MegastoRM

Coyote - 2 u 1

Mar 16th, 2015
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  1. #include <amxmodx>
  2. #include <amxmisc>
  3. #include <fun>
  4. #include <cstrike>
  5. #include <fakemeta>
  6. #include <engine>
  7. #include <hamsandwich>
  8. #include <nvault>
  9. #include <xs>
  10. #include <colorchat>
  11. #define STANDARDNA_BRZINA 250.0
  12. #define PALLET_MINS Float:{ -27.260000, -22.280001, -22.290001 }
  13. #define PALLET_MAXS Float:{ 27.340000, 26.629999, 29.020000 }
  14. #define DAMAGE 300.0
  15. #define ODLEGLOSC 200.0
  16. #define ZADATAK_POKAZI_INFORMACIJE 672
  17. #define ZADATAK_PROVERA 704
  18. #define ZADATAK_POSTAVI_BRZINU 832
  19. #define MAX_HP 2500
  20. #define DMG_BULLET (1<<1)
  21. #pragma semicolon 1
  22. new SyncHudObj, SyncHudObj2, SyncHudObj3;
  23. new g_szSpriteWhite, g_szSpriteBeam, g_szSpriteBlast;
  24. new gVault;
  25. new bool:uzyl[33];
  26. new gPostavljena, gDeaktivirana;
  27. new cDayXP, cNightXP, cHSXP, cKillGold, cBombXP;
  28. native cod_give_kurac(id);
  29. new const gMaxAmmo[31] = { 0, 52, 0, 90, 1, 32, 1, 100, 90, 1, 120, 100, 100, 90, 90, 90, 100, 120, 30, 120, 200, 32, 90, 120, 90, 2, 35, 90, 90, 0, 100 };
  30. new const gMaxClip[31] = { -1, 13, -1, 10, 1, 7, 1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20, 10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50 };
  31.  
  32. new const naziv_predmeta[][] = {
  33. "ML_NEMA_NONE", // 0
  34. "PERK_NECUJNE_CIZME", // 1
  35. "PERK_DUPLI_PANCIR", // 2
  36. "PERK_OJACANI_PANCIR", // 3
  37. "PERK_VETERAN_ZA_NOZEM", // 4
  38. "PERK_IZNENADI_NEPRIJATELJE", // 5
  39. "PERK_NEVIDLJIVOST", // 6
  40. "PERK_RESPAWN", // 7
  41. "PERK_NOZ_MARINCA", // 8
  42. "PERK_TROSKOK", // 9
  43. "PERK_HE_EXPERT", // 10
  44. "PERK_DUPLI_SKOK", // 11
  45. "PERK_VOJNA_TAJNA", // 12
  46. "PERK_AWP_MASTER", // 13
  47. "PERK_ADRENALIN", // 14
  48. "PERK_RAMBOVA_TAJNA", // 15
  49. "PERK_DEAGLE_MANIJAK", // 16
  50. "PERK_SUPER_PANCIR", // 17
  51. "PERK_EXTRA_HP", // 18
  52. "PERK_KOMPLET_ZA_PRVU_POMOC", // 19
  53. "PERK_NO_RECOIL", // 20
  54. "PERK_TITANIJUMSKI_METCI", // 21
  55. "PERK_PUKOVNIKOVI_METCI", // 22
  56. "PERK_OGRANICEN_NO_RECOIL", // 23
  57. "PERK_SWAT_STIT", // 24
  58. "PERK_50HP", // 25
  59. "PERK_NANO_OKLOP", // 26
  60. "PERK_BULLETPROOF", // 27
  61. "PERK_JETPACK", // 28
  62. "PERK_GRAVITY", // 29
  63. "PERK_SPEED", // 30
  64. "PERK_RANAC_LOPOVA", // 31
  65. "PERK_NO_RELOAD", // 32
  66. "PERK_SUPER_SPEED", // 33
  67. "PERK_LOPOV", // 34
  68. "PERK_SET_MAJORA", // 35
  69. "PERK_SET_BOMBI", // 36
  70. "PERK_RENDGEN", // 37
  71. "PERK_ASSASSINOV_PLAST", // 38
  72. "PERK_RADAR", //39
  73. "PERK_DB_DMG", //40
  74. "PERK_ULTRA_STIT", //41
  75. "PERK_FAST_XP", //42
  76. "PERK_200_HP", //43
  77. "PERK_HE_STIT", //44
  78. "PERK_KNIFE_STIT" //45
  79. };
  80.  
  81. new const opis_predmet[][] = {
  82. "ML_NEMAS_PREDMET", // 0
  83. "PERKO_NECUJNI_KORACI", // 1
  84. "PERKO_DUPLI_PANCIR", // 2
  85. "PERKO_OJACANI_PANCIR", // 3
  86. "PERKO_VETERAN_SA_NOZEM", // 4
  87. "PERKO_IZNENADI_NEPRIJATELJE", // 5
  88. "PERKO_NEVIDLJIVOST", // 6
  89. "PERKO_RESPAWN", // 7
  90. "PERKO_NOZ_MARINCA", // 8
  91. "PERKO_TROSKOK", // 9
  92. "PERKO_HE_EXPERT", // 10
  93. "PERKO_DUPLI_SKOK", // 11
  94. "PERKO_VOJNA_TAJNA", // 12
  95. "PERKO_AWP_MASTER", // 13
  96. "PERKO_ADRENALIN", // 14
  97. "PERKO_RAMBOVA_TAJNA", // 15
  98. "PERKO_DEAGLE_MANIJAK", // 16
  99. "PERKO_SUPER_PANCIR", // 17
  100. "PERKO_EXTRA_HP", // 18
  101. "PERKO_KOMPLET_ZA_PRVU_POMOC", // 19
  102. "PERKO_NO_RECOIL", // 20
  103. "PERKO_TITANIJUMSKI_METCI", // 21
  104. "PERKO_PUKOVNIKOVI_METCI", // 22
  105. "PERKO_OGRANICEN_NO_RECOIL", // 23
  106. "PERKO_SWAT_STIT", // 24
  107. "PERKO_50HP", // 25
  108. "PERKO_NANO_OKLOP", // 26
  109. "PERKO_BULLETPROOF", // 27
  110. "PERKO_JETPACK", // 28
  111. "PERKO_GRAVITY", // 29
  112. "PERKO_SPEED", // 30
  113. "PERKO_RANAC_LOPOVA", // 31
  114. "PERKO_NO_RELOAD", // 32
  115. "PERKO_SUPER_SPEED", // 33
  116. "PERKO_LOPOV", // 34
  117. "PERKO_SET_MAJORA", // 35
  118. "PERKO_SET_BOMBI", // 36
  119. "PERKO_RENDGEN", // 37
  120. "PERKO_ASSASSINOV_PLAST", // 38
  121. "PERKO_RADAR", // 38
  122. "PERKO_DB_DMG", // 40
  123. "PERKO_ULTRA_STIT", // 41
  124. "PERKO_FAST_XP", // 42
  125. "PERKO_200_HP", // 43
  126. "PERKO_HE_STIT", // 44
  127. "PERKO_KNIFE_STIT" // 45
  128.  
  129. };
  130.  
  131. new klasa_igraca[33], level_igraca[33] = 50, iskustvo_igraca[33], nova_klasa_igraca[33], informacije_predmet_igraca[33][2], zlatnici_igraca[33], frakcija_igraca[33];
  132.  
  133. new const iskustvo_levelu[] = {
  134. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  135. 7,28,63,112,175,252,343,448,567,700,847,1008,1183,1372,1575,1792,2023,2268,2527,
  136. 2800,3087,3388,3703,4032,4375,4732,5103,5488,5887,6300,6727,7168,7623,8092,8575,9072,9583,10108,10647,
  137. 11200,11767,12348,12943,13552,14175,14812,15463,16128,16807,17500,18207,18928,19663,20412,21175,21952,22743,23548,24367,
  138. 25200,26047,26908,27783,28672,29575,30492,31423,32368,33327,34300,35287,36288,37303,38332,39375,40432,41503,42588,43687,
  139. 44800,45927,47068,48223,49392,50575,51772,52983,54208,55447,56700,57967,59248,60543,61852,63175,64512,65863,67228,68607,
  140. 70000,71407,72828,74263,75712,77175,78652,80143,81648,83167,84700,86247,87808,89383,90972,92575,94192,95823,97468,99127,
  141. 100800,102487,104188,105903,107632,109375,111132,112903,114688,116487,118300,120127,121968,123823,125692,127575,129472,131383,133308,135247,
  142. 137200,139167,141148,143143,145152,147175,149212,151263,153328,155407,157500,159607,161728,163863,166012,168175,170352,172543,174748,176967,
  143. 179200,181447,183708,185983,188272,190575,192892,195223,197568,199927,202300,204687,207088,209503,211932,214375,216832,219303,221788,224287,
  144. 226800,229327,231868,234423,236992,239575,242172,244783,247408,250047,252700,255367,258048,260743,263452,266175,268912,271663,274428,277207,
  145. 280000,282807,285628,288463,291312,294175,297052,299943,302848,305767,308700,311647,314608,317583,320572,323575,326592,329623,332668,335727,
  146. 338800,341887,344988,348103,351232,354375,357532,360703,363888,367087,370300,373527,376768,380023,383292,386575,389872,393183,396508,399847,
  147. 403200,406567,409948,413343,416752,420175,423612,427063,430528,434007,437500,441007,444528,448063,451612,455175,458752,462343,465948,469567,
  148. 473200,476847,480508,484183,487872,491575,495292,499023,502768,506527,510300,514087,517888,521703,525532,529375,533232,537103,540988,544887,
  149. 548800,552727,556668,560623,564592,568575,572572,576583,580608,584647,588700,592767,596848,600943,605052,609175,613312,617463,621628,625807,
  150. 630000,634207,638428,642663,646912,651175,655452,659743,664048,668367,672700,677047,681408,685783,690172,694575,698992,703423,707868,712327,
  151. 716800,721287,725788,730303,734832,739375,743932,748503,753088,757687,762300,766927,771568,776223,780892,785575,790272,794983,799708,804447,
  152. 809200,813967,818748,823543,828352,833175,838012,842863,847728,852607,857500,862407,867328,872263,877212,882175,887152,892143,897148,902167,
  153. 907200,912247,917308,922383,927472,932575,937692,942823,947968,953127,958300,963487,968688,973903,979132,984375,989632,994903,1000188,1005487,
  154. 1010800,1016127,1021468,1026823,1032192,1037575,1042972,1048383,1053808,1059247,1064700,1070167,1075648,1081143,1086652,1092175,1097712,1103263,1108828,1114407,
  155. 1120000,1125607,1131228,1136863,1142512,1148175,1153852,1159543,1165248,1170967,1176700,1182447,1188208,1193983,1199772,1205575,1211392,1217223,1223068,1228927,
  156. 1234800,1240687,1246588,1252503,1258432,1264375,1270332,1276303,1282288,1288287,1294300,1300327,1306368,1312423,1318492,1324575,1330672,1336783,1342908,1349047,
  157. 1355200,1361367,1367548,1373743,1379952,1386175,1392412,1398663,1404928,1411207,1417500,1423807,1430128,1436463,1442812,1449175,1455552,1461943,1468348,1474767,
  158. 1481200,1487647,1494108,1500583,1507072,1513575,1520092,1526623,1533168,1539727,1546300,1552887,1559488,1566103,1572732,1579375,1586032,1592703,1599388,1606087,
  159. 1612800,1619527,1626268,1633023,1639792,1646575,1653372,1660183,1667008,1673847,1680700,1687567,1694448,1701343,1708252,1715175,1722112,1729063,1736028,1743007,
  160. 1750000,1757007,1764028,1771063,1778112,1785175,1792252,1799343,1806448,1813567,1820700,1827847,1835008,1842183,1849372,1856575,1863792,1871023,1878268,1885527,
  161. 1892800,1900087,1907388,1914703,1922032,1929375,1936732,1944103,1951488,1958887,1966300,1973727,1981168,1988623,1996092,2003575,2011072,2018583,2026108,2033647,
  162. 2041200,2048767,2056348,2063943,2071552,2079175,2086812,2094463,2102128,2109807,2117500,2125207,2132928,2140663,2148412,2156175,2163952,2171743,2179548,2187367,
  163. 2195200,2203047,2210908,2218783,2226672,2234575,2242492,2250423,2258368,2266327,2274300,2282287,2290288,2298303,2306332,2314375,2322432,2330503,2338588,2346687,
  164. 2354800,2362927,2371068,2379223,2387392,2395575,2403772,2411983,2420208,2428447,2436700,2444967,2453248,2461543,2469852,2478175,2486512,2494863,2503228,2511607,
  165. 2520000,2528407,2536828,2545263,2553712,2562175,2570652,2579143,2587648,2596167,2604700,2613247,2621808,2630383,2638972,2647575,2656192,2664823,2673468,2682127,
  166. 2690800,2699487,2708188,2716903,2725632,2734375,2743132,2751903,2760688,2769487,2778300,2787127,2795968,2804823,2813692,2822575,2831472,2840383,2849308,2858247,
  167. 2867200,2876167,2885148,2894143,2903152,2912175,2921212,2930263,2939328,2948407,2957500,2966607,2975728,2984863,2994012,3003175,3012352,3021543,3030748,3039967,
  168. 3049200,3058447,3067708,3076983,3086272,3095575,3104892,3114223,3123568,3132927,3142300,3151687,3161088,3170503,3179932,3189375,3198832,3208303,3217788,3227287,
  169. 3236800,3246327,3255868,3265423,3274992,3284575,3294172,3303783,3313408,3323047,3332700,3342367,3352048,3361743,3371452,3381175,3390912,3400663,3410428,3420207,
  170. 100800000
  171. };
  172.  
  173. new poeni_igraca[33], energija_igraca[33], inteligencija_igraca[33], snaga_igraca[33], Float:smanjene_povrede_igraca[33], kondicija_igraca[33], maximalna_energija_igraca[33], Float:brzina_igraca[33];
  174.  
  175. enum {
  176. NONE = 0,
  177. Snajperista,
  178. Marinac,
  179. ProStrelac,
  180. Mitraljezac,
  181. Doktor,
  182. VatrenaPodrska,
  183. Miner,
  184. Demolitions,
  185. Rambo,
  186. Partizan,
  187. Gunner,
  188. Pobunjenik,
  189. Assassin,
  190. SWAT,
  191. Major,
  192. NemackiStrelac,
  193. Armageddon,
  194. Terminator,
  195. Camper,
  196. ProAssassin,
  197. Slayer,
  198. ProSwat,
  199. Zastavnik,
  200. Fighter,
  201. Kurwa,
  202. Revolveras,
  203. Ninja,
  204. Archer,
  205. Otrov,
  206. Vojnik,
  207. Crysis,
  208. FBIAgent,
  209. Lopov,
  210. Policajac,
  211. Spijun,
  212. Healer,
  213. Legend,
  214. Gangster,
  215. BadBoy,
  216. Crank,
  217. Ubica,
  218. Samuraj,
  219. Lovac,
  220. Kamikaza,
  221. Teleporter,
  222. Eliminator,
  223. Legija,
  224. Wolverine,
  225. Bacac,
  226. Majstor,
  227. Oficir,
  228. IronMan,
  229. Hunter,
  230. Skakac,
  231. Madjionicar,
  232. Droper,
  233. Rusher,
  234. Cadet
  235. };
  236.  
  237. new const energija_klasa[] = { // Helti Klase
  238. 0, // Nema
  239. 120, // Snajperista
  240. 140, // Marinac
  241. 130, // Pro-Strelac
  242. 120, // Mitraljezac
  243. 110, // Doktor
  244. 100, // Vatrena Podrska
  245. 100, // Miner
  246. 110, // Demolitions
  247. 130, // Rambo
  248. 120, // Partizan
  249. 70, // Gunner
  250. 150, // Pobunjenik
  251. 110, // Assassin
  252. 120, // SWAT
  253. 120, // Major
  254. 100, // Nemacki Strelac
  255. 130, // Armageddon
  256. 100, // Terminator
  257. 130, // Camper
  258. 120, // ProAssassin
  259. 140, // Slayer
  260. 150, // ProSwat
  261. 110, // Zastavnik
  262. 150, // Fighter
  263. 125, // Kurwa
  264. 100, // Revolveras
  265. 120, // Ninja
  266. 110, // Archer
  267. 130, // Otrov
  268. 130, // Vojnik
  269. 125, // Crysis
  270. 130, // FBI Agent
  271. 120, // Lopov
  272. 115, // Policajac
  273. 120, // Spijun
  274. 120, // Healer
  275. 110, // Legend
  276. 115, // Gangster
  277. 120, // BadBoy
  278. 125, // Crank
  279. 160, // Ubica
  280. 120, // Samuraj
  281. 120, // Lovac
  282. 130, // Kamikaza
  283. 150, // Teleporter
  284. 140, // Eliminator
  285. 130, // Legija
  286. 130, // Wolverine
  287. 120, // Bacac
  288. 120, // Majstor
  289. 150, // Oficir
  290. 120, // IronMan
  291. 150, // Hunter
  292. 125, // Skakac
  293. 120, // Madjionicar
  294. 115, // Droper
  295. 125, // Rusher
  296. 130 // Cadet
  297. };
  298.  
  299. new const Float:brzina_klasa[] = { // Brzina Klase
  300. 0.0, // Nema
  301. 1.2, // Snajperista
  302. 1.35, // Marinac
  303. 0.8, // Pro-Strelac
  304. 0.8, // Mitraljezac
  305. 1.0, // Doktor
  306. 1.0, // Vatrena Podrska
  307. 1.0, // Miner
  308. 1.0, // Demolitions
  309. 1.15, // Rambo
  310. 1.1, // Partizan
  311. 1.35, // Gunner
  312. 1.5, // Pobunjenik
  313. 2.0, // Assassin
  314. 0.8, // SWAT
  315. 1.5, // Major
  316. 1.15, // Nemacki Strelac
  317. 1.2, // Armageddon
  318. 1.2, //Terminator
  319. 1.2, // Camper
  320. 1.2, // ProAssassin
  321. 1.1, // Slayer
  322. 1.4, // ProSwat
  323. 1.4, // Zastavnik
  324. 1.4, // Fighter
  325. 1.2, // Kurwa
  326. 1.2, // Revolveras
  327. 2.2, // Ninja
  328. 1.3, // Archer
  329. 1.2, // Otrov
  330. 1.6, // Vojnik
  331. 1.7, // Crysis
  332. 1.2, // FBI Agent
  333. 1.2, // Lopov
  334. 1.1, // Policajac
  335. 1.15, // Spijun
  336. 1.2, // Healer
  337. 1.1, // Legend
  338. 1.2, // Gangster
  339. 1.1, // BadBoy
  340. 1.3, // Crank
  341. 1.4, // Ubica
  342. 1.3, // Samuraj
  343. 1.2, // Lovac
  344. 4.0, // Kamikaza
  345. 1.3, // Teleporter
  346. 1.3, // Eliminator
  347. 1.2, // Legija
  348. 1.4, // Wolverine
  349. 1.2, // Bacac
  350. 1.2, // Majstor
  351. 1.3, // Oficir
  352. 1.4, // Iron Man
  353. 1.5, // Hunter
  354. 1.1, // Skakac
  355. 1.2, // Madjionicar
  356. 1.25, // Droper
  357. 1.15, // Rusher
  358. 1.5 // Cadet
  359. };
  360.  
  361. new const oklop_klase[] = { // Armor Klase
  362. 0, // Nema
  363. 120, // Snajperista
  364. 140, // Marinac
  365. 130, // Pro-Strelac
  366. 120, // Mitraljezac
  367. 110, // Doktor
  368. 100, // Vatrena Podrska
  369. 100, // Miner
  370. 110, // Demolitions
  371. 130, // Rambo
  372. 120, // Partizan
  373. 70, // Gunner
  374. 150, // Pobunjenik
  375. 110, // Assassin
  376. 120, // SWAT
  377. 120, // Major
  378. 100, // Nemacki Strelac
  379. 120, // Armageddon
  380. 100, // Terminator
  381. 100, // Camper
  382. 160, // ProAssassin
  383. 100, // Slayer
  384. 100, //ProSwat
  385. 140, // Zastavnik
  386. 100, // Fighter
  387. 100, // Kurwa
  388. 100, // Revolveras
  389. 120, // Ninja
  390. 130, // Archer
  391. 100, // Otrov
  392. 90, // Vojnik
  393. 100, // Crysis
  394. 100, // FBI Agent
  395. 125, // Lopov
  396. 110, // Policajac
  397. 100, // Spijun
  398. 110, // Healer
  399. 125, // Legend
  400. 120, // Gangster
  401. 110, // BadBoy
  402. 150, // Crank
  403. 130, // Ubica
  404. 110, // Samuraj
  405. 125, // Lovac
  406. 120, // Kamikaza
  407. 130, // Teleporter
  408. 120, // Eliminator
  409. 120, // Legija
  410. 110, // Wolverine
  411. 110, // Bacac
  412. 115, // Majstor
  413. 140, // Oficir
  414. 110, // IronMan
  415. 150, // Hunter
  416. 115, // Skakac
  417. 120, // Madjionicar
  418. 120, // Droper
  419. 125, // Rusher
  420. 150 // Cadet
  421. };
  422.  
  423. new const naziv_klase[][] = {
  424. "ML_NEMA",
  425. "CLASS_SNAJPERISTA",
  426. "CLASS_MARINAC",
  427. "CLASS_PRO_STRELAC",
  428. "CLASS_MITRALJEZAC",
  429. "CLASS_DOKTOR",
  430. "CLASS_VATRENA_PODRSKA",
  431. "CLASS_MINER",
  432. "CLASS_DEMOLITIONS",
  433. "CLASS_RAMBO",
  434. "CLASS_PARTIZAN",
  435. "CLASS_GUNNER",
  436. "CLASS_POBUNJENIK",
  437. "CLASS_ASSASSIN",
  438. "CLASS_SWAT",
  439. "CLASS_MAJOR",
  440. "CLASS_NEMACKI_STRELAC",
  441. "CLASS_ARMAGEDDON",
  442. "CLASS_TERMINATOR",
  443. "CLASS_CAMPER",
  444. "CLASS_PRO_ASSASSIN",
  445. "CLASS_SLAYER",
  446. "CLASS_PRO_SWAT",
  447. "CLASS_ZASTAVNIK",
  448. "CLASS_FIGHTER",
  449. "CLASS_KURWA",
  450. "CLASS_REVOLVERAS",
  451. "CLASS_NINJA",
  452. "CLASS_ARCHER",
  453. "CLASS_OTROV",
  454. "CLASS_VOJNIK",
  455. "CLASS_CRYSIS",
  456. "CLASS_FBI",
  457. "CLASS_LOPOV",
  458. "CLASS_POLICAJAC",
  459. "CLASS_SPIJUN",
  460. "CLASS_HEALER",
  461. "CLASS_LEGEND",
  462. "CLASS_GANGSTER",
  463. "CLASS_BADBOY",
  464. "CLASS_CRANK",
  465. "CLASS_UBICA",
  466. "CLASS_SAMURAJ",
  467. "CLASS_LOVAC",
  468. "CLASS_KAMIKAZA",
  469. "CLASS_TELEPORTER",
  470. "CLASS_ELIMINATOR",
  471. "CLASS_LEGIJA",
  472. "CLASS_WOLVERINE",
  473. "CLASS_BACAC",
  474. "CLASS_MAJSTOR",
  475. "CLASS_OFICIR",
  476. "CLASS_IRONMAN",
  477. "CLASS_HUNTER",
  478. "CLASS_SKAKAC",
  479. "CLASS_MADJIONICAR",
  480. "CLASS_DROPER",
  481. "CLASS_RUSHER",
  482. "CLASS_CADET"
  483. };
  484.  
  485. new const frakcije[][] = {
  486. "ML_NEMA",
  487. "ML_OBICNE",
  488. "ML_PREMIUM",
  489. "ML_SUPER",
  490. "ML_SERVER",
  491. "ML_VIP"
  492. };
  493.  
  494. enum {
  495. NONE = 0,
  496. obicna,
  497. premium,
  498. super,
  499. server,
  500. vip
  501. };
  502.  
  503. new const pripada[] = {
  504. NONE, // Nema
  505. obicna, // Snajperista
  506. obicna, // Marinac
  507. obicna, // Pro Strelac
  508. obicna, // Mitraljezac
  509. obicna, // Doktor
  510. obicna, // Vatrena Podrska
  511. obicna, // Miner
  512. obicna, // Demolitions
  513. obicna, // Rambo
  514. obicna, // Partizan
  515. obicna, // Gunner
  516. obicna, //Pobunjenik
  517. super, // Assassin
  518. obicna, // SWAT
  519. premium, // Major
  520. obicna, // Nemacki Strelac
  521. obicna, // Armageddon
  522. obicna, // Terminator
  523. super, // Camper
  524. super, // Pro Assassin
  525. obicna, // Slayer
  526. super, // ProSwat
  527. obicna, // Zastavnik
  528. obicna, // Fighter
  529. obicna, // Kurwa
  530. premium, // Revolveras
  531. super, // Ninja
  532. super, // Archer
  533. obicna, // Otrov
  534. obicna, // Vojnik
  535. obicna, // Crysis
  536. obicna, // FBI Agent
  537. obicna, // Lopov
  538. obicna, // Policajac
  539. obicna, // Spijun
  540. obicna, // Healer
  541. obicna, // Legend
  542. obicna, // GangsteR
  543. obicna, // BadBoy
  544. obicna, // Crank
  545. obicna, // Ubica
  546. super, // Samuraj
  547. super, // Lovac
  548. premium, // Kamikaza
  549. premium, // Teleporter
  550. premium, // Eliminator
  551. premium, // Legija
  552. server, // Wolverine
  553. server, // Bacac
  554. server, // Majstor
  555. server, // Oficir
  556. server, // IronMan
  557. server, // Hunter
  558. vip, // Skakac
  559. vip, // Madjionicar
  560. vip, // Droper
  561. vip, // Rusher
  562. vip // Cadet
  563. };
  564.  
  565. new broj_medkit_igraca[33], broj_poisonkit_igraca[33], broj_raketa_igraca[33], Float:prethodna_raketa_igraca[33], broj_min_igraca[33], broj_dinamita_igraca[33], broj_skokova_igraca[33];
  566.  
  567. new bool:freezetime = true;
  568.  
  569. new const Shops[][] = { "ML_OBICAN_SHOPS", "ML_GOLD_SHOPS" };
  570.  
  571. new const ObicanShopMenuItems[][] = { "ML_ASPIRIN", "ML_MORFIJUM", "ML_REDBULL", "ML_LOTTO", "ML_ISKUSTVO", "ML_SUPER_ISKUSTVO", "ML_SLUCAJNI_IZBOR" };
  572. new const ObicanShopItemsDesc[][] = { "ML_ASPIRIN_DESC", "ML_MORFIJUM_DESC", "ML_REDBULL_DESC", "ML_LOTTO_DESC", "ML_ISKUSTVO_DESC", "ML_SUPER_ISKUSTVO_DESC", "ML_SLUCAJNI_IZBOR_DESC" };
  573. new const ObicanShopItemsCost[] = { 3000, 5000, 7500, 3000, 5000, 10000, 4000 };
  574.  
  575. new const ZlatniciShopMenuItems[][] = { "PERK_RENDGEN", "PERK_ASSASSINOV_PLAST", "PERK_NO_RELOAD", "PERK_NOZ_MARINCA", "PERK_SUPER_SPEED", "PERK_JETPACK" };
  576. new const ZlatniciShopItemsCost[] = { 500, 650, 400, 245, 200, 450 };
  577. new const ZlatniciShopItemsNum[] = { 37, 38, 32, 8, 33, 28 };
  578.  
  579. new const g_szLangData[][] = { "English", "Srpski" };
  580.  
  581. new const gFile[] = "addons/amxmodx/configs/LevelLogs.txt";
  582.  
  583. new const g_szMine[] = "Mine";
  584. new const g_szRocket[] = "Rocket";
  585. new const g_szMedkit[] = "MedKit";
  586. new const g_szPoisonkit[] = "PoisonKit";
  587.  
  588. new const g_szMineModel[] = "models/mine.mdl";
  589. new const g_szRocketModel[] = "models/rpgrocket.mdl";
  590. new const g_szMedkitModel[] = "models/w_medkit.mdl";
  591. new const g_szPoisonkitModel[] = "models/w_trutko.mdl";
  592.  
  593. new const g_szClassCmds[][] = { "say /klasa", "say_team /klasa", "/klasa", "say /class", "say_team /class", "/class" };
  594. new const g_szDescCmds[][] = { "say /opis", "say_team /opis", "/opis", "say /desc", "say_team /desc", "/desc" };
  595. new const g_szPerkCmds[][] = { "say /predmet", "say_team /predmet", "/predmet", "say /perk", "say_team /perk", "/perk", "say /item", "say_team /item", "/item" };
  596. new const g_szSellCmds[][] = { "say /prodaj", "say_team /prodaj", "/prodaj", "say /sell", "say_team /sell", "/sell" };
  597. new const g_szDropCmds[][] = { "say /izbaci", "say_team /izbaci", "/izbaci", "say /drop", "say_team /drop", "/drop", "say /baci", "say_team /baci", "/baci" };
  598. new const g_szResetCmds[][] = { "say /reset", "sat_team /reset", "/reset" };
  599. new const g_szShopCmds[][] = { "say /shop", "say_team /shop", "/shop", "say /shops", "say_team /shops" };
  600. new const g_szLangCmds[][] = { "say /lang", "say_team /lang", "say /jezik", "say_team /jezik" };
  601.  
  602. new const naziv_klase_o[][] = {
  603. "NEMA_KLASU",
  604. "CLASS_SNAJPERISTA",
  605. "CLASS_MARINAC",
  606. "CLASS_PRO_STRELAC",
  607. "CLASS_MITRALJEZAC",
  608. "CLASS_DOKTOR",
  609. "CLASS_VATRENA_PODRSKA",
  610. "CLASS_MINER",
  611. "CLASS_DEMOLITIONS",
  612. "CLASS_RAMBO",
  613. "CLASS_PARTIZAN",
  614. "CLASS_GUNNER",
  615. "CLASS_POBUNJENIK",
  616. "CLASS_SWAT",
  617. "CLASS_NEMACKI_STRELAC",
  618. "CLASS_ARMAGEDDON",
  619. "CLASS_TERMINATOR",
  620. "CLASS_SLAYER",
  621. "CLASS_ZASTAVNIK",
  622. "CLASS_FIGHTER",
  623. "CLASS_KURWA",
  624. "CLASS_OTROV",
  625. "CLASS_VOJNIK",
  626. "CLASS_CRYSIS",
  627. "CLASS_FBI",
  628. "CLASS_LOPOV",
  629. "CLASS_POLICAJAC",
  630. "CLASS_SPIJUN",
  631. "CLASS_HEALER",
  632. "CLASS_LEGEND",
  633. "CLASS_GANGSTER",
  634. "CLASS_BADBOY",
  635. "CLASS_CRANK",
  636. "CLASS_UBICA"
  637. };
  638. new const naziv_p_klasa[][] = {
  639. "NEMA_KLASU",
  640. "CLASS_MAJOR",
  641. "CLASS_REVOLVERAS",
  642. "CLASS_KAMIKAZA",
  643. "CLASS_TELEPORTER",
  644. "CLASS_ELIMINATOR",
  645. "CLASS_LEGIJA"
  646. };
  647.  
  648. new const naziv_super_klasa[][] = {
  649. "NEMA_KLASU",
  650. "CLASS_ASSASSIN",
  651. "CLASS_CAMPER",
  652. "CLASS_PRO_ASSASSIN",
  653. "CLASS_PRO_SWAT",
  654. "CLASS_NINJA",
  655. "CLASS_ARCHER",
  656. "CLASS_SAMURAJ",
  657. "CLASS_LOVAC"
  658. };
  659.  
  660. new const naziv_klase_vip[][] = {
  661. "NEMA_KLASU",
  662. "CLASS_SKAKAC",
  663. "CLASS_MADJIONICAR",
  664. "CLASS_DROPER",
  665. "CLASS_RUSHER",
  666. "CLASS_CADET"
  667. };
  668.  
  669. new const naziv_spec[][] = {
  670. "NEMA_KLASU",
  671. "CLASS_WOLVERINE",
  672. "CLASS_BACAC",
  673. "CLASS_MAJSTOR",
  674. "CLASS_OFICIR",
  675. "CLASS_IRONMAN",
  676. "CLASS_HUNTER"
  677. };
  678.  
  679. new const opis_klase_o[][] = {
  680. "NEMA_KLASU",
  681. "CLASSO_SNAJPERISTA",
  682. "CLASSO_MARINAC",
  683. "CLASSO_PRO_STRELAC",
  684. "CLASSO_MITRALJEZAC",
  685. "CLASSO_DOKTOR",
  686. "CLASSO_VATRENA_PODRSKA",
  687. "CLASSO_MINER",
  688. "CLASSO_DEMOLITIONS",
  689. "CLASSO_RAMBO",
  690. "CLASSO_PARTIZAN",
  691. "CLASSO_GUNNER",
  692. "CLASSO_POBUNJENIK",
  693. "CLASSO_SWAT",
  694. "CLASSO_NEMACKI_STRELAC",
  695. "CLASSO_ARMAGEDDON",
  696. "CLASSO_TERMINATOR",
  697. "CLASSO_SLAYER",
  698. "CLASSO_ZASTAVNIK",
  699. "CLASSO_FIGHTER",
  700. "CLASSO_KURWA",
  701. "CLASSO_OTROV",
  702. "CLASSO_VOJNIK",
  703. "CLASSO_CRYSIS",
  704. "CLASSO_FBI",
  705. "CLASSO_LOPOV",
  706. "CLASSO_POLICAJAC",
  707. "CLASSO_SPIJUN",
  708. "CLASSO_HEALER",
  709. "CLASSO_LEGEND",
  710. "CLASSO_GANGSTER",
  711. "CLASSO_BADBOY",
  712. "CLASSO_CRANK",
  713. "CLASSO_UBICA"
  714. };
  715.  
  716. new const opis_p_klasa[][] = {
  717. "NEMA_KLASU",
  718. "CLASSO_MAJOR",
  719. "CLASSO_REVOLVERAS",
  720. "CLASSO_KAMIKAZA",
  721. "CLASSO_TELEPORTER",
  722. "CLASSO_ELIMINATOR",
  723. "CLASSO_LEGIJA"
  724. };
  725.  
  726. new const opis_super_klasa[][] = {
  727. "NEMA_KLASU",
  728. "CLASSO_ASSASSIN",
  729. "CLASSO_CAMPER",
  730. "CLASSO_PRO_ASSASSIN",
  731. "CLASSO_PRO_SWAT",
  732. "CLASSO_NINJA",
  733. "CLASSO_ARCHER",
  734. "CLASSO_SAMURAJ",
  735. "CLASSO_LOVAC"
  736. };
  737.  
  738. new const opis_klase_vip[][] = {
  739. "NEMA_KLASU",
  740. "CLASSO_SKAKAC",
  741. "CLASSO_MADJIONICAR",
  742. "CLASSO_DROPER",
  743. "CLASSO_RUSHER",
  744. "CLASSO_CADET"
  745. };
  746.  
  747. new const opis_special[][] = {
  748. "NEMA_KLASU",
  749. "CLASSO_WOLVERINE",
  750. "CLASSO_BACAC",
  751. "CLASSO_MAJSTOR",
  752. "CLASSO_OFICIR",
  753. "CLASSO_IRONMAN",
  754. "CLASSO_HUNTER"
  755. };
  756.  
  757. public plugin_init() {
  758. register_plugin("COD:MW", "1.0", "OpeT-GladaN-SaMmM");
  759.  
  760. gVault = nvault_open("CodMod");
  761.  
  762. register_dictionary("codmw.txt");
  763.  
  764. register_think(g_szMedkit, "MedKitThink");
  765. register_think(g_szPoisonkit, "PoisonKitThink");
  766.  
  767. RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
  768. RegisterHam(Ham_Spawn, "player", "Pocetak", 1);
  769. RegisterHam(Ham_Touch, "armoury_entity", "DodirOruzija");
  770. RegisterHam(Ham_Touch, "weaponbox", "DodirOruzija");
  771.  
  772. register_forward(FM_AddToFullPack, "AddToFullPack", 1);
  773. register_forward(FM_CmdStart, "CmdStart");
  774. register_forward( FM_CmdStart , "fw_FM_CmdStart" );
  775. register_forward(FM_EmitSound, "EmitSound");
  776. register_forward(FM_PlayerPreThink, "PlayerPreThink");
  777. register_forward(FM_TraceLine, "TraceLine");
  778.  
  779. register_logevent("PocetakRunde", 2, "1=Round_Start");
  780.  
  781. register_message(get_user_msgid("Health"), "MsgHealth");
  782.  
  783. register_event("SendAudio", "BombaDeaktivirana", "a", "2&%!MRAD_BOMBDEF");
  784. register_event("BarTime", "PrebrojBombe", "be", "1=10", "1=5");
  785. register_event("DeathMsg", "Death", "ade");
  786. register_event("Damage", "Damage", "b", "2!=0");
  787. register_event("CurWeapon","CurWeapon","be", "1=1");
  788. register_event("HLTV", "NovaRunda", "a", "1=0", "2=0");
  789. register_event("ResetHUD", "ResetHUD", "abe");
  790.  
  791. register_touch(g_szRocket, "*" , "DodirRakete");
  792. register_touch(g_szMine, "player", "DodirMine");
  793.  
  794. cDayXP = register_cvar("cod_dayxp", "70");
  795. cNightXP = register_cvar("cod_nightxp", "140");
  796. cHSXP = register_cvar("cod_hsxp", "50");
  797. cBombXP = register_cvar("cod_bombxp", "100");
  798. cKillGold = register_cvar("cod_killgold", "1");
  799.  
  800. register_concmd("cod_addlvl", "DodajLevele", ADMIN_RCON, "<Name or Steam ID or IP Adress> <Level> - Daje Levele");
  801.  
  802. SyncHudObj = CreateHudSyncObj();
  803. SyncHudObj2 = CreateHudSyncObj();
  804. SyncHudObj3 = CreateHudSyncObj();
  805.  
  806. for(new i=0; i<sizeof g_szClassCmds; i++) register_clcmd(g_szClassCmds[i], "IzaberiKlasu");
  807. for(new x=0; x<sizeof g_szDescCmds; x++) register_clcmd(g_szDescCmds[x], "Menu_opis");
  808. for(new y=0; y<sizeof g_szPerkCmds; y++) register_clcmd(g_szPerkCmds[y], "OpisPredmetaIgraca");
  809. for(new s=0; s<sizeof g_szSellCmds; s++) register_clcmd(g_szSellCmds[s], "ProdajPredmet");
  810. for(new w=0; w<sizeof g_szDropCmds; w++) register_clcmd(g_szDropCmds[w], "IzbaciPredmet");
  811. for(new m=0; m<sizeof g_szResetCmds; m++) register_clcmd(g_szResetCmds[m], "KomandaResetujPoene");
  812. for(new d=0; d<sizeof g_szShopCmds; d++) register_clcmd(g_szShopCmds[d], "Shop");
  813. for(new d=0; d<sizeof g_szLangCmds; d++) register_clcmd(g_szLangCmds[d], "Jezik");
  814.  
  815. register_concmd("deposit","ubaci");
  816. register_concmd("withdraw","podigni");
  817.  
  818. register_clcmd("say /banka", "Banka");
  819. register_clcmd("say /bank", "Banka");
  820.  
  821. register_menucmd(register_menuid("Klasa:"), 1023, "Menu_opis");
  822. }
  823.  
  824.  
  825. public plugin_cfg() server_cmd("amx_cvar sv_maxspeed 400");
  826.  
  827. public plugin_precache() {
  828.  
  829. if(!file_exists(gFile)) {
  830. write_file(gFile,"U ovom fajlu se loguju komande za davanje Levela");
  831. write_file(gFile,"=================================================================================");
  832. write_file(gFile," ");
  833. }
  834.  
  835. new Entity = create_entity("info_map_parameters");
  836.  
  837. DispatchKeyValue(Entity, "buying", "3");
  838. DispatchSpawn(Entity);
  839.  
  840. g_szSpriteWhite = precache_model("sprites/white.spr");
  841. g_szSpriteBlast = precache_model("sprites/dexplo.spr");
  842. g_szSpriteBeam = precache_model("sprites/zbeam4.spr");
  843.  
  844. precache_sound("QTM_CodMod/select.wav");
  845. precache_sound("QTM_CodMod/start.wav");
  846. precache_sound("QTM_CodMod/start2.wav");
  847. precache_sound("QTM_CodMod/levelup.wav");
  848. precache_model("models/w_trutkoT.mdl");
  849. precache_model("models/w_medkiT.mdl");
  850. precache_model("models/v_katana.mdl");
  851.  
  852. precache_model(g_szPoisonkitModel);
  853. precache_model(g_szMedkitModel);
  854. precache_model(g_szRocketModel);
  855. precache_model(g_szMineModel);
  856. }
  857.  
  858. public pfn_keyvalue(Entity) {
  859. new ClassName[20], Dummy[2];
  860. copy_keyvalue(ClassName, charsmax(ClassName), Dummy, charsmax(Dummy), Dummy, charsmax(Dummy));
  861.  
  862. if(equal(ClassName, "info_map_parameters")) {
  863. remove_entity(Entity);
  864. return PLUGIN_HANDLED ;
  865. }
  866. return PLUGIN_CONTINUE;
  867. }
  868.  
  869. public MsgHealth(msgid, dest, id) {
  870. if(!is_user_alive(id)) return PLUGIN_CONTINUE;
  871.  
  872. static iHP;
  873. iHP = get_msg_arg_int(1);
  874.  
  875. if(iHP > 255 && (iHP % 256) == 0) set_msg_arg_int(1, ARG_BYTE, ++iHP);
  876.  
  877. return PLUGIN_CONTINUE;
  878. }
  879.  
  880. public CmdStart(id, uc_handle) {
  881. if(!is_user_alive(id)) return FMRES_IGNORED;
  882.  
  883. new szButton = get_uc(uc_handle, UC_Buttons);
  884. new szFlags = pev(id, pev_flags);
  885. new weapon = get_user_weapon(id);
  886.  
  887. if(informacije_predmet_igraca[id][0] == 11 || klasa_igraca[id] == Rambo || klasa_igraca[id] == Skakac || informacije_predmet_igraca[id][0] == 9 || klasa_igraca[id] == Fighter || klasa_igraca[id] == Policajac) {
  888. new szOldButton = pev(id, pev_oldbuttons);
  889.  
  890. if((szButton & IN_JUMP) && !(szFlags & FL_ONGROUND) && !(szOldButton & IN_JUMP) && broj_skokova_igraca[id] > 0) {
  891. broj_skokova_igraca[id]--;
  892. new Float:fVelocity[3];
  893. pev(id, pev_velocity, fVelocity);
  894. fVelocity[2] = random_float(265.0, 285.0);
  895. set_pev(id, pev_velocity, fVelocity);
  896. }
  897. else if(szFlags & FL_ONGROUND) {
  898. broj_skokova_igraca[id] = 0;
  899.  
  900. if(informacije_predmet_igraca[id][0] == 11) broj_skokova_igraca[id]++;
  901. if(klasa_igraca[id] == Rambo || klasa_igraca[id] == Fighter || klasa_igraca[id] == Policajac) broj_skokova_igraca[id]++;
  902. if(informacije_predmet_igraca[id][0] == 9 || klasa_igraca[id] == Skakac) broj_skokova_igraca[id] += 2;
  903. }
  904. }
  905.  
  906. if(klasa_igraca[id] == Ninja) {
  907. if(szButton & IN_DUCK) set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 1);
  908. else set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 255);
  909. }
  910. if(klasa_igraca[id] == BadBoy || klasa_igraca[id] == Samuraj) {
  911. if((szButton & IN_DUCK) && weapon == CSW_KNIFE)
  912. set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 1);
  913. else
  914. set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 255);
  915. }
  916.  
  917. if(szButton & IN_ATTACK) {
  918. new Float:fPunchangle[3];
  919.  
  920. if(informacije_predmet_igraca[id][0] == 20 || klasa_igraca[id] == ProStrelac) set_pev(id, pev_punchangle, fPunchangle);
  921. if(informacije_predmet_igraca[id][0] == 23) {
  922. set_pev(id, pev_punchangle, fPunchangle);
  923. for(new i=0; i<3; i++) fPunchangle[i] *= 0.9;
  924. set_pev(id, pev_punchangle, fPunchangle);
  925. }
  926. }
  927.  
  928. if(informacije_predmet_igraca[id][0] == 28 && szButton & IN_JUMP && szButton & IN_DUCK && szFlags & FL_ONGROUND && get_gametime() > informacije_predmet_igraca[id][1] + 4.0) {
  929. informacije_predmet_igraca[id][1] = floatround(get_gametime());
  930. new Float:fVelocity[3];
  931. VelocityByAim(id, 700, fVelocity);
  932. fVelocity[2] = random_float(265.0, 285.0);
  933. set_pev(id, pev_velocity, fVelocity);
  934. }
  935. if(klasa_igraca[id] == IronMan && szButton & IN_JUMP && szButton & IN_DUCK && szFlags & FL_ONGROUND && get_gametime() > informacije_predmet_igraca[id][1] + 4.0) {
  936. informacije_predmet_igraca[id][1] = floatround(get_gametime());
  937. new Float:fVelocity[3];
  938. VelocityByAim(id, 700, fVelocity);
  939. fVelocity[2] = random_float(265.0, 285.0);
  940. set_pev(id, pev_velocity, fVelocity);
  941. }
  942. if(klasa_igraca[id] == Skakac && szButton & IN_JUMP && szButton & IN_DUCK && szFlags & FL_ONGROUND && get_gametime() > informacije_predmet_igraca[id][1] + 4.0) {
  943. informacije_predmet_igraca[id][1] = floatround(get_gametime());
  944. new Float:fVelocity[3];
  945. VelocityByAim(id, 700, fVelocity);
  946. fVelocity[2] = random_float(265.0, 285.0);
  947. set_pev(id, pev_velocity, fVelocity);
  948. }
  949. return FMRES_IGNORED;
  950. }
  951.  
  952. public Banka(id)
  953. {
  954. new menu = menu_create("\rCOD\w:\rMW4 \yBanka \w:","BankaHandler");
  955. menu_additem(menu,"\yStavi \wGold \ypoene u banku");
  956. menu_additem(menu,"\yPodigni \wGold \ypoene iz banke");
  957. menu_additem(menu,"\yVidi Stanje na Racunu");
  958. menu_setprop(menu, MPROP_EXITNAME, "\wIzadji");
  959. menu_display(id, menu);
  960. }
  961.  
  962. public BankaHandler(id, menu, item)
  963. {
  964. if(item == MENU_EXIT)
  965. {
  966. menu_destroy(menu);
  967. return PLUGIN_CONTINUE;
  968. }
  969. switch(item)
  970. {
  971. case MENU_EXIT:
  972. {
  973. menu_destroy(menu);
  974. }
  975. case 0:
  976. {
  977. client_cmd(id,"messagemode deposit");
  978. ColorChat(id,GREEN,"^4[COD:MW4]^3 Ukucaj broj ^4GOLD-a ^3koji hoces da stavis u banku^4.");
  979. }
  980. case 1:
  981. {
  982. client_cmd(id,"messagemode withdraw");
  983. ColorChat(id,GREEN,"^4[COD:MW4]^3 Ukucaj broj ^4GOLD-a ^3koji hoces da podignes iz banke^4.");
  984. }
  985. case 2:
  986. {
  987. new broj_poena[32],pid[32];
  988. get_user_authid(id,pid,31);
  989. nvault_get(gVault,pid,broj_poena,31);
  990. ColorChat(id,GREEN,"^4[COD:MW4]^3 Imas^4 %s ^3GOLD-a na racunu^4!",broj_poena);
  991. }
  992. }
  993. return PLUGIN_CONTINUE;
  994. }
  995.  
  996. public ubaci(id)
  997. {
  998. new suma[32],suma2, broj_poena;
  999. read_argv(1,suma,31);
  1000. suma2 = str_to_num(suma);
  1001. broj_poena = zlatnici_igraca[id];
  1002. if(suma2<0) return;
  1003. if(suma2>broj_poena)
  1004. suma2=broj_poena;
  1005.  
  1006. new pid[32], bpoeni[32],bpoeni2, xxx[32];
  1007. get_user_authid(id,pid,31);
  1008. nvault_get(gVault,pid,bpoeni,31);
  1009. bpoeni2 = str_to_num(bpoeni);
  1010. num_to_str(suma2+bpoeni2,xxx,31);
  1011. nvault_set(gVault,pid,xxx);
  1012. zlatnici_igraca[id] = broj_poena - suma2;
  1013. ColorChat(id,GREEN,"^4[COD:MW4]^3 Uspesno si stavio^4 %i ^3GOLD-a u banku^4!",suma2) ;
  1014. }
  1015. public podigni(id)
  1016. {
  1017. new suma[32],suma2, broj_poena,broj_bpoena[32],broj_bpoena2,pid[32],xxx[32];
  1018. read_argv(1,suma,31);
  1019. suma2 = str_to_num(suma);
  1020. broj_poena = zlatnici_igraca[id];
  1021. get_user_authid(id,pid,31);
  1022. nvault_get(gVault,pid,broj_bpoena,31);
  1023. broj_bpoena2 = str_to_num(broj_bpoena);
  1024. if(suma2<0)
  1025. return;
  1026. if(suma2>broj_bpoena2)
  1027. suma2 = broj_bpoena2;
  1028.  
  1029. zlatnici_igraca[id] = broj_poena + suma2;
  1030. num_to_str(broj_bpoena2-suma2,xxx,31);
  1031. nvault_set(gVault,pid,xxx);
  1032. ColorChat(id,GREEN,"^4[COD:MW]^3 Podigao si^4 %i ^3GOLD-a^4!",suma2);
  1033. }
  1034.  
  1035. public Jezik(id) {
  1036. new szTitle[20], iMenuID;
  1037. formatex(szTitle, charsmax(szTitle), "\r%L \w:", id, "ML_JEZIK");
  1038. iMenuID = menu_create(szTitle, "hJezik");
  1039.  
  1040. for(new i, szMenuItems[18]; i<sizeof(g_szLangData); i++) {
  1041. formatex(szMenuItems, charsmax(szMenuItems), "\y%s", g_szLangData[i]);
  1042. menu_additem(iMenuID, szMenuItems);
  1043. }
  1044.  
  1045. menu_display(id, iMenuID);
  1046. }
  1047.  
  1048. public hJezik(id, menu, item) {
  1049. if(item == MENU_EXIT) {
  1050. menu_destroy(menu);
  1051. return 1;
  1052. }
  1053.  
  1054. switch(item) {
  1055. case 0: set_user_info(id, "lang", "en");
  1056. case 1: set_user_info(id, "lang", "sr");
  1057. }
  1058.  
