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hitnar

hitnarSkillsPatch v1

Feb 6th, 2016
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  1. Index: trunk/dist/game/data/stats/skills/10100-10199.xml
  2. ===================================================================
  3. --- trunk/dist/game/data/stats/skills/10100-10199.xml   (revision 1192)
  4. +++ trunk/dist/game/data/stats/skills/10100-10199.xml   (working copy)
  5. @@ -180,9 +180,35 @@
  6.     <!-- Increases M. Def. by $s1, $s2 Attribute Resistance by $s3, and Debuff Resistance by $s4. Increases party members' M. Def. by $s5, $s6 Attribute Resistance by $s7, and Debuff Resistance by $s8. Only one Knight's Aura can be active at any time. -->
  7.     <skill id="10106" levels="1" name="Sentinel's Aura">
  8.         <!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
  9. -       <set name="icon" val="icon.skill0000" />
  10. -       <set name="operateType" val="ACTIVE_INSTANT" />
  11. +       <set name="icon" val="icon.skill10106" />
  12. +       <set name="magicLvl" val="85" />
  13. +       <set name="abnormalLvl" val="2" />
  14. +       <set name="abnormalType" val="SIGEL_AURA" />
  15. +       <set name="operateType" val="TOGGLE" />
  16. +       <set name="abnormalVisualEffect" val="AURA_BUFF_SELF" />
  17. +       <set name="reuseDelay" val="1000" />
  18.         <set name="targetType" val="SELF" />
  19. +       <for>
  20. +           <effect name="Buff">
  21. +               <mul stat="mDef" val="1.25" />
  22. +               <add stat="waterRes" val="50" />
  23. +               <add stat="fireRes" val="50" />
  24. +               <add stat="windRes" val="50" />
  25. +               <add stat="earthRes" val="50" />
  26. +               <add stat="darkRes" val="50" />
  27. +               <add stat="holyRes" val="50" />            
  28. +           </effect>
  29. +           <effect name="DefenceTrait">
  30. +               <param SHOCK="25" />
  31. +               <param HOLD="25" />
  32. +               <param SLEEP="25" />
  33. +               <param PARALYZE="25" />
  34. +           </effect>
  35. +           <effect name="TriggerForce" ticks="2">
  36. +               <param skillId="10110" skillLevel="1" />
  37. +               <param targetType="PARTY" />
  38. +           </effect>
  39. +       </for>
  40.     </skill>
  41.     <!-- Increases P. Atk. by $s1, Atk. Spd. by $s2, and Speed by $s3. Increases party members' P. Atk. By $s4, Atk. Spd. by $s5, M. Atk. by $s6, Casting Spd. by $s7 and Speed by $s8. Only one Knight's Aura can be active at any time. -->
  42.     <skill id="10107" levels="1" name="Templar's Aura">
  43. @@ -207,10 +233,33 @@
  44.     </skill>
  45.     <!-- M. Def. + $s1, $s2 Attribute Resistance + $s3, Debuff Resistance + $s4. -->
  46.     <skill id="10110" levels="1" name="Sentinel's Aura">
  47. -       <!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
  48. -       <set name="icon" val="icon.skill0000" />
  49. -       <set name="operateType" val="ACTIVE_INSTANT" />
  50. +       <set name="icon" val="icon.skill10110" />
  51. +       <set name="hitTime" val="500" />
  52. +       <set name="abnormalLvl" val="1" />
  53. +       <set name="abnormalType" val="SIGEL_AURA" />
  54. +       <set name="abnormalVisualEffect" val="AURA_BUFF" />
  55. +       <set name="operateType" val="TOGGLE" />
  56.         <set name="targetType" val="SELF" />
  57. +       <set name="magicLvl" val="85" />
  58. +       <set name="isMagic" val="3" />
  59. +       <set name="isTriggeredSkill" val="true" />
  60. +       <for>
  61. +           <effect name="Buff">
  62. +               <mul stat="mDef" val="1.2" />
  63. +               <add stat="waterRes" val="40" />
