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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6.     print("FE Compatibility code V2 by Mokiros")
  7.     local RealPlayer = RealPlayer
  8.     script.Parent = RealPlayer.Character
  9.  
  10.     --Fake event to make stuff like Mouse.KeyDown work
  11.     local Disconnect_Function = function(this)
  12.         this[1].Functions[this[2]] = nil
  13.     end
  14.     local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15.     local FakeEvent_Metatable = {__index={
  16.         Connect = function(this,f)
  17.             local i = tostring(math.random(0,10000))
  18.             while this.Functions[i] do
  19.                 i = tostring(math.random(0,10000))
  20.             end
  21.             this.Functions[i] = f
  22.             return setmetatable({this,i},Disconnect_Metatable)
  23.         end
  24.     }}
  25.     FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26.     local function fakeEvent()
  27.         return setmetatable({Functions={}},FakeEvent_Metatable)
  28.     end
  29.  
  30.     --Creating fake input objects with fake variables
  31.     local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32.     FakeMouse.keyUp = FakeMouse.KeyUp
  33.     FakeMouse.keyDown = FakeMouse.KeyDown
  34.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37.     end}
  38.     --Merged 2 functions into one by checking amount of arguments
  39.     CAS.UnbindAction = CAS.BindAction
  40.  
  41.     --This function will trigger the events that have been :Connect()'ed
  42.     local function TriggerEvent(self,ev,...)
  43.         for _,f in pairs(self[ev].Functions) do
  44.             f(...)
  45.         end
  46.     end
  47.     FakeMouse.TriggerEvent = TriggerEvent
  48.     UIS.TriggerEvent = TriggerEvent
  49.  
  50.     --Client communication
  51.     local Event = Instance.new("RemoteEvent")
  52.     Event.Name = "UserInput_Event"
  53.     Event.OnServerEvent:Connect(function(plr,io)
  54.         if plr~=RealPlayer then return end
  55.         FakeMouse.Target = io.Target
  56.         FakeMouse.Hit = io.Hit
  57.         if not io.isMouse then
  58.             local b = io.UserInputState == Enum.UserInputState.Begin
  59.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60.                 return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61.             end
  62.             if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63.                 return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64.             end
  65.             for _,t in pairs(CAS.Actions) do
  66.                 for _,k in pairs(t.Keys) do
  67.                     if k==io.KeyCode then
  68.                         t.Function(t.Name,io.UserInputState,io)
  69.                     end
  70.                 end
  71.             end
  72.             FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73.             UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74.         end
  75.     end)
  76.     Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77.     local Mouse = owner:GetMouse()
  78.     local UIS = game:GetService("UserInputService")
  79.     local input = function(io,RobloxHandled)
  80.         if RobloxHandled then return end
  81.         --Since InputObject is a client-side instance, we create and pass table instead
  82.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83.     end
  84.     UIS.InputBegan:Connect(input)
  85.     UIS.InputEnded:Connect(input)
  86.     local h,t
  87.     --Give the server mouse data every second frame, but only if the values changed
  88.     --If player is not moving their mouse, client won't fire events
  89.     local HB = game:GetService("RunService").Heartbeat
  90.     while true do
  91.         if h~=Mouse.Hit or t~=Mouse.Target then
  92.             h,t=Mouse.Hit,Mouse.Target
  93.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  94.         end
  95.         --Wait 2 frames
  96.         for i=1,2 do
  97.             HB:Wait()
  98.         end
  99.     end]==],script)
  100.  
  101.     ----Sandboxed game object that allows the usage of client-side methods and services
  102.     --Real game object
  103.     local RealGame = game
  104.  
  105.     --Metatable for fake service
  106.     local FakeService_Metatable = {
  107.         __index = function(self,k)
  108.             local s = rawget(self,"_RealService")
  109.             if s then
  110.                 return typeof(s[k])=="function"
  111.                 and function(_,...)return s[k](s,...)end or s[k]
  112.             end
  113.         end,
  114.         __newindex = function(self,k,v)
  115.             local s = rawget(self,"_RealService")
  116.             if s then s[k]=v end
  117.         end
  118.     }
  119.     local function FakeService(t,RealService)
  120.         t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121.         return setmetatable(t,FakeService_Metatable)
  122.     end
  123.  
  124.     --Fake game object
  125.     local FakeGame = {
  126.         GetService = function(self,s)
  127.             return rawget(self,s) or RealGame:GetService(s)
  128.         end,
  129.         Players = FakeService({
  130.             LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131.         },"Players"),
  132.         UserInputService = FakeService(UIS,"UserInputService"),
  133.         ContextActionService = FakeService(CAS,"ContextActionService"),
  134.         RunService = FakeService({
  135.             _btrs = {},
  136.             RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137.             BindToRenderStep = function(self,name,_,fun)
  138.                 self._btrs[name] = self.Heartbeat:Connect(fun)
  139.             end,
  140.             UnbindFromRenderStep = function(self,name)
  141.                 self._btrs[name]:Disconnect()
  142.             end,
  143.         },"RunService")
  144.     }
  145.     rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146.     FakeGame.service = FakeGame.GetService
  147.     FakeService(FakeGame,game)
  148.     --Changing owner to fake player object to support owner:GetMouse()
  149.     game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151.  
  152. wait(3)
  153. wait(1 / 60)
  154. Effects = { }
  155. local debugIt = false
  156. local Player = game.Players.localPlayer
  157. local Character = Player.Character
  158. Character.Archivable=true
  159. local FCharacter = Character:Clone()
  160. Character.Archivable=false
  161. local Humanoid = Character.Humanoid
  162. local Mouse = Player:GetMouse()
  163. local LeftArm = Character["Left Arm"]
  164. local RightArm = Character["Right Arm"]
  165. local LeftLeg = Character["Left Leg"]
  166. local RightLeg = Character["Right Leg"]
  167. local Head = Character.Head
  168. local Torso = Character.Torso
  169. local Camera = game.Workspace.CurrentCamera
  170. local RootPart = Character.HumanoidRootPart
  171. local RootJoint = RootPart.RootJoint
  172. local attack = false
  173. local Anim = 'Idle'
  174. local attacktype = 1
  175. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  176. local velocity = RootPart.Velocity.y
  177. local sine = 0
  178. local change = 1
  179. local Create = LoadLibrary("RbxUtility").Create
  180.  
  181. local m = Create("Model"){
  182.     Parent = Character,
  183.     Name = "WeaponModel",
  184. }
  185.  
  186. Humanoid.Animator.Parent = nil
  187. Character.Animate.Parent = nil
  188.  
  189. local newMotor = function(part0, part1, c0, c1)
  190.     local w = Create('Weld'){
  191.         Parent = part0,
  192.         Part0 = part0,
  193.         Part1 = part1,
  194.         C0 = c0,
  195.         C1 = c1,
  196.     }
  197.     return w
  198. end
  199.  
  200. function clerp(a, b, t)
  201.     return a:lerp(b, t)
  202. end
  203.  
  204. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  205. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  206.  
  207. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  208. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  209. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  210. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  211. RootJoint.C1 = CFrame.new(0, 0, 0)
  212. RootJoint.C0 = CFrame.new(0, 0, 0)
  213. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  214. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  215.  
  216. local rarmc1 = RW.C1
  217. local larmc1 = LW.C1
  218. local rlegc1 = RH.C1
  219. local llegc1 = LH.C1
  220.  
  221. local resetc1 = false
  222.  
  223. function PlayAnimationFromTable(table, speed, bool)
  224.     RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  225.     Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  226.     RW.C0 = clerp(RW.C0, table[3], speed)
  227.     LW.C0 = clerp(LW.C0, table[4], speed)
  228.     RH.C0 = clerp(RH.C0, table[5], speed)
  229.     LH.C0 = clerp(LH.C0, table[6], speed)
  230.     LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),speed)
  231.     RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),speed)
  232.     if bool == true then
  233.         if resetc1 == false then
  234.             resetc1 = true
  235.             RootJoint.C1 = RootJoint.C1
  236.             Torso.Neck.C1 = Torso.Neck.C1
  237.             RW.C1 = rarmc1
  238.             LW.C1 = larmc1
  239.             RH.C1 = rlegc1
  240.             LH.C1 = llegc1
  241.         end
  242.     end
  243. end
  244.  
  245. ArtificialHB = Create("BindableEvent", script){
  246.     Parent = script,
  247.     Name = "Heartbeat",
  248. }
  249.  
  250. script:WaitForChild("Heartbeat")
  251.  
  252. frame = 1 / 30
  253. tf = 0
  254. allowframeloss = false
  255. tossremainder = false
  256. lastframe = tick()
  257. script.Heartbeat:Fire()
  258.  