  1059. return 0;
  1060. }
  1061.  
  1062. public DodajLevele(id, level, cid) {
  1063. if(!cmd_access(id, level, cid, 3)) return PLUGIN_HANDLED;
  1064.  
  1065. new szArg1[33], szArg2[10];
  1066. read_argv(1, szArg1, charsmax(szArg1));
  1067. read_argv(2, szArg2, charsmax(szArg2));
  1068.  
  1069. new Player = cmd_target(id, szArg1);
  1070.  
  1071. remove_quotes(szArg2);
  1072. new iLVL = str_to_num(szArg2);
  1073.  
  1074. if(iLVL > 200) {
  1075. client_print(id, print_console, "Mozete samo da date 200 levela odjednom");
  1076. return PLUGIN_HANDLED;
  1077. }
  1078. else if(level_igraca[Player] + iLVL > 5000) {
  1079. client_print(id, print_console, "Uneta je prevelika vrednost (lvl igraca + vrednost < 5000)");
  1080. return PLUGIN_HANDLED;
  1081. }
  1082. else {
  1083. iskustvo_igraca[Player] = iskustvo_levelu[level_igraca[Player] + iLVL];
  1084. ProveriNivo(Player);
  1085. }
  1086. new szText[192], iVreme[9], iDatum[34], szAuthID[32], szAuthID2[32], szName[32], szName2[32];
  1087. get_user_authid(id, szAuthID, charsmax(szAuthID));
  1088. get_user_authid(Player, szAuthID2, charsmax(szAuthID2));
  1089. get_user_name(Player, szName2, charsmax(szName2));
  1090. get_user_name(id, szName, charsmax(szName));
  1091. get_time("%H:%M:%S", iVreme, charsmax(iVreme));
  1092. get_time("%d/%m", iDatum, charsmax(iDatum));
  1093. formatex(szText, charsmax(szText), "*[%s | %s] ^"Admin Informacije [Nick: %s | Steam: %s]^" ^"Meta Informacije [Nick: %s | Steam: %s]^" [Komanda: cod_addlvl | Level: %d]", iDatum, iVreme, szName, szAuthID, szName2, szAuthID2, iLVL);
  1094. write_file(gFile, szText);
  1095. return PLUGIN_HANDLED;
  1096. }
  1097.  
  1098. public Shop(id) {
  1099. new szMenu = menu_create("\rShops:", "ShopMenuHandle");
  1100. for(new i=0; i<sizeof Shops; i++) {
  1101. new szItems[512];
  1102. formatex(szItems, charsmax(szItems), "%L", id, Shops[i]);
  1103. menu_additem(szMenu, szItems);
  1104. }
  1105. menu_display(id, szMenu);
  1106. }
  1107.  
  1108. public ShopMenuHandle(id, menu, item) {
  1109. client_cmd(id, "spk QTM_CodMod/select");
  1110.  
  1111. if(item == MENU_EXIT) {
  1112. menu_destroy(menu);
  1113. return PLUGIN_CONTINUE;
  1114. }
  1115. switch(item) {
  1116. case 0: ObicanShop(id);
  1117. case 1: ShopZlatnika(id);
  1118. }
  1119. return PLUGIN_CONTINUE;
  1120. }
  1121.  
  1122. public ObicanShop(id) {
  1123. new szNaslov[192];
  1124. formatex(szNaslov, charsmax(szNaslov), "\r%L", id, "ML_OBICAN_SHOP");
  1125. new szMenu = menu_create(szNaslov, "ObicanShopHandle");
  1126. for(new i=0; i<sizeof ObicanShopMenuItems; i++) {
  1127. new szItems[512];
  1128. formatex(szItems, charsmax(szItems), "\y%L \w[\d%L\w] [\y%L\w: \r%i\y$\w]", id, ObicanShopMenuItems[i], id, ObicanShopItemsDesc[i], id, "ML_CENA", ObicanShopItemsCost[i]);
  1129. menu_additem(szMenu, szItems);
  1130. }
  1131. menu_display(id, szMenu);
  1132. }
  1133.  
  1134. public ObicanShopHandle(id, menu, item) {
  1135. client_cmd(id, "spk QTM_CodMod/select");
  1136.  
  1137. if(item == MENU_EXIT) {
  1138. menu_destroy(menu);
  1139. return PLUGIN_CONTINUE;
  1140. }
  1141.  
  1142. if(ObicanShopItemsCost[item] > cs_get_user_money(id)) {
  1143. ColorChat(id, GREEN, "^4[COD:MW4] ^1%L %L, %L^4 %i^3$^1.", id, "ML_NEMATE_NOVCA", id, ObicanShopMenuItems[item], id, "ML_TREBA_VAM", ObicanShopItemsCost[item]);
  1144. return PLUGIN_HANDLED;
  1145. }
  1146.  
  1147. menu_display(id, menu);
  1148. switch(item) {
  1149. case 0: {
  1150. if(get_user_health(id) >= maximalna_energija_igraca[id] || klasa_igraca[id] == Assassin) {
  1151. ColorChat(id, GREEN, "[COD:MW4] ^1%L.", id, "ML_MAX_ENERGIJA");
  1152. return PLUGIN_CONTINUE;
  1153. }
  1154. else {
  1155. new iNovaEnergija = (get_user_health(id) + 50 < maximalna_energija_igraca[id]) ? get_user_health(id) + 50 : maximalna_energija_igraca[id];
  1156. set_user_health(id, iNovaEnergija);
  1157. }
  1158. }
  1159. case 1: {
  1160. if(get_user_health(id) >= maximalna_energija_igraca[id] || klasa_igraca[id] == Assassin) {
  1161. ColorChat(id, GREEN, "[COD:MW4] ^1%L.", id, "ML_MAX_ENERGIJA");
  1162. return PLUGIN_CONTINUE;
  1163. }
  1164. else {
  1165. new iNovaEnergija = (get_user_health(id) + 100 < maximalna_energija_igraca[id]) ? get_user_health(id) + 100 : maximalna_energija_igraca[id];
  1166. set_user_health(id, iNovaEnergija);
  1167. }
  1168. }
  1169. case 2: {
  1170. set_user_maxspeed(id, get_user_maxspeed(id) + 10.0);
  1171. set_user_gravity(id, get_user_gravity(id) - 0.3);
  1172. }
  1173. case 3: {
  1174. ColorChat(id, GREEN, "[COD MW4] ^1%L", id, "ML_UCITAVAM");
  1175. switch(random_num(0, 13)) {
  1176. case 0: {
  1177. ColorChat(id, GREEN, "[COD MW4] ^1%L^3 10$!", id, "ML_DOBIO_SI");
  1178. cs_set_user_money(id, cs_get_user_money(id) + 10);
  1179. }
  1180. case 1: {
  1181. ColorChat(id, GREEN, "[COD MW4] ^1%L^3 %L!", id, "ML_DOBIO_SI", id, "ML_REDBULL");
  1182. set_user_gravity(id,get_user_gravity(id) - 0.3);
  1183. set_user_maxspeed(id,get_user_maxspeed(id) + 10.0);
  1184. }
  1185. case 2: ColorChat(id, GREEN, "[COD MW4] ^1%L!", id, "ML_NISI_NISTA");
  1186. case 3: {
  1187. ColorChat(id, GREEN, "[COD MW4] ^1%L^3 300$!", id, "ML_DOBIO_SI");
  1188. cs_set_user_money(id, cs_get_user_money(id) + 300);
  1189. }
  1190. case 4: {
  1191. ColorChat(id, GREEN, "[COD MW4] ^1%L^3 10000$!", id, "ML_DOBIO_SI");
  1192. cs_set_user_money(id, cs_get_user_money(id) + 10000);
  1193. }
  1194. case 5: ColorChat(id, GREEN, "[COD MW4] ^1%L!", id, "ML_NISI_NISTA");
  1195. case 6: ColorChat(id, GREEN, "[COD MW4] ^1%L!", id, "ML_NISI_NISTA");
  1196. case 7: {
  1197. ColorChat(id, GREEN, "[COD MW4] ^1%L^3 16000$!", id, "ML_IZGUBIO_SI");
  1198. cs_set_user_money(id, cs_get_user_money(id) - 16000);
  1199. }
  1200. case 8: ColorChat(id, GREEN, "[COD MW4] ^1%L!", id, "ML_NISI_NISTA");
  1201. case 9: {
  1202. ColorChat(id, GREEN, "[COD MW4] ^1%L^3 1000 EXP!", id, "ML_DOBIO_SI");
  1203. iskustvo_igraca[id] += 1000;
  1204. ProveriNivo(id);
  1205. }
  1206. case 10: {
  1207. ColorChat(id, GREEN, "[COD MW4] ^1%L^3 500 EXP!", id, "ML_DOBIO_SI");
  1208. iskustvo_igraca[id] += 500;
  1209. ProveriNivo(id);
  1210. }
  1211. case 11: ColorChat(id, GREEN, "[COD MW4] ^1%L!", id, "ML_NISI_NISTA");
  1212. case 12: {
  1213. ColorChat(id, GREEN, "[COD MW4] ^1%L^3 100 EXP!", id, "ML_DOBIO_SI");
  1214. iskustvo_igraca[id] += 100;
  1215. ProveriNivo(id);
  1216. }
  1217. case 13: DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  1218. }
  1219. }
  1220. case 4: {
  1221. iskustvo_igraca[id] += 500;
  1222. ProveriNivo(id);
  1223. }
  1224. case 5: {
  1225. iskustvo_igraca[id] += 1000;
  1226. ProveriNivo(id);
  1227. }
  1228. case 6: DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  1229. }
  1230.  
  1231. ColorChat(id, GREEN, "[COD MW4] ^1%L ^3%L.", id, "ML_KUPIO_SI", id, ObicanShopMenuItems[item]);
  1232. cs_set_user_money(id, cs_get_user_money(id) - ObicanShopItemsCost[item]);
  1233.  
  1234. return PLUGIN_CONTINUE;
  1235. }
  1236.  
  1237. public ShopZlatnika(id) {
  1238. new szNaslov[192];
  1239. formatex(szNaslov, charsmax(szNaslov), "\r%L", id, "ML_GOLD_SHOP");
  1240. new szMenu = menu_create(szNaslov, "ZlatniciShopHandle");
  1241. for(new i=0; i<sizeof ZlatniciShopMenuItems; i++) {
  1242. new szItems[192];
  1243. formatex(szItems, charsmax(szItems), "\y%L \w[\d%L\w] [\y%L\w: \r%i\yGOLD\w]", id, ZlatniciShopMenuItems[i], id, "ML_PREDMET", id, "ML_CENA", ZlatniciShopItemsCost[i]);
  1244. menu_additem(szMenu, szItems);
  1245. }
  1246. menu_display(id, szMenu);
  1247. }
  1248.  
  1249. public ZlatniciShopHandle(id, menu, item) {
  1250. client_cmd(id, "spk QTM_CodMod/select");
  1251.  
  1252. if(item == MENU_EXIT) {
  1253. menu_destroy(menu);
  1254. return PLUGIN_CONTINUE;
  1255. }
  1256.  
  1257. if(ZlatniciShopItemsCost[item] > zlatnici_igraca[id]) {
  1258. ColorChat(id, GREEN, "^4[COD:MW4] ^1%L %L, %L^4 %i^3GOLD^1.", id, "ML_NEMATE_GOLDA", id, ZlatniciShopMenuItems[item], id, "ML_TREBA_VAM", ZlatniciShopItemsCost[item]);
  1259. return PLUGIN_HANDLED;
  1260. }
  1261.  
  1262. ColorChat(id, GREEN, "[COD:MW4] ^1%L ^3%L", id, "ML_KUPIO_SI", id, ZlatniciShopMenuItems[item]);
  1263. zlatnici_igraca[id] -= ZlatniciShopItemsCost[item];
  1264. DajPredmet(id, ZlatniciShopItemsNum[item]);
  1265.  
  1266. return PLUGIN_CONTINUE;
  1267. }
  1268.  
  1269. public Pocetak(id) {
  1270. if(!is_user_alive(id) || !is_user_connected(id)) return PLUGIN_CONTINUE;
  1271.  
  1272. uzyl[id] = true;
  1273.  
  1274. if(nova_klasa_igraca[id]) {
  1275. klasa_igraca[id] = nova_klasa_igraca[id];
  1276. nova_klasa_igraca[id] = 0;
  1277. strip_user_weapons(id);
  1278. give_item(id, "weapon_knife");
  1279.  
  1280. UcitajPodatke(id, klasa_igraca[id]);
  1281. }
  1282.  
  1283. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 225);
  1284. ObrisiIteme(id);
  1285.  
  1286. if(cs_get_user_team(id) == CS_TEAM_CT && !cs_get_user_defuse(id)) cs_set_user_defuse(id, 1, random(255), random(255), random(255));
  1287.  
  1288. if(!klasa_igraca[id]) {
  1289. IzaberiKlasu(id);
  1290. return PLUGIN_CONTINUE;
  1291. }
  1292.  
  1293. switch(klasa_igraca[id]) {
  1294. case Snajperista: {
  1295. give_item(id, "weapon_awp");
  1296. give_item(id, "weapon_deagle");
  1297. }
  1298. case Marinac: give_item(id, "weapon_deagle");
  1299. case ProStrelac: {
  1300. give_item(id, "weapon_m4a1");
  1301. give_item(id, "weapon_ak47");
  1302. }
  1303. case Mitraljezac: {
  1304. give_item(id, "weapon_m249");
  1305. give_item(id, "weapon_hegrenade");
  1306. give_item(id, "weapon_flashbang");
  1307. give_item(id, "weapon_smokegrenade");
  1308. }
  1309. case Doktor: {
  1310. give_item(id, "weapon_galil");
  1311. broj_medkit_igraca[id] = 3;
  1312. }
  1313. case VatrenaPodrska: {
  1314. give_item(id, "weapon_mp5navy");
  1315. broj_raketa_igraca[id] = 2;
  1316. }
  1317. case Miner: {
  1318. give_item(id, "weapon_p90");
  1319. broj_min_igraca[id] = 3;
  1320. }
  1321. case Demolitions: {
  1322. give_item(id, "weapon_aug");
  1323. give_item(id, "weapon_hegrenade");
  1324. give_item(id, "weapon_flashbang");
  1325. give_item(id, "weapon_smokegrenade");
  1326. broj_dinamita_igraca[id] = 1;
  1327. }
  1328. case Rambo: give_item(id, "weapon_famas");
  1329. case Partizan: {
  1330. give_item(id, "weapon_p90");
  1331. give_item(id, "weapon_flashbang");
  1332. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 100);
  1333. }
  1334. case Gunner: {
  1335. give_item(id, "weapon_g3sg1");
  1336. broj_raketa_igraca[id] = 1;
  1337. }
  1338. case Pobunjenik: {
  1339. give_item(id, "weapon_sg552");
  1340. give_item(id, "weapon_hegrenade");
  1341. broj_min_igraca[id] = 1;
  1342. }
  1343. case Assassin: {
  1344. give_item(id, "weapon_knife");
  1345. give_item(id, "weapon_usp");
  1346. }
  1347. case SWAT: give_item(id, "weapon_m4a1");
  1348. case Major: {
  1349. give_item(id, "weapon_ak47");
  1350. give_item(id, "weapon_usp");
  1351. give_item(id, "weapon_glock18");
  1352. give_item(id, "weapon_p228");
  1353. give_item(id, "weapon_deagle");
  1354. give_item(id, "weapon_elite");
  1355. give_item(id, "weapon_smokegrenade");
  1356. broj_min_igraca[id] = 10;
  1357. }
  1358. case NemackiStrelac: {
  1359. give_item(id, "weapon_ak47");
  1360. broj_raketa_igraca[id] = 2;
  1361. }
  1362. case Armageddon: {
  1363. give_item(id, "weapon_ak47");
  1364. give_item(id, "weapon_aug");
  1365. give_item(id, "weapon_hegrenade");
  1366. broj_dinamita_igraca[id] = 2;
  1367. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 71);
  1368. }
  1369. case Terminator: {
  1370. give_item(id, "weapon_ak47");
  1371. give_item(id, "weapon_usp");
  1372. broj_raketa_igraca[id] = 2;
  1373. }
  1374. case Camper: {
  1375. give_item(id, "weapon_awp");
  1376. give_item(id, "weapon_deagle");
  1377. broj_raketa_igraca[id] = 6;
  1378. }
  1379. case ProAssassin: {
  1380. give_item(id, "weapon_m249");
  1381. give_item(id, "weapon_deagle");
  1382. }
  1383. case Slayer: {
  1384. give_item(id, "weapon_famas");
  1385. give_item(id, "weapon_p90");
  1386. broj_raketa_igraca[id] = 3;
  1387. }
  1388. case ProSwat: give_item(id, "weapon_m4a1");
  1389. case Zastavnik: {
  1390. give_item(id, "weapon_deagle");
  1391. give_item(id, "weapon_p90");
  1392. broj_raketa_igraca[id] = 2;
  1393. }
  1394. case Fighter: {
  1395. give_item(id, "weapon_awp");
  1396. give_item(id, "weapon_mac10");
  1397. give_item(id, "weapon_usp");
  1398. broj_dinamita_igraca[id] = 2;
  1399. }
  1400. case Kurwa: {
  1401. give_item(id, "weapon_ak47");
  1402. give_item(id, "weapon_hegrenade");
  1403. broj_dinamita_igraca[id] = 2;
  1404. }
  1405. case Revolveras: {
  1406. give_item(id, "weapon_famas");
  1407. give_item(id, "weapon_elite");
  1408. }
  1409. case Ninja: {
  1410. give_item(id, "weapon_m4a1");
  1411. give_item(id, "weapon_deagle");
  1412. broj_dinamita_igraca[id] = 3;
  1413. }
  1414. case Archer: {
  1415. give_item(id, "weapon_ak47");
  1416. give_item(id, "weapon_scout");
  1417. give_item(id, "weapon_deagle");
  1418. }
  1419. case Otrov: {
  1420. give_item(id, "weapon_galil");
  1421. give_item(id, "weapon_mp5navy");
  1422. broj_poisonkit_igraca[id] = 3;
  1423. }
  1424. case Vojnik: {
  1425. give_item(id, "weapon_famas");
  1426. give_item(id, "weapon_usp");
  1427. broj_raketa_igraca[id] = 1;
  1428. }
  1429. case Crysis: {
  1430. give_item(id, "weapon_m4a1");
  1431. give_item(id, "weapon_sg552");
  1432. broj_raketa_igraca[id] = 2;
  1433. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 68);
  1434. }
  1435. case FBIAgent: {
  1436. give_item(id, "weapon_deagle");
  1437. give_item(id, "weapon_shield");
  1438. }
  1439. case Lopov: {
  1440. give_item(id, "weapon_m4a1");
  1441. give_item(id, "weapon_tmp");
  1442. give_item(id, "weapon_p228");
  1443. }
  1444. case Policajac: {
  1445. give_item(id, "weapon_ak47");
  1446. give_item(id, "weapon_awp");
  1447. give_item(id, "weapon_deagle");
  1448. }
  1449. case Spijun: {
  1450. give_item(id, "weapon_galil");
  1451. give_item(id, "weapon_p90");
  1452. give_item(id, "weapon_glock18");
  1453. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 75);
  1454. }
  1455. case Healer: {
  1456. give_item(id, "weapon_ak47");
  1457. give_item(id, "weapon_usp");
  1458. }
  1459. case Legend: {
  1460. give_item(id, "weapon_scout");
  1461. give_item(id, "weapon_usp");
  1462. }
  1463. case Gangster: {
  1464. give_item(id, "weapon_mp5navy");
  1465. give_item(id, "weapon_elite");
  1466. }
  1467. case BadBoy: {
  1468. give_item(id, "weapon_deagle");
  1469. give_item(id, "weapon_glock18");
  1470. }
  1471. case Crank: {
  1472. give_item(id, "weapon_aug");
  1473. give_item(id, "weapon_fiveseven");
  1474. }
  1475. case Ubica: {
  1476. give_item(id, "weapon_famas");
  1477. give_item(id, "weapon_tmp");
  1478. give_item(id, "weapon_deagle");
  1479. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 70);
  1480. }
  1481. case Samuraj: {
  1482. give_item(id, "weapon_ak47");
  1483. give_item(id, "weapon_knife");
  1484. }
  1485. case Lovac: {
  1486. give_item(id, "weapon_m4a1");
  1487. give_item(id, "weapon_scout");
  1488. give_item(id, "weapon_p228");
  1489. }
  1490. case Kamikaza: {
  1491. give_item(id, "weapon_mp5navy");
  1492. give_item(id, "weapon_fiveseven");
  1493. }
  1494. case Teleporter: {
  1495. give_item(id, "weapon_m4a1");
  1496. give_item(id, "weapon_deagle");
  1497. give_item(id, "weapon_elite");
  1498. give_item(id, "weapon_hegrenade");
  1499. uzyl[id] = false;
  1500. }
  1501. case Eliminator: {
  1502. give_item(id, "weapon_awp");
  1503. give_item(id, "weapon_usp");
  1504. give_item(id, "weapon_elite");
  1505. set_user_gravity(id, get_user_gravity(id) - 0.6);
  1506. }
  1507. case Legija: {
  1508. give_item(id, "weapon_ak47");
  1509. give_item(id, "weapon_ump45");
  1510. give_item(id, "weapon_usp");
  1511. broj_dinamita_igraca[id] = 3;
  1512. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 70);
  1513. }
  1514. case Wolverine: {
  1515. give_item(id, "weapon_deagle");
  1516. set_user_gravity(id, get_user_gravity(id) - 0.6);
  1517. }
  1518. case Bacac: {
  1519. give_item(id, "weapon_m249");
  1520. cod_give_kurac(id);
  1521. }
  1522. case Majstor: {
  1523. give_item(id, "weapon_ak47");
  1524. give_item(id, "weapon_deagle");
  1525. give_item(id, "weapon_hegrenade");
  1526. broj_raketa_igraca[id] = 2;
  1527. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 70);
  1528. }
  1529. case Oficir: {
  1530. give_item(id, "weapon_famas");
  1531. give_item(id, "weapon_fiveseven");
  1532. give_item(id, "weapon_tmp");
  1533. }
  1534. case IronMan: {
  1535. give_item(id, "weapon_mp5navy");
  1536. give_item(id, "weapon_fiveseven");
  1537. give_item(id, "weapon_m3");
  1538. broj_raketa_igraca[id] = 3;
  1539. }
  1540. case Hunter: {
  1541. give_item(id, "weapon_scout");
  1542. set_user_gravity(id, get_user_gravity(id) - 0.6);
  1543. }
  1544. case Skakac: {
  1545. give_item(id, "weapon_galil");
  1546. give_item(id, "weapon_p228");
  1547. give_item(id, "weapon_flashbang");
  1548. }
  1549. case Madjionicar:
  1550. {
  1551. give_item(id, "weapon_g3sg1");
  1552. give_item(id, "weapon_famas");
  1553. give_item(id, "weapon_elite");
  1554. if(!random(4))
  1555. {
  1556. new CsTeams:team = cs_get_user_team(id);
  1557.  
  1558. cs_set_user_team(id, (team == CS_TEAM_CT)? CS_TEAM_T: CS_TEAM_CT);
  1559. ExecuteHam(Ham_CS_RoundRespawn, id);
  1560.  
  1561. cs_set_user_team(id, team);
  1562. }
  1563. }
  1564. case Droper: {
  1565. give_item(id, "weapon_aug");
  1566. give_item(id, "weapon_elite");
  1567. give_item(id, "weapon_famas");
  1568. }
  1569. case Rusher: {
  1570. give_item(id, "weapon_m3");
  1571. give_item(id, "weapon_glock18");
  1572. give_item(id, "weapon_fiveseven");
  1573. give_item(id, "weapon_hegrenade");
  1574. }
  1575. case Cadet: {
  1576. give_item(id, "weapon_galil");
  1577. give_item(id, "weapon_scout");
  1578. give_item(id, "weapon_flashbang");
  1579. give_item(id, "weapon_smokegrenade");
  1580. broj_dinamita_igraca[id] = 1;
  1581. }
  1582. }
  1583.  
  1584. if(poeni_igraca[id]>0) DodelaPoena(id);
  1585.  
  1586. switch(informacije_predmet_igraca[id][0]) {
  1587. case 10: give_item(id, "weapon_hegrenade");
  1588. case 1: set_user_footsteps(id, 1);
  1589. case 13: give_item(id, "weapon_awp");
  1590. case 16: give_item(id, "weapon_deagle");
  1591. case 24:{
  1592. if(klasa_igraca[id] == Assassin || klasa_igraca[id] == Camper || klasa_igraca[id] == ProAssassin || klasa_igraca[id] == ProSwat || klasa_igraca[id] == Revolveras || klasa_igraca[id] == Ninja || klasa_igraca[id] == Archer || klasa_igraca[id] == Legend || klasa_igraca[id] == FBIAgent || klasa_igraca[id] == Otrov)
  1593. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  1594. }
  1595. case 19: informacije_predmet_igraca[id][1] = 1;
  1596. case 27: informacije_predmet_igraca[id][1] = 3;
  1597. case 29: set_user_gravity(id, get_user_gravity(id) - 0.4);
  1598. case 35: {
  1599. give_item(id, "weapon_usp");
  1600. give_item(id, "weapon_glock18");
  1601. give_item(id, "weapon_p228");
  1602. give_item(id, "weapon_deagle");
  1603. give_item(id, "weapon_elite");
  1604. }
  1605. case 36: {
  1606. give_item(id, "weapon_hegrenade");
  1607. give_item(id, "weapon_smokegrenade");
  1608. give_item(id, "weapon_flashbang");
  1609. give_item(id, "weapon_flashbang");
  1610. }
  1611. }
  1612.  
  1613. new szWeapons[32], iWeaponsNum;
  1614. get_user_weapons(id, szWeapons, iWeaponsNum);
  1615. for(new i=0; i<iWeaponsNum; i++) if(is_user_alive(id)) if(gMaxAmmo[szWeapons[i]] > 0) cs_set_user_bpammo(id, szWeapons[i], gMaxAmmo[szWeapons[i]]);
  1616.  
  1617. PostaviAtribute(id);
  1618.  
  1619. return PLUGIN_CONTINUE;
  1620. }
  1621.  
  1622. public PostaviAtribute(id) {
  1623. smanjene_povrede_igraca[id] = (0.7 * (1.0 - floatpower(1.1, -0.112311341 * float(snaga_igraca[id]))));
  1624. maximalna_energija_igraca[id] = energija_klasa[klasa_igraca[id]] + energija_igraca[id] * 2;
  1625. brzina_igraca[id] = STANDARDNA_BRZINA * brzina_klasa[klasa_igraca[id]] + floatround(kondicija_igraca[id] * 1.3);
  1626.  
  1627. switch(informacije_predmet_igraca[id][0]) {
  1628. case 18: {
  1629. if(klasa_igraca[id] != Assassin) {
  1630. maximalna_energija_igraca[id] += 100;
  1631. brzina_igraca[id] -= 0.4;
  1632. }
  1633. }
  1634. case 25: {
  1635. if(klasa_igraca[id] != Assassin) {
  1636. maximalna_energija_igraca[id] += 50;
  1637. brzina_igraca[id] -= 0.3;
  1638. }
  1639. }
  1640. case 43: {
  1641. if(klasa_igraca[id] != Assassin) {
  1642. maximalna_energija_igraca[id] += 200;
  1643. }
  1644. }
  1645. case 30: brzina_igraca[id] += 1.2;
  1646. case 17: set_user_armor(id, 500);
  1647. case 31: cs_set_user_money(id, 16000);
  1648. case 33: brzina_igraca[id] += 4.0;
  1649. }
  1650.  
  1651. set_user_armor(id, oklop_klase[klasa_igraca[id]]);
  1652. set_user_health(id, maximalna_energija_igraca[id]);
  1653. }
  1654.  
  1655. public PocetakRunde() {
  1656. freezetime = false;
  1657. for(new id=0; id<=32; id++) {
  1658. if(!is_user_alive(id)) continue;
  1659.  
  1660. set_task(0.1, "PostaviBrzinu", id+ZADATAK_POSTAVI_BRZINU);
  1661.  
  1662. switch(get_user_team(id)) {
  1663. case 1: client_cmd(id, "spk QTM_CodMod/start2");
  1664. case 2: client_cmd(id, "spk QTM_CodMod/start");
  1665. }
  1666. }
  1667. }
  1668.  
  1669. public NovaRunda() {
  1670. freezetime = true;
  1671. new iMine = find_ent_by_class(-1, g_szMine);
  1672. while(iMine > 0) {
  1673. remove_entity(iMine);
  1674. iMine = find_ent_by_class(iMine, g_szMine);
  1675. }
  1676. new iRocket = find_ent_by_class(-1, g_szRocket);
  1677. while(iRocket > 0) {
  1678. remove_entity(iRocket);
  1679. iRocket = find_ent_by_class(iRocket, g_szRocket);
  1680. }
  1681. new iMedkit = find_ent_by_class(0, g_szMedkit);
  1682. while(iMedkit > 0) {
  1683. remove_entity(iMedkit);
  1684. iMedkit = find_ent_by_class(iMedkit, g_szMedkit);
  1685. }
  1686. new iPoisonkit = find_ent_by_class(0, g_szPoisonkit);
  1687. while(iPoisonkit > 0) {
  1688. remove_entity(iPoisonkit);
  1689. iPoisonkit = find_ent_by_class(iPoisonkit, g_szPoisonkit);
  1690. }
  1691. }
  1692.  
  1693. public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) {
  1694. if(!is_user_alive(this) || informacije_predmet_igraca[this][0] == 24 || !is_user_connected(idattacker) || get_user_team(this) == get_user_team(idattacker) || !klasa_igraca[idattacker]) return HAM_IGNORED;
  1695.  
  1696. new health = get_user_health(this);
  1697. new weapon = get_user_weapon(idattacker);
  1698.  
  1699. if(health < 2) return HAM_IGNORED;
  1700.  
  1701. if(informacije_predmet_igraca[this][0] == 27 && informacije_predmet_igraca[this][1]>0) {
  1702. informacije_predmet_igraca[this][1]--;
  1703. return HAM_SUPERCEDE;
  1704. }
  1705.  
  1706. if(snaga_igraca[this] > 0) damage -= smanjene_povrede_igraca[this]*damage;
  1707.  
  1708. switch(informacije_predmet_igraca[this][0]) {
  1709. case 2: damage -= (float(informacije_predmet_igraca[this][1]) < damage) ? float(informacije_predmet_igraca[this][1]) : damage;
  1710. case 3: damage -= (float(informacije_predmet_igraca[this][1]) < damage) ? float(informacije_predmet_igraca[this][1]) : damage;
  1711. case 4: damage = damage * 1.4 + inteligencija_igraca[idattacker];
  1712. case 12: damage -= (5.0 < damage) ? 5.0 : damage;
  1713. case 44: if(weapon == CSW_HEGRENADE) return HAM_SUPERCEDE;
  1714. case 45: if(weapon == CSW_KNIFE) return HAM_SUPERCEDE;
  1715. }
  1716.  
  1717. switch(informacije_predmet_igraca[idattacker][0]) {
  1718. case 5: if(!UTIL_In_FOV(this, idattacker) && UTIL_In_FOV(idattacker, this)) damage *= 2.0;
  1719. case 8: if(weapon == CSW_KNIFE && !(get_user_button(idattacker) & IN_ATTACK)) damage = float(health);
  1720. case 10: damage += informacije_predmet_igraca[idattacker][1];
  1721. case 13: if(weapon == CSW_AWP && damagebits & (1<<1)) damage = float(health);
  1722. case 21: damage += 10;
  1723. case 22: damage += 20;
  1724. case 34: set_user_health(idattacker, min(maximalna_energija_igraca[idattacker], get_user_health(idattacker) + floatround(damage)));
  1725. case 40: damage += 30;
  1726. }
  1727.  
  1728. if(idinflictor != idattacker && entity_get_int(idinflictor, EV_INT_movetype) != 5) if((informacije_predmet_igraca[idattacker][0] == 9 && random_num(1, informacije_predmet_igraca[idattacker][1]) == 1) || informacije_predmet_igraca[idattacker][0] == 10) damage = float(health);
  1729.  
  1730. switch(klasa_igraca[this]) {
  1731. case SWAT: if(weapon == CSW_KNIFE) return HAM_SUPERCEDE;
  1732. case Revolveras: if(weapon == CSW_KNIFE) return HAM_SUPERCEDE;
  1733. case Ubica: if(weapon == CSW_KNIFE) return HAM_SUPERCEDE;
  1734. case Oficir: if(weapon == CSW_KNIFE) return HAM_SUPERCEDE;
  1735. case Hunter: if(weapon == CSW_KNIFE) return HAM_SUPERCEDE;
  1736. case Cadet: if(weapon == CSW_KNIFE) return HAM_SUPERCEDE;
  1737. case FBIAgent: if(weapon == CSW_KNIFE) return HAM_SUPERCEDE;
  1738. }
  1739.  
  1740. switch(klasa_igraca[idattacker]) {
  1741. case Camper: if(weapon == CSW_AWP) damage = float(health);
  1742. case Eliminator: if(weapon == CSW_AWP) damage = float(health);
  1743. case Samuraj: if(weapon == CSW_KNIFE) damage = float(health);
  1744. case Hunter: if(weapon == CSW_SCOUT && !random(1)) damage = 2500.0;
  1745. case ProSwat: if(weapon == CSW_M4A1 && !random(6)) damage = 800.0;
  1746. case Oficir: if(weapon == CSW_TMP && !random(7)) damage = 800.0;
  1747. case IronMan: if(weapon == CSW_TMP && !random(7)) damage = 800.0;
  1748. case Gangster: if(weapon == CSW_ELITE && !random(9)) damage = float(health);
  1749. case Lovac: if(weapon == CSW_M4A1 && !random(6)) damage = float(health);
  1750. case Rusher: if(weapon == CSW_M3 && !random(4)) damage = float(health);
  1751. case Cadet: if(weapon == CSW_M3 && !random(5)) damage = float(health);
  1752. case Snajperista: {
  1753. if(weapon == CSW_AWP && !random(5)) damage = float(health);
  1754. if(weapon == CSW_KNIFE && !random(3)) damage = float(health);
  1755. }
  1756. case Majstor: {
  1757. if(weapon == CSW_HEGRENADE && !random(1)) damage = 2500.0;
  1758. if(weapon == CSW_AK47 && !random(7)) damage = 800.0;
  1759. }
  1760. case Legend: {
  1761. if(weapon == CSW_SCOUT && !random(5)) damage = float(health);
  1762. if(weapon == CSW_USP && !random(8)) damage = float(health);
  1763. }
  1764. case Fighter: {
  1765. if(weapon == CSW_KNIFE && !random(3)) damage = float(health);
  1766. if(weapon == CSW_UMP45 && !random(10)) damage = float(health);
  1767. }
  1768. case ProAssassin: if(weapon == CSW_M249 && !random(6)) damage = 800.0;
  1769. case Revolveras: if(weapon == CSW_ELITE && !random(4)) damage = 900.0;
  1770. case Archer: if(weapon == CSW_SCOUT) damage = 900.0;
  1771. case FBIAgent: if(weapon == CSW_DEAGLE && !random(6)) damage = float(health);
  1772. case Marinac: if(weapon == CSW_KNIFE && !(get_user_button(idattacker) & IN_ATTACK2)) damage = float(health);
  1773. case Kamikaza: if(weapon == CSW_KNIFE && !(get_user_button(idattacker) & IN_ATTACK2)) damage = float(health);
  1774. case Assassin: if(weapon == CSW_KNIFE && !(get_user_button(idattacker) & IN_ATTACK)) damage = float(health);
  1775. case Lopov: set_user_health(idattacker, min(maximalna_energija_igraca[idattacker], get_user_health(idattacker) + floatround(damage)));
  1776. }
  1777. if(informacije_predmet_igraca[this][0] == 26 && random_num(1, informacije_predmet_igraca[this][1]) == 1) {
  1778. SetHamParamEntity(3, this);
  1779. SetHamParamEntity(1, idattacker);
  1780. }
  1781. SetHamParamFloat(4, damage);
  1782. return HAM_IGNORED;
  1783. }
  1784.  
  1785. public Damage(id) {
  1786. new Attacker = get_user_attacker(id);
  1787. new iDMG = read_data(2);
  1788.  
  1789. if(!is_user_alive(Attacker) || id == Attacker || !klasa_igraca[Attacker]) return PLUGIN_HANDLED;
  1790.  
  1791. if(get_user_team(id) != get_user_team(Attacker)) {
  1792. while(iDMG>20) {
  1793. iDMG -= 20;
  1794. iskustvo_igraca[Attacker]++;
  1795. zlatnici_igraca[Attacker] += get_pcvar_num(cKillGold);
  1796. }
  1797. }
  1798. ProveriNivo(Attacker);
  1799. return PLUGIN_CONTINUE;
  1800. }
  1801.  
  1802. public Death() {
  1803. new id = read_data(2);
  1804. new Attacker = read_data(1);
  1805. new HeadShot = read_data(3);
  1806.  
  1807. if(!is_user_alive(Attacker) || !is_user_connected(Attacker)) return PLUGIN_CONTINUE;
  1808.  
  1809. new szWeapon = get_user_weapon(Attacker);
  1810.  
  1811. if(get_user_team(id) != get_user_team(Attacker) && klasa_igraca[Attacker]) {
  1812. new iKillXP = get_pcvar_num(cDayXP);
  1813. new iNovoIskustvo = get_pcvar_num(cDayXP);
  1814.  
  1815. new iNightXP = get_pcvar_num(cNightXP);
  1816. new iHSXP = get_pcvar_num(cHSXP);
  1817.  
  1818. if(informacije_predmet_igraca[id][0] == 42 && informacije_predmet_igraca[Attacker][0] != 42) iNovoIskustvo += iKillXP*2;
  1819.  
  1820. if(level_igraca[id] > level_igraca[Attacker]) iNovoIskustvo += (level_igraca[id]-level_igraca[Attacker])*(iKillXP/10);
  1821.  
  1822. if(klasa_igraca[Attacker] == Rambo || informacije_predmet_igraca[Attacker][0] == 15 && gMaxClip[szWeapon] != -1) {
  1823. new iNovaEnergija = (get_user_health(Attacker) + 20 < maximalna_energija_igraca[Attacker]) ? get_user_health(Attacker) + 20 : maximalna_energija_igraca[Attacker];
  1824. set_user_clip(Attacker, gMaxClip[szWeapon]);
  1825. set_user_health(Attacker, iNovaEnergija);
  1826. }
  1827. if(klasa_igraca[id] == Kamikaza) Eksplodiraj(id);
  1828.  
  1829. if(klasa_igraca[Attacker] == Healer)
  1830. set_user_health(Attacker, get_user_health(Attacker) + 60);
  1831.  
  1832. #if defined BOTY
  1833. if(is_user_bot2(Attacker) && random(9) == 0) IzbaciPredmet(id);
  1834. #endif
  1835. if(!informacije_predmet_igraca[Attacker][0]) DajPredmet(Attacker, random_num(1, sizeof naziv_predmeta-1));
  1836.  
  1837. if(informacije_predmet_igraca[Attacker][0] == 14) {
  1838. new iNovaEnergija = (get_user_health(Attacker) + 50 < maximalna_energija_igraca[Attacker]) ? get_user_health(Attacker) + 50 : maximalna_energija_igraca[Attacker];
  1839. set_user_health(Attacker, iNovaEnergija);
  1840. }
  1841. if(HeadShot) iskustvo_igraca[Attacker] += iHSXP;
  1842.  
  1843. new Time[10];
  1844. get_time("%H", Time, charsmax(Time));
  1845.  
  1846. new DnevnoVreme = (equal(Time, "9") || equal(Time, "10") || equal(Time, "11") || equal(Time, "12") || equal(Time, "13") || equal(Time, "14") || equal(Time, "15") || equal(Time, "16") || equal(Time, "17") || equal(Time, "18") || equal(Time, "19") || equal(Time, "20") || equal(Time, "21") || equal(Time, "22"));
  1847.  
  1848. if(DnevnoVreme) iskustvo_igraca[Attacker] += iNovoIskustvo;
  1849. else iskustvo_igraca[Attacker] += iNightXP;
  1850.  
  1851. set_hudmessage(255, 212, 0, 0.50, 0.33, 1, 6.0, 4.0);
  1852. ShowSyncHudMsg(Attacker, SyncHudObj2, "+%iXP", iNovoIskustvo);
  1853.  
  1854. iskustvo_igraca[Attacker] += iNovoIskustvo;
  1855.  
  1856. ObrisiEntitie(id);
  1857.  
  1858. }
  1859. ProveriNivo(Attacker);
  1860.  
  1861. if(informacije_predmet_igraca[id][0] == 7 && random_num(1, informacije_predmet_igraca[id][1]) == 1) set_task(0.1, "Provera", id+ZADATAK_PROVERA);
  1862.  
  1863. return PLUGIN_CONTINUE;
  1864. }
  1865.  
  1866. public client_putinserver(id) {
  1867. DeleteSkills(id);
  1868. ObrisiZadatke(id);
  1869. Obrisipredmet(id);
  1870. ObrisiIteme(id);
  1871.  
  1872. set_task(3.0, "PokaziInformacije", id + ZADATAK_POKAZI_INFORMACIJE);
  1873. }
  1874.  
  1875. public client_disconnect(id) {
  1876. SacuvajPodatke(id);
  1877. DeleteSkills(id);
  1878. ObrisiZadatke(id);
  1879. Obrisipredmet(id);
  1880. ObrisiIteme(id);
  1881. ObrisiEntitie(id);
  1882. }
  1883.  
  1884. public ObrisiIteme(id) {
  1885. broj_raketa_igraca[id] = 0;
  1886. broj_dinamita_igraca[id] = 0;
  1887. broj_min_igraca[id] = 0;
  1888. broj_medkit_igraca[id] = 0;
  1889. broj_poisonkit_igraca[id] = 0;
  1890. }
  1891.  
  1892. public ObrisiEntitie(id) {
  1893. new iRocket = find_ent_by_class(0, g_szRocket);
  1894. while(iRocket > 0) {
  1895. if(entity_get_edict(iRocket, EV_ENT_owner) == id) remove_entity(iRocket);
  1896. iRocket = find_ent_by_class(iRocket, g_szRocket);
  1897. }
  1898. new iMine = find_ent_by_class(0, g_szMine);
  1899. while(iMine > 0) {
  1900. if(entity_get_edict(iMine, EV_ENT_owner) == id) remove_entity(iMine);
  1901. iMine = find_ent_by_class(iMine, g_szMine);
  1902. }
  1903. new iMedkit = find_ent_by_class(0, g_szMedkit);
  1904. while(iMedkit > 0) {
  1905. if(entity_get_edict(iMedkit, EV_ENT_owner) == id) remove_entity(iMedkit);
  1906. iMedkit = find_ent_by_class(iMedkit, g_szMedkit);
  1907. }
  1908. new iPoisonkit = find_ent_by_class(0, g_szPoisonkit);
  1909. while(iPoisonkit > 0) {
  1910. if(entity_get_edict(iPoisonkit, EV_ENT_owner) == id) remove_entity(iPoisonkit);
  1911. iPoisonkit = find_ent_by_class(iPoisonkit, g_szPoisonkit);
  1912. }
  1913. }
  1914.  
  1915. public DeleteSkills(id) {
  1916. klasa_igraca[id] = 0;
  1917. level_igraca[id] = 0;
  1918. iskustvo_igraca[id] = 0;
  1919. poeni_igraca[id] = 0;
  1920. energija_igraca[id] = 0;
  1921. inteligencija_igraca[id] = 0;
  1922. snaga_igraca[id] = 0;
  1923. kondicija_igraca[id] = 0;
  1924. maximalna_energija_igraca[id] = 0;
  1925. brzina_igraca[id] = 0.0;
  1926. }
  1927.  
  1928. public ObrisiZadatke(id) {
  1929. remove_task(id+ZADATAK_POKAZI_INFORMACIJE);
  1930. remove_task(id+ZADATAK_POSTAVI_BRZINU);
  1931. remove_task(id+ZADATAK_PROVERA);
  1932. }
  1933.  
  1934. public PrebrojBombe(id) if(klasa_igraca[id]) gDeaktivirana = id;
  1935.  
  1936. public OpisPredmetaIgraca(id) OpisPredmeta(id, informacije_predmet_igraca[id][0]);
  1937.  
  1938. public BombaPostavljena() {
  1939. new Players[32], playerCount, id;
  1940. get_players(Players, playerCount, "aeh", "TERRORIST");
  1941.  
  1942. if(get_playersnum() > 1) {
  1943. iskustvo_igraca[gPostavljena] += get_pcvar_num(cBombXP);
  1944. for (new i=0; i<playerCount; i++) {
  1945. id = Players[i];
  1946. if(!klasa_igraca[id])continue;
  1947. if(id != gPostavljena) {
  1948. iskustvo_igraca[id] += get_pcvar_num(cDayXP);
  1949. ColorChat(id, NORMAL, "^4[COD:MW4] ^1%L ^3%i^1%L.", id, "ML_DOBIO_SI", get_pcvar_num(cDayXP), id, "ML_POSTAVIO_TIM");
  1950. }
  1951. else ColorChat(id, NORMAL, "^4[COD:MW4] ^1%L ^3%i^1%L", id, "ML_DOBIO_SI", get_pcvar_num(cBombXP), id, "ML_POSTAVIO");
  1952. ProveriNivo(id);
  1953. }
  1954. }
  1955. }
  1956.  
  1957. public BombaDeaktivirana() {
  1958. new Players[32], playerCount, id;
  1959. get_players(Players, playerCount, "aeh", "CT");
  1960.  
  1961. iskustvo_igraca[gDeaktivirana] += get_pcvar_num(cBombXP);
  1962. for(new i=0; i<playerCount; i++) {
  1963. id = Players[i];
  1964. if(!klasa_igraca[id]) continue;
  1965. if(id != gDeaktivirana) {
  1966. iskustvo_igraca[id] += get_pcvar_num(cDayXP);
  1967. ColorChat(id, NORMAL, "^4[COD:MW4] ^1%L ^3%i^1%L.", id, "ML_DOBIO_SI", get_pcvar_num(cDayXP), id, "ML_DEAKTIVIRAO_TIM");
  1968. }
  1969. else ColorChat(id, NORMAL, "^4[COD:MW4] ^1%L ^3%i^1%L", id, "ML_DOBIO_SI", get_pcvar_num(cBombXP), id, "ML_DEAKTIVIRAO");
  1970. ProveriNivo(id);
  1971. }
  1972. }
  1973. public IzaberiKlasu(id) {
  1974. new szNaslov[192];
  1975. formatex(szNaslov, charsmax(szNaslov), "\w%L", id, "ML_IZABERI_KLASE");
  1976. new szMenu = menu_create(szNaslov, "IzaberiFrakciju_Handle");
  1977. for(new i=1; i<sizeof frakcije; i++) {
  1978. new szItems[192];
  1979. formatex(szItems, charsmax(szItems), "%L", id, frakcije[i]);
  1980. menu_additem(szMenu, szItems);
  1981. }
  1982. menu_display(id, szMenu);
  1983. }
  1984.  
  1985. public IzaberiFrakciju_Handle(id, menu, item) {
  1986. if(item == MENU_EXIT) {
  1987. menu_destroy(menu);
  1988. return PLUGIN_CONTINUE;
  1989. }
  1990.  
  1991. item++;
  1992. frakcija_igraca[id] = item;
  1993. new szNaslov[192];
  1994. formatex(szNaslov, charsmax(szNaslov), "\w%L", id, "ML_IZABERI_KLASU");
  1995. new szMenu = menu_create(szNaslov, "IzaberiKlasu_Handle");
  1996. new szItems[50];
  1997. for(new i=1; i<sizeof naziv_klase; i++) {
  1998. if(pripada[i] == item) {
  1999. UcitajPodatke(id, i);
  2000. formatex(szItems, charsmax(szItems), "\y%L - \w[\rLevel\y: \r%i\w]", id, naziv_klase[i], level_igraca[id]);
  2001. menu_additem(szMenu, szItems);
  2002. }
  2003. }
  2004.  
  2005. UcitajPodatke(id, klasa_igraca[id]);
  2006.  
  2007. menu_display(id, szMenu);
  2008.  
  2009. client_cmd(id, "spk QTM_CodMod/select");
  2010.  
  2011. return PLUGIN_CONTINUE;
  2012. }
  2013.  
  2014. public IzaberiKlasu_Handle(id, menu, item) {
  2015. client_cmd(id, "spk QTM_CodMod/select");
  2016.  
  2017. if(item == MENU_EXIT) {
  2018. menu_destroy(menu);
  2019. return PLUGIN_CONTINUE;
  2020. }
  2021.  
  2022. item++;
  2023.  
  2024. new iBroj = 0;
  2025. for(new i=1; i<sizeof naziv_klase; i++) {
  2026. if(pripada[i] == frakcija_igraca[id]) iBroj++;
  2027. if(iBroj == item) {
  2028. item = i;
  2029. break;
  2030. }
  2031. }
  2032.  
  2033. if(item == klasa_igraca[id]) return PLUGIN_CONTINUE;
  2034.  
  2035. new Time[10];
  2036. get_time("%H", Time, charsmax(Time));
  2037.  
  2038. new DnevnoVreme = (equal(Time, "10") || equal(Time, "11") || equal(Time, "12") || equal(Time, "13") || equal(Time, "14") || equal(Time, "15") || equal(Time, "16") || equal(Time, "17") || equal(Time, "18") || equal(Time, "19") || equal(Time, "20") || equal(Time, "22"));
  2039.  
