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Sep 21st, 2019
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  1. The Doom Slayer (Doom Series)
  2. Heroic Male Otherworldly
  3. Minimum Bid: 80 GP
  4. Upkeep: 6/week
  5. Exhaust: 2/1
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  7. <b>The Doom Slayer</b> is as he appears in Doom 2016, equipped with all single player weapons and equipment, fully upgraded alongside his maxed out Praetor Suit, as well as the In-Flight Mobility, Equipment Power, Savagery, Blood Fueled and Rich Get Richer runes, fully mastered. He may perform Glory Kills on opponents, which will not make him invulnerable but will yield health and ammo. He has also brought a Doomguy doll with him. [Update with Doom Eternal stuff as it releases]
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  9. "They are rage, brutal, without mercy. But you. You will be worse. Rip and tear, until it is *done*." (Pre-Battle, 4 AP, Fatigue 3): The pits of Hell will be cleansed of demons and all its agents, even if their infinite forces must be vanquished one by one. When this ability is declared, the Doom Slayer will go on a murderous rampage. Four sets of rosterable enemy mercenaries will be randomly selected to be drawn into a side topic match against him, with their combined upkeep value equalling or exceeding his Upkeep + 1 (and with their total upkeep not being able to exceed his upkeep value + 3). The Slayer will fight them alone, with the loser being KO'd. Should he vanquish all his foes, another set of mercenaries will be randomly drawn and enter the fray, with the Slayer's condition restored to its initial status upon the beginning of the match. This process will continue until the Slayer has KO'd all four sets of foes or is defeated in turn, with the side topic's duration being reset to six hours for each match. Should KOing an enemy cause a retaliatory ability to activate in return, it will go off after the side topic is done.
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  11. Tags: Side Topic, Removal, KO, Teamwide Random
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  13. "So you walk eternally through the shadow realms, standing against evil where all others falter. May your thirst for retribution never quench, may the blood on your sword never dry, and may we never need you again." (Passive): It takes a special kind of reputation to make Hell freeze over with terror single-handedly, and those who've tasted the Slayer's steel and bullets are all too keen to spread that reputation out. If the Slayer is rostered on a win or successfully KO's at least his upkeep + 3 GP's worth of mercenaries using Rip and Tear Until It's Done, rumors of his prowess in battle will begin to circulate. Each week thereafter, enemy team's scheduled to face his will have to contend with the growing fear of being ripped and torn to shreds. This fear will increase so long as he isn't rostered, then vanish after the first week he is rostered for his own team as part of a non-sidetopic match. The levels of fear are as follows:
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  15. First Week: The enemy team will be pointedly aware of the possibility of the Doom Slayer being part of the team, even if he's not rostered. They will be on edge, more jittery than usual, and easily spooked.
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  17. Second Week: He could be anywhere! Where is he hiding!? One random post-rosters enemy will prioritize the Doom Slayer, or if he's not rostered, absolutely confirming he's not part of the battle.
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  19. Third Week: He comes, he comes, he comes...one randomly selected on-tier enemy mercenary will come to battle exhausted, having been unable to sleep due to haunting, but vitally important nightmares of the Slayer tearing through their team. This effect is rolled upon declaration. If the mercenary is not rostered, the enemy team will enter the fight with no battle plan.
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  21. Fourth Week and onwards: He's here! HE'S HERE! The enemy team will start the match with the minimum possible morale, in a state of simmering panic. One randomly selected post-rosters enemy mercenary will become a nervous wreck, overcome by crippling fear and unable to fight except in self-defense, preferring to escape and avoid confrontation if possible.
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  23. The Slayer's team is aware of all of these effects, which stack with each other, with the strongest possible morale affecting effect overwriting all others. Affecting the Slayer with a Removal effect will suppress this passive's effects, and defeating him in battle or in his side topic without him achieving (his Upkeep + 3) GP's worth of KOs will cancel it entirely until he wins or successfully uses Rip and Tear Until it Is Done again. The only way to conquer one's fears is to face them, after all.
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  25. Tags: Negative Effect, Teamwide, Scaling Effect, Manipulation
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  27. (Ability Upgraade, 15 EXP):
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  29. Monstrous fiends know all too well just how keen the bite of the Slayer's blade truly is. If the Slayer is rostered in battle and his passive's effect is currently active, Undead and Otherworldly mercenaries will will have the current effect increased by one level of intensity (for example, if this was the second week after a win where the Slayer wasn't rostered, they would enter the battle experiencing the third week's effects, and the target of nightmares would be randomly rolled between Undead and Otherworldly mercs only upon declaration as a precautionary measure if the Slayer is rosterable).
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  31. (Ability Upgrade, 20 EXP):
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  33. The true masterminds die first. When he uses Rip and Tear Until It Is Done, The Doom Slayer may choose to target one Otherworldly or Undead merc to kickstart his murderous rampage, facing them alone even if their upkeep is equal or lower than his. Should he be defeated before KOing at least (his Upkeep + 3) GP's worth of enemy mercenaries, 1 AP will be refunded, and he will not suffer Fatigue from declaring this ability either.
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  35. Terrain: <i>The Titan's Realm - An inhospitable corner of hell, where the humongous remnants of demons slain by the Doomslayer rest. Attackers will start at the beginning area, with defenders starting at the Icon of Sin's resting place. No enemies are present.</i>
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