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- Initialize engine version: 2018.4.32f1 (fba45da84107)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
- Vendor:
- VRAM: 4043 MB
- Driver: 30.0.14.9649
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 11.597300 ms
- Setting up 6 worker threads for Enlighten.
- Thread -> id: 2598 -> priority: 1
- Thread -> id: 259c -> priority: 1
- Thread -> id: 26e4 -> priority: 1
- Thread -> id: 24f0 -> priority: 1
- Thread -> id: 2694 -> priority: 1
- Thread -> id: 26c4 -> priority: 1
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 4.057500 ms
- Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 2262.
- Total: 1.674700 ms (FindLiveObjects: 0.111000 ms CreateObjectMapping: 0.054200 ms MarkObjects: 1.496400 ms DeleteObjects: 0.012900 ms)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 0.379500 ms
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 2241.
- Total: 0.467500 ms (FindLiveObjects: 0.095800 ms CreateObjectMapping: 0.040500 ms MarkObjects: 0.318800 ms DeleteObjects: 0.012200 ms)
- NullReferenceException: Object reference not set to an instance of an object.
- at TriLib.AssimpInterop+ProgressCallback.Invoke (System.Single progress) [0x00000] in <00000000000000000000000000000000>:0
- at YL2.Coroutine+<_Fade>d__5.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
- (Filename: currently not available on il2cpp Line: -1)
- The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
- (Filename: Line: 294)
- main loaded
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LoadMain:SceneManager_sceneLoaded(Scene, LoadSceneMode)
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CTAA Standard Mode Enabled
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- CTAA_PC:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Trying to open asset bundle at path: C:/Users/Admin/Desktop/FurryVNE_2021-10-30.3/FurryVNE_Data/StreamingAssets/CC
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.Assets:GetAssetBundle(AssetBundle&)
- YL2.Assets:Load(String)
- YL2.Preferences:Initialize()
- YL2.YL2Object:Initialize(YL2Object)
- YL2.YL2Object:Create()
- YL2.Preferences:get_Instance()
- YL2.YL2App:.ctor()
- YL2.YL2App:get_Instance()
- YL2.Main:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find asset bundle at path: C:/Users/Admin/Desktop/FurryVNE_2021-10-30.3/FurryVNE_Data/StreamingAssets/CC
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.Assets:GetAssetBundle(AssetBundle&)
- YL2.Assets:Load(String)
- YL2.Preferences:Initialize()
- YL2.YL2Object:Initialize(YL2Object)
- YL2.YL2Object:Create()
- YL2.Preferences:get_Instance()
- YL2.YL2App:.ctor()
- YL2.YL2App:get_Instance()
- YL2.Main:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Main started
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 560)
- Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewAction. Is info button missing?
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.InspectorCellViewProperty:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SevenZip.DataErrorException: Data Error
- at SevenZip.Compression.LZMA.Decoder.Code (System.IO.Stream inStream, System.IO.Stream outStream, System.Int64 inSize, System.Int64 outSize, SevenZip.ICodeProgress progress) [0x00000] in <00000000000000000000000000000000>:0
- at YL2.SevenZipWrapper.DecompressLZMA (System.Object _lzmaListener) [0x00000] in <00000000000000000000000000000000>:0
- at YL2.SevenZipWrapper.Decompress (System.Byte[] bytes) [0x00000] in <00000000000000000000000000000000>:0
- at YL2.StateCharacterCreatorBehaviour.OnEventReady () [0x00000] in <00000000000000000000000000000000>:0
- at ZenFulcrum.VR.OpenVRBinding.IVRCompositor+_PostPresentHandoff.Invoke () [0x00000] in <00000000000000000000000000000000>:0
- at ZenFulcrum.VR.OpenVRBinding.IVRCompositor+_PostPresentHandoff.Invoke () [0x00000] in <00000000000000000000000000000000>:0
- at ZenFulcrum.VR.OpenVRBinding.IVRCompositor+_PostPresentHandoff.Invoke () [0x00000] in <00000000000000000000000000000000>:0
- at ZenFulcrum.VR.OpenVRBinding.IVRCompositor+_PostPresentHandoff.Invoke () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`2[T0,T1].Invoke (T0 arg0, T1 arg1) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FurryVNE Version Date: 2021-10-31 02:12:21
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.AssetDB:LoadDB(Dictionary`2&, Dictionary`2&, HashSet`1&)
- YL2.AssetDB:get_Instance()
- YL2.AssetDB:ListAssets(String)
- YL2.CC.TextureShapes:.ctor(RenderTexture)
- YL2.CC.CharacterBuilder:Initialize()
- YL2.YL2Object:Initialize(YL2Object)
- YL2.CC.CharacterBuilder:Create(StateCharacterCreator)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FurryVNE Build Version: 2021-10-30
