. {
  6373. if (!m_pkMall)
  6374. return;
  6375.  
  6376. m_pkMall->Save();
  6377.  
  6378. M2_DELETE(m_pkMall);
  6379. m_pkMall = NULL;
  6380.  
  6381. ChatPacket(CHAT_TYPE_COMMAND, "CloseMall");
  6382. }
  6383.  
  6384. bool CHARACTER::BuildUpdatePartyPacket(TPacketGCPartyUpdate & out)
  6385. {
  6386. if (!GetParty())
  6387. return false;
  6388.  
  6389. memset(&out, 0, sizeof(out));
  6390.  
  6391. out.header = HEADER_GC_PARTY_UPDATE;
  6392. out.pid = GetPlayerID();
  6393. out.percent_hp = MINMAX(0, GetHP() * 100 / GetMaxHP(), 100);
  6394. out.role = GetParty()->GetRole(GetPlayerID());
  6395.  
  6396. sys_log(1, "PARTY %s role is %d", GetName(), out.role);
  6397.  
  6398. LPCHARACTER l = GetParty()->GetLeaderCharacter();
  6399.  
  6400. if (l && DISTANCE_APPROX(GetX() - l->GetX(), GetY() - l->GetY()) < PARTY_DEFAULT_RANGE)
  6401. {
  6402. if (g_iUseLocale)
  6403. out.affects[0] = GetParty()->GetPartyBonusExpPercent();
  6404. else
  6405. out.affects[0] = GetParty()->GetExpBonusPercent();
  6406. out.affects[1] = GetPoint(POINT_PARTY_ATTACKER_BONUS);
  6407. out.affects[2] = GetPoint(POINT_PARTY_TANKER_BONUS);
  6408. out.affects[3] = GetPoint(POINT_PARTY_BUFFER_BONUS);
  6409. out.affects[4] = GetPoint(POINT_PARTY_SKILL_MASTER_BONUS);
  6410. out.affects[5] = GetPoint(POINT_PARTY_HASTE_BONUS);
  6411. out.affects[6] = GetPoint(POINT_PARTY_DEFENDER_BONUS);
  6412. }
  6413.  
  6414. return true;
  6415. }
  6416.  
  6417. int CHARACTER::GetLeadershipSkillLevel() const
  6418. {
  6419. return GetSkillLevel(SKILL_LEADERSHIP);
  6420. }
  6421.  
  6422. void CHARACTER::QuerySafeboxSize()
  6423. {
  6424. if (m_iSafeboxSize == -1)
  6425. {
  6426. DBManager::instance().ReturnQuery(QID_SAFEBOX_SIZE,
  6427. GetPlayerID(),
  6428. NULL,
  6429. "SELECT size FROM safebox%s WHERE account_id = %u",
  6430. get_table_postfix(),
  6431. GetDesc()->GetAccountTable().id);
  6432. }
  6433. }
  6434.  
  6435. void CHARACTER::SetSafeboxSize(int iSize)
  6436. {
  6437. sys_log(1, "SetSafeboxSize: %s %d", GetName(), iSize);
  6438. m_iSafeboxSize = iSize;
  6439. DBManager::instance().Query("UPDATE safebox%s SET size = %d WHERE account_id = %u", get_table_postfix(), iSize / SAFEBOX_PAGE_SIZE, GetDesc()->GetAccountTable().id);
  6440. }
  6441.  
  6442. int CHARACTER::GetSafeboxSize() const
  6443. {
  6444. return m_iSafeboxSize;
  6445. }
  6446.  
  6447. void CHARACTER::SetNowWalking(bool bWalkFlag)
  6448. {
  6449. //if (m_bNowWalking != bWalkFlag || IsNPC())
  6450. if (m_bNowWalking != bWalkFlag)
  6451. {
  6452. if (bWalkFlag)
  6453. {
  6454. m_bNowWalking = true;
  6455. m_dwWalkStartTime = get_dword_time();
  6456. }
  6457. else
  6458. {
  6459. m_bNowWalking = false;
  6460. }
  6461.  
  6462. //if (m_bNowWalking)
  6463. {
  6464. TPacketGCWalkMode p;
  6465. p.vid = GetVID();
  6466. p.header = HEADER_GC_WALK_MODE;
  6467. p.mode = m_bNowWalking ? WALKMODE_WALK : WALKMODE_RUN;
  6468.  
  6469. PacketView(&p, sizeof(p));
  6470. }
  6471.  
  6472. if (IsNPC())
  6473. {
  6474. if (m_bNowWalking)
  6475. MonsterLog("걷는다");
  6476. else
  6477. MonsterLog("뛴다");
  6478. }
  6479.  
  6480. //sys_log(0, "%s is now %s", GetName(), m_bNowWalking?"walking.":"running.");
  6481. }
  6482. }
  6483.  
  6484. void CHARACTER::StartStaminaConsume()
  6485. {
  6486. if (m_bStaminaConsume)
  6487. return;
  6488. PointChange(POINT_STAMINA, 0);
  6489. m_bStaminaConsume = true;
  6490. //ChatPacket(CHAT_TYPE_COMMAND, "StartStaminaConsume %d %d", STAMINA_PER_STEP * passes_per_sec, GetStamina());
  6491. if (IsStaminaHalfConsume())
  6492. ChatPacket(CHAT_TYPE_COMMAND, "StartStaminaConsume %d %d", STAMINA_PER_STEP * passes_per_sec / 2, GetStamina());
  6493. else
  6494. ChatPacket(CHAT_TYPE_COMMAND, "StartStaminaConsume %d %d", STAMINA_PER_STEP * passes_per_sec, GetStamina());
  6495. }
  6496.  
  6497. void CHARACTER::StopStaminaConsume()
  6498. {
  6499. if (!m_bStaminaConsume)
  6500. return;
  6501. PointChange(POINT_STAMINA, 0);
  6502. m_bStaminaConsume = false;
  6503. ChatPacket(CHAT_TYPE_COMMAND, "StopStaminaConsume %d", GetStamina());
  6504. }
  6505.  
  6506. bool CHARACTER::IsStaminaConsume() const
  6507. {
  6508. return m_bStaminaConsume;
  6509. }
  6510.  
  6511. bool CHARACTER::IsStaminaHalfConsume() const
  6512. {
  6513. return IsEquipUniqueItem(UNIQUE_ITEM_HALF_STAMINA);
  6514. }
  6515.  
  6516. void CHARACTER::ResetStopTime()
  6517. {
  6518. m_dwStopTime = get_dword_time();
  6519. }
  6520.  
  6521. DWORD CHARACTER::GetStopTime() const
  6522. {
  6523. return m_dwStopTime;
  6524. }
  6525.  
  6526. void CHARACTER::ResetPoint(int iLv)
  6527. {
  6528. BYTE bJob = GetJob();
  6529.  
  6530. PointChange(POINT_LEVEL, iLv - GetLevel());
  6531.  
  6532. SetRealPoint(POINT_ST, JobInitialPoints[bJob].st);
  6533. SetPoint(POINT_ST, GetRealPoint(POINT_ST));
  6534.  
  6535. SetRealPoint(POINT_HT, JobInitialPoints[bJob].ht);
  6536. SetPoint(POINT_HT, GetRealPoint(POINT_HT));
  6537.  
  6538. SetRealPoint(POINT_DX, JobInitialPoints[bJob].dx);
  6539. SetPoint(POINT_DX, GetRealPoint(POINT_DX));
  6540.  
  6541. SetRealPoint(POINT_IQ, JobInitialPoints[bJob].iq);
  6542. SetPoint(POINT_IQ, GetRealPoint(POINT_IQ));
  6543.  
  6544. SetRandomHP((iLv - 1) * number(JobInitialPoints[GetJob()].hp_per_lv_begin, JobInitialPoints[GetJob()].hp_per_lv_end));
  6545. SetRandomSP((iLv - 1) * number(JobInitialPoints[GetJob()].sp_per_lv_begin, JobInitialPoints[GetJob()].sp_per_lv_end));
  6546.  
  6547. //PointChange(POINT_STAT, ((MINMAX(1, iLv, 99) - 1) * 3) + GetPoint(POINT_LEVEL_STEP) - GetPoint(POINT_STAT));
  6548. //PointChange(POINT_STAT, ((MINMAX(1, iLv, 90) - 1) * 3) + GetPoint(POINT_LEVEL_STEP) - GetPoint(POINT_STAT));
  6549. if(iLv <= 105)
  6550. PointChange(POINT_STAT, ((MINMAX(1, iLv, 105) - 1) * 3) + GetPoint(POINT_LEVEL_STEP) - GetPoint(POINT_STAT));
  6551. else
  6552. PointChange(POINT_STAT, 315 - GetPoint(POINT_STAT));
  6553.  