  64. +               <add stat="fireRes" val="40" />
  65. +               <add stat="windRes" val="40" />
  66. +               <add stat="earthRes" val="40" />
  67. +               <add stat="darkRes" val="40" />
  68. +               <add stat="holyRes" val="40" />            
  69. +           </effect>
  70. +           <effect name="DefenceTrait">
  71. +               <param SHOCK="20" />
  72. +               <param HOLD="20" />
  73. +               <param SLEEP="20" />
  74. +               <param PARALYZE="20" />
  75. +           </effect>
  76. +       </for>
  77.     </skill>
  78.     <!-- P. Atk. + $s1, Atk. Spd. + $s2, M. Atk. + $s3, Casting Spd. + $s4, Speed + $s5. -->
  79.     <skill id="10111" levels="1" name="Templar's Aura">
  80. Index: trunk/dist/game/data/stats/skills/10300-10399.xml
  81. ===================================================================
  82. --- trunk/dist/game/data/stats/skills/10300-10399.xml   (revision 1192)
  83. +++ trunk/dist/game/data/stats/skills/10300-10399.xml   (working copy)
  84. @@ -717,10 +717,50 @@
  85.     </skill>
  86.     <!-- Increases P. Atk. By $s2 for $s1 when a spear is equipped. Range of normal attacks increases by $s3 and has a $s4 chance to Stun when striking. Consumes $s5 Soulstones. -->
  87.     <skill id="10333" levels="1" name="Winged Spear">
  88. -       <!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
  89. -       <set name="icon" val="icon.skill0000" />
  90. -       <set name="operateType" val="ACTIVE_INSTANT" />
  91. +       <table name="#ench1abnormalTime"> 61 62 63 64 65 66 67 68 69 70 </table>
  92. +       <table name="#ench2defCritDamage"> 0.99 0.985 0.98 0.975 0.97 0.965 0.96 0.955 0.95 0.945 0.94 0.935 0.93 0.925 0.92 0.915 0.91 0.905 0.90 0.895</table>
  93. +       <table name="#ench3mDef"> 1.01 1.02 1.03 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 </table>
  94. +       <set name="icon" val="icon.skill10333" />
  95. +       <set name="abnormalTime" val="60" />
  96. +       <set name="hitTime" val="2000" />
  97. +       <set name="magicLvl" val="74" />
  98. +       <set name="mpConsume" val="64" />
  99. +       <set name="operateType" val="ACTIVE_CONTINUOUS" />
  100. +       <set name="itemConsumeCount" val="5" />
  101. +       <set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
  102. +       <set name="reuseDelay" val="300000" />
  103. +       <set name="rideState" val="NONE" />
  104.         <set name="targetType" val="SELF" />
  105. +       <for>
  106. +           <effect name="Buff">
  107. +               <mul stat="pAtk" val="1.3">
  108. +                   <using kind="POLE" />
  109. +               </mul>
  110. +               <add stat="pAtkRange" val="80" />
  111. +           </effect>
  112. +       </for>
  113. +       <cond msgId="113" addName="1">
  114. +           <using kind="POLE" />
  115. +       </cond>
  116. +       <enchant1 name="abnormalTime" val="#ench1abnormalTime" />
  117. +       <enchant2for>
  118. +           <effect name="Buff">
  119. +               <mul stat="defCritDamage" val="#ench2defCritDamage" />
  120. +           </effect>
  121. +       </enchant2for>
  122. +       <for>
  123. +           <effect name="Buff">
  124. +               <mul stat="mDef" val="#ench3mDef" />
  125. +           </effect>
  126. +           <effect name="TriggerSkillByAttack">
  127. +               <param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="107" />
  128. +               <param isCritical="false" />
  129. +               <param minDamage="50" chance="1" />
  130. +               <param skillId="10339" skillLevel="1" /> <!-- Punch Drunk -->
  131. +               <param targetType="ONE" />
  132. +               <param allowWeapons="POLE" />
  133. +           </effect>
