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- /*
- To display the entire Regiment, place a ORBAT Group module down on the map on the location you want the HQ marker to appear, inside the attributes:
- CfgORBAT Path: missionConfigFile >> "CfgOrbat" >> "Regi"
- CfgORBAT Ceiling:
- Tags:
- Max. Tiers:
- This will show the Entire Regiment ALONG with the SIG-Chart below the Platoons
- For TAC2, use the format below:
- CfgORBAT Path: missionConfigFile >> "CfgOrbat" >> "Regi"
- CfgORBAT Ceiling:
- Tags:
- Max. Tiers: 3
- Created by Knights :)
- */
- class CfgOrbat
- {
- class Regi
- {
- id = 7; // Unit ID
- idType = 0; // Unit ID type
- side = "West"; // Unit side from CfgChainOfCommand >> Sides
- size = "Regiment"; // Unit size from CfgChainOfCommand >> Sizes. Displays relevant icon above the Type icon
- type = "HQ"; // Unit type from CfgChainOfCommand >> Types
- commander = "Chance"; // Name of unit commander. Can be either direct name, or class from CfgWorlds >> GenericNames (random name from the list is then selected)
- commanderRank = "General"; // Rank of unit commander (by default selected based on unit size)
- text = "7th Cavalry %3"; // Custom text and short text, can still use some arguments when defined:
- textShort = "7Cav"
- description = "7th Cavalry Airbase.";
- };
- };
- /* class 1stBat
- {
- id = 1; // Unit ID
- idType = 0; // Unit ID type
- side = "West"; // Unit side from CfgChainOfCommand >> Sides
- size = "Battalion"; // Unit size from CfgChainOfCommand >> Sizes. Displays relevant icon above the Type icon
- type = "HQ"; // Unit type from CfgChainOfCommand >> Types
- commander = "Tharen"; // Name of unit commander. Can be either direct name, or class from CfgWorlds >> GenericNames (random name from the list is then selected)
- commanderRank = "Major"; // Rank of unit commander (by default selected based on unit size)
- text = "1st Battalion"; // Custom text and short text, can still use some arguments when defined:
- textShort = "1-Bat";
- description = "1st Battalion contains all the formations used in ArmA 3.";
- assets[] = {};
- subordinates[] = {ACo, BCo, CCo};
- };
- class ACo
- {
- id = 1; // Unit ID
- idType = 0; // Unit ID type
- side = "West"; // Unit side from CfgChainOfCommand >> Sides
- size = "Company"; // Unit size from CfgChainOfCommand >> Sizes. Displays relevant icon above the Type icon
- type = "HQ"; // Unit type from CfgChainOfCommand >> Types
- commander = "Robbi"; // Name of unit commander. Can be either direct name, or class from CfgWorlds >> GenericNames (random name from the list is then selected)
- commanderRank = "Captain"; // Rank of unit commander (by default selected based on unit size)
- text = "Alpha Company"; // Custom text and short text, can still use some arguments when defined:
- textShort = "A-Co";
- description = "Alpha Company specializes in air transport and combat.";
- assets[] = {};
- subordinates[] = {1Pl, 2Pl};
- };
- class 1Pl
- {
- id = 1; // Unit ID
- idType = 0; // Unit ID type
- side = "West"; // Unit side from CfgChainOfCommand >> Sides
- size = "Platoon"; // Unit size from CfgChainOfCommand >> Sizes. Displays relevant icon above the Type icon
- type = "CombatAviation"; // Unit type from CfgChainOfCommand >> Types
- commander = ""; // Name of unit commander. Can be either direct name, or class from CfgWorlds >> GenericNames (random name from the list is then selected)
- commanderRank = "Lieutenant"; // Rank of unit commander (by default selected based on unit size)
- text = "1st Platoon"; // Custom text and short text, can still use some arguments when defined:
- textShort = "1-Platoon";
- description = "";
- assets[] = {};
- subordinates[] = {1Sq3, 2Sq3, 3Sq3, 4Sq3};
- };
- class 1Sq3
- {
- id = 1; // Unit ID
- idType = 0; // Unit ID type
- side = "West"; // Unit side from CfgChainOfCommand >> Sides