  6554. ComputePoints();
  6555.  
  6556. // 회복
  6557. PointChange(POINT_HP, GetMaxHP() - GetHP());
  6558. PointChange(POINT_SP, GetMaxSP() - GetSP());
  6559.  
  6560. PointsPacket();
  6561.  
  6562. LogManager::instance().CharLog(this, 0, "RESET_POINT", "");
  6563. }
  6564.  
  6565. bool CHARACTER::IsChangeAttackPosition(LPCHARACTER target) const
  6566. {
  6567. if (!IsNPC())
  6568. return true;
  6569.  
  6570. DWORD dwChangeTime = AI_CHANGE_ATTACK_POISITION_TIME_NEAR;
  6571.  
  6572. if (DISTANCE_APPROX(GetX() - target->GetX(), GetY() - target->GetY()) >
  6573. AI_CHANGE_ATTACK_POISITION_DISTANCE + GetMobAttackRange())
  6574. dwChangeTime = AI_CHANGE_ATTACK_POISITION_TIME_FAR;
  6575.  
  6576. return get_dword_time() - m_dwLastChangeAttackPositionTime > dwChangeTime;
  6577. }
  6578.  
  6579. void CHARACTER::GiveRandomSkillBook()
  6580. {
  6581. LPITEM item = AutoGiveItem(50300);
  6582.  
  6583. if (NULL != item)
  6584. {
  6585. BYTE bJob = 0;
  6586.  
  6587. if (!number(0, 1))
  6588. bJob = GetJob() + 1;
  6589.  
  6590. DWORD dwSkillVnum = 0;
  6591.  
  6592. do
  6593. {
  6594. if (number(1, 20) == 2)
  6595. {
  6596. dwSkillVnum = number(170, 175);
  6597. }
  6598. else
  6599. {
  6600. dwSkillVnum = number(1, 111);
  6601. }
  6602. //dwSkillVnum = number(1, 111);
  6603. const CSkillProto* pkSk = CSkillManager::instance().Get(dwSkillVnum);
  6604.  
  6605. if (NULL == pkSk)
  6606. continue;
  6607.  
  6608. if (bJob && bJob != pkSk->dwType)
  6609. continue;
  6610.  
  6611. break;
  6612. } while (true);
  6613.  
  6614. item->SetSocket(0, dwSkillVnum);
  6615. }
  6616. }
  6617.  
  6618. void CHARACTER::ReviveInvisible(int iDur)
  6619. {
  6620. AddAffect(AFFECT_REVIVE_INVISIBLE, POINT_NONE, 0, AFF_REVIVE_INVISIBLE, iDur, 0, true);
  6621. }
  6622.  
  6623. void CHARACTER::ToggleMonsterLog()
  6624. {
  6625. m_bMonsterLog = !m_bMonsterLog;
  6626.  
  6627. if (m_bMonsterLog)
  6628. {
  6629. CHARACTER_MANAGER::instance().RegisterForMonsterLog(this);
  6630. }
  6631. else
  6632. {
  6633. CHARACTER_MANAGER::instance().UnregisterForMonsterLog(this);
  6634. }
  6635. }
  6636.  
  6637. void CHARACTER::SetGuild(CGuild* pGuild)
  6638. {
  6639. if (m_pGuild != pGuild)
  6640. {
  6641. m_pGuild = pGuild;
  6642. UpdatePacket();
  6643. }
  6644. }
  6645.  
  6646. void CHARACTER::SendGreetMessage()
  6647. {
  6648. typeof(DBManager::instance().GetGreetMessage()) v = DBManager::instance().GetGreetMessage();
  6649.  
  6650. for (itertype(v) it = v.begin(); it != v.end(); ++it)
  6651. {
  6652. ChatPacket(CHAT_TYPE_NOTICE, it->c_str());
  6653. }
  6654. }
  6655.  
  6656. void CHARACTER::BeginStateEmpty()
  6657. {
  6658. MonsterLog("!");
  6659. }
  6660.  
  6661. void CHARACTER::EffectPacket(int enumEffectType)
  6662. {
  6663. TPacketGCSpecialEffect p;
  6664.  
  6665. p.header = HEADER_GC_SEPCIAL_EFFECT;
  6666. p.type = enumEffectType;
  6667. p.vid = GetVID();
  6668.  
  6669. PacketAround(&p, sizeof(TPacketGCSpecialEffect));
  6670. }
  6671.  
  6672. void CHARACTER::SpecificEffectPacket(const char filename[MAX_EFFECT_FILE_NAME])
  6673. {
  6674. TPacketGCSpecificEffect p;
  6675.  
  6676. p.header = HEADER_GC_SPECIFIC_EFFECT;
  6677. p.vid = GetVID();
  6678. memcpy (p.effect_file, filename, MAX_EFFECT_FILE_NAME);
  6679.  
  6680. PacketAround(&p, sizeof(TPacketGCSpecificEffect));
  6681. }
  6682.  
  6683. void CHARACTER::MonsterChat(BYTE bMonsterChatType)
  6684. {
  6685. if (IsPC())
  6686. return;
  6687.  
  6688. char sbuf[256+1];
  6689.  
  6690. if (IsMonster())
  6691. {
  6692. if (number(0, 60))
  6693. return;
  6694.  
  6695. snprintf(sbuf, sizeof(sbuf),
  6696. "(locale.monster_chat[%i] and locale.monster_chat[%i][%d] or '')",
  6697. GetRaceNum(), GetRaceNum(), bMonsterChatType*3 + number(1, 3));
  6698. }
  6699. else
  6700. {
  6701. if (bMonsterChatType != MONSTER_CHAT_WAIT)
  6702. return;
  6703.  
  6704. if (IsGuardNPC())
  6705. {
  6706. if (number(0, 6))
  6707. return;
  6708. }
  6709. else
  6710. {
  6711. if (number(0, 30))
  6712. return;
  6713. }
  6714.  
  6715. snprintf(sbuf, sizeof(sbuf), "(locale.monster_chat[%i] and locale.monster_chat[%i][number(1, table.getn(locale.monster_chat[%i]))] or '')", GetRaceNum(), GetRaceNum(), GetRaceNum());
  6716. }
  6717.  
  6718. std::string text = quest::ScriptToString(sbuf);
  6719.  
  6720. if (text.empty())
  6721. return;
  6722.  
  6723. struct packet_chat pack_chat;
  6724.  
  6725. pack_chat.header = HEADER_GC_CHAT;
  6726. pack_chat.size = sizeof(struct packet_chat) + text.size() + 1;
  6727. pack_chat.type = CHAT_TYPE_TALKING;
  6728. pack_chat.id = GetVID();
  6729. pack_chat.bEmpire = 0;
  6730.  
  6731. TEMP_BUFFER buf;
  6732. buf.write(&pack_chat, sizeof(struct packet_chat));
  6733. buf.write(text.c_str(), text.size() + 1);
  6734.  
  6735. PacketAround(buf.read_peek(), buf.size());
  6736. }
  6737.  
  6738. void CHARACTER::SetQuestNPCID(DWORD vid)
  6739. {
  6740. m_dwQuestNPCVID = vid;
  6741. }
  6742.  
  6743. LPCHARACTER CHARACTER::GetQuestNPC() const
  6744. {
  6745. return CHARACTER_MANAGER::instance().Find(m_dwQuestNPCVID);
  6746. }
  6747.  
  6748. void CHARACTER::SetQuestItemPtr(LPITEM item)
  6749. {
  6750. m_pQuestItem = item;
  6751. }
  6752.  
  6753. void CHARACTER::ClearQuestItemPtr()
  6754. {
  6755. m_pQuestItem = NULL;
  6756. }
  6757.  
  6758. LPITEM CHARACTER::GetQuestItemPtr() const
  6759. {
  6760. return m_pQuestItem;
  6761. }
  6762.  
  6763. LPDUNGEON CHARACTER::GetDungeonForce() const
  6764. {
  6765. if (m_lWarpMapIndex > 10000)
  6766. return CDungeonManager::instance().FindByMapIndex(m_lWarpMapIndex);
  6767.  