  259. game:GetService("RunService").Heartbeat:connect(function(s, p)
  260.     tf = tf + s
  261.     if tf >= frame then
  262.         if allowframeloss then
  263.             script.Heartbeat:Fire()
  264.             lastframe = tick()
  265.         else
  266.             for i = 1, math.floor(tf / frame) do
  267.                 script.Heartbeat:Fire()
  268.             end
  269.             lastframe = tick()
  270.         end
  271.         if tossremainder then
  272.             tf = 0
  273.         else
  274.             tf = tf - frame * math.floor(tf / frame)
  275.         end
  276.     end
  277. end)
  278.  
  279. function swait(num)
  280.     if num == 0 or num == nil then
  281.         ArtificialHB.Event:wait()
  282.     else
  283.         for i = 0, num do
  284.             ArtificialHB.Event:wait()
  285.         end
  286.     end
  287. end
  288.  
  289. function RemoveOutlines(part)
  290.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  291. end
  292.    
  293. CFuncs = { 
  294.     ["Part"] = {
  295.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  296.             local Part = Create("Part"){
  297.                 Parent = Parent,
  298.                 Reflectance = Reflectance,
  299.                 Transparency = Transparency,
  300.                 CanCollide = false,
  301.                 Locked = true,
  302.                 BrickColor = BrickColor.new(tostring(BColor)),
  303.                 Name = Name,
  304.                 Size = Size,
  305.                 Material = Material,
  306.             }
  307.             RemoveOutlines(Part)
  308.             return Part
  309.         end;
  310.     };
  311.    
  312.     ["Mesh"] = {
  313.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  314.             local Msh = Create(Mesh){
  315.                 Parent = Part,
  316.                 Offset = OffSet,
  317.                 Scale = Scale,
  318.             }
  319.             if Mesh == "SpecialMesh" then
  320.                 Msh.MeshType = MeshType
  321.                 Msh.MeshId = MeshId
  322.             end
  323.             return Msh
  324.         end;
  325.     };
  326.    
  327.     ["Mesh"] = {
  328.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  329.             local Msh = Create(Mesh){
  330.                 Parent = Part,
  331.                 Offset = OffSet,
  332.                 Scale = Scale,
  333.             }
  334.             if Mesh == "SpecialMesh" then
  335.                 Msh.MeshType = MeshType
  336.                 Msh.MeshId = MeshId
  337.             end
  338.             return Msh
  339.         end;
  340.     };
  341.    
  342.     ["Weld"] = {
  343.         Create = function(Parent, Part0, Part1, C0, C1)
  344.             local Weld = Create("Weld"){
  345.                 Parent = Parent,
  346.                 Part0 = Part0,
  347.                 Part1 = Part1,
  348.                 C0 = C0,
  349.                 C1 = C1,
  350.             }
  351.             return Weld
  352.         end;
  353.     };
  354.  
  355.     ["Sound"] = {
  356.         Create = function(id, par, vol, pit)
  357.             coroutine.resume(coroutine.create(function()
  358.                 local S = Create("Sound"){
  359.                     Volume = vol,
  360.                     Pitch = pit or 1,
  361.                     SoundId = id,
  362.                     Parent = par or workspace,
  363.                 }
  364.                 wait()
  365.                 S:play()
  366.                 game:GetService("Debris"):AddItem(S, 6)
  367.             end))
  368.         end;
  369.     };
  370.    
  371.     ["ParticleEmitter"] = {
  372.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  373.             local fp = Create("ParticleEmitter"){
  374.                 Parent = Parent,
  375.                 Color = ColorSequence.new(Color1, Color2),
  376.                 LightEmission = LightEmission,
  377.                 Size = Size,
  378.                 Texture = Texture,
  379.                 Transparency = Transparency,
  380.                 ZOffset = ZOffset,
  381.                 Acceleration = Accel,
  382.                 Drag = Drag,
  383.                 LockedToPart = LockedToPart,
  384.                 VelocityInheritance = VelocityInheritance,
  385.                 EmissionDirection = EmissionDirection,
  386.                 Enabled = Enabled,
  387.                 Lifetime = LifeTime,
  388.                 Rate = Rate,
  389.                 Rotation = Rotation,
  390.                 RotSpeed = RotSpeed,
  391.                 Speed = Speed,
  392.                 VelocitySpread = VelocitySpread,
  393.             }
  394.             return fp
  395.         end;
  396.     };
  397.  
  398.     CreateTemplate = {
  399.    
  400.     };
  401. }
  402.  
  403. function rayCast(Position, Direction, Range, Ignore)
  404.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  405. end
  406.  
  407. --[[FindNearestTorso = function(pos)
  408.     local list = (game.Workspace:children())
  409.     local torso = nil
  410.     local dist = 1000
  411.     local temp, human, temp2 = nil, nil, nil
  412.     for x = 1, #list do
  413.         temp2 = list[x]
  414.         if temp2.className == "Model" and temp2.Name ~= Character.Name then
  415.             temp = temp2:findFirstChild("Torso")
  416.             human = temp2:findFirstChild("Humanoid")
  417.             if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  418.                 local dohit = true
  419.                 if dohit == true then
  420.                     torso = temp
  421.                     dist = (temp.Position - pos).magnitude
  422.                 end
  423.             end
  424.         end
  425.     end
  426.     return torso, dist
  427. end]]
  428. function FindNearestTorso(Position, Distance, SinglePlayer)
  429.     if SinglePlayer then
  430.         return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  431.     end
  432.     local List = {}
  433.     for i, v in pairs(workspace:GetChildren()) do
  434.         if v:IsA("Model") then
  435.             if v:findFirstChild("Torso") then
  436.                 if v ~= Character then
  437.                     if (v.Torso.Position - Position).magnitude <= Distance then
  438.                         table.insert(List, v)
  439.                     end
  440.                 end
  441.             end
  442.         end
  443.     end
  444.     return List
  445. end
  446.  
  447. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  448.     if hit.Parent == nil then
  449.         return
  450.     end
  451.     local h = hit.Parent:FindFirstChild("Humanoid")
  452.     for _, v in pairs(hit.Parent:children()) do
  453.         if v:IsA("Humanoid") then
  454.             h = v
  455.         end
  456.     end
  457.     if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  458.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  459.             if hit.Parent.DebounceHit.Value == true then
  460.                 return
  461.             end
  462.         end
  463.         local c = Create("ObjectValue"){
  464.             Name = "creator",
  465.             Value = game:service("Players").LocalPlayer,
  466.             Parent = h,
  467.         }
  468.         game:GetService("Debris"):AddItem(c, .5)
  469.         if HitSound ~= nil and HitPitch ~= nil then
  470.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  471.         end
  472.         local Damage = math.random(minim, maxim)
  473.         local blocked = false
  474.         local block = hit.Parent:findFirstChild("Block")
  475.         if block ~= nil then
  476.             if block.className == "IntValue" then
  477.                 if block.Value > 0 then
  478.                     blocked = true
  479.                     block.Value = block.Value - 1
  480.                     print(block.Value)
  481.                 end
  482.             end
  483.         end
  484.         if blocked == false then
  485.             h.Health = h.Health - Damage
  486.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  487.         else
  488.             h.Health = h.Health - (Damage / 2)
  489.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  490.         end
  491.         if Type == "Knockdown" then
  492.             local hum = hit.Parent.Humanoid
  493.             hum.PlatformStand = true
  494.             coroutine.resume(coroutine.create(function(HHumanoid)
  495.                 swait(1)
  496.                 HHumanoid.PlatformStand = false
  497.             end), hum)
  498.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  499.             local bodvol = Create("BodyVelocity"){
  500.                 velocity = angle * knockback,
  501.                 P = 5000,
  502.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  503.                 Parent = hit,
  504.             }
  505.             local rl = Create("BodyAngularVelocity"){
  506.                 P = 3000,
  507.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  508.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  509.                 Parent = hit,
  510.             }
  511.             game:GetService("Debris"):AddItem(bodvol, .5)
  512.             game:GetService("Debris"):AddItem(rl, .5)
  513.         elseif Type == "Normal" then
  514.             local vp = Create("BodyVelocity"){
  515.                 P = 500,
  516.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  517.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  518.             }
  519.             if knockback > 0 then
  520.                 vp.Parent = hit.Parent.Torso
  521.             end
  522.             game:GetService("Debris"):AddItem(vp, .5)
  523.         elseif Type == "Up" then
  524.             local bodyVelocity = Create("BodyVelocity"){
  525.                 velocity = Vector3.new(0, 20, 0),
  526.                 P = 5000,
  527.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  528.                 Parent = hit,
  529.             }
  530.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  531.         elseif Type == "DarkUp" then
  532.             coroutine.resume(coroutine.create(function()
  533.                 for i = 0, 1, 0.1 do
  534.                     swait()
  535.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  536.                 end
  537.             end))
  538.             local bodyVelocity = Create("BodyVelocity"){
  539.                 velocity = Vector3.new(0, 20, 0),
  540.                 P = 5000,
  541.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  542.                 Parent = hit,
  543.             }
  544.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  545.         elseif Type == "Snare" then
  546.             local bp = Create("BodyPosition"){
  547.                 P = 2000,
  548.                 D = 100,
  549.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  550.                 position = hit.Parent.Torso.Position,
  551.                 Parent = hit.Parent.Torso,
  552.             }
  553.             game:GetService("Debris"):AddItem(bp, 1)
  554.         elseif Type == "Freeze" then
  555.             local BodPos = Create("BodyPosition"){
  556.                 P = 50000,
  557.                 D = 1000,
  558.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  559.                 position = hit.Parent.Torso.Position,
  560.                 Parent = hit.Parent.Torso,
  561.             }
  562.             local BodGy = Create("BodyGyro") {
  563.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  564.                 P = 20e+003,
  565.                 Parent = hit.Parent.Torso,
  566.                 cframe = hit.Parent.Torso.CFrame,
  567.             }
  568.             hit.Parent.Torso.Anchored = true
  569.             coroutine.resume(coroutine.create(function(Part)
  570.                 swait(1.5)
  571.                 Part.Anchored = false
  572.             end), hit.Parent.Torso)
  573.             game:GetService("Debris"):AddItem(BodPos, 3)
  574.             game:GetService("Debris"):AddItem(BodGy, 3)
  575.         end
  576.         local debounce = Create("BoolValue"){
  577.             Name = "DebounceHit",
  578.             Parent = hit.Parent,
  579.             Value = true,
  580.         }
  581.         game:GetService("Debris"):AddItem(debounce, Delay)
  582.         c = Create("ObjectValue"){
  583.             Name = "creator",
  584.             Value = Player,
  585.             Parent = h,
  586.         }
  587.         game:GetService("Debris"):AddItem(c, .5)
  588.     end
  589. end
  590.  
