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Nov 14th, 2017
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  1. Update v1.0.15 Changelog:
  2. ______________________________________
  3.  
  4. Improvements and Balance
  5. • Trap Levels: greatly increased degree of horizontal movement on camera controls
  6. • Trap Levels: adjusted difficulty
  7. • Town of Corruption now draws fewer Equipment cards, but more when Estrella is equipped
  8. • Reduced the number of Monster cards drawn in the Catacomb encounter in the Judgment challenge
  9. • Gaining the token on Questing Mace X now triggers a Deadly Forest encounter where the player is granted their reward
  10. • Environment optimization and fixed some terrain popping
  11. • Moved combat / customisation scene loading to after entering the wormhole in order to minimise loading stutter
  12.  
  13. General text improvements
  14. • Fixed some Monster Card text overflow
  15. • Korean typos
  16. • Polish text improvements
  17. • Fixed a number of Dealer VO subtitle strings
  18. • Fix spelling of Ariadne in certain encounters
  19. • Fixed Equipment card title text overflow (most noticeable in Russian)
  20. • Renamed Blight in Russian, from Withering => Rot
  21. • Add a space for unused Russian 'of' string, so it doesn't display as ?of?
  22.  
  23. Bug fixes
  24. • Hermit’s Mage Hunting now announces the correct number of days being subtracted
  25. • Fixed issue where some equipment tokens wouldn't be earned if the piece of equipment was not equipped
  26. • Fixed issues arising from duplicate cards being created by Ariadne
  27. • Fixed issues arising from duplicate cards being created by Dead King Scales
  28. • Fix to prevent more than one Death Mage (necromancer) being drawn in The Cure encounter
  29. • Fix to prevent more than one Tyrant of Frost being drawn in Clan Crowfoot & Colbjorn's Atonement encounters
  30. • Fixed floating sigil on Female Mercenary Garb Armour
  31. • Fixed a bug in Judgment checkpoint encounters where selecting a duplicated wheel card would not remove the monster card from the fight
  32. • Added missing Devastate trait icon to Ogre monster card
  33. • Added Shield Reflect trait on Wanderer's Bounty and Valiant Aegis (they functionally reflected musket fire, but the traits were incorrect).
  34. • Fixed Adventurer's Aide trait text
  35. • Fixed Silencer being able to perform unblockable attacks while stunned
  36. • Fixed Shaman staff FX looping forever after she’s been defeated
  37. • Removed possibility to skip to next Encounter whilst Thunaer’s Boon is playing out
  38.  
  39.  
  40. Update v1.0.14 Changelog:
  41. ______________________________________
  42.  
  43. Improvements and Balance
  44. • Justice: Companion disabled turns decrement whenever enemy counters move on the map
  45. • The Sun: Relics now give specific curse in the Sun (random in The Emperor), Dig Dice target is reduced each time you fail, improved clarity on flood level increasing. Improved clarity of Gold Token requirements
  46. • Questing Mace: Traits on each subsequent Questing Mace weapons are automatically revealed. Completing Questing Mace X removes this mace and replaces it with a generic Questing Mace
  47. • Far North encounter: Increased Dice target in ice wastes section, but removed gaining a curse each time it is failed
  48. • Added a Huge Success to two encounters Wheel Gambits
  49. • Updated Gambler's Banquet blessing to award 2 Food instead of 4
  50. • Removed 'The' from a number of encounter titles to make them sort more nicely when listed alphabetically
  51. • Improved Chinese subtitle length
  52. • Tweaked shadow quality levels
  53.  
  54. Bug Fixes
  55. • Fixed a number of typos
  56. • Fixed Kubarak's Gaze causing Northerners to get stuck after being frozen
  57. • Fixed some text issues in the ice wastes section in the Far North
  58. • Fixed a bug where Healing Spirits could be consumed without restoring Life
  59. • Fixed duplicate buttons being displayed for ‘Bash’ combat indicator
  60. • Fixed Blood Crescent health deduction
  61. • Fixed green ‘defend’ indicator getting stuck on Ogre and other combatants.
  62. • Fixed issue where dice tally total could grow or shrink.
  63. • Fixed a bug where Questing Mace III was applying bonus damage to the wrong suit
  64. • Fixed a bug with the Lone Wolf curse
  65. • Fixed a bug where disabled companions could be seen during the final sequence to The Sun challenge
  66. • Fixed a bug in ‘A Stiegal Pumpkin’ where Food wasn’t given when requesting a pumpkin
  67. • Fixed Chance Card Gambit issue with more than one Guardian Angel blessing equipped
  68.  
  69.  
  70. Update v1.0.10 Changelog:
  71. ______________________________________
  72.  
  73. • Added accessibility (color) support for Precision Gambit
  74. • Fixed a blocker in Lovers if Oswin is disabled by player encounter
  75. • Added Upgrade Armour trait to Misc. category in the deckbuilder
  76. • Added controller vibration to Sisters of Vengeance and Dazzling Blade abilities
  77. • Fixed an issue where Blood Crescent was reducing the effectiveness of Max Life items in the boss fight
  78. • Removed Second Wind unintentionally unlocking from The Tower
  79. • Removed Second Wind blessing from the blessing deck in Strength.