  2040. switch(item) {
  2041. case ProSwat: {
  2042. if(!(get_user_flags(id) & ADMIN_LEVEL_A) && DnevnoVreme) {
  2043. ColorChat(id, NORMAL, "^4[COD:MW4] ^1%L.", id, "ML_NEMATE_DOZVOLU");
  2044. IzaberiKlasu(id);
  2045. return PLUGIN_HANDLED;
  2046. }
  2047. }
  2048. case Skakac: {
  2049. if(!(get_user_flags(id) & ADMIN_LEVEL_H) && DnevnoVreme) {
  2050. ColorChat(id, NORMAL, "^4[COD:MW4] ^1%L.", id, "ML_NEMATE_DOZVOLU");
  2051. IzaberiKlasu(id);
  2052. return PLUGIN_HANDLED;
  2053. }
  2054. }
  2055. case ProAssassin: {
  2056. if(!(get_user_flags(id) & ADMIN_LEVEL_B) && DnevnoVreme) {
  2057. ColorChat(id, NORMAL, "^4[COD:MW4] ^1%L.", id, "ML_NEMATE_DOZVOLU");
  2058. IzaberiKlasu(id);
  2059. return PLUGIN_HANDLED;
  2060. }
  2061. }
  2062. case Camper: {
  2063. if(!(get_user_flags(id) & ADMIN_LEVEL_C) && DnevnoVreme) {
  2064. ColorChat(id, NORMAL, "^4[COD:MW4] ^1%L.", id, "ML_NEMATE_DOZVOLU");
  2065. IzaberiKlasu(id);
  2066. return PLUGIN_HANDLED;
  2067. }
  2068. }
  2069. case Revolveras: {
  2070. if(!(get_user_flags(id) & ADMIN_LEVEL_D)) {
  2071. ColorChat(id, NORMAL, "^4[COD:MW4] ^1%L.", id, "ML_NEMATE_DOZVOLU");
  2072. IzaberiKlasu(id);
  2073. return PLUGIN_HANDLED;
  2074. }
  2075. }
  2076. case Ninja: {
  2077. if(!(get_user_flags(id) & ADMIN_LEVEL_E)) {
  2078. ColorChat(id, NORMAL, "^4[COD:MW4] ^1%L.", id, "ML_NEMATE_DOZVOLU");
  2079. IzaberiKlasu(id);
  2080. return PLUGIN_HANDLED;
  2081. }
  2082. }
  2083. case Archer: {
  2084. if(!(get_user_flags(id) & ADMIN_LEVEL_F)) {
  2085. ColorChat(id, NORMAL, "^4[COD:MW4] ^1%L.", id, "ML_NEMATE_DOZVOLU");
  2086. IzaberiKlasu(id);
  2087. return PLUGIN_HANDLED;
  2088. }
  2089. }
  2090. case Assassin: {
  2091. if(!(get_user_flags(id) & ADMIN_LEVEL_G) && DnevnoVreme) {
  2092. ColorChat(id, NORMAL, "^4[COD:MW4] ^1%L.", id, "ML_NEMATE_DOZVOLU");
  2093. IzaberiKlasu(id);
  2094. return PLUGIN_HANDLED;
  2095. }
  2096. }
  2097. case Legija: {
  2098. if(!(get_user_flags(id) & ADMIN_VOTE) && DnevnoVreme) {
  2099. ColorChat(id, NORMAL, "^4[COD:MW4] ^1%L.", id, "ML_NEMATE_DOZVOLU");
  2100. IzaberiKlasu(id);
  2101. return PLUGIN_HANDLED;
  2102. }
  2103. }
  2104. }
  2105.  
  2106. if(klasa_igraca[id]) {
  2107. nova_klasa_igraca[id] = item;
  2108. ColorChat(id, NORMAL, "^4[COD:MW] ^1%L.", id, "ML_SLEDECA_RUNDA");
  2109. }
  2110. else {
  2111. klasa_igraca[id] = item;
  2112. UcitajPodatke(id, klasa_igraca[id]);
  2113. Pocetak(id);
  2114. }
  2115. return PLUGIN_CONTINUE;
  2116. }
  2117. public DodelaPoena(id) {
  2118. new szInteligencija[65], szEnergija[60], szSnaga[60], szKondicija[60], szNaslov[50], szInt[60], szEne[60], szSte[10], szKon[10];
  2119.  
  2120. formatex(szInteligencija, charsmax(szInteligencija), "%L", id, "ML_INTELIGENCIJA", inteligencija_igraca[id]);
  2121. formatex(szEnergija, charsmax(szEnergija), "%L", id, "ML_ENERGIJA", energija_igraca[id]);
  2122. formatex(szSnaga, charsmax(szSnaga), "%L", id, "ML_SNAGA", snaga_igraca[id]);
  2123. formatex(szKondicija, charsmax(szKondicija), "%L", id, "ML_KONDICIJA", kondicija_igraca[id]);
  2124. formatex(szInt, charsmax(szInt), "%L", id, "ML_10_INTELIGENCIJA");
  2125. formatex(szEne, charsmax(szEne), "%L", id, "ML_10_ENERGIJA");
  2126. formatex(szSte, charsmax(szSte), "%L", id, "ML_10_SNAGA");
  2127. formatex(szKon, charsmax(szKon), "%L", id, "ML_10_KONDICIJA");
  2128. formatex(szNaslov, charsmax(szNaslov), "\r%L\y(\w%i\y):", id, "ML_DODELA_POENA", poeni_igraca[id]);
  2129.  
  2130. new szMenu = menu_create(szNaslov, "DodelaPoena_Handler");
  2131. menu_additem(szMenu, szInteligencija);
  2132. menu_additem(szMenu, szEnergija);
  2133. menu_additem(szMenu, szSnaga);
  2134. menu_additem(szMenu, szKondicija);
  2135. menu_additem(szMenu, szInt);
  2136. menu_additem(szMenu, szEne);
  2137. menu_additem(szMenu, szSte);
  2138. menu_additem(szMenu, szKon);
  2139. menu_display(id, szMenu);
  2140. }
  2141.  
  2142. public DodelaPoena_Handler(id, menu, item) {
  2143. client_cmd(id, "spk QTM_CodMod/select");
  2144.  
  2145. if(item == MENU_EXIT) {
  2146. menu_destroy(menu);
  2147. return PLUGIN_CONTINUE;
  2148. }
  2149.  
  2150. if(poeni_igraca[id] < 1) return PLUGIN_CONTINUE;
  2151.  
  2152. switch(item)
  2153. {
  2154. case 0:
  2155. {
  2156. if(inteligencija_igraca[id]<800)
  2157. {
  2158. inteligencija_igraca[id]++;
  2159. poeni_igraca[id]--;
  2160. }
  2161. else ColorChat(id, NORMAL, "^4[COD:MW4] ^1%L.", id, "ML_MAX_NIVO_INTELIGENCIJA");
  2162.  
  2163. }
  2164. case 1:
  2165. {
  2166. if(energija_igraca[id]<1200)
  2167. {
  2168. energija_igraca[id]++;
  2169. poeni_igraca[id]--;
  2170. }
  2171. else ColorChat(id, NORMAL, "^4[COD:MW4] ^1%L.", id, "ML_MAX_NIVO_ENERGIJA");
  2172. }
  2173. case 2:
  2174. {
  2175. if(snaga_igraca[id]<500)
  2176. {
  2177. snaga_igraca[id]++;
  2178. poeni_igraca[id]--;
  2179. }
  2180. else ColorChat(id, NORMAL, "^4[COD:MW4] ^1%L.", id, "ML_MAX_NIVO_SNAGA");
  2181.  
  2182. }
  2183. case 3:
  2184. {
  2185. if(kondicija_igraca[id]<400)
  2186. {
  2187. kondicija_igraca[id]++;
  2188. poeni_igraca[id]--;
  2189. }
  2190. else ColorChat(id, NORMAL, "^4[COD:MW4] ^1%L.", id, "ML_MAX_NIVO_KONDICIJA");
  2191.  
  2192. }
  2193. case 4:
  2194. {
  2195. if(poeni_igraca[id] < 10)
  2196. {
  2197. ColorChat(id, NORMAL, "^4[COD:MW4] ^1%L", id, "ML_NEMAPOENA");
  2198. }
  2199. else if(inteligencija_igraca[id]<800)
  2200. {
  2201. inteligencija_igraca[id]+=10;
  2202. poeni_igraca[id]-=10;
  2203. }
  2204. else ColorChat(id, NORMAL, "^4[COD:MW4] ^1%L.", id, "ML_MAX_NIVO_INTELIGENCIJA");
  2205. }
  2206. case 5:
  2207. {
  2208. if(poeni_igraca[id] < 10)
  2209. {
  2210. ColorChat(id, NORMAL, "^4[COD:MW4] ^1%L", id, "ML_NEMAPOENA");
  2211. }
  2212. else if(energija_igraca[id]<1200)
  2213. {
  2214. energija_igraca[id]+=10;
  2215. poeni_igraca[id]-=10;
  2216. }
  2217. else
  2218. ColorChat(id, NORMAL, "^4[COD:MW4] ^1%L.", id, "ML_MAX_NIVO_ENERGIJA");
  2219. }
  2220. case 6:
  2221. {
  2222. if(poeni_igraca[id] < 10)
  2223. {
  2224. ColorChat(id, NORMAL, "^4[COD:MW4] ^1%L", id, "ML_NEMAPOENA");
  2225. }
  2226. else if(snaga_igraca[id]<500)
  2227. {
  2228. snaga_igraca[id]+=10;
  2229. poeni_igraca[id]-=10;
  2230. }
  2231. else
  2232. ColorChat(id, NORMAL, "^4[COD:MW4] ^1%L.", id, "ML_MAX_NIVO_SNAGA");
  2233. }
  2234. case 7:
  2235. {
  2236. if(poeni_igraca[id] < 10)
  2237. {
  2238. ColorChat(id, NORMAL, "^4[COD:MW4] ^1%L", id, "ML_NEMAPOENA");
  2239. }
  2240. else if(kondicija_igraca[id]<400)
  2241. {
  2242. kondicija_igraca[id]+=10;
  2243. poeni_igraca[id]-=10;
  2244. }
  2245. else ColorChat(id, NORMAL, "^4[COD:MW4] ^1%L.", id, "ML_MAX_NIVO_KONDICIJA");
  2246. }
  2247. }
  2248.  
  2249. if(poeni_igraca[id]>0) DodelaPoena(id);
  2250.  
  2251. return PLUGIN_CONTINUE;
  2252. }
  2253.  
  2254. public KomandaResetujPoene(id) {
  2255. if(!klasa_igraca[id]) return PLUGIN_HANDLED;
  2256. ColorChat(id, NORMAL, "^4[COD:MW4]^1 %L.", id, "ML_POENI_RESTARTOVANI");
  2257. client_cmd(id, "spk QTM_CodMod/select");
  2258.  
  2259. ResetujPoene(id);
  2260.  
  2261. return PLUGIN_CONTINUE;
  2262. }
  2263.  
  2264. public ResetujPoene(id) {
  2265. poeni_igraca[id] = (level_igraca[id]-1)*2;
  2266. inteligencija_igraca[id] = 0;
  2267. energija_igraca[id] = 0;
  2268. kondicija_igraca[id] = 0;
  2269. snaga_igraca[id] = 0;
  2270.  
  2271. if(poeni_igraca[id]) DodelaPoena(id);
  2272. }
  2273. public AddToFullPack(es_handle, e, ent, host, hostflags, player, pSet)
  2274. {
  2275. if(!is_user_connected(host) || !is_user_connected(ent)) return;
  2276.  
  2277. if(informacije_predmet_igraca[host][0] == 37 || klasa_igraca[host] == Lovac)
  2278. {
  2279. set_es(es_handle, ES_RenderAmt, 255.0);
  2280. }
  2281. }
  2282.  
  2283. public KreirajPoisonKit(id) {
  2284. if(!broj_poisonkit_igraca[id]) {
  2285. client_print(id, print_center, "%L!", id, "ML_ISKORISTIO", g_szPoisonkit);
  2286. return PLUGIN_CONTINUE;
  2287. }
  2288.  
  2289. if(inteligencija_igraca[id] < 1) client_print(id, print_center, "%L!", id, "ML_POVECAJ_INTELIGENCIJU", g_szPoisonkit);
  2290.  
  2291. broj_poisonkit_igraca[id]--;
  2292.  
  2293. new Float:Origin[3];
  2294. entity_get_vector(id, EV_VEC_origin, Origin);
  2295.  
  2296. new Ent = create_entity("info_target");
  2297. entity_set_string(Ent, EV_SZ_classname, g_szPoisonkit);
  2298. entity_set_edict(Ent, EV_ENT_owner, id);
  2299. entity_set_int(Ent, EV_INT_solid, SOLID_NOT);
  2300. entity_set_vector(Ent, EV_VEC_origin, Origin);
  2301. entity_set_float(Ent, EV_FL_ltime, halflife_time() + 7 + 0.1);
  2302.  
  2303. entity_set_model(Ent, g_szPoisonkitModel);
  2304. set_rendering(Ent, kRenderFxGlowShell, 0, 255, 0, kRenderFxNone, 255) ;
  2305. drop_to_floor(Ent);
  2306.  
  2307. entity_set_float(Ent, EV_FL_nextthink, halflife_time() + 0.1);
  2308.  
  2309. return PLUGIN_CONTINUE;
  2310. }
  2311.  
  2312. public PoisonKitThink(Ent) {
  2313. if(!is_valid_ent(Ent)) return PLUGIN_HANDLED;
  2314.  
  2315. new id = entity_get_edict(Ent, EV_ENT_owner);
  2316. new iHeal = 5+floatround(inteligencija_igraca[id]*0.5);
  2317.  
  2318. if(entity_get_edict(Ent, EV_ENT_euser2) == 1) {
  2319. new Float:fOrigin[3], Origin[3];
  2320. entity_get_vector(Ent, EV_VEC_origin, fOrigin);
  2321. FVecIVec(fOrigin, Origin);
  2322.  
  2323. new szEntList[33];
  2324. new iNumFound = find_sphere_class(0, "player", 300.0, szEntList, charsmax(szEntList), fOrigin);
  2325.  
  2326. for(new i=0; i < iNumFound; i++) {
  2327. new Pid = szEntList[i];
  2328.  
  2329. if(is_user_alive(Pid) && get_user_team(Pid) != get_user_team(id)) set_user_health(Pid, get_user_health(Pid) - iHeal);
  2330. }
  2331.  
  2332. entity_set_edict(Ent, EV_ENT_euser2, 0);
  2333. entity_set_float(Ent, EV_FL_nextthink, halflife_time() + 1.5);
  2334. }
  2335.  
  2336. if(entity_get_float(Ent, EV_FL_ltime) < halflife_time() || !is_user_alive(id)) {
  2337. remove_entity(Ent);
  2338. return PLUGIN_CONTINUE;
  2339. }
  2340.  
  2341. if(entity_get_float(Ent, EV_FL_ltime)-2.0 < halflife_time()) set_rendering(Ent, kRenderFxNone, 255, 255, 255, kRenderTransAlpha, 100);
  2342.  
  2343. new Float:fOrigin[3], Origin[3];
  2344. entity_get_vector(Ent, EV_VEC_origin, fOrigin);
  2345. FVecIVec(fOrigin, Origin);
  2346.  
  2347. message_begin(MSG_BROADCAST, SVC_TEMPENTITY, Origin);
  2348. write_byte(TE_BEAMCYLINDER);
  2349. write_coord(Origin[0]);
  2350. write_coord(Origin[1]);
  2351. write_coord(Origin[2]);
  2352. write_coord(Origin[0]);
  2353. write_coord(Origin[1] + 300);
  2354. write_coord(Origin[2] + 300);
  2355. write_short(g_szSpriteWhite);
  2356. write_byte(0);
  2357. write_byte(0);
  2358. write_byte(10);
  2359. write_byte(10);
  2360. write_byte(255);
  2361. write_byte(0);
  2362. write_byte(255);
  2363. write_byte(0);
  2364. write_byte(128);
  2365. write_byte(5);
  2366. message_end();
  2367.  
  2368. entity_set_edict(Ent, EV_ENT_euser2, 1);
  2369. entity_set_float(Ent, EV_FL_nextthink, halflife_time() + 0.5);
  2370.  
  2371. return PLUGIN_CONTINUE;
  2372. }
  2373.  
  2374. public KreirajMedKit(id) {
  2375. if(!broj_medkit_igraca[id]) {
  2376. client_print(id, print_center, "%L!", id, "ML_ISKORISTIO", g_szMedkit);
  2377. return PLUGIN_CONTINUE;
  2378. }
  2379.  
  2380. if(is_user_alive(id)) {
  2381. if(inteligencija_igraca[id] < 1) client_print(id, print_center, "%L!", id, "ML_POVECAJ_INTELIGENCIJU", g_szMedkit);
  2382.  
  2383. broj_medkit_igraca[id]--;
  2384.  
  2385. new Float:iOrigin[3];
  2386. entity_get_vector(id, EV_VEC_origin, iOrigin);
  2387.  
  2388. new Ent = create_entity("info_target");
  2389. entity_set_string(Ent, EV_SZ_classname, g_szMedkit);
  2390. entity_set_edict(Ent, EV_ENT_owner, id);
  2391. entity_set_int(Ent, EV_INT_solid, SOLID_NOT);
  2392. entity_set_vector(Ent, EV_VEC_origin, iOrigin);
  2393. entity_set_float(Ent, EV_FL_ltime, halflife_time() + 7 + 0.1);
  2394.  
  2395. entity_set_model(Ent, g_szMedkitModel);
  2396. set_rendering(Ent, kRenderFxGlowShell, 255, 0, 0, kRenderFxNone, 255) ;
  2397. drop_to_floor(Ent);
  2398.  
  2399. entity_set_float(Ent, EV_FL_nextthink, halflife_time() + 0.1);
  2400. }
  2401. return PLUGIN_CONTINUE;
  2402. }
  2403.  
  2404. public MedKitThink(Ent) {
  2405. if(!is_valid_ent(Ent)) return PLUGIN_HANDLED;
  2406.  
  2407. new id = entity_get_edict(Ent, EV_ENT_owner);
  2408. new iHP = 5+floatround(inteligencija_igraca[id]*0.5);
  2409.  
  2410. if(entity_get_edict(Ent, EV_ENT_euser2) == 1) {
  2411. new Float:fOrigin[3], iOrigin[3];
  2412. entity_get_vector(Ent, EV_VEC_origin, fOrigin);
  2413. FVecIVec(fOrigin, iOrigin);
  2414.  
  2415. new szEntList[33];
  2416. new iNumFound = find_sphere_class(0, "player", 300.0, szEntList, charsmax(szEntList), fOrigin);
  2417.  
  2418. for(new i=0; i < iNumFound; i++) {
  2419. new Pid = szEntList[i];
  2420.  
  2421. new iNovaEnergija = (get_user_health(Pid) + iHP < maximalna_energija_igraca[Pid]) ? get_user_health(Pid) + iHP : maximalna_energija_igraca[Pid];
  2422. if(is_user_alive(Pid) && get_user_team(Pid) == get_user_team(id)) set_user_health(Pid, iNovaEnergija);
  2423. }
  2424.  
  2425. entity_set_edict(Ent, EV_ENT_euser2, 0);
  2426. entity_set_float(Ent, EV_FL_nextthink, halflife_time() + 1.5);
  2427.  
  2428. return PLUGIN_CONTINUE;
  2429. }
  2430.  
  2431. if(entity_get_float(Ent, EV_FL_ltime) < halflife_time() || !is_user_alive(id)) {
  2432. remove_entity(Ent);
  2433. return PLUGIN_CONTINUE;
  2434. }
  2435.  
  2436. if(entity_get_float(Ent, EV_FL_ltime)-2.0 < halflife_time()) set_rendering(Ent, kRenderFxNone, 255, 255, 255, kRenderTransAlpha, 100);
  2437.  
  2438. new Float:fOrigin[3], iOrigin[3];
  2439. entity_get_vector(Ent, EV_VEC_origin, fOrigin);
  2440. FVecIVec(fOrigin, iOrigin);
  2441.  
  2442. message_begin(MSG_BROADCAST, SVC_TEMPENTITY, iOrigin);
  2443. write_byte(TE_BEAMCYLINDER);
  2444. write_coord(iOrigin[0]);
  2445. write_coord(iOrigin[1]);
  2446. write_coord(iOrigin[2]);
  2447. write_coord(iOrigin[0]);
  2448. write_coord(iOrigin[1] + 300);
  2449. write_coord(iOrigin[2] + 300);
  2450. write_short(g_szSpriteWhite);
  2451. write_byte(0);
  2452. write_byte(0);
  2453. write_byte(10);
  2454. write_byte(10);
  2455. write_byte(255);
  2456. write_byte(255);
  2457. write_byte(100);
  2458. write_byte(100);
  2459. write_byte(128);
  2460. write_byte(5);
  2461. message_end();
  2462.  
  2463. entity_set_edict(Ent, EV_ENT_euser2 ,1);
  2464. entity_set_float(Ent, EV_FL_nextthink, halflife_time() + 0.5);
  2465.  
  2466. return PLUGIN_CONTINUE;
  2467. }
  2468.  
  2469. public Eksplodiraj(id) {
  2470. new Float:fOrigin[3], iOrigin[3];
  2471. entity_get_vector( id, EV_VEC_origin, fOrigin);
  2472. iOrigin[0] = floatround(fOrigin[0]);
  2473. iOrigin[1] = floatround(fOrigin[1]);
  2474. iOrigin[2] = floatround(fOrigin[2]);
  2475.  
  2476. message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
  2477. write_byte(TE_EXPLOSION);
  2478. write_coord(iOrigin[0]);
  2479. write_coord(iOrigin[1]);
  2480. write_coord(iOrigin[2]);
  2481. write_short(g_szSpriteBlast);
  2482. write_byte(32);
  2483. write_byte(20);
  2484. write_byte(0);
  2485. message_end();
  2486.  
  2487. message_begin(MSG_BROADCAST, SVC_TEMPENTITY, iOrigin);
  2488. write_byte(TE_BEAMCYLINDER);
  2489. write_coord(iOrigin[0]);
  2490. write_coord(iOrigin[1]);
  2491. write_coord(iOrigin[2]);
  2492. write_coord(iOrigin[0]);
  2493. write_coord(iOrigin[1] + 400);
  2494. write_coord(iOrigin[2] + 400);
  2495. write_short(g_szSpriteWhite);
  2496. write_byte(0);
  2497. write_byte(0);
  2498. write_byte(10);
  2499. write_byte(10);
  2500. write_byte(255);
  2501. write_byte(255);
  2502. write_byte(100);
  2503. write_byte(100);
  2504. write_byte(128);
  2505. write_byte(8);
  2506. message_end();
  2507.  
  2508. new szEntList[33];
  2509. new iNumFound = find_sphere_class(id, "player", 400.0, szEntList, charsmax(szEntList));
  2510.  
  2511. for(new i=0; i < iNumFound; i++) {
  2512. new Pid = szEntList[i];
  2513.  
  2514. if(!is_user_alive(Pid) || get_user_team(id) == get_user_team(Pid)) continue;
  2515. ExecuteHam(Ham_TakeDamage, Pid, 0, id, 400.0+float(inteligencija_igraca[id]), 1);
  2516. }
  2517. return PLUGIN_CONTINUE;
  2518. }
  2519.  
  2520. public KreirajRakete(id) {
  2521. if(!broj_raketa_igraca[id]) {
  2522. client_print(id, print_center, "%L!", id, "ML_ISKORISTIO_RAKETA");
  2523. return PLUGIN_CONTINUE;
  2524. }
  2525.  
  2526. if(is_user_alive(id)) {
  2527. if(prethodna_raketa_igraca[id] + 2.0 > get_gametime()) {
  2528. client_print(id, print_center, "%L", id, "ML_SACEKAJ_SEC");
  2529. return PLUGIN_CONTINUE;
  2530. }
  2531.  
  2532. if(inteligencija_igraca[id] < 1) client_print(id, print_center, "%L", id, "ML_POVECAJ_INTELIGENCIJU_RAKTA");
  2533.  
  2534. prethodna_raketa_igraca[id] = get_gametime();
  2535. broj_raketa_igraca[id]--;
  2536.  
  2537. new Float: Origin[3], Float: vAngle[3], Float: Velocity[3];
  2538.  
  2539. entity_get_vector(id, EV_VEC_v_angle, vAngle);
  2540. entity_get_vector(id, EV_VEC_origin , Origin);
  2541.  
  2542. new Ent = create_entity("info_target");
  2543.  
  2544. entity_set_string(Ent, EV_SZ_classname, g_szRocket);
  2545. entity_set_model(Ent, g_szRocketModel);
  2546.  
  2547. vAngle[0] *= -1.0;
  2548.  
  2549. entity_set_origin(Ent, Origin);
  2550. entity_set_vector(Ent, EV_VEC_angles, vAngle);
  2551.  
  2552. entity_set_int(Ent, EV_INT_effects, 2);
  2553. entity_set_int(Ent, EV_INT_solid, SOLID_BBOX);
  2554. entity_set_int(Ent, EV_INT_movetype, MOVETYPE_FLY);
  2555. entity_set_edict(Ent, EV_ENT_owner, id);
  2556.  
  2557. VelocityByAim(id, 1000 , Velocity);
  2558. entity_set_vector(Ent, EV_VEC_velocity ,Velocity);
  2559.  
  2560. message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
  2561. write_byte(22);
  2562. write_short(Ent);
  2563. write_short(g_szSpriteBeam);
  2564. write_byte(45);
  2565. write_byte(4);
  2566. write_byte(255);
  2567. write_byte(105);
  2568. write_byte(180);
  2569. write_byte(25);
  2570. message_end();
  2571. }
  2572. return PLUGIN_CONTINUE;
  2573. }
  2574.  
  2575. public KreirajDinamit(id) {
  2576. if(!broj_dinamita_igraca[id]) {
  2577. client_print(id, print_center, "%L!", id, "ML_ISKORISTIO_DINAMIT");
  2578. return PLUGIN_CONTINUE;
  2579. }
  2580.  
  2581. if(is_user_alive(id)) {
  2582. if(inteligencija_igraca[id] < 1) client_print(id, print_center, "%L!", id, "ML_POVECAJ_INTELIGENCIJU_DINAMIT");
  2583.  
  2584. broj_dinamita_igraca[id]--;
  2585.  
  2586. new Float:fOrigin[3];
  2587. entity_get_vector(id, EV_VEC_origin, fOrigin);
  2588.  
  2589. new iOrigin[3];
  2590. for(new i=0;i<3;i++) iOrigin[i] = floatround(fOrigin[i]);
  2591.  
  2592. message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
  2593. write_byte(TE_EXPLOSION);
  2594. write_coord(iOrigin[0]);
  2595. write_coord(iOrigin[1]);
  2596. write_coord(iOrigin[2]);
  2597. write_short(g_szSpriteBlast);
  2598. write_byte(32);
  2599. write_byte(20);
  2600. write_byte(0);
  2601. message_end();
  2602.  
  2603. message_begin(MSG_BROADCAST, SVC_TEMPENTITY, iOrigin);
  2604. write_byte(TE_BEAMCYLINDER);
  2605. write_coord(iOrigin[0]);
  2606. write_coord(iOrigin[1]);
  2607. write_coord(iOrigin[2]);
  2608. write_coord(iOrigin[0]);
  2609. write_coord(iOrigin[1] + 300);
  2610. write_coord(iOrigin[2] + 300);
  2611. write_short(g_szSpriteWhite);
  2612. write_byte(0);
  2613. write_byte(0);
  2614. write_byte(10);
  2615. write_byte(10);
  2616. write_byte(255);
  2617. write_byte(61);
  2618. write_byte(255);
  2619. write_byte(255);
  2620. write_byte(128);
  2621. write_byte(8);
  2622. message_end();
  2623.  
  2624. new szEntList[33];
  2625. new iNumFound = find_sphere_class(id, "player", 90.0, szEntList, charsmax(szEntList));
  2626.  
  2627. for(new i=0; i < iNumFound; i++) {
  2628. new Pid = szEntList[i];
  2629.  
  2630. if(!is_user_alive(Pid) || get_user_team(id) == get_user_team(Pid) || informacije_predmet_igraca[Pid][0] == 41 || informacije_predmet_igraca[Pid][0] == 24 ) continue;
  2631. ExecuteHam(Ham_TakeDamage, Pid, 0, id, 90.0+float(inteligencija_igraca[id]), 1);
  2632. }
  2633. }
  2634. return PLUGIN_CONTINUE;
  2635. }
  2636.  
  2637. public PostaviMine(id) {
  2638. if(!broj_min_igraca[id]) {
  2639. client_print(id, print_center, "%L!", id, "ML_ISKORISTIO", g_szMine);
  2640. return PLUGIN_CONTINUE;
  2641. }
  2642.  
  2643. if(is_user_alive(id)) {
  2644. if(inteligencija_igraca[id] < 1) client_print(id, print_center, "%L!", id, "ML_POVECAJ_INTELIGENCIJU", g_szMine);
  2645.  
  2646. broj_min_igraca[id]--;
  2647.  
  2648. new Float:fOrigin[3];
  2649. entity_get_vector(id, EV_VEC_origin, fOrigin);
  2650.  
  2651. new Ent = create_entity("info_target");
  2652. entity_set_string(Ent ,EV_SZ_classname, g_szMine);
  2653. entity_set_edict(Ent ,EV_ENT_owner, id);
  2654. entity_set_int(Ent, EV_INT_movetype, MOVETYPE_TOSS);
  2655. entity_set_origin(Ent, fOrigin);
  2656. entity_set_int(Ent, EV_INT_solid, SOLID_BBOX);
  2657.  
  2658. entity_set_model(Ent, g_szMineModel);
  2659. entity_set_size(Ent, Float:{-16.0,-16.0,0.0}, Float:{16.0,16.0,2.0});
  2660.  
  2661. drop_to_floor(Ent);
  2662.  
  2663. entity_set_float(Ent, EV_FL_nextthink,halflife_time() + 0.01) ;
  2664.  
  2665. set_rendering(Ent, kRenderFxNone, 0, 0, 0, kRenderTransTexture, 50) ;
  2666. }
  2667. return PLUGIN_CONTINUE;
  2668. }
  2669.  
  2670. public DodirMine(Ent, id) {
  2671. new Attacker = entity_get_edict(Ent, EV_ENT_owner);
  2672. if(get_user_team(Attacker) != get_user_team(id)) {
  2673. new Float:fOrigin[3];
  2674. entity_get_vector(Ent, EV_VEC_origin, fOrigin);
  2675.  
  2676. new iOrigin[3];
  2677. for(new i=0;i<3;i++) iOrigin[i] = floatround(fOrigin[i]);
  2678.  
  2679. message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
  2680. write_byte(TE_EXPLOSION);
  2681. write_coord(iOrigin[0]);
  2682. write_coord(iOrigin[1]);
  2683. write_coord(iOrigin[2]);
  2684. write_short(g_szSpriteBlast);
  2685. write_byte(32);
  2686. write_byte(20);
  2687. write_byte(0);
  2688. message_end();
  2689.  
  2690. new szEntList[33];
  2691. new iNumFound = find_sphere_class(Ent, "player", 90.0, szEntList, charsmax(szEntList));
  2692.  
  2693. for(new i=0; i < iNumFound; i++) {
  2694. new Pid = szEntList[i];
  2695.  
  2696. if(!is_user_alive(Pid) || get_user_team(Attacker) == get_user_team(Pid) || informacije_predmet_igraca[Pid][0] == 24 || informacije_predmet_igraca[Pid][0] == 41 || klasa_igraca[Pid] == Mitraljezac) continue;
  2697. ExecuteHam(Ham_TakeDamage, Pid, Ent, Attacker, 90.0+float(inteligencija_igraca[Attacker]), 1);
  2698. }
  2699. remove_entity(Ent);
  2700. }
  2701. }
  2702. public DodirRakete(Ent, id) {
  2703. if(!is_valid_ent(Ent)) return;
  2704.  
  2705. new Attacker = entity_get_edict(Ent, EV_ENT_owner);
  2706. if(get_user_team(Attacker) != get_user_team(id)) {
  2707. new Float:fOrigin[3];
  2708. entity_get_vector(Ent, EV_VEC_origin, fOrigin);
  2709.  
  2710. new iOrigin[3];
  2711. for(new i=0; i<3; i++) iOrigin[i] = floatround(fOrigin[i]);
  2712.  
  2713. message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
  2714. write_byte(TE_EXPLOSION);
  2715. write_coord(iOrigin[0]);
  2716. write_coord(iOrigin[1]);
  2717. write_coord(iOrigin[2]);
  2718. write_short(g_szSpriteBlast);
  2719. write_byte(32);
  2720. write_byte(20);
  2721. write_byte(0);
  2722. message_end();
  2723.  
  2724. new szEntList[33];
  2725. new iNumFound = find_sphere_class(Ent, "player", 100.0, szEntList, charsmax(szEntList));
  2726.  
  2727. for(new i=0; i < iNumFound; i++) {
  2728. new Pid = szEntList[i];
  2729.  
  2730. if(!is_user_alive(Pid) || get_user_team(Attacker) == get_user_team(Pid) || informacije_predmet_igraca[Pid][0] == 41 || informacije_predmet_igraca[Pid][0] == 24 || klasa_igraca[Pid] == FBIAgent) continue;
  2731. ExecuteHam(Ham_TakeDamage, Pid, Ent, Attacker, 1.0+float(inteligencija_igraca[Attacker]), 1);
  2732. }
  2733. remove_entity(Ent);
  2734. }
  2735. }
  2736.  
  2737.  
  2738. public CurWeapon(id) {
  2739. if(freezetime || !klasa_igraca[id]) return PLUGIN_CONTINUE;
  2740.  
  2741. new szWeapon = get_user_weapon(id);
  2742.  
  2743. switch(klasa_igraca[id]) {
  2744. case Samuraj: {
  2745. if(szWeapon == CSW_KNIFE) entity_set_string(id, EV_SZ_viewmodel, "models/v_katana.mdl");
  2746. }
  2747. case Assassin: {
  2748. if(szWeapon == CSW_KNIFE) set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 1);
  2749. else if(szWeapon != CSW_KNIFE) set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 255);
  2750. }
  2751. case Revolveras: set_user_footsteps(id, 1);
  2752. case Crank: if(gMaxClip[szWeapon] != -1) set_user_clip(id, gMaxClip[szWeapon]);
  2753. }
  2754.  
  2755. switch(informacije_predmet_igraca[id][0]) {
  2756. case 38: {
  2757. if(szWeapon == CSW_KNIFE) set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 1);
  2758. else if(szWeapon != CSW_KNIFE) set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 255);
  2759. }
  2760. case 32: if(gMaxClip[szWeapon] != -1) set_user_clip(id, gMaxClip[szWeapon]);
  2761. }
  2762. new szWeapons[32], iWeaponsNum;
  2763. get_user_weapons(id, szWeapons, iWeaponsNum);
  2764. for(new i=0; i<iWeaponsNum; i++) if(is_user_alive(id)) if(gMaxAmmo[szWeapons[i]] > 0) cs_set_user_bpammo(id, szWeapons[i], gMaxAmmo[szWeapons[i]]);
  2765.  
  2766. PostaviBrzinu(id);
  2767. return PLUGIN_CONTINUE;
  2768. }
  2769.  
  2770.  
  2771.  
  2772. public EmitSound(id, iChannel, szSound[], Float:fVol, Float:fAttn, iFlags, iPitch) {
  2773. if(!is_user_alive(id)) return FMRES_IGNORED;
  2774.  
  2775. if(equal(szSound, "common/wpn_denyselect.wav")) {
  2776. KoristiPredmet(id);
  2777. return FMRES_SUPERCEDE;
  2778. }
  2779.  
  2780. return FMRES_IGNORED;
  2781. }
  2782.  
  2783. public KoristiPredmet(id) {
  2784. if(informacije_predmet_igraca[id][0] == 19 && informacije_predmet_igraca[id][1]>0) {
  2785. set_user_health(id, maximalna_energija_igraca[id]);
  2786. informacije_predmet_igraca[id][1]--;
  2787. }
  2788.  
  2789. if(broj_medkit_igraca[id]>0) KreirajMedKit(id);
  2790. if(broj_raketa_igraca[id]>0) KreirajRakete(id);
  2791. if(broj_min_igraca[id]>0) PostaviMine(id);
  2792. if(broj_dinamita_igraca[id]>0) KreirajDinamit(id);
  2793. if(broj_poisonkit_igraca[id]>0) KreirajPoisonKit(id);
  2794.  
  2795. return PLUGIN_HANDLED;
  2796. }
  2797.  
  2798. public SacuvajPodatke(id) {
  2799. if(!klasa_igraca[id]) return PLUGIN_CONTINUE;
  2800.  
  2801. new szVaultKey[128], szVaultData[300], szAuthID[64];
  2802. formatex(szVaultData, charsmax(szVaultData),"#%i#%i#%i#%i#%i#%i", iskustvo_igraca[id], level_igraca[id], inteligencija_igraca[id], energija_igraca[id], snaga_igraca[id], kondicija_igraca[id]);
  2803.  
  2804. get_user_authid(id, szAuthID, charsmax(szAuthID));
  2805.  
  2806. formatex(szVaultKey, charsmax(szVaultKey),"%s-%i-cod", szAuthID, klasa_igraca[id]);
  2807. nvault_set(gVault, szVaultKey, szVaultData);
  2808.  
  2809. return PLUGIN_CONTINUE;
  2810. }
  2811.  
  2812. public UcitajPodatke(id, klasa) {
  2813. new szVaultKey[128], szVaultData[300], szAuthID[64];
  2814.  
  2815. get_user_authid(id, szAuthID, charsmax(szAuthID));
  2816.  
  2817. formatex(szVaultKey, charsmax(szVaultKey), "%s-%i-cod", szAuthID, klasa);
  2818. nvault_get(gVault, szVaultKey, szVaultData, charsmax(szVaultData));
  2819.  
  2820. replace_all(szVaultData, charsmax(szVaultData), "#", " ");
  2821.  
  2822. new iPlayerData[6][32];
  2823.  
  2824. parse(szVaultData, iPlayerData[0], 31, iPlayerData[1], 31, iPlayerData[2], 31, iPlayerData[3], 31, iPlayerData[4], 31, iPlayerData[5], 31);
  2825.  
  2826. iskustvo_igraca[id] = str_to_num(iPlayerData[0]);
  2827. level_igraca[id] = str_to_num(iPlayerData[1])>0?str_to_num(iPlayerData[1]):50;
  2828. inteligencija_igraca[id] = str_to_num(iPlayerData[2]);
  2829. energija_igraca[id] = str_to_num(iPlayerData[3]);
  2830. snaga_igraca[id] = str_to_num(iPlayerData[4]);
  2831. kondicija_igraca[id] = str_to_num(iPlayerData[5]);
  2832. poeni_igraca[id] = (level_igraca[id]-1)*2-inteligencija_igraca[id]-energija_igraca[id]-snaga_igraca[id]-kondicija_igraca[id];
  2833.  
  2834. return PLUGIN_CONTINUE;
  2835. }
  2836.  
  2837. public IzbaciPredmet(id) {
  2838. if(informacije_predmet_igraca[id][0]) {
  2839. ColorChat(id, NORMAL, "^4[COD:MW4] ^1%L ^3%L.", id, "ML_BACIO_SI", id, naziv_predmeta[informacije_predmet_igraca[id][0]]);
  2840. Obrisipredmet(id);
  2841. }
  2842. else ColorChat(id, NORMAL, "^4[COD:MW4] ^1%L.", id, "ML_NEMATE_PREDMET");
  2843. }
  2844.  
  2845. public Obrisipredmet(id) {
  2846. informacije_predmet_igraca[id][0] = 0;
  2847. informacije_predmet_igraca[id][1] = 0;
  2848. if(is_user_alive(id)) {
  2849. set_user_footsteps(id, 0);
  2850. set_rendering(id, kRenderFxGlowShell, 0, 0, 0 ,kRenderTransAlpha, 255);
  2851. }
  2852. }
  2853.  
  2854. public DajPredmet(id, predmet) {
  2855. Obrisipredmet(id);
  2856. informacije_predmet_igraca[id][0] = predmet;
  2857. ColorChat(id, NORMAL, "^4[COD:MW4] ^1%L ^3%L.", id, "ML_DOBIO_SI", id, naziv_predmeta[informacije_predmet_igraca[id][0]]);
  2858.  
  2859. switch(predmet) {
  2860. case 1: set_user_footsteps(id, 1);
  2861. case 2: informacije_predmet_igraca[id][1] = random_num(3,6);
  2862. case 3: informacije_predmet_igraca[id][1] = random_num(6, 11);
  2863. case 5: informacije_predmet_igraca[id][1] = random_num(6, 9);
  2864. case 6: {
  2865. informacije_predmet_igraca[id][1] = random_num(100, 150);
  2866. set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, informacije_predmet_igraca[id][1]);
  2867. }
  2868. case 7: informacije_predmet_igraca[id][1] = random_num(2, 4);
  2869. case 10: {
  2870. informacije_predmet_igraca[id][1] = random_num(4, 8);
  2871. give_item(id, "weapon_hegrenade");
  2872. }
  2873. case 12: informacije_predmet_igraca[id][1] = random_num(1, 4);
  2874. case 13: give_item(id, "weapon_awp");
  2875. case 19: informacije_predmet_igraca[id][1] = 1;
  2876. case 24:{
  2877. if(klasa_igraca[id] == Assassin || klasa_igraca[id] == Camper || klasa_igraca[id] == ProAssassin || klasa_igraca[id] == ProSwat || klasa_igraca[id] == Revolveras || klasa_igraca[id] == Ninja || klasa_igraca[id] == Archer || klasa_igraca[id] == Otrov || klasa_igraca[id] == FBIAgent)
  2878. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  2879. }
  2880. case 26: informacije_predmet_igraca[id][1] = random_num(3, 6);
  2881. case 27: informacije_predmet_igraca[id][1] = 3;
  2882. }
  2883. }
  2884.  
  2885. public OpisPredmeta(id, predmet) {
  2886. new szOpis[512], szSlucajnaVrednost[3];
  2887. num_to_str(informacije_predmet_igraca[id][1], szSlucajnaVrednost, charsmax(szSlucajnaVrednost));
  2888. replace_all(szOpis, charsmax(szOpis), "LW", szSlucajnaVrednost);
  2889.  
  2890. formatex(szOpis, charsmax(szOpis), "\y%L: \w%L^n\y%L: \w%L", id, "ML_PREDMET", id, naziv_predmeta[predmet], id, "ML_OPIS", id, opis_predmet[predmet]);
  2891. replace_all(szOpis, charsmax(szOpis), "LW", szSlucajnaVrednost);
  2892. show_menu(id, 1023, szOpis);
  2893.  
  2894. return PLUGIN_CONTINUE;
  2895. }
  2896.  
  2897. public Provera(id) {
  2898. id -= ZADATAK_PROVERA;
  2899. ExecuteHamB(Ham_CS_RoundRespawn, id);
  2900. }
  2901.  
  2902. public ProveriNivo(id) {
  2903. if(level_igraca[id] < 1200) {
  2904. while(iskustvo_igraca[id] >= iskustvo_levelu[level_igraca[id]]) {
  2905. level_igraca[id]++;
  2906. set_hudmessage(60, 200, 25, -1.0, 0.25, 0, 1.0, 2.0, 0.1, 0.2, 2);
  2907. ShowSyncHudMsg(id, SyncHudObj3, "%L", id, "ML_LEVEL_UP", level_igraca[id]);
  2908. client_cmd(id, "spk QTM_CodMod/levelup");
  2909. }
  2910. poeni_igraca[id] = (level_igraca[id]-1)*2-inteligencija_igraca[id]-energija_igraca[id]-snaga_igraca[id]-kondicija_igraca[id];
  2911. }
  2912.  
  2913. SacuvajPodatke(id);
  2914. }
  2915.  
  2916. public PokaziInformacije(id) {
  2917. id -= ZADATAK_POKAZI_INFORMACIJE;
  2918.  
  2919. set_task(0.1, "PokaziInformacije", id+ZADATAK_POKAZI_INFORMACIJE);
  2920.  
  2921. if(is_user_connected(id) && !is_user_alive(id)) {
  2922. new szTarget = entity_get_int(id, EV_INT_iuser2);
  2923.  
  2924. if(!szTarget) return PLUGIN_CONTINUE;
  2925.  
  2926. set_hudmessage(255, 255, 255, 0.6, -1.0, 0, 6.0, 0.1);
  2927. ShowSyncHudMsg(id, SyncHudObj, "%L : %L^n%L : %i / %i^nLevel : %i^n%L : %L^n%L : %d^n%L : %d^nGold : %d", id, "ML_KLASA", id, naziv_klase[klasa_igraca[szTarget]], id, "ML_ISKUSTVO", iskustvo_igraca[szTarget], iskustvo_levelu[level_igraca[szTarget]], level_igraca[szTarget], id, "ML_PREDMET", id, naziv_predmeta[informacije_predmet_igraca[szTarget][0]], id, "ML_KURAC", get_speed(szTarget), id, "ML_ENERGI", get_user_health(szTarget), zlatnici_igraca[szTarget]);
  2928.  
  2929. return PLUGIN_CONTINUE;
  2930. }
  2931. set_hudmessage(0, 128, 255, 0.02, 0.23, 0, 0.0, 0.3, 0.0, 0.0, -1);
  2932. ShowSyncHudMsg(id, SyncHudObj, "-=[%L : %L]=-^n-=[%L : %i / %i]=-^n-=[Level : %i]=-^n-=[%L : %L]=-^n-=[%L : %d]=-^n-=[%L : %d]=-^n-=[Gold : %d]=-", id, "ML_KLASA", id, naziv_klase[klasa_igraca[id]], id, "ML_ISKUSTVO", iskustvo_igraca[id], iskustvo_levelu[level_igraca[id]], level_igraca[id], id, "ML_PREDMET", id, naziv_predmeta[informacije_predmet_igraca[id][0]], id, "ML_KURAC", get_speed(id), id, "ML_ENERGI", get_user_health(id), zlatnici_igraca[id]);
  2933.  
  2934. if(broj_medkit_igraca[id] > 0 && is_user_alive(id)) {
  2935. set_hudmessage(0, 128, 255, 0.6, -1.0, 0, 0.0, 0.3, 0.0, 0.0, 2);
  2936. ShowSyncHudMsg(id, SyncHudObj2, "[MedKit: %i]<", broj_medkit_igraca[id]);
  2937. }
  2938. if(broj_raketa_igraca[id] > 0 && is_user_alive(id)) {
  2939. set_hudmessage(0, 128, 255, 0.6, -1.0, 0, 0.0, 0.3, 0.0, 0.0, 2);
  2940. ShowSyncHudMsg(id, SyncHudObj2, ">[%L: %i]<", id, "ML_RAKETA", broj_raketa_igraca[id]);
  2941. }
  2942. if(broj_min_igraca[id] > 0 && is_user_alive(id)) {
  2943. set_hudmessage(0, 128, 255, 0.6, -1.0, 0, 0.0, 0.3, 0.0, 0.0, 2);
  2944. ShowSyncHudMsg(id, SyncHudObj2, ">[Mine: %i]<", broj_min_igraca[id]);
  2945. }
  2946. if(broj_dinamita_igraca[id] > 0 && is_user_alive(id)) {
  2947. set_hudmessage(0, 128, 255, 0.6, -1.0, 0, 0.0, 0.3, 0.0, 0.0, 2);
  2948. ShowSyncHudMsg(id, SyncHudObj2, ">[%L: %i]<", id, "ML_DINAMIT", broj_dinamita_igraca[id]);
  2949. }
  2950. if(broj_poisonkit_igraca[id] > 0 && is_user_alive(id)) {
  2951. set_hudmessage(0, 128, 255, 0.6, -1.0, 0, 0.0, 0.3, 0.0, 0.0, 2);
  2952. ShowSyncHudMsg(id, SyncHudObj2, ">[PoisonKit: %i]<", broj_poisonkit_igraca[id]);
  2953. }
  2954. return PLUGIN_CONTINUE;
  2955. }
  2956.  
  2957. public PostaviBrzinu(id) {
  2958. id -= id>32? ZADATAK_POSTAVI_BRZINU: 0;
  2959.  
  2960. if(klasa_igraca[id]) set_user_maxspeed(id, brzina_igraca[id]);
  2961. }
  2962.  
  2963. public DodirOruzija(weapon, id) {
  2964. if(!is_user_connected(id)) return HAM_IGNORED;
  2965.  
  2966. new szModel[23];
  2967. pev(weapon, pev_model, szModel, charsmax(szModel));
  2968. if(pev(weapon, pev_owner) == id || containi(szModel, "w_backpack") != -1) return HAM_IGNORED;
  2969.  
  2970. return HAM_SUPERCEDE;
  2971. }
  2972.  
  2973. public BlokirajKomande() return PLUGIN_HANDLED;
  2974.  
  2975. public plugin_end() nvault_close(gVault);
  2976.  
  2977. public ProdajPredmet(id) {
  2978. client_cmd(id, "spk MW4/select");
  2979.  
  2980. if(!informacije_predmet_igraca[id][0]) {
  2981. ColorChat(id, NORMAL, "^4[COD:MW4]^1 %L.", id, "ML_NEMATE_PREDMET");
  2982. return PLUGIN_CONTINUE;
  2983. }
  2984. else {
  2985. ColorChat(id, NORMAL, "^4[COD:MW4] ^1%L ^3%L^1 %L^4 2000^3$", id, "ML_PRODAO_SI", id, naziv_predmeta[informacije_predmet_igraca[id][0]], id, "ML_ZA");
  2986. Obrisipredmet(id);
  2987. cs_set_user_money(id, cs_get_user_money(id) + 2000);
  2988. }
  2989. return PLUGIN_CONTINUE;
  2990. }
  2991.  
  2992. public PlayerPreThink(id) {
  2993. if(!is_user_alive(id)) return FMRES_IGNORED;
  2994.  
  2995. if(get_user_health(id) > MAX_HP) set_user_health(id, MAX_HP);
  2996.  
  2997. return FMRES_IGNORED;
  2998. }
  2999.  
  3000. stock bool:UTIL_In_FOV(id,target) {
  3001. if(Find_Angle(id,target,9999.9) > 0.0) return true;
  3002.  
  3003. return false;
  3004. }
  3005.  
  3006. stock Float:Find_Angle(Core,Target,Float:dist) {
  3007. new Float:vec2LOS[2], Float:flDot, Float:CoreOrigin[3], Float:TargetOrigin[3], Float:CoreAngles[3];
  3008.  
  3009. pev(Core,pev_origin,CoreOrigin);
  3010. pev(Target,pev_origin,TargetOrigin);
  3011.  
  3012. if(get_distance_f(CoreOrigin,TargetOrigin) > dist) return 0.0;
  3013.  
  3014. pev(Core,pev_angles, CoreAngles);
  3015.  
  3016. for(new i = 0; i < 2; i++) vec2LOS[i] = TargetOrigin[i] - CoreOrigin[i];
  3017.  
  3018. new Float:veclength = Vec2DLength(vec2LOS);
  3019.  
  3020. if(veclength <= 0.0) {
  3021. vec2LOS[0] = 0.0;
  3022. vec2LOS[1] = 0.0;
  3023. }
  3024. else {
  3025. new Float:flLen = 1.0 / veclength;
  3026. vec2LOS[0] = vec2LOS[0]*flLen;
  3027. vec2LOS[1] = vec2LOS[1]*flLen;
  3028. }
  3029.  
  3030. engfunc(EngFunc_MakeVectors,CoreAngles);
  3031.  
  3032. new Float:v_forward[3], Float:v_forward2D[2];
  3033. get_global_vector(GL_v_forward, v_forward);
  3034.  
  3035. v_forward2D[0] = v_forward[0];
  3036. v_forward2D[1] = v_forward[1];
  3037.  
  3038. flDot = vec2LOS[0]*v_forward2D[0]+vec2LOS[1]*v_forward2D[1];
  3039.  
  3040. if(flDot > 0.5) return flDot;
  3041.  
  3042. return 0.0;
  3043. }
  3044.  
  3045. stock get_user_hitpoint(id, Float:hOrigin[3]) {
  3046. if(!is_user_alive(id)) return 0;
  3047.  
