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M!Emperror

Tetezaza1542 Sep 14th, 2018 120 Never
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6. --//====================================================\\--
  7. --||               CREATED BY SHACKLUSTER
  8. --\\====================================================//--
  9.  
  10.  
  11.  
  12. wait(0.2)
  13.  
  14.  
  15.  
  16. Player = game:GetService("Players").LocalPlayer
  17. PlayerGui = Player.PlayerGui
  18. Cam = workspace.CurrentCamera
  19. Backpack = Player.Backpack
  20. Character = Player.Character
  21. Humanoid = Character.Humanoid
  22. Mouse = Player:GetMouse()
  23. RootPart = Character["HumanoidRootPart"]
  24. Torso = Character["Torso"]
  25. Head = Character["Head"]
  26. RightArm = Character["Right Arm"]
  27. LeftArm = Character["Left Arm"]
  28. RightLeg = Character["Right Leg"]
  29. LeftLeg = Character["Left Leg"]
  30. RootJoint = RootPart["RootJoint"]
  31. Neck = Torso["Neck"]
  32. RightShoulder = Torso["Right Shoulder"]
  33. LeftShoulder = Torso["Left Shoulder"]
  34. RightHip = Torso["Right Hip"]
  35. LeftHip = Torso["Left Hip"]
  36. local sick = Instance.new("Sound",Character)
  37. sick.SoundId = "rbxassetid://215931322"
  38. sick.Looped = true
  39. sick.Pitch = 1
  40. sick.Volume = 3
  41. sick:Play()
  42.  
  43. local naeeym2 = Instance.new("BillboardGui",Character)
  44. naeeym2.AlwaysOnTop = true
  45. naeeym2.Size = UDim2.new(5,35,2,35)
  46. naeeym2.StudsOffset = Vector3.new(0,3,0)
  47. naeeym2.Adornee = Character.Head
  48. naeeym2.Name = "Name"
  49. --naeeym2.PlayerToHideFrom = Player
  50. naeeym2.MaxDistance = 200
  51. local tecks2 = Instance.new("TextLabel",naeeym2)
  52. tecks2.BackgroundTransparency = 1
  53. tecks2.TextScaled = true
  54. tecks2.BorderSizePixel = 0
  55. tecks2.Text = Player.Name.. " ๖̶̶̶The ๖̶̶̶ۣۣۜۜ͜ζ͜͡Emperor.."
  56. tecks2.Font = "SciFi"
  57. tecks2.TextSize = 30
  58. tecks2.TextStrokeTransparency = 1
  59. tecks2.TextColor3 = Color3.new(255,0,0)
  60. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  61. tecks2.Size = UDim2.new(1,0,0.5,0)
  62. tecks2.Parent = naeeym2
  63.  
  64. IT = Instance.new
  65. CF = CFrame.new
  66. VT = Vector3.new
  67. RAD = math.rad
  68. C3 = Color3.new
  69. UD2 = UDim2.new
  70. BRICKC = BrickColor.new
  71. ANGLES = CFrame.Angles
  72. EULER = CFrame.fromEulerAnglesXYZ
  73. COS = math.cos
  74. ACOS = math.acos
  75. SIN = math.sin
  76. ASIN = math.asin
  77. ABS = math.abs
  78. MRANDOM = math.random
  79. FLOOR = math.floor
  80.  
  81. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  82.     local NEWMESH = IT(MESH)
  83.     if MESH == "SpecialMesh" then
  84.         NEWMESH.MeshType = MESHTYPE
  85.         if MESHID ~= "nil" and MESHID ~= "" then
  86.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  87.         end
  88.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  89.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..569507600
  90.         end
  91.     end
  92.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  93.     NEWMESH.Scale = SCALE
  94.     NEWMESH.Parent = PARENT
  95.     return NEWMESH
  96. end
  97.  
  98. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  99.     local NEWPART = IT("Part")
  100.     NEWPART.formFactor = FORMFACTOR
  101.     NEWPART.Reflectance = REFLECTANCE
  102.     NEWPART.Transparency = TRANSPARENCY
  103.     NEWPART.CanCollide = false
  104.     NEWPART.Locked = true
  105.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  106.     NEWPART.Name = NAME
  107.     NEWPART.Size = SIZE
  108.     NEWPART.Position = Torso.Position
  109.     NEWPART.Material = MATERIAL
  110.     NEWPART:BreakJoints()
  111.     NEWPART.Parent = PARENT
  112.     return NEWPART
  113. end
  114.  
  115.  
  116. --//=================================\\
  117. --||          CUSTOMIZATION
  118. --\\=================================//
  119.  
  120. Class_Name = "Blood God"
  121. Weapon_Name = "Add-ons"
  122.  
  123. Custom_Colors = {
  124.     Custom_Color_1 = BRICKC("Really red"); --1st color for the weapon.
  125.     Custom_Color_2 = BRICKC("Really red"); --2nd color for the weapon.
  126.  
  127.     Custom_Color_3 = BRICKC("Really red"); --Color for the abilities.
  128.     Custom_Color_4 = BRICKC("Really red"); --Color for the secondary bar.
  129.     Custom_Color_5 = BRICKC("Really red"); --Color for the mana bar.
  130.     Custom_Color_6 = BRICKC("Really red"); --Color for the health bar.
  131.     Custom_Color_7 = BRICKC("Really red"); --Color for the stun bar.
  132.  
  133.     Custom_Color_8 = BRICKC("Really red"); --Background for the mana bar.
  134.     Custom_Color_9 = BRICKC("Really red"); --Background for the secondary mana bar.
  135.     Custom_Color_10 = BRICKC("Really red"); --Background for the stun bar.
  136.     Custom_Color_11 = BRICKC("Really red"); --Background for the health bar.
  137.     Custom_Color_12 = BRICKC("Really red"); --Background for the abilities.
  138. }
  139.  
  140.  
  141. Player_Size = 1 --Size of the player.
  142. Animation_Speed = 3
  143. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  144.  
  145. local Speed = 16
  146. local Effects2 = {}
  147.  
  148. --//=================================\\
  149. --||      END OF CUSTOMIZATION
  150. --\\=================================//
  151.  
  152.     local function weldBetween(a, b)
  153.         local weldd = Instance.new("ManualWeld")
  154.         weldd.Part0 = a
  155.         weldd.Part1 = b
  156.         weldd.C0 = CFrame.new()
  157.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  158.         weldd.Parent = a
  159.         return weldd
  160.     end
  161.  
  162. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  163. local acs = Instance.new("Part")
  164. acs.CanCollide = false
  165. acs.Anchored = false
  166. acs.Size = Vector3.new(0,0,0)
  167. acs.CFrame = attachmentpart.CFrame
  168. acs.Parent = Character
  169. acs.BrickColor = color
  170.     local meshs = Instance.new("SpecialMesh")
  171.     meshs.MeshId = mesh
  172.     meshs.TextureId = texture
  173.     meshs.Parent = acs
  174.     meshs.Scale = scale
  175.     meshs.Offset = offset
  176. weldBetween(attachmentpart,acs)
  177. end
  178.  
  179. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  180. if TYPE == "Gem" then
  181.     local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(255,0,0))
  182.     acs.Anchored = false
  183.     acs.CanCollide = false
  184.     acs.CFrame = PART.CFrame
  185.     local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  186. weldBetween(PART,acs)
  187. elseif TYPE == "Skull" then
  188.     local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(255,0,0))
  189.     acs.Anchored = false
  190.     acs.CanCollide = false
  191.     acs.CFrame = PART.CFrame
  192.     local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  193. weldBetween(PART,acs)
  194. elseif TYPE == "Eye" then
  195.     local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(255,0,0))
  196.     acs.Anchored = false
  197.     acs.CanCollide = false
  198.     acs.CFrame = PART.CFrame
  199.     local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  200. weldBetween(PART,acs)
  201. end
  202. end
  203.  
  204. --//=================================\\
  205. --||          USEFUL VALUES
  206. --\\=================================//
  207.  