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.AssetDB:LoadDB(Dictionary`2&, Dictionary`2&, HashSet`1&)
- YL2.AssetDB:get_Instance()
- YL2.AssetDB:ListAssets(String)
- YL2.CC.TextureShapes:.ctor(RenderTexture)
- YL2.CC.CharacterBuilder:Initialize()
- YL2.YL2Object:Initialize(YL2Object)
- YL2.CC.CharacterBuilder:Create(StateCharacterCreator)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 0.2119 ms
- Total time: 0.5926 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 0.4532 ms
- Total time: 0.4548 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 0.2183 ms
- Total time: 0.2211 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 0.2513 ms
- Total time: 0.2535 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 0.4041 ms
- Total time: 0.4059 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 0.2023 ms
- Total time: 0.2045 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 0.2462 ms
- Total time: 0.2485 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 0.2975 ms
- Total time: 0.2991 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 0.7514 ms
- Total time: 0.7532 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Warning! Not using cache for MeshNormals!
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
- YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
- YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
- YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 0.842 ms to apply blend shapes on cpu.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.MeshSkinner:ApplyBlendShapesCPU(SkinnedMeshRenderer, Vector3[], Vector3[], Vector3[], String[], Single[])
- YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 0.8687 ms
- Total time: 0.8705 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- QuadMesh.Merge(): 50.5247 ms
- Total time: 50.5277 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MergeAll(QuadMesh[])
- YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
- YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 2.1387 ms
- Total time: 2.1419 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
- YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CharacterSkinner initialized
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 17.7515 ms to rebuild shapes on GPU.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 5.7767 ms to RefreshBakerMesh().
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RefreshBakerMesh()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.1306 ms
- CalculateRefitParallel: 2.0493 ms
- ApplyRefit: 6.4271 ms
- Total time: 8.6108 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find TextureBuilder's child: Masks/70f301a1-56eb-4f29-abc3-4d4b311bf6f1.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
- YL2.CC.TextureBuilder.LayerFillMask:Refresh()
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- No YL2Object for this scopedID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
- YL2.CC.TextureBuilder.LayerFillMask:Refresh()
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 2.5829 ms to create and load 9 items (0.286988888888889 ms per item)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find SmoothingMasks's child: 9a1852ea-ca65-4c72-a32e-ade2cdacae42.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.CC.Clothing.ClothingSkinAttachmentShape:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.Clothing.ClothingSkinAttachment:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.Clothing.ClothingHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- No YL2Object for this scopedID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.CC.Clothing.ClothingSkinAttachmentShape:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.Clothing.ClothingSkinAttachment:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.Clothing.ClothingHandler:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:_Enter()
- YL2.StateManager:set_Current(State)
- YL2.StateCharacterCreatorBehaviour:OnEventReady()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [1119/092417.766:INFO:API.cpp(289)] zfb_init: Started browser
- [1119/092417.766:INFO:API.cpp(291)] zfb_init: Using --disable-smooth-scrolling
- [1119/092417.766:INFO:API.cpp(291)] zfb_init: Using --enable-system-flash
- Screen refreshrate is 75
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.Preferences:TargetFramerate_EventOnChangedGeneric(TargetFramerate)
- System.Action`1:Invoke(T)
- YL2.SerializedProperty`1:ActuallyFireEventOnChanged()
- YL2.Preferences:OnPostLoadLocal()
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.Preferences:<Initialize>b__23_0()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- [1119/092418.106:WARNING:backend_impl.cc(1853)] Destroying invalid entry.
