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  1. Initialize engine version: 2018.4.32f1 (fba45da84107)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
  6. Vendor:
  7. VRAM: 4043 MB
  8. Driver: 30.0.14.9649
  9. <RI> Initializing input.
  10.  
  11. <RI> Input initialized.
  12.  
  13. <RI> Initialized touch support.
  14.  
  15. UnloadTime: 11.597300 ms
  16. Setting up 6 worker threads for Enlighten.
  17. Thread -> id: 2598 -> priority: 1
  18. Thread -> id: 259c -> priority: 1
  19. Thread -> id: 26e4 -> priority: 1
  20. Thread -> id: 24f0 -> priority: 1
  21. Thread -> id: 2694 -> priority: 1
  22. Thread -> id: 26c4 -> priority: 1
  23. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  24. UnloadTime: 4.057500 ms
  25.  
  26. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 2262.
  27. Total: 1.674700 ms (FindLiveObjects: 0.111000 ms CreateObjectMapping: 0.054200 ms MarkObjects: 1.496400 ms DeleteObjects: 0.012900 ms)
  28.  
  29. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  30. UnloadTime: 0.379500 ms
  31.  
  32. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 2241.
  33. Total: 0.467500 ms (FindLiveObjects: 0.095800 ms CreateObjectMapping: 0.040500 ms MarkObjects: 0.318800 ms DeleteObjects: 0.012200 ms)
  34.  
  35. NullReferenceException: Object reference not set to an instance of an object.
  36. at TriLib.AssimpInterop+ProgressCallback.Invoke (System.Single progress) [0x00000] in <00000000000000000000000000000000>:0
  37. at YL2.Coroutine+<_Fade>d__5.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  38. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
  39.  
  40. (Filename: currently not available on il2cpp Line: -1)
  41.  
  42. The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
  43.  
  44. (Filename: Line: 294)
  45.  
  46. main loaded
  47. UnityEngine.Logger:Log(LogType, Object)
  48. UnityEngine.Debug:Log(Object)
  49. YL2.LoadMain:SceneManager_sceneLoaded(Scene, LoadSceneMode)
  50. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  51. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  52.  
  53. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  54.  
  55. CTAA Standard Mode Enabled
  56. UnityEngine.Logger:Log(LogType, Object)
  57. UnityEngine.Debug:Log(Object)
  58. CTAA_PC:Start()
  59.  
  60. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  61.  
  62. Trying to open asset bundle at path: C:/Users/Admin/Desktop/FurryVNE_2021-10-30.3/FurryVNE_Data/StreamingAssets/CC
  63. UnityEngine.Logger:Log(LogType, Object)
  64. UnityEngine.Debug:Log(Object)
  65. YL2.Assets:GetAssetBundle(AssetBundle&)
  66. YL2.Assets:Load(String)
  67. YL2.Preferences:Initialize()
  68. YL2.YL2Object:Initialize(YL2Object)
  69. YL2.YL2Object:Create()
  70. YL2.Preferences:get_Instance()
  71. YL2.YL2App:.ctor()
  72. YL2.YL2App:get_Instance()
  73. YL2.Main:Start()
  74.  
  75. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  76.  
  77. Couldn't find asset bundle at path: C:/Users/Admin/Desktop/FurryVNE_2021-10-30.3/FurryVNE_Data/StreamingAssets/CC
  78. UnityEngine.Logger:Log(LogType, Object)
  79. UnityEngine.Debug:Log(Object)
  80. YL2.Assets:GetAssetBundle(AssetBundle&)
  81. YL2.Assets:Load(String)
  82. YL2.Preferences:Initialize()
  83. YL2.YL2Object:Initialize(YL2Object)
  84. YL2.YL2Object:Create()
  85. YL2.Preferences:get_Instance()
  86. YL2.YL2App:.ctor()
  87. YL2.YL2App:get_Instance()
  88. YL2.Main:Start()
  89.  
  90. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  91.  
  92. Main started
  93. UnityEngine.Logger:Log(LogType, Object)
  94. UnityEngine.Debug:Log(Object)
  95.  
  96. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  97.  
  98. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  99.  
  100. (Filename: Line: 560)
  101.  
  102. Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewAction. Is info button missing?
  103. UnityEngine.Logger:Log(LogType, Object)
  104. UnityEngine.Debug:Log(Object)
  105. YL2.InspectorCellViewProperty:Awake()
  106.  
  107. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  108.  
  109. SevenZip.DataErrorException: Data Error
  110. at SevenZip.Compression.LZMA.Decoder.Code (System.IO.Stream inStream, System.IO.Stream outStream, System.Int64 inSize, System.Int64 outSize, SevenZip.ICodeProgress progress) [0x00000] in <00000000000000000000000000000000>:0
  111. at YL2.SevenZipWrapper.DecompressLZMA (System.Object _lzmaListener) [0x00000] in <00000000000000000000000000000000>:0
  112. at YL2.SevenZipWrapper.Decompress (System.Byte[] bytes) [0x00000] in <00000000000000000000000000000000>:0
  113. at YL2.StateCharacterCreatorBehaviour.OnEventReady () [0x00000] in <00000000000000000000000000000000>:0
  114. at ZenFulcrum.VR.OpenVRBinding.IVRCompositor+_PostPresentHandoff.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  115. at ZenFulcrum.VR.OpenVRBinding.IVRCompositor+_PostPresentHandoff.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  116. at ZenFulcrum.VR.OpenVRBinding.IVRCompositor+_PostPresentHandoff.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  117. at ZenFulcrum.VR.OpenVRBinding.IVRCompositor+_PostPresentHandoff.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  118. at UnityEngine.Events.UnityAction`2[T0,T1].Invoke (T0 arg0, T1 arg1) [0x00000] in <00000000000000000000000000000000>:0
  119. at UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0
  120. UnityEngine.Logger:Log(LogType, Object)
  121. UnityEngine.Debug:LogError(Object)
  122. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  123. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  124. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  125. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  126. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  127. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  128. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  129.  
  130. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  131.  
  132. FurryVNE Version Date: 2021-10-31 02:12:21
  133. UnityEngine.Logger:Log(LogType, Object)
  134. UnityEngine.Debug:Log(Object)
  135. YL2.AssetDB:LoadDB(Dictionary`2&, Dictionary`2&, HashSet`1&)
  136. YL2.AssetDB:get_Instance()
  137. YL2.AssetDB:ListAssets(String)
  138. YL2.CC.TextureShapes:.ctor(RenderTexture)
  139. YL2.CC.CharacterBuilder:Initialize()
  140. YL2.YL2Object:Initialize(YL2Object)
  141. YL2.CC.CharacterBuilder:Create(StateCharacterCreator)
  142. YL2.CC.StateCharacterCreator:_Enter()
  143. YL2.StateManager:set_Current(State)
  144. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  145. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  146. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  147. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  148. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  149. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  150. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  151.  
  152. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  153.  
  154. FurryVNE Build Version: 2021-10-30
  155. UnityEngine.Logger:Log(LogType, Object)
  156. UnityEngine.Debug:Log(Object)
  157. YL2.AssetDB:LoadDB(Dictionary`2&, Dictionary`2&, HashSet`1&)
  158. YL2.AssetDB:get_Instance()
  159. YL2.AssetDB:ListAssets(String)
  160. YL2.CC.TextureShapes:.ctor(RenderTexture)
  161. YL2.CC.CharacterBuilder:Initialize()
  162. YL2.YL2Object:Initialize(YL2Object)
  163. YL2.CC.CharacterBuilder:Create(StateCharacterCreator)
  164. YL2.CC.StateCharacterCreator:_Enter()
  165. YL2.StateManager:set_Current(State)
  166. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  167. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  168. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  169. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  170. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  171. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  172. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  173.  
  174. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  175.  
  176. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  177. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  178. UnityEngine.Logger:Log(LogType, Object)
  179. UnityEngine.Debug:LogWarning(Object)
  180. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  181. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  182. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  183. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  184. YL2.YL2Object:LoadLocal(ES2Data)
  185. YL2.YL2Object:Load(ES2Data)
  186. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  187. YL2.YL2Object:LoadLocal(ES2Data)
  188. YL2.YL2Object:Load(ES2Data)
  189. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  190. YL2.YL2Object:LoadLocal(ES2Data)
  191. YL2.YL2Object:Load(ES2Data)
  192. YL2.CC.StateCharacterCreator:_Enter()
  193. YL2.StateManager:set_Current(State)
  194. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  195. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  196. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  197. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  198. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  199. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  200. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  201.  
  202. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  203.  
  204. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  205. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  206. UnityEngine.Logger:Log(LogType, Object)
  207. UnityEngine.Debug:LogWarning(Object)
  208. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  209. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  210. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  211. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  212. YL2.YL2Object:LoadLocal(ES2Data)
  213. YL2.YL2Object:Load(ES2Data)
  214. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  215. YL2.YL2Object:LoadLocal(ES2Data)
  216. YL2.YL2Object:Load(ES2Data)
  217. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  218. YL2.YL2Object:LoadLocal(ES2Data)
  219. YL2.YL2Object:Load(ES2Data)
  220. YL2.CC.StateCharacterCreator:_Enter()
  221. YL2.StateManager:set_Current(State)
  222. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  223. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  224. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  225. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  226. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  227. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  228. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  229.  
  230. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  231.  
  232. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  233. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  234. UnityEngine.Logger:Log(LogType, Object)
  235. UnityEngine.Debug:LogWarning(Object)
  236. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  237. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  238. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  239. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  240. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  241. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  242. YL2.YL2Object:LoadLocal(ES2Data)
  243. YL2.YL2Object:Load(ES2Data)
  244. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  245. YL2.YL2Object:LoadLocal(ES2Data)
  246. YL2.YL2Object:Load(ES2Data)
  247. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  248. YL2.YL2Object:LoadLocal(ES2Data)
  249. YL2.YL2Object:Load(ES2Data)
  250. YL2.CC.StateCharacterCreator:_Enter()
  251. YL2.StateManager:set_Current(State)
  252. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  253. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  254. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  255. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  256. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  257. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  258. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  259.  
  260. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  261.  