  208. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  209. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  210. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  211. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  212. local CO1 = 0
  213. local CO2 = 0
  214. local CO3 = 0
  215. local CO4 = 0
  216. local CHANGEDEFENSE = 0
  217. local CHANGEDAMAGE = 0
  218. local CHANGEMOVEMENT = 0
  219. local ANIM = "Idle"
  220. local ATTACK = false
  221. local EQUIPPED = false
  222. local HOLD = false
  223. local COMBO = 1
  224. local LASTPOINT = nil
  225. local BLCF = nil
  226. local SCFR = nil
  227. local STAGGERHITANIM = false
  228. local STAGGERANIM = false
  229. local STUNANIM = false
  230. local CRITCHANCENUMBER = 0
  231. local IDLENUMBER = 0
  232. local DONUMBER = 0
  233. local HANDIDLE = false
  234. local SINE = 0
  235. local CHANGE = 2 / Animation_Speed
  236. local WALKINGANIM = false
  237. local WALK = 0
  238. local KEYHOLD = false
  239. local DISABLEJUMPING = false
  240. local HASBEENBLOCKED = false
  241. local STUNDELAYNUMBER = 0
  242. local MANADELAYNUMBER = 0
  243. local SECONDARYMANADELAYNUMBER = 0
  244. local ROBLOXIDLEANIMATION = IT("Animation")
  245. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  246. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  247. --ROBLOXIDLEANIMATION.Parent = Humanoid
  248. local WEAPONGUI = IT("ScreenGui", nil)
  249. WEAPONGUI.Name = "Weapon GUI"
  250. local WEAPONTOOL = IT("HopperBin", nil)
  251. WEAPONTOOL.Name = Weapon_Name
  252. local Weapon = IT("Model")
  253. Weapon.Name = Weapon_Name
  254. local Effects = IT("Folder", Weapon)
  255. Effects.Name = "Effects"
  256. local ANIMATOR = Humanoid.Animator
  257. local ANIMATE = Character.Animate
  258. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  259. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  260. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  261. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  262. local CUTSOUNDS = {"645750958","645747150"}
  263. local VICIOUSWOOSH = "658941933"
  264. local RELEASESOUND = "565538688"
  265. local CHARGESOUND = "565538601"
  266. local UNANCHOR = true
  267. local MAGICPARTICLE = "242911609"
  268.  
  269. --//=================================\\
  270. --\\=================================//
  271.  
  272. --//=================================\\
  273. --||              STATS
  274. --\\=================================//
  275.  
  276. if Character:FindFirstChild("Stats") ~= nil then
  277. Character:FindFirstChild("Stats").Parent = nil
  278. end
  279.  
  280. local Stats = IT("Folder", nil)
  281. Stats.Name = "Stats"
  282. local ChangeStat = IT("Folder", Stats)
  283. ChangeStat.Name = "ChangeStat"
  284. local Defense = IT("NumberValue", Stats)
  285. Defense.Name = "Defense"
  286. Defense.Value = 1
  287. local Movement = IT("NumberValue", Stats)
  288. Movement.Name = "Movement"
  289. Movement.Value = 1
  290. local Damage = IT("NumberValue", Stats)
  291. Damage.Name = "Damage"
  292. Damage.Value = 1
  293. local Mana = IT("NumberValue", Stats)
  294. Mana.Name = "Mana"
  295. Mana.Value = 0
  296. local SecondaryMana = IT("NumberValue", Stats)
  297. SecondaryMana.Name = "SecondaryMana"
  298. SecondaryMana.Value = 0
  299. local CanCrit = IT("BoolValue", Stats)
  300. CanCrit.Name = "CanCrit"
  301. CanCrit.Value = false
  302. local CritChance = IT("NumberValue", Stats)
  303. CritChance.Name = "CritChance"
  304. CritChance.Value = 20
  305. local CanPenetrateArmor = IT("BoolValue", Stats)
  306. CanPenetrateArmor.Name = "CanPenetrateArmor"
  307. CanPenetrateArmor.Value = false
  308. local AntiTeamKill = IT("BoolValue", Stats)
  309. AntiTeamKill.Name = "AntiTeamKill"
  310. AntiTeamKill.Value = false
  311. local Rooted = IT("BoolValue", Stats)
  312. Rooted.Name = "Rooted"
  313. Rooted.Value = false
  314. local Block = IT("BoolValue", Stats)
  315. Block.Name = "Block"
  316. Block.Value = false
  317. local RecentEnemy = IT("ObjectValue", Stats)
  318. RecentEnemy.Name = "RecentEnemy"
  319. RecentEnemy.Value = nil
  320. local StaggerHit = IT("BoolValue", Stats)
  321. StaggerHit.Name = "StaggerHit"
  322. StaggerHit.Value = false
  323. local Stagger = IT("BoolValue", Stats)
  324. Stagger.Name = "Stagger"
  325. Stagger.Value = false
  326. local Stun = IT("BoolValue", Stats)
  327. Stun.Name = "Stun"
  328. Stun.Value = false
  329. local StunValue = IT("NumberValue", Stats)
  330. StunValue.Name = "StunValue"
  331. StunValue.Value = 0
  332.  
  333.  
  334. --//=================================\\
  335. --\\=================================//
  336.  
  337.  
  338.  
  339.  
  340.  
  341. --//=================================\\
  342. --||         DEBUFFS / BUFFS
  343. --\\=================================//
  344.  
  345. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  346. DEFENSECHANGE1.Name = "ChangeDefense"
  347. DEFENSECHANGE1.Value = 0
  348.  
  349. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  350. MOVEMENTCHANGE1.Name = "ChangeMovement"
  351. MOVEMENTCHANGE1.Value = 0
  352.  
  353. --//=================================\\
  354. --\\=================================//
  355.  
  356.  
  357.  
  358.  
  359.  
  360. --//=================================\\
  361. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  362. --\\=================================//
  363.  
  364. ArtificialHB = Instance.new("BindableEvent", script)
  365. ArtificialHB.Name = "ArtificialHB"
  366.  
  367. script:WaitForChild("ArtificialHB")
  368.  
  369. frame = Frame_Speed
  370. tf = 0
  371. allowframeloss = false
  372. tossremainder = false
  373. lastframe = tick()
  374. script.ArtificialHB:Fire()
  375.  
  376. game:GetService("RunService").Heartbeat:connect(function(s, p)
  377.     tf = tf + s
  378.     if tf >= frame then
  379.         if allowframeloss then
  380.             script.ArtificialHB:Fire()
  381.             lastframe = tick()
  382.         else
  383.             for i = 1, math.floor(tf / frame) do
  384.                 script.ArtificialHB:Fire()
  385.             end
  386.         lastframe = tick()
  387.         end
  388.         if tossremainder then
  389.             tf = 0
  390.         else
  391.             tf = tf - frame * math.floor(tf / frame)
  392.         end
  393.     end
  394. end)
  395.  
  396. --//=================================\\
  397. --\\=================================//
  398.  
  399.  
  400.  
  401.  
  402.  
  403. --//=================================\\
  404. --||          SOME FUNCTIONS
  405. --\\=================================//
  406.  
  407. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  408.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  409. end
  410.  
  411. function PositiveAngle(NUMBER)
  412.     if NUMBER >= 0 then
  413.         NUMBER = 0
  414.     end
  415.     return NUMBER
  416. end
  417.  
  418. function NegativeAngle(NUMBER)
  419.     if NUMBER <= 0 then
  420.         NUMBER = 0
  421.     end
  422.     return NUMBER
  423. end
  424.  
  425. function Swait(NUMBER)
  426.     if NUMBER == 0 or NUMBER == nil then
  427.         ArtificialHB.Event:wait()
  428.     else
  429.         for i = 1, NUMBER do
  430.             ArtificialHB.Event:wait()
  431.         end
  432.     end
  433. end
  434.  
  435. function QuaternionFromCFrame(cf)
  436.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  437.     local trace = m00 + m11 + m22
  438.     if trace > 0 then
  439.         local s = math.sqrt(1 + trace)
  440.         local recip = 0.5 / s
  441.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  442.     else
  443.         local i = 0
  444.         if m11 > m00 then
  445.             i = 1
  446.         end
  447.         if m22 > (i == 0 and m00 or m11) then
  448.             i = 2
  449.         end
  450.         if i == 0 then
  451.             local s = math.sqrt(m00 - m11 - m22 + 1)
  452.             local recip = 0.5 / s
  453.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  454.         elseif i == 1 then
  455.             local s = math.sqrt(m11 - m22 - m00 + 1)
  456.             local recip = 0.5 / s
  457.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  458.         elseif i == 2 then
  459.             local s = math.sqrt(m22 - m00 - m11 + 1)
  460.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  461.         end
  462.     end
  463. end
  464.  
  465. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  466.     local xs, ys, zs = x + x, y + y, z + z
  467.     local wx, wy, wz = w * xs, w * ys, w * zs
  468.     local xx = x * xs
  469.     local xy = x * ys
  470.     local xz = x * zs
  471.     local yy = y * ys
  472.     local yz = y * zs
  473.     local zz = z * zs
  474.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  475. end
  476.  
  477. function QuaternionSlerp(a, b, t)
  478.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  479.     local startInterp, finishInterp;
  480.     if cosTheta >= 0.0001 then
  481.         if (1 - cosTheta) > 0.0001 then
  482.             local theta = ACOS(cosTheta)
  483.             local invSinTheta = 1 / SIN(theta)
  484.             startInterp = SIN((1 - t) * theta) * invSinTheta
  485.             finishInterp = SIN(t * theta) * invSinTheta
  486.         else
  487.             startInterp = 1 - t
  488.             finishInterp = t
  489.         end
  490.     else
  491.         if (1 + cosTheta) > 0.0001 then
  492.             local theta = ACOS(-cosTheta)
  493.             local invSinTheta = 1 / SIN(theta)
  494.             startInterp = SIN((t - 1) * theta) * invSinTheta
  495.             finishInterp = SIN(t * theta) * invSinTheta
  496.         else
  497.             startInterp = t - 1
  498.             finishInterp = t
  499.         end
  500.     end
  501.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  502. end
  503.  