  3048. new Float:fOrigin[3], Float:fvAngle[3], Float:fvOffset[3], Float:fvOrigin[3], Float:feOrigin[3];
  3049. new Float:fTemp[3];
  3050.  
  3051. pev(id, pev_origin, fOrigin);
  3052. pev(id, pev_v_angle, fvAngle);
  3053. pev(id, pev_view_ofs, fvOffset);
  3054.  
  3055. xs_vec_add(fOrigin, fvOffset, fvOrigin);
  3056.  
  3057. engfunc(EngFunc_AngleVectors, fvAngle, feOrigin, fTemp, fTemp);
  3058.  
  3059. xs_vec_mul_scalar(feOrigin, 9999.9, feOrigin);
  3060. xs_vec_add(fvOrigin, feOrigin, feOrigin);
  3061.  
  3062. engfunc(EngFunc_TraceLine, fvOrigin, feOrigin, 0, id);
  3063. global_get(glb_trace_endpos, hOrigin);
  3064.  
  3065. return 1;
  3066. }
  3067.  
  3068. stock Float:Vec2DLength(Float:Vec[2]) return floatsqroot(Vec[0]*Vec[0] + Vec[1]*Vec[1]);
  3069.  
  3070. stock set_user_clip(id, ammo) {
  3071. new szWeaponName[32], iWeaponID = -1, szWeapon = get_user_weapon(id, _, _);
  3072. get_weaponname(szWeapon, szWeaponName, charsmax(szWeaponName));
  3073. while((iWeaponID = find_ent_by_class(iWeaponID, szWeaponName)) != 0) {
  3074. if(entity_get_edict(iWeaponID, EV_ENT_owner) == id) {
  3075. set_pdata_int(iWeaponID, 51, ammo, 4);
  3076. return iWeaponID;
  3077. }
  3078. }
  3079. return 0;
  3080. }
  3081. public ResetHUD(id)
  3082. {
  3083. uzyl[id] = false;
  3084. }
  3085. public InfoTel(id)
  3086. {
  3087. set_hudmessage(0, 255, 255, -1.0, 0.25, 0, 1.0, 2.0, 0.1, 0.2, 2);
  3088. show_hudmessage(id, "Sada mozete koristit Teleport");
  3089. }
  3090. public fw_FM_CmdStart( id , Handle )
  3091. {
  3092. static iButtons , iOldButtons;
  3093.  
  3094. iButtons = get_uc( Handle , UC_Buttons );
  3095. iOldButtons = pev( id , pev_oldbuttons );
  3096.  
  3097. if(( iButtons & IN_USE ) && !( iOldButtons & IN_USE ) )
  3098. {
  3099.  
  3100. if(uzyl[id] || klasa_igraca[id] != Teleporter)
  3101. return PLUGIN_CONTINUE;
  3102.  
  3103. new Float:start[3], Float:view_ofs[3];
  3104. pev(id, pev_origin, start);
  3105. pev(id, pev_view_ofs, view_ofs);
  3106. xs_vec_add(start, view_ofs, start);
  3107.  
  3108. new Float:dest[3];
  3109. pev(id, pev_v_angle, dest);
  3110. engfunc(EngFunc_MakeVectors, dest);
  3111. global_get(glb_v_forward, dest);
  3112. xs_vec_mul_scalar(dest, 999.0, dest);
  3113. xs_vec_add(start, dest, dest);
  3114.  
  3115. engfunc(EngFunc_TraceLine, start, dest, 0, id, 0);
  3116.  
  3117. new Float:fDstOrigin[3];
  3118. get_tr2(0, TR_vecEndPos, fDstOrigin);
  3119.  
  3120. if(engfunc(EngFunc_PointContents, fDstOrigin) == CONTENTS_SKY)
  3121. return PLUGIN_CONTINUE;
  3122.  
  3123. new Float:fNormal[3];
  3124. get_tr2(0, TR_vecPlaneNormal, fNormal);
  3125.  
  3126. xs_vec_mul_scalar(fNormal, 50.0, fNormal);
  3127. xs_vec_add(fDstOrigin, fNormal, fDstOrigin);
  3128. set_pev(id, pev_origin, fDstOrigin);
  3129. uzyl[id] = true;
  3130. set_task ( 5.0, "ResetHUD", id );
  3131. set_task ( 5.0, "InfoTel", id );
  3132. }
  3133. return PLUGIN_CONTINUE;
  3134. }
  3135. public Menu_opis(id) {
  3136. new menu = menu_create("\rDescription Classes:", "Menu_opis_handle");
  3137. menu_additem(menu, "\y[\rClassic\y] \wClasses");
  3138. menu_additem(menu, "\y[\rPremium\y] \wClasses");
  3139. menu_additem(menu, "\y[\rSuper\y] \wClasses");
  3140. menu_additem(menu, "\y[\rALCOHOLICS\y] \wClasses");
  3141. menu_additem(menu, "\y[\rV.I.P\y] \wClasses");
  3142. menu_display(id, menu);
  3143.  
  3144. return PLUGIN_HANDLED;
  3145. }
  3146.  
  3147. public Menu_opis_handle(id, menu, item) {
  3148. client_cmd(id, "spk QTM_CodMod/select");
  3149.  
  3150. if(item == MENU_EXIT)
  3151. {
  3152. menu_destroy(menu);
  3153. return PLUGIN_CONTINUE;
  3154. }
  3155. switch(item)
  3156. {
  3157. case 0: obicne(id);
  3158. case 1: klase(id);
  3159. case 2: ajdin(id);
  3160. case 3: speccc(id);
  3161. case 4: vipp(id);
  3162. }
  3163. return PLUGIN_HANDLED;
  3164. }
  3165. public obicne(id) {
  3166. new szNaslov[192];
  3167. formatex(szNaslov, charsmax(szNaslov), "\r%L", id, "ML_IZABERI_KLASU");
  3168. new szMenu = menu_create(szNaslov, "obicne_handle");
  3169. for(new i=1; i <sizeof naziv_klase_o; i++) {
  3170. new szItems[192];
  3171. formatex(szItems, charsmax(szItems), "\y%L", id, naziv_klase_o[i]);
  3172. menu_additem(szMenu, szItems);
  3173. }
  3174. menu_display(id, szMenu);
  3175.  
  3176. client_cmd(id, "spk QTM_CodMod/select");
  3177. }
  3178.  
  3179. public obicne_handle(id, menu, item) {
  3180. client_cmd(id, "spk QTM_CodMod/select");
  3181.  
  3182. if(item++ == MENU_EXIT) {
  3183. menu_destroy(menu);
  3184. return PLUGIN_CONTINUE;
  3185. }
  3186. new szOpis[999];
  3187. formatex(szOpis, charsmax(szOpis), "\r%L \w: \y%L^n%L", id, "ML_KLASA", id, naziv_klase_o[item], id, opis_klase_o[item]);
  3188. show_menu(id, 1023, szOpis);
  3189.  
  3190. return PLUGIN_CONTINUE;
  3191. }
  3192. public klase(id) {
  3193. new szNaslov[192];
  3194. formatex(szNaslov, charsmax(szNaslov), "\r%L", id, "ML_IZABERI_KLASU");
  3195. new szMenu = menu_create(szNaslov, "klase_handle");
  3196. for(new i=1; i <sizeof naziv_p_klasa; i++) {
  3197. new szItems[192];
  3198. formatex(szItems, charsmax(szItems), "\y%L", id, naziv_p_klasa[i]);
  3199. menu_additem(szMenu, szItems);
  3200. }
  3201. menu_display(id, szMenu);
  3202.  
  3203. client_cmd(id, "spk QTM_CodMod/select");
  3204. }
  3205.  
  3206. public klase_handle(id, menu, item) {
  3207. client_cmd(id, "spk QTM_CodMod/select");
  3208.  
  3209. if(item++ == MENU_EXIT) {
  3210. menu_destroy(menu);
  3211. return PLUGIN_CONTINUE;
  3212. }
  3213. new szOpis[999];
  3214. formatex(szOpis, charsmax(szOpis), "\r%L \w: \y%L^n%L", id, "ML_KLASA", id, naziv_p_klasa[item], id, opis_p_klasa[item]);
  3215. show_menu(id, 1023, szOpis);
  3216.  
  3217. return PLUGIN_CONTINUE;
  3218. }
  3219. public ajdin(id) {
  3220. new szNaslov[192];
  3221. formatex(szNaslov, charsmax(szNaslov), "\r%L", id, "ML_IZABERI_KLASU");
  3222. new szMenu = menu_create(szNaslov, "ajdo_handle");
  3223. for(new i=1; i <sizeof naziv_super_klasa; i++) {
  3224. new szItems[192];
  3225. formatex(szItems, charsmax(szItems), "\y%L", id, naziv_super_klasa[i]);
  3226. menu_additem(szMenu, szItems);
  3227. }
  3228. menu_display(id, szMenu);
  3229.  
  3230. client_cmd(id, "spk QTM_CodMod/select");
  3231. }
  3232.  
  3233. public ajdo_handle(id, menu, item) {
  3234. client_cmd(id, "spk QTM_CodMod/select");
  3235.  
  3236. if(item++ == MENU_EXIT) {
  3237. menu_destroy(menu);
  3238. return PLUGIN_CONTINUE;
  3239. }
  3240. new szOpis[999];
  3241. formatex(szOpis, charsmax(szOpis), "\r%L \w: \y%L^n%L", id, "ML_KLASA", id, naziv_super_klasa[item], id, opis_super_klasa[item]);
  3242. show_menu(id, 1023, szOpis);
  3243.  
  3244. return PLUGIN_CONTINUE;
  3245. }
  3246. public vipp(id) {
  3247. new szNaslov[192];
  3248. formatex(szNaslov, charsmax(szNaslov), "\r%L", id, "ML_IZABERI_KLASU");
  3249. new szMenu = menu_create(szNaslov, "vipp_handle");
  3250. for(new i=1; i <sizeof naziv_klase_vip; i++) {
  3251. new szItems[192];
  3252. formatex(szItems, charsmax(szItems), "\y%L", id, naziv_klase_vip[i]);
  3253. menu_additem(szMenu, szItems);
  3254. }
  3255. menu_display(id, szMenu);
  3256.  
  3257. client_cmd(id, "spk QTM_CodMod/select");
  3258. }
  3259.  
  3260. public vipp_handle(id, menu, item) {
  3261. client_cmd(id, "spk QTM_CodMod/select");
  3262.  
  3263. if(item++ == MENU_EXIT) {
  3264. menu_destroy(menu);
  3265. return PLUGIN_CONTINUE;
  3266. }
  3267. new szOpis[999];
  3268. formatex(szOpis, charsmax(szOpis), "\r%L \w: \y%L^n%L", id, "ML_KLASA", id, naziv_klase_vip[item], id, opis_klase_vip[item]);
  3269. show_menu(id, 1023, szOpis);
  3270.  
  3271. return PLUGIN_CONTINUE;
  3272. }
  3273. public speccc(id) {
  3274. new szNaslov[192];
  3275. formatex(szNaslov, charsmax(szNaslov), "\r%L", id, "ML_IZABERI_KLASU");
  3276. new szMenu = menu_create(szNaslov, "huligan_handle");
  3277. for(new i=1; i <sizeof naziv_spec; i++) {
  3278. new szItems[192];
  3279. formatex(szItems, charsmax(szItems), "\y%L", id, naziv_spec[i]);
  3280. menu_additem(szMenu, szItems);
  3281. }
  3282. menu_display(id, szMenu);
  3283.  
  3284. client_cmd(id, "spk QTM_CodMod/select");
  3285. }
  3286.  
  3287. public huligan_handle(id, menu, item) {
  3288. client_cmd(id, "spk QTM_CodMod/select");
  3289.  
  3290. if(item++ == MENU_EXIT) {
  3291. menu_destroy(menu);
  3292. return PLUGIN_CONTINUE;
  3293. }
  3294. new szOpis[999];
  3295. formatex(szOpis, charsmax(szOpis), "\r%L \w: \y%L^n%L", id, "ML_KLASA", id, naziv_spec[item], id, opis_special[item]);
  3296. show_menu(id, 1023, szOpis);
  3297.  
  3298. return PLUGIN_CONTINUE;
  3299. }
  3300.  
  3301.  
  3302. /* */
  3303.  
  3304. new const iskustvo_levelu[] = {0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,7,175,252,343,448,567,1372,1575,1792,2023,2268,2527,
  3305. 2800,3087,3388,3703,4032,4375,4732,5103,5488,5887,6300,6727,7168,7623,8092,8575,9072,9583,10108,10647,
  3306. 11200,11767,12348,12943,13552,14175,14812,15463,16128,16807,17500,18207,18928,19663,20412,21175,21952,22743,23548,24367,
  3307. 25200,26047,26908,27783,28672,29575,30492,31423,32368,33327,34300,35287,36288,37303,38332,39375,40432,41503,42588,43687,
  3308. 44800,45927,47068,48223,49392,50575,51772,52983,54208,55447,56700,57967,59248,60543,61852,63175,64512,65863,67228,68607,
  3309. 70000,71407,72828,74263,75712,77175,78652,80143,81648,83167,84700,86247,87808,89383,90972,92575,94192,95823,97468,99127,
  3310. 100800,102487,104188,105903,107632,109375,111132,112903,114688,116487,118300,120127,121968,123823,125692,127575,129472,131383,133308,135247,
  3311. 137200,139167,141148,143143,145152,147175,149212,151263,153328,155407,157500,159607,161728,163863,166012,168175,170352,172543,174748,176967,
  3312. 179200,181447,183708,185983,188272,190575,192892,195223,197568,199927,202300,204687,207088,209503,211932,214375,216832,219303,221788,224287,
  3313. 226800,229327,231868,234423,236992,239575,242172,244783,247408,250047,252700,255367,258048,260743,263452,266175,268912,271663,274428,277207,
  3314. 280000,282807,285628,288463,291312,294175,297052,299943,302848,305767,308700,311647,314608,317583,320572,323575,326592,329623,332668,335727,
  3315. 338800,341887,344988,348103,351232,354375,357532,360703,363888,367087,370300,373527,376768,380023,383292,386575,389872,393183,396508,399847,
  3316. 403200,406567,409948,413343,416752,420175,423612,427063,430528,434007,437500,441007,444528,448063,451612,455175,458752,462343,465948,469567,
  3317. 473200,476847,480508,484183,487872,491575,495292,499023,502768,506527,510300,514087,517888,521703,525532,529375,533232,537103,540988,544887,
  3318. 548800,552727,556668,560623,564592,568575,572572,576583,580608,584647,588700,592767,596848,600943,605052,609175,613312,617463,621628,625807,
  3319. 630000,634207,638428,642663,646912,651175,655452,659743,664048,668367,672700,677047,681408,685783,690172,694575,698992,703423,707868,712327,
  3320. 716800,721287,725788,730303,734832,739375,743932,748503,753088,757687,762300,766927,771568,776223,780892,785575,790272,794983,799708,804447,
  3321. 809200,813967,818748,823543,828352,833175,838012,842863,847728,852607,857500,862407,867328,872263,877212,882175,887152,892143,897148,902167,
  3322. 907200,912247,917308,922383,927472,932575,937692,942823,947968,953127,958300,963487,968688,973903,979132,984375,989632,994903,1000188,1005487,
  3323. 1010800,1016127,1021468,1026823,1032192,1037575,1042972,1048383,1053808,1059247,1064700,1070167,1075648,1081143,1086652,1092175,1097712,1103263,1108828,1114407,
  3324. 1120000,1125607,1131228,1136863,1142512,1148175,1153852,1159543,1165248,1170967,1176700,1182447,1188208,1193983,1199772,1205575,1211392,1217223,1223068,1228927,
  3325. 1234800,1240687,1246588,1252503,1258432,1264375,1270332,1276303,1282288,1288287,1294300,1300327,1306368,1312423,1318492,1324575,1330672,1336783,1342908,1349047,
  3326. 1355200,1361367,1367548,1373743,1379952,1386175,1392412,1398663,1404928,1411207,1417500,1423807,1430128,1436463,1442812,1449175,1455552,1461943,1468348,1474767,
  3327. 1481200,1487647,1494108,1500583,1507072,1513575,1520092,1526623,1533168,1539727,1546300,1552887,1559488,1566103,1572732,1579375,1586032,1592703,1599388,1606087,
  3328. 1612800,1619527,1626268,1633023,1639792,1646575,1653372,1660183,1667008,1673847,1680700,1687567,1694448,1701343,1708252,1715175,1722112,1729063,1736028,1743007,
  3329. 1750000,1757007,1764028,1771063,1778112,1785175,1792252,1799343,1806448,1813567,1820700,1827847,1835008,1842183,1849372,1856575,1863792,1871023,1878268,1885527,
  3330. 1892800,1900087,1907388,1914703,1922032,1929375,1936732,1944103,1951488,1958887,1966300,1973727,1981168,1988623,1996092,2003575,2011072,2018583,2026108,2033647,
  3331. 2041200,2048767,2056348,2063943,2071552,2079175,2086812,2094463,2102128,2109807,2117500,2125207,2132928,2140663,2148412,2156175,2163952,2171743,2179548,2187367,
  3332. 2195200,2203047,2210908,2218783,2226672,2234575,2242492,2250423,2258368,2266327,2274300,2282287,2290288,2298303,2306332,2314375,2322432,2330503,2338588,2346687,
  3333. 2354800,2362927,2371068,2379223,2387392,2395575,2403772,2411983,2420208,2428447,2436700,2444967,2453248,2461543,2469852,2478175,2486512,2494863,2503228,2511607,
  3334. 2520000,2528407,2536828,2545263,2553712,2562175,2570652,2579143,2587648,2596167,2604700,2613247,2621808,2630383,2638972,2647575,2656192,2664823,2673468,2682127,
  3335. 2690800,2699487,2708188,2716903,2725632,2734375,2743132,2751903,2760688,2769487,2778300,2787127,2795968,2804823,2813692,2822575,2831472,2840383,2849308,2858247,
  3336. 2867200,2876167,2885148,2894143,2903152,2912175,2921212,2930263,2939328,2948407,2957500,2966607,2975728,2984863,2994012,3003175,3012352,3021543,3030748,3039967,
  3337. 3049200,3058447,3067708,3076983,3086272,3095575,3104892,3114223,3123568,3132927,3142300,3151687,3161088,3170503,3179932,3189375,3198832,3208303,3217788,3227287,
  3338. 3236800,3246327,3255868,3265423,3274992,3284575,3294172,3303783,3313408,3323047,3332700,3342367,3352048,3361743,3371452,3381175,3390912,3400663,3410428,3420207,
  3339. 3430000,3439807,3449628,3459463,3469312,3479175,3489052,3498943,3508848,3518767,3528700,3538647,3548608,3558583,3568572,3578575,3588592,3598623,3608668,3618727,
  3340. 3628800,3638887,3648988,3659103,3669232,3679375,3689532,3699703,3709888,3720087,3730300,3740527,3750768,3761023,3771292,3781575,3791872,3802183,3812508,3822847,
  3341. 3833200,3843567,3853948,3864343,3874752,3885175,3895612,3906063,3916528,3927007,3937500,3948007,3958528,3969063,3979612,3990175,4000752,4011343,4021948,4032567,
  3342. 4043200,4053847,4064508,4075183,4085872,4096575,4107292,4118023,4128768,4139527,4150300,4161087,4171888,4182703,4193532,4204375,4215232,4226103,4236988,4247887,
  3343. 4258800,4269727,4280668,4291623,4302592,4313575,4324572,4335583,4346608,4357647,4368700,4379767,4390848,4401943,4413052,4424175,4435312,4446463,4457628,4468807,
  3344. 4480000,4491207,4502428,4513663,4524912,4536175,4547452,4558743,4570048,4581367,4592700,4604047,4615408,4626783,4638172,4649575,4660992,4672423,4683868,4695327,
  3345. 4706800,4718287,4729788,4741303,4752832,4764375,4775932,4787503,4799088,4810687,4822300,4833927,4845568,4857223,4868892,4880575,4892272,4903983,4915708,4927447,
  3346. 4939200,4950967,4962748,4974543,4986352,4998175,5010012,5021863,5033728,5045607,5057500,5069407,5081328,5093263,5105212,5117175,5129152,5141143,5153148,5165167,
  3347. 5177200,5189247,5201308,5213383,5225472,5237575,5249692,5261823,5273968,5286127,5298300,5310487,5322688,5334903,5347132,5359375,5371632,5383903,5396188,5408487,
  3348. 5420800,5433127,5445468,5457823,5470192,5482575,5494972,5507383,5519808,5532247,5544700,5557167,5569648,5582143,5594652,5607175,5619712,5632263,5644828,5657407,
  3349. 5670000,5682607,5695228,5707863,5720512,5733175,5745852,5758543,5771248,5783967,5796700,5809447,5822208,5834983,5847772,5860575,5873392,5886223,5899068,5911927,
  3350. 5924800,5937687,5950588,5963503,5976432,5989375,6002332,6015303,6028288,6041287,6054300,6067327,6080368,6093423,6106492,6119575,6132672,6145783,6158908,6172047,
  3351. 6185200,6198367,6211548,6224743,6237952,6251175,6264412,6277663,6290928,6304207,6317500,6330807,6344128,6357463,6370812,6384175,6397552,6410943,6424348,6437767,
  3352. 6451200,6464647,6478108,6491583,6505072,6518575,6532092,6545623,6559168,6572727,6586300,6599887,6613488,6627103,6640732,6654375,6668032,6681703,6695388,6709087,
  3353. 6722800,6736527,6750268,6764023,6777792,6791575,6805372,6819183,6833008,6846847,6860700,6874567,6888448,6902343,6916252,6930175,6944112,6958063,6972028,6986007,//1000
  3354. 7000000,7014007,7028028,7042063,7056112,7070175,7084252,7098343,7112448,7126567,7140700,7154847,7169008,7183183,7197372,7211575,7225792,7240023,7254268,7268527,
  3355. 7282800,7297087,7311388,7325703,7340032,7354375,7368732,7383103,7397488,7411887,7426300,7440727,7455168,7469623,7484092,7498575,7513072,7527583,7542108,7556647,
  3356. 7571200,7585767,7600348,7614943,7629552,7644175,7658812,7673463,7688128,7702807,7717500,7732207,7746928,7761663,7776412,7791175,7805952,7820743,7835548,7850367,
  3357. 7865200,7880047,7894908,7909783,7924672,7939575,7954492,7969423,7984368,7999327,8014300,8029287,8044288,8059303,8074332,8089375,8104432,8119503,8134588,8149687,
  3358. 8164800,8179927,8195068,8210223,8225392,8240575,8255772,8270983,8286208,8301447,8316700,8331967,8347248,8362543,8377852,8393175,8408512,8423863,8439228,8454607,
  3359. 8470000,8485407,8500828,8516263,8531712,8547175,8562652,8578143,8593648,8609167,8624700,8640247,8655808,8671383,8686972,8702575,8718192,8733823,8749468,8765127,
  3360. 8780800,8796487,8812188,8827903,8843632,8859375,8875132,8890903,8906688,8922487,8938300,8954127,8969968,8985823,9001692,9017575,9033472,9049383,9065308,9081247,
  3361. 9097200,9113167,9129148,9145143,9161152,9177175,9193212,9209263,9225328,9241407,9257500,9273607,9289728,9305863,9322012,9338175,9354352,9370543,9386748,9402967,
  3362. 9419200,9435447,9451708,9467983,9484272,9500575,9516892,9533223,9549568,9565927,9582300,9598687,9615088,9631503,9647932,9664375,9680832,9697303,9713788,9730287,
  3363. 9746800,9763327,9779868,9796423,9812992,9829575,9846172,9862783,9879408,9896047,9912700,9929367,9946048,9962743,9979452,9996175,10012912,10029663,10046428,10063207,
  3364. 10080000
  3365. };
  3366.  
  3367. #include <amxmodx>
  3368. #include <amxmisc>
  3369. #include <cstrike>
  3370. #include <fun>
  3371. #include <engine>
  3372. #include <hamsandwich>
  3373. #include <nvault>
  3374. #include <fakemeta>
  3375. #include <xs>
  3376.  
  3377. #define TASK 3123123
  3378. #define MAX_HP 1350
  3379. #define ZADATAK_WYSZKOLENIE_SANITARNE 736
  3380.  
  3381. new maxlvl
  3382. new gb_kill, spoeni_kill
  3383. new max_int, max_en, max_sn
  3384. new Float:xp_plr[33]
  3385.  
  3386. new Odliczanie[33]
  3387.  
  3388. new ima_Zoom[33]
  3389. new licznik_zabic[32]
  3390. new Hud1, Hud2
  3391. new g_msg_screenfade
  3392. new ubistvo_xp, xp_noc, xp_dan
  3393. new sprite_white, sprite_blast, sprite_trail, sprite_smoke;
  3394. new g_vault, g_gb
  3395. new broj_medkit_igraca[33], broj_raketa_igraca[33], broj_min_igraca[33], broj_dinamita_igraca[33], broj_poisonkit_igraca[33], broj_skokova_igraca[33];
  3396. new nick_igraca[33][64], daj_igracu[33], bool:dobio_predmet[33], zamena_id[33];
  3397. new frakcija_igraca[33], Float:prethodna_raketa_igraca[33];
  3398. new gb[33], sp[33]
  3399.  
  3400. new bool:assassin_[33], bool:kadet_[33], bool:svetac_[33], bool:hunter_[33], bool:stalker_[33], bool:armageddon_[33], bool:wolverine_[33], bool:javelin_[33], bool:ghosts_[33], bool:master_[33], bool:ajdin_[33], bool:rijad_[33], bool:sinisa_[33], bool:coyote_[33];
  3401. new bool:freezetime = true;
  3402.  
  3403. new Ubrania_CT[4][]={"sas","gsg9","urban","gign"}
  3404. new Ubrania_Terro[4][]={"arctic","leet","guerilla","terror"};
  3405.  
  3406. new klasa_igraca[33], nova_klasa_igraca[33];
  3407. new level_igraca[33] = 1, iskustvo_igraca[33];
  3408.  
  3409. new poeni_igraca[33],energija_igraca[33],inteligencija_igraca[33],snaga_igraca[33],kondicija_igraca[33];
  3410. new Float:smanjene_povrede_igraca[33],Float:brzina_igraca[33],maximalna_energija_igraca[33];
  3411.  
  3412. enum RankData { Data_SteamID[32], Data_Name[32], Data_Level };
  3413. new g_RankFile[64],Array:g_SteamID,Trie:g_Name,Trie:g_PlayerLevel,g_Top15[2048],g_Data[33][RankData],Steam_ID[33][35];
  3414.  
  3415. new rakete_igraca[33], Float:idle[33], bool:ima_bazuku[33], bool:reloading[33], bool:lansirano[33][33];
  3416.  
  3417. new Float:ninja_pauk[32][3], ima_katane, ima_kandze, ima_staklo;
  3418. new Float:ajdin_pauk[32][3];
  3419. new immune_bullets[33]
  3420.  
  3421. new g_norecoil[33]
  3422. new Float: cl_pushangle[33][3]
  3423.  
  3424. const WEAPONS_BITSUM = (1<<CSW_KNIFE|1<<CSW_HEGRENADE|1<<CSW_FLASHBANG|1<<CSW_SMOKEGRENADE|1<<CSW_C4)
  3425. #define SKAKANJE_PO_VODI (1<<11)
  3426. #define NA_ZEMLJI (1<<9)
  3427.  
  3428. new const maxAmmo[31]={0,52,0,90,1,32,1,100,90,1,120,100,100,90,90,90,100,120,30,120,200,32,90,120,90,2,35,90,90,0,100};
  3429. new const maxClip[31] = { -1, 13, -1, 10, 1, 7, 1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20,
  3430. 10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50 };
  3431.  
  3432.  
  3433. new spredmet[33][2];
  3434. new informacije_predmet_igraca[33][2];
  3435.  
  3436. new const naziv_predmeta[][] = {
  3437. "PREDMET_NEMA",
  3438. "PREDMET_1", "PREDMET_2", "PREDMET_3", "PREDMET_4", "PREDMET_5", "PREDMET_6", "PREDMET_7", "PREDMET_8", "PREDMET_9", "PREDMET_10", "PREDMET_11", "PREDMET_12", "PREDMET_13", "PREDMET_14", "PREDMET_15",
  3439. "PREDMET_16", "PREDMET_17", "PREDMET_18", "PREDMET_19", "PREDMET_20", "PREDMET_21", "PREDMET_22", "PREDMET_23", "PREDMET_24", "PREDMET_25", "PREDMET_26", "PREDMET_27", "PREDMET_28", "PREDMET_29", "PREDMET_30", "PREDMET_31", "PREDMET_32", "PREDMET_33", "PREDMET_34", "PREDMET_35", "PREDMET_36", "PREDMET_37", "PREDMET_38", "PREDMET_39"
  3440. }
  3441. new const opis_predmet[][] = {
  3442. "OPIS_NEMA",
  3443. "PREDMET_OPIS_1", "PREDMET_OPIS_2", "PREDMET_OPIS_3", "PREDMET_OPIS_4", "PREDMET_OPIS_5", "PREDMET_OPIS_6", "PREDMET_OPIS_7", "PREDMET_OPIS_8", "PREDMET_OPIS_9", "PREDMET_OPIS_10", "PREDMET_OPIS_11", "PREDMET_OPIS_12", "PREDMET_OPIS_13", "PREDMET_OPIS_14", "PREDMET_OPIS_15",
  3444. "PREDMET_OPIS_16", "PREDMET_OPIS_17", "PREDMET_OPIS_18", "PREDMET_OPIS_19", "PREDMET_OPIS_20", "PREDMET_OPIS_21", "PREDMET_OPIS_22", "PREDMET_OPIS_23", "PREDMET_OPIS_24", "PREDMET_OPIS_25", "PREDMET_OPIS_26", "PREDMET_OPIS_27", "PREDMET_OPIS_28", "PREDMET_OPIS_29", "PREDMET_OPIS_30", "PREDMET_OPIS_31", "PREDMET_OPIS_32", "PREDMET_OPIS_33", "PREDMET_OPIS_34", "PREDMET_OPIS_35", "PREDMET_OPIS_36", "PREDMET_OPIS_37", "PREDMET_OPIS_38", "PREDMET_OPIS_39"
  3445. };
  3446. new const naziv_sp[][] = { "NEMA_SP","SP_1", "SP_2", "SP_4", "SP_5", "SP_6" }
  3447. new const opis_sp[][] = { "NEMA_OSP","OSP_1", "OSP_2", "OSP_4", "OSP_5", "OSP_6" }
  3448.  
  3449. new const naziv_klase_o[][] ={ "NEMA_KLASU", "OBICNA_1", "OBICNA_2", "OBICNA_3", "OBICNA_4", "OBICNA_5", "OBICNA_6", "OBICNA_8", "OBICNA_10", "OBICNA_11", "OBICNA_13", "OBICNA_14", "OBICNA_16", "OBICNA_17", "OBICNA_18", "OBICNA_22", "OBICNA_23", "OBICNA_24", "OBICNA_25", "OBICNA_26", "OBICNA_27", "OBICNA_28", "OBICNA_29" };
  3450. new const naziv_p_klasa[][] ={ "NEMA_KLASU", "PREMIUM_1", "PREMIUM_3", "PREMIUM_4", "SUPER_2", "SUPER_3", "PREMIUM_2", "PREMIUM_5", "PREMIUM_6" };
  3451. new const naziv_klase_vip[][] ={ "NEMA_KLASU", "VIP_1", "VIP_2", "VIP_3", "VIP_4"};
  3452. new const naziv_spec[][] ={ "NEMA_KLASU", "SUPER_1", "SPECIAL_1", "SPECIAL_2", "SPECIAL_3", "SPECIAL_4", "SPECIAL_5" }
  3453. new const opis_klase_o[][] ={ "NEMA_KLASU", "OPIS_1", "OPIS_2", "OPIS_3", "OPIS_4", "OPIS_5", "OPIS_6", "OPIS_8", "OPIS_10", "OPIS_11", "OPIS_13", "OPIS_14", "OPIS_16", "OPIS_17", "OPIS_18", "OPIS_22", "OPIS_23", "OPIS_24", "OPIS_25", "OPIS_26", "OPIS_27", "OPIS_28", "OPIS_29" };
  3454. new const opis_p_klasa[][] ={ "NEMA_KLASU", "OPIS_PREMIUM_1", "OPIS_PREMIUM_3", "OPIS_PREMIUM_4", "OPIS_SUPER_2", "OPIS_SUPER_3", "OPIS_PREMIUM_2", "OPIS_PREMIUM_5", "OPIS_PREMIUM_6" }
  3455. new const opis_klase_vip[][] ={ "NEMA_KLASU", "OPIS_VIP_1", "OPIS_VIP_2", "OPIS_VIP_3", "OPIS_VIP_4" }
  3456. new const opis_special[][] ={ "NEMA_KLASU", "OPIS_SUPER_1", "OPIS_SPECIAL_1", "OPIS_SPECIAL_2", "OPIS_SPECIAL_3", "OPIS_SPECIAL_4", "OPIS_SPECIAL_5" }
  3457.  
  3458. new const GL_Menu[][] ={ "PROMENI_KLASU", "OPIS_KLASA", "SHOP_MENU", "PREDMET_MENU", "SPOSOBNOST_MENU", "POMOC"}
  3459. new const Pred_Menu[][] ={ "OPIS_PR", "PRODAJ", "KUPI", "DAJ", "ZAMENI" }
  3460. new const SPo_Menu[][] ={ "OPIS", "BACI", "KUPI" }
  3461. new const SPM_Menu[][] ={ "OBICAN_SHOP", "GBSHOP", "SPSHOP" }
  3462. new const Shop_List[][] ={ "ASPIRIN", "MORFIJUM", "REDBULL", "MALO_XP", "SUPER_XP", "SLUCAJAN_PREDMET" }
  3463. new const SP_LIST[][] ={ "30_DMG", "60_DMG", "100_HP", "200_HP", "XP2X" }
  3464. new const GB_LIST[][] ={ "OJACANI", "AWP_MASTER", "RECOIL", "SWAT_STIT", "SET_ST", "M4_SWAT", "AK_MASTER", "AUTO_H", "HS_IMMUNITY", "ASS_PLAST", "NO_RELOAD", "SWAT_CVIKE", "MAD_I" }
  3465.  
  3466. new szSPCene[] = { 50, 80, 30, 45, 50 }
  3467. new szSPBroj[] = { 1, 2, 4, 5, 6 }
  3468. new szCene[] = { 150, 110, 90, 150, 140, 180, 150, 125, 130, 250, 200, 230, 300 }
  3469. new szBroj[] = { 32, 6, 7, 8, 12, 19, 18, 25, 10, 14, 17, 31, 13 }
  3470.  
  3471. enum {
  3472. NONE = 0,
  3473. Zajcev, //1
  3474. Strelac, //2
  3475. Marinac, //3
  3476. Doktor, //4
  3477. Bojnik, //5
  3478. Miner, //6
  3479. Potpukovnik, //7
  3480. FBI_Agent, //8
  3481. Vojnik, //9
  3482. Robot, //10
  3483. Hudini, //11
  3484. Price, //12
  3485. Sandman, //13
  3486. Crysis, //14
  3487. Swat, //15
  3488. Grobar, //16
  3489. Toza_Vampir, //17
  3490. Kadet, //22
  3491. Pro_Swat, //23
  3492. Shogun, //24
  3493. Hunter, //25
  3494. Stalker, //26
  3495. Armageddon, //27
  3496. Snajperista, //30
  3497. Marksman, //31
  3498. Rusher, //32
  3499. Duh, //33
  3500. Wolverine, //34
  3501. Shredder, //35
  3502. Dante, //36
  3503. Staljin, //37
  3504. Bazuka,
  3505. Tenk,
  3506. Drug_Tito,
  3507. Snoop_Dogg,
  3508. Terminator,
  3509. Lopov,
  3510. Shooter,
  3511. Legend,
  3512. IronMan
  3513. }
  3514.  
  3515. enum { NONE = 0, o, p, v, s }
  3516.  
  3517. new const pripada[] ={
  3518. NONE,
  3519. o, //1
  3520. o, //2
  3521. o, //3
  3522. o, //4
  3523. o, //5
  3524. o, //6
  3525. o, //7
  3526. o, //8
  3527. o, //9
  3528. o, //10
  3529. o, //11
  3530. o, //12
  3531. o, //13
  3532. o, //14
  3533. o, //15
  3534. o, //16
  3535. o, //17
  3536. p, //22
  3537. p, //23
  3538. p, //24
  3539. s, //25
  3540. p, //26
  3541. p, //27
  3542. v, //30
  3543. v, //31
  3544. v, //32
  3545. v, //33
  3546. s, //34
  3547. s, //35
  3548. s, //36
  3549. s, //37
  3550. o, //38
  3551. p,
  3552. p,
  3553. p,
  3554. s,
  3555. o,
  3556. o,
  3557. o,
  3558. o
  3559. }
  3560.  
  3561. new const energija_klasa[] =
  3562. {
  3563. 0,
  3564. 120, //1
  3565. 100, //2
  3566. 140, //3
  3567. 100, //4
  3568. 110, //5
  3569. 130, //6
  3570. 160, //7
  3571. 100, //8
  3572. 150, //9
  3573. 100, //10
  3574. 125, //11
  3575. 100, //12
  3576. 180, //13
  3577. 115, //14
  3578. 100, //15
  3579. 200, //16
  3580. 150, //17
  3581. 160, //18
  3582. 200, //19
  3583. 150, //20
  3584. 170, //21
  3585. 120, //22
  3586. 200, //23
  3587. 150, //24
  3588. 150, //25
  3589. 150, //26
  3590. 120, //27
  3591. 200, //30
  3592. 100, //31
  3593. 140, //32
  3594. 150, //33
  3595. 200, //34
  3596. 100,
  3597. 200,
  3598. 300,
  3599. 130,
  3600. 120,
  3601. 100,
  3602. 130,
  3603. 150
  3604.  
  3605. }
  3606. new const Float:brzina_klasa[] =
  3607. {
  3608. 0.0,
  3609. 1.4, //1
  3610. 1.8, //2
  3611. 1.4, //3
  3612. 1.3, //4
  3613. 1.4, //5
  3614. 1.4, //6
  3615. 1.5, //7
  3616. 1.5, //8
  3617. 1.4, //9
  3618. 1.4, //10
  3619. 1.5, //11
  3620. 1.5, //12
  3621. 1.4, //13
  3622. 1.7, //14
  3623. 1.5, //15
  3624. 1.00, //16
  3625. 1.30, //17
  3626. 1.4, //18
  3627. 1.4, //19
  3628. 1.6, //20
  3629. 1.35, //21
  3630. 1.5, //22
  3631. 1.30, //23
  3632. 1.4, //24
  3633. 1.4, //25
  3634. 1.3, //26
  3635. 1.3, //27
  3636. 1.3, //30
  3637. 1.7, //31
  3638. 2.0, //32
  3639. 2.1, //33
  3640. 1.4, //34
  3641. 1.5,
  3642. 1.3,
  3643. 1.4,
  3644. 1.5,
  3645. 1.4,
  3646. 1.3,
  3647. 1.5,
  3648. 1.4
  3649. }
  3650. new const oklop_klase[] = {
  3651. 0,
  3652. 100, //1
  3653. 100, //2
  3654. 100, //3
  3655. 100, //4
  3656. 100, //5
  3657. 100, //6
  3658. 100, //7
  3659. 100, //8
  3660. 100, //9
  3661. 100, //10
  3662. 100, //11
  3663. 100, //12
  3664. 100, //13
  3665. 100, //14
  3666. 100, //15
  3667. 100, //16
  3668. 100, //17
  3669. 100, //18
  3670. 100, //19
  3671. 100, //20
  3672. 100, //21
  3673. 100, //22
  3674. 100, //23
  3675. 100, //24
  3676. 100, //25
  3677. 100, //26
  3678. 100, //27
  3679. 100, //30
  3680. 100, //31
  3681. 100, //32
  3682. 100, //33
  3683. 100, //34
  3684. 100,
  3685. 100,
  3686. 100,
  3687. 100,
  3688. 100,
  3689. 100,
  3690. 100,
  3691. 100
  3692. };
  3693. new const naziv_klase[][] = {
  3694. "NEMA_KLASU",
  3695. "OBICNA_1", "OBICNA_2", "OBICNA_3", "OBICNA_4", "OBICNA_5", "OBICNA_6",
  3696. "OBICNA_8", "OBICNA_10", "OBICNA_11", "OBICNA_13", "OBICNA_14",
  3697. "OBICNA_16", "OBICNA_17", "OBICNA_18",
  3698. "OBICNA_22", "OBICNA_23", "OBICNA_24",
  3699.  
  3700. "PREMIUM_1", "PREMIUM_3", "PREMIUM_4","SUPER_1",
  3701. "SUPER_2", "SUPER_3",
  3702.  
  3703. "VIP_1", "VIP_2", "VIP_3", "VIP_4",
  3704.  
  3705. "SPECIAL_1", "SPECIAL_2", "SPECIAL_3", "SPECIAL_4", "OBICNA_25", "PREMIUM_2", "PREMIUM_5", "PREMIUM_6", "SPECIAL_5", "OBICNA_26", "OBICNA_27", "OBICNA_28", "OBICNA_29"
  3706. };
  3707. new const frakcije[][] = {
  3708. "NEMA",
  3709. "ML_OBICNE",
  3710. "ML_PREMIUM",
  3711. "ML_VIP",
  3712. "ML_SPECIAL"
  3713. }
  3714.  
  3715. new const cmdKlasa[][] ={ "say /klasa", "say /class", "say /klasy", "say /classe", "say /klasse"}
  3716. new const cmdOpis[][] ={ "say /opis", "say /classinfo", "say /description", "say /beschreibung"}
  3717. new const cmdPredmet[][]={ "say /predmet", "say /item", "say /perk", "say /sujet", "say /betreff"}
  3718. new const cmdDaj[][] ={ "say /daj", "say /give", "say /oddaj", "say /donner", "say /geben"}
  3719. new const cmdProdaj[][] ={ "say /prodaj", "say /sell", "say /sprzedac", "say /vendre", "say /verkaufen"}
  3720. new const cmdZameni[][] ={ "say /zameni", "say /zamena", "say /remplacement", "say /remplacer", "say /ersetzen"}
  3721. new const cmdBaci[][] ={ "say /baci", "say /drop", "say /rzucac"}
  3722. new const cmdShop[][] ={ "say /ducan", "say /shop", "say /sklep"}
  3723. new const cmdCene[][] ={ "say /cene", "say /price"}
  3724. new const cmdNagrade[][] ={ "say /nagrade", "say /awards"}
  3725. new const cmdInfo[][] ={ "say /info", "say /vipinfo"}
  3726. new const cmdPomoc[][] ={ "say /pomoc", "say /help", "say /aider"}
  3727. new const cmdReset[][] ={ "say /restart", "say /reset", "say /r\E9initialiser", "say /zresetowac"}
  3728. new const cmdTopLvl[][] ={ "say /toplevel", "say /toplvl", "say /lvltop", "say /toplvl15"}
  3729. new const cmdLvlRank[][]={ "say /level", "say /levelrank", "say /lvlrank", "say /ranklvl"}
  3730. new const szCmds[][] ={ "say /gb", "say /gbshop", "say /shop2" }
  3731. new const szCmdssp[][] ={ "say /sposobnost", "say /poeni", "say /shop3" }
  3732. new const szLang[][] ={ "say /lang", "say /jezik", "say /language", "say /lng" }
  3733.  
  3734. new global_sLang[][] = { "en", "sr" }
  3735. new global_iVault
  3736. new global_iKeys = MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_0
  3737. new cvar_free_klase
  3738.  
  3739. new bool:b_reloading[33];
  3740.  
  3741. new const g_szPoisonkit[] = "PoisonKit";
  3742.  
  3743. new const g_szPoisonkitModel[] = "models/w_trutko.mdl";
  3744.  
  3745. public plugin_init()
  3746. {
  3747. register_plugin("COD:MW","1.0","Edit CerberuS");
  3748.  
  3749. register_dictionary("codmw4_v2.txt")
  3750.  
  3751. g_vault = nvault_open("LEVELI_MW");
  3752. g_gb = nvault_open("CodZlatnici");
  3753. global_iVault = nvault_open("jezik")
  3754.  
  3755. register_think(g_szPoisonkit, "PoisonKitThink");
  3756.  
  3757.  
  3758. RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
  3759. RegisterHam(Ham_Spawn, "player", "Pocetak", 1);
  3760. RegisterHam(Ham_Touch, "armoury_entity", "DodirOruzija");
  3761. RegisterHam(Ham_Touch, "weapon_shield", "DodirOruzija");
  3762. RegisterHam(Ham_Touch, "weaponbox", "DodirOruzija");
  3763. RegisterHam(Ham_Weapon_WeaponIdle, "weapon_p228", "Weapon_WeaponIdle");
  3764. RegisterHam(Ham_Item_Deploy, "weapon_p228", "Weapon_Deploy", 1);
  3765.  
  3766. register_forward(FM_CmdStart, "CmdStart");
  3767. register_forward(FM_EmitSound, "EmitSound");
  3768. register_forward(FM_TraceLine,"fw_traceline");
  3769. register_forward(FM_Touch, "fw_Touch");
  3770. register_forward(FM_SetModel, "SetModel");
  3771. register_forward(FM_PlayerPreThink, "fwd_playerprethink");
  3772. register_forward(FM_PlayerPreThink, "fwd_playerprethink_pr");
  3773. register_forward(FM_Touch, "fwd_touch_pauk");
  3774. register_forward(FM_PlayerPreThink, "fwd_playerprethink_pauk");
  3775. register_forward(FM_Touch, "fwd_touch_ajdin");
  3776. register_forward(FM_PlayerPreThink, "fwd_playerprethink_cod");
  3777. register_forward(FM_AddToFullPack, "FwdAddToFullPack", 1);
  3778.  
  3779. register_logevent("PocetakRunde", 2, "1=Round_Start");
  3780.  
  3781. register_event("DeathMsg", "Death", "ade");
  3782. register_event("Damage", "Damage", "b", "2!=0");
  3783. register_event("CurWeapon","CurWeapon","be", "1=1");
  3784. register_event("HLTV", "novaRunda", "a", "1=0", "2=0");
  3785.  
  3786. register_touch("Rocket", "*" , "DodirRakete");
  3787. register_touch("Mine", "player", "DodirMine");
  3788.  
  3789. for(new i;i < sizeof cmdKlasa;i++) register_clcmd(cmdKlasa[i], "IzaberiKlase")
  3790. for(new i;i < sizeof cmdOpis;i++) register_clcmd(cmdOpis[i], "Menu_opis")
  3791. for(new i;i < sizeof cmdPredmet;i++) register_clcmd(cmdPredmet[i], "OpisPredmeta")
  3792. for(new i;i < sizeof cmdDaj;i++) register_clcmd(cmdDaj[i], "DajNekomPredmet")
  3793. for(new i;i < sizeof cmdProdaj;i++) register_clcmd(cmdProdaj[i], "Prodaj")
  3794. for(new i;i < sizeof cmdZameni;i++) register_clcmd(cmdZameni[i], "ZameniPredmet")
  3795. for(new i;i < sizeof cmdShop;i++) register_clcmd(cmdShop[i], "Shope")
  3796. for(new i;i < sizeof cmdCene;i++) register_clcmd(cmdCene[i], "cene_motd")
  3797. for(new i;i < sizeof cmdInfo;i++) register_clcmd(cmdInfo[i], "vip_motd")
  3798. for(new i;i < sizeof cmdNagrade;i++) register_clcmd(cmdNagrade[i], "nagrade_motd")
  3799. for(new i;i < sizeof cmdPomoc;i++) register_clcmd(cmdPomoc[i], "Pomoc")
  3800. for(new i;i < sizeof cmdReset;i++) register_clcmd(cmdReset[i], "KomandaResetujPoene")
  3801. for(new i;i < sizeof cmdBaci;i++) register_clcmd(cmdBaci[i], "IzbaciPredmet")
  3802. for(new i;i < sizeof cmdTopLvl;i++) register_clcmd(cmdTopLvl[i], "SayTop15")
  3803. for(new i;i < sizeof cmdLvlRank;i++) register_clcmd(cmdLvlRank[i], "SayRank")
  3804. for(new i;i < sizeof szLang;i++) register_clcmd(szLang[i], "show_langMenu")
  3805. for(new i;i < sizeof szCmdssp;i++) register_clcmd(szCmdssp[i], "spShop")
  3806. for(new i;i < sizeof szCmds;i++) register_clcmd(szCmds[i], "gbShop")
  3807.  
  3808. register_clcmd("fullupdate", "BlokirajKomande");
  3809. register_clcmd("nightvision","Menu")
  3810. register_menucmd(register_menuid("Lang Menu"), global_iKeys, "handle_langMenu")
  3811.  
  3812. register_concmd("cod_addlvl", "cmd_addlvl", ADMIN_LEVEL_B, "<nick> <level>");
  3813. register_concmd("cod_dajmu", "cmd_setpredmet", ADMIN_LEVEL_B, "<nick> <item>");
  3814. register_concmd("cod_setlvl", "cmd_setlvl", ADMIN_LEVEL_B, "<nick> <level>");
  3815. register_concmd("cod_setsp", "cmd_setsp", ADMIN_LEVEL_B, "<nick> <broj>");
  3816. register_concmd("cod_setgb", "cmd_setgb", ADMIN_LEVEL_B, "<nick> <broj>");
  3817.  
  3818. Hud1 = CreateHudSyncObj();
  3819. Hud2 = CreateHudSyncObj();
  3820. g_SteamID = ArrayCreate(32, 1);
  3821. g_Name = TrieCreate();
  3822. g_PlayerLevel = TrieCreate()
  3823. g_msg_screenfade = get_user_msgid("ScreenFade");
  3824.  
  3825. ubistvo_xp = register_cvar("cod_killxp", "400");
  3826. xp_noc = register_cvar("cod_nocnixp", "380");
  3827. xp_dan = register_cvar("cod_dnevnixp", "400");
  3828.  
  3829. gb_kill = register_cvar("cod_gb_kill ", "2");
  3830. spoeni_kill = register_cvar("cod_spoeni_kill", "5");
  3831.  
  3832. maxlvl = register_cvar("cod_maxlevel", "2000");
  3833.  
  3834. max_int = register_cvar("cod_max_int", "800");
  3835. max_en = register_cvar("cod_max_hp", "750");
  3836. max_sn = register_cvar("cod_max_snaga", "500");
  3837. cvar_free_klase = register_cvar("cod_free_klase", "1");
  3838.  
  3839. register_menucmd(register_menuid("Klasa:"), 1023, "Menu_opis");
  3840. register_message(get_user_msgid("Health"), "message_Health");
  3841. register_message(get_user_msgid("SayText"),"handleSayText");
  3842. register_message(get_user_msgid("StatusIcon"), "Message_StatusIcon");
  3843.  