  262. MapTriangleVerticesToQuadVertices: 0.2119 ms
  263. Total time: 0.5926 ms
  264. UnityEngine.Logger:Log(LogType, Object)
  265. UnityEngine.Debug:Log(Object)
  266. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  267. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  268. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  269. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  270. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  271. YL2.YL2Object:LoadLocal(ES2Data)
  272. YL2.YL2Object:Load(ES2Data)
  273. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  274. YL2.YL2Object:LoadLocal(ES2Data)
  275. YL2.YL2Object:Load(ES2Data)
  276. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  277. YL2.YL2Object:LoadLocal(ES2Data)
  278. YL2.YL2Object:Load(ES2Data)
  279. YL2.CC.StateCharacterCreator:_Enter()
  280. YL2.StateManager:set_Current(State)
  281. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  282. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  283. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  284. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  285. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  286. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  287. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  288.  
  289. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  290.  
  291. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  292. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  293. UnityEngine.Logger:Log(LogType, Object)
  294. UnityEngine.Debug:LogWarning(Object)
  295. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  296. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  297. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  298. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  299. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  300. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  301. YL2.YL2Object:LoadLocal(ES2Data)
  302. YL2.YL2Object:Load(ES2Data)
  303. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  304. YL2.YL2Object:LoadLocal(ES2Data)
  305. YL2.YL2Object:Load(ES2Data)
  306. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  307. YL2.YL2Object:LoadLocal(ES2Data)
  308. YL2.YL2Object:Load(ES2Data)
  309. YL2.CC.StateCharacterCreator:_Enter()
  310. YL2.StateManager:set_Current(State)
  311. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  312. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  313. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  314. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  315. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  316. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  317. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  318.  
  319. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  320.  
  321. MapTriangleVerticesToQuadVertices: 0.4532 ms
  322. Total time: 0.4548 ms
  323. UnityEngine.Logger:Log(LogType, Object)
  324. UnityEngine.Debug:Log(Object)
  325. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  326. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  327. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  328. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  329. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  330. YL2.YL2Object:LoadLocal(ES2Data)
  331. YL2.YL2Object:Load(ES2Data)
  332. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  333. YL2.YL2Object:LoadLocal(ES2Data)
  334. YL2.YL2Object:Load(ES2Data)
  335. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  336. YL2.YL2Object:LoadLocal(ES2Data)
  337. YL2.YL2Object:Load(ES2Data)
  338. YL2.CC.StateCharacterCreator:_Enter()
  339. YL2.StateManager:set_Current(State)
  340. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  341. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  342. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  343. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  344. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  345. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  346. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  347.  
  348. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  349.  
  350. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  351. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  352. UnityEngine.Logger:Log(LogType, Object)
  353. UnityEngine.Debug:LogWarning(Object)
  354. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  355. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  356. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  357. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  358. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  359. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  360. YL2.YL2Object:LoadLocal(ES2Data)
  361. YL2.YL2Object:Load(ES2Data)
  362. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  363. YL2.YL2Object:LoadLocal(ES2Data)
  364. YL2.YL2Object:Load(ES2Data)
  365. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  366. YL2.YL2Object:LoadLocal(ES2Data)
  367. YL2.YL2Object:Load(ES2Data)
  368. YL2.CC.StateCharacterCreator:_Enter()
  369. YL2.StateManager:set_Current(State)
  370. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  371. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  372. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  373. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  374. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  375. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  376. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  377.  
  378. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  379.  
  380. MapTriangleVerticesToQuadVertices: 0.2183 ms
  381. Total time: 0.2211 ms
  382. UnityEngine.Logger:Log(LogType, Object)
  383. UnityEngine.Debug:Log(Object)
  384. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  385. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  386. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  387. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  388. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  389. YL2.YL2Object:LoadLocal(ES2Data)
  390. YL2.YL2Object:Load(ES2Data)
  391. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  392. YL2.YL2Object:LoadLocal(ES2Data)
  393. YL2.YL2Object:Load(ES2Data)
  394. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  395. YL2.YL2Object:LoadLocal(ES2Data)
  396. YL2.YL2Object:Load(ES2Data)
  397. YL2.CC.StateCharacterCreator:_Enter()
  398. YL2.StateManager:set_Current(State)
  399. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  400. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  401. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  402. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  403. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  404. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  405. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  406.  
  407. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  408.  
  409. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  410. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  411. UnityEngine.Logger:Log(LogType, Object)
  412. UnityEngine.Debug:LogWarning(Object)
  413. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  414. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  415. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  416. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  417. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  418. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  419. YL2.YL2Object:LoadLocal(ES2Data)
  420. YL2.YL2Object:Load(ES2Data)
  421. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  422. YL2.YL2Object:LoadLocal(ES2Data)
  423. YL2.YL2Object:Load(ES2Data)
  424. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  425. YL2.YL2Object:LoadLocal(ES2Data)
  426. YL2.YL2Object:Load(ES2Data)
  427. YL2.CC.StateCharacterCreator:_Enter()
  428. YL2.StateManager:set_Current(State)
  429. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  430. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  431. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  432. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  433. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  434. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  435. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  436.  
  437. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  438.  
  439. MapTriangleVerticesToQuadVertices: 0.2513 ms
  440. Total time: 0.2535 ms
  441. UnityEngine.Logger:Log(LogType, Object)
  442. UnityEngine.Debug:Log(Object)
  443. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  444. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  445. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  446. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  447. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  448. YL2.YL2Object:LoadLocal(ES2Data)
  449. YL2.YL2Object:Load(ES2Data)
  450. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  451. YL2.YL2Object:LoadLocal(ES2Data)
  452. YL2.YL2Object:Load(ES2Data)
  453. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  454. YL2.YL2Object:LoadLocal(ES2Data)
  455. YL2.YL2Object:Load(ES2Data)
  456. YL2.CC.StateCharacterCreator:_Enter()
  457. YL2.StateManager:set_Current(State)
  458. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  459. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  460. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  461. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  462. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  463. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  464. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  465.  
  466. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  467.  
  468. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  469. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  470. UnityEngine.Logger:Log(LogType, Object)
  471. UnityEngine.Debug:LogWarning(Object)
  472. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  473. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  474. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  475. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  476. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  477. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  478. YL2.YL2Object:LoadLocal(ES2Data)
  479. YL2.YL2Object:Load(ES2Data)
  480. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  481. YL2.YL2Object:LoadLocal(ES2Data)
  482. YL2.YL2Object:Load(ES2Data)
  483. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  484. YL2.YL2Object:LoadLocal(ES2Data)
  485. YL2.YL2Object:Load(ES2Data)
  486. YL2.CC.StateCharacterCreator:_Enter()
  487. YL2.StateManager:set_Current(State)
  488. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  489. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  490. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  491. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  492. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  493. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  494. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  495.  
  496. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  497.  
  498. MapTriangleVerticesToQuadVertices: 0.4041 ms
  499. Total time: 0.4059 ms
  500. UnityEngine.Logger:Log(LogType, Object)
  501. UnityEngine.Debug:Log(Object)
  502. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  503. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  504. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  505. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  506. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  507. YL2.YL2Object:LoadLocal(ES2Data)
  508. YL2.YL2Object:Load(ES2Data)
  509. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  510. YL2.YL2Object:LoadLocal(ES2Data)
  511. YL2.YL2Object:Load(ES2Data)
  512. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  513. YL2.YL2Object:LoadLocal(ES2Data)
  514. YL2.YL2Object:Load(ES2Data)
  515. YL2.CC.StateCharacterCreator:_Enter()
  516. YL2.StateManager:set_Current(State)
  517. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  518. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  519. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  520. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  521. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  522. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  523. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  524.  
  525. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  526.  
  527. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  528. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  529. UnityEngine.Logger:Log(LogType, Object)
  530. UnityEngine.Debug:LogWarning(Object)
  531. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  532. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  533. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  534. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  535. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  536. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  537. YL2.YL2Object:LoadLocal(ES2Data)
  538. YL2.YL2Object:Load(ES2Data)
  539. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  540. YL2.YL2Object:LoadLocal(ES2Data)
  541. YL2.YL2Object:Load(ES2Data)
  542. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  543. YL2.YL2Object:LoadLocal(ES2Data)
  544. YL2.YL2Object:Load(ES2Data)
  545. YL2.CC.StateCharacterCreator:_Enter()
  546. YL2.StateManager:set_Current(State)
  547. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  548. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  549. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  550. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  551. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  552. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  553. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  554.  
  555. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  556.  
  557. MapTriangleVerticesToQuadVertices: 0.2023 ms
  558. Total time: 0.2045 ms
  559. UnityEngine.Logger:Log(LogType, Object)
  560. UnityEngine.Debug:Log(Object)
  561. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  562. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  563. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  564. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  565. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  566. YL2.YL2Object:LoadLocal(ES2Data)
  567. YL2.YL2Object:Load(ES2Data)
  568. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  569. YL2.YL2Object:LoadLocal(ES2Data)
  570. YL2.YL2Object:Load(ES2Data)
  571. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  572. YL2.YL2Object:LoadLocal(ES2Data)
  573. YL2.YL2Object:Load(ES2Data)
  574. YL2.CC.StateCharacterCreator:_Enter()
  575. YL2.StateManager:set_Current(State)
  576. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  577. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  578. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  579. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  580. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  581. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  582. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  583.  
  584. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  585.  
  586. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  587. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  588. UnityEngine.Logger:Log(LogType, Object)
  589. UnityEngine.Debug:LogWarning(Object)
  590. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  591. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  592. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  593. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  594. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  595. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  596. YL2.YL2Object:LoadLocal(ES2Data)
  597. YL2.YL2Object:Load(ES2Data)
  598. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  599. YL2.YL2Object:LoadLocal(ES2Data)
  600. YL2.YL2Object:Load(ES2Data)
  601. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  602. YL2.YL2Object:LoadLocal(ES2Data)
  603. YL2.YL2Object:Load(ES2Data)
  604. YL2.CC.StateCharacterCreator:_Enter()
  605. YL2.StateManager:set_Current(State)
  606. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  607. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  608. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  609. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  610. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  611. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  612. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  613.  
  614. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  615.  
  616. MapTriangleVerticesToQuadVertices: 0.2462 ms
  617. Total time: 0.2485 ms
  618. UnityEngine.Logger:Log(LogType, Object)
  619. UnityEngine.Debug:Log(Object)
  620. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  621. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  622. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  623. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  624. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  625. YL2.YL2Object:LoadLocal(ES2Data)
  626. YL2.YL2Object:Load(ES2Data)
  627. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  628. YL2.YL2Object:LoadLocal(ES2Data)
  629. YL2.YL2Object:Load(ES2Data)
  630. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  631. YL2.YL2Object:LoadLocal(ES2Data)
  632. YL2.YL2Object:Load(ES2Data)
  633. YL2.CC.StateCharacterCreator:_Enter()
  634. YL2.StateManager:set_Current(State)
  635. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  636. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  637. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  638. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  639. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  640. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  641. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  642.  