- Rebuilt mesh collider
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.1047 ms
- CalculateRefitParallel: 0.1706 ms
- ApplyRefit: 4.1259 ms
- Total time: 4.4048 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
- YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
- YL2.CC.<BreastControllerRefit>d__291:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0.0974 ms
- CalculateRefitParallel: 0.1867 ms
- ApplyRefit: 3.9211 ms
- Total time: 4.2077 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
- YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
- YL2.CC.<BreastControllerRefit>d__291:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CalculateCorrectiveShapes: 23.4604 ms
- Total time: 23.4632 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
- YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__273:MoveNext()
- YL2.<WrappedCoroutine>d__21:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Missing nm or ao for part Resources/cc/models/parts/tails/scalie2/scalie2 at paths: Resources/cc/models/parts/tails/scalie2/scalie2_nm, Resources/cc/models/parts/tails/scalie2/scalie2_ao.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.Part:GetBaseNormalAOTextures()
- System.Func`1:Invoke()
- YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Missing nm or ao for part Resources/cc/models/parts/horns/hornsocket/hornsocket at paths: Resources/cc/models/parts/horns/hornsocket/hornsocket_nm, Resources/cc/models/parts/horns/hornsocket/hornsocket_ao.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.Part:GetBaseNormalAOTextures()
- System.Func`1:Invoke()
- YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Missing nm or ao for part Resources/cc/models/parts/horns/horn/horn at paths: Resources/cc/models/parts/horns/horn/horn_nm, Resources/cc/models/parts/horns/horn/horn_ao.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.Part:GetBaseNormalAOTextures()
- System.Func`1:Invoke()
- YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 0.130000 ms
- Unloading 344 unused Assets to reduce memory usage. Loaded Objects now: 11517.
- Total: 101.101000 ms (FindLiveObjects: 0.585100 ms CreateObjectMapping: 0.142900 ms MarkObjects: 99.221400 ms DeleteObjects: 1.151100 ms)
- ClothingSkinAttachment missing bindPose. Aborting ...
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.Clothing.<ApplyBinding>d__113:MoveNext()
- YL2.<ProcessTasks>d__24:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Init: 48.0982 ms
- Fill: 2.0732 ms
- Iteration 0: 61.1801 ms
- Iteration 1: 92.7714 ms
- Collapse: 436.6431 ms
- Final: 0.327599999999961 ms
- Total time: 641.1047 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.Utils.<Smooth2>d__16:MoveNext()
- YL2.CC.Clothing.<Smooth>d__103:MoveNext()
- YL2.CC.Clothing.<BindToCharacter>d__94:MoveNext()
- YL2.CC.Clothing.<ApplyBinding>d__113:MoveNext()
- YL2.<ProcessTasks>d__24:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Init: 12.2007 ms
- Fill: 1.4832 ms
- Iteration 0: 53.0131 ms
- Iteration 1: 143.276 ms
- Collapse: 425.2714 ms
- Final: 0.311900000000037 ms
- Total time: 635.5704 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.Utils.<Smooth2>d__16:MoveNext()
- YL2.CC.Clothing.<Smooth>d__103:MoveNext()
- YL2.CC.Clothing.<BindToCharacter>d__94:MoveNext()
- YL2.CC.Clothing.<ApplyBinding>d__113:MoveNext()
- YL2.<ProcessTasks>d__24:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ClothingSkinAttachment missing bindPose. Aborting ...
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.Clothing.<ApplyBinding>d__113:MoveNext()
- YL2.<ProcessTasks>d__24:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ClothingSkinAttachment missing bindPose. Aborting ...
