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a guest Mar 21st, 2019 50 Never
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  1. case CONDITION_INFIGHT:
  2.         case CONDITION_DRUNK:
  3.         case CONDITION_EXHAUST_WEAPON:
  4.         case CONDITION_EXHAUST_COMBAT:
  5.         case CONDITION_EXHAUST_HEAL:
  6.         case CONDITION_MUTED:
  7.         case CONDITION_CHANNELMUTEDTICKS:
  8.         case CONDITION_YELLTICKS:
  9.         case CONDITION_PACIFIED:
  10.         case CONDITION_MANASHIELD:
  11.         //newsummon
  12.         case CONDITION_SUMMON:
  13.             return new ConditionGeneric(_id, _type, _ticks, _buff, _subId);
  14.  
  15.         default:
  16.             return nullptr;
  17.     }
  18. }
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