  6768. return m_pkDungeon;
  6769. }
  6770.  
  6771. void CHARACTER::SetBlockMode(BYTE bFlag)
  6772. {
  6773. m_pointsInstant.bBlockMode = bFlag;
  6774.  
  6775. ChatPacket(CHAT_TYPE_COMMAND, "setblockmode %d", m_pointsInstant.bBlockMode);
  6776.  
  6777. SetQuestFlag("game_option.block_exchange", bFlag & BLOCK_EXCHANGE ? 1 : 0);
  6778. SetQuestFlag("game_option.block_party_invite", bFlag & BLOCK_PARTY_INVITE ? 1 : 0);
  6779. SetQuestFlag("game_option.block_guild_invite", bFlag & BLOCK_GUILD_INVITE ? 1 : 0);
  6780. SetQuestFlag("game_option.block_whisper", bFlag & BLOCK_WHISPER ? 1 : 0);
  6781. SetQuestFlag("game_option.block_messenger_invite", bFlag & BLOCK_MESSENGER_INVITE ? 1 : 0);
  6782. SetQuestFlag("game_option.block_party_request", bFlag & BLOCK_PARTY_REQUEST ? 1 : 0);
  6783. SetQuestFlag("game_option.block_view_equip", bFlag & BLOCK_VIEW_EQUIP ? 1 : 0);
  6784. SetQuestFlag("game_option.block_view_bonus", bFlag & BLOCK_VIEW_BONUS ? 1 : 0);
  6785. }
  6786.  
  6787. void CHARACTER::SetBlockModeForce(BYTE bFlag)
  6788. {
  6789. m_pointsInstant.bBlockMode = bFlag;
  6790. ChatPacket(CHAT_TYPE_COMMAND, "setblockmode %d", m_pointsInstant.bBlockMode);
  6791. }
  6792.  
  6793. bool CHARACTER::IsGuardNPC() const
  6794. {
  6795. return IsNPC() && (GetRaceNum() == 11000 || GetRaceNum() == 11002 || GetRaceNum() == 11004);
  6796. }
  6797.  
  6798. int CHARACTER::GetPolymorphPower() const
  6799. {
  6800. if (test_server)
  6801. {
  6802. int value = quest::CQuestManager::instance().GetEventFlag("poly");
  6803. if (value)
  6804. return value;
  6805. }
  6806. return aiPolymorphPowerByLevel[MINMAX(0, GetSkillLevel(SKILL_POLYMORPH), 40)];
  6807. }
  6808.  
  6809. void CHARACTER::SetPolymorph(DWORD dwRaceNum, bool bMaintainStat)
  6810. {
  6811. if (dwRaceNum < JOB_MAX_NUM)
  6812. {
  6813. dwRaceNum = 0;
  6814. bMaintainStat = false;
  6815. }
  6816.  
  6817. if (m_dwPolymorphRace == dwRaceNum)
  6818. return;
  6819.  
  6820. m_bPolyMaintainStat = bMaintainStat;
  6821. m_dwPolymorphRace = dwRaceNum;
  6822.  
  6823. sys_log(0, "POLYMORPH: %s race %u ", GetName(), dwRaceNum);
  6824.  
  6825. if (dwRaceNum != 0)
  6826. StopRiding();
  6827.  
  6828. SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
  6829. m_afAffectFlag.Set(AFF_SPAWN);
  6830.  
  6831. ViewReencode();
  6832.  
  6833. REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
  6834.  
  6835. if (!bMaintainStat)
  6836. {
  6837. PointChange(POINT_ST, 0);
  6838. PointChange(POINT_DX, 0);
  6839. PointChange(POINT_IQ, 0);
  6840. PointChange(POINT_HT, 0);
  6841. }
  6842.  
  6843. // 폴리모프 상태에서 죽는 경우, 폴리모프가 풀리게 되는데
  6844. // 폴리 모프 전후로 valid combo interval이 다르기 때문에
  6845. // Combo 핵 또는 Hacker로 인식하는 경우가 있다.
  6846. // 따라서 폴리모프를 풀거나 폴리모프 하게 되면,
  6847. // valid combo interval을 reset한다.
  6848. SetValidComboInterval(0);
  6849. SetComboSequence(0);
  6850.  
  6851. ComputeBattlePoints();
  6852. }
  6853.  
  6854. int CHARACTER::GetQuestFlag(const std::string& flag) const
  6855. {
  6856. quest::CQuestManager& q = quest::CQuestManager::instance();
  6857. quest::PC* pPC = q.GetPC(GetPlayerID());
  6858. if(!pPC) {
  6859. sys_err("Gecersiz GetQuestFlag CHARACTER::GetQuestFlag %lu", GetPlayerID());
  6860. return 0;
  6861. }
  6862. return pPC->GetFlag(flag);
  6863. }
  6864.  
  6865. void CHARACTER::SetQuestFlag(const std::string& flag, int value)
  6866. {
  6867. quest::CQuestManager& q = quest::CQuestManager::instance();
  6868. quest::PC* pPC = q.GetPC(GetPlayerID());
  6869. pPC->SetFlag(flag, value);
  6870. }
  6871.  
  6872. void CHARACTER::DetermineDropMetinStone()
  6873. {
  6874. const int METIN_STONE_NUM = 14;
  6875. static DWORD c_adwMetin[METIN_STONE_NUM] =
  6876. {
  6877. 28030,
  6878. 28031,
  6879. 28032,
  6880. 28033,
  6881. 28034,
  6882. 28035,
  6883. 28036,
  6884. 28037,
  6885. 28038,
  6886. 28039,
  6887. 28040,
  6888. 28041,
  6889. 28042,
  6890. 28043,
  6891. };
  6892. DWORD stone_num = GetRaceNum();
  6893. int idx = std::lower_bound(aStoneDrop, aStoneDrop+STONE_INFO_MAX_NUM, stone_num) - aStoneDrop;
  6894. if (idx >= STONE_INFO_MAX_NUM || aStoneDrop[idx].dwMobVnum != stone_num)
  6895. {
  6896. m_dwDropMetinStone = 0;
  6897. }
  6898. else
  6899. {
  6900. const SStoneDropInfo & info = aStoneDrop[idx];
  6901. m_bDropMetinStonePct = info.iDropPct;
  6902. {
  6903. m_dwDropMetinStone = c_adwMetin[number(0, METIN_STONE_NUM - 1)];
  6904. int iGradePct = number(1, 100);
  6905. for (int iStoneLevel = 0; iStoneLevel < STONE_LEVEL_MAX_NUM; iStoneLevel ++)
  6906. {
  6907. int iLevelGradePortion = info.iLevelPct[iStoneLevel];
  6908. if (iGradePct <= iLevelGradePortion)
  6909. {
  6910. break;
  6911. }
  6912. else
  6913. {
  6914. iGradePct -= iLevelGradePortion;
  6915. m_dwDropMetinStone += 100; // 돌 +a -> +(a+1)이 될때마다 100씩 증가
  6916. }
  6917. }
  6918. }
  6919. }
  6920. }
  6921.  
  6922. void CHARACTER::SendEquipment(LPCHARACTER ch)
  6923. {
  6924. TPacketViewEquip p;
  6925. p.header = HEADER_GC_VIEW_EQUIP;
  6926. p.vid = GetVID();
  6927. int pos[16] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 19, 20, 21, 22, 23 };
  6928. for (int i = 0; i < 16; i++)
  6929. {
  6930. LPITEM item = GetWear(pos[i]);
  6931. if (item)
  6932. {
  6933. p.equips[i].vnum = item->GetVnum();
  6934. p.equips[i].count = item->GetCount();
  6935.  
  6936. thecore_memcpy(p.equips[i].alSockets, item->GetSockets(), sizeof(p.equips[i].alSockets));
  6937. thecore_memcpy(p.equips[i].aAttr, item->GetAttributes(), sizeof(p.equips[i].aAttr));
  6938. }
  6939. else
  6940. {
  6941. p.equips[i].vnum = 0;
  6942. }
  6943. }
  6944. ch->GetDesc()->Packet(&p, sizeof(p));
  6945. }
  6946.  
  6947. bool CHARACTER::CanSummon(int iLeaderShip)
  6948. {
  6949. return (iLeaderShip >= 20 || iLeaderShip >= 12 && m_dwLastDeadTime + 180 > get_dword_time());
  6950. }
  6951.  
  6952.  