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.Clothing.<ApplyBinding>d__113:MoveNext()
- YL2.<ProcessTasks>d__24:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.Assets:LoadCloth(String, GameObject&, QuadMesh&, BlendShape[]&)
- YL2.SerializedPropertyClothRef:GetModelQMBlendShapes(String, LocalAssetManager, GameObject&, QuadMesh&, BlendShape[]&)
- YL2.SerializedPropertyClothRef:GetModel()
- YL2.CC.AreolaNippleModel:PrepareRaycaster()
- YL2.CC.AreolaNippleModel:Refresh()
- YL2.CC.<ProgressSystemRefresh>d__35:MoveNext()
- YL2.<ProcessTasks>d__24:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 0.163 ms
- Total time: 0.1658 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
- YL2.Assets:LoadCloth(String, GameObject&, QuadMesh&, BlendShape[]&)
- YL2.SerializedPropertyClothRef:GetModelQMBlendShapes(String, LocalAssetManager, GameObject&, QuadMesh&, BlendShape[]&)
- YL2.SerializedPropertyClothRef:GetModel()
- YL2.CC.AreolaNippleModel:PrepareRaycaster()
- YL2.CC.AreolaNippleModel:Refresh()
- YL2.CC.<ProgressSystemRefresh>d__35:MoveNext()
- YL2.<ProcessTasks>d__24:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 0.2287 ms
- Total time: 0.2307 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.CC.AreolaNippleModel:RefreshMesh(Mesh, Vector3[], QuadMesh)
- YL2.CC.AreolaNippleModel:Refresh()
- YL2.CC.<ProgressSystemRefresh>d__35:MoveNext()
- YL2.<ProcessTasks>d__24:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FindUVs: 13.0475 ms
- Total time: 13.0506 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.TextureBuilder.LayerTransfer:FindUVs(Int32)
- YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
- YL2.CC.TextureBuilder.Layer:Perform()
- YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
- YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 9.1823 ms to TransferIndividual.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
- YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
- YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
- YL2.CC.TextureBuilder.Layer:Perform()
- YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
- YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FindUVs: 1.95 ms
- Total time: 1.9528 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.TextureBuilder.LayerTransfer:FindUVs(Int32)
- YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
- YL2.CC.TextureBuilder.Layer:Perform()
- YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
- YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 0.0208 ms to TransferIndividual.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
- YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
- YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
- YL2.CC.TextureBuilder.Layer:Perform()
- YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
- YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FindUVs: 1.9061 ms
- Total time: 1.9081 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.TextureBuilder.LayerTransfer:FindUVs(Int32)
- YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
- YL2.CC.TextureBuilder.Layer:Perform()
- YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
- YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 0.0208 ms to TransferIndividual.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
- YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
- YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
- YL2.CC.TextureBuilder.Layer:Perform()
- YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
- YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ScheduleUpdateShapesAndCloth
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.<>c__DisplayClass38_0:<ScheduleUpdateShapesAndCloth>b__0()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FindUVs: 2.7018 ms
- Total time: 2.7044 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.TextureBuilder.LayerTransfer:FindUVs(Int32)
- YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
- YL2.CC.TextureBuilder.Layer:Perform()
- YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
- YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 0.0219 ms to TransferIndividual.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
- YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
- YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
- YL2.CC.TextureBuilder.Layer:Perform()
- YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
- YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 0.0101 ms to TransferIndividual.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
- YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
- YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