  3844. new szMapName[64];
  3845. get_mapname(szMapName, charsmax(szMapName));
  3846. if(equali(szMapName, "fy_snow") || equali(szMapName, "fy_snow2") || equali(szMapName, "fy_inferno") || equali(szMapName, "de_rats") || equali(szMapName, "de_italy") || equali(szMapName, "de_nuke_2x2"))
  3847. register_event("CurWeapon","mapCurWeapon","be", "1=1", "2=4")
  3848.  
  3849. set_task(30.0, "procitaj")
  3850.  
  3851. get_datadir(g_RankFile, charsmax(g_RankFile));
  3852. add(g_RankFile, charsmax(g_RankFile), "/toplvl15.ini");
  3853.  
  3854. LoadRanks();
  3855. ArraySort(g_SteamID, "SortRanks");
  3856. WriteTop15()
  3857.  
  3858. new weapon_name[24]
  3859. for (new i = 1; i <= 30; i++)
  3860. {
  3861. if (!(WEAPONS_BITSUM & 1 << i) && get_weaponname(i, weapon_name, 23))
  3862. {
  3863. RegisterHam(Ham_Weapon_PrimaryAttack, weapon_name, "fw_Weapon_PrimaryAttack_Pre")
  3864. RegisterHam(Ham_Weapon_PrimaryAttack, weapon_name, "fw_Weapon_PrimaryAttack_Post", 1)
  3865. }
  3866. }
  3867. }
  3868.  
  3869. public Message_StatusIcon(iMsgId, iMsgDest, id)
  3870. {
  3871. static szIcon[8];
  3872. get_msg_arg_string(2, szIcon, charsmax(szIcon));
  3873. if( equal(szIcon, "buyzone") )
  3874. {
  3875. if( get_msg_arg_int(1) )
  3876. {
  3877. set_pdata_int(id, 235, get_pdata_int(id, 235) & ~(1<<0));
  3878. return PLUGIN_HANDLED;
  3879. }
  3880. }
  3881. return PLUGIN_CONTINUE;
  3882. }
  3883. public show_langMenu(id)
  3884. {
  3885. new szBuffer[128];
  3886. formatex(szBuffer, charsmax(szBuffer), "\yIzaberi jezik:^n^n\r1. \wEnglish / Engleski^n\r2. \wSrpski / Serbian^n^n\r0. \wExit")
  3887. show_menu(id, global_iKeys, szBuffer, -1, "Lang Menu")
  3888. }
  3889. public handle_langMenu(id, iKey)
  3890. {
  3891. if(iKey == 0)
  3892. {
  3893. client_cmd(id, "setinfo ^"lang^" ^"en^"")
  3894. SaveLang(id, iKey + 1)
  3895. //SetUserLang(id, iKey)
  3896. }
  3897. if(iKey == 1)
  3898. {
  3899. client_cmd(id, "setinfo ^"lang^" ^"sr^"")
  3900. SaveLang(id, iKey + 1)
  3901. //SetUserLang(id, iKey)
  3902. }
  3903. else if(iKey == 9)
  3904. return PLUGIN_CONTINUE;
  3905.  
  3906. return PLUGIN_HANDLED
  3907. }
  3908. SetUserLang(id, iKey) set_user_info(id, "lang", global_sLang[iKey] )
  3909.  
  3910. public SetModel(ent, model[])
  3911. {
  3912. if(!pev_valid(ent))
  3913. return FMRES_IGNORED
  3914.  
  3915. if(!equal(model, "models/w_p228.mdl"))
  3916. return FMRES_IGNORED;
  3917.  
  3918. new id = pev(ent, pev_owner);
  3919. if(ima_bazuku[id] && equal(model, "models/w_p228.mdl"))
  3920. {
  3921. engfunc(EngFunc_SetModel, ent, "models/COD2015/w_law.mdl");
  3922. set_pev(ent, pev_iuser4, rakete_igraca[id]);
  3923. ima_bazuku[id] = false;
  3924. }
  3925. else
  3926. return FMRES_IGNORED
  3927.  
  3928. return FMRES_SUPERCEDE;
  3929. }
  3930. public SetModel2(ent, model[])
  3931. {
  3932. if(!pev_valid(ent))
  3933. return FMRES_IGNORED
  3934.  
  3935. if(!equal(model, "models/w_p228.mdl"))
  3936. return FMRES_IGNORED;
  3937.  
  3938. new id = pev(ent, pev_owner);
  3939. if(!ima_bazuku[id])
  3940. return FMRES_IGNORED;
  3941.  
  3942.  
  3943. engfunc(EngFunc_SetModel, ent, "models/COD2015/w_law.mdl");
  3944. set_pev(ent, pev_iuser4, rakete_igraca[id]);
  3945. ima_bazuku[id] = false;
  3946.  
  3947. return FMRES_SUPERCEDE;
  3948. }
  3949. public message_DeathMsg()
  3950. {
  3951. static killer, victim;
  3952. killer = get_msg_arg_int(1);
  3953. victim = get_msg_arg_int(2);
  3954.  
  3955. if(lansirano[killer][victim])
  3956. {
  3957. lansirano[killer][victim] = false;
  3958. set_msg_arg_string(4, "grenade");
  3959. return PLUGIN_CONTINUE;
  3960. }
  3961. return PLUGIN_CONTINUE;
  3962. }
  3963. public task_launcher_reload(id)
  3964. {
  3965. id -= 3512;
  3966. reloading[id] = false;
  3967. set_pev(id, pev_weaponanim, 0);
  3968. }
  3969. public Weapon_Deploy(ent)
  3970. {
  3971. new id = get_pdata_cbase(ent, 41, 4);
  3972. if(ima_bazuku[id])
  3973. {
  3974. set_pev(id, pev_viewmodel2, "models/COD2015/v_law.mdl");
  3975. set_pev(id, pev_weaponmodel2, "models/COD2015/p_law.mdl");
  3976. }
  3977. return PLUGIN_CONTINUE;
  3978. }
  3979. public Weapon_WeaponIdle(ent)
  3980. {
  3981. new id = get_pdata_cbase(ent, 41, 4);
  3982. if(get_user_weapon(id) == 1 && ima_bazuku[id])
  3983. {
  3984. if(!idle[id])
  3985. idle[id] = get_gametime();
  3986. }
  3987. }
  3988. public handleSayText(msgId,msgDest,msgEnt){
  3989. new id = get_msg_arg_int(1);
  3990.  
  3991. if(!is_user_connected(id))
  3992. return PLUGIN_CONTINUE;
  3993.  
  3994. new szTmp[256],szTmp2[256]
  3995. get_msg_arg_string(2,szTmp, charsmax( szTmp ) )
  3996.  
  3997. new szPrefix[64]
  3998. formatex(szPrefix,charsmax( szPrefix ),"^4[%L-%d][%L]", id, naziv_klase[klasa_igraca[id]], level_igraca[id], id, naziv_predmeta[informacije_predmet_igraca[id][0]]);
  3999.  
  4000. if(!equal(szTmp,"#Cstrike_Chat_All")){
  4001. add(szTmp2,charsmax(szTmp2),szPrefix);
  4002. add(szTmp2,charsmax(szTmp2)," ");
  4003. add(szTmp2,charsmax(szTmp2),szTmp);
  4004. }
  4005. else{
  4006. add(szTmp2,charsmax(szTmp2),szPrefix);
  4007. add(szTmp2,charsmax(szTmp2),"^3 %s1^1: %s2");
  4008. }
  4009. set_msg_arg_string(2,szTmp2);
  4010. return PLUGIN_CONTINUE;
  4011. }
  4012. public mapCurWeapon(id)
  4013. {
  4014. if(get_user_weapon(id) == CSW_HEGRENADE)
  4015. {
  4016. client_print(id, print_center, "HE nije dozvoljen!")
  4017. engclient_cmd(id, "weapon_knife")
  4018. }
  4019. }
  4020. public plugin_cfg()
  4021. {
  4022. server_cmd("sv_maxspeed 999");
  4023. server_cmd("exec addons/amxmodx/configs/codmod.cfg")
  4024. }
  4025.  
  4026. public plugin_precache()
  4027. {
  4028. new Entity = create_entity( "info_map_parameters" );
  4029.  
  4030. DispatchKeyValue( Entity, "buying", "3" );
  4031. DispatchSpawn( Entity );
  4032.  
  4033. sprite_white = precache_model("sprites/white.spr") ;
  4034. sprite_blast = precache_model("sprites/dexplo.spr");
  4035. sprite_trail = precache_model("sprites/smoke.spr");
  4036. sprite_smoke = precache_model("sprites/steam1.spr");
  4037.  
  4038. precache_sound("QTM_CodMod/select.wav");
  4039. precache_sound("QTM_CodMod/start.wav");
  4040. precache_sound("QTM_CodMod/start2.wav");
  4041. precache_sound("QTM_CodMod/levelup.wav");
  4042.  
  4043. precache_model("models/w_medkit.mdl");
  4044. precache_model("models/w_trutkoT.mdl");
  4045. precache_model(g_szPoisonkitModel);
  4046. precache_model("models/COD2015/rpgrocket.mdl");
  4047. precache_model("models/COD2015/mine.mdl");
  4048. precache_model("models/v_katana.mdl");
  4049. precache_model("models/v_kandze.mdl");
  4050. precache_model("models/v_strela_v2.mdl");
  4051. precache_model("models/player/dante/dante.mdl");
  4052. precache_model("models/player/terminator/terminator.mdl");
  4053.  
  4054. precache_model("models/COD2015/w_law.mdl");
  4055. precache_model("models/COD2015/v_law.mdl");
  4056. precache_model("models/COD2015/p_law.mdl");
  4057. precache_model("models/COD2015/s_grenade.mdl");
  4058.  
  4059. /*new cfg[33];
  4060. get_configsdir(cfg, charsmax(cfg));
  4061. server_cmd("exec %s/codmod.cfg", cfg);*/
  4062. server_exec();
  4063.  
  4064. if(!dir_exists("addons/amxmodx/configs/codKlase/"))
  4065. mkdir("addons/amxmodx/configs/codKlase/")
  4066.  
  4067. if(!dir_exists("addons/amxmodx/configs/codKlase/Premium/"))
  4068. mkdir("addons/amxmodx/configs/codKlase/Premium/")
  4069.  
  4070. if(!dir_exists("addons/amxmodx/configs/codKlase/Special/"))
  4071. mkdir("addons/amxmodx/configs/codKlase/Special/")
  4072.  
  4073. if(!file_exists("addons/amxmodx/configs/codKlase/Premium/Kadet.ini"))
  4074. {
  4075. write_file("addons/amxmodx/configs/codKlase/Premium/Kadet.ini", ";Ovde se daje klasa Kadet")
  4076. write_file("addons/amxmodx/configs/codKlase/Premium/Kadet.ini", "")
  4077. }
  4078. if(!file_exists("addons/amxmodx/configs/codKlase/Premium/Tenk.ini"))
  4079. {
  4080. write_file("addons/amxmodx/configs/codKlase/Premium/Tenk.ini", ";Ovde se daje klasa Tenk")
  4081. write_file("addons/amxmodx/configs/codKlase/Premium/Tenk.ini", "")
  4082. }
  4083. if(!file_exists("addons/amxmodx/configs/codKlase/Premium/Drug_Tito.ini"))
  4084. {
  4085. write_file("addons/amxmodx/configs/codKlase/Premium/Drug_Tito.ini", ";Ovde se daje klasa Drug Tito")
  4086. write_file("addons/amxmodx/configs/codKlase/Premium/Drug_Tito.ini", "")
  4087. }
  4088. if(!file_exists("addons/amxmodx/configs/codKlase/Premium/Pro_Swat.ini"))
  4089. {
  4090. write_file("addons/amxmodx/configs/codKlase/Premium/Pro_Swat.ini", ";Ovde se daje klasa ProSwat")
  4091. write_file("addons/amxmodx/configs/codKlase/Premium/Pro_Swat.ini", "")
  4092. }
  4093. if(!file_exists("addons/amxmodx/configs/codKlase/Premium/Assassin.ini"))
  4094. {
  4095. write_file("addons/amxmodx/configs/codKlase/Premium/Assassin.ini", ";Ovde se daje klasa Assassin")
  4096. write_file("addons/amxmodx/configs/codKlase/Premium/Assassin.ini", "")
  4097. }
  4098. if(!file_exists("addons/amxmodx/configs/codKlase/Premium/Hunter.ini"))
  4099. {
  4100. write_file("addons/amxmodx/configs/codKlase/Premium/Hunter.ini", ";Ovde se daje klasa Hunter")
  4101. write_file("addons/amxmodx/configs/codKlase/Premium/Hunter.ini", "")
  4102. }
  4103. if(!file_exists("addons/amxmodx/configs/codKlase/Premium/Snoop_Dogg.ini"))
  4104. {
  4105. write_file("addons/amxmodx/configs/codKlase/Premium/Snoop_Dogg.ini", ";Ovde se daje klasa Hunter")
  4106. write_file("addons/amxmodx/configs/codKlase/Premium/Snoop_Dogg.ini", "")
  4107. }
  4108. if(!file_exists("addons/amxmodx/configs/codKlase/Premium/Stalker.ini"))
  4109. {
  4110. write_file("addons/amxmodx/configs/codKlase/Premium/Stalker.ini", ";Ovde se daje klasa Stalker")
  4111. write_file("addons/amxmodx/configs/codKlase/Premium/Stalker.ini", "")
  4112. }
  4113. if(!file_exists("addons/amxmodx/configs/codKlase/Premium/Armageddon.ini"))
  4114. {
  4115. write_file("addons/amxmodx/configs/codKlase/Premium/Armageddon.ini", ";Ovde se daje klasa Armageddon")
  4116. write_file("addons/amxmodx/configs/codKlase/Premium/Armageddon.ini", "")
  4117. }
  4118. if(!file_exists("addons/amxmodx/configs/codKlase/Special/Wolverine.ini"))
  4119. {
  4120. write_file("addons/amxmodx/configs/codKlase/Special/Wolverine.ini", ";Ovde se daje klasa Wolverine")
  4121. write_file("addons/amxmodx/configs/codKlase/Special/Wolverine.ini", "")
  4122. }
  4123. if(!file_exists("addons/amxmodx/configs/codKlase/Special/Shredder.ini"))
  4124. {
  4125. write_file("addons/amxmodx/configs/codKlase/Special/Shredder.ini", ";Ovde se daje klasa Shredder")
  4126. write_file("addons/amxmodx/configs/codKlase/Special/Shredder.ini", "")
  4127. }
  4128. if(!file_exists("addons/amxmodx/configs/codKlase/Special/Dante.ini"))
  4129. {
  4130. write_file("addons/amxmodx/configs/codKlase/Special/Dante.ini", ";Ovde se daje klasa Dante")
  4131. write_file("addons/amxmodx/configs/codKlase/Special/Dante.ini", "")
  4132. }
  4133. if(!file_exists("addons/amxmodx/configs/codKlase/Special/Staljin.ini"))
  4134. {
  4135. write_file("addons/amxmodx/configs/codKlase/Special/Staljin.ini", ";Ovde se daje klasa Staljin")
  4136. write_file("addons/amxmodx/configs/codKlase/Special/Staljin.ini", "")
  4137. }
  4138. if(!file_exists("addons/amxmodx/configs/codKlase/Special/Terminator.ini"))
  4139. {
  4140. write_file("addons/amxmodx/configs/codKlase/Special/Terminator.ini", ";Ovde se daje klasa Staljin")
  4141. write_file("addons/amxmodx/configs/codKlase/Special/Terminator.ini", "")
  4142. }
  4143. }
  4144. LoadRanks()
  4145. {
  4146. new f = fopen(g_RankFile, "r");
  4147.  
  4148. if (!f)
  4149. return;
  4150.  
  4151. new Data[96], SteamID[32], Name[32], iLevel[16];
  4152.  
  4153. while (!feof(f))
  4154. {
  4155. fgets(f, Data, 96);
  4156.  
  4157. if (!strlen(Data))
  4158. continue;
  4159.  
  4160. parse(Data, SteamID, charsmax(SteamID), Name, charsmax(Name), iLevel, charsmax(iLevel));
  4161.  
  4162. ArrayPushString(g_SteamID, SteamID);
  4163.  
  4164. TrieSetString(g_Name, SteamID, Name);
  4165. TrieSetCell(g_PlayerLevel, SteamID, str_to_num(iLevel));
  4166. }
  4167. fclose(f);
  4168. }
  4169. SaveRanks()
  4170. {
  4171. new f = fopen(g_RankFile, "w+");
  4172.  
  4173. if (!f)
  4174. return;
  4175.  
  4176. for (new Position, Size = ArraySize(g_SteamID), SteamID[32], Name[32], iLevel; Position < Size; Position++)
  4177. {
  4178. ArrayGetString(g_SteamID, Position, SteamID, charsmax(SteamID));
  4179. TrieGetString(g_Name, SteamID, Name, charsmax(Name));
  4180. TrieGetCell(g_PlayerLevel, SteamID, iLevel);
  4181.  
  4182. fprintf(f, "%s ^"%s^" %d^n", SteamID, Name, iLevel);
  4183. }
  4184. fclose(f);
  4185. }
  4186. public message_Health( msgid, dest, id ) {
  4187.  
  4188. if( !is_user_alive( id ) )
  4189. return PLUGIN_CONTINUE;
  4190.  
  4191. static hp;
  4192. hp = get_msg_arg_int( 1 );
  4193.  
  4194. if( hp > 255 )
  4195. set_msg_arg_int( 1, ARG_BYTE, 255 );
  4196.  
  4197. if( get_user_health( id ) > MAX_HP )
  4198. set_user_health( id, MAX_HP );
  4199.  
  4200. return PLUGIN_CONTINUE;
  4201. }
  4202. public fw_traceline(Float:vecStart[3],Float:vecEnd[3],ignoreM,id,trace)
  4203. {
  4204. if(!is_user_connected(id))
  4205. return;
  4206.  
  4207. new hit = get_tr2(trace, TR_pHit);
  4208.  
  4209. if(!is_user_connected(hit))
  4210. return;
  4211.  
  4212. new hitzone = get_tr2(trace, TR_iHitgroup);
  4213.  
  4214. if(klasa_igraca[hit] == Tenk && hitzone != HIT_HEAD)
  4215. set_tr2(trace, TR_iHitgroup, 8);
  4216.  
  4217. if(informacije_predmet_igraca[id][0] == 28 && get_user_weapon(id) == CSW_TMP)
  4218. set_tr2(trace, TR_iHitgroup, HIT_HEAD);
  4219.  
  4220. if(informacije_predmet_igraca[id][0] == 33 && get_user_weapon(id) == CSW_P90)
  4221. set_tr2(trace, TR_iHitgroup, HIT_HEAD);
  4222.  
  4223. if(informacije_predmet_igraca[id][0] == 34 && get_user_weapon(id) == CSW_MAC10)
  4224. set_tr2(trace, TR_iHitgroup, HIT_HEAD);
  4225.  
  4226. if((informacije_predmet_igraca[id][0] == 29) && !random(3) && get_user_weapon(id) == CSW_USP)
  4227. set_tr2(trace, TR_iHitgroup, HIT_HEAD);
  4228.  
  4229. if(informacije_predmet_igraca[id][0] == 29 && !random_num(0, 3) && get_user_weapon(id) == CSW_M4A1)
  4230. set_tr2(trace, TR_iHitgroup, HIT_HEAD);
  4231. }
  4232. public pfn_keyvalue( Entity )
  4233. {
  4234. new ClassName[ 20 ], Dummy[ 2 ];
  4235. copy_keyvalue( ClassName, charsmax( ClassName ), Dummy, charsmax( Dummy ), Dummy, charsmax( Dummy ) );
  4236.  
  4237. if( equal( ClassName, "info_map_parameters" ) )
  4238. {
  4239. remove_entity( Entity );
  4240. return PLUGIN_HANDLED ;
  4241. }
  4242. return PLUGIN_CONTINUE;
  4243. }
  4244.  
  4245. public CmdStart(id, uc_handle)
  4246. {
  4247. if(!is_user_alive(id))
  4248. return FMRES_IGNORED;
  4249.  
  4250. new button = get_uc(uc_handle, UC_Buttons);
  4251. new flags = pev(id, pev_flags);
  4252. new weapon = get_user_weapon(id);
  4253.  
  4254. new hp = get_user_health(id)
  4255. if(hp > 1350)
  4256. set_user_health(id, 1350)
  4257.  
  4258. if(informacije_predmet_igraca[id][0] == 4 || klasa_igraca[id])
  4259. {
  4260. new oldbutton = pev(id, pev_oldbuttons);
  4261.  
  4262. if((button & IN_JUMP) && !(flags & FL_ONGROUND) && !(oldbutton & IN_JUMP) && broj_skokova_igraca[id] > 0)
  4263. {
  4264. broj_skokova_igraca[id]--;
  4265. new Float:velocity[3];
  4266. pev(id, pev_velocity,velocity);
  4267. velocity[2] = random_float(265.0,285.0);
  4268. set_pev(id, pev_velocity,velocity);
  4269. }
  4270. else if(flags & FL_ONGROUND)
  4271. {
  4272. broj_skokova_igraca[id] = 0;
  4273. if(informacije_predmet_igraca[id][0] == 4)
  4274. broj_skokova_igraca[id] += 2;
  4275. if(klasa_igraca[id])
  4276. broj_skokova_igraca[id]++
  4277. }
  4278. }
  4279. if(informacije_predmet_igraca[id][0] == 13)
  4280. {
  4281. if(button & IN_DUCK)
  4282. set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 8)
  4283. else
  4284. set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 255)
  4285. }
  4286. if(klasa_igraca[id] == Stalker)
  4287. {
  4288. if((button & IN_DUCK) && weapon == CSW_AWP)
  4289. set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 25)
  4290. else
  4291. set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 255)
  4292. }
  4293. if(informacije_predmet_igraca[id][0] == 39 || klasa_igraca[id] == Hudini)
  4294. {
  4295. if((button & IN_DUCK) && weapon == CSW_KNIFE)
  4296. set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 9)
  4297. else
  4298. set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 255)
  4299. }
  4300. if(button & IN_ATTACK2 && !(pev(id, pev_oldbuttons) & IN_ATTACK2) && informacije_predmet_igraca[id][0] == 21)
  4301. {
  4302. new szClip, szAmmo
  4303. new WeapID = get_user_weapon( id, szClip, szAmmo )
  4304.  
  4305. if(WeapID != CSW_KNIFE && WeapID != CSW_C4 && WeapID != CSW_AWP && WeapID != CSW_SCOUT && WeapID != CSW_SG550 && WeapID != CSW_G3SG1 && !ima_Zoom[id])
  4306. {
  4307. ima_Zoom[id] = true;
  4308. cs_set_user_zoom(id, CS_SET_FIRST_ZOOM, 1);
  4309. emit_sound(id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100);
  4310. }
  4311. else if (ima_Zoom[id])
  4312. {
  4313. ima_Zoom[id] = false;
  4314. cs_set_user_zoom(id, CS_RESET_ZOOM, 0);
  4315. }
  4316. }
  4317. if(weapon == 1 && ima_bazuku[id])
  4318. {
  4319. new ent = find_ent_by_owner(-1, "weapon_p228", id);
  4320.  
  4321. if(button & IN_ATTACK)
  4322. {
  4323. button &= ~IN_ATTACK;
  4324. set_uc(uc_handle, UC_Buttons, button);
  4325.  
  4326. if(!rakete_igraca[id] || reloading[id] || !idle[id])
  4327. return FMRES_IGNORED;
  4328. if(idle[id] && (get_gametime()-idle[id]<=0.4))
  4329. return FMRES_IGNORED;
  4330.  
  4331. new Float:Origin[3], Float:Angle[3], Float:Velocity[3];
  4332. pev(id, pev_origin, Origin);
  4333. pev(id, pev_v_angle, Angle);
  4334. velocity_by_aim(id, 1000, Velocity);
  4335.  
  4336. Angle[0] *= -1.0
  4337.  
  4338. new ent = create_entity("info_target")
  4339. set_pev(ent, pev_classname, "rocket");
  4340. engfunc(EngFunc_SetModel, ent, "models/COD2015/s_grenade.mdl");
  4341.  
  4342. set_pev(ent, pev_solid, SOLID_BBOX);
  4343. set_pev(ent, pev_movetype, MOVETYPE_TOSS);
  4344. set_pev(ent, pev_owner, id);
  4345. set_pev(ent, pev_mins, Float:{-1.0, -1.0, -1.0});
  4346. set_pev(ent, pev_maxs, Float:{1.0, 1.0, 1.0});
  4347. set_pev(ent, pev_gravity, 0.35);
  4348.  
  4349. set_pev(ent, pev_origin, Origin);
  4350. set_pev(ent, pev_velocity, Velocity);
  4351. set_pev(ent, pev_angles, Angle);
  4352.  
  4353. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  4354. write_byte(TE_BEAMFOLLOW)
  4355. write_short(ent)
  4356. write_short(sprite_trail)
  4357. write_byte(6)
  4358. write_byte(3)
  4359. write_byte(224)
  4360. write_byte(224)
  4361. write_byte(255)
  4362. write_byte(100)
  4363. message_end()
  4364.  
  4365. set_pev(id, pev_weaponanim, 7);
  4366. new entwpn = find_ent_by_owner(-1, "weapon_p228", id);
  4367. if(entwpn)
  4368. set_pdata_float(entwpn, 48, 1.5+3.0, 4);
  4369. set_pdata_float(id, 83, 1.5, 4)
  4370.  
  4371. reloading[id] = true;
  4372. emit_sound(id, CHAN_WEAPON, "weapons/law_shoot1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
  4373.  
  4374. if(task_exists(id+3512))
  4375. remove_task(id+3512);
  4376.  
  4377. set_task(1.5, "task_launcher_reload", id+3512);
  4378. rakete_igraca[id]--;
  4379. }
  4380. else if(button & IN_RELOAD)
  4381. {
  4382. button &= ~IN_RELOAD;
  4383. set_uc(uc_handle, UC_Buttons, button);
  4384.  
  4385. set_pev(id, pev_weaponanim, 0);
  4386. set_pdata_float(id, 83, 0.5, 4);
  4387. if(ent)
  4388. set_pdata_float(ent, 48, 0.5+3.0, 4);
  4389. }
  4390. if(ent)
  4391. {
  4392. cs_set_weapon_ammo(ent, -1);
  4393. cs_set_user_bpammo(id, 1, rakete_igraca[id]);
  4394. }
  4395. }
  4396. else if(weapon != 1 && ima_bazuku[id])
  4397. idle[id] = 0.0;
  4398.  
  4399. if(informacije_predmet_igraca[id][0] == 9 && button & IN_JUMP && button & IN_DUCK && flags & FL_ONGROUND && get_gametime() > informacije_predmet_igraca[id][1]+4.5)
  4400. {
  4401. informacije_predmet_igraca[id][1] = floatround(get_gametime());
  4402. new Float:velocity[3];
  4403. VelocityByAim(id, 700, velocity);
  4404. velocity[2] = random_float(265.0,285.0);
  4405. set_pev(id, pev_velocity, velocity);
  4406. }
  4407. if(informacije_predmet_igraca[id][0] == 100 || klasa_igraca[id] == Terminator && button & IN_JUMP && button & IN_DUCK && flags & FL_ONGROUND && get_gametime() > informacije_predmet_igraca[id][1]+4.5)
  4408. {
  4409. informacije_predmet_igraca[id][1] = floatround(get_gametime());
  4410. new Float:velocity[3];
  4411. VelocityByAim(id, 700, velocity);
  4412. velocity[2] = random_float(265.0,285.0);
  4413. set_pev(id, pev_velocity, velocity);
  4414. }
  4415. if(informacije_predmet_igraca[id][0] == 101 || klasa_igraca[id] == Wolverine && button & IN_JUMP && button & IN_DUCK && flags & FL_ONGROUND && get_gametime() > informacije_predmet_igraca[id][1]+4.5)
  4416. {
  4417. informacije_predmet_igraca[id][1] = floatround(get_gametime());
  4418. new Float:velocity[3];
  4419. VelocityByAim(id, 700, velocity);
  4420. velocity[2] = random_float(265.0,285.0);
  4421. set_pev(id, pev_velocity, velocity);
  4422. }
  4423. return FMRES_IGNORED;
  4424. }
  4425.  
  4426. public Pocetak(id)
  4427. {
  4428. if(!is_user_alive(id) || !is_user_connected(id))
  4429. return PLUGIN_CONTINUE;
  4430.  
  4431. dobio_predmet[id] = false
  4432. b_reloading[id] = false
  4433.  
  4434. if(nova_klasa_igraca[id])
  4435. {
  4436. klasa_igraca[id] = nova_klasa_igraca[id];
  4437. ima_katane &= ~(1<<id)
  4438. ima_kandze &= ~(2<<id)
  4439. ima_staklo &= ~(3<<id)
  4440. strip_user_weapons(id);
  4441. give_item(id, "weapon_knife");
  4442.  
  4443. broj_min_igraca[id] = 0;
  4444. broj_medkit_igraca[id] = 0;
  4445. broj_raketa_igraca[id] = 0;
  4446. broj_dinamita_igraca[id] = 0;
  4447. rakete_igraca[id] = 0;
  4448. nova_klasa_igraca[id] = 0;
  4449.  
  4450. g_norecoil[id] = false;
  4451. ima_bazuku[id] = false;
  4452.  
  4453. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 255);
  4454.  
  4455. UcitajPodatke(id, klasa_igraca[id]);
  4456. }
  4457. if(!klasa_igraca[id])
  4458. {
  4459. IzaberiKlase(id);
  4460. return PLUGIN_CONTINUE;
  4461. }
  4462. switch(klasa_igraca[id])
  4463. {
  4464. case Zajcev:
  4465. {
  4466. give_item(id, "weapon_awp");
  4467. give_item(id, "weapon_scout");
  4468. }
  4469. case Strelac:
  4470. {
  4471. give_item(id, "weapon_ak47");
  4472. give_item(id, "weapon_m4a1");
  4473. g_norecoil[id] = true;
  4474. }
  4475. case Marinac:
  4476. {
  4477. give_item(id, "weapon_deagle");
  4478. set_user_footsteps(id, 0);
  4479. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 54);
  4480. }
  4481. case Doktor:
  4482. {
  4483. give_item(id, "weapon_m4a1");
  4484. broj_medkit_igraca[id] = 5;
  4485. }
  4486. case Bojnik:
  4487. {
  4488. give_item(id, "weapon_mp5navy");
  4489. broj_raketa_igraca[id] = 5;
  4490. }
  4491. case Miner:
  4492. {
  4493. give_item(id, "weapon_p90");
  4494. broj_min_igraca[id] = 5;
  4495. }
  4496. case Potpukovnik:
  4497. {
  4498. give_item(id, "weapon_aug");
  4499. broj_dinamita_igraca[id] = 2
  4500. }
  4501. case FBI_Agent:
  4502. {
  4503. give_item(id, "weapon_shield");
  4504. give_item(id, "weapon_deagle");
  4505. }
  4506. case Vojnik:
  4507. {
  4508. give_item(id, "weapon_famas");
  4509. give_item(id, "weapon_p228");
  4510. broj_raketa_igraca[id] = 1;
  4511. }
  4512. case Robot:
  4513. {
  4514. give_item(id, "weapon_m3");
  4515. }
  4516. case Hudini:
  4517. {
  4518. give_item(id, "weapon_m249");
  4519. }
  4520. case Price:
  4521. {
  4522. give_item(id, "weapon_g3sg1");
  4523. give_item(id, "weapon_usp");
  4524. }
  4525. case Sandman:
  4526. {
  4527. give_item(id, "weapon_mac10");
  4528. broj_dinamita_igraca[id] = 1;
  4529. g_norecoil[id] = true;
  4530. }
  4531. case Crysis:
  4532. {
  4533. give_item(id, "weapon_m4a1");
  4534. give_item(id, "weapon_sg552");
  4535. broj_raketa_igraca[id] = 2;
  4536. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 54);
  4537. }
  4538. case Swat:
  4539. {
  4540. give_item(id, "weapon_m4a1");
  4541. }
  4542. case Grobar:
  4543. {
  4544. give_item(id, "weapon_famas");
  4545. give_item(id, "weapon_tmp");
  4546. give_item(id, "weapon_deagle");
  4547. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 58);
  4548. broj_dinamita_igraca[id] = 3;
  4549. }
  4550. case Toza_Vampir:
  4551. {
  4552. give_item(id, "weapon_knife");
  4553. ima_katane |= (1<<id)
  4554. }
  4555. case Kadet:
  4556. {
  4557. give_item(id, "weapon_usp");
  4558. }
  4559. case Pro_Swat:
  4560. {
  4561. give_item(id, "weapon_m4a1");
  4562. give_item(id, "weapon_deagle");
  4563. }
  4564. case Shogun:
  4565. {
  4566. give_item(id, "weapon_deagle");
  4567. }
  4568. case Hunter:
  4569. {
  4570. give_item(id, "weapon_scout");
  4571. ima_staklo |= (3<<id)
  4572. }
  4573. case Stalker:
  4574. {
  4575. give_item(id, "weapon_awp");
  4576. give_item(id, "weapon_deagle");
  4577. }
  4578. case Armageddon:
  4579. {
  4580. give_item(id, "weapon_ak47");
  4581. give_item(id, "weapon_aug");
  4582. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 70);
  4583. broj_dinamita_igraca[id] = 3;
  4584. }
  4585. case Snajperista:
  4586. {
  4587. give_item(id, "weapon_awp");
  4588. }
  4589. case Marksman:
  4590. {
  4591. give_item(id, "weapon_sg552");
  4592. }
  4593. case Rusher:
  4594. {
  4595. give_item(id, "weapon_m4a1");
  4596. if(!random(3))
  4597. {
  4598. new CsTeams:team = cs_get_user_team(id);
  4599.  
  4600. cs_set_user_team(id, (team == CS_TEAM_CT)? CS_TEAM_T: CS_TEAM_CT);
  4601. ExecuteHam(Ham_CS_RoundRespawn, id);
  4602.  
  4603. cs_set_user_team(id, team);
  4604. }
  4605. }
  4606. case Duh:
  4607. {
  4608. give_item(id, "weapon_elite");
  4609. }
  4610. case Wolverine:
  4611. {
  4612. give_item(id, "weapon_glock18");
  4613. ima_kandze |= (2<<id)
  4614. }
  4615. case Shredder:
  4616. {
  4617. give_item(id, "weapon_m4a1")
  4618. broj_raketa_igraca[id] = 1;
  4619. }
  4620. case Dante: //v_dante_mp5.mdl
  4621. {
  4622. give_item(id, "weapon_mp5navy");
  4623. give_item(id, "weapon_p228");
  4624. give_item(id, "weapon_shield");
  4625. broj_dinamita_igraca[id] = 5;
  4626. cs_set_user_model(id, "dante");
  4627. set_user_info(id, "model", "dante");
  4628. }
  4629. case Staljin:
  4630. {
  4631. give_item(id, "weapon_ak47")
  4632. }
  4633. case Bazuka:
  4634. {
  4635. give_item(id, "weapon_ump45")
  4636. give_item(id, "weapon_p228")
  4637. ima_bazuku[id] = true
  4638. rakete_igraca[id] = 15
  4639. }
  4640. case Tenk:
  4641. {
  4642. give_item(id, "weapon_m249")
  4643. give_item(id, "weapon_usp")
  4644. broj_raketa_igraca[id] = 5;
  4645. g_norecoil[id] = true;
  4646. }
  4647. case Drug_Tito:
  4648. {
  4649. give_item(id, "weapon_ak47")
  4650. give_item(id, "weapon_m4a1")
  4651. broj_raketa_igraca[id] = 3;
  4652. PromeniModel(id, 0);
  4653. }
  4654. case Snoop_Dogg:
  4655. {
  4656. give_item(id, "weapon_elite");
  4657. give_item(id, "weapon_p228");
  4658. set_user_footsteps(id, 0);
  4659. }
  4660. case Terminator:
  4661. {
  4662. give_item(id, "weapon_tmp");
  4663. give_item(id, "weapon_glock18");
  4664. cs_set_user_model(id, "terminator");
  4665. set_user_info(id, "model", "terminator");
  4666. }
  4667. case Lopov:
  4668. {
  4669. give_item(id, "weapon_m4a1");
  4670. give_item(id, "weapon_tmp");
  4671. give_item(id, "weapon_p228");
  4672. }
  4673. case Shooter:
  4674. {
  4675. give_item(id, "weapon_galil");
  4676. give_item(id, "weapon_mp5navy");
  4677. broj_poisonkit_igraca[id] = 3;
  4678. }
  4679. case Legend:
  4680. {
  4681. give_item(id, "weapon_scout");
  4682. give_item(id, "weapon_glock18");
  4683. }
  4684. case IronMan:
  4685. {
  4686. give_item(id, "weapon_aug");
  4687. }
  4688. }
  4689. set_task(0.1, "task_Set", id)
  4690.  
  4691. new Time[10];
  4692. get_time("%H", Time, charsmax(Time));
  4693.  
  4694. new DnevnoVreme = (equal(Time, "8") || equal(Time, "9") || equal(Time, "10")
  4695. || equal(Time, "11") || equal(Time, "12") || equal(Time, "13") || equal(Time, "14")
  4696. || equal(Time, "15") || equal(Time, "16") || equal(Time, "17") || equal(Time, "18")
  4697. || equal(Time, "19") || equal(Time, "20") || equal(Time, "21") || equal(Time, "22") || equal(Time, "23"));
  4698.  
  4699. if(DnevnoVreme)
  4700. set_task(5.0,"Light2", TASK)
  4701. else
  4702. set_task(5.0,"Light1", TASK)
  4703.  
  4704. return PLUGIN_CONTINUE;
  4705. }
  4706.  
  4707. public task_Set(id)
  4708. {
  4709. if(!is_user_alive(id))
  4710. return;
  4711.  
  4712. switch(informacije_predmet_igraca[id][0])
  4713. {
  4714. case 2:
  4715. {
  4716. if(klasa_igraca[id] == Shogun || klasa_igraca[id] == Marinac || klasa_igraca[id] == Wolverine || klasa_igraca[id] == Duh || klasa_igraca[id] == Toza_Vampir)
  4717. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  4718. }
  4719. case 3: PromeniModel(id, 0);
  4720. case 6: give_item(id, "weapon_awp")
  4721. case 7: g_norecoil[id] = true;
  4722. case 8:
  4723. {
  4724. if(klasa_igraca[id] == Zajcev || klasa_igraca[id] == Potpukovnik || klasa_igraca[id] == FBI_Agent || klasa_igraca[id] == Robot || klasa_igraca[id] == Price || klasa_igraca[id] == Sandman || klasa_igraca[id] == Kadet || klasa_igraca[id] == Pro_Swat || klasa_igraca[id] == Shogun || klasa_igraca[id] == Hunter || klasa_igraca[id] == Stalker || klasa_igraca[id] == Armageddon || klasa_igraca[id] == Tenk || klasa_igraca[id] == Drug_Tito || klasa_igraca[id] == Snoop_Dogg || klasa_igraca[id] == Shooter)
  4725. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  4726. }
  4727. case 10:
  4728. {
  4729. if(klasa_igraca[id] == Tenk)
  4730. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  4731. }
  4732. case 12:
  4733. {
  4734. if(klasa_igraca[id] == Tenk)
  4735. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  4736. }
  4737. case 14:
  4738. {
  4739. if(klasa_igraca[id] == Marinac || klasa_igraca[id] == Wolverine || klasa_igraca[id] == Hunter || klasa_igraca[id] == Shogun)
  4740. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  4741. }
  4742. case 15: cs_set_user_money(id, 16000);
  4743. case 16:
  4744. {
  4745. if(klasa_igraca[id] == Tenk)
  4746. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  4747. }
  4748. case 17:
  4749. {
  4750. if(klasa_igraca[id] == Sandman)
  4751. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  4752. }
  4753. case 18:
  4754. {
  4755. if(klasa_igraca[id] == Tenk || klasa_igraca[id] == Armageddon || klasa_igraca[id] == Shooter)
  4756. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  4757. }
  4758. case 19:
  4759. {
  4760. if(klasa_igraca[id] == Tenk || klasa_igraca[id] == Drug_Tito || klasa_igraca[id] == Pro_Swat || klasa_igraca[id] == Shredder)
  4761. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  4762. }
  4763. case 20:
  4764. {
  4765. if(klasa_igraca[id] == Tenk)
  4766. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  4767. }
  4768. case 22: ima_bazuku[id] = true, rakete_igraca[id] = 10, give_item(id, "weapon_p228")
  4769. case 23:
  4770. {
  4771. if(klasa_igraca[id] == Shogun || klasa_igraca[id] == Wolverine)
  4772. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  4773. }
  4774. case 26: give_item(id, "weapon_deagle")
  4775. case 28: give_item(id, "weapon_tmp")
  4776. case 29: give_item(id, "weapon_usp")
  4777. case 33: give_item(id, "weapon_p90")
  4778. case 34:
  4779. {
  4780. if(klasa_igraca[id] == Sandman)
  4781. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  4782. }
  4783. }
  4784. switch(spredmet[id][0])
  4785. {
  4786. case 4: set_user_health( id, get_user_health( id ) + 100 )
  4787. case 5: set_user_health( id, get_user_health( id ) + 200 )
  4788. }
  4789. smanjene_povrede_igraca[id] = (0.7*(1.0-floatpower(1.1, -0.112311341*float(snaga_igraca[id]))));
  4790. maximalna_energija_igraca[id] = energija_klasa[klasa_igraca[id]]+energija_igraca[id]*2;
  4791. brzina_igraca[id] = 250.0 * brzina_klasa[klasa_igraca[id]] + floatround(kondicija_igraca[id] * 1.3);
  4792.  
  4793. set_user_armor(id, oklop_klase[klasa_igraca[id]]);
  4794. set_user_health(id, maximalna_energija_igraca[id]);
  4795.  
  4796. new hp = get_user_health(id)
  4797. if(hp > 1350)
  4798. set_user_health(id, 1350)
  4799.  
  4800. if(poeni_igraca[id]>0)
  4801. DodelaPoena(id)
  4802.  
  4803. if(klasa_igraca[id] == Hunter || klasa_igraca[id] == Vojnik)
  4804. immune_bullets[id] = 3
  4805.  
  4806. if(informacije_predmet_igraca[id][0] == 32)
  4807. immune_bullets[id] = 5
  4808.  
  4809. if(informacije_predmet_igraca[id][0] == 34)
  4810. give_item(id, "weapon_mac10");
  4811.  
  4812. if(informacije_predmet_igraca[id][0] == 16)
  4813. give_item(id, "weapon_galil");
  4814.  
  4815. if(informacije_predmet_igraca[id][0] == 12)
  4816. give_item(id, "weapon_mp5navy");
  4817.  
  4818. if(informacije_predmet_igraca[id][0] == 12)
  4819. give_item(id, "weapon_usp");
  4820.  
  4821. if(informacije_predmet_igraca[id][0] == 18)
  4822. give_item(id, "weapon_ak47");
  4823.  
  4824. if(informacije_predmet_igraca[id][0] == 19)
  4825. give_item(id, "weapon_m4a1");
  4826.  
  4827. if(informacije_predmet_igraca[id][0] == 20)
  4828. give_item(id, "weapon_sg552");
  4829.  
  4830. if(informacije_predmet_igraca[id][0] == 20)
  4831. give_item(id, "weapon_deagle");
  4832.  
  4833. if(informacije_predmet_igraca[id][0] == 35)
  4834. give_item(id, "weapon_deagle");
  4835.  
  4836. if(informacije_predmet_igraca[id][0] == 35)
  4837. give_item(id, "weapon_awp");
  4838.  
  4839. if(informacije_predmet_igraca[id][0] == 36)
  4840. give_item(id, "weapon_flashban");
  4841.  
  4842. if(informacije_predmet_igraca[id][0] == 37)
  4843. give_item(id, "weapon_m3");
  4844.  
  4845. if(klasa_igraca[id] == Hunter)
  4846. set_user_gravity(id,get_user_gravity(id) - 0.5);
  4847.  
  4848. if(informacije_predmet_igraca[id][0] == 36)
  4849. give_item(id, "weapon_smokegrenade");
  4850.  
  4851. if(informacije_predmet_igraca[id][0] == 24)
  4852. informacije_predmet_igraca[id][1] = 1;
  4853.  
  4854. new weapons[32];
  4855. new weaponsnum;
  4856. get_user_weapons(id, weapons, weaponsnum);
  4857. for(new i=0; i<weaponsnum; i++)
  4858. if(is_user_alive(id))
  4859. if(maxAmmo[weapons[i]] > 0)
  4860. cs_set_user_bpammo(id, weapons[i], maxAmmo[weapons[i]]);
  4861. }
  4862.  
  4863. public fw_Weapon_PrimaryAttack_Pre(entity)
  4864. {
  4865. new id = pev(entity, pev_owner)
  4866.  
  4867. if (g_norecoil[id])
  4868. {
  4869. pev(id, pev_punchangle, cl_pushangle[id])
  4870. return HAM_IGNORED;
  4871. }
  4872. return HAM_IGNORED;
  4873. }
  4874. public fw_Weapon_PrimaryAttack_Post(entity)
  4875. {
  4876. new id = pev(entity, pev_owner)
  4877.  
  4878. if (g_norecoil[id])
  4879. {
  4880. new Float: push[3]
  4881. pev(id, pev_punchangle, push)
  4882. xs_vec_sub(push, cl_pushangle[id], push)
  4883. xs_vec_mul_scalar(push, 0.0, push)
  4884. xs_vec_add(push, cl_pushangle[id], push)
  4885. set_pev(id, pev_punchangle, push)
  4886. return HAM_IGNORED;
  4887. }
  4888. return HAM_IGNORED;
  4889. }
  4890. public plugin_natives()
  4891. {
  4892. register_native("cod_nivo_igraca","NativeNivoIgraca1", 1);
  4893. register_native("cod_izmeni_nivo_igraca","NativeNivoIgraca2", 1);
  4894. register_native("cod_iskustvo_igraca","NativeIskustvoIgraca1", 1);
  4895. register_native("cod_izmeni_iskustvo_igraca","NativeIskustvoIgraca2", 1);
  4896.  
  4897. }
  4898. public NativeNivoIgraca1(id) return level_igraca[id];
  4899. public NativeNivoIgraca2(id, broj) level_igraca[id] = broj;
  4900. public NativeIskustvoIgraca1(id) return iskustvo_igraca[id];
  4901. public NativeIskustvoIgraca2(id, broj) iskustvo_igraca[id] = broj;
  4902.  
  4903. public PocetakRunde()
  4904. {
  4905. freezetime = false;
  4906. for(new id=0;id<=32;id++)
  4907. {
  4908. if(!is_user_alive(id))
  4909. continue;
  4910.  
  4911. switch(get_user_team(id))
  4912. {
  4913. case 1:
  4914. {
  4915. client_cmd(id, "spk QTM_CodMod/start2");
  4916. give_item(id, "weapon_glock18");
  4917. }
  4918. case 2:
  4919. {
  4920. client_cmd(id, "spk QTM_CodMod/start");
  4921. give_item(id, "weapon_usp");
  4922. cs_set_user_defuse(id, 1);
  4923. }
  4924. }
  4925. }
  4926. }
  4927. public novaRunda()
  4928. {
  4929. freezetime = true;
  4930. new iEnt = find_ent_by_class(-1, "Mine");
  4931. while(iEnt > 0)
  4932. {
  4933. remove_entity(iEnt);
  4934. iEnt = find_ent_by_class(iEnt, "Mine");
  4935. }
  4936. new iEnt2 = find_ent_by_class(-1, "Rocket");
  4937. while(iEnt2 > 0)
  4938. {
  4939. remove_entity(iEnt2);
  4940. iEnt2 = find_ent_by_class(iEnt2, "Rocket");
  4941. }
  4942. new iPoisonkit = find_ent_by_class(0, g_szPoisonkit);
  4943. while(iPoisonkit > 0) {
  4944. remove_entity(iPoisonkit);
  4945. iPoisonkit = find_ent_by_class(iPoisonkit, g_szPoisonkit);
  4946. }
  4947. }
  4948.  
  4949. public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
  4950. {
  4951. if(!is_user_alive(this) || !is_user_connected(this) || informacije_predmet_igraca[this][0] == 8 || klasa_igraca[this] == Staljin || !is_user_connected(idattacker) || get_user_team(this) == get_user_team(idattacker) || !klasa_igraca[idattacker])
  4952. return HAM_IGNORED;
  4953.  
  4954. new health = get_user_health(this);
  4955. new weapon = get_user_weapon(idattacker);
  4956.  
  4957. if(informacije_predmet_igraca[idattacker][0] == 45)
  4958. damage*=3.0;
  4959.  
  4960. if(health < 2)
  4961. return HAM_IGNORED;
  4962.  
  4963. if(snaga_igraca[this]>0)
  4964. damage -= smanjene_povrede_igraca[this]*damage;
  4965.  
  4966. switch(spredmet[idattacker][0])
  4967. {
  4968. case 1: damage += 5;
  4969. case 2: damage += 10;
  4970. }
  4971. if(weapon == CSW_KNIFE && damagebits & DMG_BULLET)
  4972. {
  4973. if((informacije_predmet_igraca[this][0] == 30 || klasa_igraca[this] == Swat || klasa_igraca[this] == Pro_Swat || klasa_igraca[this] == Shredder || klasa_igraca[this] == Kadet || klasa_igraca[this] == Tenk || klasa_igraca[this] == Drug_Tito) && klasa_igraca[idattacker] != Wolverine)
  4974. return HAM_SUPERCEDE;
  4975.  
  4976. if(klasa_igraca[idattacker] == Wolverine)
  4977. damage = float(health);
  4978.  
  4979. if(klasa_igraca[this] == Shredder)
  4980. return HAM_SUPERCEDE;
  4981. }
  4982. if(klasa_igraca[idattacker] == Zajcev)
  4983. {
  4984. if(weapon == CSW_AWP && !random_num(0, 3))
  4985. damage = float(health);
  4986.  
  4987. if(weapon == CSW_SCOUT && !random_num(0, 3))
  4988. damage = float(health);
  4989. }
  4990. if(klasa_igraca[idattacker] == Shogun)
  4991. {
  4992. if(weapon == CSW_KNIFE && !(get_user_button(idattacker) & IN_ATTACK))
  4993. damage = float(health);
  4994. }
  4995. if(klasa_igraca[idattacker] == Price)
  4996. {
  4997. if(weapon == CSW_G3SG1 && !random_num(0, 8))
  4998. damage = float(health);
  4999.  
  5000. if(weapon == CSW_USP && !random_num(0, 4))
  5001. damage = float(health);
  5002. }
  5003. if(klasa_igraca[idattacker] == Snoop_Dogg)
  5004. {
  5005. if(weapon == CSW_ELITE && !random_num(0, 4))
  5006. damage = float(health);
  5007.  