  6953. void CHARACTER::MountVnum(DWORD vnum)
  6954. {
  6955. if (m_dwMountVnum == vnum)
  6956. return;
  6957.  
  6958. m_dwMountVnum = vnum;
  6959. m_dwMountTime = get_dword_time();
  6960.  
  6961. if (m_bIsObserver)
  6962. return;
  6963.  
  6964. //NOTE : Mount한다고 해서 Client Side의 객체를 삭제하진 않는다.
  6965. //그리고 서버Side에서 탔을때 위치 이동은 하지 않는다. 왜냐하면 Client Side에서 Coliision Adjust를 할수 있는데
  6966. //객체를 소멸시켰다가 서버위치로 이동시키면 이때 collision check를 하지는 않으므로 배경에 끼거나 뚫고 나가는 문제가 존재한다.
  6967. m_posDest.x = m_posStart.x = GetX();
  6968. m_posDest.y = m_posStart.y = GetY();
  6969. //EncodeRemovePacket(this);
  6970. EncodeInsertPacket(this);
  6971.  
  6972. ENTITY_MAP::iterator it = m_map_view.begin();
  6973.  
  6974. while (it != m_map_view.end())
  6975. {
  6976. LPENTITY entity = (it++)->first;
  6977.  
  6978. //Mount한다고 해서 Client Side의 객체를 삭제하진 않는다.
  6979. //EncodeRemovePacket(entity);
  6980. //if (!m_bIsObserver)
  6981. EncodeInsertPacket(entity);
  6982.  
  6983. //if (!entity->IsObserverMode())
  6984. // entity->EncodeInsertPacket(this);
  6985. }
  6986.  
  6987. SetValidComboInterval(0);
  6988. SetComboSequence(0);
  6989.  
  6990. ComputePoints();
  6991. }
  6992.  
  6993. namespace {
  6994. class FuncCheckWarp
  6995. {
  6996. public:
  6997. FuncCheckWarp(LPCHARACTER pkWarp)
  6998. {
  6999. m_lTargetY = 0;
  7000. m_lTargetX = 0;
  7001.  
  7002. m_lX = pkWarp->GetX();
  7003. m_lY = pkWarp->GetY();
  7004.  
  7005. m_bInvalid = false;
  7006. m_bEmpire = pkWarp->GetEmpire();
  7007.  
  7008. char szTmp[64];
  7009.  
  7010. if (3 != sscanf(pkWarp->GetName(), " %s %ld %ld ", szTmp, &m_lTargetX, &m_lTargetY))
  7011. {
  7012. if (number(1, 100) < 5)
  7013. //sys_err("Warp NPC name wrong : vnum(%d) name(%s)", pkWarp->GetRaceNum(), pkWarp->GetName());
  7014.  
  7015. m_bInvalid = true;
  7016.  
  7017. return;
  7018. }
  7019.  
  7020. m_lTargetX *= 100;
  7021. m_lTargetY *= 100;
  7022.  
  7023. m_bUseWarp = true;
  7024.  
  7025. if (pkWarp->IsGoto())
  7026. {
  7027. LPSECTREE_MAP pkSectreeMap = SECTREE_MANAGER::instance().GetMap(pkWarp->GetMapIndex());
  7028. m_lTargetX += pkSectreeMap->m_setting.iBaseX;
  7029. m_lTargetY += pkSectreeMap->m_setting.iBaseY;
  7030. m_bUseWarp = false;
  7031. }
  7032. }
  7033.  
  7034. bool Valid()
  7035. {
  7036. return !m_bInvalid;
  7037. }
  7038.  
  7039. void operator () (LPENTITY ent)
  7040. {
  7041. if (!Valid())
  7042. return;
  7043.  
  7044. if (!ent->IsType(ENTITY_CHARACTER))
  7045. return;
  7046.  
  7047. LPCHARACTER pkChr = (LPCHARACTER) ent;
  7048.  
  7049. if (!pkChr->IsPC())
  7050. return;
  7051.  
  7052. int iDist = DISTANCE_APPROX(pkChr->GetX() - m_lX, pkChr->GetY() - m_lY);
  7053.  
  7054. if (iDist > 300)
  7055. return;
  7056.  
  7057. if (m_bEmpire && pkChr->GetEmpire() && m_bEmpire != pkChr->GetEmpire())
  7058. return;
  7059.  
  7060. if (pkChr->IsHack())
  7061. return;
  7062.  
  7063. if (!pkChr->CanHandleItem(false, true))
  7064. return;
  7065.  
  7066. if (m_bUseWarp)
  7067. pkChr->WarpSet(m_lTargetX, m_lTargetY);
  7068. else
  7069. {
  7070. pkChr->Show(pkChr->GetMapIndex(), m_lTargetX, m_lTargetY);
  7071. pkChr->Stop();
  7072. }
  7073. }
  7074.  
  7075. bool m_bInvalid;
  7076. bool m_bUseWarp;
  7077.  
  7078. long m_lX;
  7079. long m_lY;
  7080. long m_lTargetX;
  7081. long m_lTargetY;
  7082.  
  7083. BYTE m_bEmpire;
  7084. };
  7085. }
  7086.  
  7087. EVENTFUNC(warp_npc_event)
  7088. {
  7089. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  7090. if ( info == NULL )
  7091. {
  7092. sys_err( "warp_npc_event> <Factor> Null pointer" );
  7093. return 0;
  7094. }
  7095.  
  7096. LPCHARACTER ch = info->ch;
  7097.  
  7098. if (ch == NULL) { // <Factor>
  7099. return 0;
  7100. }
  7101.  
  7102. if (!ch->GetSectree())
  7103. {
  7104. ch->m_pkWarpNPCEvent = NULL;
  7105. return 0;
  7106. }
  7107.  
  7108. FuncCheckWarp f(ch);
  7109. if (f.Valid())
  7110. ch->GetSectree()->ForEachAround(f);
  7111.  
  7112. return passes_per_sec / 2;
  7113. }
  7114.  
  7115.  
  7116. void CHARACTER::StartWarpNPCEvent()
  7117. {
  7118. if (m_pkWarpNPCEvent)
  7119. return;
  7120.  
  7121. if (!IsWarp() && !IsGoto())
  7122. return;
  7123.  
  7124. char_event_info* info = AllocEventInfo<char_event_info>();
  7125.  
  7126. info->ch = this;
  7127.  
  7128. m_pkWarpNPCEvent = event_create(warp_npc_event, info, passes_per_sec / 2);
  7129. }
  7130.  
  7131. void CHARACTER::SyncPacket()
  7132. {
  7133. TEMP_BUFFER buf;
  7134.  
  7135. TPacketCGSyncPositionElement elem;
  7136.  
  7137. elem.dwVID = GetVID();
  7138. elem.lX = GetX();
  7139. elem.lY = GetY();
  7140.  
  7141. TPacketGCSyncPosition pack;
  7142.  
  7143. pack.bHeader = HEADER_GC_SYNC_POSITION;
  7144. pack.wSize = sizeof(TPacketGCSyncPosition) + sizeof(elem);
  7145.  
  7146. buf.write(&pack, sizeof(pack));
  7147. buf.write(&elem, sizeof(elem));
  7148.  
  7149. PacketAround(buf.read_peek(), buf.size());
  7150. }
  7151.  
  7152. LPCHARACTER CHARACTER::GetMarryPartner() const
  7153. {
  7154. return m_pkChrMarried;
  7155. }
  7156.  
  7157. void CHARACTER::SetMarryPartner(LPCHARACTER ch)
  7158. {
  7159. m_pkChrMarried = ch;
  7160. }
  7161.  
  7162. int CHARACTER::GetMarriageBonus(DWORD dwItemVnum, bool bSum)
  7163. {
  7164. if (IsNPC())
  7165. return 0;
  7166.  
  7167. marriage::TMarriage* pMarriage = marriage::CManager::instance().Get(GetPlayerID());
  7168.  
  7169. if (!pMarriage)
  7170. return 0;
  7171.  
  7172. return pMarriage->GetBonus(dwItemVnum, bSum, this);
  7173. }
  7174.  
  7175. void CHARACTER::ConfirmWithMsg(const char* szMsg, int iTimeout, DWORD dwRequestPID)
  7176. {
  7177. if (!IsPC())
  7178. return;
  7179.  
  7180. TPacketGCQuestConfirm p;
  7181.  
