leafbladie

LotW: Neos Part 1 (19 Cards)

Mar 29th, 2017
160
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 13.18 KB | None | 0 0
  1. Convert Contact retrain, Neo Space Gift for Draw power
  2.  
  3. Gains 400 ATK for each Spell/Trap you control "remove card"?
  4.  
  5. Order of Chaos Neos effects, no response for triple contact fusions?
  6.  
  7. Nex variamts
  8.  
  9. Monsters (7 Cards)
  10.  
  11. Proto Chrysalis
  12. Aqua-Type/WATER/Level 2/ATK 0/DEF 0
  13. While “Neo-Space” is on the field: You can Tribute this card; Special Summon 1 “Neo-Spacian” monster from your hand, Deck, or GY. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Neo-Spacian" monster in your GY; Special Summon it, ignoring its Summoning conditions.
  14.  
  15. ********************************************************************************************************
  16.  
  17. Elemental HERO Cross Porter
  18. Warrior-Type/DARK/Level 2/ATK 400/DEF 400
  19. You can target 1 face-up card you control; return it to the hand, and if you do, Special Summon 1 "Neo-Spacian" monster from your hand. If this card is sent to the GY: You can add 1 "Neo-Spacian" monster from your Deck to your hand. You can only use each effect of “Elemental HERO Cross Porter” once per turn.
  20.  
  21. ********************************************************************************************************
  22.  
  23. Neo-Spacian Aqua Dolphin
  24. Aqua-Type/WATER/Level 3/ATK 600/DEF 800
  25. Once per turn: You can pay 500 LP; look at 1 random card in your opponent’s hand, then, if it was a Monster Card, and you control a monster with ATK greater than or equal to its ATK, you can send that card to the GY, and if you do, inflict 500 damage to your opponent.
  26.  
  27. ********************************************************************************************************
  28.  
  29. Neo-Spacian Glow Moss
  30. Plant-Type/LIGHT/Level 3/ATK 300/DEF 900
  31. If this card battles: Send the top card of your opponent’s Deck to the GY, then apply this effect, depending on the type of card sent. ● Monster: End the Battle Phase. ● Spell: Change this card to Defense Position, and if you do, this card cannot be destroyed by battle once this turn. ● Trap: If this card is attacking, you can change it to a direct attack instead.
  32.  
  33. ********************************************************************************************************
  34.  
  35. Neo-Spacian Flare Scarab
  36. Insect-Type/FIRE/Level 3/ATK 500/DEF 500
  37. “Elemental HERO” and “Neo-Spacian” monsters you control gain 400 ATK for each Spell/Trap your opponent controls.
  38.  
  39. ********************************************************************************************************
  40.  
  41. Neo-Spacian Air Hummingbird
  42. Winged-Beast-Type/WIND/Level 3/ATK 800/DEF 600
  43. Once per turn: You can gain or lose 500 LP for each card in your opponent’s hand.
  44.  
  45. ********************************************************************************************************
  46.  
  47. Elemental HERO Neos
  48. Warrior-Type/LIGHT/Level 7/ATK 2500/DEF 2000
  49. This card is treated as a Normal Monster while in the hand or GY. While you control a "Neo-Spacian" monster, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon “Elemental HERO Neos” once per turn this way.
  50.  
  51. ********************************************************************************************************
  52.  
  53. Spell Card (1 Card)
  54.  
  55. Neo Space
  56. Field Spell
  57. “Neos” monsters you control gain 500 ATK. “Neos” Fusion Monsters do not have to activate their effects during the End Phase that shuffle them into the Extra Deck. Once per turn, when your opponent activates a card or effect: You can target 1 “Neos” Fusion Monster you control; shuffle it into the Extra Deck, then if all the Fusion Material Monsters listed on that Fusion Monster are in your Deck or Extra Deck, you can Special Summon them, ignoring their Summoning conditions. You can only use 1 of the following effects of “Neo Space” per turn, and only once that turn. ● If you Normal or Special Summon a “Neo-Spacian” monster(s): You can add 1 “Elemental HERO” monster from your Deck to your hand, or Special Summon 1 “Elemental HERO” monster from your hand. ● You can target 1 "HERO" or "Neo-Spacian" monster in your GY; shuffle it into the Deck, and if you do, add 1 “NEX” card or “Miracle Contact” from your Deck or GY to your hand.