  5008. if(weapon == CSW_P228 && !random_num(0, 4))
  5009. damage = float(health);
  5010. }
  5011. if(klasa_igraca[idattacker] == Marinac)
  5012. {
  5013. if(weapon == CSW_KNIFE)
  5014. damage = float(health);
  5015. }
  5016. if(klasa_igraca[idattacker] == Armageddon)
  5017. {
  5018. if(weapon == CSW_AK47 && !random_num(0, 5))
  5019. damage = float(health);
  5020. }
  5021. if(klasa_igraca[idattacker] == Terminator)
  5022. {
  5023. if(weapon == CSW_TMP && !random_num(0, 6))
  5024. damage = float(health);
  5025. }
  5026. if(klasa_igraca[idattacker] == Drug_Tito)
  5027. {
  5028. if(weapon == CSW_M4A1 && !random_num(0, 5))
  5029. damage = float(health);
  5030. }
  5031. if(klasa_igraca[idattacker] == Marksman)
  5032. {
  5033. if(weapon == CSW_SG552 && !random_num(0, 7))
  5034. damage = float(health);
  5035. }
  5036. if(klasa_igraca[this] == Hunter && immune_bullets[this] > 0)
  5037. {
  5038. immune_bullets[this]--
  5039. return HAM_SUPERCEDE
  5040. }
  5041. if(klasa_igraca[this] == Vojnik && immune_bullets[this] > 0)
  5042. {
  5043. immune_bullets[this]--
  5044. return HAM_SUPERCEDE
  5045. }
  5046. if(informacije_predmet_igraca[this][0] == 32 && immune_bullets[this] > 0)
  5047. {
  5048. immune_bullets[this]--
  5049. return HAM_SUPERCEDE
  5050. }
  5051. if(klasa_igraca[idattacker] == Robot)
  5052. {
  5053. if(weapon == CSW_M3 && !random_num(0, 3))
  5054. damage = float(health);
  5055. }
  5056. if(klasa_igraca[idattacker] == Kadet)
  5057. {
  5058. if(weapon == CSW_USP && !random_num(0, 3))
  5059. damage = float(health);
  5060. }
  5061. if(klasa_igraca[idattacker] == Pro_Swat)
  5062. {
  5063. if(weapon == CSW_M4A1 && !random_num(0, 5))
  5064. damage = float(health);
  5065. }
  5066. if(klasa_igraca[idattacker] == Stalker)
  5067. {
  5068. if(weapon == CSW_AWP)
  5069. damage = float(health);
  5070. }
  5071. if(klasa_igraca[idattacker] == Hunter)
  5072. {
  5073. if(weapon == CSW_SCOUT)
  5074. damage = float(health);
  5075. }
  5076. if(klasa_igraca[idattacker] == Snajperista)
  5077. {
  5078. if(weapon == CSW_AWP)
  5079. damage = float(health);
  5080. }
  5081. if(klasa_igraca[idattacker] == Dante)
  5082. {
  5083. if(weapon == CSW_MP5NAVY && !random_num(0, 5))
  5084. damage = float(health);
  5085. }
  5086. if(informacije_predmet_igraca[idattacker][0] == 1 && !UTIL_In_FOV(this, idattacker) && UTIL_In_FOV(idattacker, this)) // Iznenadi neprijatelja
  5087. damage*=2.0;
  5088.  
  5089. if(weapon == CSW_KNIFE) // Noz marinca
  5090. {
  5091. if(informacije_predmet_igraca[idattacker][0] == 2)
  5092. damage = float(health);
  5093. }
  5094. if(idinflictor != idattacker && entity_get_int(idinflictor, EV_INT_movetype) != 5) // HE Expert
  5095. {
  5096. if((informacije_predmet_igraca[idattacker][0] == 3 && random_num(1, informacije_predmet_igraca[idattacker][1]) == 1) || informacije_predmet_igraca[idattacker][0] == 10)
  5097. damage = float(health);
  5098. }
  5099. if(weapon == CSW_AWP) // AWP Master
  5100. {
  5101. if(informacije_predmet_igraca[idattacker][0] == 6)
  5102. damage = float(health);
  5103.  
  5104. if(informacije_predmet_igraca[idattacker][0] == 35)
  5105. damage = float(health);
  5106. }
  5107. if(informacije_predmet_igraca[idattacker][0] == 11) // Lopov
  5108. {
  5109. set_user_health(idattacker, min(maximalna_energija_igraca[idattacker], get_user_health(idattacker) + floatround(damage)));
  5110. }
  5111. if(klasa_igraca[idattacker] == Lopov)
  5112. {
  5113. if(random_num(1, 3) == 1) set_user_health(idattacker, min(maximalna_energija_igraca[idattacker], get_user_health(idattacker) + floatround(damage)));
  5114. }
  5115. if(informacije_predmet_igraca[idattacker][0] == 12) // Set Stuntera
  5116. {
  5117. if(weapon == CSW_USP && !random_num(0, 3))
  5118. damage = float(health);
  5119.  
  5120. if(weapon == CSW_MP5NAVY && !random_num(0, 8))
  5121. damage = float(health);
  5122. }
  5123. if(informacije_predmet_igraca[idattacker][0] == 35) // Galil Terorizma
  5124. {
  5125. if(weapon == CSW_DEAGLE && !random_num(0, 3))
  5126. damage = float(health);
  5127. }
  5128. if(informacije_predmet_igraca[idattacker][0] == 16) // Galil Terorizma
  5129. {
  5130. if(weapon == CSW_GALIL && !random_num(0, 6))
  5131. damage = float(health);
  5132. }
  5133. if(informacije_predmet_igraca[idattacker][0] == 18) // AK Master
  5134. {
  5135. if(weapon == CSW_AK47 && !random_num(0, 8))
  5136. damage = float(health);
  5137. }
  5138. if(informacije_predmet_igraca[idattacker][0] == 19) // M4 Swat
  5139. {
  5140. if(weapon == CSW_M4A1 && !random_num(0, 8))
  5141. damage = float(health);
  5142. }
  5143. if(informacije_predmet_igraca[idattacker][0] == 37) // Sacmara
  5144. {
  5145. if(weapon == CSW_M3 && !random_num(0, 3))
  5146. damage = float(health);
  5147. }
  5148. if(informacije_predmet_igraca[idattacker][0] == 20) // Oprema Generala
  5149. {
  5150. if(weapon == CSW_SG552 && !random_num(0, 6))
  5151. damage = float(health);
  5152.  
  5153. if(weapon == CSW_DEAGLE && !random_num(0, 4))
  5154. damage = float(health);
  5155. }
  5156. if(informacije_predmet_igraca[idattacker][0] == 26) // DGL Master
  5157. {
  5158. if(weapon == CSW_DEAGLE && !random_num(0, 3))
  5159. damage = float(health);
  5160. }
  5161. if(klasa_igraca[idattacker] == FBI_Agent)
  5162. {
  5163. if(weapon == CSW_DEAGLE && !random_num(0, 5))
  5164. damage = float(health);
  5165. }
  5166. if(klasa_igraca[idattacker] == Potpukovnik)
  5167. {
  5168. if(weapon == CSW_AK47 && !random_num(0, 8))
  5169. damage = float(health);
  5170. }
  5171. if(klasa_igraca[idattacker] == Sandman)
  5172. {
  5173. if(weapon == CSW_MAC10 && !random_num(0, 9))
  5174. damage = float(health);
  5175. }
  5176. if(informacije_predmet_igraca[idattacker][0] == 27 && damage >= 60.0)
  5177. client_cmd(this, "drop");
  5178.  
  5179. SetHamParamFloat(4, damage);
  5180. return HAM_IGNORED;
  5181. }
  5182.  
  5183. public Damage(id)
  5184. {
  5185. new attacker = get_user_attacker(id);
  5186. new damage = read_data(2);
  5187. if(!is_user_alive(attacker) || !is_user_connected(attacker) || id == attacker || !klasa_igraca[attacker])
  5188. return PLUGIN_CONTINUE;
  5189.  
  5190. if((informacije_predmet_igraca[attacker][0] == 5 && !random_num(0, 4)) || (klasa_igraca[attacker] == IronMan && !random_num(0,3)))
  5191. Display_Fade(id,1<<14,1<<14 ,1<<16,255,155,50,230);
  5192.  
  5193. if(get_user_team(id) != get_user_team(attacker))
  5194. {
  5195. while(damage>50)
  5196. {
  5197. damage-=50;
  5198. iskustvo_igraca[attacker]++;
  5199. }
  5200. }
  5201. ProveriNivo(attacker);
  5202. return PLUGIN_CONTINUE;
  5203. }
  5204. public Death()
  5205. {
  5206. new id = read_data(2);
  5207. new napadac = read_data(1);
  5208.  
  5209. if(!is_user_alive(napadac) || !is_user_connected(napadac))
  5210. return PLUGIN_CONTINUE;
  5211.  
  5212. gb[napadac] += get_pcvar_num(gb_kill);
  5213. sp[napadac] += get_pcvar_num(spoeni_kill);
  5214.  
  5215. if(get_user_team(id) != get_user_team(napadac) && klasa_igraca[napadac])
  5216. {
  5217. new iskustvo_za_ubistvo = get_pcvar_num(ubistvo_xp);
  5218. new novo_iskustvo = get_pcvar_num(ubistvo_xp);
  5219.  
  5220. if(spredmet[napadac][0] == 6)
  5221. iskustvo_igraca[napadac] += iskustvo_za_ubistvo * 2;
  5222.  
  5223. if(informacije_predmet_igraca[napadac][0] == 23)
  5224. set_user_health(napadac, get_user_health(napadac) + 100);
  5225.  
  5226. if(!informacije_predmet_igraca[napadac][0])
  5227. DajPredmet(napadac, random_num(1, sizeof naziv_predmeta-1));
  5228.  
  5229. iskustvo_igraca[napadac] += novo_iskustvo;
  5230. licznik_zabic[napadac]++;
  5231. }
  5232. licznik_zabic[id] = 0;
  5233. ProveriNivo(napadac);
  5234. if(klasa_igraca[id] == Doktor || klasa_igraca[id] == Dante)
  5235. {
  5236. IgracEksplodira(id)
  5237. }
  5238. return PLUGIN_CONTINUE;
  5239. }
  5240. public IgracEksplodira(id)
  5241. {
  5242. new Float:fOrigin[3], iOrigin[3]
  5243. entity_get_vector( id, EV_VEC_origin, fOrigin)
  5244. iOrigin[0] = floatround(fOrigin[0])
  5245. iOrigin[1] = floatround(fOrigin[1])
  5246. iOrigin[2] = floatround(fOrigin[2])
  5247.  
  5248. message_begin(MSG_BROADCAST, SVC_TEMPENTITY, iOrigin)
  5249. write_byte(TE_EXPLOSION)
  5250. write_coord(iOrigin[0])
  5251. write_coord(iOrigin[1])
  5252. write_coord(iOrigin[2])
  5253. write_short(sprite_blast)
  5254. write_byte(32)
  5255. write_byte(20)
  5256. write_byte(0)
  5257. message_end()
  5258.  
  5259. message_begin(MSG_BROADCAST, SVC_TEMPENTITY, iOrigin)
  5260. write_byte(TE_BEAMCYLINDER)
  5261. write_coord(iOrigin[0])
  5262. write_coord(iOrigin[1])
  5263. write_coord(iOrigin[2])
  5264. write_coord(iOrigin[0])
  5265. write_coord(iOrigin[1] + 300)
  5266. write_coord(iOrigin[2] + 300)
  5267. write_short(sprite_white )
  5268. write_byte(0)
  5269. write_byte(0)
  5270. write_byte(10)
  5271. write_byte(10)
  5272. write_byte(255)
  5273. write_byte(255)
  5274. write_byte(100)
  5275. write_byte(100)
  5276. write_byte(128)
  5277. write_byte(8)
  5278. message_end()
  5279.  
  5280. emit_sound(id, CHAN_ITEM, "weapons/explode5.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
  5281.  
  5282. new entlist[33];
  5283. new numfound = find_sphere_class(id,"player", 200.0 ,entlist, 32);
  5284.  
  5285. for (new i=0; i < numfound; i++)
  5286. {
  5287. new pid = entlist[i];
  5288.  
  5289. if (!is_user_alive(pid) || get_user_team(id) == get_user_team(pid))
  5290. continue;
  5291.  
  5292. ExecuteHam(Ham_TakeDamage, pid, id, id, 200.0 , 1);
  5293. }
  5294. }
  5295. stock set_vip_user_fade(index)
  5296. {
  5297. message_begin(MSG_ONE_UNRELIABLE, g_msg_screenfade, _, index);
  5298. write_short((1 << 12) * 1);
  5299. write_short(floatround((1 << 12) * 0.1));
  5300. write_short(0x0000);
  5301. write_byte(0);
  5302. write_byte(255);
  5303. write_byte(255);
  5304. write_byte(150);
  5305. message_end();
  5306. }
  5307. public Light1() server_cmd("cod_killxp %d", get_pcvar_num(xp_noc))
  5308. public Light2() server_cmd("cod_killxp %d", get_pcvar_num(xp_dan))
  5309.  
  5310. public client_putinserver(id)
  5311. {
  5312. DeleteSkills(id);
  5313. licznik_zabic[id] = 0;
  5314.  
  5315. ObrisiZadatke(id);
  5316. Obrisipredmet(id);
  5317. ObrisiSP(id)
  5318.  
  5319. gb[id] = 0
  5320. UcitajZlato(id)
  5321.  
  5322. get_user_name(id, nick_igraca[id], 63);
  5323. set_task(3.0, "PokaziInformacije", id + 672);
  5324. set_task(60.0, "PokaziReklame", id)
  5325.  
  5326. remove_task(id+ZADATAK_WYSZKOLENIE_SANITARNE);
  5327.  
  5328. assassin_[id] = false;
  5329. kadet_[id] = false;
  5330. svetac_[id] = false;
  5331. hunter_[id] = false;
  5332. stalker_[id] = false;
  5333. armageddon_[id] = false;
  5334.  
  5335. wolverine_[id] = false;
  5336. javelin_[id] = false;
  5337. ghosts_[id] = false;
  5338. master_[id] = false;
  5339. ajdin_[id] = false;
  5340. rijad_[id] = false;
  5341. sinisa_[id] = false;
  5342. coyote_[id] = false;
  5343.  
  5344. set_task(2.0, "UcitajAssassine", id);
  5345. set_task(2.0, "UcitajKadete", id);
  5346. set_task(2.0, "UcitajSwate", id);
  5347. set_task(2.0, "UcitajHuntere", id);
  5348. set_task(2.0, "UcitajStalkere", id);
  5349. set_task(2.0, "UcitajOperativce", id);
  5350. set_task(2.0, "UcitajNinje", id);
  5351. set_task(2.0, "UcitajJaveline", id)
  5352. set_task(2.0, "UcitajMastere", id)
  5353. set_task(2.0, "UcitajGhosts", id)
  5354. set_task(2.0, "UcitajAjdine", id)
  5355. set_task(2.0, "UcitajRijade", id)
  5356. set_task(2.0, "UcitajSinise", id)
  5357. set_task(2.0, "UcitajCoyote", id)
  5358.  
  5359. if (!str_to_num(g_Data[id][Data_SteamID][10]))
  5360. return;
  5361.  
  5362. get_user_name(id, g_Data[id][Data_Name], 31);
  5363. get_user_authid(id, Steam_ID[id], 34);
  5364. get_user_authid(id, g_Data[id][Data_SteamID], 31);
  5365.  
  5366. if (!TrieKeyExists(g_Name, g_Data[id][Data_SteamID]))
  5367. AddRank(id);
  5368. else
  5369. LoadData(id);
  5370.  
  5371. UpdateRank(id, true);
  5372. LoadLang(id)
  5373. }
  5374. AddRank(iPlayer)
  5375. {
  5376. g_Data[iPlayer][Data_Level] = 1;
  5377.  
  5378. ArrayPushString(g_SteamID, g_Data[iPlayer][Data_SteamID]);
  5379. TrieSetString(g_Name, g_Data[iPlayer][Data_SteamID], g_Data[iPlayer][Data_Name]);
  5380. }
  5381.  
  5382. LoadData(iPlayer)
  5383. TrieGetCell(g_PlayerLevel, g_Data[iPlayer][Data_SteamID], g_Data[iPlayer][Data_Level]);
  5384.  
  5385. UpdateRank(iPlayer, bool:Name)
  5386. {
  5387. if (Name)
  5388. TrieSetString(g_Name, g_Data[iPlayer][Data_SteamID], g_Data[iPlayer][Data_Name]);
  5389. TrieSetCell(g_PlayerLevel, g_Data[iPlayer][Data_SteamID], g_Data[iPlayer][Data_Level]);
  5390.  
  5391. return PLUGIN_CONTINUE;
  5392. }
  5393. public SayRank(iPlayer)
  5394. {
  5395. new Position = GetPosition(iPlayer);
  5396.  
  5397. if (!is_user_connected(iPlayer))
  5398. {
  5399. ChatColor(iPlayer, "^4[COD:MW]^1 Nisi rankiran.")
  5400. return;
  5401. }
  5402. ChatColor(iPlayer, "^4[COD:MW]^1 Tvoj rank je^3 %d ^1od^3 %d ^1s levelom^3 %d", Position, ArraySize(g_SteamID), g_Data[iPlayer][Data_Level]);
  5403. }
  5404.  
  5405. public SayTop15(iPlayer)
  5406. {
  5407. WriteTop15();
  5408. ChatColor(iPlayer, "^4Loading...")
  5409. set_task(1.0, "ShowMotd", iPlayer)
  5410. }
  5411.  
  5412. public ShowMotd(iPlayer)
  5413. show_motd(iPlayer, g_Top15, "Top 15");
  5414.  
  5415. public SortRanks(Array:SteamID, Position1, Position2)
  5416. {
  5417. static SteamID1[32];
  5418. ArrayGetString(SteamID, Position1, SteamID1, 31);
  5419.  
  5420. static SteamID2[32];
  5421. ArrayGetString(SteamID, Position2, SteamID2, 31);
  5422.  
  5423. static iLevel1;
  5424. TrieGetCell(g_PlayerLevel, SteamID1, iLevel1);
  5425.  
  5426. static iLevel2;
  5427. TrieGetCell(g_PlayerLevel, SteamID2, iLevel2);
  5428.  
  5429. if (iLevel1 < iLevel2)
  5430. return 1;
  5431. else if (iLevel1 > iLevel2)
  5432. return -1;
  5433.  
  5434. return 0;
  5435. }
  5436. GetPosition(iPlayer)
  5437. {
  5438. static Position, Size, SteamID[32];
  5439.  
  5440. for (Position = 0, Size = ArraySize(g_SteamID); Position < Size; Position++)
  5441. {
  5442. ArrayGetString(g_SteamID, Position, SteamID, 31);
  5443.  
  5444. if (equal(SteamID, g_Data[iPlayer][Data_SteamID]))
  5445. return Position + 1;
  5446. }
  5447. return 0;
  5448. }
  5449. WriteTop15()
  5450. {
  5451. static Length, Position, Size, SteamID[32], Name[32], iLevel;
  5452.  
  5453. Length = formatex(g_Top15[Length], 2047 - Length, "<meta charset=UTF-8><style>body{background:#283136;font-family:Arial}th{background:#323B40;color:#6ED5FF;padding:10px 2px;text-align:left}td{padding:4px 3px;border-bottom:1px solid #DCDCDC}table{background:#EDF1F2;font-size:10px;border:2px solid #505A62}h2,h3{color:#FFF}img{height:10px;background:#A7CC00;margin:0 3px}#r{height:10px;background:#CC3D00}#clr{background:none;color:#6ED5FF;font-size:20px;border:0}</style>" )
  5454. Length += formatex(g_Top15[Length], 2047 - Length, "<body><table width=100%% border=0 align=center cellpadding=0 cellspacing=1>")
  5455. Length += formatex(g_Top15[Length], 2047 - Length, "<body><tr><th>#<th>Nick<th>Level</tr>")
  5456.  
  5457. for (Position = 0, Size = min(ArraySize(g_SteamID), 15); Position < Size; Position++)
  5458. {
  5459. ArrayGetString(g_SteamID, Position, SteamID, 31);
  5460. TrieGetString(g_Name, SteamID, Name, 31);
  5461. TrieGetCell(g_PlayerLevel, SteamID, iLevel);
  5462.  
  5463. new szFixedName[ charsmax( Name ) * 5 + 1 ];
  5464. MakeMOTDSafe( Name, szFixedName, charsmax( szFixedName ), 32 );
  5465.  
  5466. Length += formatex(g_Top15[Length], 2047 - Length, "<tr><td>%d<td>%s<td>%d", Position + 1, Name, iLevel)
  5467. }
  5468. }
  5469. public client_disconnect(id)
  5470. {
  5471. SacuvajPodatke(id);
  5472. SacuvajZlato(id)
  5473. DeleteSkills(id);
  5474.  
  5475. ObrisiZadatke(id);
  5476. Obrisipredmet(id);
  5477. ima_katane &= ~(1<<id)
  5478. ima_kandze &= ~(2<<id)
  5479. ima_staklo &= ~(3<<id)
  5480. remove_task(id+ZADATAK_WYSZKOLENIE_SANITARNE);
  5481. return PLUGIN_CONTINUE
  5482. }
  5483. public DeleteSkills(id)
  5484. {
  5485. klasa_igraca[id] = 0;
  5486. level_igraca[id] = 0;
  5487. iskustvo_igraca[id] = 0;
  5488. poeni_igraca[id] = 0;
  5489. energija_igraca[id] = 0;
  5490. inteligencija_igraca[id] = 0;
  5491. snaga_igraca[id] = 0;
  5492. maximalna_energija_igraca[id] = 0;
  5493. brzina_igraca[id] = 0.0;
  5494. }
  5495. public ObrisiZadatke(id)
  5496. {
  5497. remove_task(id+672);
  5498. remove_task(id+832);
  5499. remove_task(id+704);
  5500. remove_task(id+ZADATAK_WYSZKOLENIE_SANITARNE);
  5501. }
  5502. public IzaberiKlase(id) {
  5503. new szNaslov[192];
  5504. formatex(szNaslov, charsmax(szNaslov), "\r%L", id, "ML_IZABERI_KLASE");
  5505. new szMenu = menu_create(szNaslov, "IzaberiKlasu");
  5506. for(new i=1; i<sizeof frakcije; i++) {
  5507. new szItems[192];
  5508. formatex(szItems, charsmax(szItems), "%L", id, frakcije[i]);
  5509. menu_additem(szMenu, szItems);
  5510. }
  5511. menu_display(id, szMenu);
  5512. }
  5513. public IzaberiKlasu(id, menu2, item)
  5514. {
  5515. if(item == MENU_EXIT)
  5516. {
  5517. menu_destroy(menu2);
  5518. return PLUGIN_CONTINUE;
  5519. }
  5520. item++;
  5521. frakcija_igraca[id] = item;
  5522. new menu = menu_create("Select Classes:", "IzaberiKlasu_Handle");
  5523. new klasa[200];
  5524. for(new i=1; i<sizeof naziv_klase; i++)
  5525. {
  5526. if(pripada[i] == item){
  5527. UcitajPodatke(id, i);
  5528. format(klasa, 199, "\w%L \rLevel: \y%i", id, naziv_klase[i], level_igraca[id]);
  5529. menu_additem(menu, klasa);
  5530. }
  5531. }
  5532.  
  5533. UcitajPodatke(id, klasa_igraca[id]);
  5534. menu_display(id, menu);
  5535.  
  5536. client_cmd(id, "spk QTM_CodMod/select");
  5537. #if defined BOTY
  5538. if(is_user_bot2(id))
  5539. IzaberiKlasu_Handle(id, menu, random(sizeof naziv_klase-1));
  5540. #endif
  5541. return PLUGIN_CONTINUE;
  5542. }
  5543. public IzaberiKlasu_Handle(id, menu, item)
  5544. {
  5545. client_cmd(id, "spk QTM_CodMod/select");
  5546.  
  5547. if(item == MENU_EXIT)
  5548. {
  5549. menu_destroy(menu);
  5550. return PLUGIN_CONTINUE;
  5551. }
  5552. item++;
  5553.  
  5554. new ile = 0;
  5555. for(new i=1; i<sizeof naziv_klase; i++)
  5556. {
  5557. if(pripada[i] == frakcija_igraca[id]){
  5558. ile++;
  5559. }
  5560. if(ile == item){
  5561. item = i;
  5562. break;
  5563. }
  5564. }
  5565. if(item == klasa_igraca[id])
  5566. {
  5567. ChatColor(id, "^4[COD:MW]^1 Koristite tu Klasu");
  5568. return PLUGIN_CONTINUE;
  5569. } if((item == Armageddon && (armageddon_[id] == false) || item == Stalker && (stalker_[id] == false)
  5570. || item == Kadet && (kadet_[id] == false) || item == Pro_Swat && (svetac_[id] == false)
  5571. || item == Shredder && (javelin_[id] == false)) && (get_pcvar_num(cvar_free_klase) != 1))
  5572. {
  5573. ChatColor(id, "^4[COD:MW]^3 %L!", id, "NEMATE_PRISTUP");
  5574. IzaberiKlase(id);
  5575. return PLUGIN_CONTINUE;
  5576. }
  5577. /*else
  5578. {
  5579. if(klasa_igraca[id])
  5580. {
  5581. nova_klasa_igraca[id] = item;
  5582. ChatColor(id, "^4[COD:MW]^3 %L", id, "SLEDECI_KRUG");
  5583. }
  5584. else
  5585. {
  5586. klasa_igraca[id] = item;
  5587. UcitajPodatke(id, klasa_igraca[id]);
  5588. Pocetak(id);
  5589. }
  5590. }*/
  5591. new Timee[10];
  5592.  
  5593. get_time("%H", Timee, charsmax(Timee));
  5594.  
  5595. new DnevnoVreme = (equal(Timee, "08") || equal(Timee, "09")
  5596. || equal(Timee, "10") || equal(Timee, "11") || equal(Timee, "12")
  5597. || equal(Timee, "13") || equal(Timee, "14") || equal(Timee, "15") || equal(Timee, "16")
  5598. || equal(Timee, "17") || equal(Timee, "18") || equal(Timee, "19") || equal(Timee, "20")
  5599. || equal(Timee, "21"));
  5600.  
  5601.  
  5602. if(item == Kadet && (kadet_[id] == false) && DnevnoVreme)
  5603. {
  5604. ChatColor(id, "^4[COD:MW]^3 %L!", id, "NEMATE_PRISTUP");
  5605. IzaberiKlase(id);
  5606. return PLUGIN_CONTINUE;
  5607. }
  5608. if(item == Duh && !(get_user_flags(id) & ADMIN_LEVEL_H) && DnevnoVreme)
  5609. {
  5610. ChatColor(id, "^4[COD:MW]^3 %L!", id, "NISTE_VIP");
  5611. IzaberiKlase(id);
  5612. return PLUGIN_CONTINUE;
  5613. }
  5614. if(item == Snajperista && !(get_user_flags(id) & ADMIN_LEVEL_H) && DnevnoVreme)
  5615. {
  5616. ChatColor(id, "^4[COD:MW]^3 %L!", id, "NISTE_VIP");
  5617. IzaberiKlase(id);
  5618. return PLUGIN_CONTINUE;
  5619. }
  5620. if(item == Marksman && !(get_user_flags(id) & ADMIN_LEVEL_H) && DnevnoVreme)
  5621. {
  5622. ChatColor(id, "^4[COD:MW]^3 %L!", id, "NISTE_VIP");
  5623. IzaberiKlase(id);
  5624. return PLUGIN_CONTINUE;
  5625. }
  5626. if(item == Rusher && !(get_user_flags(id) & ADMIN_LEVEL_H) && DnevnoVreme)
  5627. {
  5628. ChatColor(id, "^4[COD:MW]^3 %L!", id, "NISTE_VIP");
  5629. IzaberiKlase(id);
  5630. return PLUGIN_CONTINUE;
  5631. }
  5632. if(item == Pro_Swat && (svetac_[id] == false) && DnevnoVreme)
  5633. {
  5634. ChatColor(id, "^4[COD:MW]^3 %L!", id, "NEMATE_PRISTUP");
  5635. IzaberiKlase(id);
  5636. return PLUGIN_CONTINUE;
  5637. }
  5638. if(item == Armageddon && (armageddon_[id] == false))
  5639. {
  5640. ChatColor(id, "^4[COD:MW]^3 %L!", id, "NEMATE_PRISTUP");
  5641. IzaberiKlase(id);
  5642. return PLUGIN_CONTINUE;
  5643. }
  5644. if(item == Stalker && (stalker_[id] == false) && DnevnoVreme)
  5645. {
  5646. ChatColor(id, "^4[COD:MW]^3 %L!", id, "NEMATE_PRISTUP");
  5647. IzaberiKlase(id);
  5648. return PLUGIN_CONTINUE;
  5649. }
  5650. if(item == Shredder && (javelin_[id] == false))
  5651. {
  5652. ChatColor(id, "^4[COD:MW]^3 %L!", id, "NEMATE_PRISTUP");
  5653. IzaberiKlase(id);
  5654. return PLUGIN_CONTINUE;
  5655. }
  5656. if(item == Wolverine && (wolverine_[id] == false))
  5657. {
  5658. ChatColor(id, "^4[COD:MW]^3 %L!", id, "NEMATE_PRISTUP");
  5659. IzaberiKlase(id);
  5660. return PLUGIN_CONTINUE;
  5661. }
  5662. if(item == Dante && (ghosts_[id] == false))
  5663. {
  5664. ChatColor(id, "^4[COD:MW]^3 %L!", id, "NEMATE_PRISTUP");
  5665. IzaberiKlase(id);
  5666. return PLUGIN_CONTINUE;
  5667. }
  5668. if(item == Shogun && (assassin_[id] == false) && DnevnoVreme)
  5669. {
  5670. ChatColor(id, "^4[COD:MW]^3 %L!", id, "NEMATE_PRISTUP");
  5671. IzaberiKlase(id);
  5672. return PLUGIN_CONTINUE;
  5673. }
  5674. if(item == Hunter && (hunter_[id] == false))
  5675. {
  5676. ChatColor(id, "^4[COD:MW]^3 %L!", id, "NEMATE_PRISTUP");
  5677. IzaberiKlase(id);
  5678. return PLUGIN_CONTINUE;
  5679. }
  5680. if(item == Staljin && (master_[id] == false))
  5681. {
  5682. ChatColor(id, "^4[COD:MW]^3 %L!", id, "NEMATE_PRISTUP");
  5683. IzaberiKlase(id);
  5684. return PLUGIN_CONTINUE;
  5685. }
  5686. if(item == Tenk && (ajdin_[id] == false))
  5687. {
  5688. ChatColor(id, "^4[COD:MW]^3 %L!", id, "NEMATE_PRISTUP");
  5689. IzaberiKlase(id);
  5690. return PLUGIN_CONTINUE;
  5691. }
  5692. if(item == Drug_Tito && (rijad_[id] == false) && DnevnoVreme)
  5693. {
  5694. ChatColor(id, "^4[COD:MW]^3 %L!", id, "NEMATE_PRISTUP");
  5695. IzaberiKlase(id);
  5696. return PLUGIN_CONTINUE;
  5697. }
  5698. if(item == Snoop_Dogg && (sinisa_[id] == false) && DnevnoVreme)
  5699. {
  5700. ChatColor(id, "^4[COD:MW]^3 %L!", id, "NEMATE_PRISTUP");
  5701. IzaberiKlase(id);
  5702. return PLUGIN_CONTINUE;
  5703. }
  5704. if(item == Terminator && (coyote_[id] == false))
  5705. {
  5706. ChatColor(id, "^4[COD:MW]^3 %L!", id, "NEMATE_PRISTUP");
  5707. IzaberiKlase(id);
  5708. return PLUGIN_CONTINUE;
  5709. }
  5710. if(klasa_igraca[id])
  5711. {
  5712. nova_klasa_igraca[id] = item;
  5713. ChatColor(id, "^4[COD:MW]^3 %L", id, "SLEDECI_KRUG");
  5714. }
  5715. else
  5716. {
  5717. klasa_igraca[id] = item;
  5718. UcitajPodatke(id, klasa_igraca[id]);
  5719. Pocetak(id);
  5720. }
  5721. return PLUGIN_CONTINUE;
  5722. }
  5723.  
  5724. public DodelaPoena(id)
  5725. {
  5726. new inteligencija[65], inteligencija10[65];
  5727. new energija[60], energija10[60];
  5728. new snaga[60], snaga10[60];
  5729. new naslov[25];
  5730.  
  5731. format(inteligencija, 64, "\y%L \d(\w%L\d) \d[\r%i \y/ \r800\d]",id, "INTELIGENCIJA", id, "INT_SPEC", inteligencija_igraca[id]);
  5732. format(energija, 59, "\y%L \d(\w%L\d) \d[\r%i \y/ \r750\d]",id, "HP", id, "HP_SPEC", energija_igraca[id]);
  5733. format(snaga, 59, "\y%L \d(\w%L\d) \d[\r%i \y/ \r500\d]", id, "SNAGA", id, "SNAGA_SPEC", snaga_igraca[id]);
  5734.  
  5735. format(inteligencija10, 64, "\w%L", id, "DODAJ_10_INT");
  5736. format(energija10, 59, "\w%L", id, "DODAJ_10_HP");
  5737. format(snaga10, 59, "\w%L", id, "DODAJ_10_SNAGA");
  5738.  
  5739. format(naslov, 24, "\y%L \d[\r%i\d]", id, "DODELA", poeni_igraca[id]);
  5740. new menu = menu_create(naslov, "DodelaPoena_Handler");
  5741. menu_additem(menu, inteligencija);
  5742. menu_additem(menu, energija);
  5743. menu_additem(menu, snaga);
  5744. menu_additem(menu, inteligencija10);
  5745. menu_additem(menu, energija10);
  5746. menu_additem(menu, snaga10);
  5747. menu_display(id, menu);
  5748.  
  5749. #if defined BOTY
  5750. if(is_user_bot2(id))
  5751. DodelaPoena_Handler(id, menu, random(4));
  5752. #endif
  5753. return PLUGIN_HANDLED
  5754. }
  5755. public DodelaPoena_Handler(id, menu, item)
  5756. {
  5757. client_cmd(id, "spk QTM_CodMod/select");
  5758.  
  5759. if(item == MENU_EXIT)
  5760. {
  5761. menu_destroy(menu);
  5762. return PLUGIN_CONTINUE;
  5763. }
  5764.  
  5765. new max_inteligencija = get_pcvar_num(max_int)
  5766. new max_energija = get_pcvar_num(max_en)
  5767. new max_snaga = get_pcvar_num(max_sn)
  5768.  
  5769. if(poeni_igraca[id] < 1)
  5770. return PLUGIN_CONTINUE;
  5771.  
  5772. switch(item)
  5773. {
  5774. case 0:
  5775. {
  5776. if(inteligencija_igraca[id]<max_inteligencija)
  5777. {
  5778. inteligencija_igraca[id]++;
  5779. poeni_igraca[id]--;
  5780. }
  5781. else
  5782. ChatColor(id, "^4[COD:MW]^3 %L", id, "MAX_BROJ_POENA");
  5783. }
  5784. case 1:
  5785. {
  5786. if(energija_igraca[id]<max_energija)
  5787. {
  5788. energija_igraca[id]++;
  5789. poeni_igraca[id]--;
  5790. }
  5791. else
  5792. ChatColor(id, "^4[COD:MW]^3 %L", id, "MAX_BROJ_POENA");
  5793. }
  5794. case 2:
  5795. {
  5796. if(snaga_igraca[id]<max_snaga)
  5797. {
  5798. snaga_igraca[id]++;
  5799. poeni_igraca[id]--;
  5800. }
  5801. else
  5802. ChatColor(id, "^4[COD:MW]^3 %L", id, "MAX_BROJ_POENA");
  5803.  
  5804. }
  5805. case 3:
  5806. {
  5807. if(poeni_igraca[id] < 10)
  5808. {
  5809. ChatColor(id, "^4[COD:MW]^3 %L!", id, "NEMA_POENA");
  5810. }
  5811. else if(inteligencija_igraca[id]<max_inteligencija)
  5812. {
  5813. inteligencija_igraca[id]+=10;
  5814. poeni_igraca[id]-=10
  5815. }
  5816. else
  5817. ChatColor(id, "^4[COD:MW]^3 %L", id, "MAX_BROJ_POENA");
  5818. }
  5819. case 4:
  5820. {
  5821. if(poeni_igraca[id] < 10)
  5822. {
  5823. ChatColor(id, "^4[COD:MW]^3 %L!", id, "NEMA_POENA");
  5824. }
  5825. else if(energija_igraca[id]<max_energija)
  5826. {
  5827. energija_igraca[id]+=10;
  5828. poeni_igraca[id]-=10;
  5829. }
  5830. else
  5831. ChatColor(id, "^4[COD:MW]^3 %L", id, "MAX_BROJ_POENA");
  5832. }
  5833. case 5:
  5834. {
  5835. if(poeni_igraca[id] < 10)
  5836. {
  5837. ChatColor(id, "^4[COD:MW]^3 %L!", id, "NEMA_POENA");
  5838. }
  5839. else if(snaga_igraca[id]<max_snaga)
  5840. {
  5841. snaga_igraca[id]+=10;
  5842. poeni_igraca[id]-=10;
  5843. }
  5844. else
  5845. ChatColor(id, "^4[COD:MW]^3 %L", id, "MAX_BROJ_POENA");
  5846. }
  5847. }
  5848. if(poeni_igraca[id]>0)
  5849. DodelaPoena(id);
  5850.  
  5851. return PLUGIN_CONTINUE;
  5852. }
  5853. public KomandaResetujPoene(id)
  5854. {
  5855. ChatColor(id, "^4[COD:MW]^3 %L!", id, "POENI_RS");
  5856. client_cmd(id, "spk QTM_CodMod/select");
  5857.  
  5858. ResetujPoene(id)
  5859. return PLUGIN_HANDLED
  5860. }
  5861.  
  5862. public ResetujPoene(id)
  5863. {
  5864. poeni_igraca[id] = level_igraca[id]*2-2;
  5865. inteligencija_igraca[id] = 0;
  5866. energija_igraca[id] = 0;
  5867. snaga_igraca[id] = 0;
  5868.  
  5869. if(poeni_igraca[id])
  5870. DodelaPoena(id);
  5871. }
  5872. SaveLang(id, iKey)
  5873. {
  5874. new sKey[64], sData[32], sAuthid[34];
  5875.  
  5876. get_user_authid(id, sAuthid, charsmax(sAuthid))
  5877. formatex(sKey, charsmax( sKey ), "%s-jezik", sAuthid);
  5878. num_to_str( iKey, sData, charsmax(sData));
  5879.  
  5880. nvault_set(global_iVault, sKey, sData);
  5881. }
  5882. public LoadLang(id)
  5883. {
  5884. new iAttempt, iTimestamp, sKey[64], sData[32], sAuthid[34];
  5885.  
  5886. get_user_authid(id, sAuthid, charsmax(sAuthid));
  5887. formatex(sKey, charsmax(sKey), "%s-jezik", sAuthid);
  5888.  
  5889. iAttempt = nvault_lookup(global_iVault, sKey, sData, charsmax(sData), iTimestamp);
  5890.  
  5891. if(iAttempt)
  5892. SetUserLang(id, str_to_num(sData) - 1)
  5893. }
  5894. public KreirajPoisonKit(id) {
  5895. if(!broj_poisonkit_igraca[id]) {
  5896. client_print(id, print_center, "%L!", id, "ML_ISKORISTIO", g_szPoisonkit);
  5897. return PLUGIN_CONTINUE;
  5898. }
  5899.  
  5900. if(inteligencija_igraca[id] < 1) client_print(id, print_center, "%L!", id, "ML_POVECAJ_INTELIGENCIJU", g_szPoisonkit);
  5901.  
  5902. broj_poisonkit_igraca[id]--;
  5903.  
  5904. new Float:Origin[3];
  5905. entity_get_vector(id, EV_VEC_origin, Origin);
  5906.  
  5907. new Ent = create_entity("info_target");
  5908. entity_set_string(Ent, EV_SZ_classname, g_szPoisonkit);
  5909. entity_set_edict(Ent, EV_ENT_owner, id);
  5910. entity_set_int(Ent, EV_INT_solid, SOLID_NOT);
  5911. entity_set_vector(Ent, EV_VEC_origin, Origin);
  5912. entity_set_float(Ent, EV_FL_ltime, halflife_time() + 7 + 0.1);
  5913.  
  5914. entity_set_model(Ent, g_szPoisonkitModel);
  5915. set_rendering(Ent, kRenderFxGlowShell, 0, 255, 0, kRenderFxNone, 255) ;
  5916. drop_to_floor(Ent);
  5917.  
  5918. entity_set_float(Ent, EV_FL_nextthink, halflife_time() + 0.1);
  5919.  
  5920. return PLUGIN_CONTINUE;
  5921. }
  5922.  
  5923. public PoisonKitThink(Ent) {
  5924. if(!is_valid_ent(Ent)) return PLUGIN_HANDLED;
  5925.  
  5926. new id = entity_get_edict(Ent, EV_ENT_owner);
  5927. new iHeal = 5+floatround(inteligencija_igraca[id]*0.5);
  5928.  
  5929. if(entity_get_edict(Ent, EV_ENT_euser2) == 1) {
  5930. new Float:fOrigin[3], Origin[3];
  5931. entity_get_vector(Ent, EV_VEC_origin, fOrigin);
  5932. FVecIVec(fOrigin, Origin);
  5933.  
  5934. new szEntList[33];
  5935. new iNumFound = find_sphere_class(0, "player", 300.0, szEntList, charsmax(szEntList), fOrigin);
  5936.  
  5937. for(new i=0; i < iNumFound; i++) {
  5938. new Pid = szEntList[i];
  5939.  
  5940. if(is_user_alive(Pid) && get_user_team(Pid) != get_user_team(id)) set_user_health(Pid, get_user_health(Pid) - iHeal);
  5941. }
  5942.  
  5943. entity_set_edict(Ent, EV_ENT_euser2, 0);
  5944. entity_set_float(Ent, EV_FL_nextthink, halflife_time() + 1.5);
  5945. }
  5946.  
  5947. if(entity_get_float(Ent, EV_FL_ltime) < halflife_time() || !is_user_alive(id)) {
  5948. remove_entity(Ent);
  5949. return PLUGIN_CONTINUE;
  5950. }
  5951.  
  5952. if(entity_get_float(Ent, EV_FL_ltime)-2.0 < halflife_time()) set_rendering(Ent, kRenderFxNone, 255, 255, 255, kRenderTransAlpha, 100);
  5953.  
  5954. new Float:fOrigin[3], Origin[3];
  5955. entity_get_vector(Ent, EV_VEC_origin, fOrigin);
  5956. FVecIVec(fOrigin, Origin);
  5957.  
  5958. message_begin(MSG_BROADCAST, SVC_TEMPENTITY, Origin);
  5959. write_byte(TE_BEAMCYLINDER);
  5960. write_coord(Origin[0]);
  5961. write_coord(Origin[1]);
  5962. write_coord(Origin[2]);
  5963. write_coord(Origin[0]);
  5964. write_coord(Origin[1] + 300);
  5965. write_coord(Origin[2] + 300);
  5966. write_short(sprite_white);
  5967. write_byte(0);
  5968. write_byte(0);
  5969. write_byte(10);
  5970. write_byte(10);
  5971. write_byte(255);
  5972. write_byte(0);
  5973. write_byte(255);
  5974. write_byte(0);
  5975. write_byte(128);
  5976. write_byte(5);
  5977. message_end();
  5978.  
  5979. entity_set_edict(Ent, EV_ENT_euser2, 1);
  5980. entity_set_float(Ent, EV_FL_nextthink, halflife_time() + 0.5);
  5981.  
  5982. return PLUGIN_CONTINUE;
  5983. }
  5984. public KreirajMedKit(id)
  5985. {
  5986. if (!broj_medkit_igraca[id])
  5987. {
  5988. client_print(id, print_center, "Nemate vise kompleta za prvu pomoc!");
  5989. return PLUGIN_CONTINUE;
  5990. }
  5991. broj_medkit_igraca[id]--;
  5992.  
  5993. new Float:origin[3];
  5994. entity_get_vector(id, EV_VEC_origin, origin);
  5995.  
  5996. new ent = create_entity("info_target");
  5997. entity_set_string(ent, EV_SZ_classname, "MedKit");
  5998. entity_set_edict(ent, EV_ENT_owner, id);
  5999. entity_set_int(ent, EV_INT_solid, SOLID_NOT);
  6000. entity_set_vector(ent, EV_VEC_origin, origin);
  6001. entity_set_float(ent, EV_FL_ltime, halflife_time() + 7 + 0.1);
  6002.  
  6003.  
  6004. entity_set_model(ent, "models/w_medkit.mdl");
  6005. set_rendering ( ent, kRenderFxGlowShell, 255,0,0, kRenderFxNone, 255 ) ;
  6006. drop_to_floor(ent);
  6007.  
  6008. entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.1);
  6009.  
  6010. return PLUGIN_CONTINUE;
  6011. }
  6012.  
  6013. public MedKitThink(ent)
  6014. {
  6015. new id = entity_get_edict(ent, EV_ENT_owner);
  6016. new totem_dist = 300;
  6017. new totem_heal = 5+floatround(inteligencija_igraca[id]*0.5);
  6018. if (entity_get_edict(ent, EV_ENT_euser2) == 1)
  6019. {
  6020. new Float:forigin[3], origin[3];
  6021. entity_get_vector(ent, EV_VEC_origin, forigin);
  6022. FVecIVec(forigin,origin);
  6023.  
  6024. new entlist[33];
  6025. new numfound = find_sphere_class(0,"player",totem_dist+0.0,entlist, 32,forigin);
  6026.  
  6027. for (new i=0; i < numfound; i++)
  6028. {
  6029. new pid = entlist[i];
  6030.  
  6031. if (get_user_team(pid) != get_user_team(id))
  6032. continue;
  6033.  
  6034. new energija = get_user_health(pid);
  6035. new nova_energija = (energija+totem_heal<maximalna_energija_igraca[pid])?energija+totem_heal:maximalna_energija_igraca[pid];
  6036. if (is_user_alive(pid)) set_user_health(pid, nova_energija);
  6037. }
  6038.  
  6039. entity_set_edict(ent, EV_ENT_euser2, 0);
  6040. entity_set_float(ent, EV_FL_nextthink, halflife_time() + 1.5);
  6041.  
  6042. return PLUGIN_CONTINUE;
  6043. }
  6044.  
  6045. if (entity_get_float(ent, EV_FL_ltime) < halflife_time() || !is_user_alive(id))
  6046. {
  6047. remove_entity(ent);
  6048. return PLUGIN_CONTINUE;
  6049. }
  6050.  
  6051. if (entity_get_float(ent, EV_FL_ltime)-2.0 < halflife_time())
  6052. set_rendering ( ent, kRenderFxNone, 255,255,255, kRenderTransAlpha, 100 ) ;
  6053.  
  6054. new Float:forigin[3], origin[3];
  6055. entity_get_vector(ent, EV_VEC_origin, forigin);
  6056. FVecIVec(forigin,origin);
  6057.  
  6058. //Find people near and give them health
  6059. message_begin( MSG_BROADCAST, SVC_TEMPENTITY, origin );
  6060. write_byte( TE_BEAMCYLINDER );
  6061. write_coord( origin[0] );
  6062. write_coord( origin[1] );
  6063. write_coord( origin[2] );
  6064. write_coord( origin[0] );
  6065. write_coord( origin[1] + totem_dist );
  6066. write_coord( origin[2] + totem_dist );
  6067. write_short( sprite_white );
  6068. write_byte( 0 ); // startframe
  6069. write_byte( 0 ); // framerate
  6070. write_byte( 10 ); // life
  6071. write_byte( 10 ); // width
  6072. write_byte( 255 ); // noise
  6073. write_byte( 255 ); // r, g, b
  6074. write_byte( 100 );// r, g, b
  6075. write_byte( 100 ); // r, g, b
  6076. write_byte( 128 ); // brightness
  6077. write_byte( 5 ); // speed
  6078. message_end();
  6079.  
  6080. entity_set_edict(ent, EV_ENT_euser2 ,1);
  6081. entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.5);
  6082.  
  6083.  
  6084. return PLUGIN_CONTINUE;
  6085. }
  6086.  
  6087. public KreirajRakete( id ) {
  6088.  
  6089. if( !broj_raketa_igraca[ id ] ) {
  6090.  
  6091. set_hudmessage( 255, 0, 0, 0.23, 0.10, 0, 6.0, 5.0 );
  6092. show_hudmessage( id, "Iskoristili ste sve rakete" );
  6093. return PLUGIN_CONTINUE;
  6094. }
  6095. if( prethodna_raketa_igraca[ id ] + 2.0 > get_gametime( ) ) {
  6096.  
  6097. set_hudmessage( 255, 0, 0, 0.23, 0.10, 0, 6.0, 2.0 );
  6098. show_hudmessage( id, "Mozate da koristite raketu za 2 sekunde!" );
  6099. return PLUGIN_CONTINUE;
  6100. }
  6101. if( is_user_alive( id ) ) {
  6102.  
  6103. prethodna_raketa_igraca[ id ] = get_gametime( );
  6104. broj_raketa_igraca[ id ]--;
  6105. new Float: Origin[ 3 ], Float: vAngle[ 3 ], Float: Velocity[ 3 ];
  6106.  
  6107. entity_get_vector( id, EV_VEC_v_angle, vAngle );
  6108. entity_get_vector( id, EV_VEC_origin , Origin );
  6109.  
  6110. new Ent = create_entity( "info_target" );
  6111.  
  6112. entity_set_string( Ent, EV_SZ_classname, "Rocket" );
  6113. entity_set_model( Ent, "models/COD2015/rpgrocket.mdl" );
  6114.  
  6115. vAngle[ 0 ] *= -1.0;
  6116.  
  6117. entity_set_origin( Ent, Origin );
  6118. entity_set_vector( Ent, EV_VEC_angles, vAngle );
  6119.  
  6120. entity_set_int( Ent, EV_INT_effects, 2 );
  6121. entity_set_int( Ent, EV_INT_solid, SOLID_BBOX );
  6122. entity_set_int( Ent, EV_INT_movetype, MOVETYPE_FLY );
  6123. entity_set_edict( Ent, EV_ENT_owner, id );
  6124.  
  6125. VelocityByAim( id, 1000 , Velocity );
  6126. entity_set_vector( Ent, EV_VEC_velocity ,Velocity );
  6127.  
  6128. message_begin( MSG_BROADCAST, SVC_TEMPENTITY );
  6129. write_byte( TE_BEAMFOLLOW );
  6130. write_short( Ent );
  6131. write_short( sprite_blast );
  6132. write_byte( 10 );
  6133. write_byte( 5 );
  6134. write_byte( 205 );
  6135. write_byte( 237 );
  6136. write_byte( 163 );
  6137. write_byte( 200 );
  6138. message_end( );
  6139. }
  6140. return PLUGIN_CONTINUE;
  6141. }
  6142.  