  7182. p.header = HEADER_GC_QUEST_CONFIRM;
  7183. p.requestPID = dwRequestPID;
  7184. p.timeout = iTimeout;
  7185. strlcpy(p.msg, szMsg, sizeof(p.msg));
  7186.  
  7187. GetDesc()->Packet(&p, sizeof(p));
  7188. }
  7189.  
  7190. int CHARACTER::GetPremiumRemainSeconds(BYTE bType) const
  7191. {
  7192. if (bType >= PREMIUM_MAX_NUM)
  7193. return 0;
  7194.  
  7195. return m_aiPremiumTimes[bType] - get_global_time();
  7196. }
  7197.  
  7198. bool CHARACTER::WarpToPID(DWORD dwPID)
  7199. {
  7200. LPCHARACTER victim;
  7201. if ((victim = (CHARACTER_MANAGER::instance().FindByPID(dwPID))))
  7202. {
  7203. int mapIdx = victim->GetMapIndex();
  7204. if (IS_SUMMONABLE_ZONE(mapIdx))
  7205. {
  7206. if (CAN_ENTER_ZONE(this, mapIdx))
  7207. {
  7208. WarpSet(victim->GetX(), victim->GetY());
  7209. }
  7210. else
  7211. {
  7212. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 있는 곳으로 워프할 수 없습니다."));
  7213. return false;
  7214. }
  7215. }
  7216. else
  7217. {
  7218. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 있는 곳으로 워프할 수 없습니다."));
  7219. return false;
  7220. }
  7221. }
  7222. else
  7223. {
  7224. // 다른 서버에 로그인된 사람이 있음 -> 메시지 보내 좌표를 받아오자
  7225. // 1. A.pid, B.pid 를 뿌림
  7226. // 2. B.pid를 가진 서버가 뿌린서버에게 A.pid, 좌표 를 보냄
  7227. // 3. 워프
  7228. CCI * pcci = P2P_MANAGER::instance().FindByPID(dwPID);
  7229.  
  7230. if (!pcci)
  7231. {
  7232. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 온라인 상태가 아닙니다."));
  7233. return false;
  7234. }
  7235.  
  7236. if (pcci->bChannel != g_bChannel)
  7237. {
  7238. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 %d 채널에 있습니다. (현재 채널 %d)"), pcci->bChannel, g_bChannel);
  7239. return false;
  7240. }
  7241. else if (false == IS_SUMMONABLE_ZONE(pcci->lMapIndex))
  7242. {
  7243. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 있는 곳으로 워프할 수 없습니다."));
  7244. return false;
  7245. }
  7246. else
  7247. {
  7248. if (!CAN_ENTER_ZONE(this, pcci->lMapIndex))
  7249. {
  7250. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 있는 곳으로 워프할 수 없습니다."));
  7251. return false;
  7252. }
  7253.  
  7254. TPacketGGFindPosition p;
  7255. p.header = HEADER_GG_FIND_POSITION;
  7256. p.dwFromPID = GetPlayerID();
  7257. p.dwTargetPID = dwPID;
  7258. pcci->pkDesc->Packet(&p, sizeof(TPacketGGFindPosition));
  7259.  
  7260. if (test_server)
  7261. ChatPacket(CHAT_TYPE_PARTY, "sent find position packet for teleport");
  7262. }
  7263. }
  7264. return true;
  7265. }
  7266.  
  7267. // ADD_REFINE_BUILDING
  7268. CGuild* CHARACTER::GetRefineGuild() const
  7269. {
  7270. LPCHARACTER chRefineNPC = CHARACTER_MANAGER::instance().Find(m_dwRefineNPCVID);
  7271.  
  7272. return (chRefineNPC ? chRefineNPC->GetGuild() : NULL);
  7273. }
  7274.  
  7275. bool CHARACTER::IsRefineThroughGuild() const
  7276. {
  7277. return GetRefineGuild() != NULL;
  7278. }
  7279.  
  7280. int CHARACTER::ComputeRefineFee(int iCost, int iMultiply) const
  7281. {
  7282. CGuild* pGuild = GetRefineGuild();
  7283. if (pGuild)
  7284. {
  7285. if (pGuild == GetGuild())
  7286. return iCost * iMultiply * 9 / 10;
  7287.  
  7288. // 다른 제국 사람이 시도하는 경우 추가로 3배 더
  7289. LPCHARACTER chRefineNPC = CHARACTER_MANAGER::instance().Find(m_dwRefineNPCVID);
  7290. if (chRefineNPC && chRefineNPC->GetEmpire() != GetEmpire())
  7291. return iCost * iMultiply * 3;
  7292.  
  7293. return iCost * iMultiply;
  7294. }
  7295. else
  7296. return iCost;
  7297. }
  7298.  
  7299. void CHARACTER::PayRefineFee(int iTotalMoney)
  7300. {
  7301. int iFee = iTotalMoney / 10;
  7302. CGuild* pGuild = GetRefineGuild();
  7303.  
  7304. int iRemain = iTotalMoney;
  7305.  
  7306. if (pGuild)
  7307. {
  7308. // 자기 길드이면 iTotalMoney에 이미 10%가 제외되어있다
  7309. if (pGuild != GetGuild())
  7310. {
  7311. pGuild->RequestDepositMoney(this, iFee);
  7312. iRemain -= iFee;
  7313. }
  7314. }
  7315.  
  7316. PointChange(POINT_GOLD, -iRemain);
  7317. }
  7318. // END_OF_ADD_REFINE_BUILDING
  7319.  
  7320. //Hack 방지를 위한 체크.
  7321. bool CHARACTER::IsHack(bool bSendMsg, bool bCheckShopOwner, int limittime)
  7322. {
  7323. const int iPulse = thecore_pulse();
  7324.  
  7325. if (test_server)
  7326. bSendMsg = true;
  7327.  
  7328. //창고 연후 체크
  7329. if (iPulse - GetSafeboxLoadTime() < PASSES_PER_SEC(limittime))
  7330. {
  7331. if (bSendMsg)
  7332. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("창고를 연후 %d초 이내에는 다른곳으로 이동할수 없습니다."), limittime);
  7333.  
  7334. if (test_server)
  7335. ChatPacket(CHAT_TYPE_INFO, "[TestOnly]Pulse %d LoadTime %d PASS %d", iPulse, GetSafeboxLoadTime(), PASSES_PER_SEC(limittime));
  7336. return true;
  7337. }
  7338.  
  7339. //거래관련 창 체크
  7340. if (bCheckShopOwner)
  7341. {
  7342. if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen() || GetOfflineShopOwner())
  7343. {
  7344. if (bSendMsg)
  7345. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래창,창고 등을 연 상태에서는 다른곳으로 이동,종료 할수 없습니다"));
  7346.  
  7347. return true;
  7348. }
  7349. }
  7350. else
  7351. {
  7352. if (GetExchange() || GetMyShop() || IsOpenSafebox() || IsCubeOpen())
  7353. {
  7354. if (bSendMsg)
  7355. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래창,창고 등을 연 상태에서는 다른곳으로 이동,종료 할수 없습니다"));
  7356.  
  7357. return true;
  7358. }
  7359. }
  7360.  
  7361. //PREVENT_PORTAL_AFTER_EXCHANGE
  7362. //교환 후 시간체크
  7363. if (iPulse - GetExchangeTime() < PASSES_PER_SEC(limittime))
  7364. {
  7365. if (bSendMsg)
  7366. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래 후 %d초 이내에는 다른지역으로 이동 할 수 없습니다."), limittime );
  7367. return true;
  7368. }
  7369. //END_PREVENT_PORTAL_AFTER_EXCHANGE
  7370.  
  7371. //PREVENT_ITEM_COPY
  7372. if (iPulse - GetMyShopTime() < PASSES_PER_SEC(limittime))
  7373. {
  7374. if (bSendMsg)
  7375. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래 후 %d초 이내에는 다른지역으로 이동 할 수 없습니다."), limittime);
  7376. return true;
  7377. }
  7378.  
  7379. if (iPulse - GetRefineTime() < PASSES_PER_SEC(limittime))
  7380. {
  7381. if (bSendMsg)
  7382. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 개량후 %d초 이내에는 귀환부,귀환기억부를 사용할 수 없습니다."), limittime);
  7383. return true;
  7384. }
  7385. //END_PREVENT_ITEM_COPY
  7386.  
  7387. return false;
  7388. }
  7389.  