  591. function ShowDamage(Pos, Text, Time, Color)
  592.     local Rate = (1 / 30)
  593.     local Pos = (Pos or Vector3.new(0, 0, 0))
  594.     local Text = (Text or "")
  595.     local Time = (Time or 2)
  596.     local Color = (Color or Color3.new(1, 0, 1))
  597.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  598.     EffectPart.Anchored = true
  599.     local BillboardGui = Create("BillboardGui"){
  600.         Size = UDim2.new(3, 0, 3, 0),
  601.         Adornee = EffectPart,
  602.         Parent = EffectPart,
  603.     }
  604.     local TextLabel = Create("TextLabel"){
  605.         BackgroundTransparency = 1,
  606.         Size = UDim2.new(1, 0, 1, 0),
  607.         Text = Text,
  608.         Font = "SciFi",
  609.         TextColor3 = Color,
  610.         TextScaled = true,
  611.         Parent = BillboardGui,
  612.     }
  613.     game.Debris:AddItem(EffectPart, (Time))
  614.     EffectPart.Parent = game:GetService("Workspace")
  615.     delay(0, function()
  616.         local Frames = (Time / Rate)
  617.         for Frame = 1, Frames do
  618.             wait(Rate)
  619.             local Percent = (Frame / Frames)
  620.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  621.             TextLabel.TextTransparency = Percent
  622.         end
  623.         if EffectPart and EffectPart.Parent then
  624.             EffectPart:Destroy()
  625.         end
  626.     end)
  627. end
  628.  
  629. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  630.     for _, c in pairs(workspace:children()) do
  631.         local hum = c:findFirstChild("Humanoid")
  632.         if hum ~= nil then
  633.             local head = c:findFirstChild("Torso")
  634.             if head ~= nil then
  635.                 local targ = head.Position - Part.Position
  636.                 local mag = targ.magnitude
  637.                 if mag <= Magnitude and c.Name ~= Player.Name then
  638.                     Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
  639.                 end
  640.             end
  641.         end
  642.     end
  643. end
  644.  
  645. EffectModel = Create("Model"){
  646.     Parent = Character,
  647.     Name = "Effects",
  648. }
  649.  
  650. Effects = {
  651.     Block = {
  652.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  653.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  654.             prt.Anchored = true
  655.             prt.CFrame = cframe
  656.             local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  657.             game:GetService("Debris"):AddItem(prt, 10)
  658.             if Type == 1 or Type == nil then
  659.                 table.insert(Effects, {
  660.                     prt,
  661.                     "Block1",
  662.                     delay,
  663.                     x3,
  664.                     y3,
  665.                     z3,
  666.                     msh
  667.                 })
  668.             elseif Type == 2 then
  669.                 table.insert(Effects, {
  670.                     prt,
  671.                     "Block2",
  672.                     delay,
  673.                     x3,
  674.                     y3,
  675.                     z3,
  676.                     msh
  677.                 })
  678.             end
  679.         end;
  680.     };
  681.  
  682.         Cylinder = {
  683.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  684.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  685.             prt.Anchored = true
  686.             prt.CFrame = cframe
  687.             local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  688.             game:GetService("Debris"):AddItem(prt, 10)
  689.             table.insert(Effects, {
  690.                 prt,
  691.                 "Cylinder",
  692.                 delay,
  693.                 x3,
  694.                 y3,
  695.                 z3,
  696.                 msh
  697.             })
  698.         end;
  699.     };
  700.     Head = {
  701.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  702.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  703.             prt.Anchored = true
  704.             prt.CFrame = cframe
  705.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  706.             game:GetService("Debris"):AddItem(prt, 10)
  707.             table.insert(Effects, {
  708.                 prt,
  709.                 "Cylinder",
  710.                 delay,
  711.                 x3,
  712.                 y3,
  713.                 z3,
  714.                 msh
  715.             })
  716.         end;
  717.     };
  718.    
  719.     Sphere = {
  720.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  721.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  722.             prt.Anchored = true
  723.             prt.CFrame = cframe
  724.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  725.             game:GetService("Debris"):AddItem(prt, 10)
  726.             table.insert(Effects, {
  727.                 prt,
  728.                 "Cylinder",
  729.                 delay,
  730.                 x3,
  731.                 y3,
  732.                 z3,
  733.                 msh
  734.             })
  735.         end;
  736.     };
  737.    
  738.     Elect = {
  739.         Create = function(cff, x, y, z)
  740.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  741.             prt.Anchored = true
  742.             prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  743.             prt.CFrame = CFrame.new(prt.Position)
  744.             game:GetService("Debris"):AddItem(prt, 2)
  745.             local xval = math.random() / 2
  746.             local yval = math.random() / 2
  747.             local zval = math.random() / 2
  748.             local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  749.             table.insert(Effects, {
  750.                 prt,
  751.                 "Elec",
  752.                 0.1,
  753.                 x,
  754.                 y,
  755.                 z,
  756.                 xval,
  757.                 yval,
  758.                 zval
  759.             })
  760.         end;
  761.  
  762.     };
  763.    
  764.     Ring = {
  765.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  766.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  767.             prt.Anchored = true
  768.             prt.CFrame = cframe
  769.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  770.             game:GetService("Debris"):AddItem(prt, 10)
  771.             table.insert(Effects, {
  772.                 prt,
  773.                 "Cylinder",
  774.                 delay,
  775.                 x3,
  776.                 y3,
  777.                 z3,
  778.                 msh
  779.             })
  780.         end;
  781.     };
  782.  
  783.  
  784.     Wave = {
  785.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  786.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  787.             prt.Anchored = true
  788.             prt.CFrame = cframe
  789.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  790.             game:GetService("Debris"):AddItem(prt, 10)
  791.             table.insert(Effects, {
  792.                 prt,
  793.                 "Cylinder",
  794.                 delay,
  795.                 x3,
  796.                 y3,
  797.                 z3,
  798.                 msh
  799.             })
  800.         end;
  801.     };
  802.  
  803.     Break = {
  804.         Create = function(brickcolor, cframe, x1, y1, z1)
  805.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  806.             prt.Anchored = true
  807.             prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  808.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  809.             local num = math.random(10, 50) / 1000
  810.             game:GetService("Debris"):AddItem(prt, 10)
  811.             table.insert(Effects, {
  812.                 prt,
  813.                 "Shatter",
  814.                 num,
  815.                 prt.CFrame,
  816.                 math.random() - math.random(),
  817.                 0,
  818.                 math.random(50, 100) / 100
  819.             })
  820.         end;
  821.     };
  822.    
  823.     Fire = {
  824.         Create = function(brickcolor, cframe, x1, y1, z1, delay)
  825.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  826.             prt.Anchored = true
  827.             prt.CFrame = cframe
  828.             msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  829.             game:GetService("Debris"):AddItem(prt, 10)
  830.             table.insert(Effects, {
  831.                 prt,
  832.                 "Fire",
  833.                 delay,
  834.                 1,
  835.                 1,
  836.                 1,
  837.                 msh
  838.             })
  839.         end;
  840.     };
  841.    