  134. +       </for>
  135.     </skill>
  136.     <!-- Increases P. Atk. by $s2 for $s1 when a two-handed sword/two-handed blunt weapon is equipped. Attack $s3 enemies at the same time with a regular attack. Consumes $s4 Soulstones. -->
  137.     <skill id="10334" levels="1" name="Furious Slasher">
  138. @@ -730,11 +770,53 @@
  139.         <set name="targetType" val="SELF" />
  140.     </skill>
  141.     <!-- Increases P. Atk. by $s2 and P. Critical Damage by $s3 for $s1 when a fist weapon is equipped. Has $s4 chance to decrease Fist Weapon Resistance by $s5 when striking. Consumes $s6 Soulstones. -->
  142. -   <skill id="10335" levels="1" name="Furious Fist">
  143. -       <!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
  144. -       <set name="icon" val="icon.skill0000" />
  145. -       <set name="operateType" val="ACTIVE_INSTANT" />
  146. +   <skill id="10335" levels="1" name="Furious Fist" enchantGroup1="10" enchantGroup2="10" enchantGroup3="10">
  147. +       <table name="#ench1abnormalTime"> 61 62 63 64 65 66 67 68 69 70 </table>
  148. +       <table name="#ench2defCritDamage"> 0.99 0.985 0.98 0.975 0.97 0.965 0.96 0.955 0.95 0.945 0.94 0.935 0.93 0.925 0.92 0.915 0.91 0.905 0.90 0.895</table>
  149. +       <table name="#ench3mDef"> 1.01 1.02 1.03 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.1 </table>
  150. +       <set name="icon" val="icon.skill10335" />
  151. +       <set name="abnormalTime" val="60" />
  152. +       <set name="hitTime" val="2000" />
  153. +       <set name="magicLvl" val="74" />
  154. +       <set name="mpConsume" val="64" />
  155. +       <set name="operateType" val="ACTIVE_CONTINUOUS" />
  156. +       <set name="itemConsumeCount" val="5" />
  157. +       <set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
  158. +       <set name="reuseDelay" val="300000" />
  159. +       <set name="rideState" val="NONE" />
  160.         <set name="targetType" val="SELF" />
  161. +       <for>
  162. +           <effect name="Buff">
  163. +               <mul stat="pAtk" val="1.3">
  164. +                   <using kind="DUALFIST" />
  165. +               </mul>
  166. +               <mul stat="critDmgAdd" val="1.1">
  167. +                   <using kind="DUALFIST" />
  168. +               </mul>
  169. +           </effect>
  170. +       </for>
  171. +       <cond msgId="113" addName="1">
  172. +           <using kind="DUALFIST" />
  173. +       </cond>
  174. +       <enchant1 name="abnormalTime" val="#ench1abnormalTime" />
  175. +       <enchant2for>
  176. +           <effect name="Buff">
  177. +               <mul stat="defCritDamage" val="#ench2defCritDamage" />
  178. +           </effect>
  179. +       </enchant2for>
  180. +       <for>
  181. +           <effect name="Buff">
  182. +               <mul stat="mDef" val="#ench3mDef" />
  183. +           </effect>
  184. +           <effect name="TriggerSkillByAttack">
  185. +               <param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="107" />
  186. +               <param isCritical="false" />
  187. +               <param minDamage="50" chance="10" />
  188. +               <param skillId="10338" skillLevel="1" /> <!-- Punch Drunk -->
  189. +               <param targetType="ONE" />
  190. +               <param allowWeapons="DUALFIST" />
  191. +           </effect>
  192. +       </for>
  193.     </skill>
  194.     <!-- Increases power when using the Rush Impact. -->
  195.     <skill id="10336" levels="1" name="Infinity Rush">
  196. @@ -752,17 +834,39 @@
  197.     </skill>
  198.     <!-- Decreases target's resistance to Fist Weapons by 30%%. -->
  199.     <skill id="10338" levels="1" name="Punch Drunk">
  200. -       <!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