  643. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  644.  
  645. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  646. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  647. UnityEngine.Logger:Log(LogType, Object)
  648. UnityEngine.Debug:LogWarning(Object)
  649. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  650. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  651. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  652. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  653. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  654. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  655. YL2.YL2Object:LoadLocal(ES2Data)
  656. YL2.YL2Object:Load(ES2Data)
  657. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  658. YL2.YL2Object:LoadLocal(ES2Data)
  659. YL2.YL2Object:Load(ES2Data)
  660. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  661. YL2.YL2Object:LoadLocal(ES2Data)
  662. YL2.YL2Object:Load(ES2Data)
  663. YL2.CC.StateCharacterCreator:_Enter()
  664. YL2.StateManager:set_Current(State)
  665. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  666. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  667. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  668. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  669. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  670. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  671. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  672.  
  673. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  674.  
  675. MapTriangleVerticesToQuadVertices: 0.2975 ms
  676. Total time: 0.2991 ms
  677. UnityEngine.Logger:Log(LogType, Object)
  678. UnityEngine.Debug:Log(Object)
  679. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  680. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  681. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  682. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  683. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  684. YL2.YL2Object:LoadLocal(ES2Data)
  685. YL2.YL2Object:Load(ES2Data)
  686. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  687. YL2.YL2Object:LoadLocal(ES2Data)
  688. YL2.YL2Object:Load(ES2Data)
  689. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  690. YL2.YL2Object:LoadLocal(ES2Data)
  691. YL2.YL2Object:Load(ES2Data)
  692. YL2.CC.StateCharacterCreator:_Enter()
  693. YL2.StateManager:set_Current(State)
  694. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  695. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  696. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  697. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  698. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  699. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  700. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  701.  
  702. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  703.  
  704. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  705. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  706. UnityEngine.Logger:Log(LogType, Object)
  707. UnityEngine.Debug:LogWarning(Object)
  708. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  709. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  710. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  711. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  712. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  713. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  714. YL2.YL2Object:LoadLocal(ES2Data)
  715. YL2.YL2Object:Load(ES2Data)
  716. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  717. YL2.YL2Object:LoadLocal(ES2Data)
  718. YL2.YL2Object:Load(ES2Data)
  719. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  720. YL2.YL2Object:LoadLocal(ES2Data)
  721. YL2.YL2Object:Load(ES2Data)
  722. YL2.CC.StateCharacterCreator:_Enter()
  723. YL2.StateManager:set_Current(State)
  724. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  725. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  726. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  727. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  728. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  729. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  730. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  731.  
  732. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  733.  
  734. MapTriangleVerticesToQuadVertices: 0.7514 ms
  735. Total time: 0.7532 ms
  736. UnityEngine.Logger:Log(LogType, Object)
  737. UnityEngine.Debug:Log(Object)
  738. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  739. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  740. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  741. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  742. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  743. YL2.YL2Object:LoadLocal(ES2Data)
  744. YL2.YL2Object:Load(ES2Data)
  745. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  746. YL2.YL2Object:LoadLocal(ES2Data)
  747. YL2.YL2Object:Load(ES2Data)
  748. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  749. YL2.YL2Object:LoadLocal(ES2Data)
  750. YL2.YL2Object:Load(ES2Data)
  751. YL2.CC.StateCharacterCreator:_Enter()
  752. YL2.StateManager:set_Current(State)
  753. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  754. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  755. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  756. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  757. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  758. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  759. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  760.  
  761. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  762.  
  763. Warning! Not using cache for MeshNormals!
  764. UnityEngine.Logger:Log(LogType, Object)
  765. UnityEngine.Debug:Log(Object)
  766. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  767. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  768. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  769. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  770. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  771. YL2.YL2Object:LoadLocal(ES2Data)
  772. YL2.YL2Object:Load(ES2Data)
  773. YL2.CC.StateCharacterCreator:_Enter()
  774. YL2.StateManager:set_Current(State)
  775. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  776. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  777. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  778. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  779. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  780. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  781. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  782.  
  783. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  784.  
  785. Took 0.842 ms to apply blend shapes on cpu.
  786. UnityEngine.Logger:Log(LogType, Object)
  787. UnityEngine.Debug:Log(Object)
  788. YL2.MeshSkinner:ApplyBlendShapesCPU(SkinnedMeshRenderer, Vector3[], Vector3[], Vector3[], String[], Single[])
  789. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  790. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  791. YL2.YL2Object:LoadLocal(ES2Data)
  792. YL2.YL2Object:Load(ES2Data)
  793. YL2.CC.StateCharacterCreator:_Enter()
  794. YL2.StateManager:set_Current(State)
  795. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  796. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  797. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  798. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  799. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  800. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  801. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  802.  
  803. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  804.  
  805. MapTriangleVerticesToQuadVertices: 0.8687 ms
  806. Total time: 0.8705 ms
  807. UnityEngine.Logger:Log(LogType, Object)
  808. UnityEngine.Debug:Log(Object)
  809. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  810. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  811. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  812. YL2.YL2Object:LoadLocal(ES2Data)
  813. YL2.YL2Object:Load(ES2Data)
  814. YL2.CC.StateCharacterCreator:_Enter()
  815. YL2.StateManager:set_Current(State)
  816. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  817. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  818. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  819. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  820. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  821. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  822. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  823.  
  824. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  825.  
  826. QuadMesh.Merge(): 50.5247 ms
  827. Total time: 50.5277 ms
  828. UnityEngine.Logger:Log(LogType, Object)
  829. UnityEngine.Debug:Log(Object)
  830. YL2.QuadMesh:MergeAll(QuadMesh[])
  831. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  832. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  833. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  834. YL2.YL2Object:LoadLocal(ES2Data)
  835. YL2.YL2Object:Load(ES2Data)
  836. YL2.CC.StateCharacterCreator:_Enter()
  837. YL2.StateManager:set_Current(State)
  838. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  839. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  840. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  841. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  842. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  843. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  844. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  845.  
  846. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  847.  
  848. MapTriangleVerticesToQuadVertices: 2.1387 ms
  849. Total time: 2.1419 ms
  850. UnityEngine.Logger:Log(LogType, Object)
  851. UnityEngine.Debug:Log(Object)
  852. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  853. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  854. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  855. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  856. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  857. YL2.YL2Object:LoadLocal(ES2Data)
  858. YL2.YL2Object:Load(ES2Data)
  859. YL2.CC.StateCharacterCreator:_Enter()
  860. YL2.StateManager:set_Current(State)
  861. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  862. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  863. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  864. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  865. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  866. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  867. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  868.  
  869. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  870.  
  871. CharacterSkinner initialized
  872. UnityEngine.Logger:Log(LogType, Object)
  873. UnityEngine.Debug:Log(Object)
  874. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  875. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  876. YL2.YL2Object:LoadLocal(ES2Data)
  877. YL2.YL2Object:Load(ES2Data)
  878. YL2.CC.StateCharacterCreator:_Enter()
  879. YL2.StateManager:set_Current(State)
  880. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  881. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  882. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  883. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  884. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  885. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  886. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  887.  
  888. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  889.  
  890. Took 17.7515 ms to rebuild shapes on GPU.
  891. UnityEngine.Logger:Log(LogType, Object)
  892. UnityEngine.Debug:Log(Object)
  893. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  894. YL2.CC.CharacterBuilder:RebuildShapes()
  895. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  896. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  897. YL2.YL2Object:LoadLocal(ES2Data)
  898. YL2.YL2Object:Load(ES2Data)
  899. YL2.CC.StateCharacterCreator:_Enter()
  900. YL2.StateManager:set_Current(State)
  901. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  902. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  903. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  904. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  905. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  906. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  907. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  908.  
  909. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  910.  
  911. Took 5.7767 ms to RefreshBakerMesh().
  912. UnityEngine.Logger:Log(LogType, Object)
  913. UnityEngine.Debug:Log(Object)
  914. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  915. YL2.CC.CharacterBuilder:RebuildShapes()
  916. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  917. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  918. YL2.YL2Object:LoadLocal(ES2Data)
  919. YL2.YL2Object:Load(ES2Data)
  920. YL2.CC.StateCharacterCreator:_Enter()
  921. YL2.StateManager:set_Current(State)
  922. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  923. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  924. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  925. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  926. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  927. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  928. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  929.  
  930. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  931.  
  932. Reset: 0.1306 ms
  933. CalculateRefitParallel: 2.0493 ms
  934. ApplyRefit: 6.4271 ms
  935. Total time: 8.6108 ms
  936. UnityEngine.Logger:Log(LogType, Object)
  937. UnityEngine.Debug:Log(Object)
  938. YL2.CC.CharacterBuilder:RebuildShapes()
  939. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  940. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  941. YL2.YL2Object:LoadLocal(ES2Data)
  942. YL2.YL2Object:Load(ES2Data)
  943. YL2.CC.StateCharacterCreator:_Enter()
  944. YL2.StateManager:set_Current(State)
  945. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  946. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  947. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  948. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  949. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  950. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  951. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  952.  
  953. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  954.  
  955. Couldn't find TextureBuilder's child: Masks/70f301a1-56eb-4f29-abc3-4d4b311bf6f1.
  956. UnityEngine.Logger:Log(LogType, Object)
  957. UnityEngine.Debug:LogWarning(Object)
  958. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  959. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  960. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  961. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  962. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  963. YL2.YL2Object:LoadLocal(ES2Data)
  964. YL2.YL2Object:Load(ES2Data)
  965. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  966. YL2.YL2Object:LoadLocal(ES2Data)
  967. YL2.YL2Object:Load(ES2Data)
  968. YL2.YL2Object:LoadLocal(ES2Data)
  969. YL2.YL2Object:Load(ES2Data)
  970. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  971. YL2.YL2Object:LoadLocal(ES2Data)
  972. YL2.YL2Object:Load(ES2Data)
  973. YL2.CC.StateCharacterCreator:_Enter()
  974. YL2.StateManager:set_Current(State)
  975. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  976. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  977. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  978. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  979. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  980. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  981. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  982.  
  983. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  984.  