  842.     FireWave = {
  843.         Create = function(brickcolor, cframe, x1, y1, z1)
  844.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  845.             prt.Anchored = true
  846.             prt.CFrame = cframe
  847.             msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  848.             local d = Create("Decal"){
  849.                 Parent = prt,
  850.                 Texture = "rbxassetid://26356434",
  851.                 Face = "Top",
  852.             }
  853.             local d = Create("Decal"){
  854.                 Parent = prt,
  855.                 Texture = "rbxassetid://26356434",
  856.                 Face = "Bottom",
  857.             }
  858.             game:GetService("Debris"):AddItem(prt, 10)
  859.             table.insert(Effects, {
  860.                 prt,
  861.                 "FireWave",
  862.                 1,
  863.                 30,
  864.                 math.random(400, 600) / 100,
  865.                 msh
  866.             })
  867.         end;
  868.     };
  869.    
  870.     Lightning = {
  871.         Create = function(p0, p1, tym, ofs, col, th, tra, last)
  872.             local magz = (p0 - p1).magnitude
  873.             local curpos = p0
  874.             local trz = {
  875.                 -ofs,
  876.                 ofs
  877.             }
  878.             for i = 1, tym do
  879.                 local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  880.                 local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  881.                 local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  882.                 li.Material = "Neon"
  883.                 if tym == i then
  884.                     local magz2 = (curpos - p1).magnitude
  885.                     li.Size = Vector3.new(th, th, magz2)
  886.                     li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  887.                     table.insert(Effects, {
  888.                         li,
  889.                         "Disappear",
  890.                         last
  891.                     })
  892.                 else
  893.                     do
  894.                         do
  895.                             li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  896.                             curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  897.                             game.Debris:AddItem(li, 10)
  898.                             table.insert(Effects, {
  899.                                 li,
  900.                                 "Disappear",
  901.                                 last
  902.                             })
  903.                         end
  904.                     end
  905.                 end
  906.             end
  907.         end
  908.     };
  909.  
  910.     EffectTemplate = {
  911.  
  912.     };
  913. }
  914.  
  915. coroutine.wrap(function()
  916.     while wait() do
  917.         if 0 < #Effects then
  918.             for e = 1, #Effects do
  919.                 if Effects[e] ~= nil then
  920.                     local Thing = Effects[e]
  921.                     if Thing ~= nil then
  922.                         local Part = Thing[1]
  923.                         local Mode = Thing[2]
  924.                         local Delay = Thing[3]
  925.                         local IncX = Thing[4]
  926.                         local IncY = Thing[5]
  927.                         local IncZ = Thing[6]
  928.                         if Thing[2] == "Shoot" then
  929.                             local Look = Thing[1]
  930.                             local move = 30
  931.                             if Thing[8] == 3 then
  932.                                 move = 10
  933.                             end
  934.                             local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  935.                             if Thing[10] ~= nil then
  936.                                 da = pos
  937.                                 cf2 = CFrame.new(Thing[4], Thing[10].Position)
  938.                                 cfa = CFrame.new(Thing[4], pos)
  939.                                 tehCF = cfa:lerp(cf2, 0.2)
  940.                                 Thing[1] = tehCF.lookVector
  941.                             end
  942.                             local mag = (Thing[4] - pos).magnitude
  943.                             Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  944.                             if Thing[8] == 2 then
  945.                                 Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  946.                             end
  947.                             Thing[4] = Thing[4] + Look * move
  948.                             Thing[3] = Thing[3] - 1
  949.                             if 2 < Thing[5] then
  950.                                 Thing[5] = Thing[5] - 0.3
  951.                                 Thing[6] = Thing[6] - 0.3
  952.                             end
  953.                             if hit ~= nil then
  954.                                 Thing[3] = 0
  955.                                 if Thing[8] == 1 or Thing[8] == 3 then
  956.                                     Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  957.                                 else
  958.                                     if Thing[8] == 2 then
  959.                                         Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  960.                                         if (hit.Parent:findFirstChild("Humanoid")) ~= nil or (hit.Parent.Parent:findFirstChild("Humanoid")) ~= nil then
  961.                                             ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  962.                                             ref.Anchored = true
  963.                                             ref.CFrame = CFrame.new(pos)
  964.                                             CFuncs["Sound"].Create("161006093", ref, 1, 1.2)
  965.                                             game:GetService("Debris"):AddItem(ref, 0.2)
  966.                                             Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  967.                                             Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  968.                                             MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  969.                                         end
  970.                                     end
  971.                                 end
  972.                                 ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  973.                                 ref.Anchored = true
  974.                                 ref.CFrame = CFrame.new(pos)
  975.                                 Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  976.                                 game:GetService("Debris"):AddItem(ref, 1)
  977.                             end
  978.                             if Thing[3] <= 0 then
  979.                                 table.remove(Effects, e)
  980.                             end
  981.                         end
  982.                         do
  983.                             do
  984.                                 if Thing[2] == "FireWave" then
  985.                                     if Thing[3] <= Thing[4] then
  986.                                         Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  987.                                         Thing[3] = Thing[3] + 1
  988.                                         Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  989.                                     else
  990.                                         Part.Parent = nil
  991.                                         table.remove(Effects, e)
  992.                                     end
  993.                                 end
  994.                                 if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  995.                                     if Thing[1].Transparency <= 1 then
  996.                                         if Thing[2] == "Block1" then
  997.                                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  998.                                             Mesh = Thing[7]
  999.                                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1000.                                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1001.                                         else
  1002.                                             if Thing[2] == "Block2" then
  1003.                                                 Thing[1].CFrame = Thing[1].CFrame
  1004.                                                 Mesh = Thing[7]
  1005.                                                 Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1006.                                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1007.                                             else
  1008.                                                 if Thing[2] == "Fire" then
  1009.                                                     Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  1010.                                                     Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1011.                                                     Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1012.                                                 else
  1013.                                                     if Thing[2] == "Cylinder" then
  1014.                                                         Mesh = Thing[7]
  1015.                                                         Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1016.                                                         Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1017.                                                     else
  1018.                                                         if Thing[2] == "Blood" then
  1019.                                                             Mesh = Thing[7]
  1020.                                                             Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  1021.                                                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1022.                                                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1023.                                                         else
  1024.                                                             if Thing[2] == "Elec" then
  1025.                                                                 Mesh = Thing[10]
  1026.                                                                 Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1027.                                                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1028.                                                             else
  1029.                                                                 if Thing[2] == "Disappear" then
  1030.                                                                     Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1031.                                                                 else
  1032.                                                                     if Thing[2] == "Shatter" then
  1033.                                                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1034.                                                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1035.                                                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1036.                                                             Thing[6] = Thing[6] + Thing[5]
  1037.                                                                     end
  1038.                                                                 end
  1039.                                                             end
  1040.                                                         end
  1041.                                                     end
  1042.                                                 end
  1043.                                             end
  1044.                                         end
  1045.                                     else
  1046.                                         Part.Parent = nil
  1047.                                         table.remove(Effects, e)
  1048.                                     end
  1049.                                 end
  1050.                             end
  1051.                         end
  1052.                     end
  1053.                 end
  1054.             end
  1055.         end
  1056.     end
  1057. end)()
  1058. function attackone()
  1059.     attack = true
  1060.     for i = 0, 1, 0.1 do
  1061.         swait()
  1062.         PlayAnimationFromTable({
  1063.             CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1064.             CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1065.             CFrame.new(1.5, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1066.             CFrame.new(-1.5, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1067.             CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1068.             CFrame.new(-0.5, -2, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1069.         }, .3, false)
  1070.     end
  1071.     attack = false
  1072. end
  1073.  
  1074. Humanoid.WalkSpeed = 0;
  1075.  
  1076. FCharacter.Parent = Character;
  1077.  
  1078. local FLeftArm = FCharacter["Left Arm"]
  1079. local FRightArm = FCharacter["Right Arm"]
  1080. local FLeftLeg = FCharacter["Left Leg"]
  1081. local FRightLeg = FCharacter["Right Leg"]
  1082.  
  1083. local FRW = newMotor(FCharacter.Torso, FRightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1084. local FLW = newMotor(FCharacter.Torso, FLeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1085. local FRH = newMotor(FCharacter.Torso, FRightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1086. local FLH = newMotor(FCharacter.Torso, FLeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1087. local FRootPart = FCharacter.HumanoidRootPart
  1088. local FRootJoint = FRootPart.RootJoint
  1089. FRootJoint.C1 = CFrame.new(0, 0, 0)
  1090. FRootJoint.C0 = CFrame.new(0, 0, 0)
  1091. FCharacter.Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1092. FCharacter.Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1093. FRootPart.CFrame = RootPart.CFrame * CFrame.new(0,0,10)
  1094.  
  1095. New = function(Object, Parent, Name, Data)
  1096.     local Object = Instance.new(Object)
  1097.     for Index, Value in pairs(Data or {}) do
  1098.         Object[Index] = Value
  1099.     end
  1100.     Object.Parent = Parent
  1101.     Object.Name = Name
  1102.     return Object
  1103. end
  1104.    