  6143. public KreirajDinamit(id)
  6144. {
  6145. if(!broj_dinamita_igraca[id])
  6146. {
  6147. client_print(id, print_center, "Vec ste iskoristili sav dinamit!");
  6148. return PLUGIN_CONTINUE;
  6149. }
  6150.  
  6151. if(inteligencija_igraca[id] < 1)
  6152. client_print(id, print_center, "Da koristite dinamit, morate povecati inteligenciju!");
  6153.  
  6154. broj_dinamita_igraca[id]--;
  6155.  
  6156. new Float:fOrigin[3];
  6157. entity_get_vector(id, EV_VEC_origin, fOrigin);
  6158.  
  6159. new iOrigin[3];
  6160. for(new i=0;i<3;i++)
  6161. iOrigin[i] = floatround(fOrigin[i]);
  6162.  
  6163. message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
  6164. write_byte(TE_EXPLOSION);
  6165. write_coord(iOrigin[0]);
  6166. write_coord(iOrigin[1]);
  6167. write_coord(iOrigin[2]);
  6168. write_short(sprite_blast);
  6169. write_byte(32);
  6170. write_byte(20);
  6171. write_byte(0);
  6172. message_end();
  6173.  
  6174. message_begin( MSG_BROADCAST, SVC_TEMPENTITY, iOrigin );
  6175. write_byte( TE_BEAMCYLINDER );
  6176. write_coord( iOrigin[0] );
  6177. write_coord( iOrigin[1] );
  6178. write_coord( iOrigin[2] );
  6179. write_coord( iOrigin[0] );
  6180. write_coord( iOrigin[1] + 300 );
  6181. write_coord( iOrigin[2] + 300 );
  6182. write_short( sprite_white );
  6183. write_byte( 0 ); // startframe
  6184. write_byte( 0 ); // framerate
  6185. write_byte( 10 ); // life
  6186. write_byte( 10 ); // width
  6187. write_byte( 255 ); // noise
  6188. write_byte( 255 ); // r, g, b
  6189. write_byte( 100 );// r, g, b
  6190. write_byte( 100 ); // r, g, b
  6191. write_byte( 128 ); // brightness
  6192. write_byte( 8 ); // speed
  6193. message_end();
  6194.  
  6195. new entlist[33];
  6196. new numfound = find_sphere_class(id, "player", 300.0 , entlist, 32);
  6197.  
  6198. for (new i=0; i < numfound; i++)
  6199. {
  6200. new pid = entlist[i];
  6201.  
  6202. if (!is_user_alive(pid) || get_user_team(id) == get_user_team(pid) || klasa_igraca[pid] == Kadet || klasa_igraca[pid] == Shredder || informacije_predmet_igraca[pid][0] == 24)
  6203. continue;
  6204. ExecuteHam(Ham_TakeDamage, pid, 0, id, 90.0+float(inteligencija_igraca[id]) , 1);
  6205. }
  6206. return PLUGIN_CONTINUE;
  6207. }
  6208.  
  6209. stock Create_TE_BEAMENTS(startEntity, endEntity, iSprite, startFrame, frameRate, life, width, noise, red, green, blue, alpha, speed) {
  6210. message_begin( MSG_BROADCAST, SVC_TEMPENTITY )
  6211. write_byte( TE_BEAMENTS )
  6212. write_short( startEntity ) // start entity
  6213. write_short( endEntity ) // end entity
  6214. write_short( iSprite ) // model
  6215. write_byte( startFrame ) // starting frame
  6216. write_byte( frameRate ) // frame rate
  6217. write_byte( life ) // life
  6218. write_byte( width ) // line width
  6219. write_byte( noise ) // noise amplitude
  6220. write_byte( red ) // red
  6221. write_byte( green ) // green
  6222. write_byte( blue ) // blue
  6223. write_byte( alpha ) // brightness
  6224. write_byte( speed ) // scroll speed
  6225. message_end()
  6226. }
  6227. public PostaviMine(id)
  6228. {
  6229. if (!broj_min_igraca[id])
  6230. {
  6231. client_print(id, print_center, "Vec ste iskoristili sve mine!");
  6232. return PLUGIN_CONTINUE;
  6233. }
  6234. broj_min_igraca[id]--;
  6235.  
  6236. new Float:origin[3];
  6237. entity_get_vector(id, EV_VEC_origin, origin);
  6238.  
  6239. new ent = create_entity("info_target");
  6240. entity_set_string(ent ,EV_SZ_classname, "Mine");
  6241. entity_set_edict(ent ,EV_ENT_owner, id);
  6242. entity_set_int(ent, EV_INT_movetype, MOVETYPE_TOSS);
  6243. entity_set_origin(ent, origin);
  6244. entity_set_int(ent, EV_INT_solid, SOLID_BBOX);
  6245.  
  6246. entity_set_model(ent, "models/COD2015/mine.mdl");
  6247. entity_set_size(ent,Float:{-16.0,-16.0,0.0},Float:{16.0,16.0,2.0});
  6248.  
  6249. drop_to_floor(ent);
  6250.  
  6251. entity_set_float(ent,EV_FL_nextthink,halflife_time() + 0.01) ;
  6252.  
  6253. set_rendering(ent,kRenderFxNone, 0,0,0, kRenderTransTexture,50) ;
  6254.  
  6255.  
  6256. return PLUGIN_CONTINUE;
  6257. }
  6258.  
  6259. public DodirMine(ent, id)
  6260. {
  6261. new attacker = entity_get_edict(ent, EV_ENT_owner);
  6262. if (get_user_team(attacker) != get_user_team(id))
  6263. {
  6264. new Float:fOrigin[3];
  6265. entity_get_vector( ent, EV_VEC_origin, fOrigin);
  6266.  
  6267. new iOrigin[3];
  6268. for(new i=0;i<3;i++)
  6269. iOrigin[i] = floatround(fOrigin[i]);
  6270.  
  6271. message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
  6272. write_byte(TE_EXPLOSION);
  6273. write_coord(iOrigin[0]);
  6274. write_coord(iOrigin[1]);
  6275. write_coord(iOrigin[2]);
  6276. write_short(sprite_blast);
  6277. write_byte(32); // scale
  6278. write_byte(20); // framerate
  6279. write_byte(0);// flags
  6280. message_end();
  6281. new entlist[33];
  6282. new numfound = find_sphere_class(ent,"player", 90.0 ,entlist, 32);
  6283.  
  6284. for (new i=0; i < numfound; i++)
  6285. {
  6286. new pid = entlist[i];
  6287.  
  6288. if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid) || klasa_igraca[pid] == Kadet || klasa_igraca[id] == Swat || klasa_igraca[pid] == Shredder || informacije_predmet_igraca[pid][0] == 24)
  6289. continue;
  6290.  
  6291. ExecuteHam(Ham_TakeDamage, pid, ent, attacker, 90.0+float(inteligencija_igraca[attacker]) , 1);
  6292. }
  6293. remove_entity(ent);
  6294. }
  6295. }
  6296. public DodirRakete(ent)
  6297. {
  6298. if ( !is_valid_ent(ent))
  6299. return;
  6300.  
  6301. new attacker = entity_get_edict(ent, EV_ENT_owner);
  6302.  
  6303. new Float:fOrigin[3];
  6304. entity_get_vector(ent, EV_VEC_origin, fOrigin);
  6305.  
  6306. new iOrigin[3];
  6307. for(new i=0;i<3;i++)
  6308. iOrigin[i] = floatround(fOrigin[i]);
  6309.  
  6310. message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
  6311. write_byte(TE_EXPLOSION);
  6312. write_coord(iOrigin[0]);
  6313. write_coord(iOrigin[1]);
  6314. write_coord(iOrigin[2]);
  6315. write_short(sprite_blast);
  6316. write_byte(32); // scale
  6317. write_byte(20); // framerate
  6318. write_byte(0);// flags
  6319. message_end();
  6320.  
  6321. new entlist[33];
  6322. new numfound = find_sphere_class(ent, "player", 230.0, entlist, 32);
  6323.  
  6324. for (new i=0; i < numfound; i++)
  6325. {
  6326. new pid = entlist[i];
  6327.  
  6328. if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid) || klasa_igraca[pid] == Kadet || klasa_igraca[pid] == Shredder|| informacije_predmet_igraca[pid][0] == 24)
  6329. continue;
  6330. ExecuteHam(Ham_TakeDamage, pid, ent, attacker, 55.0+float(inteligencija_igraca[attacker]) , 1);
  6331. }
  6332. remove_entity(ent);
  6333. }
  6334. public fw_Touch(ent, id)
  6335. {
  6336. if (!pev_valid(ent))
  6337. return FMRES_IGNORED
  6338.  
  6339. new ClassName[32]
  6340. pev(ent, pev_classname, ClassName, charsmax(ClassName))
  6341. new attacker
  6342.  
  6343. if(equal(ClassName, "rocket"))
  6344. {
  6345. attacker = pev(ent, pev_owner);
  6346. new Float:entOrigin[3], Float:fDamage, Float:Origin[3];
  6347. pev(ent, pev_origin, entOrigin);
  6348. entOrigin[2] += 1.0;
  6349.  
  6350. new Float:g_damage = 90.0+(inteligencija_igraca[attacker]/2);
  6351. new Float:g_radius = 250.0+(inteligencija_igraca[attacker]/2);
  6352.  
  6353. new victim = -1
  6354. while((victim = engfunc(EngFunc_FindEntityInSphere, victim, entOrigin, g_radius)) != 0)
  6355. {
  6356. if(!is_user_alive(victim) || get_user_team(attacker) == get_user_team(victim))
  6357. continue;
  6358.  
  6359. pev(victim, pev_origin, Origin);
  6360. fDamage = g_damage - floatmul(g_damage, floatdiv(get_distance_f(Origin, entOrigin), g_radius));
  6361. fDamage *= estimate_take_hurt(entOrigin, victim, 0)
  6362. if(fDamage>0.0)
  6363. {
  6364. UTIL_Kill_2(attacker, victim, fDamage);
  6365.  
  6366. if(get_user_team(attacker)!=get_user_team(victim))
  6367. if(pev(victim, pev_health))
  6368. ExecuteHam(Ham_TakeDamage, victim, ent, attacker, fDamage, DMG_BULLET)
  6369.  
  6370. }
  6371. }
  6372. message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
  6373. write_byte(TE_EXPLOSION);
  6374. write_coord(floatround(entOrigin[0]));
  6375. write_coord(floatround(entOrigin[1]));
  6376. write_coord(floatround(entOrigin[2]));
  6377. write_short(sprite_blast);
  6378. write_byte(40);
  6379. write_byte(30);
  6380. write_byte(TE_EXPLFLAG_NONE);
  6381. message_end();
  6382.  
  6383. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  6384. write_byte(5)
  6385. write_coord(floatround(entOrigin[0]));
  6386. write_coord(floatround(entOrigin[1]));
  6387. write_coord(floatround(entOrigin[2]));
  6388. write_short(sprite_smoke);
  6389. write_byte(35);
  6390. write_byte(5);
  6391. message_end();
  6392. remove_entity(ent);
  6393. return FMRES_IGNORED
  6394. }
  6395. else if(equal(ClassName, "arrow_v2"))
  6396. {
  6397. attacker = pev(ent, pev_owner);
  6398. new hp = get_user_health(id)
  6399.  
  6400. if(get_user_team(attacker)!=get_user_team(id))
  6401. {
  6402. if(hp >= 1)
  6403. ExecuteHam(Ham_TakeDamage, id, ent, attacker, float(hp + 220), DMG_BULLET)
  6404. }
  6405.  
  6406. remove_entity(ent);
  6407. return FMRES_IGNORED
  6408. }
  6409. return FMRES_IGNORED
  6410. }
  6411. stock Float:estimate_take_hurt(Float:fPoint[3], ent, ignored)
  6412. {
  6413. new Float:fOrigin[3];
  6414. new tr;
  6415. new Float:fFraction;
  6416. pev(ent, pev_origin, fOrigin);
  6417. engfunc(EngFunc_TraceLine, fPoint, fOrigin, DONT_IGNORE_MONSTERS, ignored, tr);
  6418. get_tr2(tr, TR_flFraction, fFraction);
  6419.  
  6420. if(fFraction == 1.0 || get_tr2(tr, TR_pHit) == ent)
  6421. {
  6422. return 1.0;
  6423. }
  6424. return 0.6;
  6425. }
  6426. stock UTIL_Kill_2(attacker, this, Float:damage)
  6427. {
  6428. if(get_user_health(this) <= floatround(damage))
  6429. lansirano[attacker][this] = true;
  6430. }
  6431. public client_PreThink(id)
  6432. {
  6433. if(!is_user_alive(id))
  6434. return PLUGIN_CONTINUE;
  6435.  
  6436. new weapon = get_user_weapon(id);
  6437.  
  6438. if(klasa_igraca[id] == Shogun && weapon == CSW_KNIFE)
  6439. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 9);
  6440. else if(klasa_igraca[id] == Shogun && weapon != CSW_KNIFE)
  6441. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 255);
  6442.  
  6443. if(klasa_igraca[id] == Wolverine && weapon == CSW_KNIFE)
  6444. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 13);
  6445. else if(klasa_igraca[id] == Wolverine && weapon != CSW_KNIFE)
  6446. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 255);
  6447.  
  6448. if(klasa_igraca[id] == Toza_Vampir && weapon == CSW_KNIFE)
  6449. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 15);
  6450. else if(klasa_igraca[id] == Toza_Vampir && weapon != CSW_KNIFE)
  6451. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 255);
  6452.  
  6453. if(klasa_igraca[id] == Hunter && weapon == CSW_KNIFE)
  6454. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 13);
  6455. else if(klasa_igraca[id] == Hunter && weapon != CSW_KNIFE)
  6456. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 255);
  6457.  
  6458. if(klasa_igraca[id] == Duh && weapon == CSW_KNIFE)
  6459. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 9);
  6460. else if(klasa_igraca[id] == Duh && weapon != CSW_KNIFE)
  6461. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 255);
  6462.  
  6463. if(informacije_predmet_igraca[id][0] == 14 && weapon == CSW_KNIFE)
  6464. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 14);
  6465. else if(informacije_predmet_igraca[id][0] == 14 && weapon != CSW_KNIFE)
  6466. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 255);
  6467.  
  6468.  
  6469. if(informacije_predmet_igraca[id][0] == 25)
  6470. {
  6471. entity_set_float(id, EV_FL_fuser2, 0.0)
  6472. if (entity_get_int(id, EV_INT_button) & 2)
  6473. {
  6474. new oznake = entity_get_int(id, EV_INT_flags);
  6475.  
  6476. if (oznake & SKAKANJE_PO_VODI)
  6477. return PLUGIN_CONTINUE;
  6478.  
  6479. if ( entity_get_int(id, EV_INT_waterlevel) >= 2 )
  6480. return PLUGIN_CONTINUE;
  6481.  
  6482. if ( !(oznake & NA_ZEMLJI) )
  6483. return PLUGIN_CONTINUE;
  6484.  
  6485. new Float:brzina[3];
  6486. entity_get_vector(id, EV_VEC_velocity, brzina);
  6487. brzina[2] += 250.0;
  6488. entity_set_vector(id, EV_VEC_velocity, brzina);
  6489. entity_set_int(id, EV_INT_gaitsequence, 6);
  6490. }
  6491. }
  6492. return PLUGIN_CONTINUE;
  6493. }
  6494. public CurWeapon(id)
  6495. {
  6496. if(freezetime || !klasa_igraca[id])
  6497. return PLUGIN_CONTINUE;
  6498.  
  6499. new weapon = read_data(2);
  6500.  
  6501. if(get_user_weapon(id) == CSW_KNIFE && klasa_igraca[id] == Toza_Vampir)
  6502. {
  6503. if(ima_katane & (1<<id))
  6504. entity_set_string(id, EV_SZ_viewmodel, "models/v_katana.mdl")
  6505. }
  6506. if(get_user_weapon(id) == CSW_KNIFE && klasa_igraca[id] == Wolverine)
  6507. {
  6508. if(ima_kandze & (2<<id))
  6509. entity_set_string(id, EV_SZ_viewmodel, "models/v_kandze.mdl")
  6510. }
  6511. if(get_user_weapon(id) == CSW_SCOUT && klasa_igraca[id] == Hunter)
  6512. {
  6513. if(ima_staklo & (3<<id))
  6514. entity_set_string(id, EV_SZ_viewmodel, "models/v_strela_v2.mdl")
  6515. }
  6516. if(klasa_igraca[id] == Robot && maxClip[weapon == CSW_M3] != -1)
  6517. set_user_clip(id, maxClip[weapon == CSW_M3])
  6518.  
  6519. if(informacije_predmet_igraca[id][0] == 17 && maxClip[weapon] != -1)
  6520. set_user_clip(id, maxClip[weapon]);
  6521.  
  6522. if(klasa_igraca[id] == Terminator && maxClip[weapon] != -1)
  6523. set_user_clip(id, maxClip[weapon]);
  6524.  
  6525. new weapons[32];
  6526. new weaponsnum;
  6527. get_user_weapons(id, weapons, weaponsnum);
  6528. for(new i=0; i<weaponsnum; i++)
  6529. if(is_user_alive(id))
  6530. if(maxAmmo[weapons[i]] > 0)
  6531. cs_set_user_bpammo(id, weapons[i], maxAmmo[weapons[i]]);
  6532.  
  6533. PostaviBrzinu(id);
  6534. return PLUGIN_CONTINUE;
  6535. }
  6536. public EmitSound(id, iChannel, szSound[], Float:fVol, Float:fAttn, iFlags, iPitch )
  6537. {
  6538. if(!is_user_alive(id))
  6539. return FMRES_IGNORED;
  6540.  
  6541. if(equal(szSound, "common/wpn_denyselect.wav"))
  6542. {
  6543. KoristiPredmet(id);
  6544. return FMRES_SUPERCEDE;
  6545. }
  6546.  
  6547. return FMRES_IGNORED;
  6548. }
  6549. public KoristiPredmet(id)
  6550. {
  6551. if(informacije_predmet_igraca[id][1] == 1 && informacije_predmet_igraca[id][0] == 24)
  6552. {
  6553. set_task(0.1,"clipon",id,"",0,"a",1);
  6554. informacije_predmet_igraca[id][1] = 0;
  6555. }
  6556. if(broj_medkit_igraca[id]>0)
  6557. KreirajMedKit(id);
  6558. if(broj_raketa_igraca[id]>0)
  6559. KreirajRakete(id);
  6560. if(broj_min_igraca[id]>0)
  6561. PostaviMine(id);
  6562. if(broj_dinamita_igraca[id]>0)
  6563. KreirajDinamit(id);
  6564. if(broj_poisonkit_igraca[id]>0)
  6565. KreirajPoisonKit(id);
  6566.  
  6567. return PLUGIN_HANDLED;
  6568. }
  6569. public clipon(id)
  6570. {
  6571. set_user_noclip(id, 1)
  6572.  
  6573. Odliczanie[id] = 9
  6574.  
  6575. if(task_exists(id + 3431))
  6576. {
  6577. remove_task(id + 3431)
  6578. }
  6579. set_task(1.0, "clipoff", id + 3431, _, _, "b")
  6580. return PLUGIN_CONTINUE
  6581. }
  6582.  
  6583. public clipoff(task_id)
  6584. {
  6585.  
  6586. new id = task_id - 3431
  6587.  
  6588. set_hudmessage(0, 255, 0, 0.03, 0.76, 2, 0.02, 1.0, 0.01)
  6589. show_hudmessage(id, "Za %d sekundi gubite nevidljivost", Odliczanie[id]) //Wiadomooa pokazana w HUD'zie
  6590.  
  6591. Odliczanie[id] -= 1
  6592.  
  6593. if( Odliczanie[id] <= 0)
  6594. {
  6595. if(task_exists(task_id))
  6596. remove_task(task_id)
  6597.  
  6598. set_user_noclip(id, 0); // tutaj wy31cza noclipa
  6599. }
  6600. }
  6601. public SacuvajPodatke(id)
  6602. {
  6603. if(!klasa_igraca[id])
  6604. return PLUGIN_CONTINUE;
  6605.  
  6606. new vaultkey[128],vaultdata[256], ID_igraca[64];
  6607. format(vaultdata, charsmax(vaultdata),"#%i#%i#%i#%i#%i#%i#%i#%i", iskustvo_igraca[id], level_igraca[id], inteligencija_igraca[id], energija_igraca[id], snaga_igraca[id], kondicija_igraca[id], gb[id], sp[id]);
  6608.  
  6609. get_user_authid(id, ID_igraca, charsmax(ID_igraca))
  6610.  
  6611. format(vaultkey, charsmax(vaultkey),"%s-%i-cod", ID_igraca, klasa_igraca[id]);
  6612. nvault_set(g_vault,vaultkey,vaultdata);
  6613.  
  6614. return PLUGIN_CONTINUE;
  6615. }
  6616. public UcitajPodatke(id, klasa)
  6617. {
  6618. new vaultkey[128],vaultdata[256], ID_igraca[64];
  6619.  
  6620. get_user_authid(id, ID_igraca, charsmax(ID_igraca))
  6621.  
  6622. format(vaultkey, charsmax(vaultkey),"%s-%i-cod", ID_igraca, klasa);
  6623. nvault_get(g_vault,vaultkey,vaultdata,255);
  6624.  
  6625. replace_all(vaultdata, 255, "#", " ");
  6626.  
  6627. new playerdata[5][32];
  6628.  
  6629. parse(vaultdata, playerdata[0], 31, playerdata[1], 31, playerdata[2], 31, playerdata[3], 31, playerdata[4]);
  6630.  
  6631. iskustvo_igraca[id] = str_to_num(playerdata[0]);
  6632. level_igraca[id] = str_to_num(playerdata[1])>0?str_to_num(playerdata[1]):50;
  6633. inteligencija_igraca[id] = str_to_num(playerdata[2]);
  6634. energija_igraca[id] = str_to_num(playerdata[3]);
  6635. snaga_igraca[id] = str_to_num(playerdata[4]);
  6636. poeni_igraca[id] = (level_igraca[id]-1)*2-inteligencija_igraca[id]-energija_igraca[id]-snaga_igraca[id];
  6637.  
  6638. return PLUGIN_CONTINUE;
  6639. }
  6640. public cmd_addlvl(id, level, cid)
  6641. {
  6642. if(!cmd_access(id, level, cid, 3))
  6643. return PLUGIN_HANDLED;
  6644.  
  6645. new arg1[33];
  6646. new arg2[4];
  6647. read_argv(1, arg1, 32);
  6648. read_argv(2, arg2, 3);
  6649. new player = cmd_target(id, arg1, 0);
  6650.  
  6651. remove_quotes(arg2);
  6652. new lvl = str_to_num(arg2);
  6653.  
  6654. if(lvl > 100)
  6655. client_print(id, print_console, "Mozete samo da date 100 levela odjednom");
  6656. else if(level_igraca[player] + lvl > 4000)
  6657. client_print(id, print_console, "Uneta je prevelika vrednost (lvl igraca + vrednost < 4000)");
  6658. else
  6659. {
  6660. new nivo = lvl-1;
  6661. iskustvo_igraca[player] = iskustvo_levelu[level_igraca[player] + nivo];
  6662. ProveriNivo(player);
  6663. }
  6664. return PLUGIN_HANDLED;
  6665. }
  6666. public cmd_setlvl(id, level, cid)
  6667. {
  6668. if(!cmd_access(id,level,cid,3))
  6669. return PLUGIN_HANDLED;
  6670. new arg1[33], arg2[6];
  6671. read_argv(1, arg1, 32);
  6672. read_argv(2, arg2, 5);
  6673. new player = cmd_target(id, arg1);
  6674. new value = str_to_num(arg2)-1;
  6675.  
  6676. iskustvo_igraca[player] = iskustvo_levelu[value];
  6677. level_igraca[player] = 0;
  6678. ProveriNivo(player);
  6679. return PLUGIN_HANDLED;
  6680. }
  6681. public cmd_setgb(id, level, cid)
  6682. {
  6683. if(!cmd_access(id,level,cid,3))
  6684. return PLUGIN_HANDLED;
  6685. new arg1[33];
  6686. new arg2[6];
  6687. read_argv(1, arg1, 32);
  6688. read_argv(2, arg2, 5);
  6689. new player = cmd_target(id, arg1, 0);
  6690. new value = str_to_num(arg2);
  6691. if(!is_user_connected(player))
  6692. return PLUGIN_HANDLED;
  6693. gb[player] = value;
  6694. return PLUGIN_HANDLED;
  6695. }
  6696. public cmd_setsp(id, level, cid)
  6697. {
  6698. if(!cmd_access(id,level,cid,3))
  6699. return PLUGIN_HANDLED;
  6700. new arg1[33];
  6701. new arg2[6];
  6702. read_argv(1, arg1, 32);
  6703. read_argv(2, arg2, 5);
  6704. new player = cmd_target(id, arg1, 0);
  6705. new value = str_to_num(arg2);
  6706. if(!is_user_connected(player) || (value > 5000))
  6707. return PLUGIN_HANDLED;
  6708. sp[player] = value;
  6709. return PLUGIN_HANDLED;
  6710. }
  6711. public cmd_setpredmet(id, level, cid)
  6712. {
  6713. if(!cmd_access(id,level,cid,3))
  6714. return PLUGIN_HANDLED;
  6715.  
  6716. new arg1[33];
  6717. new arg2[6];
  6718.  
  6719. read_argv(1, arg1, 32);
  6720. read_argv(2, arg2, 5);
  6721.  
  6722. new igrac = cmd_target(id, arg1, 0)
  6723. new predmet = str_to_num(arg2)
  6724.  
  6725. if(!is_user_alive(igrac))
  6726. {
  6727. client_print(id, print_console, "[COD:MW] Ne mozete dati predmet mrtvom igracu.");
  6728. return PLUGIN_HANDLED;
  6729. }
  6730. if(predmet < 0 || predmet > sizeof naziv_predmeta-1)
  6731. {
  6732. client_print(id, print_console, "[COD:MW] Uneli ste nevazeci broj predmeta.");
  6733. return PLUGIN_HANDLED;
  6734. }
  6735. DajPredmet(igrac, predmet);
  6736.  
  6737. return PLUGIN_HANDLED;
  6738. }
  6739. public IzbaciPredmet(id)
  6740. {
  6741. if(informacije_predmet_igraca[id][0])
  6742. {
  6743. ChatColor(id, "^4[COD:MW]^1 %L^3 %L^1 %L!", id, "PREDMET", id, naziv_predmeta[informacije_predmet_igraca[id][0]], id, "BACEN");
  6744. Obrisipredmet(id);
  6745. }
  6746. else
  6747. ChatColor(id, "^4[COD:MW]^3 %L.", id, "NEMATE_PREDMET");
  6748.  
  6749.  
  6750. return PLUGIN_HANDLED
  6751. }
  6752.  
  6753. public Obrisipredmet(id)
  6754. {
  6755. informacije_predmet_igraca[id][0] = 0;
  6756. informacije_predmet_igraca[id][1] = 0;
  6757. if(is_user_alive(id))
  6758. {
  6759. set_user_footsteps(id, 0);
  6760. set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 255);
  6761. PromeniModel(id, 1);
  6762. }
  6763. }
  6764.  
  6765. public DajPredmet(id, predmet)
  6766. {
  6767. Obrisipredmet(id);
  6768. informacije_predmet_igraca[id][0] = predmet;
  6769. ChatColor(id, "^4[COD:MW]^1 %L %L:^3 %L.", id, "DOBIO", id, "PREDMET", id, naziv_predmeta[informacije_predmet_igraca[id][0]]);
  6770.  
  6771. switch(predmet)
  6772. {
  6773. case 2:
  6774. {
  6775. if(klasa_igraca[id] == Shogun || klasa_igraca[id] == Marinac || klasa_igraca[id] == Wolverine || klasa_igraca[id] == Duh || klasa_igraca[id] == Toza_Vampir)
  6776. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  6777. }
  6778. case 3: PromeniModel(id, 0);
  6779. case 6: give_item(id, "weapon_awp")
  6780. case 7: g_norecoil[id] = true;
  6781. case 8:
  6782. {
  6783. if(klasa_igraca[id] == Zajcev || klasa_igraca[id] == Potpukovnik || klasa_igraca[id] == FBI_Agent || klasa_igraca[id] == Robot || klasa_igraca[id] == Price || klasa_igraca[id] == Sandman || klasa_igraca[id] == Kadet || klasa_igraca[id] == Pro_Swat || klasa_igraca[id] == Shogun || klasa_igraca[id] == Hunter || klasa_igraca[id] == Stalker || klasa_igraca[id] == Armageddon || klasa_igraca[id] == Tenk || klasa_igraca[id] == Drug_Tito || klasa_igraca[id] == Snoop_Dogg || klasa_igraca[id] == Shooter)
  6784. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  6785. }
  6786. case 10:
  6787. {
  6788. if(klasa_igraca[id] == Tenk)
  6789. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  6790. }
  6791. case 12:
  6792. {
  6793. if(klasa_igraca[id] == Tenk)
  6794. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  6795. }
  6796. case 14:
  6797. {
  6798. if(klasa_igraca[id] == Marinac || klasa_igraca[id] == Wolverine || klasa_igraca[id] == Hunter || klasa_igraca[id] == Shogun)
  6799. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  6800. }
  6801. case 15: cs_set_user_money(id, 16000);
  6802. case 16:
  6803. {
  6804. if(klasa_igraca[id] == Tenk)
  6805. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  6806. }
  6807. case 17:
  6808. {
  6809. if(klasa_igraca[id] == Sandman)
  6810. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  6811. }
  6812. case 18:
  6813. {
  6814. if(klasa_igraca[id] == Tenk || klasa_igraca[id] == Armageddon || klasa_igraca[id] == Shooter)
  6815. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  6816. }
  6817. case 19:
  6818. {
  6819. if(klasa_igraca[id] == Tenk || klasa_igraca[id] == Drug_Tito || klasa_igraca[id] == Pro_Swat || klasa_igraca[id] == Shredder)
  6820. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  6821. }
  6822. case 20:
  6823. {
  6824. if(klasa_igraca[id] == Tenk)
  6825. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  6826. }
  6827. case 22: ima_bazuku[id] = true, rakete_igraca[id] = 10, give_item(id, "weapon_p228")
  6828. case 23:
  6829. {
  6830. if(klasa_igraca[id] == Shogun || klasa_igraca[id] == Wolverine)
  6831. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  6832. }
  6833. case 25:
  6834. {
  6835. set_task(5.0, "WyszkolenieSanitarne", id+ZADATAK_WYSZKOLENIE_SANITARNE);
  6836. }
  6837. case 26: give_item(id, "weapon_deagle")
  6838. case 28: give_item(id, "weapon_tmp")
  6839. case 29: give_item(id, "weapon_usp")
  6840. case 33: give_item(id, "weapon_p90")
  6841. case 34:
  6842. {
  6843. if(klasa_igraca[id] == Sandman)
  6844. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  6845. }
  6846. }
  6847. }
  6848. public OpisPredmeta(id)
  6849. {
  6850. new opis_predmeta[128];
  6851. new slucajne_vrednosti[3];
  6852. num_to_str(informacije_predmet_igraca[id][1], slucajne_vrednosti, 2);
  6853. format(opis_predmeta, 127, opis_predmet[informacije_predmet_igraca[id][0]]);
  6854. replace_all(opis_predmeta, 127, "LW", slucajne_vrednosti);
  6855.  
  6856. new opis2[552]
  6857. formatex(opis2, charsmax(opis2), "\r%L: \y%L^n\r%L: \y%L.",id, "PREDMET", id, naziv_predmeta[informacije_predmet_igraca[id][0]], id, "OPIS", id, opis_predmet[informacije_predmet_igraca[id][0]]);
  6858. show_menu(id, 1023, opis2)
  6859. return PLUGIN_HANDLED
  6860. }
  6861.  
  6862. public Provera(id)
  6863. {
  6864. id-=704;
  6865. ExecuteHamB(Ham_CS_RoundRespawn, id);
  6866. }
  6867. public PokaziInformacije(id)
  6868. {
  6869. id -= 672;
  6870.  
  6871. set_task(0.1, "PokaziInformacije", id+672);
  6872.  
  6873. if(is_user_connected(id) && !is_user_alive(id))
  6874. {
  6875. new target = entity_get_int(id, EV_INT_iuser2);
  6876.  
  6877. if(!target)
  6878. return PLUGIN_CONTINUE;
  6879.  
  6880. xp_plr[target] = (float((iskustvo_igraca[ target ] - (level_igraca[ target ]-1 >= 0 ? iskustvo_levelu[level_igraca[ target ]-1] : 0))) / float((iskustvo_levelu[level_igraca[ target ]] - (level_igraca[ target ]-1 >= 0 ? iskustvo_levelu[level_igraca[ target ]-1] : 0)))) * 100.0;
  6881. set_hudmessage(0, 255, 0, 0.0, 0.15, 0, 6.0, 0.0)
  6882. ShowSyncHudMsg(id, Hud1, "[ %L: %L ]^n[ %L: %L ]^n[ %L: %d / 1350 ]^n[ Level: %i ]^n[ XP: %.1f%% - 100%% ]^n[ %d $ | GB: %d ]^n[ Ubistva: x%i ]", id, "KLASA", id, naziv_klase[klasa_igraca[target]], id, "PREDMET", id, naziv_predmeta[informacije_predmet_igraca[target][0]], id, "HP", get_user_health(target), level_igraca[target], xp_plr[target], cs_get_user_money(target), gb[target], licznik_zabic[target]);
  6883.  
  6884. return PLUGIN_CONTINUE;
  6885. }
  6886. xp_plr[id] = (float((iskustvo_igraca[ id ] - (level_igraca[ id ]-1 >= 0 ? iskustvo_levelu[level_igraca[ id ]-1] : 0))) / float((iskustvo_levelu[level_igraca[ id ]] - (level_igraca[ id ]-1 >= 0 ? iskustvo_levelu[level_igraca[ id ]-1] : 0)))) * 100.0;
  6887. set_hudmessage(255, 85, 0, 0.0, 0.21, 0, 6.0, 0.0)
  6888. ShowSyncHudMsg(id, Hud1, "[ %L: %L ]^n[ %L: %L ]^n[ %L: %L ]^n[ %L: %d / 1350 ]^n[ Level: %i ]^n[ XP: %.1f%% - 100%% ]^n[ GB: %d | %L: %d ]^n[ Ubistva: x%i ]", id, "KLASA", id, naziv_klase[klasa_igraca[id]], id, "PREDMET", id, naziv_predmeta[informacije_predmet_igraca[id][0]], id, "HALO", id, naziv_sp[spredmet[id][0]], id, "HP", get_user_health(id), level_igraca[id], xp_plr[id], gb[id], id, "SPOENI", sp[id], licznik_zabic[id]);
  6889.  
  6890. if(broj_medkit_igraca[id] != 0)
  6891. {
  6892. set_hudmessage(255, 85, 0, 0.0, 0.21, 0, 6.0, 0.0)
  6893. ShowSyncHudMsg(id, Hud2, "[ %L: %L ]^n[ %L: %L ]^n[ %L: %L ]^n[ %L: %d / 1350 ]^n[ Level: %i ]^n[ XP: %.1f%% - 100%% ]^n[ GB: %d | %L: %d ]^n[ Ubistva: x%i ]^n[ MedKit: %i ]", id, "KLASA", id, naziv_klase[klasa_igraca[id]], id, "PREDMET", id, naziv_predmeta[informacije_predmet_igraca[id][0]], id, "HALO", id, naziv_sp[spredmet[id][0]], id, "HP", get_user_health(id), level_igraca[id], xp_plr[id], gb[id], id, "SPOENI", sp[id], licznik_zabic[id], broj_medkit_igraca[id]);
  6894. }
  6895. if(broj_raketa_igraca[id] != 0)
  6896. {
  6897. set_hudmessage(255, 85, 0, 0.0, 0.21, 0, 6.0, 0.0)
  6898. ShowSyncHudMsg(id, Hud2, "[ %L: %L ]^n[ %L: %L ]^n[ %L: %L ]^n[ %L: %d / 1350 ]^n[ Level: %i ]^n[ XP: %.1f%% - 100%% ]^n[ GB: %d | %L: %d ]^n[ Ubistva: x%i ]^n[ Raketa: %i ]", id, "KLASA", id, naziv_klase[klasa_igraca[id]], id, "PREDMET", id, naziv_predmeta[informacije_predmet_igraca[id][0]], id, "HALO", id, naziv_sp[spredmet[id][0]], id, "HP", get_user_health(id), level_igraca[id], xp_plr[id], gb[id], id, "SPOENI", sp[id], licznik_zabic[id], broj_raketa_igraca[id]);
  6899. }
  6900. if(broj_min_igraca[id] != 0)
  6901. {
  6902. set_hudmessage(255, 85, 0, 0.0, 0.21, 0, 6.0, 0.0)
  6903. ShowSyncHudMsg(id, Hud2, "[ %L: %L ]^n[ %L: %L ]^n[ %L: %L ]^n[ %L: %d / 1350 ]^n[ Level: %i ]^n[ XP: %.1f%% - 100%% ]^n[ GB: %d | %L: %d ]^n[ Ubistva: x%i ]^n[ Mine: %i ]", id, "KLASA", id, naziv_klase[klasa_igraca[id]], id, "PREDMET", id, naziv_predmeta[informacije_predmet_igraca[id][0]], id, "HALO", id, naziv_sp[spredmet[id][0]], id, "HP", get_user_health(id), level_igraca[id], xp_plr[id], gb[id], id, "SPOENI", sp[id], licznik_zabic[id], broj_min_igraca[id]);
  6904. }
  6905. if(broj_dinamita_igraca[id] != 0)
  6906. {
  6907. set_hudmessage(255, 85, 0, 0.0, 0.21, 0, 6.0, 0.0)
  6908. ShowSyncHudMsg(id, Hud2, "[ %L: %L ]^n[ %L: %L ]^n[ %L: %L ]^n[ %L: %d / 1350 ]^n[ Level: %i ]^n[ XP: %.1f%% - 100%% ]^n[ GB: %d | %L: %d ]^n[ Ubistva: x%i ]^n[ Dinamit: %i ]", id, "KLASA", id, naziv_klase[klasa_igraca[id]], id, "PREDMET", id, naziv_predmeta[informacije_predmet_igraca[id][0]], id, "HALO", id, naziv_sp[spredmet[id][0]], id, "HP", get_user_health(id), level_igraca[id], xp_plr[id], gb[id], id, "SPOENI", sp[id], licznik_zabic[id], broj_dinamita_igraca[id]);
  6909. }
  6910. if(broj_poisonkit_igraca[id] > 0 && is_user_alive(id)) {
  6911. set_hudmessage(0, 128, 255, 0.6, -1.0, 0, 0.0, 0.3, 0.0, 0.0, 2);
  6912. ShowSyncHudMsg(id, Hud2, "[PoisonKit: %i]", broj_poisonkit_igraca[id]);
  6913. }
  6914. return PLUGIN_CONTINUE;
  6915. }
  6916. public ProveriNivo(id)
  6917. {
  6918. new max_lvl = get_pcvar_num(maxlvl)
  6919. new old_lvl = level_igraca[id]
  6920.  
  6921. if(level_igraca[id] < max_lvl)
  6922. {
  6923. while(iskustvo_igraca[id] >= iskustvo_levelu[level_igraca[id]])
  6924. {
  6925. level_igraca[id]++;
  6926. }
  6927. poeni_igraca[id] = (level_igraca[id]-1)*2-inteligencija_igraca[id]-energija_igraca[id]-snaga_igraca[id];
  6928. if(old_lvl < level_igraca[id])
  6929. {
  6930. set_dhudmessage(60, 200, 25, -1.0, 0.25, 0, 1.0, 2.0, 0.1, 1.0);
  6931. show_dhudmessage(id, "%L %i level!",id, "DOBRO_DOSO", level_igraca[id]);
  6932. client_cmd(id, "spk QTM_CodMod/levelup");
  6933. }
  6934. }
  6935. if(level_igraca[id] > g_Data[id][Data_Level])
  6936. {
  6937. g_Data[id][Data_Level] = level_igraca[id];
  6938. UpdateRank(id, false);
  6939. ArraySort(g_SteamID, "SortRanks");
  6940. }
  6941. SacuvajPodatke(id);
  6942. }
  6943. public PokaziReklame(id)
  6944. {
  6945. new num = random_num(1,9);
  6946. switch(num)
  6947. {
  6948. case 1: ChatColor(id, "^4[COD:MW]^3 %L", id, "REKLAMA_1");
  6949. case 2: ChatColor(id, "^4[COD:MW]^3 %L", id, "REKLAMA_2");
  6950. case 3: ChatColor(id, "^4[COD:MW]^3 %L", id, "REKLAMA_3");
  6951. case 4: ChatColor(id, "^4[COD:MW]^3 %L", id, "REKLAMA_4");
  6952. case 5: ChatColor(id, "^4[COD:MW]^3 %L", id, "REKLAMA_5");
  6953. case 6: ChatColor(id, "^4[COD:MW]^3 %L", id, "REKLAMA_6");
  6954. case 7: ChatColor(id, "^4[COD:MW]^3 %L", id, "REKLAMA_7");
  6955. case 8: ChatColor(id, "^4[COD:MW]^3 %L", id, "REKLAMA_8");
  6956. case 9: ChatColor(id, "^4[COD:MW]^3 %L", id, "REKLAMA_9");
  6957. }
  6958. set_task(180.0, "PokaziReklame", id);
  6959. }
  6960. public Pomoc(id){
  6961. show_menu(id, 1023, "\r/klasa ->\y Promena klase^n\r/opis ->\y Opis Klasa^n\r/predmet ->\y Opis Predmeta^n\r/baci ->\y Baci vas predmet^n\r/daj ->\y Date vas predmet nekome^n\r/zamena ->\y Menjate vas predmet sa nekim^n\r/shop ->\y Otvora shop menu^n\r/reset ->\y Restartuje vase poene^n\r/toplvl ->\y prikazuje top15 po broju levela^n\r/lvlrank ->\y vidite vas rank po broju levela^n\r[E]\y koristi: Rakete/Mine/Dinamit^n\r[N]\y Glavni Menu", -1, "Komande");
  6962. return PLUGIN_HANDLED
  6963. }
  6964. public PostaviBrzinu(id)
  6965. {
  6966. id -= id>32? 832: 0;
  6967.  
  6968. if(klasa_igraca[id])
  6969. set_user_maxspeed(id, brzina_igraca[id]);
  6970. }
  6971. public PromeniModel(id,reset)
  6972. {
  6973. if (id<1 || id>32 || !is_user_connected(id))
  6974. return PLUGIN_CONTINUE;
  6975.  
  6976. if (reset)
  6977. cs_reset_user_model(id);
  6978. else
  6979. {
  6980. new num = random_num(0,3);
  6981. switch(get_user_team(id))
  6982. {
  6983. case 1: cs_set_user_model(id, Ubrania_CT[num]);
  6984. case 2:cs_set_user_model(id, Ubrania_Terro[num]);
  6985. }
  6986. }
  6987. return PLUGIN_CONTINUE;
  6988. }
  6989. public DodirOruzija( oruzije, id ) {
  6990.  
  6991. if( !is_user_connected( id ) || klasa_igraca[ id ] == FBI_Agent || klasa_igraca[ id ] == Dante )
  6992. return HAM_IGNORED;
  6993.  
  6994. new model[ 23 ];
  6995. pev( oruzije, pev_model, model, 22 );
  6996. if( pev( oruzije, pev_owner ) == id || containi( model, "w_backpack" ) != -1 )
  6997. return HAM_IGNORED;
  6998.  
  6999. return HAM_SUPERCEDE;
  7000. }
  7001. stock bool:UTIL_In_FOV(id,target)
  7002. {
  7003. if (Find_Angle(id,target,9999.9) > 0.0)
  7004. return true;
  7005.  
  7006. return false;
  7007. }
  7008. stock Float:Find_Angle(Core,Target,Float:dist)
  7009. {
  7010. new Float:vec2LOS[2];
  7011. new Float:flDot;
  7012. new Float:CoreOrigin[3];
  7013. new Float:TargetOrigin[3];
  7014. new Float:CoreAngles[3];
  7015.  
  7016. pev(Core,pev_origin,CoreOrigin);
  7017. pev(Target,pev_origin,TargetOrigin);
  7018.  
  7019. if (get_distance_f(CoreOrigin,TargetOrigin) > dist)
  7020. return 0.0;
  7021.  
  7022. pev(Core,pev_angles, CoreAngles);
  7023.  
  7024. for ( new i = 0; i < 2; i++ )
  7025. vec2LOS[i] = TargetOrigin[i] - CoreOrigin[i];
  7026.  
  7027. new Float:veclength = Vec2DLength(vec2LOS);
  7028.  
  7029. //Normalize V2LOS
  7030. if (veclength <= 0.0)
  7031. {
  7032. vec2LOS[0] = 0.0;
  7033. vec2LOS[1] = 0.0;
  7034. }
  7035. else
  7036. {
  7037. new Float:flLen = 1.0 / veclength;
  7038. vec2LOS[0] = vec2LOS[0]*flLen;
  7039. vec2LOS[1] = vec2LOS[1]*flLen;
  7040. }
  7041.  
  7042. //Do a makevector to make v_forward right
  7043. engfunc(EngFunc_MakeVectors,CoreAngles);
  7044.  
  7045. new Float:v_forward[3];
  7046. new Float:v_forward2D[2];
  7047. get_global_vector(GL_v_forward, v_forward);
  7048.  
  7049. v_forward2D[0] = v_forward[0];
  7050. v_forward2D[1] = v_forward[1];
  7051.  
  7052. flDot = vec2LOS[0]*v_forward2D[0]+vec2LOS[1]*v_forward2D[1];
  7053.  
  7054. if ( flDot > 0.5 )
  7055. {
  7056. return flDot;
  7057. }
  7058.  
  7059. return 0.0;
  7060. }
  7061. stock Float:Vec2DLength( Float:Vec[2] )
  7062. {
  7063. return floatsqroot(Vec[0]*Vec[0] + Vec[1]*Vec[1] );
  7064. }
  7065. stock Display_Fade(id,duration,holdtime,fadetype,red,green,blue,alpha)
  7066. {
  7067. message_begin( MSG_ONE, g_msg_screenfade,{0,0,0},id );
  7068. write_short( duration ); // Duration of fadeout
  7069. write_short( holdtime ); // Hold time of color
  7070. write_short( fadetype ); // Fade type
  7071. write_byte ( red ); // Red
  7072. write_byte ( green ); // Green
  7073. write_byte ( blue ); // Blue
  7074. write_byte ( alpha ); // Alpha
  7075. message_end();
  7076. }
  7077. stock set_user_clip(id, ammo)
  7078. {
  7079. new weaponname[32], weaponid = -1, weapon = get_user_weapon(id, _, _);
  7080. get_weaponname(weapon, weaponname, 31);
  7081. while ((weaponid = find_ent_by_class(weaponid, weaponname)) != 0)
  7082. if(entity_get_edict(weaponid, EV_ENT_owner) == id)
  7083. {
  7084. set_pdata_int(weaponid, 51, ammo, 4);
  7085. return weaponid;
  7086. }
  7087. return 0;
  7088. }
  7089. public BlokirajKomande()
  7090. return PLUGIN_HANDLED;
  7091.  
  7092.  
  7093. public Prodaj(id)
  7094. {
  7095. if(!informacije_predmet_igraca[id][0])
  7096. {
  7097. ChatColor(id, "^4[COD:MW]^3 %L.", id, "NEMATE_PREDMET");
  7098. return PLUGIN_HANDLED
  7099. }
  7100. else
  7101. {
  7102. new pare_igraca;
  7103. pare_igraca = cs_get_user_money(id);
  7104. ChatColor(id, "^4[COD:MW]^1 %L^3 %L^1 %L^3 $1500", id, "PRODAO", id, naziv_predmeta[informacije_predmet_igraca[id][0]], id, "ZA");
  7105. Obrisipredmet(id);
  7106. cs_set_user_money(id, pare_igraca+1500);
  7107. }
  7108. return PLUGIN_HANDLED
  7109. }
  7110. public DajNekomPredmet(id)
  7111. {
  7112. new menu = menu_create("\yIzaberi Igraca", "DajNekomPredmet_Handle");
  7113. new cb = menu_makecallback("DajNekomPredmet_Callback");
  7114. new broj_predmeta;
  7115. for(new i=0; i<=32; i++)
  7116. {
  7117. if(!is_user_connected(i))
  7118. continue;
  7119. daj_igracu[broj_predmeta++] = i;
  7120. menu_additem(menu, nick_igraca[i], "0", 0, cb);
  7121. }
  7122. menu_display(id, menu);
  7123. return PLUGIN_HANDLED
  7124. }
  7125.  
  7126. public DajNekomPredmet_Handle(id, menu, item)
  7127. {
  7128. if(item < 1 || item > 32) return PLUGIN_CONTINUE;
  7129.  
  7130. if(!is_user_connected(daj_igracu[item]))
  7131. {
  7132. ChatColor(id, "^4[COD:MW]^3 %L.", id, "DISKONEKTOVAN");
  7133. return PLUGIN_CONTINUE;
  7134. }
  7135. if(dobio_predmet[id])
  7136. {
  7137. ChatColor(id, "^4[COD:MW]^3 %L.", id, "SLEDECA_RUNDA");
  7138. return PLUGIN_CONTINUE;
  7139. }
  7140. if(!informacije_predmet_igraca[id][0])
  7141. {
  7142. ChatColor(id, "^4[COD:MW]^3 %L.", id, "NEMATE_PREDMET");
  7143. return PLUGIN_CONTINUE;
  7144. }
  7145. if(informacije_predmet_igraca[daj_igracu[item]][0])
  7146. {
  7147. ChatColor(id, "^4[COD:MW]^3 %L.", id, "IGRAC_IMA_PREDMET");
  7148. return PLUGIN_CONTINUE;
  7149. }
  7150.  
  7151. dobio_predmet[daj_igracu[item]] = true;
  7152. DajPredmet(daj_igracu[item], informacije_predmet_igraca[id][0]);
  7153. informacije_predmet_igraca[daj_igracu[item]][1] = informacije_predmet_igraca[id][1];
  7154.  
  7155. ChatColor(id, "^4[COD:MW]^1 %L ^3%s ^1%L ^3%L.", id, "NAGRADIO", nick_igraca[daj_igracu[item]], id, "SA", id, naziv_predmeta[informacije_predmet_igraca[id][0]]);
  7156. ChatColor(daj_igracu[item], "^4[COD:MW]^1 %L ^3 %L^1 %L ^3%s.", id, "DOBIO", id, naziv_predmeta[informacije_predmet_igraca[id][0]] , id, "OD", nick_igraca[id]);
  7157.  
  7158. Obrisipredmet(id);
  7159.  