  504. function Clerp(a, b, t)
  505.     local qa = {QuaternionFromCFrame(a)}
  506.     local qb = {QuaternionFromCFrame(b)}
  507.     local ax, ay, az = a.x, a.y, a.z
  508.     local bx, by, bz = b.x, b.y, b.z
  509.     local _t = 1 - t
  510.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  511. end
  512.  
  513. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  514.     local frame = IT("Frame")
  515.     frame.BackgroundTransparency = TRANSPARENCY
  516.     frame.BorderSizePixel = BORDERSIZEPIXEL
  517.     frame.Position = POSITION
  518.     frame.Size = SIZE
  519.     frame.BackgroundColor3 = COLOR
  520.     frame.BorderColor3 = BORDERCOLOR
  521.     frame.Name = NAME
  522.     frame.Parent = PARENT
  523.     return frame
  524. end
  525.  
  526. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  527.     local label = IT("TextLabel")
  528.     label.BackgroundTransparency = 1
  529.     label.Size = UD2(1, 0, 1, 0)
  530.     label.Position = UD2(0, 0, 0, 0)
  531.     label.TextColor3 = C3(255, 255, 255)
  532.     label.TextStrokeTransparency = STROKETRANSPARENCY
  533.     label.TextTransparency = TRANSPARENCY
  534.     label.FontSize = TEXTFONTSIZE
  535.     label.Font = TEXTFONT
  536.     label.BorderSizePixel = BORDERSIZEPIXEL
  537.     label.TextScaled = true
  538.     label.Text = TEXT
  539.     label.Name = NAME
  540.     label.Parent = PARENT
  541.     return label
  542. end
  543.  
  544. function NoOutlines(PART)
  545.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  546. end
  547.  
  548.  
  549. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  550.     local NEWWELD = IT(TYPE)
  551.     NEWWELD.Part0 = PART0
  552.     NEWWELD.Part1 = PART1
  553.     NEWWELD.C0 = C0
  554.     NEWWELD.C1 = C1
  555.     NEWWELD.Parent = PARENT
  556.     return NEWWELD
  557. end
  558.  
  559. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  560.     local NEWSOUND = nil
  561.     coroutine.resume(coroutine.create(function()
  562.         NEWSOUND = IT("Sound", PARENT)
  563.         NEWSOUND.Volume = VOLUME
  564.         NEWSOUND.Pitch = PITCH
  565.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  566.         --Swait()
  567.         NEWSOUND:play()
  568.         if DOESLOOP == false then
  569.             repeat Swait() until NEWSOUND.Playing == false
  570.             NEWSOUND:remove()
  571.         elseif DOESLOOP == true then
  572.             NEWSOUND.Looped = true
  573.         end
  574.     end))
  575.     return NEWSOUND
  576. end
  577.  
  578. function CFrameFromTopBack(at, top, back)
  579.     local right = top:Cross(back)
  580.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  581. end
  582.  
  583. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  584.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  585.     local mesh = IT("SpecialMesh",wave)
  586.     mesh.MeshType = "FileMesh"
  587.     wave.Anchored = true
  588.     mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  589.     mesh.Scale = VT(size,size,size)
  590.     mesh.Offset = VT(0,0,-size/8)
  591.     wave.CFrame = CF(part.p) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  592.     coroutine.resume(coroutine.create(function(PART)
  593.         for i = 1, waitt do
  594.             Swait()
  595.             mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  596.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  597.             if doesrotate == true then
  598.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  599.             end
  600.             wave.Transparency = wave.Transparency + (0.5/waitt)
  601.             if wave.Transparency > 0.99 then
  602.                 wave:remove()
  603.             end
  604.         end
  605.     end))
  606. end
  607.  
  608. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  609.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(255,0,0))
  610.     local mesh = IT("SpecialMesh",wave)
  611.     mesh.MeshType = "FileMesh"
  612.     wave.Anchored = true
  613.     mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  614.     mesh.Scale = VT(size,size,size)
  615.     wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  616.     coroutine.resume(coroutine.create(function(PART)
  617.         for i = 1, waitt do
  618.             Swait()
  619.             mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  620.             if doesrotate == true then
  621.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  622.             end
  623.             wave.Transparency = wave.Transparency + (0.5/waitt)
  624.             if wave.Transparency > 0.99 then
  625.                 wave:remove()
  626.             end
  627.         end
  628.     end))
  629. end
  630.  
  631. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  632.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(255,0,0))
  633.     local mesh = IT("SpecialMesh",wave)
  634.     mesh.MeshType = "FileMesh"
  635.     wave.Anchored = true
  636.     mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  637.     mesh.Scale = VT(size,size,size)
  638.     wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  639.     coroutine.resume(coroutine.create(function(PART)
  640.         for i = 1, waitt do
  641.             Swait()
  642.             mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  643.             if doesrotate == true then
  644.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  645.             end
  646.             wave.Transparency = wave.Transparency + (0.5/waitt)
  647.             if wave.Transparency > 0.99 then
  648.                 wave:remove()
  649.             end
  650.         end
  651.     end))
  652. end
  653.  
  654. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2,color)
  655.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(255,0,0))
  656.     local mesh = IT("SpecialMesh",wave)
  657.     mesh.MeshType = "FileMesh"
  658.     mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  659.     mesh.Scale = VT(size,size,size)
  660.     wave.Anchored = true
  661.     mesh.Offset = VT(0,0,0)
  662.     wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  663.     coroutine.resume(coroutine.create(function(PART)
  664.         for i = 1, waitt do
  665.             Swait()
  666.             mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  667.             if doesrotate == true then
  668.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  669.             end
  670.             wave.Transparency = wave.Transparency + (0.5/waitt)
  671.             if wave.Transparency > 0.99 then
  672.                 wave:remove()
  673.             end
  674.         end
  675.     end))
  676. end
  677.  
  678. function MagicSphere(size,waitt,part,color)
  679.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(255,0,0))
  680.     local mesh = IT("SpecialMesh",wave)
  681.     mesh.MeshType = "Sphere"
  682.     wave.Anchored = true
  683.     mesh.Scale = VT(size,size,size)
  684.     mesh.Offset = VT(0,0,0)
  685.     wave.CFrame = part * ANGLES(RAD(0),RAD(0),RAD(0))
  686.     coroutine.resume(coroutine.create(function(PART)
  687.         for i = 1, waitt do
  688.             Swait()
  689.             mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  690.             wave.Transparency = wave.Transparency + (1/waitt)
  691.             if wave.Transparency > 0.99 then
  692.                 wave:remove()
  693.             end
  694.         end
  695.     end))
  696. end
  697.  
  698. function MagicBlock(size,waitt,part,offset,color)
  699.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  700.     local mesh = IT("BlockMesh",wave)
  701.     wave.Anchored = true
  702.     wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  703.     coroutine.resume(coroutine.create(function(PART)
  704.         for i = 1, waitt do
  705.             Swait()
  706.             mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  707.             wave.CFrame = CF(wave.Position) * ANGLES(RAD(math(-360,360)),RAD(math(-360,360)),RAD(math(-360,360)))
  708.             wave.Transparency = wave.Transparency + (1/waitt)
  709.             if wave.Transparency > 0.99 then
  710.                 wave:remove()
  711.             end
  712.         end
  713.     end))
  714. end
  715.  
  716. local EyeSizes={
  717.     NumberSequenceKeypoint.new(0,0.5,0),
  718.     NumberSequenceKeypoint.new(1,0.2,0)
  719. }
  720. local EyeTrans={
  721.     NumberSequenceKeypoint.new(0,0,0),
  722.     NumberSequenceKeypoint.new(1,1,0)
  723. }
  724. local PE=Instance.new("ParticleEmitter")
  725. PE.LightEmission=0.3
  726. PE.Size=NumberSequence.new(EyeSizes)
  727. PE.Transparency=NumberSequence.new(EyeTrans)
  728. PE.Rotation=NumberRange.new(0,360)
  729. PE.LockedToPart = false
  730. PE.Speed = NumberRange.new(0,0,0)
  731. PE.ZOffset = 0.3
  732. PE.Rate = 999
  733. PE.Name = "Particles"
  734.  
