hwangbro

concepts for red video

Oct 31st, 2019 (edited)
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  1. INTRO
  2. 60 fps game
  3. mashing theory https://pastebin.com/TEwsP7xx
  4. Text boxes are 3 frame cycles, need to press A or B during the first 3 frame window
  5. Alternate A and B to double the number of windows you can hit
  6. buffer movement (very easy to have "perfect" movement)
  7. buffer a presses (picking up items, talking to NPC, start menus)
  8. Emulator vs Console
  9. doesn't really matter, i prefer keyboard for better binds
  10. more important to be comfortable with controls
  11. make sure you can easily hit all buttons/combinations of dir + a/b + start/sel
  12. key tip is to always know what your next step is
  13. what move am i using next
  14. what field move do i use
  15. what item am i using / where is it
  16. what am i swapping
  17.  
  18. Good to have notes. I have notes I use every run. trying to memorize whole run will eventually come, but no need to prioritize that
  19.  
  20.  
  21. Menu overview:
  22. Double Input - Red vs Yellow
  23. Using Potion/Antidote in slot 2/3
  24. Moon Menu
  25. Hold A during move teach to skip poof
  26. Hold B after move teach to clear
  27. etc.
  28. Buffer into fast scroll
  29. Bill Menu
  30. Fast Scroll
  31. Cut Menu
  32. Hold Up+A to teach Dig
  33. Bike Menu
  34. Keizascroll
  35.  
  36. =======================================================================================================================================
  37. Text Boxes:
  38. Normal Boxes: Mash with A+B
  39. Jingle Boxes: Hold B to clear during jingle
  40. Don't mash during the box, hold B while the jingle starts
  41. Examples: Opening Nido Cry, Level Up, Learning Moves, Oak Boxes, Fossil, etc.
  42. 60 Fps Boxes: Time/Mash b to clear
  43. IT boxes: Hold B
  44. Using Cut
  45.  
  46. Buffer Movement: (buffering means doing it perfectly, without having perfect execution)
  47. Buffer turns as you are walking onto the tile
  48. Buffer talking to people/items
  49. Includes talking to shop
  50. Buffer start press as you walk onto tiles, or after fly/dig/telepad
  51. Silph pp item
  52.  
  53. Movement Optimizations:
  54. Turn Frames
  55. Brock Menu/Swap
  56. Safari Repel
  57. Gio Elixir
  58. Bonking into doors
  59. Avoiding NPCs with smart paths
  60. Rt 1 Gatekeeper
  61. Cerulean NPC
  62. Vermillion NPC
  63. Celadon girl (otw to snorlax)
  64. Walk smart paths to npcs
  65. Bill
  66.  
  67. Fight Optimizations:
  68. Hold A to buffer into fight
  69. B->A->A when there is a text box
  70. Buffer down+a to enter item
  71. Buffer down+right to run, time A press
  72.  
  73. Closing item menus properly:
  74. Repels
  75. Potions
  76. Ether
  77. Candy
  78.  
  79. Rival movement optimization: (rival walks slow)
  80. Lab 2
  81. Bridge(?)
  82. Boat(?)
  83. Silph Co
  84.  
  85. Looking for route 3 bird:
  86. turn frames
  87.  
  88. Hold B during scrolling/pausing boxes:
  89. Move learn poofs
  90. Focus Energy/Pokemon Center
  91. Screech/Agility
  92.  
  93. Buffer slot 2 items:
  94. Potions
  95. X Acc/Ether
  96. Overworld / In Battle
  97.  
  98. Fast Scrolling:
  99. tbd
  100. Keizascroll
  101. Buffer up+A for dig
  102. Double Input
  103.  
  104. Instant Text:
  105. Overworld
  106. - Trainers you talk to
  107. - Trainers that talk to you
  108. Fight
  109. - When to alt versus when to use same button
  110.  
  111. Shopping:
  112. How to exit shop quickly
  113. Fast scroll shops
  114. When you buy an item, cursor goes 2 above it (or to top of screen)
  115. super repel -> super potion
  116. Repel -> 1 up for para heal
  117. Clear last "buy" box with A, buffer down to buy one item down
  118. Para heals after repels, revives after super potions, x speeds after x specs
  119.  
  120. Buffer Dex Clears:
  121. A->B, or B->A
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