  1105.  
  1106.  
  1107. local fgm = New("Model",FCharacter,"GunModel",{})
  1108. FHandle = New("Part",fgm,"FHandle",{Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(1.78105354, 1.21267569, 0.446083069),CFrame = CFrame.new(3.48884702, 1.89424598, -23.6011944, 0.0172098875, -7.30156898e-07, 0.999851942, 0.999853492, 1.19907781e-08, -0.0172098596, -1.80598714e-09, 1.00000083, 1.4975667e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1109. moter = New("Weld",FHandle,"mot",{Part0 = FLeftArm,Part1 = FHandle,})
  1110. moter.C0 = CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0)
  1111. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.46324158, 2.55061626, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1112. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.24608025, 0.123040132),})
  1113. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098838, 0.999853015, -0.000738022442, 1.18836761e-05, 0.000737924012, 1.00000048, 0.999851942, -0.0172098614, 1.52736902e-06),C1 = CFrame.new(0.655831456, 0.501588821, -0.0368974209, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1114. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.270688266, 0.270688266),CFrame = CFrame.new(3.47537327, 1.11045444, -23.2953625, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1115. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.123040125, 1, 1),MeshType = Enum.MeshType.Cylinder,})
  1116. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.783906102, 0.305831909, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1117. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.221472263, 0.344512314),CFrame = CFrame.new(3.48828244, 1.86040294, -23.3093491, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1118. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1.00999999, 1),})
  1119. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(-0.0338476896, 0.291845322, 1.8119812e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1120. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.98432076, 0.200000003, 0.24608022),CFrame = CFrame.new(3.48404813, 1.61474013, -23.4433804, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1121. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.246080264, 1),})
  1122. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279546618, 0.157814026, 1.21593475e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1123. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.984321058, 0.200000003, 0.200000003),CFrame = CFrame.new(3.36101127, 1.61687815, -23.4187717, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1124. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.492160618, 0.492160439),MeshType = Enum.MeshType.Cylinder,})
  1125. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279526353, 0.182422638, -0.123043299, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1126. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.53706741, 2.54934502, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1127. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.246080235, 0.123040132),})
  1128. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098838, 0.999853015, -0.000738022442, 1.18836761e-05, 0.000737924012, 1.00000048, 0.999851942, -0.0172098614, 1.52736902e-06),C1 = CFrame.new(0.655830979, 0.501588821, 0.0369393826, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1129. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.200000003, 0.200000003),CFrame = CFrame.new(3.48828554, 1.86097884, -23.1606178, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1130. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.7382406),})
  1131. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.0332717896, 0.440576553, 1.14440918e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1132. Partss = New("Part",fgm,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.221472204, 0.221472189),CFrame = CFrame.new(3.47526526, 1.10428262, -23.2953568, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1133. Mesh = New("SpecialMesh",Partss,"Mesh",{Scale = Vector3.new(0.123040125, 1, 1),MeshType = Enum.MeshType.Cylinder,})
  1134. mot = New("Weld",Partss,"mot",{Part0 = Partss,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.790078878, 0.305837631, 1.57356262e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1135. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.49040294, 1.9837563, -23.5174713, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1136. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.615200579, 0.36912033, 0.24608025),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,})
  1137. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(0.0895236731, 0.0837230682, 1.52587891e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1138. Part = New("Part",fgm,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.295296252, 0.738240778, 0.369120389),CFrame = CFrame.new(3.49802279, 2.42631888, -23.8138046, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1139. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(0.532151103, -0.212610245, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1140. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512314, 0.78745681, 0.344512314),CFrame = CFrame.new(3.49802279, 2.42631888, -23.8138046, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1141. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(0.532151103, -0.212610245, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1142. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.984321058, 0.200000003, 0.200000003),CFrame = CFrame.new(3.60706425, 1.61264217, -23.4187698, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1143. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.492160618, 0.492160439),MeshType = Enum.MeshType.Cylinder,})
  1144. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279527187, 0.182424545, 0.12304616, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1145. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.47672749, 1.18911982, -23.1232109, 0.999851942, 0.00638213893, 0.0159827713, -0.0172098316, 0.37065956, 0.928613782, 4.44045327e-06, -0.928749561, 0.370713741),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1146. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.24608025, 0.246080264, 0.615200639),MeshType = Enum.MeshType.Wedge,})
  1147. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098316, 3.67313623e-06, 0.00638283044, 0.370658338, -0.928748012, 0.0159824342, 0.928610861, 0.370713145),C1 = CFrame.new(-0.705229163, 0.477983475, 1.76429749e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1148. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512254, 0.787456751, 0.200000003),CFrame = CFrame.new(3.50247502, 2.68478155, -23.8132839, 0.999851942, 1.0713723e-05, -0.0172099732, -0.0172098912, 0.000738376984, -0.999856234, 4.21693585e-06, 1.00000226, 0.000738456321),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1149. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.861280859),MeshType = Enum.MeshType.Wedge,})
  1150. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098912, 3.44961882e-06, 9.9465251e-06, 0.000738390256, 1.0000006, -0.0172099192, -0.999853015, 0.000738452654),C1 = CFrame.new(0.790651679, -0.212089539, 2.07424164e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1151. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.4904809, 1.98827124, -23.5162678, -0.999852061, -0.0148990965, 0.00861407723, 0.0172099397, -0.865535975, 0.500560343, -4.36594746e-06, 0.500633478, 0.865662456),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1152. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.24608025, 0.369120389, 0.861280918),MeshType = Enum.MeshType.Wedge,})
  1153. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, -0.999851942, 0.0172099397, -3.59863043e-06, -0.0148994327, -0.865533173, 0.500632644, 0.00861338526, 0.500558794, 0.865661025),C1 = CFrame.new(0.0940393209, 0.0849266052, 1.54972076e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1154. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.442944348, 0.200000003, 0.200000003),CFrame = CFrame.new(3.37415838, 2.37982368, -23.1609974, 0.0172098633, 1.48413446e-05, 0.999851882, 0.999856234, 0.0007376945, -0.0172097869, -0.000737846654, 1.00000215, 7.44058752e-08),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1155. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
  1156. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098093, 0.999853015, -0.000737842987, 1.40741467e-05, 0.000737707771, 1.00000048, 0.999851823, -0.0172097888, -6.92903996e-07),C1 = CFrame.new(0.483531356, 0.440196991, -0.12302804, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1157. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.61520052, 0.200000003, 0.200000003),CFrame = CFrame.new(3.35783243, 1.43252242, -23.1602993, 0.0172098633, 1.48413446e-05, 0.999851882, 0.999856234, 0.0007376945, -0.0172097869, -0.000737846654, 1.00000215, 7.44058752e-08),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1158. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
  1159. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098093, 0.999853015, -0.000737842987, 1.40741467e-05, 0.000737707771, 1.00000048, 0.999851823, -0.0172097888, -6.92903996e-07),C1 = CFrame.new(-0.463909149, 0.440895081, -0.123048544, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1160. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.200000003, 0.200000003),CFrame = CFrame.new(3.61130548, 1.85886192, -23.160614, -0.0172098689, 1.04156998e-05, -0.99985218, -0.999856234, 0.000738191127, 0.0172097925, 0.000738266157, 1.00000238, -4.55221243e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1161. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
  1162. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, -0.0172098149, -0.999853075, 0.00073826249, 9.64850187e-06, 0.00073820434, 1.00000072, -0.999852121, 0.0172097944, -3.78489494e-06),C1 = CFrame.new(-0.0332713127, 0.440580368, 0.123049498, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1163. Wedge = New("WedgePart",fgm,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.36912033, 0.738240778, 0.200000003),CFrame = CFrame.new(3.50183868, 2.64789343, -23.8132629, 0.999851942, 1.0818032e-05, -0.017209895, -0.0172098186, 0.000737608876, -0.999856234, 4.13497901e-06, 1.00000238, 0.000737691764),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1164. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.738240719),MeshType = Enum.MeshType.Wedge,})
  1165. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098186, 3.36766243e-06, 1.00508332e-05, 0.000737622147, 1.00000072, -0.0172098409, -0.999853015, 0.000737688097),C1 = CFrame.new(0.753758311, -0.212068558, 1.93119049e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1166. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512254, 0.787456751, 0.200000003),CFrame = CFrame.new(3.49357963, 2.16808391, -23.8129005, 0.999852061, -1.05647114e-05, 0.0172100067, -0.0172099303, -0.000737611321, 0.999856114, 4.36594746e-06, -1.00000226, -0.000737689785),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1167. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.861280859),MeshType = Enum.MeshType.Wedge,})
  1168. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851942, -0.0172099303, 3.59863043e-06, -9.79751348e-06, -0.000737624592, -1.0000006, 0.0172099527, 0.999852955, -0.000737686118),C1 = CFrame.new(0.273878455, -0.211706161, 1.90734863e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1169. Wedge = New("WedgePart",fgm,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.36912033, 0.738240659, 0.200000003),CFrame = CFrame.new(3.49420977, 2.20497489, -23.8129292, 0.999852061, -1.05647114e-05, 0.0172100067, -0.0172099303, -0.000737611321, 0.999856114, 4.36594746e-06, -1.00000226, -0.000737689785),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1170. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.738240719),MeshType = Enum.MeshType.Wedge,})
  1171. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851942, -0.0172099303, 3.59863043e-06, -9.79751348e-06, -0.000737624592, -1.0000006, 0.0172099527, 0.999852955, -0.000737686118),C1 = CFrame.new(0.310774684, -0.211734772, 1.43051147e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1172.  