  201. -       <set name="icon" val="icon.skill0000" />
  202. -       <set name="operateType" val="ACTIVE_INSTANT" />
  203. -       <set name="targetType" val="SELF" />
  204. +       <set name="icon" val="icon.skill10338" />
  205. +       <set name="abnormalTime" val="10" />
  206. +       <set name="castRange" val="600" />
  207. +       <set name="hitTime" val="100" />
  208. +       <set name="isDebuff" val="true" />
  209. +       <set name="isTriggeredSkill" val="true" />
  210. +       <set name="magicLvl" val="80" />
  211. +       <set name="operateType" val="ACTIVE_CONTINUOUS" />
  212. +       <set name="reuseDelay" val="10000" />
  213. +       <set name="rideState" val="NONE" />
  214. +       <set name="staticReuse" val="true" />
  215. +       <set name="targetType" val="ONE" />
  216. +       <for>
  217. +           <effect name="DefenceTrait">
  218. +               <param DUALFIST="30" />
  219. +           </effect>
  220. +       </for>
  221.     </skill>
  222.     <!-- Stuns target for 3 seconds. -->
  223.     <skill id="10339" levels="1" name="Winged Spear - Stun">
  224. -       <!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
  225. -       <set name="icon" val="icon.skill0000" />
  226. -       <set name="operateType" val="ACTIVE_INSTANT" />
  227. -       <set name="targetType" val="SELF" />
  228. +       <set name="icon" val="icon.skill10339" />
  229. +       <set name="abnormalTime" val="3" />
  230. +       <set name="abnormalType" val="STUN" />
  231. +       <set name="abnormalVisualEffect" val="STUN" />
  232. +       <set name="activateRate" val="50" />
  233. +       <set name="isDebuff" val="true" />
  234. +       <set name="operateType" val="ACTIVE_CONTINUOUS" />
  235. +       <set name="rideState" val="NONE" />
  236. +       <set name="targetType" val="ONE" />
  237. +       <set name="trait" val="SHOCK" />
  238. +       <for>
  239. +           <effect name="Stun" />
  240. +       </for>
  241.     </skill>
  242.     <!-- Attacks enemies in front with $s1 Power added to P. Atk. If the target is stunned, attacks with $s2 power. Can be used while a sword or blunt weapon is equipped. Consumes $s3 Soulstone. -->
  243.     <skill id="10340" levels="3" name="Blade Slasher">
  244. Index: trunk/dist/game/data/stats/skills/10700-10799.xml
  245. ===================================================================
  246. --- trunk/dist/game/data/stats/skills/10700-10799.xml   (revision 1192)
  247. +++ trunk/dist/game/data/stats/skills/10700-10799.xml   (working copy)
  248. @@ -64,10 +64,28 @@
  249.     </skill>
  250.     <!-- Front Critical Rate - 10%%, Side Critical Rate + 10%%, Critical Damage + 10%%, Rear Critical Rate + 20%%, Critical Damage + 20%%. -->
  251.     <skill id="10705" levels="1" name="Shadow Walking">
  252. -       <!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
  253. -       <set name="icon" val="icon.skill0000" />
  254. -       <set name="operateType" val="ACTIVE_INSTANT" />
  255. +       <set name="icon" val="icon.skill10705" />
  256. +       <set name="magicLvl" val="40" />
  257. +       <set name="mpConsume" val="64" />
  258. +       <set name="operateType" val="TOGGLE" />
  259. +       <set name="rideState" val="NONE" />
  260.         <set name="targetType" val="SELF" />
  261. +               <for>
  262. +           <effect name="Buff">
  263. +               <mul stat="critDmgPos" val="0.9">
  264. +                   <player front="true" />
  265. +               </mul>
  266. +               <mul stat="critDmgPos" val="1.1">
  267. +                   <and>
  268. +                       <player front="false" />
  269. +                       <player behind="false" />
  270. +                   </and>