  985. No YL2Object for this scopedID
  986. UnityEngine.Logger:Log(LogType, Object)
  987. UnityEngine.Debug:Log(Object)
  988. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  989. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  990. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  991. YL2.YL2Object:LoadLocal(ES2Data)
  992. YL2.YL2Object:Load(ES2Data)
  993. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  994. YL2.YL2Object:LoadLocal(ES2Data)
  995. YL2.YL2Object:Load(ES2Data)
  996. YL2.YL2Object:LoadLocal(ES2Data)
  997. YL2.YL2Object:Load(ES2Data)
  998. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  999. YL2.YL2Object:LoadLocal(ES2Data)
  1000. YL2.YL2Object:Load(ES2Data)
  1001. YL2.CC.StateCharacterCreator:_Enter()
  1002. YL2.StateManager:set_Current(State)
  1003. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1004. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  1005. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  1006. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  1007. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  1008. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1009. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1010.  
  1011. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1012.  
  1013. Took 2.5829 ms to create and load 9 items (0.286988888888889 ms per item)
  1014. UnityEngine.Logger:Log(LogType, Object)
  1015. UnityEngine.Debug:Log(Object)
  1016. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  1017. YL2.YL2Object:LoadLocal(ES2Data)
  1018. YL2.YL2Object:Load(ES2Data)
  1019. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  1020. YL2.YL2Object:LoadLocal(ES2Data)
  1021. YL2.YL2Object:Load(ES2Data)
  1022. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  1023. YL2.YL2Object:LoadLocal(ES2Data)
  1024. YL2.YL2Object:Load(ES2Data)
  1025. YL2.CC.StateCharacterCreator:_Enter()
  1026. YL2.StateManager:set_Current(State)
  1027. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1028. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  1029. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  1030. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  1031. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  1032. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1033. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1034.  
  1035. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1036.  
  1037. Couldn't find SmoothingMasks's child: 9a1852ea-ca65-4c72-a32e-ade2cdacae42.
  1038. UnityEngine.Logger:Log(LogType, Object)
  1039. UnityEngine.Debug:LogWarning(Object)
  1040. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1041. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1042. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1043. YL2.CC.Clothing.ClothingSkinAttachmentShape:ActuallyLoadLocal(ES2Data)
  1044. YL2.YL2Object:LoadLocal(ES2Data)
  1045. YL2.YL2Object:Load(ES2Data)
  1046. YL2.CC.Clothing.ClothingSkinAttachment:ActuallyLoadLocal(ES2Data)
  1047. YL2.YL2Object:LoadLocal(ES2Data)
  1048. YL2.YL2Object:Load(ES2Data)
  1049. YL2.CC.Clothing.ClothingHandler:ActuallyLoadLocal(ES2Data)
  1050. YL2.YL2Object:LoadLocal(ES2Data)
  1051. YL2.YL2Object:Load(ES2Data)
  1052. YL2.YL2Object:LoadLocal(ES2Data)
  1053. YL2.YL2Object:Load(ES2Data)
  1054. YL2.CC.StateCharacterCreator:_Enter()
  1055. YL2.StateManager:set_Current(State)
  1056. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1057. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  1058. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  1059. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  1060. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  1061. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1062. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1063.  
  1064. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1065.  
  1066. No YL2Object for this scopedID
  1067. UnityEngine.Logger:Log(LogType, Object)
  1068. UnityEngine.Debug:Log(Object)
  1069. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1070. YL2.CC.Clothing.ClothingSkinAttachmentShape:ActuallyLoadLocal(ES2Data)
  1071. YL2.YL2Object:LoadLocal(ES2Data)
  1072. YL2.YL2Object:Load(ES2Data)
  1073. YL2.CC.Clothing.ClothingSkinAttachment:ActuallyLoadLocal(ES2Data)
  1074. YL2.YL2Object:LoadLocal(ES2Data)
  1075. YL2.YL2Object:Load(ES2Data)
  1076. YL2.CC.Clothing.ClothingHandler:ActuallyLoadLocal(ES2Data)
  1077. YL2.YL2Object:LoadLocal(ES2Data)
  1078. YL2.YL2Object:Load(ES2Data)
  1079. YL2.YL2Object:LoadLocal(ES2Data)
  1080. YL2.YL2Object:Load(ES2Data)
  1081. YL2.CC.StateCharacterCreator:_Enter()
  1082. YL2.StateManager:set_Current(State)
  1083. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  1084. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  1085. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  1086. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  1087. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  1088. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  1089. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  1090.  
  1091. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1092.  
  1093. [1119/092417.766:INFO:API.cpp(289)] zfb_init: Started browser
  1094. [1119/092417.766:INFO:API.cpp(291)] zfb_init: Using --disable-smooth-scrolling
  1095. [1119/092417.766:INFO:API.cpp(291)] zfb_init: Using --enable-system-flash
  1096. Screen refreshrate is 75
  1097. UnityEngine.Logger:Log(LogType, Object)
  1098. UnityEngine.Debug:Log(Object)
  1099. YL2.Preferences:TargetFramerate_EventOnChangedGeneric(TargetFramerate)
  1100. System.Action`1:Invoke(T)
  1101. YL2.SerializedProperty`1:ActuallyFireEventOnChanged()
  1102. YL2.Preferences:OnPostLoadLocal()
  1103. YL2.YL2Object:LoadLocal(ES2Data)
  1104. YL2.Preferences:<Initialize>b__23_0()
  1105. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  1106. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1107. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1108.  
  1109. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1110.  
  1111. [1119/092418.106:WARNING:backend_impl.cc(1853)] Destroying invalid entry.
  1112. Rebuilt mesh collider
  1113. UnityEngine.Logger:Log(LogType, Object)
  1114. UnityEngine.Debug:Log(Object)
  1115. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  1116. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1117. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1118.  
  1119. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1120.  
  1121. Reset: 0.1047 ms
  1122. CalculateRefitParallel: 0.1706 ms
  1123. ApplyRefit: 4.1259 ms
  1124. Total time: 4.4048 ms
  1125. UnityEngine.Logger:Log(LogType, Object)
  1126. UnityEngine.Debug:Log(Object)
  1127. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  1128. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  1129. YL2.CC.<BreastControllerRefit>d__291:MoveNext()
  1130. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1131.  
  1132. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1133.  
  1134. Reset: 0.0974 ms
  1135. CalculateRefitParallel: 0.1867 ms
  1136. ApplyRefit: 3.9211 ms
  1137. Total time: 4.2077 ms
  1138. UnityEngine.Logger:Log(LogType, Object)
  1139. UnityEngine.Debug:Log(Object)
  1140. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  1141. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  1142. YL2.CC.<BreastControllerRefit>d__291:MoveNext()
  1143. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1144.  
  1145. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1146.  
  1147. CalculateCorrectiveShapes: 23.4604 ms
  1148. Total time: 23.4632 ms
  1149. UnityEngine.Logger:Log(LogType, Object)
  1150. UnityEngine.Debug:Log(Object)
  1151. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  1152. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__273:MoveNext()
  1153. YL2.<WrappedCoroutine>d__21:MoveNext()
  1154. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1155.  
  1156. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1157.  
  1158. Missing nm or ao for part Resources/cc/models/parts/tails/scalie2/scalie2 at paths: Resources/cc/models/parts/tails/scalie2/scalie2_nm, Resources/cc/models/parts/tails/scalie2/scalie2_ao.
  1159. UnityEngine.Logger:Log(LogType, Object)
  1160. UnityEngine.Debug:Log(Object)
  1161. YL2.CC.Part:GetBaseNormalAOTextures()
  1162. System.Func`1:Invoke()
  1163. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  1164. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  1165. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1166. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1167.  
  1168. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1169.  
  1170. Missing nm or ao for part Resources/cc/models/parts/horns/hornsocket/hornsocket at paths: Resources/cc/models/parts/horns/hornsocket/hornsocket_nm, Resources/cc/models/parts/horns/hornsocket/hornsocket_ao.
  1171. UnityEngine.Logger:Log(LogType, Object)
  1172. UnityEngine.Debug:Log(Object)
  1173. YL2.CC.Part:GetBaseNormalAOTextures()
  1174. System.Func`1:Invoke()
  1175. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  1176. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  1177. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1178. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1179.  
  1180. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1181.  
  1182. Missing nm or ao for part Resources/cc/models/parts/horns/horn/horn at paths: Resources/cc/models/parts/horns/horn/horn_nm, Resources/cc/models/parts/horns/horn/horn_ao.
  1183. UnityEngine.Logger:Log(LogType, Object)
  1184. UnityEngine.Debug:Log(Object)
  1185. YL2.CC.Part:GetBaseNormalAOTextures()
  1186. System.Func`1:Invoke()
  1187. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  1188. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  1189. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1190. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1191.  
  1192. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1193.  
  1194. Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
  1195. UnloadTime: 0.130000 ms
  1196.  
  1197. Unloading 344 unused Assets to reduce memory usage. Loaded Objects now: 11517.
  1198. Total: 101.101000 ms (FindLiveObjects: 0.585100 ms CreateObjectMapping: 0.142900 ms MarkObjects: 99.221400 ms DeleteObjects: 1.151100 ms)
  1199.  
  1200. ClothingSkinAttachment missing bindPose. Aborting ...
  1201. UnityEngine.Logger:Log(LogType, Object)
  1202. UnityEngine.Debug:Log(Object)
  1203. YL2.CC.Clothing.<ApplyBinding>d__113:MoveNext()
  1204. YL2.<ProcessTasks>d__24:MoveNext()
  1205. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1206.  
  1207. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1208.  
  1209. Init: 48.0982 ms
  1210. Fill: 2.0732 ms
  1211. Iteration 0: 61.1801 ms
  1212. Iteration 1: 92.7714 ms
  1213. Collapse: 436.6431 ms
  1214. Final: 0.327599999999961 ms
  1215. Total time: 641.1047 ms
  1216. UnityEngine.Logger:Log(LogType, Object)
  1217. UnityEngine.Debug:Log(Object)
  1218. YL2.Utils.<Smooth2>d__16:MoveNext()
  1219. YL2.CC.Clothing.<Smooth>d__103:MoveNext()
  1220. YL2.CC.Clothing.<BindToCharacter>d__94:MoveNext()
  1221. YL2.CC.Clothing.<ApplyBinding>d__113:MoveNext()
  1222. YL2.<ProcessTasks>d__24:MoveNext()
  1223. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1224.  
  1225. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1226.  
  1227. Init: 12.2007 ms
  1228. Fill: 1.4832 ms
  1229. Iteration 0: 53.0131 ms
  1230. Iteration 1: 143.276 ms
  1231. Collapse: 425.2714 ms
  1232. Final: 0.311900000000037 ms
  1233. Total time: 635.5704 ms
  1234. UnityEngine.Logger:Log(LogType, Object)
  1235. UnityEngine.Debug:Log(Object)
  1236. YL2.Utils.<Smooth2>d__16:MoveNext()
  1237. YL2.CC.Clothing.<Smooth>d__103:MoveNext()
  1238. YL2.CC.Clothing.<BindToCharacter>d__94:MoveNext()
  1239. YL2.CC.Clothing.<ApplyBinding>d__113:MoveNext()
  1240. YL2.<ProcessTasks>d__24:MoveNext()
  1241. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1242.  