- YL2.CC.TextureBuilder.Layer:Perform()
- YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
- YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 0.0101 ms to TransferIndividual.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
- YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
- YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
- YL2.CC.TextureBuilder.Layer:Perform()
- YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
- YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.ComputeBuffer:Dispose(Boolean)
- UnityEngine.ComputeBuffer:Finalize()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.ComputeBuffer:Dispose(Boolean)
- UnityEngine.ComputeBuffer:Finalize()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.ComputeBuffer:Dispose(Boolean)
- UnityEngine.ComputeBuffer:Finalize()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.ComputeBuffer:Dispose(Boolean)
- UnityEngine.ComputeBuffer:Finalize()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find LocalAssets's child: c4829347-fadf-434d-a559-ba52570ac29c/R.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object)
- YL2.PropertyBase:SetValue(Object)
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:_Leave()
- YL2.StateManager:set_Current(State)
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterLoadFromPath:Execute()
- YL2.<DownloadAndLoadCharacter>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.XR.WSA.OnTrackingChangedDelegate:Invoke(WorldAnchor, Boolean)
- ZenFulcrum.EmbeddedBrowser.<>c__DisplayClass173_0:<CB_ForwardJSCallFunc>b__0()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.EmbeddedBrowser.Browser:ProcessCallbacks()
- ZenFulcrum.EmbeddedBrowser.Browser:LateUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find LocalAssets's child: b84cd66b-5c13-4903-bcbd-d07decc3d146/R.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object)
- YL2.PropertyBase:SetValue(Object)
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:_Leave()
- YL2.StateManager:set_Current(State)
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterLoadFromPath:Execute()
- YL2.<DownloadAndLoadCharacter>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.XR.WSA.OnTrackingChangedDelegate:Invoke(WorldAnchor, Boolean)
- ZenFulcrum.EmbeddedBrowser.<>c__DisplayClass173_0:<CB_ForwardJSCallFunc>b__0()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.EmbeddedBrowser.Browser:ProcessCallbacks()
- ZenFulcrum.EmbeddedBrowser.Browser:LateUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: ce32662d-c583-4fe7-96dc-7ca85b8bee53.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.PartBase:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:_Leave()
- YL2.StateManager:set_Current(State)
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterLoadFromPath:Execute()
- YL2.<DownloadAndLoadCharacter>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.XR.WSA.OnTrackingChangedDelegate:Invoke(WorldAnchor, Boolean)
- ZenFulcrum.EmbeddedBrowser.<>c__DisplayClass173_0:<CB_ForwardJSCallFunc>b__0()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.EmbeddedBrowser.Browser:ProcessCallbacks()
- ZenFulcrum.EmbeddedBrowser.Browser:LateUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: 03c97db9-58bd-40af-8b21-93cf7b94fabc.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__17_0(String, Int32)
- System.Func`3:Invoke(T1, T2)
- System.Linq.<SelectIterator>d__5`2:MoveNext()
- System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
- System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
- System.Linq.Enumerable:ToArray(IEnumerable`1)
- YL2.Extensions:StrJoin(IEnumerable`1, String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:_Leave()
- YL2.StateManager:set_Current(State)
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterLoadFromPath:Execute()
- YL2.<DownloadAndLoadCharacter>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.XR.WSA.OnTrackingChangedDelegate:Invoke(WorldAnchor, Boolean)
- ZenFulcrum.EmbeddedBrowser.<>c__DisplayClass173_0:<CB_ForwardJSCallFunc>b__0()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.EmbeddedBrowser.Browser:ProcessCallbacks()
- ZenFulcrum.EmbeddedBrowser.Browser:LateUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: d1e7db99-bc29-4e9f-a3e1-78cb1334cb90.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:_Leave()
- YL2.StateManager:set_Current(State)
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterLoadFromPath:Execute()
- YL2.<DownloadAndLoadCharacter>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.XR.WSA.OnTrackingChangedDelegate:Invoke(WorldAnchor, Boolean)