- size = "Squad"; // Unit size from CfgChainOfCommand >> Sizes. Displays relevant icon above the Type icon
- type = "CombatAviation"; // Unit type from CfgChainOfCommand >> Types
- commander = ""; // Name of unit commander. Can be either direct name, or class from CfgWorlds >> GenericNames (random name from the list is then selected)
- commanderRank = "Sergeant"; // Rank of unit commander (by default selected based on unit size)
- text = "Buffalo"; // Custom text and short text, can still use some arguments when defined:
- textShort = "Buffalo";
- description = "SIGNALS:<br/><br/>UH-60M 'Blackhawk'<br/>Buffalo-1: B:8 C:1 / 02<br/>Buffalo-2: B:8 C:2 / 02<br/>Buffalo-3: B:8 C:3 / 02<br/>Buffalo-4: B:8 C:4 / 02";
- assets[] = {RHS_UH60M_d};
- subordinates[] = {};
- };
- class 2Sq3
- {
- id = 1; // Unit ID
- idType = 0; // Unit ID type
- side = "West"; // Unit side from CfgChainOfCommand >> Sides
- size = "Squad"; // Unit size from CfgChainOfCommand >> Sizes. Displays relevant icon above the Type icon
- type = "CombatAviation"; // Unit type from CfgChainOfCommand >> Types
- commander = ""; // Name of unit commander. Can be either direct name, or class from CfgWorlds >> GenericNames (random name from the list is then selected)
- commanderRank = "Sergeant"; // Rank of unit commander (by default selected based on unit size)
- text = "Grizzly"; // Custom text and short text, can still use some arguments when defined:
- textShort = "Grizzly";
- description = "SIGNALS:<br/><br/>CH-47F 'Chinook'<br/>Grizzly-1: B8 C:5 / 02<br/>Grizzly-2: B8 C:6 / 02<br/>Grizzly-3: B8 C:7 / 02";
- assets[] = {RHS_CH_47F_10};
- subordinates[] = {};
- };
- class 3Sq3
- {
- id = 1; // Unit ID
- idType = 0; // Unit ID type
- side = "West"; // Unit side from CfgChainOfCommand >> Sides
- size = "Squad"; // Unit size from CfgChainOfCommand >> Sizes. Displays relevant icon above the Type icon
- type = "CombatAviation"; // Unit type from CfgChainOfCommand >> Types
- commander = ""; // Name of unit commander. Can be either direct name, or class from CfgWorlds >> GenericNames (random name from the list is then selected)
- commanderRank = "Sergeant"; // Rank of unit commander (by default selected based on unit size)
- text = "Raven"; // Custom text and short text, can still use some arguments when defined:
- textShort = "Raven";
- description = "SIGNALS:<br/><br/>AH-6/MH-6 'Littlebird'<br/>Raven-1: B:8 C:8 / 02<br/>Raven-2: B:8 C:9 / 02<br/>Raven-3: B:8 C:10 / 02<br/>Raven-4: B:8 C:11 / 02";
- assets[] = {RHS_MELB_AH6M, RHS_MELB_MH6M};
- subordinates[] = {};
- };
- class 4Sq3
- {
- id = 1; // Unit ID
- idType = 0; // Unit ID type
- side = "West"; // Unit side from CfgChainOfCommand >> Sides
- size = "Squad"; // Unit size from CfgChainOfCommand >> Sizes. Displays relevant icon above the Type icon
- type = "CombatAviation"; // Unit type from CfgChainOfCommand >> Types
- commander = ""; // Name of unit commander. Can be either direct name, or class from CfgWorlds >> GenericNames (random name from the list is then selected)
- commanderRank = "Sergeant"; // Rank of unit commander (by default selected based on unit size)
- text = "Raider"; // Custom text and short text, can still use some arguments when defined:
- textShort = "Raider";
- description = "SIGNALS:<br/><br/>AH-64D 'Apache'<br/>Raider-1 B:8 C:12 / 02<br/>Raider-2 B:8 C:13 / 02";
- assets[] = {RHS_AH64D};
- subordinates[] = {};
- };
- class 2Pl
- {
- id = 1; // Unit ID
- idType = 0; // Unit ID type
- side = "West"; // Unit side from CfgChainOfCommand >> Sides
- size = "Platoon"; // Unit size from CfgChainOfCommand >> Sizes. Displays relevant icon above the Type icon
- type = "Fighter"; // Unit type from CfgChainOfCommand >> Types
- commander = ""; // Name of unit commander. Can be either direct name, or class from CfgWorlds >> GenericNames (random name from the list is then selected)