  1243. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1244.  
  1245. ClothingSkinAttachment missing bindPose. Aborting ...
  1246. UnityEngine.Logger:Log(LogType, Object)
  1247. UnityEngine.Debug:Log(Object)
  1248. YL2.CC.Clothing.<ApplyBinding>d__113:MoveNext()
  1249. YL2.<ProcessTasks>d__24:MoveNext()
  1250. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1251.  
  1252. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1253.  
  1254. ClothingSkinAttachment missing bindPose. Aborting ...
  1255. UnityEngine.Logger:Log(LogType, Object)
  1256. UnityEngine.Debug:Log(Object)
  1257. YL2.CC.Clothing.<ApplyBinding>d__113:MoveNext()
  1258. YL2.<ProcessTasks>d__24:MoveNext()
  1259. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1260.  
  1261. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1262.  
  1263. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  1264. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  1265. UnityEngine.Logger:Log(LogType, Object)
  1266. UnityEngine.Debug:LogWarning(Object)
  1267. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  1268. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  1269. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  1270. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  1271. YL2.Assets:LoadCloth(String, GameObject&, QuadMesh&, BlendShape[]&)
  1272. YL2.SerializedPropertyClothRef:GetModelQMBlendShapes(String, LocalAssetManager, GameObject&, QuadMesh&, BlendShape[]&)
  1273. YL2.SerializedPropertyClothRef:GetModel()
  1274. YL2.CC.AreolaNippleModel:PrepareRaycaster()
  1275. YL2.CC.AreolaNippleModel:Refresh()
  1276. YL2.CC.<ProgressSystemRefresh>d__35:MoveNext()
  1277. YL2.<ProcessTasks>d__24:MoveNext()
  1278. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1279.  
  1280. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1281.  
  1282. MapTriangleVerticesToQuadVertices: 0.163 ms
  1283. Total time: 0.1658 ms
  1284. UnityEngine.Logger:Log(LogType, Object)
  1285. UnityEngine.Debug:Log(Object)
  1286. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  1287. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  1288. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  1289. YL2.Assets:LoadCloth(String, GameObject&, QuadMesh&, BlendShape[]&)
  1290. YL2.SerializedPropertyClothRef:GetModelQMBlendShapes(String, LocalAssetManager, GameObject&, QuadMesh&, BlendShape[]&)
  1291. YL2.SerializedPropertyClothRef:GetModel()
  1292. YL2.CC.AreolaNippleModel:PrepareRaycaster()
  1293. YL2.CC.AreolaNippleModel:Refresh()
  1294. YL2.CC.<ProgressSystemRefresh>d__35:MoveNext()
  1295. YL2.<ProcessTasks>d__24:MoveNext()
  1296. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1297.  
  1298. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1299.  
  1300. MapTriangleVerticesToQuadVertices: 0.2287 ms
  1301. Total time: 0.2307 ms
  1302. UnityEngine.Logger:Log(LogType, Object)
  1303. UnityEngine.Debug:Log(Object)
  1304. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  1305. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  1306. YL2.CC.AreolaNippleModel:RefreshMesh(Mesh, Vector3[], QuadMesh)
  1307. YL2.CC.AreolaNippleModel:Refresh()
  1308. YL2.CC.<ProgressSystemRefresh>d__35:MoveNext()
  1309. YL2.<ProcessTasks>d__24:MoveNext()
  1310. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1311.  
  1312. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1313.  
  1314. FindUVs: 13.0475 ms
  1315. Total time: 13.0506 ms
  1316. UnityEngine.Logger:Log(LogType, Object)
  1317. UnityEngine.Debug:Log(Object)
  1318. YL2.CC.TextureBuilder.LayerTransfer:FindUVs(Int32)
  1319. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  1320. YL2.CC.TextureBuilder.Layer:Perform()
  1321. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  1322. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
  1323. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1324.  
  1325. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1326.  
  1327. Took 9.1823 ms to TransferIndividual.
  1328. UnityEngine.Logger:Log(LogType, Object)
  1329. UnityEngine.Debug:Log(Object)
  1330. YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
  1331. YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
  1332. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  1333. YL2.CC.TextureBuilder.Layer:Perform()
  1334. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  1335. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
  1336. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1337.  
  1338. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1339.  
  1340. FindUVs: 1.95 ms
  1341. Total time: 1.9528 ms
  1342. UnityEngine.Logger:Log(LogType, Object)
  1343. UnityEngine.Debug:Log(Object)
  1344. YL2.CC.TextureBuilder.LayerTransfer:FindUVs(Int32)
  1345. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  1346. YL2.CC.TextureBuilder.Layer:Perform()
  1347. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  1348. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
  1349. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1350.  
  1351. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1352.  
  1353. Took 0.0208 ms to TransferIndividual.
  1354. UnityEngine.Logger:Log(LogType, Object)
  1355. UnityEngine.Debug:Log(Object)
  1356. YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
  1357. YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
  1358. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  1359. YL2.CC.TextureBuilder.Layer:Perform()
  1360. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  1361. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
  1362. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1363.  
  1364. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1365.  
  1366. FindUVs: 1.9061 ms
  1367. Total time: 1.9081 ms
  1368. UnityEngine.Logger:Log(LogType, Object)
  1369. UnityEngine.Debug:Log(Object)
  1370. YL2.CC.TextureBuilder.LayerTransfer:FindUVs(Int32)
  1371. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  1372. YL2.CC.TextureBuilder.Layer:Perform()
  1373. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  1374. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
  1375. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1376.  
  1377. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1378.  
  1379. Took 0.0208 ms to TransferIndividual.
  1380. UnityEngine.Logger:Log(LogType, Object)
  1381. UnityEngine.Debug:Log(Object)
  1382. YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
  1383. YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
  1384. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  1385. YL2.CC.TextureBuilder.Layer:Perform()
  1386. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  1387. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
  1388. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1389.  
  1390. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1391.  
  1392. ScheduleUpdateShapesAndCloth
  1393. UnityEngine.Logger:Log(LogType, Object)
  1394. UnityEngine.Debug:Log(Object)
  1395. YL2.CC.<>c__DisplayClass38_0:<ScheduleUpdateShapesAndCloth>b__0()
  1396. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  1397. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1398. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1399.  
  1400. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1401.  
  1402. FindUVs: 2.7018 ms
  1403. Total time: 2.7044 ms
  1404. UnityEngine.Logger:Log(LogType, Object)
  1405. UnityEngine.Debug:Log(Object)
  1406. YL2.CC.TextureBuilder.LayerTransfer:FindUVs(Int32)
  1407. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  1408. YL2.CC.TextureBuilder.Layer:Perform()
  1409. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  1410. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
  1411. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1412.  
  1413. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1414.  
  1415. Took 0.0219 ms to TransferIndividual.
  1416. UnityEngine.Logger:Log(LogType, Object)
  1417. UnityEngine.Debug:Log(Object)
  1418. YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
  1419. YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
  1420. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  1421. YL2.CC.TextureBuilder.Layer:Perform()
  1422. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  1423. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
  1424. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1425.  
  1426. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1427.  
  1428. Took 0.0101 ms to TransferIndividual.
  1429. UnityEngine.Logger:Log(LogType, Object)
  1430. UnityEngine.Debug:Log(Object)
  1431. YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
  1432. YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
  1433. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  1434. YL2.CC.TextureBuilder.Layer:Perform()
  1435. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  1436. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
  1437. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1438.  
  1439. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1440.  
  1441. Took 0.0101 ms to TransferIndividual.
  1442. UnityEngine.Logger:Log(LogType, Object)
  1443. UnityEngine.Debug:Log(Object)
  1444. YL2.CC.TextureBuilder.LayerTransfer:TransferIndividualBlit(RenderTexture, RenderTexture, RenderTexture[], Boolean)
  1445. YL2.CC.TextureBuilder.LayerTransfer:Transfer(Int32, RenderTexture)
  1446. YL2.CC.TextureBuilder.LayerTransfer:PerformIndividual(Int32)
  1447. YL2.CC.TextureBuilder.Layer:Perform()
  1448. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  1449. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__31:MoveNext()
  1450. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1451.  
  1452. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1453.  
  1454. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  1455. UnityEngine.Logger:Log(LogType, Object)
  1456. UnityEngine.ComputeBuffer:Dispose(Boolean)
  1457. UnityEngine.ComputeBuffer:Finalize()
  1458.  
  1459. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1460.  
  1461. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  1462. UnityEngine.Logger:Log(LogType, Object)
  1463. UnityEngine.ComputeBuffer:Dispose(Boolean)
  1464. UnityEngine.ComputeBuffer:Finalize()
  1465.  
  1466. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1467.  
  1468. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  1469. UnityEngine.Logger:Log(LogType, Object)
  1470. UnityEngine.ComputeBuffer:Dispose(Boolean)
  1471. UnityEngine.ComputeBuffer:Finalize()
  1472.  
  1473. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1474.  
  1475. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  1476. UnityEngine.Logger:Log(LogType, Object)
  1477. UnityEngine.ComputeBuffer:Dispose(Boolean)
  1478. UnityEngine.ComputeBuffer:Finalize()
  1479.  
  1480. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1481.  
  1482. Couldn't find LocalAssets's child: c4829347-fadf-434d-a559-ba52570ac29c/R.
  1483. UnityEngine.Logger:Log(LogType, Object)
  1484. UnityEngine.Debug:LogWarning(Object)
  1485. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1486. YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object)
  1487. YL2.PropertyBase:SetValue(Object)
  1488. YL2.YL2Object:Deconstruct()
  1489. YL2.YL2Object:Deconstruct()
  1490. YL2.YL2Object:Deconstruct()
  1491. YL2.YL2Object:Deconstruct()
  1492. YL2.CC.StateCharacterCreator:_Leave()
  1493. YL2.StateManager:set_Current(State)
  1494. YL2.StateManager:PopAllStates()
  1495. YL2.CC.UICommandCharacterLoadFromPath:Execute()
  1496. YL2.<DownloadAndLoadCharacter>d__31:MoveNext()
  1497. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1498. UnityEngine.XR.WSA.OnTrackingChangedDelegate:Invoke(WorldAnchor, Boolean)
  1499. ZenFulcrum.EmbeddedBrowser.<>c__DisplayClass173_0:<CB_ForwardJSCallFunc>b__0()
  1500. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  1501. ZenFulcrum.EmbeddedBrowser.Browser:ProcessCallbacks()
  1502. ZenFulcrum.EmbeddedBrowser.Browser:LateUpdate()
  1503.  