  735. function CreateParticles(art,text,accel,drag,lifetime,type,isenabledbydefault,locked)
  736.     local particle = nil
  737.     coroutine.resume(coroutine.create(function(PART)
  738.         particle = PE:Clone()
  739.         Swait()
  740.         particle.Rate = 999
  741.         particle.Parent = art
  742.         particle.Acceleration = accel
  743.         if type == "Fire" then
  744.             local EyeSizes={
  745.                 NumberSequenceKeypoint.new(0,0.5,0.3),
  746.                 NumberSequenceKeypoint.new(1,0.2,0.2)
  747.             }
  748.             particle.Size = NumberSequence.new(EyeSizes)
  749.         elseif type == "Smoke" then
  750.             local EyeSizes={
  751.                 NumberSequenceKeypoint.new(0,0.5,0),
  752.                 NumberSequenceKeypoint.new(1,5,0.5)
  753.             }
  754.             particle.Size = NumberSequence.new(EyeSizes)
  755.         elseif type == "Solid" then
  756.             local EyeSizes={
  757.                 NumberSequenceKeypoint.new(0,0.5,0),
  758.                 NumberSequenceKeypoint.new(1,0.5,0)
  759.             }
  760.             particle.Size = NumberSequence.new(EyeSizes)
  761.         end
  762.         particle.Lifetime=NumberRange.new(lifetime)
  763.         particle.Drag = drag
  764.         if locked == true then
  765.             particle.LockedToPart = true
  766.         end
  767.         particle.Texture = "http://www.roblox.com/asset/?id="..text
  768.         particle.Enabled = isenabledbydefault
  769.     end))
  770. return particle
  771. end
  772.  
  773. local EyeSizes={
  774.     NumberSequenceKeypoint.new(0,0.5,0),
  775.     NumberSequenceKeypoint.new(1,0.2,0)
  776. }
  777. local EyeTrans={
  778.     NumberSequenceKeypoint.new(0,0,0),
  779.     NumberSequenceKeypoint.new(1,1,0)
  780. }
  781. local PE2=Instance.new("ParticleEmitter")
  782. PE2.LightEmission=0.8
  783. PE2.Size=NumberSequence.new(EyeSizes)
  784. PE2.Transparency=NumberSequence.new(EyeTrans)
  785. PE2.Rotation=NumberRange.new(0,360)
  786. PE2.LockedToPart = false
  787. PE2.Speed = NumberRange.new(0,0,0)
  788. PE2.ZOffset = 0.3
  789. PE2.Rate = 999
  790. PE2.VelocitySpread = 90000
  791. PE2.Name = "Particles"
  792.  
  793. function CreateParticles2(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed)
  794.     local particle = nil
  795.     coroutine.resume(coroutine.create(function(PART)
  796.         particle = PE2:Clone()
  797.         Swait()
  798.         particle.Rate = 999
  799.         particle.Parent = art
  800.         particle.Acceleration = accel
  801.         if type == "Fire" then
  802.             local EyeSizes={
  803.                 NumberSequenceKeypoint.new(0,size,size/2),
  804.                 NumberSequenceKeypoint.new(1,size/4,size/8)
  805.             }
  806.             particle.Size = NumberSequence.new(EyeSizes)
  807.         elseif type == "Smoke" then
  808.             local EyeSizes={
  809.                 NumberSequenceKeypoint.new(0,0.5,0),
  810.                 NumberSequenceKeypoint.new(1,5,0.5)
  811.             }
  812.             particle.Size = NumberSequence.new(EyeSizes)
  813.         elseif type == "Solid" then
  814.             local EyeSizes={
  815.                 NumberSequenceKeypoint.new(0,0.5,0),
  816.                 NumberSequenceKeypoint.new(1,0.5,0)
  817.             }
  818.             particle.Size = NumberSequence.new(EyeSizes)
  819.         end
  820.         particle.Lifetime=NumberRange.new(lifetime)
  821.         particle.Drag = drag
  822.         if locked == true then
  823.             particle.LockedToPart = true
  824.         end
  825.         particle.Speed = NumberRange.new(speed,speed,speed)
  826.         particle.Texture = "http://www.roblox.com/asset/?id="..MAGICPARTICLE
  827.         particle.Enabled = isenabledbydefault
  828.         --particle.Color = ColorSequence.new(Color3.new(255,0,0))
  829.     end))
  830. return particle
  831. end
  832.  
  833. local Decal = IT("Decal")
  834.  
  835. function CreateMagicCircle(size,doesrotate,rotatedirection,waitt,cframe,alwaysfade)
  836.     local sinkhole = IT("Part")
  837.     sinkhole.Size = VT(size,0,size)
  838.     sinkhole.CFrame = cframe
  839.     --sinkhole.Orientation = VT(0,0,0)
  840.     sinkhole.Parent = Effects
  841.     sinkhole.Material = "Neon"
  842.     sinkhole.Color = C3(255, 0, 0)
  843.     sinkhole.Anchored = true
  844.     sinkhole.CanCollide = false
  845.     sinkhole.Transparency = 1
  846.     local decal = Decal:Clone()
  847.     decal.Parent = sinkhole
  848.     decal.Face = "Top"
  849.     decal.Texture = "http://www.roblox.com/asset/?id=1224319847"
  850.     local decal2 = Decal:Clone()
  851.     decal2.Parent = sinkhole
  852.     decal2.Face = "Bottom"
  853.     decal2.Texture = "http://www.roblox.com/asset/?id=1224319847"
  854.     coroutine.resume(coroutine.create(function(PART)
  855.         for i = 1, waitt do
  856.             Swait()
  857.             if doesrotate == true then
  858.                 sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  859.             end
  860.             if alwaysfade == true then
  861.                 decal.Transparency = decal.Transparency + (1/waitt)
  862.                 decal2.Transparency = decal.Transparency + (1/waitt)
  863.             end
  864.             if i > waitt-11 and (alwaysfade ~= true) then
  865.                 decal.Transparency = decal.Transparency + 0.1
  866.                 decal2.Transparency = decal.Transparency + 0.1
  867.             end
  868.         end
  869.         sinkhole.Parent = nil
  870.     end))
  871.     return sinkhole
  872. end
  873.  
  874. --//=================================\\
  875. --\\=================================//
  876.  
  877.  
  878. --//=================================\\
  879. --||         WEAPON CREATION
  880. --\\=================================//
  881.  
  882. if Player_Size ~= 1 then
  883.     for _, v in pairs (Weapon:GetChildren()) do
  884.         if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  885.             local p1 = v.Part1
  886.             v.Part1 = nil
  887.             local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  888.             v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  889.             v.Part1 = p1
  890.         elseif v.ClassName == "Part" then
  891.             for _, b in pairs (v:GetChildren()) do
  892.                 if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  893.                     b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  894.                 end
  895.             end
  896.         end
  897.     end
  898. end
  899.  
  900. Swait()
  901.  
  902. local Plate = IT("Part",Weapon)
  903. Plate.Size = VT(1,0.1,1)
  904. Plate.Transparency = 1
  905. Plate.CanCollide = false
  906. Plate.CFrame = LeftLeg.CFrame * CF(0,-1.1,0)
  907. CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true)
  908. weldBetween(LeftLeg,Plate)
  909.  
  910. local Plate = IT("Part",Weapon)
  911. Plate.Size = VT(1,0.1,1)
  912. Plate.Transparency = 1
  913. Plate.CanCollide = false
  914. Plate.CFrame = RightLeg.CFrame * CF(0,-1.1,0)
  915. CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true)
  916. weldBetween(RightLeg,Plate)
  917.  
  918. local Plate = IT("Part",Weapon)
  919. Plate.Size = VT(1,0.1,1)
  920. Plate.Transparency = 1
  921. Plate.CanCollide = false
  922. Plate.CFrame = RightArm.CFrame * CF(0,-1.1,0)
  923. CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true)
  924. weldBetween(RightArm,Plate)
  925.  
  926. local Plate = IT("Part",Weapon)
  927. Plate.Size = VT(1,0.1,1)
  928. Plate.Transparency = 1
  929. Plate.CanCollide = false
  930. Plate.CFrame = LeftArm.CFrame * CF(0,-1.1,0)
  931. CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true)
  932. weldBetween(LeftArm,Plate)
  933.  
  934. local eye = IT("Part",Weapon)
  935. eye.Size = VT(0.2,0.2,0.2)
  936. eye.Shape = "Ball"
  937. eye.CFrame = Head.CFrame * CF(0.125,0.2,-0.55)
  938. eye.Material = "Neon"
  939. eye.BrickColor = BRICKC("Really red")
  940. weldBetween(Head,eye)
  941.  
  942.  
  943.  
  944. for _, c in pairs(Weapon:GetChildren()) do
  945.     if c.ClassName == "Part" then
  946.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  947.     end
  948. end
  949.  
  950. Weapon.Parent = Character
  951.  
  952. Humanoid.Died:connect(function()
  953.     ATTACK = true
  954. end)
  955.  
  956. print(Class_Name.." loaded.")
  957.  
  958. --//=================================\\
  959. --\\=================================//
  960.  
  961.  
  962.  
  963.  
  964.  
  965. --//=================================\\
  966. --||         DAMAGE FUNCTIONS
  967. --\\=================================//
  968.  
