anorakkis

City SKS Notes

Aug 21st, 2026
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Enter room targeting (void doesn't work)
Initial x position by spin attack
(ESS) sidehops onto chest (10786.2549, -11893.0000)
CAD:

  • aim at targetable zone on pillar ahead
  • cancel, c-up, all the way up, c-up+a 8 times (y-angle -1326)
  • CAD with up-left + a as soon as it hits the target

Next, we need to do a CAD starting within 1 unit of the ledge

  • hang on ledge and go all the way to the right wearing iron boots
  • climb up while targeting
  • Spin attack
  • ESS backhop
  • diagonal slash
  • force unequip the Iron boots with rang
  • target already CADed pillar in the middle
  • Check what frame you got by going to corner and looking at the blocks to the right of the pillar
    • 1st frame extends about 1 block away from the rest
    • 2nd frame extends about 1.75 blocks away from the rest
    • 3rd frame extends just over 2 blocks away from the rest
    • 4th frame extends just over 2.5 blocks away from the rest
  • Only 2nd and 3rd frame work.
  • CAD going up and press A to cancel as soon as it hits the target
  • Autoroll but go neutral before jumping off

3 possible frames, with 3rd frame earlier you need the middle one
If the block is overhanging the ledge more than a tiny bit it's a bad position

Next, we need to CAD the further block still from right at the edge of the ledge, using a bomb boost to stop us.

  • Hang down ledge and climb up with iron boots on, targeting

  • Spin attack (go as far left as you can before doing the attack)

    • About where the top gray part of the iron boot overlaps the black line is where you want
  • ESS backhop

  • Diagonal Slash

  • Force unequip Iron Boots with boomerang

  • Boomerang setup:

    • target at bottom of close pillar
    • target at top of inner hexagon on the block you're standing on
    • target at bottom left of middle pillar on right
    • target at right of middle section of intact pillar to your left
    • target slightly further right (corner of inner square on tile above) if the pillar is further away
    • Aim boomerang at where you can clawshot
    • line up crosshairs so that the orange part is on and the black part is off (of the top and bottom crosshairs) 16560-16567
  • Bomb Boost CAD

    • Three boomerang pathings, two work, one doesn't
    • pull out bomb and drop as soon as the boomerang hits the first target (can buffer)
    • Check with clawshot if aim worked
    • After third target, it will either go left or up, you want up
    • if it goes up:
    • Wait until the boomerang hits the top of the black part of the pillar (bomb just barely on screen)
    • tap clawshot and l-slide as soon as it hits the target
    • this is going to be frame perfect, maybe two frames
  • Bomb boost onto pillar

    • Go to right side of door, normalize angle
    • backflip + pull out sword
    • sidehop left
    • Jump attack (keep holding target)
    • equip IB
    • Autoroll (pull out clawshot to put away sword)
    • Boomerang setup:
    • target on right side of tetris L piece behind the corner of the block (corner of L and O)
    • bottom left of first pillar on right
    • Bottom of rupee in block to the left of you
    • Top of the middle left line of the inner circle of the bottom of the pillar you're clawshotting onto
    • Middle line of lighter section of the same pillar, right on second to leftmost vertex visible
    • After releasing boomerang, pull out bomb and place it as soon as possible
    • Angle buffer right to 24853 (half of black pillar on right visible)
    • a slight adjustment right might help
    • Angle buffer up to -9728 (visual cue debatable, quarter of circle in top right visible is what he recommended, could also do item wheel crossing pillar on bottom right side)
    • Clawshot once the bomb is visible (pretty lenient, but probably buffer)
  • LJA to other pillar by targeting right side of pillar behind (stand on top right of pillar)

  • Stand on top right side and clawshot up to vines

    • higher positions are better. I wonder if it's possible to do an angle buffer setup (around -11153 to -11231)
    • two-handed grabs make low positions work better
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