  80. • Removed fail from 2nd roll in Berta's Betting House
  81. • Removed Encrusted Mace (hard mode) as a recommended card in The Empress, must be added manually.
  82. • The 'Wait' option in Justice campfire now counts as a step to restoring your companion
  83. • Removed double spaces and trailing spaces
  84. • Fixed more typos
  85.  
  86. 1.0.9
  87. • Fixed the dice target being incorrect in a few circumstances
  88. • Fixed issue where credits would not display after changing language
  89. • The Healer: hide companion heal option if have no companion
  90. • Waterfall of Youth: fix to prevent receiving an extra Potion of Youth
  91. • Yvette's Cottage: fix to prevent receiving an extra Spell of Ageing curse
  92. • Restored save options for villages in Hanged Man
  93. • Fixed bug in Judgement where companion cards could get stuck on screen after fighting through the checkpoints
  94. • Fixed bug in Judgement where VAR was being displayed instead of the companion name
  95. • Fixed a bug in Judgement where Estrella would comment incorrectly at the Campfire
  96. • Fixed a non-progression bug in Judgement where the player could get stuck between two spice counters in the marshes
  97. • Fixed Defend from cancelling out of weapon ability.
  98. • Fixed an issue with boss battle breaking when cancelling out of a Finisher.
  99.  
  100. 1.0.8
  101. • Added Space as an addition select button
  102. • Removed superfluous button press in wheel gambit
  103. • Added announcement to make it clear that Strength and Empress are in hard modes if you take the hard mode equipment.
  104. • Added 'Settings' option to start menu
  105. • Added option to override the controller icon map
  106. • Fixed controls icon-switching so that diagrams display appropriate remapping for back/touchpad/select/minus/view button.
  107. • Fixed Emperor progress blocker
  108. • Fixed combo reset when getting hit during finishers
  109. • Made weapon charge / combo not reset on time out
  110. • Fixed Healer bug that removed 'medium' healing option
  111. • Made Phalanx units stunnable during their red attack (and fixed up some visual weirdness).
  112. • Fixed deck builder encounter sorting issue
  113. • Improved intro performance
  114. • Made High Priestess Blizzard encounter Huge Failure more punishing.
  115. • Removed potential exploit in Devil challenge
  116. • Updated Villager's Axe weapon ability.
  117. • Fixed Alone curse
  118. • Fixed bug where VAR showed up if your companion is missing on one encounter
  119.  
  120.  
  121. Update v1.0.7 Changelog:
  122. _____________________________________
  123.  
  124. • Added a brightness (Gamma) setting
  125. • Reduced gold gain when losing Arm Wrestling.
  126. • Updated Chinese localisation
  127. • Fixed Saint Tala's Day to only give 2 blessings not 100
  128. • Fix some strings that were not getting localised in the pause menu
  129. • Fixed exploitable loop in Moon's Cemetery if you bring Ring of Food
  130. • Fixed 'close shave' achievement being awarded when you died in combat.
  131. • Fixed a VAR bug in chariot.
  132.  
  133.  
  134. Update v1.0.6 Changelog:
  135. _____________________________________
  136.  
  137. • Fix progression blocker in Mage Tower
  138.  
  139. v1.0.5
  140. • Fixed gold token bug on Strength.
  141. • Improved subtitle timings.
  142. • Adjusted default keyboard controls.
  143. • Fixed Malaclypse's shield disappearing when hitting a blocked enemy.
  144. • Fixed a potential failure state in the Holy Mace quest.
  145. • Fixed missing companion dialogue bugs.
  146. • Out of the Mud encounter now handles the correct companion text regardless of which companion is chosen.
  147. • Fixed exploitable loop in Hoarfrost Trial.
  148. • Improved Hoarfrost Trial balance.
  149. • Peek at the curse you are given during the Wheel stair card.
  150. • Fixed combat with no enemies resulting in a non-progression in Judgment challenge.
  151. • Fixed 'fleeting fame' triggering after campfire.
  152. • Fixed combat with no enemies in Moon's Cemetery.
  153. • Fixed twitch config input problems.
  154. • Fixed dice result and dice target compare in Berta's Betting House.
  155. • Updated Gladiator's Visage trait description for clarity.
  156. • Fixed traits on Cheerful Woodcutter encounter.
  157. • Player is now awarded food if they're replaying Strength and take the short route out of the opening encounter.
  158. • Companion cards now display traits in a display panel when selected from the
  159. • Display Cards container.
  160. • Fixed Malaclypse's shield absorbing mage range attacks without breaking.
  161. • Burning Building Oswin lose health icon updated.
  162. • Fixed Emperor's Dangerous Wilds to award correct fame.
  163. • Stolen Ones will announce number of soldiers remaining after picking Failure on blood magic wheel.
  164. • Fixed Gambler's Insurance.
  165. • Fixed trait title on Harvest Blade.
  166. • Added clear option to not give away your equipment in the Gnomes encounter.