  7160. return PLUGIN_HANDLED
  7161. }
  7162. public DajNekomPredmet_Callback(id, menu, item)
  7163. {
  7164. if(daj_igracu[item] == id)
  7165. return ITEM_DISABLED;
  7166. return ITEM_ENABLED;
  7167. }
  7168. public ZameniPredmet(id)
  7169. {
  7170. new menu = menu_create("Zameni predmet sa:", "Zameni_Handle");
  7171. new pz = menu_makecallback("Poziv_zamjene");
  7172.  
  7173. for(new i=0, n=0; i<=32; i++)
  7174. {
  7175. if(!is_user_connected(i))
  7176. continue;
  7177.  
  7178. zamena_id[n++] = i;
  7179. new naziv_igraca[64];
  7180. get_user_name(i, naziv_igraca, 63)
  7181. menu_additem(menu, naziv_igraca, "0", 0, pz);
  7182. }
  7183. menu_display(id, menu);
  7184.  
  7185. return PLUGIN_HANDLED
  7186. }
  7187. public Zameni_Handle(id, menu, item)
  7188. {
  7189. if(item == MENU_EXIT)
  7190. {
  7191. menu_destroy(menu);
  7192. return PLUGIN_CONTINUE;
  7193. }
  7194. if(!is_user_connected(zamena_id[item]))
  7195. {
  7196. ChatColor(id, "^4[COD:MW]^3 %L.", id, "DISKONEKTOVAN");
  7197. return PLUGIN_CONTINUE;
  7198. }
  7199.  
  7200. if(dobio_predmet[zamena_id[item]]){
  7201. ChatColor(id, "^4[COD:MW]^3 %L.", id, "SLEDECA_RUNDA");
  7202. return PLUGIN_CONTINUE;
  7203. }
  7204.  
  7205. if(dobio_predmet[id]){
  7206. ChatColor(id, "^4[COD:MW]^3 %L.", id, "SLEDECA_RUNDA");
  7207. return PLUGIN_CONTINUE;
  7208. }
  7209. if(!informacije_predmet_igraca[zamena_id[item]][0])
  7210. {
  7211. ChatColor(id, "^4[COD:MW]^3 %L.", id, "NEMA_IGRAC_PREDMET");
  7212. return PLUGIN_CONTINUE;
  7213. }
  7214. if(!informacije_predmet_igraca[id][0])
  7215. {
  7216. ChatColor(id, "^4[COD:MW]^3 %L.", id, "NEMATE_PREDMET");
  7217. return PLUGIN_CONTINUE;
  7218. }
  7219. new naziv_menia[128], igracev_naziv[64];
  7220.  
  7221. get_user_name(id, igracev_naziv, charsmax(igracev_naziv))
  7222. formatex(naziv_menia, charsmax(naziv_menia), "\yZameni sa\r [%s]", igracev_naziv)
  7223.  
  7224. new menu2 = menu_create(naziv_menia, "h_menu");
  7225.  
  7226. menu_additem(menu2, "Potvrdi zamenu", igracev_naziv);
  7227. menu_additem(menu2, "Odbij zamenu", igracev_naziv);
  7228.  
  7229. menu_setprop(menu2, MPROP_EXITNAME, "Izlaz");
  7230. menu_display(zamena_id[item], menu2);
  7231.  
  7232. return PLUGIN_HANDLED
  7233. }
  7234. public h_menu(id, menu, item)
  7235. {
  7236. if(item == MENU_EXIT)
  7237. {
  7238. menu_destroy(menu);
  7239. return PLUGIN_CONTINUE;
  7240. }
  7241. new access, callback, data[64];
  7242. menu_item_getinfo(menu, item, access, data, charsmax(data), _, _, callback);
  7243. new id2 = get_user_index(data)
  7244.  
  7245. switch(item)
  7246. {
  7247. case 0:
  7248. {
  7249. new zamjena[4];
  7250.  
  7251. zamjena[0] = informacije_predmet_igraca[id2][0];
  7252. zamjena[1] = informacije_predmet_igraca[id][0];
  7253. zamjena[2] = informacije_predmet_igraca[id2][1]
  7254. zamjena[3] = informacije_predmet_igraca[id][1]
  7255.  
  7256. DajPredmet(id, zamjena[0]);
  7257. DajPredmet(id2, zamjena[1]);
  7258.  
  7259. informacije_predmet_igraca[id][1] = zamjena[2];
  7260. informacije_predmet_igraca[id2][1] = zamjena[3];
  7261.  
  7262. dobio_predmet[id2] = true;
  7263. dobio_predmet[id] = true;
  7264.  
  7265. new igrac_dva[64];
  7266.  
  7267. get_user_name(id, igrac_dva, charsmax(igrac_dva))
  7268.  
  7269. ChatColor(id, "^4[COD:MW]^1 %L ^3 %s.", id, "ZAMENIO", data);
  7270. ChatColor(id2, "^4[COD:MW]^1 %L^3 %s.", id, "ZAMENIO", igrac_dva)
  7271. }
  7272. case 1: ChatColor(id2, "^4[COD:MW]^3 %L", id, "ODBIO_ZAMJENU")
  7273. }
  7274.  
  7275. return PLUGIN_HANDLED
  7276. }
  7277. public Poziv_zamjene(id, menu, item)
  7278. {
  7279. if(zamena_id[item] == id || !informacije_predmet_igraca[zamena_id[item]][0])
  7280. return ITEM_DISABLED;
  7281.  
  7282. return ITEM_ENABLED;
  7283. }
  7284. public Menu(id)
  7285. {
  7286. new naslovj[60]
  7287. new menuitemj[65]
  7288. format(naslovj, 59, "\y%L", id, "GLAVNI_MENU");
  7289. new menu = menu_create(naslovj, "Menu_handle");
  7290. for(new i=0;i<sizeof GL_Menu;i++)
  7291. {
  7292. formatex(menuitemj, charsmax(menuitemj), "\y%L", id, GL_Menu[i]);
  7293. menu_additem(menu, menuitemj);
  7294. }
  7295. menu_display(id, menu);
  7296. }
  7297. public Menu_handle(id, menu, item)
  7298. {
  7299. client_cmd(id, "spk QTM_CodMod/select");
  7300.  
  7301. if(item == MENU_EXIT)
  7302. {
  7303. menu_destroy(menu);
  7304. return PLUGIN_CONTINUE;
  7305. }
  7306. switch(item)
  7307. {
  7308. case 0: IzaberiKlase(id)
  7309. case 1: Menu_opis(id)
  7310. case 2: Shop_Menu(id)
  7311. case 3: Predmet_Menu(id)
  7312. case 4: SP_Menu(id)
  7313. case 5: Pomoc(id)
  7314. }
  7315. return PLUGIN_CONTINUE;
  7316. }
  7317. public Predmet_Menu(id)
  7318. {
  7319. new naslovq[60]
  7320. new menuitemq[65]
  7321. format(naslovq, 59, "\y%L", id, "PREDMET_MENU");
  7322. new menu = menu_create(naslovq, "Predmet_Menu_handle");
  7323. for(new i=0;i<sizeof Pred_Menu;i++)
  7324. {
  7325. formatex(menuitemq, charsmax(menuitemq), "\y%L", id, Pred_Menu[i]);
  7326. menu_additem(menu, menuitemq);
  7327. }
  7328. menu_display(id, menu);
  7329. }
  7330. public Predmet_Menu_handle(id, menu, item)
  7331. {
  7332. client_cmd(id, "spk QTM_CodMod/select");
  7333.  
  7334. if(item == MENU_EXIT)
  7335. {
  7336. menu_destroy(menu);
  7337. return PLUGIN_CONTINUE;
  7338. }
  7339. switch(item)
  7340. {
  7341. case 0: OpisPredmeta(id)
  7342. case 1: Prodaj(id)
  7343. case 2:
  7344. {
  7345. new cena = 3000;
  7346. if (cs_get_user_money(id)<cena)
  7347. {
  7348. ChatColor(id, "^4[COD:MW]^3 %L!", id, "NEMA_PARA");
  7349. return PLUGIN_CONTINUE;
  7350. }
  7351. cs_set_user_money(id, cs_get_user_money(id)-cena)
  7352. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  7353. }
  7354. case 3: DajNekomPredmet(id)
  7355. case 4: ZameniPredmet(id)
  7356. }
  7357. return PLUGIN_CONTINUE;
  7358. }
  7359. public izmeni_tim(id)
  7360. {
  7361. if (cs_get_user_team(id) == CS_TEAM_SPECTATOR || cs_get_user_team(id) == CS_TEAM_UNASSIGNED)
  7362. return PLUGIN_CONTINUE;
  7363.  
  7364. Menu(id)
  7365. return PLUGIN_HANDLED;
  7366. }
  7367. public procitaj(id)
  7368. {
  7369. new speed[33]
  7370. read_argv(1, speed, charsmax(speed))
  7371.  
  7372. if(str_to_num(speed) > 400)
  7373. {
  7374. client_cmd(id, "cl_forwardspeed 400")
  7375. client_cmd(id, "cl_sidespeed 400")
  7376. client_cmd(id, "cl_backspeed 400")
  7377. }
  7378. client_cmd(id, "rate 25000")
  7379. set_task(30.0, "procitaj")
  7380. }
  7381. public SP_Menu(id)
  7382. {
  7383. new naslov[60]
  7384. new menuitem[65]
  7385. format(naslov, 59, "\y%L", id, "SPOSOBNOST_MENU");
  7386. new menu = menu_create(naslov, "SP_Handle");
  7387. for(new i=0;i<sizeof SPo_Menu;i++)
  7388. {
  7389. formatex(menuitem, charsmax(menuitem), "\y%L", id, SPo_Menu[i]);
  7390. menu_additem(menu, menuitem);
  7391. }
  7392. menu_display(id, menu);
  7393. return PLUGIN_HANDLED
  7394. }
  7395. public SP_Handle( id, szMenu, item )
  7396. {
  7397. if( item == MENU_EXIT )
  7398. {
  7399. menu_destroy( szMenu );
  7400. return PLUGIN_CONTINUE;
  7401. }
  7402. menu_display( id, szMenu );
  7403. switch( item )
  7404. {
  7405. case 0: Opis_SP(id)
  7406. case 1: Baci_SP(id)
  7407. case 2: Kupi_SP(id)
  7408. }
  7409. return PLUGIN_CONTINUE;
  7410. }
  7411. public Opis_SP(id)
  7412. {
  7413. new opis_sposobnosti[128];
  7414. format(opis_sposobnosti, 127, opis_sp[spredmet[id][0]]);
  7415.  
  7416. ChatColor(id, "^4%L:^1 %L.", id, "SPOSOBNOST", id, naziv_sp[spredmet[id][0]]);
  7417. ChatColor(id, "^4%L: ^1%L.", id, "OPIS", id, opis_sposobnosti );
  7418. return PLUGIN_HANDLED
  7419. }
  7420. public Kupi_SP(id)
  7421. {
  7422. if(sp[id] < 70)
  7423. {
  7424. ChatColor(id, "^4[COD:MW]^3 %L!", id, "NEMA_POENA");
  7425. return PLUGIN_CONTINUE;
  7426. }
  7427. sp[id] -= 70
  7428. DajSP(id, random_num( 1, sizeof naziv_sp - 1));
  7429.  
  7430.  
  7431. return PLUGIN_HANDLED
  7432. }
  7433. public Baci_SP(id)
  7434. {
  7435. if(!spredmet[id][0])
  7436. ChatColor(id, "^4[COD:MW]^3 %L", id, "NEMA_SPOSOBNOST");
  7437. else
  7438. ObrisiSP(id);
  7439.  
  7440. return PLUGIN_HANDLED
  7441. }
  7442. public DajSP(id, sp_item)
  7443. {
  7444. Baci_SP( id );
  7445. spredmet[ id ][ 0 ] = sp_item;
  7446. ChatColor(id, "^4[COD:MW]^1 %L^3 %L.", id, "DOBIO", id, naziv_sp[spredmet[id][0]]);
  7447.  
  7448. switch( sp_item )
  7449. {
  7450. case 4: set_user_health( id, get_user_health( id ) + 100 )
  7451. case 5: set_user_health( id, get_user_health( id ) + 200 )
  7452. }
  7453.  
  7454. return PLUGIN_HANDLED
  7455. }
  7456. public ObrisiSP(id)
  7457. {
  7458. spredmet[id][0] = 0;
  7459. spredmet[id][1] = 0;
  7460. }
  7461. public Shop_Menu(id)
  7462. {
  7463. new naslovc[60]
  7464. new menuitemc[65]
  7465. format(naslovc, 59, "\r%L", id, "SHOP_MENU");
  7466. new menu = menu_create(naslovc, "SPM_Handle");
  7467. for(new i=0;i<sizeof SPM_Menu;i++)
  7468. {
  7469. formatex(menuitemc, charsmax(menuitemc), "%L", id, SPM_Menu[i]);
  7470. menu_additem(menu, menuitemc);
  7471. }
  7472. menu_display(id, menu);
  7473. return PLUGIN_HANDLED
  7474. }
  7475. public SPM_Handle(id, menu, item)
  7476. {
  7477. client_cmd(id, "spk QTM_CodMod/select");
  7478.  
  7479. if(item == MENU_EXIT)
  7480. {
  7481. menu_destroy(menu);
  7482. return PLUGIN_CONTINUE;
  7483. }
  7484. switch(item)
  7485. {
  7486. case 0: Shop(id)
  7487. case 1: gbShop(id)
  7488. case 2: spShop(id)
  7489. }
  7490. return PLUGIN_CONTINUE
  7491. }
  7492. public Shope(id)
  7493. {
  7494. new menu = menu_create("\rShop Menu\y:", "AAAbp");
  7495. menu_additem(menu, "\wObican Shop");
  7496. menu_additem(menu, "\wGB Shop");
  7497. menu_additem(menu, "\wPower Shop");
  7498. menu_display(id, menu);
  7499. }
  7500. public AAAbp(id, menu, item)
  7501. {
  7502. client_cmd(id, "spk QTM_CodMod/select");
  7503.  
  7504. if(item == MENU_EXIT)
  7505. {
  7506. menu_destroy(menu);
  7507. return PLUGIN_CONTINUE;
  7508. }
  7509. switch(item)
  7510. {
  7511. case 0:
  7512. {
  7513. Shop(id)
  7514. }
  7515. case 1:
  7516. {
  7517. gbShop(id)
  7518. }
  7519. case 2:
  7520. {
  7521. spShop(id)
  7522. }
  7523. }
  7524. return PLUGIN_CONTINUE;
  7525. }
  7526. public Shop(id)
  7527. {
  7528. new naslov[60]
  7529. new menuitem[65]
  7530. format(naslov, 59, "\y%L\d [\r%d $\d]", id, "SHOP_MENU", cs_get_user_money(id))
  7531. new menu = menu_create(naslov, "Shop_Handle");
  7532. for(new i=0;i<sizeof Shop_List;i++)
  7533. {
  7534. formatex(menuitem, charsmax(menuitem), "%L", id, Shop_List[i]);
  7535. menu_additem(menu, menuitem);
  7536. }
  7537. menu_display(id, menu);
  7538. return PLUGIN_HANDLED
  7539. }
  7540. public Shop_Handle(id, menu, item)
  7541. {
  7542. client_cmd(id, "spk QTM_CodMod/select");
  7543.  
  7544. if(item == MENU_EXIT)
  7545. {
  7546. menu_destroy(menu);
  7547. return PLUGIN_CONTINUE;
  7548. }
  7549. menu_display(id, menu);
  7550. new pare_igraca = cs_get_user_money(id);
  7551. new hp = get_user_health(id);
  7552. switch(item)
  7553. {
  7554. case 0:
  7555. {
  7556. new cena = 1500;
  7557. if (pare_igraca<cena)
  7558. {
  7559. ChatColor(id, "^4[COD:MW]^3 %L!", id, "NEMA_PARA");
  7560. return PLUGIN_CONTINUE;
  7561. }
  7562. if(hp >= maximalna_energija_igraca[id])
  7563. {
  7564. ChatColor(id, "^4[COD:MW]^3 %L!", id, "MAX_HP");
  7565. return PLUGIN_CONTINUE;
  7566. }
  7567. new ammount=50;
  7568. new nova_energija = (hp+ammount<maximalna_energija_igraca[id])? hp+ammount: maximalna_energija_igraca[id];
  7569. set_user_health(id, nova_energija);
  7570. ChatColor(id, "^4[COD:MW]^n %L^3 Aspirin", id, "KUPIO_SI");
  7571. cs_set_user_money(id, pare_igraca-cena);
  7572. }
  7573. case 1:
  7574. {
  7575. new cena = 3000;
  7576. if (pare_igraca<cena)
  7577. {
  7578. ChatColor(id, "^4[COD:MW]^3 %L!", id, "NEMA_PARA");
  7579. return PLUGIN_CONTINUE;
  7580. }
  7581. if(hp >= maximalna_energija_igraca[id])
  7582. {
  7583. ChatColor(id, "^4[COD:MW]^3 %L!", id, "MAX_HP");
  7584. return PLUGIN_CONTINUE;
  7585. }
  7586. new ammount=100;
  7587. new nova_energija = (hp+ammount<maximalna_energija_igraca[id])? hp+ammount: maximalna_energija_igraca[id];
  7588. set_user_health(id, nova_energija);
  7589. ChatColor(id, "^4[COD:MW]^1 %L^3 Morfijum", id, "KUPIO_SI");
  7590. cs_set_user_money(id, pare_igraca-cena);
  7591. }
  7592. case 2:
  7593. {
  7594. new cena = 7500;
  7595. if (pare_igraca<cena)
  7596. {
  7597. ChatColor(id, "^4[COD:MW]^3 %L!", id, "NEMA_PARA");
  7598. return PLUGIN_CONTINUE;
  7599. }
  7600. set_user_gravity(id,get_user_gravity(id) - 0.3);
  7601. set_user_maxspeed(id,get_user_maxspeed(id) + 10.0);
  7602. ChatColor(id, "^4[COD:MW]^1 %L^3 RedBull", id, "KUPIO_SI");
  7603. cs_set_user_money(id, pare_igraca-cena)
  7604. }
  7605. case 3:
  7606. {
  7607. new cena = 5000;
  7608. if (pare_igraca<cena)
  7609. {
  7610. ChatColor(id, "^4[COD:MW]^3 %L!", id, "NEMA_PARA");
  7611. return PLUGIN_CONTINUE;
  7612. }
  7613. iskustvo_igraca[id] += 50;
  7614. ChatColor(id, "^4[COD:MW]^1 %L^3 Iskustvo", id, "KUPIO_SI");
  7615. cs_set_user_money(id, pare_igraca-cena)
  7616. ProveriNivo(id);
  7617. }
  7618. case 4:
  7619. {
  7620. new cena = 10000;
  7621. if (pare_igraca<cena)
  7622. {
  7623. ChatColor(id, "^4[COD:MW]^3 %L!", id, "NEMA_PARA");
  7624. return PLUGIN_CONTINUE;
  7625. }
  7626. iskustvo_igraca[id] += 100;
  7627. ChatColor(id, "^4[COD:MW]^1 %L^3 Super Iskustvo", id, "KUPIO_SI");
  7628. cs_set_user_money(id, pare_igraca-cena)
  7629. ProveriNivo(id);
  7630. }
  7631. case 5:
  7632. {
  7633. new cena = 3000;
  7634. if (pare_igraca<cena)
  7635. {
  7636. ChatColor(id, "^4[COD:MW]^3 %L!", id, "NEMA_PARA");
  7637. return PLUGIN_CONTINUE;
  7638. }
  7639. cs_set_user_money(id, pare_igraca-cena)
  7640. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  7641. }
  7642. }
  7643. return PLUGIN_CONTINUE
  7644. }
  7645. public spShop(id)
  7646. {
  7647. new naslovg[60]
  7648. new menuitemg[65]
  7649. format(naslovg, 59, "\y%L\d [\r%i SP\d]", id, "SPOSOBNOSNI_SHOP", sp[id])
  7650. new menu = menu_create(naslovg, "astatShopHandler");
  7651. for(new i=0;i<sizeof SP_LIST;i++)
  7652. {
  7653. formatex(menuitemg, charsmax(menuitemg), "%L", id, SP_LIST[i]);
  7654. menu_additem(menu, menuitemg);
  7655. }
  7656. menu_display(id, menu);
  7657. return PLUGIN_HANDLED
  7658. }
  7659. public astatShopHandler(id, menu, item)
  7660. {
  7661. if(item == MENU_EXIT)
  7662. {
  7663. menu_destroy(menu);
  7664. return PLUGIN_CONTINUE;
  7665. }
  7666. if(sp[id] < szSPCene[item])
  7667. {
  7668. ChatColor(id, "^4[COD:MW]^1 %L!", id, "NEMA_SPoena");
  7669. return PLUGIN_HANDLED;
  7670. }
  7671. sp[id] -= szSPCene[item];
  7672. DajSP(id, szSPBroj[item])
  7673. return PLUGIN_CONTINUE
  7674. }
  7675. public gbShop(id)
  7676. {
  7677. new naslova[60]
  7678. new menuitema[65]
  7679. format(naslova, 59, "\y%L\d [\r%i GB\d]", id, "GB_SHOP", gb[id])
  7680. new menu = menu_create(naslova, "ShopsHandler");
  7681. for(new i=0;i<sizeof GB_LIST;i++)
  7682. {
  7683. formatex(menuitema, charsmax(menuitema), "%L", id, GB_LIST[i]);
  7684. menu_additem(menu, menuitema);
  7685. }
  7686. menu_display(id, menu);
  7687. return PLUGIN_HANDLED
  7688. }
  7689. public ShopsHandler(id, menu, item)
  7690. {
  7691. if(item == MENU_EXIT)
  7692. {
  7693. menu_destroy(menu);
  7694. return PLUGIN_CONTINUE;
  7695. }
  7696. if(gb[id] < szCene[item])
  7697. {
  7698. ChatColor(id, "^4[COD:MW]^1 %L!", id, "NEMA_GB");
  7699. return PLUGIN_HANDLED;
  7700. }
  7701. gb[id] -= szCene[item];
  7702. DajPredmet(id, szBroj[item])
  7703. return PLUGIN_CONTINUE
  7704. }
  7705. MakeMOTDSafe( const szInput[ ], szOutput[ ], const iOutputLen, const iMaxChars = 0 )
  7706. {
  7707. new iMax = iOutputLen / 5;
  7708.  
  7709. copy( szOutput, iMax, szInput );
  7710.  
  7711. replace_all( szOutput, iOutputLen, "&", "&amp;" );
  7712. replace_all( szOutput, iOutputLen, "<", "&lt;" );
  7713. replace_all( szOutput, iOutputLen, ">", "&gt;" );
  7714.  
  7715. new iLastIndex, i, cChar;
  7716. while( ( cChar = szOutput[ i ] ) )
  7717. {
  7718. if( cChar == '&' )
  7719. {
  7720. if( equali( szOutput[ i ], "&lt;", 4 ) || equali( szOutput[ i ], "&gt;", 4 ) )
  7721. i += 3;
  7722. else if( equali( szOutput[ i ], "&amp;", 5 ) )
  7723. i += 4;
  7724. }
  7725. i++;
  7726.  
  7727. if( 0 < iMaxChars < i )
  7728. break;
  7729.  
  7730. iLastIndex = i;
  7731. }
  7732. szOutput[ iLastIndex ] = 0;
  7733. }
  7734. public Menu_opis(id)
  7735. {
  7736. new menu = menu_create("\rDescription Classes:", "Menu_opis_handle");
  7737. menu_additem(menu, "\w[\yFree\w] \rClasses");
  7738. menu_additem(menu, "\w[\yPremium\w] \rClasses");
  7739. menu_additem(menu, "\w[\yOnly for VIP/STEAM Players\w] \rClasses");
  7740. menu_additem(menu, "\w[\ySpecial\w] \rClasses");
  7741. menu_display(id, menu);
  7742.  
  7743. return PLUGIN_HANDLED
  7744. }
  7745. public Menu_opis_handle(id, menu, item)
  7746. {
  7747. client_cmd(id, "spk QTM_CodMod/select");
  7748.  
  7749. if(item == MENU_EXIT)
  7750. {
  7751. menu_destroy(menu);
  7752. return PLUGIN_CONTINUE;
  7753. }
  7754. switch(item)
  7755. {
  7756. case 0: obicne(id)
  7757. case 1: klase(id)
  7758. case 2: vipp(id)
  7759. case 3: speccc(id)
  7760. }
  7761. return PLUGIN_HANDLED
  7762. }
  7763. public obicne(id)
  7764. {
  7765. new size[65]
  7766. new menu = menu_create("\yFree Classes:", "obicne_handle");
  7767. for(new i = 1;i<sizeof(naziv_klase_o);i++){
  7768. formatex(size, sizeof(size), "%L", id, naziv_klase_o[i])
  7769. menu_additem(menu, size);
  7770. }
  7771. menu_display(id, menu);
  7772. }
  7773. public obicne_handle(id, menu, item)
  7774. {
  7775. client_cmd(id, "spk QTM_CodMod/select");
  7776.  
  7777. if(item++ == MENU_EXIT)
  7778. {
  7779. menu_destroy(menu);
  7780. return PLUGIN_CONTINUE;
  7781. }
  7782. new opis[512];
  7783. format(opis, charsmax(opis), "\y%L: \w%L^n%L",id, "KLASA", id, naziv_klase_o[item], id, opis_klase_o[item]);
  7784. show_menu(id, 1023, opis);
  7785. return PLUGIN_HANDLED
  7786. }
  7787. public klase(id)
  7788. {
  7789. new size[65]
  7790. new menu = menu_create("Premium Classes:", "klase_handle");
  7791. for(new i = 1;i<sizeof(naziv_p_klasa);i++){
  7792. formatex(size, sizeof(size), "%L", id, naziv_p_klasa[i])
  7793. menu_additem(menu, size);
  7794. }
  7795. menu_display(id, menu);
  7796. }
  7797. public klase_handle(id, menu, item)
  7798. {
  7799. client_cmd(id, "spk QTM_CodMod/select");
  7800.  
  7801. if(item++ == MENU_EXIT)
  7802. {
  7803. menu_destroy(menu);
  7804. return PLUGIN_CONTINUE;
  7805. }
  7806. new opis[512];
  7807. format(opis, charsmax(opis), "\y%L: \w%L^n%L",id, "KLASA", id, naziv_p_klasa[item], id, opis_p_klasa[item]);
  7808. show_menu(id, 1023, opis);
  7809.  
  7810. return PLUGIN_HANDLED
  7811. }
  7812. public vipp(id)
  7813. {
  7814. new size[65]
  7815. new menu = menu_create("\yVIP Classes:", "vipp_handle");
  7816. for(new i = 1;i<sizeof(naziv_klase_vip);i++){
  7817. formatex(size, sizeof(size), "%L", id, naziv_klase_vip[i])
  7818. menu_additem(menu, size);
  7819. }
  7820. menu_display(id, menu);
  7821. }
  7822. public vipp_handle(id, menu, item)
  7823. {
  7824. client_cmd(id, "spk QTM_CodMod/select");
  7825.  
  7826. if(item++ == MENU_EXIT)
  7827. {
  7828. menu_destroy(menu);
  7829. return PLUGIN_CONTINUE;
  7830. }
  7831. new opis[512];
  7832. format(opis, charsmax(opis), "\y%L: \w%L^n%L",id, "KLASA", id, naziv_klase_vip[item], id, opis_klase_vip[item]);
  7833. show_menu(id, 1023, opis);
  7834.  
  7835. return PLUGIN_HANDLED
  7836. }
  7837. public speccc(id)
  7838. {
  7839. new size[65]
  7840. new menu = menu_create("\ySpecial Classes:", "speccc_handle");
  7841. for(new i = 1;i<sizeof(naziv_spec);i++){
  7842. formatex(size, sizeof(size), "%L", id, naziv_spec[i])
  7843. menu_additem(menu, size);
  7844. }
  7845. menu_display(id, menu);
  7846. }
  7847. public speccc_handle(id, menu, item)
  7848. {
  7849. client_cmd(id, "spk QTM_CodMod/select");
  7850.  
  7851. if(item++ == MENU_EXIT)
  7852. {
  7853. menu_destroy(menu);
  7854. return PLUGIN_CONTINUE;
  7855. }
  7856. new opis[512];
  7857. format(opis, charsmax(opis), "\y%L: \w%L^n%L",id, "KLASA", id, naziv_spec[item], id, opis_special[item]);
  7858. show_menu(id, 1023, opis);
  7859.  
  7860. return PLUGIN_HANDLED
  7861. }
  7862. public UcitajAssassine(id)
  7863. {
  7864. new Steam_ID[32];
  7865. get_user_authid(id, Steam_ID, 31);
  7866.  
  7867. new broj_linija = file_size("addons/amxmodx/configs/codKlase/Premium/Assassin.ini", 1);
  7868. new linija[100], broj;
  7869.  
  7870. for(new i = 0; i < broj_linija; i++)
  7871. {
  7872. read_file("addons/amxmodx/configs/codKlase/Premium/Assassin.ini", i, linija, 99, broj)
  7873. if(broj > 0 && containi(linija, Steam_ID) != -1)
  7874. {
  7875. assassin_[id] = true;
  7876. }
  7877. }
  7878. return PLUGIN_HANDLED;
  7879. }
  7880. public UcitajKadete(id)
  7881. {
  7882. new Steam_ID[32];
  7883. get_user_authid(id, Steam_ID, 31);
  7884.  
  7885. new broj_linija = file_size("addons/amxmodx/configs/codKlase/Premium/Kadet.ini", 1);
  7886. new linija[100], broj;
  7887.  
  7888. for(new i = 0; i < broj_linija; i++)
  7889. {
  7890. read_file("addons/amxmodx/configs/codKlase/Premium/Kadet.ini", i, linija, 99, broj)
  7891. if(broj > 0 && containi(linija, Steam_ID) != -1)
  7892. {
  7893. kadet_[id] = true;
  7894. }
  7895. }
  7896. return PLUGIN_HANDLED;
  7897. }
  7898. public UcitajSwate(id)
  7899. {
  7900. new Steam_ID[32];
  7901. get_user_authid(id, Steam_ID, 31);
  7902.  
  7903. new broj_linija = file_size("addons/amxmodx/configs/codKlase/Premium/Pro_Swat.ini", 1);
  7904. new linija[100], broj;
  7905.  
  7906. for(new i = 0; i < broj_linija; i++)
  7907. {
  7908. read_file("addons/amxmodx/configs/codKlase/Premium/Pro_Swat.ini", i, linija, 99, broj)
  7909. if(broj > 0 && containi(linija, Steam_ID) != -1)
  7910. {
  7911. svetac_[id] = true;
  7912. }
  7913. }
  7914. return PLUGIN_HANDLED;
  7915. }
  7916. public UcitajHuntere(id)
  7917. {
  7918. new Steam_ID[32];
  7919. get_user_authid(id, Steam_ID, 31);
  7920.  
  7921. new broj_linija = file_size("addons/amxmodx/configs/codKlase/Premium/Hunter.ini", 1);
  7922. new linija[100], broj;
  7923.  
  7924. for(new i = 0; i < broj_linija; i++)
  7925. {
  7926. read_file("addons/amxmodx/configs/codKlase/Premium/Hunter.ini", i, linija, 99, broj)
  7927. if(broj > 0 && containi(linija, Steam_ID) != -1)
  7928. {
  7929. hunter_[id] = true;
  7930. }
  7931. }
  7932. return PLUGIN_HANDLED;
  7933. }
  7934. public UcitajStalkere(id)
  7935. {
  7936. new Steam_ID[32];
  7937. get_user_authid(id, Steam_ID, 31);
  7938.  
  7939. new broj_linija = file_size("addons/amxmodx/configs/codKlase/Premium/Stalker.ini", 1);
  7940. new linija[100], broj;
  7941.  
  7942. for(new i = 0; i < broj_linija; i++)
  7943. {
  7944. read_file("addons/amxmodx/configs/codKlase/Premium/Stalker.ini", i, linija, 99, broj)
  7945. if(broj > 0 && containi(linija, Steam_ID) != -1)
  7946. {
  7947. stalker_[id] = true;
  7948. }
  7949. }
  7950. return PLUGIN_HANDLED;
  7951. }
  7952. public UcitajOperativce(id)
  7953. {
  7954. new Steam_ID[32];
  7955. get_user_authid(id, Steam_ID, 31);
  7956.  
  7957. new broj_linija = file_size("addons/amxmodx/configs/codKlase/Premium/Armageddon.ini", 1);
  7958. new linija[100], broj;
  7959.  
  7960. for(new i = 0; i < broj_linija; i++)
  7961. {
  7962. read_file("addons/amxmodx/configs/codKlase/Premium/Armageddon.ini", i, linija, 99, broj)
  7963. if(broj > 0 && containi(linija, Steam_ID) != -1)
  7964. {
  7965. armageddon_[id] = true;
  7966. }
  7967. }
  7968. return PLUGIN_HANDLED;
  7969. }
  7970. public UcitajNinje(id)
  7971. {
  7972. new Steam_ID[32];
  7973. get_user_authid(id, Steam_ID, 31);
  7974.  
  7975. new broj_linija = file_size("addons/amxmodx/configs/codKlase/Special/Wolverine.ini", 1);
  7976. new linija[100], broj;
  7977.  
  7978. for(new i = 0; i < broj_linija; i++)
  7979. {
  7980. read_file("addons/amxmodx/configs/codKlase/Special/Wolverine.ini", i, linija, 99, broj)
  7981. if(broj > 0 && containi(linija, Steam_ID) != -1)
  7982. {
  7983. wolverine_[id] = true;
  7984. }
  7985. }
  7986. return PLUGIN_HANDLED;
  7987. }
  7988. public UcitajJaveline(id)
  7989. {
  7990. new Steam_ID[32];
  7991. get_user_authid(id, Steam_ID, 31);
  7992.  
  7993. new broj_linija = file_size("addons/amxmodx/configs/codKlase/Special/Shredder.ini", 1);
  7994. new linija[100], broj;
  7995.  
  7996. for(new i = 0; i < broj_linija; i++)
  7997. {
  7998. read_file("addons/amxmodx/configs/codKlase/Special/Shredder.ini", i, linija, 99, broj)
  7999. if(broj > 0 && containi(linija, Steam_ID) != -1)
  8000. {
  8001. javelin_[id] = true;
  8002. }
  8003. }
  8004. return PLUGIN_HANDLED;
  8005. }
  8006. public UcitajMastere(id)
  8007. {
  8008. new Steam_ID[32];
  8009. get_user_authid(id, Steam_ID, 31);
  8010.  
  8011. new broj_linija = file_size("addons/amxmodx/configs/codKlase/Special/Staljin.ini", 1);
  8012. new linija[100], broj;
  8013.  
  8014. for(new i = 0; i < broj_linija; i++)
  8015. {
  8016. read_file("addons/amxmodx/configs/codKlase/Special/Staljin.ini", i, linija, 99, broj)
  8017. if(broj > 0 && containi(linija, Steam_ID) != -1)
  8018. {
  8019. master_[id] = true;
  8020. }
  8021. }
  8022. return PLUGIN_HANDLED;
  8023. }
  8024. public UcitajGhosts(id)
  8025. {
  8026. new Steam_ID[32];
  8027. get_user_authid(id, Steam_ID, 31);
  8028.  
  8029. new broj_linija = file_size("addons/amxmodx/configs/codKlase/Special/Dante.ini", 1);
  8030. new linija[100], broj;
  8031.  
  8032. for(new i = 0; i < broj_linija; i++)
  8033. {
  8034. read_file("addons/amxmodx/configs/codKlase/Special/Dante.ini", i, linija, 99, broj)
  8035. if(broj > 0 && containi(linija, Steam_ID) != -1)
  8036. {
  8037. ghosts_[id] = true;
  8038. }
  8039. }
  8040. return PLUGIN_HANDLED;
  8041. }
  8042. public UcitajCoyote(id)
  8043. {
  8044. new Steam_ID[32];
  8045. get_user_authid(id, Steam_ID, 31);
  8046.  
  8047. new broj_linija = file_size("addons/amxmodx/configs/codKlase/Special/Terminator.ini", 1);
  8048. new linija[100], broj;
  8049.  
  8050. for(new i = 0; i < broj_linija; i++)
  8051. {
  8052. read_file("addons/amxmodx/configs/codKlase/Special/Terminator.ini", i, linija, 99, broj)
  8053. if(broj > 0 && containi(linija, Steam_ID) != -1)
  8054. {
  8055. coyote_[id] = true;
  8056. }
  8057. }
  8058. return PLUGIN_HANDLED;
  8059. }
  8060. public UcitajAjdine(id)
  8061. {
  8062. new Steam_ID[32];
  8063. get_user_authid(id, Steam_ID, 31);
  8064.  
  8065. new broj_linija = file_size("addons/amxmodx/configs/codKlase/Premium/Tenk.ini", 1);
  8066. new linija[100], broj;
  8067.  
  8068. for(new i = 0; i < broj_linija; i++)
  8069. {
  8070. read_file("addons/amxmodx/configs/codKlase/Premium/Tenk.ini", i, linija, 99, broj)
  8071. if(broj > 0 && containi(linija, Steam_ID) != -1)
  8072. {
  8073. ajdin_[id] = true;
  8074. }
  8075. }
  8076. return PLUGIN_HANDLED;
  8077. }
  8078. public UcitajRijade(id)
  8079. {
  8080. new Steam_ID[32];
  8081. get_user_authid(id, Steam_ID, 31);
  8082.  
  8083. new broj_linija = file_size("addons/amxmodx/configs/codKlase/Premium/Drug_Tito.ini", 1);
  8084. new linija[100], broj;
  8085.  
  8086. for(new i = 0; i < broj_linija; i++)
  8087. {
  8088. read_file("addons/amxmodx/configs/codKlase/Premium/Drug_Tito.ini", i, linija, 99, broj)
  8089. if(broj > 0 && containi(linija, Steam_ID) != -1)
  8090. {
  8091. rijad_[id] = true;
  8092. }
  8093. }
  8094. return PLUGIN_HANDLED;
  8095. }
  8096. public UcitajSinise(id)
  8097. {
  8098. new Steam_ID[32];
  8099. get_user_authid(id, Steam_ID, 31);
  8100.  
  8101. new broj_linija = file_size("addons/amxmodx/configs/codKlase/Premium/Snoop_Dogg.ini", 1);
  8102. new linija[100], broj;
  8103.  
  8104. for(new i = 0; i < broj_linija; i++)
  8105. {
  8106. read_file("addons/amxmodx/configs/codKlase/Premium/Snoop_Dogg.ini", i, linija, 99, broj)
  8107. if(broj > 0 && containi(linija, Steam_ID) != -1)
  8108. {
  8109. sinisa_[id] = true;
  8110. }
  8111. }
  8112. return PLUGIN_HANDLED;
  8113. }
  8114. public plugin_end()
  8115. {
  8116. nvault_close( g_vault )
  8117. nvault_close( g_gb )
  8118. nvault_close( global_iVault )
  8119.  
  8120. ArraySort(g_SteamID, "SortRanks");
  8121. SaveRanks();
  8122.  
  8123. ArrayDestroy(g_SteamID)
  8124. }
  8125. stock ChatColor(const id, const input[], any:...)
  8126. {
  8127. new count = 1, players[32]
  8128. static msg[191]
  8129. vformat(msg, 190, input, 3)
  8130.  
  8131. replace_all(msg, 190, "!g", "^4") // Green Color
  8132. replace_all(msg, 190, "!y", "^1") // Default Color
  8133. replace_all(msg, 190, "!t", "^3") // Team Color
  8134.  
  8135. new index
  8136. if (id) players[0] = id; else get_players(players, count, "ch")
  8137. {
  8138. for (new i = 0; i < count; i++)
  8139. {
  8140. index = players[i]
  8141.  
  8142. message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, index)
  8143. write_byte(index);
  8144. write_string(msg);
  8145. message_end();
  8146. }
  8147. }
  8148. }
  8149. stock __dhud_color;
  8150. stock __dhud_x;
  8151. stock __dhud_y;
  8152. stock __dhud_effect;
  8153. stock __dhud_fxtime;
  8154. stock __dhud_holdtime;
  8155. stock __dhud_fadeintime;
  8156. stock __dhud_fadeouttime;
  8157. stock __dhud_reliable;
  8158.  
  8159. stock set_dhudmessage( red = 0, green = 160, blue = 0, Float:x = -1.0, Float:y = 0.65, effects = 2, Float:fxtime = 6.0, Float:holdtime = 3.0, Float:fadeintime = 0.1, Float:fadeouttime = 1.5, bool:reliable = false )
  8160. {
  8161. #define clamp_byte(%1) ( clamp( %1, 0, 255 ) )
  8162. #define pack_color(%1,%2,%3) ( %3 + ( %2 << 8 ) + ( %1 << 16 ) )
  8163.  
  8164. __dhud_color = pack_color( clamp_byte( red ), clamp_byte( green ), clamp_byte( blue ) );
  8165. __dhud_x = _:x;
  8166. __dhud_y = _:y;
  8167. __dhud_effect = effects;
  8168. __dhud_fxtime = _:fxtime;
  8169. __dhud_holdtime = _:holdtime;
  8170. __dhud_fadeintime = _:fadeintime;
  8171. __dhud_fadeouttime = _:fadeouttime;
  8172. __dhud_reliable = _:reliable;
  8173.  
  8174. return 1;
  8175. }
  8176.  
  8177. stock show_dhudmessage( index, const message[], any:... )
  8178. {
  8179. new buffer[ 128 ];
  8180. new numArguments = numargs();
  8181.  
  8182. if( numArguments == 2 )
  8183. {
  8184. send_dhudMessage( index, message );
  8185. }
  8186. else if( index || numArguments == 3 )
  8187. {
  8188. vformat( buffer, charsmax( buffer ), message, 3 );
  8189. send_dhudMessage( index, buffer );
  8190. }
  8191. else
  8192. {
  8193. new playersList[ 32 ], numPlayers;
  8194. get_players( playersList, numPlayers, "ch" );
  8195.  
  8196. if( !numPlayers )
  8197. {
  8198. return 0;
  8199. }
  8200.  
  8201. new Array:handleArrayML = ArrayCreate();
  8202.  
  8203. for( new i = 2, j; i < numArguments; i++ )
  8204. {
  8205. if( getarg( i ) == LANG_PLAYER )
  8206. {
  8207. while( ( buffer[ j ] = getarg( i + 1, j++ ) ) ) {}
  8208. j = 0;
  8209.  
  8210. if( GetLangTransKey( buffer ) != TransKey_Bad )
  8211. {
  8212. ArrayPushCell( handleArrayML, i++ );
  8213. }
  8214. }
  8215. }
  8216.  
  8217. new size = ArraySize( handleArrayML );
  8218.  
  8219. if( !size )
  8220. {
  8221. vformat( buffer, charsmax( buffer ), message, 3 );
  8222. send_dhudMessage( index, buffer );
  8223. }
  8224. else
  8225. {
  8226. for( new i = 0, j; i < numPlayers; i++ )
  8227. {
  8228. index = playersList[ i ];
  8229.  
  8230. for( j = 0; j < size; j++ )
  8231. {
  8232. setarg( ArrayGetCell( handleArrayML, j ), 0, index );
  8233. }
  8234.  
  8235. vformat( buffer, charsmax( buffer ), message, 3 );
  8236. send_dhudMessage( index, buffer );
  8237. }
  8238. }
  8239.  
  8240. ArrayDestroy( handleArrayML );
  8241. }
  8242.  
  8243. return 1;
  8244. }
  8245. stock send_dhudMessage( const index, const message[] )
  8246. {
  8247. message_begin( __dhud_reliable ? ( index ? MSG_ONE : MSG_ALL ) : ( index ? MSG_ONE_UNRELIABLE : MSG_BROADCAST ), SVC_DIRECTOR, _, index );
  8248. {
  8249. write_byte( strlen( message ) + 31 );
  8250. write_byte( DRC_CMD_MESSAGE );
  8251. write_byte( __dhud_effect );
  8252. write_long( __dhud_color );
  8253. write_long( __dhud_x );
  8254. write_long( __dhud_y );
  8255. write_long( __dhud_fadeintime );
  8256. write_long( __dhud_fadeouttime );
  8257. write_long( __dhud_holdtime );
  8258. write_long( __dhud_fxtime );
  8259. write_string( message );
  8260. }
  8261. message_end();
  8262. }
  8263. public cene_motd(id)
  8264. {
  8265. show_motd(id, "addons/amxmodx/configs/cene.txt")
  8266.  
  8267. return PLUGIN_HANDLED
  8268. }
  8269. public vip_motd(id)
  8270. {
  8271. show_motd(id, "addons/amxmodx/configs/vipinfo.txt")
  8272.  
  8273. return PLUGIN_HANDLED
  8274. }
  8275. public nagrade_motd(id)
  8276. {
  8277. show_motd(id, "addons/amxmodx/configs/nagrade.txt")
  8278.  
  8279. return PLUGIN_HANDLED
  8280. }
  8281. public fwd_touch_pauk( id, world )
  8282. {
  8283. if( !is_user_alive( id ) || klasa_igraca[id] != Toza_Vampir)
  8284. return FMRES_IGNORED
  8285.  
  8286. pev( id, pev_origin, ninja_pauk[ id ] )
  8287.  
  8288. return FMRES_IGNORED
  8289. }
  8290. public fwd_touch_ajdin( id, world )
  8291. {
  8292. if( !is_user_alive( id ) || klasa_igraca[id] != Wolverine)
  8293. return FMRES_IGNORED
  8294.  
  8295. pev( id, pev_origin, ajdin_pauk[ id ] )
  8296.  
  8297. return FMRES_IGNORED
  8298. }
  8299. public wallclimb_pauk(id, button)
  8300. {
  8301. static Float:origin[3]
  8302. pev(id, pev_origin, origin)
  8303.  
  8304. if(get_distance_f( origin, ninja_pauk[id] ) > 25.0 )
  8305. return FMRES_IGNORED
  8306.  
  8307. if( get_entity_flags( id ) & FL_ONGROUND )
  8308. return FMRES_IGNORED
  8309.  
  8310. if( button & IN_FORWARD )
  8311. {
  8312. static Float: velocity[ 3 ]
  8313. velocity_by_aim(id, 120, velocity )
  8314. set_user_velocity( id, velocity )
  8315. }
  8316. else if( button & IN_BACK )
  8317. {
  8318. static Float: velocity[ 3 ]
  8319. velocity_by_aim( id, -120, velocity )
  8320. set_user_velocity( id, velocity )
  8321. }
  8322. return FMRES_IGNORED
  8323. }
  8324.  
  8325. public fwd_playerprethink_pauk( id )
  8326. {
  8327. if( !is_user_alive(id) || klasa_igraca[id] != Toza_Vampir)
  8328. return FMRES_IGNORED
  8329.  
  8330. new button = get_user_button(id)
  8331.  
  8332. if(button & IN_USE)
  8333. wallclimb_pauk(id, button)
  8334.  
  8335. return FMRES_IGNORED
  8336. }
  8337. public fwd_playerprethink_cod( id )
  8338. {
  8339. if( !is_user_alive(id) || klasa_igraca[id] != Wolverine)
  8340. return FMRES_IGNORED
  8341.  
  8342. new button = get_user_button(id)
  8343.  
  8344. if(button & IN_USE)
  8345. wallclimb_kurac(id, button)
  8346.  
  8347. return FMRES_IGNORED
  8348. }
  8349. public wallclimb_kurac(id, button)
  8350. {
  8351. static Float:origin[3]
  8352. pev(id, pev_origin, origin)
  8353.  
  8354. if(get_distance_f( origin, ajdin_pauk[id] ) > 25.0 )
  8355. return FMRES_IGNORED
  8356.  
  8357. if( get_entity_flags( id ) & FL_ONGROUND )
  8358. return FMRES_IGNORED
  8359.  
  8360. if( button & IN_FORWARD )
  8361. {
  8362. static Float: velocity[ 3 ]
  8363. velocity_by_aim(id, 120, velocity )
  8364. set_user_velocity( id, velocity )
  8365. }
  8366. else if( button & IN_BACK )
  8367. {
  8368. static Float: velocity[ 3 ]
  8369. velocity_by_aim( id, -120, velocity )
  8370. set_user_velocity( id, velocity )
  8371. }
  8372. return FMRES_IGNORED
  8373. }
  8374. public FwdAddToFullPack(es_handle, e, ent, host, hostflags, player, pSet)
  8375. {
  8376. if(!is_user_connected(host) || !is_user_connected(ent))
  8377. return;
  8378.  
  8379. if(informacije_predmet_igraca[host][0] == 31 || klasa_igraca[host] == Miner)
  8380. {
  8381. set_es(es_handle, ES_RenderAmt, 255.0);
  8382. }
  8383. }
  8384. public SacuvajZlato(id)
  8385. {
  8386. if(!klasa_igraca[id])
  8387. return PLUGIN_CONTINUE;
  8388.  
  8389. new vaultkey[128],vaultdata[256], ID_igraca[64];
  8390. format(vaultdata, charsmax(vaultdata),"#%i#%i", gb[id], sp[id]);
  8391.  
  8392. get_user_authid(id, ID_igraca, charsmax(ID_igraca))
  8393.  
  8394. format(vaultkey, charsmax(vaultkey),"%s-gb", ID_igraca);
  8395. nvault_set(g_gb,vaultkey,vaultdata);
  8396.  
  8397. return PLUGIN_CONTINUE;
  8398. }
  8399. public UcitajZlato(id)
  8400. {
  8401. new vaultkey[128],vaultdata[256], ID_igraca[64];
  8402.  
  8403. get_user_authid(id, ID_igraca, charsmax(ID_igraca))
  8404.  
  8405. format(vaultkey, charsmax(vaultkey),"%s-gb", ID_igraca);
  8406. nvault_get(g_gb,vaultkey,vaultdata,255);
  8407.  
  8408. replace_all(vaultdata, 255, "#", " ");
  8409.  
  8410. new playerdata[2][32];
  8411.  
  8412. parse(vaultdata, playerdata[0], 31, playerdata[1], 31);
  8413.  
  8414. gb[id] = str_to_num(playerdata[0]);
  8415. sp[id] = str_to_num(playerdata[1]);
  8416.  
  8417. return PLUGIN_CONTINUE;
  8418. }
  8419.  
  8420. public WyszkolenieSanitarne(id)
  8421. {
  8422. id -= ZADATAK_WYSZKOLENIE_SANITARNE;
  8423. if(informacije_predmet_igraca[id][0] != 25)
  8424. return PLUGIN_CONTINUE;
  8425. set_task(5.0, "WyszkolenieSanitarne", id+ZADATAK_WYSZKOLENIE_SANITARNE);
  8426. if(!is_user_alive(id))
  8427. return PLUGIN_CONTINUE;
  8428. new health = get_user_health(id);
  8429. new new_health = (health+30<maximalna_energija_igraca[id])?health+30:maximalna_energija_igraca[id];
  8430. set_user_health(id, new_health);
  8431. return PLUGIN_CONTINUE;
  8432. }
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