  1504. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1505.  
  1506. Couldn't find LocalAssets's child: b84cd66b-5c13-4903-bcbd-d07decc3d146/R.
  1507. UnityEngine.Logger:Log(LogType, Object)
  1508. UnityEngine.Debug:LogWarning(Object)
  1509. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1510. YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object)
  1511. YL2.PropertyBase:SetValue(Object)
  1512. YL2.YL2Object:Deconstruct()
  1513. YL2.YL2Object:Deconstruct()
  1514. YL2.YL2Object:Deconstruct()
  1515. YL2.YL2Object:Deconstruct()
  1516. YL2.CC.StateCharacterCreator:_Leave()
  1517. YL2.StateManager:set_Current(State)
  1518. YL2.StateManager:PopAllStates()
  1519. YL2.CC.UICommandCharacterLoadFromPath:Execute()
  1520. YL2.<DownloadAndLoadCharacter>d__31:MoveNext()
  1521. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1522. UnityEngine.XR.WSA.OnTrackingChangedDelegate:Invoke(WorldAnchor, Boolean)
  1523. ZenFulcrum.EmbeddedBrowser.<>c__DisplayClass173_0:<CB_ForwardJSCallFunc>b__0()
  1524. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  1525. ZenFulcrum.EmbeddedBrowser.Browser:ProcessCallbacks()
  1526. ZenFulcrum.EmbeddedBrowser.Browser:LateUpdate()
  1527.  
  1528. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1529.  
  1530. Couldn't find Masks's child: ce32662d-c583-4fe7-96dc-7ca85b8bee53.
  1531. UnityEngine.Logger:Log(LogType, Object)
  1532. UnityEngine.Debug:LogWarning(Object)
  1533. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1534. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1535. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  1536. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  1537. YL2.YL2Object:Deconstruct()
  1538. YL2.YL2Object:Deconstruct()
  1539. YL2.YL2Object:Deconstruct()
  1540. YL2.YL2Object:Deconstruct()
  1541. YL2.YL2Object:Deconstruct()
  1542. YL2.CC.PartBase:Deconstruct()
  1543. YL2.YL2Object:Deconstruct()
  1544. YL2.YL2Object:Deconstruct()
  1545. YL2.CC.StateCharacterCreator:_Leave()
  1546. YL2.StateManager:set_Current(State)
  1547. YL2.StateManager:PopAllStates()
  1548. YL2.CC.UICommandCharacterLoadFromPath:Execute()
  1549. YL2.<DownloadAndLoadCharacter>d__31:MoveNext()
  1550. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1551. UnityEngine.XR.WSA.OnTrackingChangedDelegate:Invoke(WorldAnchor, Boolean)
  1552. ZenFulcrum.EmbeddedBrowser.<>c__DisplayClass173_0:<CB_ForwardJSCallFunc>b__0()
  1553. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  1554. ZenFulcrum.EmbeddedBrowser.Browser:ProcessCallbacks()
  1555. ZenFulcrum.EmbeddedBrowser.Browser:LateUpdate()
  1556.  
  1557. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1558.  
  1559. Couldn't find Masks's child: 03c97db9-58bd-40af-8b21-93cf7b94fabc.
  1560. UnityEngine.Logger:Log(LogType, Object)
  1561. UnityEngine.Debug:LogWarning(Object)
  1562. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1563. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1564. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__17_0(String, Int32)
  1565. System.Func`3:Invoke(T1, T2)
  1566. System.Linq.<SelectIterator>d__5`2:MoveNext()
  1567. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  1568. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  1569. System.Linq.Enumerable:ToArray(IEnumerable`1)
  1570. YL2.Extensions:StrJoin(IEnumerable`1, String)
  1571. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  1572. YL2.YL2Object:Deconstruct()
  1573. YL2.YL2Object:Deconstruct()
  1574. YL2.YL2Object:Deconstruct()
  1575. YL2.YL2Object:Deconstruct()
  1576. YL2.YL2Object:Deconstruct()
  1577. YL2.CC.StateCharacterCreator:_Leave()
  1578. YL2.StateManager:set_Current(State)
  1579. YL2.StateManager:PopAllStates()
  1580. YL2.CC.UICommandCharacterLoadFromPath:Execute()
  1581. YL2.<DownloadAndLoadCharacter>d__31:MoveNext()
  1582. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1583. UnityEngine.XR.WSA.OnTrackingChangedDelegate:Invoke(WorldAnchor, Boolean)
  1584. ZenFulcrum.EmbeddedBrowser.<>c__DisplayClass173_0:<CB_ForwardJSCallFunc>b__0()
  1585. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  1586. ZenFulcrum.EmbeddedBrowser.Browser:ProcessCallbacks()
  1587. ZenFulcrum.EmbeddedBrowser.Browser:LateUpdate()
  1588.  
  1589. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1590.  
  1591. Couldn't find Masks's child: d1e7db99-bc29-4e9f-a3e1-78cb1334cb90.
  1592. UnityEngine.Logger:Log(LogType, Object)
  1593. UnityEngine.Debug:LogWarning(Object)
  1594. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1595. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1596. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  1597. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  1598. YL2.YL2Object:Deconstruct()
  1599. YL2.YL2Object:Deconstruct()
  1600. YL2.YL2Object:Deconstruct()
  1601. YL2.YL2Object:Deconstruct()
  1602. YL2.YL2Object:Deconstruct()
  1603. YL2.CC.StateCharacterCreator:_Leave()
  1604. YL2.StateManager:set_Current(State)
  1605. YL2.StateManager:PopAllStates()
  1606. YL2.CC.UICommandCharacterLoadFromPath:Execute()
  1607. YL2.<DownloadAndLoadCharacter>d__31:MoveNext()
  1608. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1609. UnityEngine.XR.WSA.OnTrackingChangedDelegate:Invoke(WorldAnchor, Boolean)
  1610. ZenFulcrum.EmbeddedBrowser.<>c__DisplayClass173_0:<CB_ForwardJSCallFunc>b__0()
  1611. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  1612. ZenFulcrum.EmbeddedBrowser.Browser:ProcessCallbacks()
  1613. ZenFulcrum.EmbeddedBrowser.Browser:LateUpdate()
  1614.  
  1615. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1616.  
  1617. Couldn't find Masks's child: 03c97db9-58bd-40af-8b21-93cf7b94fabc.
  1618. UnityEngine.Logger:Log(LogType, Object)
  1619. UnityEngine.Debug:LogWarning(Object)
  1620. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1621. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1622. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  1623. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  1624. YL2.YL2Object:Deconstruct()
  1625. YL2.YL2Object:Deconstruct()
  1626. YL2.YL2Object:Deconstruct()
  1627. YL2.YL2Object:Deconstruct()
  1628. YL2.YL2Object:Deconstruct()
  1629. YL2.CC.StateCharacterCreator:_Leave()
  1630. YL2.StateManager:set_Current(State)
  1631. YL2.StateManager:PopAllStates()
  1632. YL2.CC.UICommandCharacterLoadFromPath:Execute()
  1633. YL2.<DownloadAndLoadCharacter>d__31:MoveNext()
  1634. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1635. UnityEngine.XR.WSA.OnTrackingChangedDelegate:Invoke(WorldAnchor, Boolean)
  1636. ZenFulcrum.EmbeddedBrowser.<>c__DisplayClass173_0:<CB_ForwardJSCallFunc>b__0()
  1637. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  1638. ZenFulcrum.EmbeddedBrowser.Browser:ProcessCallbacks()
  1639. ZenFulcrum.EmbeddedBrowser.Browser:LateUpdate()
  1640.  
  1641. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1642.  
  1643. Couldn't find Masks's child: 98fe4009-c1d9-4ada-bbd0-67b36d38d428.
  1644. UnityEngine.Logger:Log(LogType, Object)
  1645. UnityEngine.Debug:LogWarning(Object)
  1646. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1647. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1648. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__17_0(String, Int32)
  1649. System.Func`3:Invoke(T1, T2)
  1650. System.Linq.<SelectIterator>d__5`2:MoveNext()
  1651. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  1652. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  1653. System.Linq.Enumerable:ToArray(IEnumerable`1)
  1654. YL2.Extensions:StrJoin(IEnumerable`1, String)
  1655. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  1656. YL2.YL2Object:Deconstruct()
  1657. YL2.YL2Object:Deconstruct()
  1658. YL2.YL2Object:Deconstruct()
  1659. YL2.YL2Object:Deconstruct()
  1660. YL2.YL2Object:Deconstruct()
  1661. YL2.CC.StateCharacterCreator:_Leave()
  1662. YL2.StateManager:set_Current(State)
  1663. YL2.StateManager:PopAllStates()
  1664. YL2.CC.UICommandCharacterLoadFromPath:Execute()
  1665. YL2.<DownloadAndLoadCharacter>d__31:MoveNext()
  1666. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1667. UnityEngine.XR.WSA.OnTrackingChangedDelegate:Invoke(WorldAnchor, Boolean)
  1668. ZenFulcrum.EmbeddedBrowser.<>c__DisplayClass173_0:<CB_ForwardJSCallFunc>b__0()
  1669. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  1670. ZenFulcrum.EmbeddedBrowser.Browser:ProcessCallbacks()
  1671. ZenFulcrum.EmbeddedBrowser.Browser:LateUpdate()
  1672.  
  1673. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1674.  