  7390. BOOL CHARACTER::IsMonarch() const
  7391. {
  7392. //MONARCH_LIMIT
  7393. if (CMonarch::instance().IsMonarch(GetPlayerID(), GetEmpire()))
  7394. return true;
  7395.  
  7396. return false;
  7397.  
  7398. //END_MONARCH_LIMIT
  7399. }
  7400. void CHARACTER::Say(const std::string & s)
  7401. {
  7402. struct ::packet_script packet_script;
  7403.  
  7404. packet_script.header = HEADER_GC_SCRIPT;
  7405. packet_script.skin = 1;
  7406. packet_script.src_size = s.size();
  7407. packet_script.size = packet_script.src_size + sizeof(struct packet_script);
  7408.  
  7409. TEMP_BUFFER buf;
  7410.  
  7411. buf.write(&packet_script, sizeof(struct packet_script));
  7412. buf.write(&s[0], s.size());
  7413.  
  7414. if (IsPC())
  7415. {
  7416. GetDesc()->Packet(buf.read_peek(), buf.size());
  7417. }
  7418. }
  7419.  
  7420. //
  7421. // Monarch
  7422. //
  7423. void CHARACTER::InitMC()
  7424. {
  7425. for (int n = 0; n < MI_MAX; ++n)
  7426. {
  7427. m_dwMonarchCooltime[n] = thecore_pulse();
  7428. }
  7429.  
  7430. m_dwMonarchCooltimelimit[MI_HEAL] = PASSES_PER_SEC(MC_HEAL);
  7431. m_dwMonarchCooltimelimit[MI_WARP] = PASSES_PER_SEC(MC_WARP);
  7432. m_dwMonarchCooltimelimit[MI_TRANSFER] = PASSES_PER_SEC(MC_TRANSFER);
  7433. m_dwMonarchCooltimelimit[MI_TAX] = PASSES_PER_SEC(MC_TAX);
  7434. m_dwMonarchCooltimelimit[MI_SUMMON] = PASSES_PER_SEC(MC_SUMMON);
  7435.  
  7436. m_dwMonarchCooltime[MI_HEAL] -= PASSES_PER_SEC(GetMCL(MI_HEAL));
  7437. m_dwMonarchCooltime[MI_WARP] -= PASSES_PER_SEC(GetMCL(MI_WARP));
  7438. m_dwMonarchCooltime[MI_TRANSFER] -= PASSES_PER_SEC(GetMCL(MI_TRANSFER));
  7439. m_dwMonarchCooltime[MI_TAX] -= PASSES_PER_SEC(GetMCL(MI_TAX));
  7440. m_dwMonarchCooltime[MI_SUMMON] -= PASSES_PER_SEC(GetMCL(MI_SUMMON));
  7441. }
  7442.  
  7443. DWORD CHARACTER::GetMC(enum MONARCH_INDEX e) const
  7444. {
  7445. return m_dwMonarchCooltime[e];
  7446. }
  7447.  
  7448. void CHARACTER::SetMC(enum MONARCH_INDEX e)
  7449. {
  7450. m_dwMonarchCooltime[e] = thecore_pulse();
  7451. }
  7452.  
  7453. bool CHARACTER::IsMCOK(enum MONARCH_INDEX e) const
  7454. {
  7455. int iPulse = thecore_pulse();
  7456.  
  7457. if ((iPulse - GetMC(e)) < GetMCL(e))
  7458. {
  7459. if (test_server)
  7460. sys_log(0, " Pulse %d cooltime %d, limit %d", iPulse, GetMC(e), GetMCL(e));
  7461.  
  7462. return false;
  7463. }
  7464.  
  7465. if (test_server)
  7466. sys_log(0, " Pulse %d cooltime %d, limit %d", iPulse, GetMC(e), GetMCL(e));
  7467.  
  7468. return true;
  7469. }
  7470.  
  7471. DWORD CHARACTER::GetMCL(enum MONARCH_INDEX e) const
  7472. {
  7473. return m_dwMonarchCooltimelimit[e];
  7474. }
  7475.  
  7476. DWORD CHARACTER::GetMCLTime(enum MONARCH_INDEX e) const
  7477. {
  7478. int iPulse = thecore_pulse();
  7479.  
  7480. if (test_server)
  7481. sys_log(0, " Pulse %d cooltime %d, limit %d", iPulse, GetMC(e), GetMCL(e));
  7482.  
  7483. return (GetMCL(e)) / passes_per_sec - (iPulse - GetMC(e)) / passes_per_sec;
  7484. }
  7485.  
  7486. bool CHARACTER::IsSiegeNPC() const
  7487. {
  7488. return IsNPC() && (GetRaceNum() == 11000 || GetRaceNum() == 11002 || GetRaceNum() == 11004);
  7489. }
  7490.  
  7491. //------------------------------------------------
  7492. void CHARACTER::UpdateDepositPulse()
  7493. {
  7494. m_deposit_pulse = thecore_pulse() + PASSES_PER_SEC(60*5); // 5분
  7495. }
  7496.  
  7497. bool CHARACTER::CanDeposit() const
  7498. {
  7499. return (m_deposit_pulse == 0 || (m_deposit_pulse < thecore_pulse()));
  7500. }
  7501. //------------------------------------------------
  7502.  
  7503. ESex GET_SEX(LPCHARACTER ch)
  7504. {
  7505. switch (ch->GetRaceNum())
  7506. {
  7507. case MAIN_RACE_WARRIOR_M:
  7508. case MAIN_RACE_SURA_M:
  7509. case MAIN_RACE_ASSASSIN_M:
  7510. case MAIN_RACE_SHAMAN_M:
  7511. return SEX_MALE;
  7512.  
  7513. case MAIN_RACE_ASSASSIN_W:
  7514. case MAIN_RACE_SHAMAN_W:
  7515. case MAIN_RACE_WARRIOR_W:
  7516. case MAIN_RACE_SURA_W:
  7517. return SEX_FEMALE;
  7518. }
  7519.  
  7520. /* default sex = male */
  7521. return SEX_MALE;
  7522. }
  7523.  
  7524. int CHARACTER::GetHPPct() const
  7525. {
  7526. return (GetHP() * 100) / GetMaxHP();
  7527. }
  7528.  
  7529. bool CHARACTER::IsBerserk() const
  7530. {
  7531. if (m_pkMobInst != NULL)
  7532. return m_pkMobInst->m_IsBerserk;
  7533. else
  7534. return false;
  7535. }
  7536.  
  7537. void CHARACTER::SetBerserk(bool mode)
  7538. {
  7539. if (m_pkMobInst != NULL)
  7540. m_pkMobInst->m_IsBerserk = mode;
  7541. }
  7542.  
  7543. bool CHARACTER::IsGodSpeed() const
  7544. {
  7545. if (m_pkMobInst != NULL)
  7546. {
  7547. return m_pkMobInst->m_IsGodSpeed;
  7548. }
  7549. else
  7550. {
  7551. return false;
  7552. }
  7553. }
  7554.  
  7555. void CHARACTER::SetGodSpeed(bool mode)
  7556. {
  7557. if (m_pkMobInst != NULL)
  7558. {
  7559. m_pkMobInst->m_IsGodSpeed = mode;
  7560.  
  7561. if (mode == true)
  7562. {
  7563. SetPoint(POINT_ATT_SPEED, 250);
  7564. }
  7565. else
  7566. {
  7567. SetPoint(POINT_ATT_SPEED, m_pkMobData->m_table.sAttackSpeed);
  7568. }
  7569. }
  7570. }
  7571.  
  7572. bool CHARACTER::IsDeathBlow() const
  7573. {
  7574. if (number(1, 100) <= m_pkMobData->m_table.bDeathBlowPoint)
  7575. {
  7576. return true;
  7577. }
  7578. else
  7579. {
  7580. return false;
  7581. }
  7582. }
  7583.  
  7584. struct FFindReviver
  7585. {
  7586. FFindReviver()
  7587. {
  7588. pChar = NULL;
  7589. HasReviver = false;
  7590. }
  7591.  
  7592. void operator() (LPCHARACTER ch)
  7593. {
  7594. if (ch->IsMonster() != true)
  7595. {
  7596. return;
  7597. }
  7598.  
  7599. if (ch->IsReviver() == true && pChar != ch && ch->IsDead() != true)
  7600. {
  7601. if (number(1, 100) <= ch->GetMobTable().bRevivePoint)
  7602. {
  7603. HasReviver = true;
  7604. pChar = ch;
  7605. }
  7606. }
  7607. }
  7608.  
