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- 06-18 07:59:18.895 D/MonoGame(13390): AndroidGameWindow.DestroyFrameBuffer
- 06-18 07:59:18.950 D/MonoGame(13390): AndroidGameWindow.SurfaceDestroyed
- 06-18 07:59:19.130 W/IInputConnectionWrapper(13390): showStatusIcon on inactive InputConnection
- 06-18 07:59:27.050 D/MonoGame(13390): AndroidGameWindow.CreateFrameBuffer
- 06-18 07:59:27.050 E/ (13390): Device driver API match
- 06-18 07:59:27.050 E/ (13390): Device driver API version: 23
- 06-18 07:59:27.050 E/ (13390): User space API version: 23
- 06-18 07:59:27.050 E/ (13390): mali: REVISION=Linux-r3p2-01rel3 BUILD_DATE=Wed Oct 9 21:05:57 KST 2013
- 06-18 07:59:27.125 D/MonoGame(13390): Framebuffer Status: FramebufferComplete
- 06-18 07:59:27.125 D/MonoGame(13390): Supported extensions:
- 06-18 07:59:27.125 D/MonoGame(13390): GL_EXT_debug_marker
- 06-18 07:59:27.125 D/MonoGame(13390): GL_OES_texture_npot
- 06-18 07:59:27.125 D/MonoGame(13390): GL_OES_compressed_ETC1_RGB8_texture
- 06-18 07:59:27.125 D/MonoGame(13390): GL_OES_standard_derivatives
- 06-18 07:59:27.125 D/MonoGame(13390): GL_OES_EGL_image
- 06-18 07:59:27.125 D/MonoGame(13390): GL_OES_depth24
- 06-18 07:59:27.125 D/MonoGame(13390): GL_ARM_rgba8
- 06-18 07:59:27.125 D/MonoGame(13390): GL_ARM_mali_shader_binary
- 06-18 07:59:27.125 D/MonoGame(13390): GL_OES_depth_texture
- 06-18 07:59:27.125 D/MonoGame(13390): GL_OES_packed_depth_stencil
- 06-18 07:59:27.125 D/MonoGame(13390): GL_EXT_texture_format_BGRA8888
- 06-18 07:59:27.125 D/MonoGame(13390): GL_EXT_blend_minmax
- 06-18 07:59:27.125 D/MonoGame(13390): GL_OES_EGL_image_external
- 06-18 07:59:27.125 D/MonoGame(13390): GL_OES_EGL_sync
- 06-18 07:59:27.125 D/MonoGame(13390): GL_OES_rgb8_rgba8
- 06-18 07:59:27.125 D/MonoGame(13390): GL_EXT_multisampled_render_to_texture
- 06-18 07:59:27.125 D/MonoGame(13390): GL_EXT_discard_framebuffer
- 06-18 07:59:27.125 D/MonoGame(13390): GL_OES_get_program_binary
- 06-18 07:59:27.125 D/MonoGame(13390): GL_ARM_mali_program_binary
- 06-18 07:59:27.125 D/MonoGame(13390): GL_EXT_shader_texture_lod
- 06-18 07:59:27.125 D/MonoGame(13390): GL_EXT_robustness
- 06-18 07:59:27.125 D/MonoGame(13390): GL_OES_depth_texture_cube_map
- 06-18 07:59:27.125 D/MonoGame(13390): GL_EXT_debug_marker
- 06-18 07:59:27.125 D/MonoGame(13390): GL_OES_texture_npot
- 06-18 07:59:27.125 D/MonoGame(13390): GL_OES_compressed_ETC1_RGB8_texture
- 06-18 07:59:27.125 D/MonoGame(13390): GL_OES_standard_derivatives
- 06-18 07:59:27.130 D/MonoGame(13390): GL_OES_EGL_image
- 06-18 07:59:27.130 D/MonoGame(13390): GL_OES_depth24
- 06-18 07:59:27.130 D/MonoGame(13390): GL_ARM_rgba8
- 06-18 07:59:27.130 D/MonoGame(13390): GL_ARM_mali_shader_binary
- 06-18 07:59:27.130 D/MonoGame(13390): GL_OES_depth_texture
- 06-18 07:59:27.130 D/MonoGame(13390): GL_OES_packed_depth_stencil
- 06-18 07:59:27.130 D/MonoGame(13390): GL_EXT_texture_format_BGRA8888
- 06-18 07:59:27.130 D/MonoGame(13390): GL_EXT_blend_minmax
- 06-18 07:59:27.130 D/MonoGame(13390): GL_OES_EGL_image_external
- 06-18 07:59:27.130 D/MonoGame(13390): GL_OES_EGL_sync
- 06-18 07:59:27.130 D/MonoGame(13390): GL_OES_rgb8_rgba8
- 06-18 07:59:27.130 D/MonoGame(13390): GL_EXT_multisampled_render_to_texture
- 06-18 07:59:27.130 D/MonoGame(13390): GL_EXT_discard_framebuffer
- 06-18 07:59:27.130 D/MonoGame(13390): GL_OES_get_program_binary
- 06-18 07:59:27.130 D/MonoGame(13390): GL_ARM_mali_program_binary
- 06-18 07:59:27.130 D/MonoGame(13390): GL_EXT_shader_texture_lod
- 06-18 07:59:27.130 D/MonoGame(13390): GL_EXT_robustness
- 06-18 07:59:27.130 D/MonoGame(13390): GL_OES_depth_texture_cube_map
- 06-18 07:59:27.130 D/MonoGame(13390): GL_EXT_debug_marker
- 06-18 07:59:27.130 D/MonoGame(13390): GL_OES_texture_npot
- 06-18 07:59:27.130 D/MonoGame(13390): GL_OES_compressed_ETC1_RGB8_texture
- 06-18 07:59:27.130 D/MonoGame(13390): GL_OES_standard_derivatives
- 06-18 07:59:27.130 D/MonoGame(13390): GL_OES_EGL_image
- 06-18 07:59:27.130 D/MonoGame(13390): GL_OES_depth24
- 06-18 07:59:27.130 D/MonoGame(13390): GL_ARM_rgba8
- 06-18 07:59:27.130 D/MonoGame(13390): GL_ARM_mali_shader_binary
- 06-18 07:59:27.130 D/MonoGame(13390): GL_OES_depth_texture
- 06-18 07:59:27.130 D/MonoGame(13390): GL_OES_packed_depth_stencil
- 06-18 07:59:27.130 D/MonoGame(13390): GL_EXT_texture_format_BGRA8888
- 06-18 07:59:27.130 D/MonoGame(13390): GL_EXT_blend_minmax
- 06-18 07:59:27.130 D/MonoGame(13390): GL_OES_EGL_image_external
- 06-18 07:59:27.130 D/MonoGame(13390): GL_OES_EGL_sync
- 06-18 07:59:27.130 D/MonoGame(13390): GL_OES_rgb8_rgba8
- 06-18 07:59:27.130 D/MonoGame(13390): GL_EXT_multisampled_render_to_texture
- 06-18 07:59:27.130 D/MonoGame(13390): GL_EXT_discard_framebuffer
- 06-18 07:59:27.130 D/MonoGame(13390): GL_OES_get_program_binary
- 06-18 07:59:27.130 D/MonoGame(13390): GL_ARM_mali_program_binary
- 06-18 07:59:27.130 D/MonoGame(13390): GL_EXT_shader_texture_lod
- 06-18 07:59:27.130 D/MonoGame(13390): GL_EXT_robustness
- 06-18 07:59:27.130 D/MonoGame(13390): GL_OES_depth_texture_cube_map
- 06-18 07:59:27.130 D/MonoGame(13390): Begin reloading graphics content
- 06-18 07:59:27.135 D/Mono (13390): Unloading image mscorlib.dll [0x5b971b00].
- 06-18 07:59:27.150 D/MonoGame(13390): End reloading graphics content
- 06-18 07:59:27.150 D/MonoGame(13390): AndroidGameWindow.SurfaceCreated: surfaceFrame = Rect(0, 0 - 1280, 720)
- 06-18 07:59:27.150 D/MonoGame(13390): AndroidGameWindow.SurfaceChanged: format = Rgb565, width = 1280, height = 720
- 06-18 07:59:27.150 D/MonoGame(13390): GraphicsDeviceManager.ResetClientBounds: newClientBounds={X:40 Y:0 Width:1199 Height:720}
- 06-18 07:59:49.335 D/dalvikvm(13390): GC_CONCURRENT freed 2766K, 27% free 16234K/22004K, paused 5ms+5ms, total 61ms
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