  969. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  970.     local STATPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Effect", VT())
  971.     STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  972.     local BODYGYRO = IT("BodyGyro", STATPART)
  973.     local BODYPOSITION = IT("BodyPosition", STATPART)
  974.     BODYPOSITION.P = 2000
  975.     BODYPOSITION.D = 100
  976.     BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  977.     if LABELTYPE == "Normal" then
  978.         BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  979.     elseif LABELTYPE == "Debuff" then
  980.         BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  981.     elseif LABELTYPE == "Interruption" then
  982.         BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  983.     end
  984.     game:GetService("Debris"):AddItem(STATPART ,5)
  985.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  986.     BILLBOARDGUI.Adornee = STATPART
  987.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  988.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  989.     BILLBOARDGUI.AlwaysOnTop = false
  990.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  991.     TEXTLABEL.BackgroundTransparency = 1
  992.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  993.     TEXTLABEL.Text = TEXT
  994.     TEXTLABEL.Font = "SciFi"
  995.     TEXTLABEL.FontSize="Size42"
  996.     TEXTLABEL.TextColor3 = COLOR
  997.     TEXTLABEL.TextStrokeTransparency = 1
  998.     TEXTLABEL.TextScaled = true
  999.     TEXTLABEL.TextWrapped = true
  1000.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1001.         wait(0.2)
  1002.         for i=1, 5 do
  1003.             wait()
  1004.             THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  1005.         end
  1006.         wait(1.2)
  1007.         for i=1, 5 do
  1008.             wait()
  1009.             THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1010.             THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1011.             THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1012.         end
  1013.         THEPART.Parent = nil
  1014.     end),STATPART, BODYPOSITION, TEXTLABEL)
  1015. end
  1016.  
  1017.  
  1018. --//=================================\\
  1019. --||            DAMAGING
  1020. --\\=================================//
  1021.  
  1022. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  1023.     if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  1024.         local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1025.         local dmg = math.random(min,max)
  1026.         if humanoid.Health > 0 then
  1027.             if beserk == true then
  1028.                 humanoid.Health = 0
  1029.             else
  1030.                 CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  1031.                 hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  1032.                 if math.random(1,100) < critrate+1 then
  1033.                     humanoid.Health = humanoid.Health - dmg*critmultiplier
  1034.                     StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1035.                 else
  1036.                     humanoid.Health = humanoid.Health - dmg
  1037.                     StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  1038.                 end
  1039.                 local defence = Instance.new("BoolValue",hit.Parent)
  1040.                 defence.Name = ("HitBy"..Player.Name)
  1041.                 game:GetService("Debris"):AddItem(defence, 0.5)
  1042.             end
  1043.         end
  1044.     end
  1045. end
  1046.  
  1047. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  1048.     local dmg = math.random(min,max)
  1049.     for i,v in ipairs(workspace:GetChildren()) do
  1050.     if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1051.         local body = v:GetChildren()
  1052.             for part = 1, #body do
  1053.                 if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1054.                     if(body[part].Position - position).Magnitude < radius then
  1055.                         if v.ClassName == "Model" then
  1056.                             if v:FindFirstChild("Humanoid") then
  1057.                                 if v.Humanoid.Health ~= 0 then
  1058.                                     if CanBeDodgedByJumping == true then
  1059.                                         if body[part].Position.Y < position.Y+5 then
  1060.                                             if math.random(1,100) < critrate+1 then
  1061.                                                 v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1062.                                                 StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1063.                                             else
  1064.                                                 v.Humanoid.Health = v.Humanoid.Health - dmg
  1065.                                                 StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1066.                                             end
  1067.                                             local defence = Instance.new("BoolValue",v)
  1068.                                             defence.Name = ("HitBy"..Player.Name)
  1069.                                             game:GetService("Debris"):AddItem(defence, 0.5)
  1070.                                         end
  1071.                                     else
  1072.                                         if beserk == true then
  1073.                                             v.Humanoid.Health = 0
  1074.                                         end
  1075.                                         if math.random(1,100) < critrate+1 then
  1076.                                             v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1077.                                             StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1078.                                         else
  1079.                                             v.Humanoid.Health = v.Humanoid.Health - dmg
  1080.                                             StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1081.                                         end
  1082.                                         local defence = Instance.new("BoolValue",v)
  1083.                                         defence.Name = ("HitBy"..Player.Name)
  1084.                                         game:GetService("Debris"):AddItem(defence, 0.5)
  1085.                                     end
  1086.                                 end
  1087.                             end
  1088.                         end
  1089.                         body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1090.                     end
  1091.                 end
  1092.             end
  1093.             if v.ClassName == "Part" then
  1094.                 if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1095.                     v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1096.                 end
  1097.             end
  1098.         end
  1099.     end
  1100. end
  1101.  
  1102. function attractnearest(postype,position,range,maxstrength,last)
  1103.     if postype == "Vector" then
  1104.         for i,v in ipairs(workspace:GetChildren()) do
  1105.         local body = v:GetChildren()
  1106.             for part = 1, #body do
  1107.                 if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1108.                     if(body[part].Position - position).Magnitude < range then
  1109.                         if body[part]:FindFirstChild("ATTRACT") == nil then
  1110.                             local bv = Instance.new("BodyVelocity")
  1111.                             bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1112.                             bv.velocity = CF(body[part].Position,position).lookVector*maxstrength
  1113.                             bv.Parent = body[part]
  1114.                             bv.Name = "ATTRACT"
  1115.                         else
  1116.                             coroutine.resume(coroutine.create(function()
  1117.                                 for i = 1, last/5 do
  1118.                                     Swait(5)
  1119.                                     body[part].ATTRACT.velocity = CF(body[part].Position,position).lookVector*maxstrength  
  1120.                                 end    
  1121.                                 body[part].ATTRACT:remove()            
  1122.                             end))
  1123.                         end
  1124.                     end
  1125.                 end
  1126.             end
  1127.             if v.ClassName == "Part" then
  1128.                 if v.Anchored == false and (v.Position - position).Magnitude < range then
  1129.                     if v:FindFirstChild("ATTRACT") == nil then
  1130.                         local bv = Instance.new("BodyVelocity")
  1131.                         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1132.                         bv.velocity = CF(v.Position,position).lookVector*maxstrength
  1133.                         bv.Parent = v
  1134.                         bv.Name = "ATTRACT"
  1135.                     else
  1136.                         coroutine.resume(coroutine.create(function()
  1137.                             for i = 1, last/5 do
  1138.                                 Swait(5)
  1139.                                 v.ATTRACT.velocity = CF(v.Position,position).lookVector*maxstrength
  1140.                             end    
  1141.                             v.ATTRACT:remove()             
  1142.                         end))
  1143.                     end
  1144.                 end
  1145.             end
  1146.         end
  1147.     elseif postype == "Part" then
  1148.         for i,v in ipairs(workspace:GetChildren()) do
  1149.         local body = v:GetChildren()
  1150.             for part = 1, #body do
  1151.                 if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1152.                     if(body[part].Position - position.Position).Magnitude < range then
  1153.                         if body[part]:FindFirstChild("ATTRACT") == nil then
  1154.                             local bv = Instance.new("BodyVelocity")
  1155.                             bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1156.                             bv.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength
  1157.                             bv.Parent = body[part]
  1158.                             bv.Name = "ATTRACT"
  1159.                         else
  1160.                             coroutine.resume(coroutine.create(function()
  1161.                                 for i = 1, last/5 do
  1162.                                     Swait(5)
  1163.                                     body[part].ATTRACT.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength 
  1164.                                 end    
  1165.                                 body[part].ATTRACT:remove()            
  1166.                             end))
  1167.                         end
  1168.                     end
  1169.                 end
  1170.             end
  1171.             if v.ClassName == "Part" then
  1172.                 if v.Anchored == false and (v.Position - position.Position).Magnitude < range then
  1173.                     if v:FindFirstChild("ATTRACT") == nil then
  1174.                         local bv = Instance.new("BodyVelocity")
  1175.                         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1176.                         bv.velocity = CF(v.Position,position.Position).lookVector*maxstrength
  1177.                         bv.Parent = v
  1178.                         bv.Name = "ATTRACT"
  1179.                     else
  1180.                         coroutine.resume(coroutine.create(function()
  1181.                             for i = 1, last/5 do
  1182.                                 Swait(5)
  1183.                                 v.ATTRACT.velocity = CF(v.Position,position.Position).lookVector*maxstrength   
  1184.                             end    
  1185.                             v.ATTRACT:remove()             
  1186.                         end))
  1187.                     end
  1188.                 end
  1189.             end
  1190.         end
  1191.     end
  1192. end
  1193.  