  1675. Couldn't find Masks's child: 98fe4009-c1d9-4ada-bbd0-67b36d38d428.
  1676. UnityEngine.Logger:Log(LogType, Object)
  1677. UnityEngine.Debug:LogWarning(Object)
  1678. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1679. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1680. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__17_0(String, Int32)
  1681. System.Func`3:Invoke(T1, T2)
  1682. System.Linq.<SelectIterator>d__5`2:MoveNext()
  1683. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  1684. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  1685. System.Linq.Enumerable:ToArray(IEnumerable`1)
  1686. YL2.Extensions:StrJoin(IEnumerable`1, String)
  1687. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  1688. System.Action`1:Invoke(T)
  1689. YL2.YL2Object:Deconstruct()
  1690. YL2.YL2Object:Deconstruct()
  1691. YL2.YL2Object:Deconstruct()
  1692. YL2.YL2Object:Deconstruct()
  1693. YL2.YL2Object:Deconstruct()
  1694. YL2.CC.StateCharacterCreator:_Leave()
  1695. YL2.StateManager:set_Current(State)
  1696. YL2.StateManager:PopAllStates()
  1697. YL2.CC.UICommandCharacterLoadFromPath:Execute()
  1698. YL2.<DownloadAndLoadCharacter>d__31:MoveNext()
  1699. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1700. UnityEngine.XR.WSA.OnTrackingChangedDelegate:Invoke(WorldAnchor, Boolean)
  1701. ZenFulcrum.EmbeddedBrowser.<>c__DisplayClass173_0:<CB_ForwardJSCallFunc>b__0()
  1702. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  1703. ZenFulcrum.EmbeddedBrowser.Browser:ProcessCallbacks()
  1704. ZenFulcrum.EmbeddedBrowser.Browser:LateUpdate()
  1705.  
  1706. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1707.  
  1708. Couldn't find Masks's child: c9d34d6d-f396-4833-973d-ac1bb1508e67.
  1709. UnityEngine.Logger:Log(LogType, Object)
  1710. UnityEngine.Debug:LogWarning(Object)
  1711. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1712. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1713. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__17_0(String, Int32)
  1714. System.Func`3:Invoke(T1, T2)
  1715. System.Linq.<SelectIterator>d__5`2:MoveNext()
  1716. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  1717. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  1718. System.Linq.Enumerable:ToArray(IEnumerable`1)
  1719. YL2.Extensions:StrJoin(IEnumerable`1, String)
  1720. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  1721. System.Action`1:Invoke(T)
  1722. YL2.YL2Object:Deconstruct()
  1723. YL2.YL2Object:Deconstruct()
  1724. YL2.YL2Object:Deconstruct()
  1725. YL2.YL2Object:Deconstruct()
  1726. YL2.YL2Object:Deconstruct()
  1727. YL2.CC.StateCharacterCreator:_Leave()
  1728. YL2.StateManager:set_Current(State)
  1729. YL2.StateManager:PopAllStates()
  1730. YL2.CC.UICommandCharacterLoadFromPath:Execute()
  1731. YL2.<DownloadAndLoadCharacter>d__31:MoveNext()
  1732. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1733. UnityEngine.XR.WSA.OnTrackingChangedDelegate:Invoke(WorldAnchor, Boolean)
  1734. ZenFulcrum.EmbeddedBrowser.<>c__DisplayClass173_0:<CB_ForwardJSCallFunc>b__0()
  1735. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  1736. ZenFulcrum.EmbeddedBrowser.Browser:ProcessCallbacks()
  1737. ZenFulcrum.EmbeddedBrowser.Browser:LateUpdate()
  1738.  
  1739. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1740.  
  1741. Couldn't find Masks's child: 5a55fa4f-5783-45f9-aedf-fd313467e265.
  1742. UnityEngine.Logger:Log(LogType, Object)
  1743. UnityEngine.Debug:LogWarning(Object)
  1744. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1745. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1746. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__17_0(String, Int32)
  1747. System.Func`3:Invoke(T1, T2)
  1748. System.Linq.<SelectIterator>d__5`2:MoveNext()
  1749. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  1750. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  1751. System.Linq.Enumerable:ToArray(IEnumerable`1)
  1752. YL2.Extensions:StrJoin(IEnumerable`1, String)
  1753. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  1754. System.Action`1:Invoke(T)
  1755. YL2.YL2Object:Deconstruct()
  1756. YL2.YL2Object:Deconstruct()
  1757. YL2.YL2Object:Deconstruct()
  1758. YL2.YL2Object:Deconstruct()
  1759. YL2.YL2Object:Deconstruct()
  1760. YL2.CC.StateCharacterCreator:_Leave()
  1761. YL2.StateManager:set_Current(State)
  1762. YL2.StateManager:PopAllStates()
  1763. YL2.CC.UICommandCharacterLoadFromPath:Execute()
  1764. YL2.<DownloadAndLoadCharacter>d__31:MoveNext()
  1765. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1766. UnityEngine.XR.WSA.OnTrackingChangedDelegate:Invoke(WorldAnchor, Boolean)
  1767. ZenFulcrum.EmbeddedBrowser.<>c__DisplayClass173_0:<CB_ForwardJSCallFunc>b__0()
  1768. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  1769. ZenFulcrum.EmbeddedBrowser.Browser:ProcessCallbacks()
  1770. ZenFulcrum.EmbeddedBrowser.Browser:LateUpdate()
  1771.  
  1772. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1773.  
  1774. Couldn't find Masks's child: 98fe4009-c1d9-4ada-bbd0-67b36d38d428.
  1775. UnityEngine.Logger:Log(LogType, Object)
  1776. UnityEngine.Debug:LogWarning(Object)
  1777. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1778. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1779. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__17_0(String, Int32)
  1780. System.Func`3:Invoke(T1, T2)
  1781. System.Linq.<SelectIterator>d__5`2:MoveNext()
  1782. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  1783. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  1784. System.Linq.Enumerable:ToArray(IEnumerable`1)
  1785. YL2.Extensions:StrJoin(IEnumerable`1, String)
  1786. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  1787. System.Action`1:Invoke(T)
  1788. YL2.YL2Object:Deconstruct()
  1789. YL2.YL2Object:Deconstruct()
  1790. YL2.YL2Object:Deconstruct()
  1791. YL2.YL2Object:Deconstruct()
  1792. YL2.YL2Object:Deconstruct()
  1793. YL2.CC.StateCharacterCreator:_Leave()
  1794. YL2.StateManager:set_Current(State)
  1795. YL2.StateManager:PopAllStates()
  1796. YL2.CC.UICommandCharacterLoadFromPath:Execute()
  1797. YL2.<DownloadAndLoadCharacter>d__31:MoveNext()
  1798. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1799. UnityEngine.XR.WSA.OnTrackingChangedDelegate:Invoke(WorldAnchor, Boolean)
  1800. ZenFulcrum.EmbeddedBrowser.<>c__DisplayClass173_0:<CB_ForwardJSCallFunc>b__0()
  1801. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  1802. ZenFulcrum.EmbeddedBrowser.Browser:ProcessCallbacks()
  1803. ZenFulcrum.EmbeddedBrowser.Browser:LateUpdate()
  1804.  
  1805. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1806.  
  1807. Couldn't find Masks's child: c9d34d6d-f396-4833-973d-ac1bb1508e67.
  1808. UnityEngine.Logger:Log(LogType, Object)
  1809. UnityEngine.Debug:LogWarning(Object)
  1810. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1811. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1812. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__17_0(String, Int32)
  1813. System.Func`3:Invoke(T1, T2)
  1814. System.Linq.<SelectIterator>d__5`2:MoveNext()
  1815. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  1816. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  1817. System.Linq.Enumerable:ToArray(IEnumerable`1)
  1818. YL2.Extensions:StrJoin(IEnumerable`1, String)
  1819. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  1820. System.Action`1:Invoke(T)
  1821. YL2.YL2Object:Deconstruct()
  1822. YL2.YL2Object:Deconstruct()
  1823. YL2.YL2Object:Deconstruct()
  1824. YL2.YL2Object:Deconstruct()
  1825. YL2.YL2Object:Deconstruct()
  1826. YL2.CC.StateCharacterCreator:_Leave()
  1827. YL2.StateManager:set_Current(State)
  1828. YL2.StateManager:PopAllStates()
  1829. YL2.CC.UICommandCharacterLoadFromPath:Execute()
  1830. YL2.<DownloadAndLoadCharacter>d__31:MoveNext()
  1831. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1832. UnityEngine.XR.WSA.OnTrackingChangedDelegate:Invoke(WorldAnchor, Boolean)
  1833. ZenFulcrum.EmbeddedBrowser.<>c__DisplayClass173_0:<CB_ForwardJSCallFunc>b__0()
  1834. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  1835. ZenFulcrum.EmbeddedBrowser.Browser:ProcessCallbacks()
  1836. ZenFulcrum.EmbeddedBrowser.Browser:LateUpdate()
  1837.  
  1838. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1839.  
  1840. Couldn't find Masks's child: 5a55fa4f-5783-45f9-aedf-fd313467e265.
  1841. UnityEngine.Logger:Log(LogType, Object)
  1842. UnityEngine.Debug:LogWarning(Object)
  1843. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1844. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1845. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__17_0(String, Int32)
  1846. System.Func`3:Invoke(T1, T2)
  1847. System.Linq.<SelectIterator>d__5`2:MoveNext()
  1848. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  1849. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  1850. System.Linq.Enumerable:ToArray(IEnumerable`1)
  1851. YL2.Extensions:StrJoin(IEnumerable`1, String)
  1852. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  1853. System.Action`1:Invoke(T)
  1854. YL2.YL2Object:Deconstruct()
  1855. YL2.YL2Object:Deconstruct()
  1856. YL2.YL2Object:Deconstruct()
  1857. YL2.YL2Object:Deconstruct()
  1858. YL2.YL2Object:Deconstruct()
  1859. YL2.CC.StateCharacterCreator:_Leave()
  1860. YL2.StateManager:set_Current(State)
  1861. YL2.StateManager:PopAllStates()
  1862. YL2.CC.UICommandCharacterLoadFromPath:Execute()
  1863. YL2.<DownloadAndLoadCharacter>d__31:MoveNext()
  1864. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1865. UnityEngine.XR.WSA.OnTrackingChangedDelegate:Invoke(WorldAnchor, Boolean)
  1866. ZenFulcrum.EmbeddedBrowser.<>c__DisplayClass173_0:<CB_ForwardJSCallFunc>b__0()
  1867. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  1868. ZenFulcrum.EmbeddedBrowser.Browser:ProcessCallbacks()
  1869. ZenFulcrum.EmbeddedBrowser.Browser:LateUpdate()
  1870.  
  1871. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1872.  
