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meanbeandk

server_updateObject.sqf

Oct 2nd, 2014
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  1. /*
  2. [_object,_type] spawn server_updateObject;
  3. */
  4. private ["_object","_type","_objectID","_uid","_lastUpdate","_needUpdate","_object_position","_object_inventory","_object_damage","_isNotOk","_parachuteWest","_firstTime","_object_killed","_object_repair","_isbuildable"];
  5.  
  6. _object = _this select 0;
  7.  
  8. if(isNull(_object)) exitWith {
  9. diag_log format["Skipping Null Object: %1", _object];
  10. };
  11.  
  12. _type = _this select 1;
  13. _parachuteWest = ((typeOf _object == "ParachuteWest") || (typeOf _object == "ParachuteC"));
  14. _isbuildable = (typeOf _object) in dayz_allowedObjects;
  15. _isNotOk = false;
  16. _firstTime = false;
  17.  
  18. _objectID = _object getVariable ["ObjectID","0"];
  19. _uid = _object getVariable ["ObjectUID","0"];
  20.  
  21. if ((typeName _objectID != "string") || (typeName _uid != "string")) then
  22. {
  23. diag_log(format["Non-string Object: ID %1 UID %2", _objectID, _uid]);
  24. //force fail
  25. _objectID = "0";
  26. _uid = "0";
  27. };
  28. if (!_parachuteWest && !(locked _object)) then {
  29. if (_objectID == "0" && _uid == "0") then
  30. {
  31. _object_position = getPosATL _object;
  32. _isNotOk = true;
  33. };
  34. };
  35.  
  36. // do not update if buildable && not ok
  37. if (_isNotOk && _isbuildable) exitWith { };
  38.  
  39. // delete if still not ok
  40. if (_isNotOk) exitWith { deleteVehicle _object; diag_log(format["Deleting object %1 with invalid ID at pos [%2,%3,%4]",typeOf _object,_object_position select 0,_object_position select 1, _object_position select 2]); };
  41.  
  42.  
  43. _lastUpdate = _object getVariable ["lastUpdate",time];
  44. _needUpdate = _object in needUpdate_objects;
  45.  
  46. // TODO ----------------------
  47. _object_position = {
  48. private["_position","_worldspace","_fuel","_key","_colour","_colour2"];
  49. _position = getPosATL _object;
  50. if (_object isKindOf "AllVehicles") then {
  51. _colour = _object getVariable ["Colour","0"];
  52. _colour2 = _object getVariable ["Colour2","0"];
  53. _worldspace = [
  54. round(direction _object),
  55. _position,
  56. _colour,
  57. _colour2
  58. ];
  59. _fuel = fuel _object;
  60. } else {
  61. _worldspace = [
  62. round(direction _object),
  63. _position
  64. ];
  65. _fuel = 0;
  66. };
  67. _key = format["CHILD:305:%1:%2:%3:",_objectID,_worldspace,_fuel];
  68. //diag_log ("HIVE: WRITE: "+ str(_key));
  69. _key call server_hiveWrite;
  70. };
  71.  
  72. _object_inventory = {
  73. private["_inventory","_previous","_key"];
  74. _inventory = [
  75. getWeaponCargo _object,
  76. getMagazineCargo _object,
  77. getBackpackCargo _object
  78. ];
  79. _previous = str(_object getVariable["lastInventory",[]]);
  80. if (str(_inventory) != _previous) then {
  81. _object setVariable["lastInventory",_inventory];
  82. if (_objectID == "0") then {
  83. _key = format["CHILD:309:%1:%2:",_uid,_inventory];
  84. } else {
  85. _key = format["CHILD:303:%1:%2:",_objectID,_inventory];
  86. };
  87. //diag_log ("HIVE: WRITE: "+ str(_key));
  88. _key call server_hiveWrite;
  89. };
  90. };
  91.  
  92. _object_damage = {
  93. private["_hitpoints","_array","_hit","_selection","_key","_damage"];
  94. _hitpoints = _object call vehicle_getHitpoints;
  95. _damage = damage _object;
  96. _array = [];
  97. {
  98. _hit = [_object,_x] call object_getHit;
  99. _selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
  100. if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
  101. _object setHit ["_selection", _hit];
  102. } count _hitpoints;
  103.  