  58.  
  59. ********************************************************************************************************
  60.  
  61. Extra Deck Monsters (11 Cards)
  62.  
  63. Elemental HERO Aqua Neos
  64. Warrior-Type/WATER/Level 7/ATK 2500/DEF 2000 (Fusion)
  65. “Elemental HERO Neos” + “Neo-Spacian Aqua Dolphin”
  66. Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use “Polymerization”.) Once per turn: You can send 1 random card in your opponent’s hand to the GY. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Special Summon 1 “Elemental HERO Neos” from your Deck.
  67.  
  68. ********************************************************************************************************
  69.  
  70. Elemental HERO Glow Neos
  71. Warrior-Type/LIGHT/Level 7/ATK 2500/DEF 2000 (Fusion)
  72. “Elemental HERO Neos” + “Neo-Spacian Glow Moss”
  73. Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use “Polymerization”.) Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Special Summon 1 “Elemental HERO Neos” from your Deck. Once per turn: You can target 1 face-up card on the field; destroy it, then apply this effect, depending on the type of card destroyed. ● Monster: Target 1 face-up card your opponent controls; negate its effects until the end of this turn. ● Spell: This card can attack directly this turn. ● Trap: Your opponent’s cards and effects cannot be activated during each Battle Phase this turn.
  74.  
  75. ********************************************************************************************************
  76.  
  77. Elemental HERO Flare Neos
  78. Warrior-Type/FIRE/Level 7/ATK 2500/DEF 2000 (Fusion)
  79. “Elemental HERO Neos” + “Neo-Spacian Flare Scarab”
  80. Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use “Polymerization”.) Gains 400 ATK for each Spell/Trap on the field. If this card battles, your opponent’s cards and effects cannot be activated until the end of the Damage Step. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Special Summon 1 “Elemental HERO Neos” from your Deck.
  81.  
  82. ********************************************************************************************************
  83.  
  84. Elemental HERO Grand Neos
  85. Warrior-Type/EARTH/Level 7/ATK 2500/DEF 2000 (Fusion)
  86. “Elemental HERO Neos” + “Neo-Spacian Grand Mole”
  87. Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use “Polymerization”.) Once per turn, when this card declares an attack: You can return 1 card you control and 1 monster your opponent controls to the hand. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Special Summon 1 “Elemental HERO Neos” from your Deck.
  88.  
  89. ********************************************************************************************************
  90.  
  91. Elemental HERO Air Neos
  92. Warrior-Type/WIND/Level 7/ATK 2500/DEF 2000 (Fusion)
  93. “Elemental HERO Neos” + “Neo-Spacian Air Hummingbird”
  94. Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use “Polymerization”.) While your LP is lower than your opponent’s, this card gains ATK equal to the difference. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Special Summon 1 “Elemental HERO Neos” from your Deck.
  95.  
  96. ********************************************************************************************************
  97.  
  98. Elemental HERO Dark Neos
  99. Warrior-Type/DARK/Level 7/ATK 2500/DEF 2000 (Fusion)
  100. “Elemental HERO Neos” + “Neo-Spacian Dark Panther”
  101. Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use “Polymerization”.) Once per turn (Quick Effect): You can negate the effects of 1 other face-up Effect Monster on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Special Summon 1 “Elemental HERO Neos” from your Deck.
  102.  
  103. ********************************************************************************************************
  104.  
