Enter room targeting (void doesn't work)
Initial x position by spin attack
(ESS) sidehops onto chest (10786.2549, -11893.0000)
CAD:
- aim at targetable zone on pillar ahead
- cancel, c-up, all the way up, c-up+a 8 times (y-angle -1326)
- CAD with up-left + a as soon as it hits the target
Next, we need to do a CAD starting within 1 unit of the ledge
- hang on ledge and go all the way to the right wearing iron boots
- climb up while targeting
- Spin attack
- ESS backhop
- diagonal slash
- force unequip the Iron boots with rang
- target already CADed pillar in the middle
- Check what frame you got by going to corner and looking at the blocks to the right of the pillar
- 1st frame extends about 1 block away from the rest
- 2nd frame extends about 1.75 blocks away from the rest
- 3rd frame extends just over 2 blocks away from the rest
- 4th frame extends just over 2.5 blocks away from the rest
- Only 2nd and 3rd frame work.
- CAD going up and press A to cancel as soon as it hits the target
- Autoroll but go neutral before jumping off
3 possible frames, with 3rd frame earlier you need the middle one
If the block is overhanging the ledge more than a tiny bit it's a bad position
Next, we need to CAD the further block still from right at the edge of the ledge, using a bomb boost to stop us.
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Hang down ledge and climb up with iron boots on, targeting
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Spin attack (go as far left as you can before doing the attack)
- About where the top gray part of the iron boot overlaps the black line is where you want
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ESS backhop
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Diagonal Slash
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Force unequip Iron Boots with boomerang
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Boomerang setup:
- target at bottom of close pillar
- target at top of inner hexagon on the block you're standing on
- target at bottom left of middle pillar on right
- target at right of middle section of intact pillar to your left
- target slightly further right (corner of inner square on tile above) if the pillar is further away
- Aim boomerang at where you can clawshot
- line up crosshairs so that the orange part is on and the black part is off (of the top and bottom crosshairs) 16560-16567
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Bomb Boost CAD
- Three boomerang pathings, two work, one doesn't
- pull out bomb and drop as soon as the boomerang hits the first target (can buffer)
- Check with clawshot if aim worked
- After third target, it will either go left or up, you want up
- if it goes up:
- Wait until the boomerang hits the top of the black part of the pillar (bomb just barely on screen)
- tap clawshot and l-slide as soon as it hits the target
- this is going to be frame perfect, maybe two frames
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Bomb boost onto pillar
- Go to right side of door, normalize angle
- backflip + pull out sword
- sidehop left
- Jump attack (keep holding target)
- equip IB
- Autoroll (pull out clawshot to put away sword)
- Boomerang setup:
- target on right side of tetris L piece behind the corner of the block (corner of L and O)
- bottom left of first pillar on right
- Bottom of rupee in block to the left of you
- Top of the middle left line of the inner circle of the bottom of the pillar you're clawshotting onto
- Middle line of lighter section of the same pillar, right on second to leftmost vertex visible
- After releasing boomerang, pull out bomb and place it as soon as possible
- Angle buffer right to 24853 (half of black pillar on right visible)
- a slight adjustment right might help
- Angle buffer up to -9728 (visual cue debatable, quarter of circle in top right visible is what he recommended, could also do item wheel crossing pillar on bottom right side)
- Clawshot once the bomb is visible (pretty lenient, but probably buffer)
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LJA to other pillar by targeting right side of pillar behind (stand on top right of pillar)
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Stand on top right side and clawshot up to vines
- higher positions are better. I wonder if it's possible to do an angle buffer setup (around -11153 to -11231)
- two-handed grabs make low positions work better