  7609. LPCHARACTER pChar;
  7610. bool HasReviver;
  7611. };
  7612.  
  7613. bool CHARACTER::HasReviverInParty() const
  7614. {
  7615. LPPARTY party = GetParty();
  7616.  
  7617. if (party != NULL)
  7618. {
  7619. if (party->GetMemberCount() == 1) return false;
  7620.  
  7621. FFindReviver f;
  7622. party->ForEachMemberPtr(f);
  7623. return f.HasReviver;
  7624. }
  7625.  
  7626. return false;
  7627. }
  7628.  
  7629. bool CHARACTER::IsRevive() const
  7630. {
  7631. if (m_pkMobInst != NULL)
  7632. {
  7633. return m_pkMobInst->m_IsRevive;
  7634. }
  7635.  
  7636. return false;
  7637. }
  7638.  
  7639. void CHARACTER::SetRevive(bool mode)
  7640. {
  7641. if (m_pkMobInst != NULL)
  7642. {
  7643. m_pkMobInst->m_IsRevive = mode;
  7644. }
  7645. }
  7646.  
  7647. #define IS_SPEED_HACK_PLAYER(ch) (ch->m_speed_hack_count > SPEEDHACK_LIMIT_COUNT)
  7648.  
  7649. EVENTFUNC(check_speedhack_event)
  7650. {
  7651. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  7652. if ( info == NULL )
  7653. {
  7654. sys_err( "check_speedhack_event> <Factor> Null pointer" );
  7655. return 0;
  7656. }
  7657.  
  7658. LPCHARACTER ch = info->ch;
  7659.  
  7660. if (NULL == ch || ch->IsNPC())
  7661. return 0;
  7662.  
  7663. if (IS_SPEED_HACK_PLAYER(ch))
  7664. {
  7665. // write hack log
  7666. LogManager::instance().SpeedHackLog(ch->GetPlayerID(), ch->GetX(), ch->GetY(), ch->m_speed_hack_count);
  7667.  
  7668. if (false == LC_IsEurope())
  7669. {
  7670. // close connection
  7671. LPDESC desc = ch->GetDesc();
  7672.  
  7673. if (desc)
  7674. {
  7675. DESC_MANAGER::instance().DestroyDesc(desc);
  7676. return 0;
  7677. }
  7678. }
  7679. }
  7680.  
  7681. ch->m_speed_hack_count = 0;
  7682.  
  7683. ch->ResetComboHackCount();
  7684. return PASSES_PER_SEC(60);
  7685. }
  7686.  
  7687. void CHARACTER::StartCheckSpeedHackEvent()
  7688. {
  7689. if (m_pkCheckSpeedHackEvent)
  7690. return;
  7691.  
  7692. char_event_info* info = AllocEventInfo<char_event_info>();
  7693.  
  7694. info->ch = this;
  7695.  
  7696. m_pkCheckSpeedHackEvent = event_create(check_speedhack_event, info, PASSES_PER_SEC(60)); // 1분
  7697. }
  7698.  
  7699. void CHARACTER::GoHome()
  7700. {
  7701. WarpSet(EMPIRE_START_X(GetEmpire()), EMPIRE_START_Y(GetEmpire()));
  7702. }
  7703.  
  7704. void CHARACTER::SendGuildName(CGuild* pGuild)
  7705. {
  7706. if (NULL == pGuild) return;
  7707.  
  7708. DESC *desc = GetDesc();
  7709.  
  7710. if (NULL == desc) return;
  7711. if (m_known_guild.find(pGuild->GetID()) != m_known_guild.end()) return;
  7712.  
  7713. m_known_guild.insert(pGuild->GetID());
  7714.  
  7715. TPacketGCGuildName pack;
  7716. memset(&pack, 0x00, sizeof(pack));
  7717.  
  7718. pack.header = HEADER_GC_GUILD;
  7719. pack.subheader = GUILD_SUBHEADER_GC_GUILD_NAME;
  7720. pack.size = sizeof(TPacketGCGuildName);
  7721. pack.guildID = pGuild->GetID();
  7722. memcpy(pack.guildName, pGuild->GetName(), GUILD_NAME_MAX_LEN);
  7723.  
  7724. desc->Packet(&pack, sizeof(pack));
  7725. }
  7726.  
  7727. void CHARACTER::SendGuildName(DWORD dwGuildID)
  7728. {
  7729. SendGuildName(CGuildManager::instance().FindGuild(dwGuildID));
  7730. }
  7731.  
  7732. EVENTFUNC(destroy_when_idle_event)
  7733. {
  7734. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  7735. if ( info == NULL )
  7736. {
  7737. sys_err( "destroy_when_idle_event> <Factor> Null pointer" );
  7738. return 0;
  7739. }
  7740.  
  7741. LPCHARACTER ch = info->ch;
  7742. if (ch == NULL) { // <Factor>
  7743. return 0;
  7744. }
  7745.  
  7746. if (ch->GetVictim())
  7747. {
  7748. return PASSES_PER_SEC(300);
  7749. }
  7750.  
  7751. sys_log(1, "DESTROY_WHEN_IDLE: %s", ch->GetName());
  7752.  
  7753. ch->m_pkDestroyWhenIdleEvent = NULL;
  7754. M2_DESTROY_CHARACTER(ch);
  7755. return 0;
  7756. }
  7757.  
  7758. void CHARACTER::StartDestroyWhenIdleEvent()
  7759. {
  7760. if (m_pkDestroyWhenIdleEvent)
  7761. return;
  7762.  
  7763. char_event_info* info = AllocEventInfo<char_event_info>();
  7764.  
  7765. info->ch = this;
  7766.  
  7767. m_pkDestroyWhenIdleEvent = event_create(destroy_when_idle_event, info, PASSES_PER_SEC(300));
  7768. }
  7769.  
  7770. void CHARACTER::SetComboSequence(BYTE seq)
  7771. {
  7772. m_bComboSequence = seq;
  7773. }
  7774.  
  7775. BYTE CHARACTER::GetComboSequence() const
  7776. {
  7777. return m_bComboSequence;
  7778. }
  7779.  
  7780. void CHARACTER::SetLastComboTime(DWORD time)
  7781. {
  7782. m_dwLastComboTime = time;
  7783. }
  7784.  
  7785. DWORD CHARACTER::GetLastComboTime() const
  7786. {
  7787. return m_dwLastComboTime;
  7788. }
  7789.  
  7790. void CHARACTER::SetValidComboInterval(int interval)
  7791. {
  7792. m_iValidComboInterval = interval;
  7793. }
  7794.  
  7795. int CHARACTER::GetValidComboInterval() const
  7796. {
  7797. return m_iValidComboInterval;
  7798. }
  7799.  
  7800. BYTE CHARACTER::GetComboIndex() const
  7801. {
  7802. return m_bComboIndex;
  7803. }
  7804.  
  7805. void CHARACTER::IncreaseComboHackCount(int k)
  7806. {
  7807. m_iComboHackCount += k;
  7808.  
  7809. if (m_iComboHackCount >= 10)
  7810. {
  7811. if (GetDesc())
  7812. if (GetDesc()->DelayedDisconnect(number(2, 7)))
  7813. {
  7814. sys_log(0, "COMBO_HACK_DISCONNECT: %s count: %d", GetName(), m_iComboHackCount);
  7815. LogManager::instance().HackLog("Combo", this);
  7816. }
  7817. }
  7818. }
  7819.  
  7820. void CHARACTER::ResetComboHackCount()
  7821. {
  7822. m_iComboHackCount = 0;
  7823. }
  7824.  
  7825. void CHARACTER::SkipComboAttackByTime(int interval)
  7826. {
  7827. m_dwSkipComboAttackByTime = get_dword_time() + interval;
  7828. }
  7829.  
  7830. DWORD CHARACTER::GetSkipComboAttackByTime() const
  7831. {
  7832. return m_dwSkipComboAttackByTime;
  7833. }
  7834.  
  7835. void CHARACTER::ResetChatCounter()
  7836. {
  7837. m_bChatCounter = 0;
  7838. }
  7839.  
  7840. BYTE CHARACTER::IncreaseChatCounter()
  7841. {
  7842. return ++m_bChatCounter;
  7843. }
  7844.  
  7845. BYTE CHARACTER::GetChatCounter() const
  7846. {
  7847. return m_bChatCounter;
  7848. }
  7849.  