- ZenFulcrum.EmbeddedBrowser.<>c__DisplayClass173_0:<CB_ForwardJSCallFunc>b__0()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.EmbeddedBrowser.Browser:ProcessCallbacks()
- ZenFulcrum.EmbeddedBrowser.Browser:LateUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: 03c97db9-58bd-40af-8b21-93cf7b94fabc.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:_Leave()
- YL2.StateManager:set_Current(State)
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterLoadFromPath:Execute()
- YL2.<DownloadAndLoadCharacter>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.XR.WSA.OnTrackingChangedDelegate:Invoke(WorldAnchor, Boolean)
- ZenFulcrum.EmbeddedBrowser.<>c__DisplayClass173_0:<CB_ForwardJSCallFunc>b__0()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.EmbeddedBrowser.Browser:ProcessCallbacks()
- ZenFulcrum.EmbeddedBrowser.Browser:LateUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: 98fe4009-c1d9-4ada-bbd0-67b36d38d428.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__17_0(String, Int32)
- System.Func`3:Invoke(T1, T2)
- System.Linq.<SelectIterator>d__5`2:MoveNext()
- System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
- System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
- System.Linq.Enumerable:ToArray(IEnumerable`1)
- YL2.Extensions:StrJoin(IEnumerable`1, String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:_Leave()
- YL2.StateManager:set_Current(State)
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterLoadFromPath:Execute()
- YL2.<DownloadAndLoadCharacter>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.XR.WSA.OnTrackingChangedDelegate:Invoke(WorldAnchor, Boolean)
- ZenFulcrum.EmbeddedBrowser.<>c__DisplayClass173_0:<CB_ForwardJSCallFunc>b__0()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.EmbeddedBrowser.Browser:ProcessCallbacks()
- ZenFulcrum.EmbeddedBrowser.Browser:LateUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: 98fe4009-c1d9-4ada-bbd0-67b36d38d428.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__17_0(String, Int32)
- System.Func`3:Invoke(T1, T2)
- System.Linq.<SelectIterator>d__5`2:MoveNext()
- System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
- System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
- System.Linq.Enumerable:ToArray(IEnumerable`1)
- YL2.Extensions:StrJoin(IEnumerable`1, String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
- System.Action`1:Invoke(T)
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:_Leave()
- YL2.StateManager:set_Current(State)
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterLoadFromPath:Execute()
- YL2.<DownloadAndLoadCharacter>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.XR.WSA.OnTrackingChangedDelegate:Invoke(WorldAnchor, Boolean)
- ZenFulcrum.EmbeddedBrowser.<>c__DisplayClass173_0:<CB_ForwardJSCallFunc>b__0()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.EmbeddedBrowser.Browser:ProcessCallbacks()
- ZenFulcrum.EmbeddedBrowser.Browser:LateUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: c9d34d6d-f396-4833-973d-ac1bb1508e67.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__17_0(String, Int32)
- System.Func`3:Invoke(T1, T2)
- System.Linq.<SelectIterator>d__5`2:MoveNext()
- System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
- System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
- System.Linq.Enumerable:ToArray(IEnumerable`1)
- YL2.Extensions:StrJoin(IEnumerable`1, String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
- System.Action`1:Invoke(T)
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:_Leave()
- YL2.StateManager:set_Current(State)
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterLoadFromPath:Execute()
- YL2.<DownloadAndLoadCharacter>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.XR.WSA.OnTrackingChangedDelegate:Invoke(WorldAnchor, Boolean)
- ZenFulcrum.EmbeddedBrowser.<>c__DisplayClass173_0:<CB_ForwardJSCallFunc>b__0()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.EmbeddedBrowser.Browser:ProcessCallbacks()
- ZenFulcrum.EmbeddedBrowser.Browser:LateUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: 5a55fa4f-5783-45f9-aedf-fd313467e265.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__17_0(String, Int32)
- System.Func`3:Invoke(T1, T2)
- System.Linq.<SelectIterator>d__5`2:MoveNext()
- System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
- System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
- System.Linq.Enumerable:ToArray(IEnumerable`1)
- YL2.Extensions:StrJoin(IEnumerable`1, String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
- System.Action`1:Invoke(T)
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:_Leave()
- YL2.StateManager:set_Current(State)