  271. +               </mul>
  272. +               <mul stat="critDmgPos" val="1.2">
  273. +                   <player behind="true" />
  274. +               </mul>
  275. +           </effect>
  276. +       </for>
  277.     </skill>
  278.     <skill id="10747" levels="1" name="Rogue - Individual Passive">
  279.         <!-- AUTO GENERATED SKILL -->
  280. Index: trunk/dist/game/data/stats/skills/11500-11599.xml
  281. ===================================================================
  282. --- trunk/dist/game/data/stats/skills/11500-11599.xml   (revision 1192)
  283. +++ trunk/dist/game/data/stats/skills/11500-11599.xml   (working copy)
  284. @@ -1361,10 +1361,16 @@
  285.         <set name="reuseDelay" val="300000" />
  286.         <set name="power" val="50" />
  287.         <set name="targetType" val="ONE" />
  288. -       <set name="operateType" val="ACTIVE_CONTINUOUS" />
  289. +       <set name="operateType" val="ACTIVE_INSTANT" />
  290.         <enchant1 name="mpConsume" val="#ench1MpConsume" />
  291.         <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
  292.         <enchant2 name="power" val="#ench2power" />
  293. +               <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
  294. +       <for>
  295. +           <effect name="DispelByCategory">
  296. +               <param slot="buff" rate="25" max="2" />
  297. +           </effect>
  298. +       </for>
  299.     </skill>
  300.     <skill id="11537" levels="10" name="Transform" enchantGroup1="10" enchantGroup2="10">
  301.     <!-- Source: https://l2wiki.com/Transform_-_Iss_Hierophant -->
  302. Index: trunk/dist/game/data/stats/skills/19200-19299.xml
  303. ===================================================================
  304. --- trunk/dist/game/data/stats/skills/19200-19299.xml   (revision 1192)
  305. +++ trunk/dist/game/data/stats/skills/19200-19299.xml   (working copy)
  306. @@ -198,11 +198,27 @@
  307.         <set name="targetType" val="SELF" />
  308.     </skill>
  309.     <!-- Increases Dagger/Dual Dagger Resistance of all party members by $s2 for $s1. Consumes $s3 Spirit Ores. -->
  310. -   <skill id="19228" levels="1" name="Song of Thief">
  311. -       <!-- AUTO GENERATED INFINITE ODYSSEY SKILL TODO: FIX IT -->
  312. -       <set name="icon" val="icon.skill0000" />
  313. -       <set name="operateType" val="ACTIVE_INSTANT" />
  314. -       <set name="targetType" val="SELF" />
  315. +   <skill id="19228" levels="1" name="Song of Thief" enchantGroup1="20">
  316. +       <table name="#ench1abnormalTime"> 31 32 33 34 35 36 37 38 39 40 40.5 41 41.5 42 42.5 43 43.5 44 44.5 45</table>
  317. +       <set name="icon" val="icon.skill19228" />
  318. +       <set name="magicLvl" val="89" />
  319. +       <set name="targetType" val="PARTY" />
  320. +       <set name="operateType" val="ACTIVE_CONTINUOUS" />
  321. +       <set name="itemConsumeCount" val="5" />
  322. +       <set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->    
  323. +       <set name="hitTime" val="8000" />
  324. +       <set name="coolTime" val="500" />
  325. +       <set name="abnormalTime" val="30" />
  326. +       <set name="reuseDelay" val="600000" />
  327. +       <set name="mpConsume" val="113" />
  328. +       <set name="mpInitialConsume" val="27" />
  329. +       <enchant1 name="abnormalTime" val="#ench1abnormalTime" />  
  330. +       <for>
  331. +           <effect name="DefenceTrait">
  332. +               <param DAGGER="50" />
  333. +               <param DUALDAGGER="50" />
  334. +           </effect>
  335. +       </for>     
  336.     </skill>
  337.     <!-- LUC + 3. -->
  338.     <skill id="19229" levels="1" name="Fate of the Exalted">
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