- commanderRank = "Lieutenant"; // Rank of unit commander (by default selected based on unit size)
- text = "2nd Platoon"; // Custom text and short text, can still use some arguments when defined:
- textShort = "2-Platoon";
- description = "";
- assets[] = {USAF_F35A_STEALTH, USAF_F22, USAF_A10};
- subordinates[] = {1Sq4, 2Sq4, 3Sq4};
- };
- class 1Sq4
- {
- id = 1; // Unit ID
- idType = 0; // Unit ID type
- side = "West"; // Unit side from CfgChainOfCommand >> Sides
- size = "Squad"; // Unit size from CfgChainOfCommand >> Sizes. Displays relevant icon above the Type icon
- type = "Fighter"; // Unit type from CfgChainOfCommand >> Types
- commander = ""; // Name of unit commander. Can be either direct name, or class from CfgWorlds >> GenericNames (random name from the list is then selected)
- commanderRank = "Sergeant"; // Rank of unit commander (by default selected based on unit size)
- text = "Titan"; // Custom text and short text, can still use some arguments when defined:
- textShort = "Titan";
- description = "SIGNALS:<br/><br/>C-130J 'Hercules'<br/>Titan-1 B:9 C:1 / 02<br/>Titan-2 B:9 C:2 / 02<br/>Titan-3 B:9 C:3 / 02<br/>Titan-4 B:9 C:4 / 02";
- assets[] = {};
- subordinates[] = {};
- };
- class 2Sq4
- {
- id = 1; // Unit ID
- idType = 0; // Unit ID type
- side = "West"; // Unit side from CfgChainOfCommand >> Sides
- size = "Squad"; // Unit size from CfgChainOfCommand >> Sizes. Displays relevant icon above the Type icon
- type = "Fighter"; // Unit type from CfgChainOfCommand >> Types
- commander = ""; // Name of unit commander. Can be either direct name, or class from CfgWorlds >> GenericNames (random name from the list is then selected)
- commanderRank = "Sergeant"; // Rank of unit commander (by default selected based on unit size)
- text = "Eagle"; // Custom text and short text, can still use some arguments when defined:
- textShort = "Eagle";
- description = "SIGNALS:<br/><br/>F-35A 'Lightning II'<br/>Eagle-1 N/A / 02<br/>Eagle-2 N/A / 02<br/>Eagle-3 N/A / 02<br/>Eagle-4 N/A / 02";
- assets[] = {};
- subordinates[] = {};
- };
- class 3Sq4
- {
- id = 1; // Unit ID
- idType = 0; // Unit ID type
- side = "West"; // Unit side from CfgChainOfCommand >> Sides
- size = "Squad"; // Unit size from CfgChainOfCommand >> Sizes. Displays relevant icon above the Type icon
- type = "Fighter"; // Unit type from CfgChainOfCommand >> Types
- commander = ""; // Name of unit commander. Can be either direct name, or class from CfgWorlds >> GenericNames (random name from the list is then selected)
- commanderRank = "Sergeant"; // Rank of unit commander (by default selected based on unit size)
- text = "Hog"; // Custom text and short text, can still use some arguments when defined:
- textShort = "Hog";
- description = "SIGNALS:<br/><br/>A-10C 'Thunderbolt II'<br/>Hog-1 N/A / 02<br/>Hog-2 N/A / 02<br/>Hog-3 N/A / 02";
- assets[] = {};
- subordinates[] = {};
- };
- class BCo
- {
- id = 1; // Unit ID
- idType = 0; // Unit ID type
- side = "West"; // Unit side from CfgChainOfCommand >> Sides
- size = "Company"; // Unit size from CfgChainOfCommand >> Sizes. Displays relevant icon above the Type icon
- type = "HQ"; // Unit type from CfgChainOfCommand >> Types
- commander = "LaCombe"; // Name of unit commander. Can be either direct name, or class from CfgWorlds >> GenericNames (random name from the list is then selected)
- commanderRank = "Captain"; // Rank of unit commander (by default selected based on unit size)
- text = "Bravo Troop"; // Custom text and short text, can still use some arguments when defined:
- textShort = "B-Co";
- description = "Bravo Troop contains the Battalion's Armour platoon, Mechanized Infantry, alongside Medical and Logistics.";
- assets[] = {};
- subordinates[] = {1Pl1, 2Pl1, 3Pl1};
- };
- class 1Pl1
- {
- id = 1; // Unit ID
- idType = 0; // Unit ID type
- side = "West"; // Unit side from CfgChainOfCommand >> Sides