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterLoadFromPath:Execute()
- YL2.<DownloadAndLoadCharacter>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.XR.WSA.OnTrackingChangedDelegate:Invoke(WorldAnchor, Boolean)
- ZenFulcrum.EmbeddedBrowser.<>c__DisplayClass173_0:<CB_ForwardJSCallFunc>b__0()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.EmbeddedBrowser.Browser:ProcessCallbacks()
- ZenFulcrum.EmbeddedBrowser.Browser:LateUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: 98fe4009-c1d9-4ada-bbd0-67b36d38d428.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__17_0(String, Int32)
- System.Func`3:Invoke(T1, T2)
- System.Linq.<SelectIterator>d__5`2:MoveNext()
- System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
- System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
- System.Linq.Enumerable:ToArray(IEnumerable`1)
- YL2.Extensions:StrJoin(IEnumerable`1, String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
- System.Action`1:Invoke(T)
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:_Leave()
- YL2.StateManager:set_Current(State)
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterLoadFromPath:Execute()
- YL2.<DownloadAndLoadCharacter>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.XR.WSA.OnTrackingChangedDelegate:Invoke(WorldAnchor, Boolean)
- ZenFulcrum.EmbeddedBrowser.<>c__DisplayClass173_0:<CB_ForwardJSCallFunc>b__0()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.EmbeddedBrowser.Browser:ProcessCallbacks()
- ZenFulcrum.EmbeddedBrowser.Browser:LateUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: c9d34d6d-f396-4833-973d-ac1bb1508e67.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__17_0(String, Int32)
- System.Func`3:Invoke(T1, T2)
- System.Linq.<SelectIterator>d__5`2:MoveNext()
- System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
- System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
- System.Linq.Enumerable:ToArray(IEnumerable`1)
- YL2.Extensions:StrJoin(IEnumerable`1, String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
- System.Action`1:Invoke(T)
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:_Leave()
- YL2.StateManager:set_Current(State)
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterLoadFromPath:Execute()
- YL2.<DownloadAndLoadCharacter>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.XR.WSA.OnTrackingChangedDelegate:Invoke(WorldAnchor, Boolean)
- ZenFulcrum.EmbeddedBrowser.<>c__DisplayClass173_0:<CB_ForwardJSCallFunc>b__0()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.EmbeddedBrowser.Browser:ProcessCallbacks()
- ZenFulcrum.EmbeddedBrowser.Browser:LateUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: 5a55fa4f-5783-45f9-aedf-fd313467e265.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__17_0(String, Int32)
- System.Func`3:Invoke(T1, T2)
- System.Linq.<SelectIterator>d__5`2:MoveNext()
- System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
- System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
- System.Linq.Enumerable:ToArray(IEnumerable`1)
- YL2.Extensions:StrJoin(IEnumerable`1, String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
- System.Action`1:Invoke(T)
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:_Leave()
- YL2.StateManager:set_Current(State)
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterLoadFromPath:Execute()
- YL2.<DownloadAndLoadCharacter>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.XR.WSA.OnTrackingChangedDelegate:Invoke(WorldAnchor, Boolean)
- ZenFulcrum.EmbeddedBrowser.<>c__DisplayClass173_0:<CB_ForwardJSCallFunc>b__0()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.EmbeddedBrowser.Browser:ProcessCallbacks()
- ZenFulcrum.EmbeddedBrowser.Browser:LateUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: c1699acb-26df-437f-be26-bde1b78a7c0c.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:_Leave()
- YL2.StateManager:set_Current(State)
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterLoadFromPath:Execute()
- YL2.<DownloadAndLoadCharacter>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.XR.WSA.OnTrackingChangedDelegate:Invoke(WorldAnchor, Boolean)
- ZenFulcrum.EmbeddedBrowser.<>c__DisplayClass173_0:<CB_ForwardJSCallFunc>b__0()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.EmbeddedBrowser.Browser:ProcessCallbacks()
- ZenFulcrum.EmbeddedBrowser.Browser:LateUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: 5a55fa4f-5783-45f9-aedf-fd313467e265.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:_Leave()
- YL2.StateManager:set_Current(State)
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterLoadFromPath:Execute()