  1873. Couldn't find Masks's child: c1699acb-26df-437f-be26-bde1b78a7c0c.
  1874. UnityEngine.Logger:Log(LogType, Object)
  1875. UnityEngine.Debug:LogWarning(Object)
  1876. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1877. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1878. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  1879. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  1880. YL2.YL2Object:Deconstruct()
  1881. YL2.YL2Object:Deconstruct()
  1882. YL2.YL2Object:Deconstruct()
  1883. YL2.YL2Object:Deconstruct()
  1884. YL2.YL2Object:Deconstruct()
  1885. YL2.CC.StateCharacterCreator:_Leave()
  1886. YL2.StateManager:set_Current(State)
  1887. YL2.StateManager:PopAllStates()
  1888. YL2.CC.UICommandCharacterLoadFromPath:Execute()
  1889. YL2.<DownloadAndLoadCharacter>d__31:MoveNext()
  1890. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1891. UnityEngine.XR.WSA.OnTrackingChangedDelegate:Invoke(WorldAnchor, Boolean)
  1892. ZenFulcrum.EmbeddedBrowser.<>c__DisplayClass173_0:<CB_ForwardJSCallFunc>b__0()
  1893. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  1894. ZenFulcrum.EmbeddedBrowser.Browser:ProcessCallbacks()
  1895. ZenFulcrum.EmbeddedBrowser.Browser:LateUpdate()
  1896.  
  1897. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1898.  
  1899. Couldn't find Masks's child: 5a55fa4f-5783-45f9-aedf-fd313467e265.
  1900. UnityEngine.Logger:Log(LogType, Object)
  1901. UnityEngine.Debug:LogWarning(Object)
  1902. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1903. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1904. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  1905. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  1906. YL2.YL2Object:Deconstruct()
  1907. YL2.YL2Object:Deconstruct()
  1908. YL2.YL2Object:Deconstruct()
  1909. YL2.YL2Object:Deconstruct()
  1910. YL2.YL2Object:Deconstruct()
  1911. YL2.CC.StateCharacterCreator:_Leave()
  1912. YL2.StateManager:set_Current(State)
  1913. YL2.StateManager:PopAllStates()
  1914. YL2.CC.UICommandCharacterLoadFromPath:Execute()
  1915. YL2.<DownloadAndLoadCharacter>d__31:MoveNext()
  1916. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1917. UnityEngine.XR.WSA.OnTrackingChangedDelegate:Invoke(WorldAnchor, Boolean)
  1918. ZenFulcrum.EmbeddedBrowser.<>c__DisplayClass173_0:<CB_ForwardJSCallFunc>b__0()
  1919. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  1920. ZenFulcrum.EmbeddedBrowser.Browser:ProcessCallbacks()
  1921. ZenFulcrum.EmbeddedBrowser.Browser:LateUpdate()
  1922.  
  1923. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1924.  
  1925. Couldn't find Masks's child: 98fe4009-c1d9-4ada-bbd0-67b36d38d428.
  1926. UnityEngine.Logger:Log(LogType, Object)
  1927. UnityEngine.Debug:LogWarning(Object)
  1928. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1929. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1930. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  1931. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  1932. YL2.YL2Object:Deconstruct()
  1933. YL2.YL2Object:Deconstruct()
  1934. YL2.YL2Object:Deconstruct()
  1935. YL2.YL2Object:Deconstruct()
  1936. YL2.YL2Object:Deconstruct()
  1937. YL2.CC.StateCharacterCreator:_Leave()
  1938. YL2.StateManager:set_Current(State)
  1939. YL2.StateManager:PopAllStates()
  1940. YL2.CC.UICommandCharacterLoadFromPath:Execute()
  1941. YL2.<DownloadAndLoadCharacter>d__31:MoveNext()
  1942. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1943. UnityEngine.XR.WSA.OnTrackingChangedDelegate:Invoke(WorldAnchor, Boolean)
  1944. ZenFulcrum.EmbeddedBrowser.<>c__DisplayClass173_0:<CB_ForwardJSCallFunc>b__0()
  1945. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  1946. ZenFulcrum.EmbeddedBrowser.Browser:ProcessCallbacks()
  1947. ZenFulcrum.EmbeddedBrowser.Browser:LateUpdate()
  1948.  
  1949. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1950.  
  1951. Couldn't find Masks's child: c9d34d6d-f396-4833-973d-ac1bb1508e67.
  1952. UnityEngine.Logger:Log(LogType, Object)
  1953. UnityEngine.Debug:LogWarning(Object)
  1954. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1955. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1956. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  1957. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  1958. YL2.YL2Object:Deconstruct()
  1959. YL2.YL2Object:Deconstruct()
  1960. YL2.YL2Object:Deconstruct()
  1961. YL2.YL2Object:Deconstruct()
  1962. YL2.YL2Object:Deconstruct()
  1963. YL2.CC.StateCharacterCreator:_Leave()
  1964. YL2.StateManager:set_Current(State)
  1965. YL2.StateManager:PopAllStates()
  1966. YL2.CC.UICommandCharacterLoadFromPath:Execute()
  1967. YL2.<DownloadAndLoadCharacter>d__31:MoveNext()
  1968. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1969. UnityEngine.XR.WSA.OnTrackingChangedDelegate:Invoke(WorldAnchor, Boolean)
  1970. ZenFulcrum.EmbeddedBrowser.<>c__DisplayClass173_0:<CB_ForwardJSCallFunc>b__0()
  1971. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  1972. ZenFulcrum.EmbeddedBrowser.Browser:ProcessCallbacks()
  1973. ZenFulcrum.EmbeddedBrowser.Browser:LateUpdate()
  1974.  
  1975. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1976.  
  1977. Couldn't find Masks's child: 5a55fa4f-5783-45f9-aedf-fd313467e265.
  1978. UnityEngine.Logger:Log(LogType, Object)
  1979. UnityEngine.Debug:LogWarning(Object)
  1980. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1981. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1982. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  1983. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  1984. YL2.YL2Object:Deconstruct()
  1985. YL2.YL2Object:Deconstruct()
  1986. YL2.YL2Object:Deconstruct()
  1987. YL2.YL2Object:Deconstruct()
  1988. YL2.YL2Object:Deconstruct()
  1989. YL2.CC.StateCharacterCreator:_Leave()
  1990. YL2.StateManager:set_Current(State)
  1991. YL2.StateManager:PopAllStates()
  1992. YL2.CC.UICommandCharacterLoadFromPath:Execute()
  1993. YL2.<DownloadAndLoadCharacter>d__31:MoveNext()
  1994. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1995. UnityEngine.XR.WSA.OnTrackingChangedDelegate:Invoke(WorldAnchor, Boolean)
  1996. ZenFulcrum.EmbeddedBrowser.<>c__DisplayClass173_0:<CB_ForwardJSCallFunc>b__0()
  1997. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  1998. ZenFulcrum.EmbeddedBrowser.Browser:ProcessCallbacks()
  1999. ZenFulcrum.EmbeddedBrowser.Browser:LateUpdate()
  2000.  
  2001. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2002.  
  2003. Couldn't find Masks's child: c1699acb-26df-437f-be26-bde1b78a7c0c.
  2004. UnityEngine.Logger:Log(LogType, Object)
  2005. UnityEngine.Debug:LogWarning(Object)
  2006. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2007. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2008. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  2009. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  2010. YL2.YL2Object:Deconstruct()
  2011. YL2.YL2Object:Deconstruct()
  2012. YL2.YL2Object:Deconstruct()
  2013. YL2.YL2Object:Deconstruct()
  2014. YL2.YL2Object:Deconstruct()
  2015. YL2.CC.StateCharacterCreator:_Leave()
  2016. YL2.StateManager:set_Current(State)
  2017. YL2.StateManager:PopAllStates()
  2018. YL2.CC.UICommandCharacterLoadFromPath:Execute()
  2019. YL2.<DownloadAndLoadCharacter>d__31:MoveNext()
  2020. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2021. UnityEngine.XR.WSA.OnTrackingChangedDelegate:Invoke(WorldAnchor, Boolean)
  2022. ZenFulcrum.EmbeddedBrowser.<>c__DisplayClass173_0:<CB_ForwardJSCallFunc>b__0()
  2023. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  2024. ZenFulcrum.EmbeddedBrowser.Browser:ProcessCallbacks()
  2025. ZenFulcrum.EmbeddedBrowser.Browser:LateUpdate()
  2026.  
  2027. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2028.  
  2029. Couldn't find Masks's child: c748a050-cd9d-41b6-b85e-2b41c483621d.
  2030. UnityEngine.Logger:Log(LogType, Object)
  2031. UnityEngine.Debug:LogWarning(Object)
  2032. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2033. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2034. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  2035. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  2036. YL2.YL2Object:Deconstruct()
  2037. YL2.YL2Object:Deconstruct()
  2038. YL2.YL2Object:Deconstruct()
  2039. YL2.YL2Object:Deconstruct()
  2040. YL2.YL2Object:Deconstruct()
  2041. YL2.CC.StateCharacterCreator:_Leave()
  2042. YL2.StateManager:set_Current(State)
  2043. YL2.StateManager:PopAllStates()
  2044. YL2.CC.UICommandCharacterLoadFromPath:Execute()
  2045. YL2.<DownloadAndLoadCharacter>d__31:MoveNext()
  2046. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2047. UnityEngine.XR.WSA.OnTrackingChangedDelegate:Invoke(WorldAnchor, Boolean)
  2048. ZenFulcrum.EmbeddedBrowser.<>c__DisplayClass173_0:<CB_ForwardJSCallFunc>b__0()
  2049. ZenFulcrum.VR.OpenVRBinding._PostPresentHandoff:Invoke()
  2050. ZenFulcrum.EmbeddedBrowser.Browser:ProcessCallbacks()
  2051. ZenFulcrum.EmbeddedBrowser.Browser:LateUpdate()
  2052.  
  2053. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2054.  
  2055. DataErrorException: Data Error
  2056. at SevenZip.Compression.LZMA.Decoder.Code (System.IO.Stream inStream, System.IO.Stream outStream, System.Int64 inSize, System.Int64 outSize, SevenZip.ICodeProgress progress) [0x00000] in <00000000000000000000000000000000>:0
  2057. at YL2.SevenZipWrapper.DecompressLZMA (System.Object _lzmaListener) [0x00000] in <00000000000000000000000000000000>:0
  2058. at YL2.SevenZipWrapper.Decompress (System.Byte[] bytes) [0x00000] in <00000000000000000000000000000000>:0
  2059. at YL2.CC.UICommandCharacterLoadFromPath.<Execute>b__3_0 () [0x00000] in <00000000000000000000000000000000>:0
  2060. at ZenFulcrum.VR.OpenVRBinding.IVRCompositor+_PostPresentHandoff.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  2061. at YL2.Coroutine+<_DelayedCallCoroutine>d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  2062. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
  2063.  
  2064. (Filename: currently not available on il2cpp Line: -1)
  2065.  
  2066. [1119/092615.245:INFO:API.cpp(350)] zfb_shutdown called on thread 9016
  2067.  
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