  1173. for _,v in pairs(m:children()) do
  1174. if v:IsA("Part") then
  1175. v.CanCollide = false
  1176. end
  1177. end
  1178.  
  1179. local knife = Instance.new("Part", FCharacter)
  1180. knife.Locked = true
  1181. knife.Name ="Knife"
  1182. knife.CanCollide = false
  1183. knife.CFrame = FCharacter.Torso.CFrame
  1184. knife.Size = Vector3.new(2.4,1,1)
  1185. local sbox = Instance.new("SelectionBox",knife)
  1186. sbox.Adornee=knife
  1187. sbox.Transparency = 1
  1188. local mesh = Instance.new("SpecialMesh",knife)
  1189. mesh.MeshType = Enum.MeshType.FileMesh
  1190. mesh.TextureId = "rbxassetid://430991793"
  1191. mesh.MeshId = "rbxassetid://430991742"
  1192. mesh.Scale = Vector3.new(0.3,0.3,0.3)
  1193. local holder = Instance.new("Part",FCharacter)
  1194. holder.BrickColor = BrickColor.new("Brown")
  1195. holder.TopSurface,holder.BottomSurface = "SmoothNoOutlines" ,"SmoothNoOutlines"
  1196. holder.Size = Vector3.new(.2,2,.6)
  1197. holder.CanCollide = false
  1198. local knifweld = Instance.new("Weld",FCharacter)
  1199. knifweld.Part1 = holder
  1200. knifweld.Part0 = knife
  1201. knifweld.C0 = CFrame.new(-.3,0,0) * CFrame.Angles(math.rad(90),0,math.rad(-90))
  1202. local holderweld = Instance.new("Weld",FCharacter)
  1203. holderweld.Part0 = holder
  1204. holderweld.Part1 = FCharacter['Left Leg']
  1205. holderweld.C0 = CFrame.new(0.5,-0.5,-0.5) * CFrame.Angles(math.rad(50),0,0)
  1206. wait()
  1207. FRootPart.Anchored = true
  1208. RootPart.Anchored = true
  1209. wait(1)
  1210. if debugIt == false then
  1211.     for i = 0,1,0.1 do
  1212.         local speed = .3
  1213.         local table = {
  1214.              CFrame.new(0, 2.98023224e-08, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1215.              CFrame.new(7.62939453e-06, 1.49997091, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1216.              CFrame.new(1.49999273, 0.120001435, 0, 0.949446321, -0.313935041, 0, 0.313935041, 0.949446321, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1217.              CFrame.new(-1.80998349, 0.550002098, 0, -0.0958094522, 0.995400369, 0, -0.995401978, -0.0958093852, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1218.              CFrame.new(0.659994006, -1.99997091, 0, 0.985384941, -0.170343637, 0, 0.170343637, 0.985384941, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1219.              CFrame.new(-0.619998693, -1.99998927, -0, 0.970477402, 0.241212875, 0, -0.24121283, 0.970477402, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1220.         }
  1221.         FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1222.         FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1223.         FRW.C0 = clerp(FRW.C0, table[3], speed)
  1224.         FLW.C0 = clerp(FLW.C0, table[4], speed)
  1225.         FRH.C0 = clerp(FRH.C0, table[5], speed)
  1226.         FLH.C0 = clerp(FLH.C0, table[6], speed)
  1227.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1228.         swait()
  1229.     end
  1230.    
  1231.     wait(1)
  1232.     coroutine.wrap(function()
  1233.         Effects.Block.Create(BrickColor.new("Bright red"), Partss.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05)
  1234.         Effects.Block.Create(BrickColor.new("Deep orange"), Partss.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05)
  1235.         CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=136523485", Character, 1, .5)
  1236.         for i = 0,1,0.1 do
  1237.             local speed = .3
  1238.             local table = {
  1239.                  CFrame.new(0, 2.98023224e-08, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1240.                  CFrame.new(7.62939453e-06, 1.49997091, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1241.                  CFrame.new(1.49999273, 0.120001435, 0, 0.949446321, -0.313935041, 0, 0.313935041, 0.949446321, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1242.                  CFrame.new(-1.80998576, 0.949998736, -0, -0.743379056, 0.668870509, 0, -0.668870509, -0.743379056, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1243.                  CFrame.new(0.659994006, -1.99997091, 0, 0.985384941, -0.170343637, 0, 0.170343637, 0.985384941, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1244.                  CFrame.new(-0.619998693, -1.99998927, -0, 0.970477402, 0.241212875, 0, -0.24121283, 0.970477402, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1245.             }
  1246.             FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1247.             FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1248.             FRW.C0 = clerp(FRW.C0, table[3], speed)
  1249.             FLW.C0 = clerp(FLW.C0, table[4], speed)
  1250.             FRH.C0 = clerp(FRH.C0, table[5], speed)
  1251.             FLH.C0 = clerp(FLH.C0, table[6], speed)
  1252.             moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1253.             swait()
  1254.         end
  1255.         wait()
  1256.         for i = 0,1,0.1 do
  1257.             local speed = .3
  1258.             local table = {
  1259.                  CFrame.new(0, 2.98023224e-08, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1260.                  CFrame.new(7.62939453e-06, 1.49997091, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1261.                  CFrame.new(1.49999273, 0.120001435, 0, 0.949446321, -0.313935041, 0, 0.313935041, 0.949446321, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1262.                  CFrame.new(-1.80998349, 0.550002098, 0, -0.0958094522, 0.995400369, 0, -0.995401978, -0.0958093852, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1263.                  CFrame.new(0.659994006, -1.99997091, 0, 0.985384941, -0.170343637, 0, 0.170343637, 0.985384941, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1264.                  CFrame.new(-0.619998693, -1.99998927, -0, 0.970477402, 0.241212875, 0, -0.24121283, 0.970477402, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1265.             }
  1266.             FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1267.             FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1268.             FRW.C0 = clerp(FRW.C0, table[3], speed)
  1269.             FLW.C0 = clerp(FLW.C0, table[4], speed)
  1270.             FRH.C0 = clerp(FRH.C0, table[5], speed)
  1271.             FLH.C0 = clerp(FLH.C0, table[6], speed)
  1272.             moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1273.             swait()
  1274.         end
  1275.     end)()
  1276.    
  1277.    
  1278.    
  1279.     for i = 0, 1, 0.1 do
  1280.         swait()
  1281.         PlayAnimationFromTable({
  1282.          CFrame.new(0, -2.53465056, -3.14089251, 1, 0, 0, 0, -0.026162995, 0.99965775, 0, -0.99965775, -0.026162995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1283.          CFrame.new(7.62939453e-06, 1.49996197, -5.48362777e-06, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1284.          CFrame.new(1.76997232, 0.969703615, 0.0185622945, -0.825149953, -0.564913094, 2.90976971e-07, 0.56491369, -0.825144649, -7.52694905e-06, 4.50573862e-06, -5.99585474e-06, 1.00000489) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1285.          CFrame.new(-1.80998182, 0.310005337, -2.61630303e-05, 0.918722868, 0.394903064, 1.61788887e-06, -0.394903064, 0.918722928, -3.44775617e-06, -2.84798443e-06, 2.52947211e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1286.          CFrame.new(0.819993675, -1.99995661, -8.79401341e-06, 0.950523973, -0.310651302, 8.76989304e-07, 0.310651362, 0.950523973, -4.51132655e-06, 5.69038093e-07, 4.56348062e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1287.          CFrame.new(-0.659999847, -1.99995279, -8.66005939e-06, 0.972906768, 0.231197968, 2.30545061e-06, -0.231197998, 0.972906768, -6.87874854e-06, -3.83378938e-06, 6.15976751e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1288.         }, .3, false)
  1289.     end
  1290.     wait(1)
  1291.     for i = 0,1,.1 do
  1292.         local speed = .3
  1293.         local table = {
  1294.             CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1295.             CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1296.             CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1297.             CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1298.             CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1299.             CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1300.         }
  1301.         FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1302.         FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1303.         FRW.C0 = clerp(FRW.C0, table[3], speed)
  1304.         FLW.C0 = clerp(FLW.C0, table[4], speed)
  1305.         FRH.C0 = clerp(FRH.C0, table[5], speed)
  1306.         FLH.C0 = clerp(FLH.C0, table[6], speed)
  1307.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1308.         swait()
  1309.     end
  1310.    