- size = "Platoon"; // Unit size from CfgChainOfCommand >> Sizes. Displays relevant icon above the Type icon
- type = "Armored"; // Unit type from CfgChainOfCommand >> Types
- commander = ""; // Name of unit commander. Can be either direct name, or class from CfgWorlds >> GenericNames (random name from the list is then selected)
- commanderRank = "Lieutenant"; // Rank of unit commander (by default selected based on unit size)
- text = "1st Platoon"; // Custom text and short text, can still use some arguments when defined:
- textShort = "1-Platoon";
- description = "";
- assets[] = {};
- subordinates[] = {1Sq5};
- };
- class 1Sq5
- {
- id = 1; // Unit ID
- idType = 0; // Unit ID type
- side = "West"; // Unit side from CfgChainOfCommand >> Sides
- size = "Section"; // Unit size from CfgChainOfCommand >> Sizes. Displays relevant icon above the Type icon
- type = "Armored"; // Unit type from CfgChainOfCommand >> Types
- commander = ""; // Name of unit commander. Can be either direct name, or class from CfgWorlds >> GenericNames (random name from the list is then selected)
- commanderRank = "Sergeant"; // Rank of unit commander (by default selected based on unit size)
- text = "Sabre"; // Custom text and short text, can still use some arguments when defined:
- textShort = "Sabre";
- description = "SIGNALS:<br/><br/>M1-A2 'Abrams'<br/>Sabre-1 B:7 C:1 / 06 (20)<br/>Sabre-2 B:7 C:2 / 06<br/>Sabre-3 B:7 C:3 / 06<br/>Sabre-4 B:7 C:4 / 06 (20)";
- assets[] = {};
- subordinates[] = {};
- };
- class 2Pl1
- {
- id = 1; // Unit ID
- idType = 0; // Unit ID type
- side = "West"; // Unit side from CfgChainOfCommand >> Sides
- size = "Platoon"; // Unit size from CfgChainOfCommand >> Sizes. Displays relevant icon above the Type icon
- type = "MechanizedInfantry"; // Unit type from CfgChainOfCommand >> Types
- commander = ""; // Name of unit commander. Can be either direct name, or class from CfgWorlds >> GenericNames (random name from the list is then selected)
- commanderRank = "Lieutenant"; // Rank of unit commander (by default selected based on unit size)
- text = "2nd Platoon"; // Custom text and short text, can still use some arguments when defined:
- textShort = "2-Platoon";
- description = "";
- assets[] = {};
- subordinates[] = {1Sq2, 2Sq2, 3Sq2};
- };
- class 1Sq2
- {
- id = 1; // Unit ID
- idType = 0; // Unit ID type
- side = "West"; // Unit side from CfgChainOfCommand >> Sides
- size = "Squad"; // Unit size from CfgChainOfCommand >> Sizes. Displays relevant icon above the Type icon
- type = "Recon"; // Unit type from CfgChainOfCommand >> Types
- commander = ""; // Name of unit commander. Can be either direct name, or class from CfgWorlds >> GenericNames (random name from the list is then selected)
- commanderRank = "Sergeant"; // Rank of unit commander (by default selected based on unit size)
- text = "Viking"; // Custom text and short text, can still use some arguments when defined:
- textShort = "Viking";
- description = "SIGNALS:<br/><br/>Cavalry Scouts<br/>Viking-1 B:5 C:1 / 03 (20)<br/>Viking-2 B:5 C:2 / 03<br/>Viking-3 B:5 C:3 / 03<br/>Viking-4 B:5 C:4 / 03 (20)<br/>Viking-7 B:5 C:1 / 03 (15)";
- assets[] = {};
- subordinates[] = {};
- };
- class 2Sq2
- {
- id = 1; // Unit ID
- idType = 0; // Unit ID type
- side = "West"; // Unit side from CfgChainOfCommand >> Sides
- size = "Section"; // Unit size from CfgChainOfCommand >> Sizes. Displays relevant icon above the Type icon
- type = "Infantry"; // Unit type from CfgChainOfCommand >> Types
- commander = ""; // Name of unit commander. Can be either direct name, or class from CfgWorlds >> GenericNames (random name from the list is then selected)
- commanderRank = "Sergeant"; // Rank of unit commander (by default selected based on unit size)
- text = "Lancer"; // Custom text and short text, can still use some arguments when defined:
- textShort = "Lancer";