  1194. function killnearest(position,range,maxstrength,candestroy)
  1195.     for i,v in ipairs(workspace:GetChildren()) do
  1196.     local body = v:GetChildren()
  1197.         for part = 1, #body do
  1198.             if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1199.                 if(body[part].Position - position).Magnitude < range then
  1200.                     if v.ClassName == "Model" then
  1201.                         v:BreakJoints()
  1202.                     end
  1203.                     if candestroy == true then
  1204.                         table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1205.                     end
  1206.                     body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1207.                 end
  1208.             end
  1209.         end
  1210.         if v.ClassName == "Part" then
  1211.             if v.Anchored == false and (v.Position - position).Magnitude < range then
  1212.                 if candestroy == true then
  1213.                     table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1214.                 end
  1215.                 v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1216.             end
  1217.         end
  1218.     end
  1219. end
  1220.  
  1221. --//=================================\\
  1222. --||    ATTACK FUNCTIONS AND STUFF
  1223. --\\=================================//
  1224.  
  1225. function CheckTableForString(Table, String)
  1226.     for i, v in pairs(Table) do
  1227.         if string.find(string.lower(String), string.lower(v)) then
  1228.             return true
  1229.         end
  1230.     end
  1231.     return false
  1232. end
  1233.  
  1234. function CheckIntangible(Hit)
  1235.     local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  1236.     if Hit and Hit.Parent then
  1237.         if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  1238.             return true
  1239.         end
  1240.     end
  1241.     return false
  1242. end
  1243.  
  1244. Debris = game:GetService("Debris")
  1245.  
  1246. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1247.     local Direction = CFrame.new(StartPos, Vec).lookVector
  1248.     local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1249.     local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1250.     if RayHit and CheckIntangible(RayHit) then
  1251.         if DelayIfHit then
  1252.             wait()
  1253.         end
  1254.         RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1255.     end
  1256.     return RayHit, RayPos, RayNormal
  1257. end
  1258.  
  1259. function turnto(pos)
  1260.     RootPart.CFrame = CF(RootPart.Position,VT(pos.X,RootPart.Position.Y,pos.Z))
  1261. end
  1262.  
  1263. function GraviBomb()
  1264.     ATTACK = true
  1265.     for i=0, 1, 0.1 / Animation_Speed do
  1266.         Swait()
  1267.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  1268.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1269.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1270.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1271.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1272.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1273.     end
  1274.     MagicSphere(25,25,LeftArm.CFrame*CF(0,-1,0),"Really red")
  1275.     MagicSphere(20,25,LeftArm.CFrame*CF(0,-1,0),"Really red")
  1276.     coroutine.resume(coroutine.create(function()
  1277.         local cframe = CF(Mouse.Hit.p)
  1278.         local circle = CreateMagicCircle(75,true,0.05,120,cframe,false)
  1279.         for i = 1, 5 do
  1280.             CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], Effects, 2, 1)
  1281.             local sphere = IT("Part",Effects)
  1282.             sphere.Shape = "Ball"
  1283.             sphere.Size = VT(50,50,50)
  1284.             sphere.Anchored = true
  1285.             sphere.CanCollide = false
  1286.             sphere.Material = "Neon"
  1287.             sphere.BrickColor = BRICKC("Really red")
  1288.             sphere.Transparency = 0
  1289.             sphere.CFrame = cframe
  1290.             for i = 1, 10 do
  1291.                 Swait(2)
  1292.                 attractnearest("Vector",cframe.p,75,50,10)
  1293.                 sphere.CFrame = cframe
  1294.                 sphere.Size = sphere.Size - VT(5,5,5)
  1295.                 sphere.CFrame = cframe
  1296.             end
  1297.             sphere:remove()
  1298.         end
  1299.         local scale = 5
  1300.         coroutine.resume(coroutine.create(function()
  1301.             CreateSound(RELEASESOUND, Effects, 2, 1)
  1302.             MagicSphere(100,125,cframe,"Really red")
  1303.             MagicSphere(75,125,cframe,"Really red")
  1304.             CreateSwirl(180,6,true,0.3,225,circle,0,"Really red")
  1305.             CreateSwirl(180,4,true,0.3,225,circle,0,"Really red")
  1306.             CreateSwirl(180,2,true,0.3,225,circle,0,"Really red")
  1307.             for i = 1, 15 do
  1308.                 Swait()
  1309.                 killnearest(cframe.p,25,150)
  1310.             end
  1311.         end))
  1312.     end))
  1313.     for i=0, 1, 0.1 / Animation_Speed do
  1314.         Swait()
  1315.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  1316.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1317.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1318.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1319.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1320.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1321.     end
  1322.     ATTACK = false
  1323. end
  1324.  
  1325. function GraviSpear()
  1326.     ATTACK = true
  1327.     for i=0, 1.5, 0.1 / Animation_Speed do
  1328.         Swait()
  1329.         turnto(Mouse.Hit.p)
  1330.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed)
  1331.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  1332.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1333.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1334.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1335.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1336.     end
  1337.     local spear = IT("Part",Effects)
  1338.     spear.Anchored = true
  1339.     spear.CanCollide = false
  1340.     spear.Shape = "Ball"
  1341.     spear.Size = VT(0,0,0)
  1342.     spear.Material = "Neon"
  1343.     spear.Transparency = 0.2
  1344.     spear.BrickColor = BRICKC("Really red")
  1345.     spear.CFrame = RightArm.CFrame * CF(0,-4,0)
  1346.     local inner = spear:Clone()
  1347.     inner.Parent = spear
  1348.     inner.Size = VT(0,0,0)
  1349.     inner.BrickColor = BRICKC("Really red")
  1350.     inner.CFrame = spear.CFrame
  1351.     for i = 1, 10 do
  1352.         Swait()
  1353.         turnto(Mouse.Hit.p)
  1354.         spear.CFrame = RightArm.CFrame * CF(0,-4,0)
  1355.         inner.CFrame = spear.CFrame
  1356.         spear.Size = spear.Size + VT(0.4,0.4,0.4)
  1357.         inner.Size = inner.Size + VT(0.35,0.35,0.35)
  1358.     end
  1359.     CreateParticles2(inner,VT(0,0,0),5,1,"Smoke",true,true,1,8)
  1360.     MagicSphere(25,25,RightArm.CFrame*CF(0,-1,0),"Really red")
  1361.     MagicSphere(20,25,RightArm.CFrame*CF(0,-1,0),"Really red")
  1362.     CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], RightArm, 6, 1)
  1363.     local bv = Instance.new("BodyVelocity")
  1364.     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1365.     bv.velocity = CF(spear.Position,Mouse.Hit.p).lookVector*65
  1366.     bv.Parent = spear
  1367.     bv.Name = "MOVE"
  1368.     weldBetween(spear,inner)
  1369.     spear.Anchored = false
  1370.     inner.Anchored = false
  1371.     local harm = spear.Touched:Connect(function(hit)
  1372.         if hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then
  1373.             local cframe = spear.CFrame
  1374.             coroutine.resume(coroutine.create(function()
  1375.                 spear.Parent = nil
  1376.                 coroutine.resume(coroutine.create(function()
  1377.                     CreateSound(RELEASESOUND, Effects, 2, 1)
  1378.                     MagicSphere(60,125,cframe,"Really red")
  1379.                     MagicSphere(50,125,cframe,"Really red")
  1380.                     CreateSwirl(0,6,true,0.3,125,spear,0,"Really red")
  1381.                     CreateSwirl(0,4,true,0.3,125,spear,0,"Really red")
  1382.                     CreateSwirl(0,2,true,0.3,125,spear,0,"Really red")
  1383.                     for i = 1, 15 do
  1384.                         Swait()
  1385.                         killnearest(cframe.p,15,150)
  1386.                     end
  1387.                 end))
  1388.             end))
  1389.         end
  1390.     end)
  1391.     coroutine.resume(coroutine.create(function()
  1392.         repeat
  1393.             Swait()
  1394.             CreateSwirl(0,2,true,0.3,25,spear,0,"Really red")
  1395.             attractnearest("Part",spear,65,70,5)
  1396.         until spear.Parent == nil
  1397.     end))
  1398.     ATTACK = false
  1399. end
  1400.  