  1311.     wait(1)
  1312.     for i = 0, 1, .1 do
  1313.         local speed = .3
  1314.         local table = {
  1315.             CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1316.             CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1317.             CFrame.new(-0.289989859, -3.27825546e-07, -0.770015359, 0.282591939, 0.951313019, 0.123073883, -0.569866359, 0.269702584, -0.776217401, -0.771619499, 0.14921695, 0.618335962) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1318.             CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1319.             CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1320.             CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1321.         }
  1322.         swait()
  1323.         FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1324.         FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1325.         FRW.C0 = clerp(FRW.C0, table[3], speed)
  1326.         FLW.C0 = clerp(FLW.C0, table[4], speed)
  1327.         FRH.C0 = clerp(FRH.C0, table[5], speed)
  1328.         FLH.C0 = clerp(FLH.C0, table[6], speed)
  1329.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1330.     end
  1331.    
  1332.     knifweld.Part1 = FCharacter['Right Arm']
  1333.     knifweld.C0 = CFrame.new(1,1,0)*CFrame.Angles(0,math.rad(-90),0)
  1334.     for i = 0,1,.1 do
  1335.         local speed = .3
  1336.         local table = {
  1337.             CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1338.             CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1339.             CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1340.             CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1341.             CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1342.             CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1343.         }
  1344.         FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1345.         FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1346.         FRW.C0 = clerp(FRW.C0, table[3], speed)
  1347.         FLW.C0 = clerp(FLW.C0, table[4], speed)
  1348.         FRH.C0 = clerp(FRH.C0, table[5], speed)
  1349.         FLH.C0 = clerp(FLH.C0, table[6], speed)
  1350.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1351.         swait()
  1352.     end
  1353.    
  1354.     wait(1)
  1355.     for i = 0, 1, 0.1 do
  1356.         swait()
  1357.         PlayAnimationFromTable({
  1358.          CFrame.new(0, -2.24408007, -3.19489694, 1, 0, 0, 0, 0.452725112, 0.891650259, 0, -0.891650259, 0.452725112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1359.          CFrame.new(7.62939453e-06, 1.4999584, -3.81469818e-06, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1360.          CFrame.new(1.61997747, 0.704635978, -0.635224581, -0.825147271, -0.352566004, 0.441395015, 0.496845663, -0.0810818374, 0.864043713, -0.268842638, 0.932268381, 0.242075145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1361.          CFrame.new(-1.80998445, 0.192538664, -0.186033189, 0.494757533, 0.782224536, -0.378605217, -0.853971958, 0.518376589, -0.0449554324, 0.161094487, 0.345559716, 0.924467504) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1362.          CFrame.new(0.819988847, -1.93866265, 0.717127383, 0.950523973, -0.310651302, 8.76989304e-07, 0.273218215, 0.835988283, 0.475894451, -0.147837952, -0.452348769, 0.879502594) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1363.          CFrame.new(-0.659997702, -1.93866444, 0.717128515, 0.972906768, 0.231197968, 2.30545061e-06, -0.203340545, 0.855674803, 0.475892335, 0.110023372, -0.462999344, 0.879503667) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1364.         }, .3, false)
  1365.     end
  1366.     wait(1)
  1367.     for i = 0,1,.1 do
  1368.         local speed = .3
  1369.         local table = {
  1370.             CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1371.             CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1372.             CFrame.new(0.798612654, 0.382908493, -0.976742506, 0.486478955, 0.828752995, -0.276598603, 0.346117944, -0.473492295, -0.809942782, -0.802209854, 0.298284382, -0.517190278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1373.             CFrame.new(-1.54000938, 5.51342964e-07, 1.6918319e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1374.             CFrame.new(0.499999404, -2.0000236, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1375.             CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1376.         }
  1377.     end
  1378.     coroutine.wrap(function()
  1379.         for i = 1, 11,.1 do
  1380.             sine = sine + 1
  1381.             local speed = .3
  1382.             FRootPart.CFrame = FRootPart.CFrame * CFrame.new(0,0,-.1)
  1383.             local table = {    
  1384.                 CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0- .08 * math.cos((sine) / 5), 0) * CFrame.Angles(0, 0, 0),
  1385.                 CFrame.new(-0.0595112406, 1.55331731, -0.0425721854, 0.999631822, -0.0248252042, -0.010953242, 0.0262294486, 0.987443328, 0.155781403, 0.00694842171, -0.156010598, 0.987731278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1386.                 CFrame.new(1.54809988, 0.041232653, 1.35168499e-08, 0.996376455, -0.0850530341, -3.41060513e-13, 0.0850530341, 0.996376455, 4.47034836e-07, 2.78823862e-08, 3.26637689e-07, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0),
  1387.                 CFrame.new(-1.53598976, 0.0413191095, -1.86092848e-06, 0.995650649, 0.0931596532, -2.61508148e-07, -0.0931649953, 0.995651186, -1.00695124e-05, -7.49969331e-07, 1.08217946e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0),
  1388.                 CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0),
  1389.                 CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0),
  1390.             }
  1391.             FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1392.             FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1393.             FRW.C0 = clerp(FRW.C0, table[3], speed)
  1394.             FLW.C0 = clerp(FLW.C0, table[4], speed)
  1395.             FRH.C0 = clerp(FRH.C0, table[5], speed)
  1396.             FLH.C0 = clerp(FLH.C0, table[6], speed)
  1397.             moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1398.             swait()
  1399.         end
  1400.         for i = 0,1,.1 do
  1401.             local speed = .3
  1402.             local table = {
  1403.                 CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1404.                 CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1405.                 CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1406.                 CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1407.                 CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1408.                 CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1409.             }
  1410.             FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1411.             FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1412.             FRW.C0 = clerp(FRW.C0, table[3], speed)
  1413.             FLW.C0 = clerp(FLW.C0, table[4], speed)
  1414.             FRH.C0 = clerp(FRH.C0, table[5], speed)
  1415.             FLH.C0 = clerp(FLH.C0, table[6], speed)
  1416.             moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1417.             swait()
  1418.         end
  1419.     end)()
  1420.     wait(3)
  1421.     for i = 0, 1, 0.1 do
  1422.         swait()
  1423.         PlayAnimationFromTable({
  1424.          CFrame.new(0, -1.61013091, -2.7208631, 1, 0, 0, 0, 0.784842849, 0.619694889, 0, -0.619694889, 0.784842849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1425.          CFrame.new(7.62939453e-06, 1.49995804, -3.81469727e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1426.          CFrame.new(1.6199764, 0.0526405573, -0.633618712, -0.825147271, -0.352566004, 0.441395015, 0.338357478, 0.317245364, 0.885929346, -0.452378333, 0.880371392, -0.142481118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1427.          CFrame.new(-1.48999131, 0.159032702, -0.689792395, -0.925652206, 0.121316604, 0.35839963, 0.3763749, 0.392493248, 0.839220524, -0.038858071, 0.911718965, -0.40897283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1428.          CFrame.new(0.81999141, -1.66318786, 0.698954165, 0.950523973, -0.310651302, 8.76989304e-07, 0.186064735, 0.56931895, 0.800784588, -0.24876529, -0.761164725, 0.598952591) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1429.          CFrame.new(-0.65999639, -1.66319084, 0.698958337, 0.972906768, 0.231197968, 2.30545061e-06, -0.138478845, 0.582726359, 0.800783157, 0.185138091, -0.779087663, 0.598954439) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1430.         }, .3, false)
  1431.     end
  1432.    