  167. • Saint Tala's Day uses fallback deck so that it can't run out of blessings
  168. • Fixed issue where Temple of Prayers refreshed the 5th blessing if you backed out of the list.
  169. • Goblins will no longer say they stole things that they didn't.
  170. • Stopped Malaclypse teleporting away mid-shield.
  171. • Ordeal By Hot Iron will no longer instantiate an Executioner's Axe regardless of whether you have one already or not.
  172. • Improved Moon balance.
  173. • Fixed Ariadne and Colbjorn getting stuck in a walking state.
  174.  
  175. v1.0.4
  176. • Fix for The Tower in Brazilian Portuguese
  177. • Add a Dual Shock 2 native support
  178. • Fixed achievement unlocking for early testers (pre steam)
  179. • Fix "Berta's Betting House takes gold when no games are played"
  180. • Fixed encounter that would end before it begins if the player does not have a companion.
  181. • Fix for equipment showcases in trap levels causing cards to not be returned to the correct container.
  182. • Fixed companions attacking dead enemies non-stop after they've killed them.
  183. • Improve Berta's Betting House dice game clarity
  184. • Fixed issue where player would fail gold token in Strength if they change their equipment post meeting the requirement in the final encounter.
  185. • Fixed protected enemies infinitely hitting each other with their protection after one of them hitting the other.
  186. • The Cure final sequence (pendulum) made easier.
  187. • Added Pendulum trait to Bridge Skirmish.
  188. • Set Billy Clubs ability trait to use the Ability resource (now displays correct UI incl. number of hits to use ability).
  189. • Fixed a bug where rewards were being discarded.
  190. • Fixed pending card event listeners being checked with the wrong agent.
  191. • Updates to Deadly Forest encounter (now only takes Life/Max. Life, and updated traits to reflect change).
  192. • Made so that you must go through the dice game at least once before 'ambushing' the monster cards
  193. • Moved dithering to after overlay color and overlay texture
  194. • Fixed an issue where VAR would be displayed in encounter text if the player had no companion.
  195. • Fixed deck builder token filter (wasn't showing inherited tokens).
  196. • Bonus only activates once per Brimstone card.
  197. • Doubled Oswins damage resistance in combat.
  198. • Fixed Wraith health drain does not break Malaclypse's shield
  199. • Fixed potential non-progression in the Judgment challenge.
  200. • Fixed ponytail whipping in customisation
  201. • Ongoing typo fixes
  202.  
  203. v1.0.3
  204. • Disable adaptive vsync on PC for now, suspect it was causing or exacerbating a crash bug
  205. • Modified default keyboard controls, picked a set that are more responsive
  206. • If keyboard has not been remapped, update to new more responsive default
  207. • Made keyboard / mouse dodge on 'press' and run on new input 'KBMRun' (defaults to Left Control).
  208. • Added separate key binding for 'run' as part of the initial keyboard improvements
  209. • Made player attack targeting more generous when not pushing a direction.
  210. • Added binding for inspect ("i"), useful for OS X trackpad users without a middle mouse button
  211. • Default to more sensible resolution on retina MPB
  212. • Bug fix for "11_justice: random teleport to map area that I can't get out of"
  213. • Fixed massive graphical glitch in fog for OS X users using Nvidia driver
  214. • Fixed number of blessings the encounter takes from the player (was taking 1 more blessing than it should).
  215. • Updates to market thief.
  216. • Fixed companion name being displayed as *VAR* if they're removed from your hand during the run in the Strength challenge.
  217. • Some Chinese localisation improvements
  218. • Added a few second delay between start of twitch chance vote and messages posted to chat.
  219.  
  220. v1.0.2
  221. • Dark Wormhole
  222. • Added encounter option voting to twitch integration.
  223. • One Drunken Night balance
  224. • Trap level balance changes
  225. • Goblins balance changes
  226. • Fix for being able to move on the map while unlocking tokens
  227. • Fix for locking selection during chance card task (GuardianAngel bug)
  228. • Fix 8 skeleton spawner
  229. • Fix Malaclypse's Associate without companion
  230.  
  231. v1.0.1
  232. • Fix Italian, Spanish text had invaded
  233. • Added specific option for adaptive vsync, and option of regular on. Users with on previously (was adaptive), will now get adaptive. Opengl defaults to vsync on, d3d defaults to adaptive
  234. • Adjusted colouring of wormhole to make it less jarring.
  235. • Fog works consistently between d3d and opengl
  236. • Fixed ultrawide resolution
  237. • Fixed issues with companion dialog in Chariot if the player loses their companion
  238. • Fix ignored vibration setting in dice
  239. • Hopefully fix blood shaders so they aren't green on some configurations
  240. • Fixed a bug where the gold wasn't being taken away.
  241. • Fixed exception disconnecting from twitch. Updated twitch integration.
  242. • Fixed friendly health bars getting yellow outline (should be dark red) when reviving fallen companions.
  243. • Fixed Lovers campfire: wasn't cycling through Oswin lines
  244. • Fixed all the typos discovered today
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