- YL2.<DownloadAndLoadCharacter>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.XR.WSA.OnTrackingChangedDelegate:Invoke(WorldAnchor, Boolean)
- ZenFulcrum.EmbeddedBrowser.<>c__DisplayClass173_0:<CB_ForwardJSCallFunc>b__0()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.EmbeddedBrowser.Browser:ProcessCallbacks()
- ZenFulcrum.EmbeddedBrowser.Browser:LateUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: 98fe4009-c1d9-4ada-bbd0-67b36d38d428.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:_Leave()
- YL2.StateManager:set_Current(State)
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterLoadFromPath:Execute()
- YL2.<DownloadAndLoadCharacter>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.XR.WSA.OnTrackingChangedDelegate:Invoke(WorldAnchor, Boolean)
- ZenFulcrum.EmbeddedBrowser.<>c__DisplayClass173_0:<CB_ForwardJSCallFunc>b__0()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.EmbeddedBrowser.Browser:ProcessCallbacks()
- ZenFulcrum.EmbeddedBrowser.Browser:LateUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: c9d34d6d-f396-4833-973d-ac1bb1508e67.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:_Leave()
- YL2.StateManager:set_Current(State)
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterLoadFromPath:Execute()
- YL2.<DownloadAndLoadCharacter>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.XR.WSA.OnTrackingChangedDelegate:Invoke(WorldAnchor, Boolean)
- ZenFulcrum.EmbeddedBrowser.<>c__DisplayClass173_0:<CB_ForwardJSCallFunc>b__0()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.EmbeddedBrowser.Browser:ProcessCallbacks()
- ZenFulcrum.EmbeddedBrowser.Browser:LateUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: 5a55fa4f-5783-45f9-aedf-fd313467e265.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:_Leave()
- YL2.StateManager:set_Current(State)
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterLoadFromPath:Execute()
- YL2.<DownloadAndLoadCharacter>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.XR.WSA.OnTrackingChangedDelegate:Invoke(WorldAnchor, Boolean)
- ZenFulcrum.EmbeddedBrowser.<>c__DisplayClass173_0:<CB_ForwardJSCallFunc>b__0()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.EmbeddedBrowser.Browser:ProcessCallbacks()
- ZenFulcrum.EmbeddedBrowser.Browser:LateUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: c1699acb-26df-437f-be26-bde1b78a7c0c.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:_Leave()
- YL2.StateManager:set_Current(State)
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterLoadFromPath:Execute()
- YL2.<DownloadAndLoadCharacter>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.XR.WSA.OnTrackingChangedDelegate:Invoke(WorldAnchor, Boolean)
- ZenFulcrum.EmbeddedBrowser.<>c__DisplayClass173_0:<CB_ForwardJSCallFunc>b__0()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.EmbeddedBrowser.Browser:ProcessCallbacks()
- ZenFulcrum.EmbeddedBrowser.Browser:LateUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: c748a050-cd9d-41b6-b85e-2b41c483621d.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:_Leave()
- YL2.StateManager:set_Current(State)
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterLoadFromPath:Execute()
- YL2.<DownloadAndLoadCharacter>d__31:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.XR.WSA.OnTrackingChangedDelegate:Invoke(WorldAnchor, Boolean)
- ZenFulcrum.EmbeddedBrowser.<>c__DisplayClass173_0:<CB_ForwardJSCallFunc>b__0()
- ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
- ZenFulcrum.EmbeddedBrowser.Browser:ProcessCallbacks()
- ZenFulcrum.EmbeddedBrowser.Browser:LateUpdate()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- DataErrorException: Data Error
- at SevenZip.Compression.LZMA.Decoder.Code (System.IO.Stream inStream, System.IO.Stream outStream, System.Int64 inSize, System.Int64 outSize, SevenZip.ICodeProgress progress) [0x00000] in <00000000000000000000000000000000>:0
- at YL2.SevenZipWrapper.DecompressLZMA (System.Object _lzmaListener) [0x00000] in <00000000000000000000000000000000>:0
- at YL2.SevenZipWrapper.Decompress (System.Byte[] bytes) [0x00000] in <00000000000000000000000000000000>:0
- at YL2.CC.UICommandCharacterLoadFromPath.<Execute>b__3_0 () [0x00000] in <00000000000000000000000000000000>:0
- at ZenFulcrum.VR.OpenVRBinding.IVRCompositor+_PostPresentHandoff.Invoke () [0x00000] in <00000000000000000000000000000000>:0
- at YL2.Coroutine+<_DelayedCallCoroutine>d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
- (Filename: currently not available on il2cpp Line: -1)
- [1119/092615.245:INFO:API.cpp(350)] zfb_shutdown called on thread 9016
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