- description = "SIGNALS:<br/><br/>Mechanized or Motorized Infantry<br/>Lancer-6 B:5 C:5 / 04 (20)<br/>Lancer-5 B:6 C:5 / 04 (20)<br/>Lancer-7 B:6 C:5 / 04 (15)<br/>Lancer-1 B:6 C:1 / 04<br/>Lancer-2 B:6 C:2 / 04<br/>Lancer-3 B:6 C:3 / 04<br/>Lancer-4 B:6 C:4 / 04";
- assets[] = {};
- subordinates[] = {};
- };
- class 3Sq2
- {
- id = 1; // Unit ID
- idType = 0; // Unit ID type
- side = "West"; // Unit side from CfgChainOfCommand >> Sides
- size = "Section"; // Unit size from CfgChainOfCommand >> Sizes. Displays relevant icon above the Type icon
- type = "Armored"; // Unit type from CfgChainOfCommand >> Types
- commander = ""; // Name of unit commander. Can be either direct name, or class from CfgWorlds >> GenericNames (random name from the list is then selected)
- commanderRank = "Sergeant"; // Rank of unit commander (by default selected based on unit size)
- text = "Banshee"; // Custom text and short text, can still use some arguments when defined:
- textShort = "Banshee";
- description = "SIGNALS:<br/><br/>Infantry Fighting Vehicle 'IFV'<br/>Banshee-1 B:5 C:6 / 05<br/>Lancer-2 B:5 C:6 / 05<br/>Lancer-3 B:5 C:7 / 05<br/>Lancer-4 B:5 C:7 / 05";
- assets[] = {};
- subordinates[] = {};
- };
- class 3Pl1
- {
- id = 1; // Unit ID
- idType = 0; // Unit ID type
- side = "West"; // Unit side from CfgChainOfCommand >> Sides
- size = "Platoon"; // Unit size from CfgChainOfCommand >> Sizes. Displays relevant icon above the Type icon
- type = "Support"; // Unit type from CfgChainOfCommand >> Types
- commander = ""; // Name of unit commander. Can be either direct name, or class from CfgWorlds >> GenericNames (random name from the list is then selected)
- commanderRank = "Lieutenant"; // Rank of unit commander (by default selected based on unit size)
- text = "3rd Platoon"; // Custom text and short text, can still use some arguments when defined:
- textShort = "3-Platoon";
- description = "";
- assets[] = {};
- subordinates[] = {1Sq, 2Sq};
- };
- class 1Sq
- {
- id = 1; // Unit ID
- idType = 0; // Unit ID type
- side = "West"; // Unit side from CfgChainOfCommand >> Sides
- size = "Squad"; // Unit size from CfgChainOfCommand >> Sizes. Displays relevant icon above the Type icon
- type = "Medical"; // Unit type from CfgChainOfCommand >> Types
- commander = ""; // Name of unit commander. Can be either direct name, or class from CfgWorlds >> GenericNames (random name from the list is then selected)
- commanderRank = "Sergeant"; // Rank of unit commander (by default selected based on unit size)
- text = "Mustang"; // Custom text and short text, can still use some arguments when defined:
- textShort = "Mustang";
- description = "SIGNALS:<br/><br/>Mobile Medical Team<br/>Mustang-1 B:1 C:2 / 15<br/>Mustang-2 B:1 C:3 / 15";
- assets[] = {};
- subordinates[] = {};
- };
- class 2Sq
- {
- id = 1; // Unit ID
- idType = 0; // Unit ID type
- side = "West"; // Unit side from CfgChainOfCommand >> Sides
- size = "Section"; // Unit size from CfgChainOfCommand >> Sizes. Displays relevant icon above the Type icon
- type = "Maintenance"; // Unit type from CfgChainOfCommand >> Types
- commander = ""; // Name of unit commander. Can be either direct name, or class from CfgWorlds >> GenericNames (random name from the list is then selected)
- commanderRank = "Sergeant"; // Rank of unit commander (by default selected based on unit size)
- text = "Apollo"; // Custom text and short text, can still use some arguments when defined:
- textShort = "Apollo";
- description = "SIGNALS:<br/><br/>Mechanized or Motorized Infantry<br/>Lancer-6 B:5 C:5 / 04 (20)<br/>Lancer-5 B:6 C:5 / 04 (20)<br/>Lancer-7 B:6 C:5 / 04 (15)<br/>Lancer-1 B:6 C:1 / 04<br/>Lancer-2 B:6 C:2 / 04<br/>Lancer-3 B:6 C:3 / 04<br/>Lancer-4 B:6 C:4 / 04";
- assets[] = {};
- subordinates[] = {};
- };
- class CCo
- {
- id = 1; // Unit ID
- idType = 0; // Unit ID type
- side = "West"; // Unit side from CfgChainOfCommand >> Sides