  104. _key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
  105. //diag_log ("HIVE: WRITE: "+ str(_key));
  106. _key call server_hiveWrite;
  107. _object setVariable ["needUpdate",false,true];
  108. };
  109.  
  110. _object_killed = {
  111. private["_hitpoints","_array","_hit","_selection","_key","_damage"];
  112. _hitpoints = _object call vehicle_getHitpoints;
  113. //_damage = damage _object;
  114. _damage = 1;
  115. _array = [];
  116. {
  117. _hit = [_object,_x] call object_getHit;
  118. _selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
  119. if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
  120. _hit = 1;
  121. _object setHit ["_selection", _hit];
  122. } count _hitpoints;
  123.  
  124. if (_objectID == "0") then {
  125. _key = format["CHILD:306:%1:%2:%3:",_uid,_array,_damage];
  126. } else {
  127. _key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
  128. };
  129. //diag_log ("HIVE: WRITE: "+ str(_key));
  130. _key call server_hiveWrite;
  131. _object setVariable ["needUpdate",false,true];
  132. if ((count _this) > 2) then {
  133. _killer = _this select 2;
  134. _charID = _object getVariable ['CharacterID','0'];
  135. _objID = _object getVariable['ObjectID','0'];
  136. _objUID = _object getVariable['ObjectUID','0'];
  137. _worldSpace = getPosATL _object;
  138. if (getPlayerUID _killer != "") then {
  139. _name = if (alive _killer) then { name _killer; } else { format["OBJECT %1", _killer]; };
  140. diag_log format["Vehicle killed: Vehicle %1 (TYPE: %2), CharacterID: %3, ObjectID: %4, ObjectUID: %5, Position: %6, Killer: %7 (UID: %8)", _object, (typeOf _object), _charID, _objID, _objUID, _worldSpace, _name, (getPlayerUID _killer)];
  141. } else {
  142. diag_log format["Vehicle killed: Vehicle %1 (TYPE: %2), CharacterID: %3, ObjectID: %4, ObjectUID: %5, Position: %6", _object, (typeOf _object), _charID, _objID, _objUID, _worldSpace];
  143. };
  144. };
  145. };
  146.  
  147. _object_repair = {
  148. private["_hitpoints","_array","_hit","_selection","_key","_damage"];
  149. _hitpoints = _object call vehicle_getHitpoints;
  150. _damage = damage _object;
  151. _array = [];
  152. {
  153. _hit = [_object,_x] call object_getHit;
  154. _selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
  155. if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
  156. _object setHit ["_selection", _hit];
  157. } count _hitpoints;
  158.  
  159. _key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
  160. //diag_log ("HIVE: WRITE: "+ str(_key));
  161. _key call server_hiveWrite;
  162. _object setVariable ["needUpdate",false,true];
  163. };
  164. // TODO ----------------------
  165.  
  166. _object setVariable ["lastUpdate",time,true];
  167. switch (_type) do {
  168. case "all": {
  169. call _object_position;
  170. call _object_inventory;
  171. call _object_damage;
  172. };
  173. case "position": {
  174. if (!(_object in needUpdate_objects)) then {
  175. //diag_log format["DEBUG Position: Added to NeedUpdate=%1",_object];
  176. needUpdate_objects set [count needUpdate_objects, _object];
  177. };
  178. };
  179. case "gear": {
  180. call _object_inventory;
  181. };
  182. case "damage": {
  183. if ( (time - _lastUpdate) > 5) then {
  184. call _object_damage;
  185. } else {
  186. if (!(_object in needUpdate_objects)) then {
  187. //diag_log format["DEBUG Damage: Added to NeedUpdate=%1",_object];
  188. needUpdate_objects set [count needUpdate_objects, _object];
  189. };
  190. };
  191. };
  192. case "killed": {
  193. call _object_killed;
  194. };
  195. case "repair": {
  196. call _object_damage;
  197. };
  198. };
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