  7850. // 말이나 다른것을 타고 있나?
  7851. bool CHARACTER::IsRiding() const
  7852. {
  7853. return IsHorseRiding() || GetMountVnum();
  7854. }
  7855.  
  7856. bool CHARACTER::CanWarp() const
  7857. {
  7858. const int iPulse = thecore_pulse();
  7859. const int limit_time = PASSES_PER_SEC(g_nPortalLimitTime);
  7860.  
  7861. if ((iPulse - GetSafeboxLoadTime()) < limit_time)
  7862. return false;
  7863.  
  7864. if ((iPulse - GetExchangeTime()) < limit_time)
  7865. return false;
  7866.  
  7867. if ((iPulse - GetMyShopTime()) < limit_time)
  7868. return false;
  7869.  
  7870. if ((iPulse - GetRefineTime()) < limit_time)
  7871. return false;
  7872.  
  7873. if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen() || GetOfflineShopOwner())
  7874. return false;
  7875.  
  7876. return true;
  7877. }
  7878.  
  7879. DWORD CHARACTER::GetNextExp() const
  7880. {
  7881. if (PLAYER_EXP_TABLE_MAX < GetLevel())
  7882. return 2500000000;
  7883. else
  7884. return exp_table[GetLevel()];
  7885. }
  7886.  
  7887. #ifdef NEW_PET_SYSTEM
  7888. DWORD CHARACTER::PetGetNextExp() const
  7889. {
  7890. if (IsNewPet()) {
  7891. if (PLAYER_EXP_TABLE_MAX < GetLevel())
  7892. return 2500000000;
  7893. else
  7894. return exppet_table[GetLevel()];
  7895. }
  7896. }
  7897. #endif
  7898.  
  7899. int CHARACTER::GetSkillPowerByLevel(int level, bool bMob) const
  7900. {
  7901. return CTableBySkill::instance().GetSkillPowerByLevelFromType(GetJob(), GetSkillGroup(), MINMAX(0, level, SKILL_MAX_LEVEL), bMob);
  7902. }
  7903.  
  7904. #ifdef __CHANNEL_CHANGE_SYSTEM__
  7905. bool CHARACTER::ChannelChange(int channel)
  7906. {
  7907. if (!IsPC() || channel == g_bChannel)
  7908. return false;
  7909.  
  7910. long lAddr;
  7911. WORD wPort;
  7912. long x = GetX();
  7913. long y = GetY();
  7914. long lMapIndex = GetMapIndex();
  7915.  
  7916. if (GetLevel() < chChange_nLevel)
  7917. {
  7918. ChatPacket(CHAT_TYPE_INFO, "Kanal de?tirebilmek i?n en az %d level olman gerekli.", chChange_nLevel);
  7919. return false;
  7920. }
  7921.  
  7922. if (GetGold() < chChange_nYang)
  7923. {
  7924. ChatPacket(CHAT_TYPE_INFO, "Kanal de?tirebilmek i?n %d Yang gerekli", chChange_nYang);
  7925. return false;
  7926. }
  7927.  
  7928. if (chChange_map_allow_find(lMapIndex))
  7929. {
  7930. ChatPacket(CHAT_TYPE_INFO, "Bu Haritada Kanal De?tiremezsiniz!");
  7931. return false;
  7932. }
  7933.  
  7934. char szQuery[512];
  7935. snprintf(szQuery, sizeof(szQuery), "SELECT port, host FROM %smap_list WHERE channel = %d AND map_index = %ld", get_table_postfix(), channel, lMapIndex);
  7936. SQLMsg *msg = DBManager::instance().DirectQuery(szQuery);
  7937. MYSQL_RES *res = msg->Get()->pSQLResult;
  7938. if (!res)
  7939. {
  7940. ChatPacket(1, "%d B?gesinde %d Kanal?a giri izni yoktur.", lMapIndex, channel);
  7941. return false;
  7942. }
  7943.  
  7944. int rows;
  7945. if ((rows = mysql_num_rows(res)) <= 0)
  7946. {
  7947. ChatPacket(1, "%d B?gesinde %d Kanal?a giri izni yoktur.", lMapIndex, channel);
  7948. return false;
  7949. }
  7950.  
  7951. for (int i = 0; i < rows; ++i)
  7952. {
  7953. MYSQL_ROW row = mysql_fetch_row(res);
  7954. int cur = 0;
  7955. str_to_number(wPort, row[cur++]);
  7956. str_to_number(lAddr, row[cur++]);
  7957. }
  7958.  
  7959. if (chChange_port_allow_find(wPort))
  7960. {
  7961. ChatPacket(CHAT_TYPE_INFO, "Se?len Kanala Ge?mezsiniz!");
  7962. return false;
  7963. }
  7964.  
  7965. if (g_iUserLimit > 0)
  7966. {
  7967. int iTotal;
  7968. int * paiEmpireUserCount;
  7969. int iLocal;
  7970.  
  7971. DESC_MANAGER::instance().GetUserCount(iTotal, &paiEmpireUserCount, iLocal);
  7972. if (g_iUserLimit <= iTotal)
  7973. {
  7974. ChatPacket(1, "Kanal %d Tamamen Doludur", channel);
  7975. return false;
  7976. }
  7977. }
  7978.  
  7979. #ifdef FULL_YANG
  7980. long long yang = GetGold() - chChange_nYang;
  7981. SetGold(yang);
  7982. SendGold();
  7983. #else
  7984. PointChange(POINT_GOLD, -chChange_nYang, false);
  7985. #endif
  7986. ChatPacket(CHAT_TYPE_COMMAND, "channel %d", channel);
  7987.  
  7988. Stop();
  7989. Save();
  7990.  
  7991. if (GetSectree())
  7992. {
  7993. GetSectree()->RemoveEntity(this);
  7994. ViewCleanup();
  7995. EncodeRemovePacket(this);
  7996. }
  7997.  
  7998. m_lWarpMapIndex = lMapIndex;
  7999. m_posWarp.x = x;
  8000. m_posWarp.y = y;
  8001.  
  8002. sys_log(0, "WarpSet %s %d %d current map %d target map %d port %d", GetName(), x, y, GetMapIndex(), lMapIndex, wPort);
  8003.  
  8004. TPacketGCWarp p;
  8005. p.bHeader = HEADER_GC_WARP;
  8006. p.lX = x;
  8007. p.lY = y;
  8008. p.lAddr = lAddr;
  8009. p.wPort = wPort;
  8010. GetDesc()->Packet(&p, sizeof(TPacketGCWarp));
  8011. return true;
  8012. }
  8013. #endif
  8014.  
  8015. void CHARACTER::SetOfflineShopSign(const char * c_szSign)
  8016. {
  8017. char szSign[SHOP_SIGN_MAX_LEN + 1];
  8018. strlcpy(szSign, c_szSign, sizeof(szSign));
  8019. m_stOfflineShopSign = szSign;
  8020. }
  8021.  
  8022. void CHARACTER::DestroyOfflineShop()
  8023. {
  8024. DBManager::instance().DirectQuery("DELETE FROM %soffline_shop_npc WHERE owner_id = %u", get_table_postfix(), GetOfflineShopRealOwner());
  8025. LPOFFLINESHOP pkOfflineShop = GetOfflineShop();
  8026. if (pkOfflineShop)
  8027. pkOfflineShop->RemoveAllGuest();
  8028. M2_DESTROY_CHARACTER(this);
  8029. }
  8030.  
  8031. #ifdef INVENTORY_PROTECT
  8032. DWORD CHARACTER::Inventory_Protect() const
  8033. {
  8034. std::auto_ptr<SQLMsg> pMsg(DBManager::instance().DirectQuery("SELECT kilit FROM player.player WHERE id = '%u';", GetPlayerID()));
  8035. if (pMsg->Get()->uiNumRows == 0)
  8036. return 61;
  8037.  
  8038. MYSQL_ROW row = mysql_fetch_row(pMsg->Get()->pSQLResult);
  8039. DWORD kilit = 0;
  8040. str_to_number(kilit, row[0]);
  8041. return kilit;
  8042. }
  8043. void CHARACTER::Set_Envanter_Kilidi(int black)
  8044. {
  8045. DBManager::instance().DirectQuery("UPDATE player.player SET kilit = '%d' WHERE id = '%u';", black, GetPlayerID());
  8046. }
  8047. #endif
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement