tomasslavicek

MonoGame log (switching between apps)

Jun 18th, 2014
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  1. 06-18 07:59:18.895 D/MonoGame(13390): AndroidGameWindow.DestroyFrameBuffer
  2. 06-18 07:59:18.950 D/MonoGame(13390): AndroidGameWindow.SurfaceDestroyed
  3. 06-18 07:59:19.130 W/IInputConnectionWrapper(13390): showStatusIcon on inactive InputConnection
  4. 06-18 07:59:27.050 D/MonoGame(13390): AndroidGameWindow.CreateFrameBuffer
  5. 06-18 07:59:27.050 E/ (13390): Device driver API match
  6. 06-18 07:59:27.050 E/ (13390): Device driver API version: 23
  7. 06-18 07:59:27.050 E/ (13390): User space API version: 23
  8. 06-18 07:59:27.050 E/ (13390): mali: REVISION=Linux-r3p2-01rel3 BUILD_DATE=Wed Oct 9 21:05:57 KST 2013
  9. 06-18 07:59:27.125 D/MonoGame(13390): Framebuffer Status: FramebufferComplete
  10. 06-18 07:59:27.125 D/MonoGame(13390): Supported extensions:
  11. 06-18 07:59:27.125 D/MonoGame(13390): GL_EXT_debug_marker
  12. 06-18 07:59:27.125 D/MonoGame(13390): GL_OES_texture_npot
  13. 06-18 07:59:27.125 D/MonoGame(13390): GL_OES_compressed_ETC1_RGB8_texture
  14. 06-18 07:59:27.125 D/MonoGame(13390): GL_OES_standard_derivatives
  15. 06-18 07:59:27.125 D/MonoGame(13390): GL_OES_EGL_image
  16. 06-18 07:59:27.125 D/MonoGame(13390): GL_OES_depth24
  17. 06-18 07:59:27.125 D/MonoGame(13390): GL_ARM_rgba8
  18. 06-18 07:59:27.125 D/MonoGame(13390): GL_ARM_mali_shader_binary
  19. 06-18 07:59:27.125 D/MonoGame(13390): GL_OES_depth_texture
  20. 06-18 07:59:27.125 D/MonoGame(13390): GL_OES_packed_depth_stencil
  21. 06-18 07:59:27.125 D/MonoGame(13390): GL_EXT_texture_format_BGRA8888
  22. 06-18 07:59:27.125 D/MonoGame(13390): GL_EXT_blend_minmax
  23. 06-18 07:59:27.125 D/MonoGame(13390): GL_OES_EGL_image_external
  24. 06-18 07:59:27.125 D/MonoGame(13390): GL_OES_EGL_sync
  25. 06-18 07:59:27.125 D/MonoGame(13390): GL_OES_rgb8_rgba8
  26. 06-18 07:59:27.125 D/MonoGame(13390): GL_EXT_multisampled_render_to_texture
  27. 06-18 07:59:27.125 D/MonoGame(13390): GL_EXT_discard_framebuffer
  28. 06-18 07:59:27.125 D/MonoGame(13390): GL_OES_get_program_binary
  29. 06-18 07:59:27.125 D/MonoGame(13390): GL_ARM_mali_program_binary
  30. 06-18 07:59:27.125 D/MonoGame(13390): GL_EXT_shader_texture_lod
  31. 06-18 07:59:27.125 D/MonoGame(13390): GL_EXT_robustness
  32. 06-18 07:59:27.125 D/MonoGame(13390): GL_OES_depth_texture_cube_map
  33. 06-18 07:59:27.125 D/MonoGame(13390): GL_EXT_debug_marker
  34. 06-18 07:59:27.125 D/MonoGame(13390): GL_OES_texture_npot
  35. 06-18 07:59:27.125 D/MonoGame(13390): GL_OES_compressed_ETC1_RGB8_texture
  36. 06-18 07:59:27.125 D/MonoGame(13390): GL_OES_standard_derivatives
  37. 06-18 07:59:27.130 D/MonoGame(13390): GL_OES_EGL_image
  38. 06-18 07:59:27.130 D/MonoGame(13390): GL_OES_depth24
  39. 06-18 07:59:27.130 D/MonoGame(13390): GL_ARM_rgba8
  40. 06-18 07:59:27.130 D/MonoGame(13390): GL_ARM_mali_shader_binary
  41. 06-18 07:59:27.130 D/MonoGame(13390): GL_OES_depth_texture
  42. 06-18 07:59:27.130 D/MonoGame(13390): GL_OES_packed_depth_stencil
  43. 06-18 07:59:27.130 D/MonoGame(13390): GL_EXT_texture_format_BGRA8888
  44. 06-18 07:59:27.130 D/MonoGame(13390): GL_EXT_blend_minmax
  45. 06-18 07:59:27.130 D/MonoGame(13390): GL_OES_EGL_image_external
  46. 06-18 07:59:27.130 D/MonoGame(13390): GL_OES_EGL_sync
  47. 06-18 07:59:27.130 D/MonoGame(13390): GL_OES_rgb8_rgba8
  48. 06-18 07:59:27.130 D/MonoGame(13390): GL_EXT_multisampled_render_to_texture
  49. 06-18 07:59:27.130 D/MonoGame(13390): GL_EXT_discard_framebuffer
  50. 06-18 07:59:27.130 D/MonoGame(13390): GL_OES_get_program_binary
  51. 06-18 07:59:27.130 D/MonoGame(13390): GL_ARM_mali_program_binary
  52. 06-18 07:59:27.130 D/MonoGame(13390): GL_EXT_shader_texture_lod
  53. 06-18 07:59:27.130 D/MonoGame(13390): GL_EXT_robustness
  54. 06-18 07:59:27.130 D/MonoGame(13390): GL_OES_depth_texture_cube_map
  55. 06-18 07:59:27.130 D/MonoGame(13390): GL_EXT_debug_marker
  56. 06-18 07:59:27.130 D/MonoGame(13390): GL_OES_texture_npot
  57. 06-18 07:59:27.130 D/MonoGame(13390): GL_OES_compressed_ETC1_RGB8_texture
  58. 06-18 07:59:27.130 D/MonoGame(13390): GL_OES_standard_derivatives
  59. 06-18 07:59:27.130 D/MonoGame(13390): GL_OES_EGL_image
  60. 06-18 07:59:27.130 D/MonoGame(13390): GL_OES_depth24
  61. 06-18 07:59:27.130 D/MonoGame(13390): GL_ARM_rgba8
  62. 06-18 07:59:27.130 D/MonoGame(13390): GL_ARM_mali_shader_binary
  63. 06-18 07:59:27.130 D/MonoGame(13390): GL_OES_depth_texture
  64. 06-18 07:59:27.130 D/MonoGame(13390): GL_OES_packed_depth_stencil
  65. 06-18 07:59:27.130 D/MonoGame(13390): GL_EXT_texture_format_BGRA8888
  66. 06-18 07:59:27.130 D/MonoGame(13390): GL_EXT_blend_minmax
  67. 06-18 07:59:27.130 D/MonoGame(13390): GL_OES_EGL_image_external
  68. 06-18 07:59:27.130 D/MonoGame(13390): GL_OES_EGL_sync
  69. 06-18 07:59:27.130 D/MonoGame(13390): GL_OES_rgb8_rgba8
  70. 06-18 07:59:27.130 D/MonoGame(13390): GL_EXT_multisampled_render_to_texture
  71. 06-18 07:59:27.130 D/MonoGame(13390): GL_EXT_discard_framebuffer
  72. 06-18 07:59:27.130 D/MonoGame(13390): GL_OES_get_program_binary
  73. 06-18 07:59:27.130 D/MonoGame(13390): GL_ARM_mali_program_binary
  74. 06-18 07:59:27.130 D/MonoGame(13390): GL_EXT_shader_texture_lod
  75. 06-18 07:59:27.130 D/MonoGame(13390): GL_EXT_robustness
  76. 06-18 07:59:27.130 D/MonoGame(13390): GL_OES_depth_texture_cube_map
  77. 06-18 07:59:27.130 D/MonoGame(13390): Begin reloading graphics content
  78. 06-18 07:59:27.135 D/Mono (13390): Unloading image mscorlib.dll [0x5b971b00].
  79. 06-18 07:59:27.150 D/MonoGame(13390): End reloading graphics content
  80. 06-18 07:59:27.150 D/MonoGame(13390): AndroidGameWindow.SurfaceCreated: surfaceFrame = Rect(0, 0 - 1280, 720)
  81. 06-18 07:59:27.150 D/MonoGame(13390): AndroidGameWindow.SurfaceChanged: format = Rgb565, width = 1280, height = 720
  82. 06-18 07:59:27.150 D/MonoGame(13390): GraphicsDeviceManager.ResetClientBounds: newClientBounds={X:40 Y:0 Width:1199 Height:720}
  83. 06-18 07:59:49.335 D/dalvikvm(13390): GC_CONCURRENT freed 2766K, 27% free 16234K/22004K, paused 5ms+5ms, total 61ms
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