- size = "Company"; // Unit size from CfgChainOfCommand >> Sizes. Displays relevant icon above the Type icon
- type = "HQ"; // Unit type from CfgChainOfCommand >> Types
- commander = "Rosefield"; // Name of unit commander. Can be either direct name, or class from CfgWorlds >> GenericNames (random name from the list is then selected)
- commanderRank = "Major"; // Rank of unit commander (by default selected based on unit size)
- text = "Charlie Company"; // Custom text and short text, can still use some arguments when defined:
- textShort = "C-Co";
- description = "Charlie Company comprises of light infantry specializing in air assault, airborne operations, and heavy weapons.";
- assets[] = {};
- subordinates[] = {1Pl2, 2Pl2, 3Pl2};
- };
- class 1Pl2
- {
- id = 1; // Unit ID
- idType = 0; // Unit ID type
- side = "West"; // Unit side from CfgChainOfCommand >> Sides
- size = "Platoon"; // Unit size from CfgChainOfCommand >> Sizes. Displays relevant icon above the Type icon
- type = "Airborne"; // Unit type from CfgChainOfCommand >> Types
- commander = ""; // Name of unit commander. Can be either direct name, or class from CfgWorlds >> GenericNames (random name from the list is then selected)
- commanderRank = "Lieutenant"; // Rank of unit commander (by default selected based on unit size)
- text = "1st Platoon"; // Custom text and short text, can still use some arguments when defined:
- textShort = "1-Platoon";
- description = "";
- assets[] = {};
- subordinates[] = {};
- };
- class 2Pl2
- {
- id = 1; // Unit ID
- idType = 0; // Unit ID type
- side = "West"; // Unit side from CfgChainOfCommand >> Sides
- size = "Platoon"; // Unit size from CfgChainOfCommand >> Sizes. Displays relevant icon above the Type icon
- type = "Infantry"; // Unit type from CfgChainOfCommand >> Types
- commander = ""; // Name of unit commander. Can be either direct name, or class from CfgWorlds >> GenericNames (random name from the list is then selected)
- commanderRank = "Lieutenant"; // Rank of unit commander (by default selected based on unit size)
- text = "2nd Platoon"; // Custom text and short text, can still use some arguments when defined:
- textShort = "2-Platoon";
- description = "";
- assets[] = {};
- subordinates[] = {};
- };
- class 3Pl2
- {
- id = 1; // Unit ID
- idType = 0; // Unit ID type
- side = "West"; // Unit side from CfgChainOfCommand >> Sides
- size = "Platoon"; // Unit size from CfgChainOfCommand >> Sizes. Displays relevant icon above the Type icon
- type = "Mortar"; // Unit type from CfgChainOfCommand >> Types
- commander = ""; // Name of unit commander. Can be either direct name, or class from CfgWorlds >> GenericNames (random name from the list is then selected)
- commanderRank = "Lieutenant"; // Rank of unit commander (by default selected based on unit size)
- text = "3rd Platoon"; // Custom text and short text, can still use some arguments when defined:
- textShort = "3-Platoon";
- description = "";
- assets[] = {};
- subordinates[] = {};
- };
- class 2ndBat
- {
- id = 2; // Unit ID
- idType = 0; // Unit ID type
- side = "West"; // Unit side from CfgChainOfCommand >> Sides
- size = "Battalion"; // Unit size from CfgChainOfCommand >> Sizes. Displays relevant icon above the Type icon
- type = "HQ"; // Unit type from CfgChainOfCommand >> Types
- commander = "Parsons"; // Name of unit commander. Can be either direct name, or class from CfgWorlds >> GenericNames (random name from the list is then selected)
- commanderRank = "Major"; // Rank of unit commander (by default selected based on unit size)
- text = "2nd Battalion"; // Custom text and short text, can still use some arguments when defined:
- textShort = "2-Bat";
- description = "2nd Battalion contains formations specializing in games other than ArmA 3.";
- };
- };
- */
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