  105. Elemental HERO Magma Neos
  106. Warrior-Type/FIRE/Level 9/ATK 3000/DEF 2500 (Fusion)
  107. “Elemental HERO Neos” + “Neo-Spacian Flare Scarab” + “Neo-Spacian Grand Mole”
  108. Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use “Polymerization”.) If Summoned this way: You can shuffle 1 card your opponent controls into the Deck. Gains 400 ATK for each card on the field. If this card battles, your opponent’s cards and effects cannot be activated until the end of the Damage Step. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, return all cards on the field to the hand, also, after that, Special Summon 1 “Elemental HERO Neos” and 1 “Neo-Spacian Flare Scarab” or 1 “Neo-Spacian Grand Mole” from your Deck.
  109.  
  110. ********************************************************************************************************
  111.  
  112. Elemental HERO Storm Neos
  113. Warrior-Type/WIND/Level 9/ATK 3000/DEF 2500 (Fusion)
  114. “Elemental HERO Neos” + “Neo-Spacian Air Hummingbird” + “Neo-Spacian Aqua Dolphin”
  115. Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use “Polymerization”.) If Summoned this way: You can return all Spells and Traps on the field to the hand. Your opponent cannot activate Spells/Traps in response to this effect's activation. Once per turn: You can destroy all Spells and Traps your opponent controls. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, shuffle all cards on the field into the Deck, also, after that, Special Summon 1 “Elemental HERO Neos” and 1 “Neo-Spacian Air Hummingbird” or 1 “Neo-Spacian Aqua Dolphin” from your Deck.
  116.  
  117. ********************************************************************************************************
  118.  
  119. Elemental HERO Chaos Neos
  120. Warrior-Type/DARK/Level 9/ATK 3000/DEF 2500 (Fusion)
  121. “Elemental HERO Neos” + “Neo-Spacian Dark Panther” + “Neo-Spacian Glow Moss”
  122. Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use “Polymerization”.) If Summoned this way: You can negate the effects of all other face-up monsters on the field. Cards and effects cannot be activated in response to this effect's activation. During your Main Phase: You can draw 1 card and reveal it. If it is a Monster Card, destroy all monsters your opponent controls. If it is a Spell or Trap Card, this card can make a second attack during each Battle Phase this turn. You can only use this effect of "Elemental HERO Chaos Neos" once per turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Set all face-up monsters on the field, also, after that, Special Summon 1 “Elemental HERO Neos” and 1 “Neo-Spacian Dark Panther” or 1 “Neo-Spacian Glow Moss” from your Deck.
  123.  
  124. ********************************************************************************************************
  125.  
  126. Neos Wiseman
  127. Spellcaster-Type/LIGHT/Level 10/ATK 3000/DEF 3000 (Fusion)
  128. "Elemental HERO Neos" + "Yubel"
  129. If this card is Fusion Summoned using "Polymerization", it is unaffected by other cards’ effects. At the end of the Damage Step, if this card battled an opponent's monster: Inflict damage to your opponent equal to the ATK of the monster it battled, and you gain LP equal to that monster's DEF. If this card is destroyed by battle: You can banish 1 "Yubel" from your GY; Special Summon 1 "Elemental HERO Neos" from your GY, and if you do, it gains 1000 ATK.
  130.  
  131. ********************************************************************************************************
  132.  
  133. Elemental HERO Divine Neos
  134. Warrior-Type/LIGHT/Level 12/ATK 3000/DEF 3000 (Fusion)
  135. Must be Special Summoned (from your Extra Deck) by shuffling 1 “Elemental HERO Neos” you control and 6 “Neo-Spacian” monsters with different names from your field, hand, and/or GY into the Main Deck (You do not use "Polymerization".) Unaffected by other cards’ effects. Once per turn: You can banish 1 “HERO” or “Neo-Spacian” monster from your hand, Deck, or GY; this card gains 500 ATK and the banished monster’s effects until the end of this turn. Once per turn: You can banish up to 5 “Neo-Spacian” or “HERO” monsters from your hand, Deck, or GY, and if you do, this card gains 500 ATK for each card banished by this effect until the end of this turn. If this card is destroyed by battle: You can Special Summon 1 "HERO" monster from your hand, Deck, or Extra Deck, except "Elemental HERO Divine Neos", ignoring its Summoning conditions.
Add Comment
Please, Sign In to add comment