  1401. function WarpSpear()
  1402.     ATTACK = true
  1403.     for i=0, 1.5, 0.1 / Animation_Speed do
  1404.         Swait()
  1405.         turnto(Mouse.Hit.p)
  1406.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed)
  1407.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  1408.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1409.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1410.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1411.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1412.     end
  1413.     local spear = IT("Part",Effects)
  1414.     spear.Anchored = true
  1415.     spear.CanCollide = false
  1416.     spear.Shape = "Ball"
  1417.     spear.Size = VT(0,0,0)
  1418.     spear.Material = "Neon"
  1419.     spear.Transparency = 0.2
  1420.     spear.BrickColor = BRICKC("Really red")
  1421.     spear.CFrame = RightArm.CFrame * CF(0,-4,0)
  1422.     local inner = spear:Clone()
  1423.     inner.Parent = spear
  1424.     inner.Size = VT(0,0,0)
  1425.     inner.BrickColor = BRICKC("Really red")
  1426.     inner.CFrame = spear.CFrame
  1427.     for i = 1, 5 do
  1428.         Swait()
  1429.         turnto(Mouse.Hit.p)
  1430.         spear.CFrame = RightArm.CFrame * CF(0,-4,0)
  1431.         inner.CFrame = spear.CFrame
  1432.         spear.Size = spear.Size + VT(0.4,0.4,0.4)
  1433.         inner.Size = inner.Size + VT(0.35,0.35,0.35)
  1434.     end
  1435.     MagicSphere(25,25,RightArm.CFrame*CF(0,-1,0),"Really red")
  1436.     MagicSphere(20,25,RightArm.CFrame*CF(0,-1,0),"Really red")
  1437.     CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], RightArm, 6, 1)
  1438.     local bv = Instance.new("BodyVelocity")
  1439.     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1440.     bv.velocity = CF(spear.Position,Mouse.Hit.p).lookVector*100
  1441.     bv.Parent = spear
  1442.     bv.Name = "MOVE"
  1443.     weldBetween(spear,inner)
  1444.     spear.Anchored = false
  1445.     inner.Anchored = false
  1446.     local HIT = false
  1447.     local harm = spear.Touched:Connect(function(hit)
  1448.         if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then
  1449.             local cframe = spear.CFrame
  1450.             HIT = true
  1451.             coroutine.resume(coroutine.create(function()
  1452.                 spear.Parent = nil
  1453.                 RootPart.CFrame = CF(spear.Position,Mouse.Hit.p)
  1454.                 coroutine.resume(coroutine.create(function()
  1455.                     CreateSound(RELEASESOUND, Effects, 2, 1.5)
  1456.                     MagicSphere(30,105,cframe,"Really red")
  1457.                     MagicSphere(25,105,cframe,"Really red")
  1458.                     for i = 1, 15 do
  1459.                         Swait()
  1460.                         killnearest(cframe.p,7.5,150)
  1461.                     end
  1462.                 end))
  1463.             end))
  1464.         end
  1465.     end)
  1466.     coroutine.resume(coroutine.create(function()
  1467.         Swait(75)
  1468.         if HIT == false then
  1469.             local cframe = spear.CFrame
  1470.             HIT = true
  1471.             coroutine.resume(coroutine.create(function()
  1472.                 spear.Parent = nil
  1473.                 RootPart.CFrame = CF(spear.Position,Mouse.Hit.p)
  1474.                 coroutine.resume(coroutine.create(function()
  1475.                     CreateSound(RELEASESOUND, Effects, 2, 1.5)
  1476.                     MagicSphere(30,105,cframe,"Really red")
  1477.                     MagicSphere(25,105,cframe,"Really red")
  1478.                     for i = 1, 15 do
  1479.                         Swait()
  1480.                         killnearest(cframe.p,7.5,150)
  1481.                     end
  1482.                 end))
  1483.             end))
  1484.         end
  1485.     end))
  1486.     coroutine.resume(coroutine.create(function()
  1487.         local loop = 0
  1488.         repeat
  1489.             Swait()
  1490.             loop = loop + 1
  1491.             if loop == 4 then
  1492.                 MagicSphere(25,15,spear.CFrame,"Really red")
  1493.             end
  1494.             if loop == 7 then
  1495.                 loop = 0
  1496.                 MagicSphere(25,15,spear.CFrame,"Really red")
  1497.             end
  1498.             attractnearest("Part",spear,12.5,50,5)
  1499.         until spear.Parent == nil
  1500.     end))
  1501.     ATTACK = false
  1502. end
  1503.  
  1504. function GravityGlobe()
  1505.     ATTACK = true
  1506.     Rooted = true
  1507.     for i=0, 1, 0.1 / Animation_Speed do
  1508.         Swait()
  1509.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  1510.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1511.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1512.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1513.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1514.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1515.     end
  1516.     coroutine.resume(coroutine.create(function()
  1517.         CreateMagicCircle(100,true,0.02,50,CF(RootPart.Position) * CF(0,-2.8,0),true)
  1518.         local cframe = RootPart.CFrame
  1519.         CreateSound(RELEASESOUND, Effects, 2, 1)
  1520.         local sphere = IT("Part",Effects)
  1521.         sphere.Shape = "Ball"
  1522.         sphere.Size = VT(0,0,0)
  1523.         sphere.Anchored = true
  1524.         sphere.CanCollide = false
  1525.         sphere.Material = "Neon"
  1526.         sphere.Transparency = 0.5
  1527.         sphere.BrickColor = BRICKC("Really red")
  1528.         sphere.CFrame = cframe
  1529.         local sphere2 = IT("Part",Effects)
  1530.         sphere2.Shape = "Ball"
  1531.         sphere2.Size = VT(0,0,0)
  1532.         sphere2.Anchored = true
  1533.         sphere2.CanCollide = false
  1534.         sphere2.Material = "Neon"
  1535.         sphere2.Transparency = 0.3
  1536.         sphere2.BrickColor = BRICKC("Really red")
  1537.         sphere2.CFrame = cframe
  1538.         for i = 1, 10 do
  1539.             Swait(2)
  1540.             attractnearest("Vector",cframe.p,50,50,10)
  1541.             sphere.CFrame = cframe
  1542.             sphere.Size = sphere.Size + VT(4,4,4)
  1543.             sphere2.CFrame = cframe
  1544.             sphere2.Size = sphere2.Size + VT(3.5,3.5,3.5)
  1545.             killnearest(cframe.p,15,0)
  1546.         end
  1547.         local scale = 0.2
  1548.         local mode = "shrink"
  1549.         for i = 1, 350 do
  1550.             Swait()
  1551.             if mode == "shrink" then
  1552.                 scale = scale + scale
  1553.                 if scale >= - 65 then
  1554.                     mode = "grow"
  1555.                 end
  1556.             elseif mode == "grow" then
  1557.                 scale = scale + -scale*2
  1558.                 if scale <= - 65 then
  1559.                     mode = "shrink"
  1560.                 end
  1561.             end
  1562.             CreateRing(180,5,true,0,50,sphere,0,scale,scale,"Really red")
  1563.             sphere.Size = sphere.Size + VT(scale,scale,scale)
  1564.             attractnearest("Vector",cframe.p,50,50,5)
  1565.             killnearest(cframe.p,15,0)
  1566.         end
  1567.         for i = 1, 10 do
  1568.             Swait(2)
  1569.             sphere.CFrame = cframe
  1570.             sphere.Size = sphere.Size - VT(5,5,5)
  1571.             sphere.CFrame = cframe
  1572.             sphere2.CFrame = cframe
  1573.             sphere2.Size = sphere2.Size - VT(3.5,3.5,3.5)
  1574.         end
  1575.         sphere:remove()
  1576.         sphere2:remove()
  1577.     end))
  1578.     for i=0, 1, 0.1 / Animation_Speed do
  1579.         Swait()
  1580.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  1581.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1582.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1583.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1584.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1585.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1586.     end
  1587.     Rooted = false
  1588.     ATTACK = false
  1589. end
  1590.  
  1591. function GravityBeam()
  1592.     ATTACK = true
  1593.     Rooted = true
  1594.     for i=0, 1.5, 0.1 / Animation_Speed do
  1595.         Swait()
  1596.         turnto(Mouse.Hit.p)
  1597.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed)
  1598.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  1599.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1600.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1601.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1602.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1603.     end
  1604.     local startpos = RightArm.CFrame*CF(0,-1.5,0).p
  1605.     local loop = 0
  1606.     local loopsound = CreateSound(CHARGESOUND, RightArm, 10, 1, true)
  1607.     local loopsound2 = CreateSound("487214658", Effects, 1, 0, true)
  1608.     local pos = nil
  1609.     repeat
  1610.         if loop < 150 then
  1611.             Swait()
  1612.             loop = loop + 1
  1613.             turnto(Mouse.Hit.p)
  1614.             MagicSphere(15,25,RightArm.CFrame*CF(0,-1,0),"Really red")
  1615.             MagicSphere(12,25,RightArm.CFrame*CF(0,-1,0),"Really red")
  1616.         else
  1617.             loopsound2.Pitch = 1
  1618.             loopsound:Stop()
  1619.             startpos = RightArm.CFrame*CF(0,-1.5,0).p
  1620.             turnto(Mouse.Hit.p)
  1621.             MagicSphere(35,25,CF(startpos),"Really red")
  1622.             MagicSphere(32,25,CF(startpos),"Really red")
  1623.             local RayHit, RayPos, RayNormal = CastZapRay(startpos, Mouse.Hit.p, 150, Character, false)
  1624.             local distance = (startpos - RayPos).magnitude
  1625.             local laser = Instance.new("Part",Effects)
  1626.             laser.Transparency = 0.5
  1627.             laser.CanCollide = false
  1628.             laser.Anchored = true
  1629.             laser.BrickColor = BrickColor.new("Really red")
  1630.             laser.Material = "Neon"
  1631.             laser.formFactor    = Enum.FormFactor.Custom
  1632.             laser.Size          = Vector3.new(2.5, 2.5, distance)
  1633.             laser.CFrame        = CFrame.new(startpos, RayPos) * CFrame.new(0, 0, -distance/2)
  1634.             local laser2 = Instance.new("Part",Effects)
  1635.             laser2.Transparency = 0
  1636.             laser2.CanCollide = false
  1637.             laser2.Anchored = true
  1638.             laser2.BrickColor = BrickColor.new("Really red")
  1639.             laser2.Material = "Neon"
  1640.             laser2.formFactor    = Enum.FormFactor.Custom
  1641.             laser2.Size          = Vector3.new(2, 2, distance)
  1642.             laser2.CFrame        = CFrame.new(startpos, RayPos) * CFrame.new(0, 0, -distance/2)
  1643.             killnearest(RayPos,5,150,true)
  1644.             MagicSphere(350,2,CF(RayPos),"Really red")
  1645.             MagicSphere(320,2,CF(RayPos),"Really red")
  1646.             if RayHit ~= nil then
  1647.                 CreateWave(0,5,false,0,25,CF(RayPos),0,"Really red")
  1648.             end
  1649.             attractnearest("Vector",RayPos,40,50,10)
  1650.             pos = RayPos
  1651.             Swait()
  1652.             laser2:remove()
  1653.             laser:remove()
  1654.         end
  1655.     until KEYHOLD == false
  1656.     if loop == 150 then
  1657.         local cframe = CF(pos)
  1658.         coroutine.resume(coroutine.create(function()
  1659.             coroutine.resume(coroutine.create(function()
  1660.                 CreateSound(RELEASESOUND, Effects, 2, 1)
  1661.                 MagicSphere(500,55,cframe,"Really red")
  1662.                 MagicSphere(450,55,cframe,"Really red")
  1663.                 for i = 1, 15 do
  1664.                     Swait()
  1665.                     killnearest(cframe.p,75,150)
  1666.                 end
  1667.             end))
  1668.         end))
  1669.     end
  1670.     loopsound2:remove()
  1671.     loopsound:remove()
  1672.     Rooted = false
  1673.     ATTACK = false
  1674. end
  1675.  
  1676. --//=================================\\
  1677. --||      ASSIGN THINGS TO KEYS
  1678. --\\=================================//
  1679.  
  1680. Humanoid.Changed:connect(function(Jump)
  1681.     if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1682.         Humanoid.Jump = false
  1683.     end
  1684. end)
  1685.  
  1686. function MouseDown(Mouse)
  1687.     if ATTACK == false then
  1688.     end
  1689. end
  1690.  
  1691. function MouseUp(Mouse)
  1692. HOLD = false
  1693. end
  1694.  
  1695. function KeyDown(Key)
  1696.     KEYHOLD = true
  1697.     if Key == "q" and ATTACK == false then
  1698.         GraviBomb()
  1699.     end
  1700.  
  1701.     if Key == "e" and ATTACK == false then
  1702.         GraviSpear()
  1703.     end
  1704.  
  1705.     if Key == "r" and ATTACK == false then
  1706.         GravityGlobe()
  1707.     end
  1708.  
  1709.     if Key == "g" and ATTACK == false then
  1710.         GravityBeam()
  1711.     end
  1712.  
  1713.     if Key == "x" and ATTACK == false then
  1714.     end
  1715.  
  1716.     if Key == "c" and ATTACK == false then
  1717.         WarpSpear()
  1718.     end
  1719.  
  1720.     if Key == "t" and ATTACK == false then
  1721.         CreateSound("305685800", Head, 10, 1 ,false)
  1722.     end
  1723. end
  1724.  
  1725. function KeyUp(Key)
  1726.     KEYHOLD = false
  1727. end
  1728.  
  1729.     Mouse.Button1Down:connect(function(NEWKEY)
  1730.         MouseDown(NEWKEY)
  1731.     end)
  1732.     Mouse.Button1Up:connect(function(NEWKEY)
  1733.         MouseUp(NEWKEY)
  1734.     end)
  1735.     Mouse.KeyDown:connect(function(NEWKEY)
  1736.         KeyDown(NEWKEY)
  1737.     end)
  1738.     Mouse.KeyUp:connect(function(NEWKEY)
  1739.         KeyUp(NEWKEY)
  1740.     end)
  1741.  
  1742. --//=================================\\
  1743. --\\=================================//
  1744.  
  1745.  
  1746. function unanchor()
  1747.     if UNANCHOR == true then
  1748.         g = Character:GetChildren()
  1749.         for i = 1, #g do
  1750.             if g[i].ClassName == "Part" then
  1751.                 g[i].Anchored = false
  1752.             end
  1753.         end
  1754.     end
  1755. end
  1756.  
  1757.  
  1758. --//=================================\\
  1759. --||    WRAP THE WHOLE SCRIPT UP
  1760. --\\=================================//
  1761.  
  1762. Humanoid.Changed:connect(function(Jump)
  1763.     if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1764.         Humanoid.Jump = false
  1765.     end
  1766. end)
  1767.  
  1768.         ANIMATE.Parent = nil
  1769.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1770.         IDLEANIMATION:Play()
  1771.  
  1772. while true do
  1773.     Swait()
  1774.     SINE = SINE + CHANGE
  1775.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1776.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1777.     local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1778.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1779.     local WALKSPEEDVALUE = 100 / (Humanoid.WalkSpeed / 16)
  1780.         if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1781.             RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1782.             Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1783.             --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1784.             --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1785.         elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1786.             RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1787.             Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1788.             --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1789.             ----LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1790.         end
  1791.         if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1792.             ANIM = "Jump"
  1793.             if ATTACK == false then
  1794.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1795.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1796.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1797.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1798.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1799.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1800.             end
  1801.         elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1802.             ANIM = "Fall"
  1803.             if ATTACK == false then
  1804.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1805.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1806.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1807.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1808.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1809.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1810.             end
  1811.         elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1812.             ANIM = "Idle"
  1813.             if ATTACK == false then
  1814.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1815.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1816.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1817.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1818.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1819.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1820.             end
  1821.         elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1822.             ANIM = "Walk"
  1823.             WALK = WALK + 1 / Animation_Speed
  1824.             if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1825.                 WALK = 0
  1826.                 if WALKINGANIM == true then
  1827.                     WALKINGANIM = false
  1828.                 elseif WALKINGANIM == false then
  1829.                     WALKINGANIM = true
  1830.                 end
  1831.             end
  1832.             --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1833.             --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1834.             if ATTACK == false then
  1835.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  1836.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1837.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1838.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1839.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1840.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1841.             end
  1842.         end
  1843. if #Effects2>0 then
  1844. for e=1,#Effects2 do
  1845. if Effects2[e]~=nil then
  1846. local Thing=Effects2[e]
  1847. if Thing~=nil then
  1848. local Part=Thing[1]
  1849. local Mode=Thing[2]
  1850. local Delay=Thing[3]
  1851. local IncX=Thing[4]
  1852. local IncY=Thing[5]
  1853. local IncZ=Thing[6]
  1854. local Part2=Thing[8]
  1855. if Thing[1].Transparency<=1 then
  1856. if Thing[2]=="Block1" then
  1857. Thing[1].CFrame=Thing[1].CFrame
  1858. Mesh=Thing[1].Mesh
  1859. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1860. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1861. elseif Thing[2]=="Cylinder" then
  1862. Mesh=Thing[1].Mesh
  1863. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1864. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1865. elseif Thing[2]=="Blood" then
  1866. Mesh=Thing[7]
  1867. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1868. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1869. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1870. elseif Thing[2]=="Elec" then
  1871. Mesh=Thing[1].Mesh
  1872. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1873. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1874. elseif Thing[2]=="Disappear" then
  1875. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1876. end
  1877. else
  1878. Part.Parent=nil
  1879. table.remove(Effects2,e)
  1880. end
  1881. end
  1882. end
  1883. end
  1884. end
  1885. unanchor()
  1886. Humanoid.MaxHealth = "inf"
  1887. Humanoid.Health = "inf"
  1888. if Rooted == false then
  1889.     Disable_Jump = false
  1890.     Humanoid.WalkSpeed = 100
  1891. elseif Rooted == true then
  1892.     Disable_Jump = true
  1893.     Humanoid.WalkSpeed = 0
  1894. end
  1895. --CreateMagicCircle(2 ,false,0,3,LeftLeg.CFrame * CF(0,-1.2,0),true)
  1896. end
  1897.  
  1898.  
  1899. if Head:FindFirstChild("face") then
  1900.     Head.face:remove()
  1901. end
  1902.  
  1903. --//=================================\\
  1904. --\\=================================//
  1905.  
  1906.  
  1907.  
  1908. --//====================================================\\--
  1909. --||                     END OF SCRIPT
  1910. --\\====================================================//--
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