  1433.     wait(2)
  1434.     for i = 0,1,.1 do
  1435.         local speed = .3
  1436.         local table = {
  1437.             CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1438.             CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1439.             CFrame.new(0.798612654, 0.382908493, -0.976742506, 0.486478955, 0.828752995, -0.276598603, 0.346117944, -0.473492295, -0.809942782, -0.802209854, 0.298284382, -0.517190278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1440.             CFrame.new(-1.54000938, 5.51342964e-07, 1.6918319e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1441.             CFrame.new(0.499999404, -2.0000236, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1442.             CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1443.         }
  1444.         FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1445.         FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1446.         FRW.C0 = clerp(FRW.C0, table[3], speed)
  1447.         FLW.C0 = clerp(FLW.C0, table[4], speed)
  1448.         FRH.C0 = clerp(FRH.C0, table[5], speed)
  1449.         FLH.C0 = clerp(FLH.C0, table[6], speed)
  1450.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1451.         swait()
  1452.     end
  1453.     wait(0.5)
  1454.     for i = 0,.7,.1 do
  1455.         local speed = .3
  1456.         local table = {
  1457.             CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1458.             CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1459.             CFrame.new(0.1415039, -0.250491381, -0.976747632, -0.180687964, 0.704339802, 0.686481893, 0.569043994, 0.644152701, -0.51113236, -0.802209973, 0.298282892, -0.517191052) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1460.             CFrame.new(-1.54000938, 5.51342964e-07, 1.6918319e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1461.             CFrame.new(0.499999404, -2.0000236, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1462.             CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1463.         }
  1464.         FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1465.         FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1466.         FRW.C0 = clerp(FRW.C0, table[3], speed)
  1467.         FLW.C0 = clerp(FLW.C0, table[4], speed)
  1468.         FRH.C0 = clerp(FRH.C0, table[5], speed)
  1469.         FLH.C0 = clerp(FLH.C0, table[6], speed)
  1470.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1471.         swait()
  1472.     end
  1473.     knife.Parent = Character
  1474.     knifweld.Parent = Character
  1475.     knifweld.Part0 = knife
  1476.     knifweld.Part1 = Torso
  1477.     knifweld.C0 = CFrame.new(-1,0,0)*CFrame.Angles(0,math.rad(90),0)
  1478.     for i = 0, 1, 0.1 do
  1479.         swait()
  1480.         PlayAnimationFromTable({
  1481.          CFrame.new(0, -2.53465056, -3.14089251, 1, 0, 0, 0, -0.026162995, 0.99965775, 0, -0.99965775, -0.026162995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1482.          CFrame.new(7.62939453e-06, 1.49996197, -5.48362777e-06, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1483.          CFrame.new(1.76997232, 0.969703615, 0.0185622945, -0.825149953, -0.564913094, 2.90976971e-07, 0.56491369, -0.825144649, -7.52694905e-06, 4.50573862e-06, -5.99585474e-06, 1.00000489) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1484.          CFrame.new(-1.80998182, 0.310005337, -2.61630303e-05, 0.918722868, 0.394903064, 1.61788887e-06, -0.394903064, 0.918722928, -3.44775617e-06, -2.84798443e-06, 2.52947211e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1485.          CFrame.new(0.819993675, -1.99995661, -8.79401341e-06, 0.950523973, -0.310651302, 8.76989304e-07, 0.310651362, 0.950523973, -4.51132655e-06, 5.69038093e-07, 4.56348062e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1486.          CFrame.new(-0.659999847, -1.99995279, -8.66005939e-06, 0.972906768, 0.231197968, 2.30545061e-06, -0.231197998, 0.972906768, -6.87874854e-06, -3.83378938e-06, 6.15976751e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1487.         }, .3, false)
  1488.     end
  1489.     for i = 0,1,.1 do
  1490.         local speed = .3
  1491.         local table = {
  1492.             CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1493.             CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1494.             CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1495.             CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1496.             CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1497.             CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1498.         }
  1499.         FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1500.         FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1501.         FRW.C0 = clerp(FRW.C0, table[3], speed)
  1502.         FLW.C0 = clerp(FLW.C0, table[4], speed)
  1503.         FRH.C0 = clerp(FRH.C0, table[5], speed)
  1504.         FLH.C0 = clerp(FLH.C0, table[6], speed)
  1505.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1506.         swait()
  1507.     end
  1508.     wait(1)
  1509.     for i = 0,1,.1 do
  1510.         local speed = .3
  1511.         local table = {
  1512.             CFrame.new(-1.13150174e-08, -0.233643144, -0.531754971, 1, 4.6356714e-08, 1.40138434e-08, -4.84286318e-08, 0.957217097, 0.289371043, -5.41235154e-16, -0.289371043, 0.957217097) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1513.             CFrame.new(7.62939453e-06, 1.50000799, 0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1514.             CFrame.new(1.52783501, 0.00880410615, -0.0600301139, 0.985311627, -0.17076619, 1.32775563e-06, 0.170766205, 0.985311747, -3.87430191e-07, -1.24797225e-06, 5.96046448e-07, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1515.             CFrame.new(-1.54000914, -4.91738319e-07, -7.69009716e-07, 0.990279853, 0.139089808, -5.03203808e-07, -0.139089808, 0.990279853, -2.68220901e-07, 4.58210707e-07, 3.27825546e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1516.             CFrame.new(0.500001609, -2.00094748, 0.514751852, 0.997889757, -0.0544961505, -0.0353313722, 0.0621684566, 0.95890981, 0.276820749, 0.0187938847, -0.278432727, 0.96027267) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1517.             CFrame.new(-0.499998927, -1.73762023, -0.356294215, 0.998180985, 0.0602904856, -5.96745882e-16, -0.0577110909, 0.955475867, -0.289371043, -0.0174463224, 0.288844645, 0.957217097) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1518.         }
  1519.         FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1520.         FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1521.         FRW.C0 = clerp(FRW.C0, table[3], speed)
  1522.         FLW.C0 = clerp(FLW.C0, table[4], speed)
  1523.         FRH.C0 = clerp(FRH.C0, table[5], speed)
  1524.         FLH.C0 = clerp(FLH.C0, table[6], speed)
  1525.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1526.         swait()
  1527.     end
  1528.     wait(1)
  1529.     coroutine.wrap(function()
  1530.         FRootJoint.C0 = CFrame.new(0,0,0)
  1531.         for i = 1, 500 do
  1532.             FRootJoint.C0 = FRootJoint.C0 * CFrame.new(0,3,0)
  1533.             swait()
  1534.         end
  1535.     end)()
  1536.     wait(2)
  1537.     FCharacter:destroy()
  1538.     wait(2)
  1539.     local Fire = Instance.new("Sound",Character.Torso)
  1540.     Fire.SoundId = "rbxassetid://192104941"
  1541.     Fire.Looped = true
  1542.     Fire.Pitch = 1
  1543.     Fire.Volume = 1
  1544.     Fire.Name = "cackle cackle"
  1545.     Fire:play()
  1546.     local fire = Instance.new("ParticleEmitter", Character.Torso)
  1547.     fire.Lifetime = NumberRange.new(0.5)
  1548.     fire.Speed = NumberRange.new(1, 3)
  1549.     fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
  1550.     fire.Rate = 1000
  1551.     fire.Name = "FireParticie"
  1552.     fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
  1553.     fire.LightEmission = 0.6
  1554.     fire.Texture = "http://www.roblox.com/asset/?id=242911609"
  1555.     fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0))
  1556.     wait(3)
  1557.     for i = 0,4,.1 do
  1558.         RootJoint.C0 = RootJoint.C0 * CFrame.new(0,0,-.1)
  1559.         swait()
  1560.     end
  1561.     wait(5)
  1562. end
  1563. if FCharacter then
  1564.     FCharacter:destroy()
  1565. end
  1566. local s = Instance.new("Sound",Character)
  1567. s.Name = "Reanimate"
  1568. s.Volume = 30
  1569. s.Pitch = 1
  1570. s.Looped = true
  1571. s.SoundId = "rbxassetid://247198974"
  1572. s:Play()
  1573.  
  1574.  
  1575. local hideName = Head:Clone()
  1576. hideName.Parent = Character
  1577. hideName.Name = "Hide"
  1578.  
  1579. hideName.BrickColor = BrickColor.new("Really black")
  1580. hideName:FindFirstChildOfClass"Decal":destroy()
  1581. Head:FindFirstChildOfClass"Decal":destroy()
  1582. for i,v in next, Character:children() do
  1583.     if v:IsA"BasePart" and v ~= RootPart then
  1584.         v.Transparency = 0.5
  1585.         v.BrickColor = BrickColor.new"Really black"
  1586.     end
  1587. end
  1588. Head.Transparency = 1
  1589.  
  1590. local nametag = Instance.new("BillboardGui",Character.Head)
  1591. nametag.StudsOffset = Vector3.new(0,2,0)
  1592. nametag.Adornee = Character.Head
  1593. nametag.Size = UDim2.new(0,200,0,50)
  1594.  
  1595. local text = Instance.new("TextLabel",nametag)
  1596. text.Size = UDim2.new(0,200,0,50)
  1597. text.BackgroundTransparency = 1
  1598. text.Text = "The Reanimated"
  1599. text.TextColor3 = Color3.new(180/255,0,0)
  1600. text.TextStrokeColor3 = Color3.new(0,0,0)
  1601. text.Font = Enum.Font.Fantasy
  1602. text.TextScaled = true
  1603. text.TextStrokeTransparency = 0
  1604. coroutine.wrap(function()
  1605.     while wait() do
  1606.         wait(3)
  1607.         text.Text = "YOU DIED =)"
  1608.         wait()
  1609.         text.Text = "The Rendear";
  1610.         wait(2)
  1611.         local str = ""
  1612.         for i = 1, math.random(3,25) do
  1613.             str = str..string.char(math.random(65,122))
  1614.         end
  1615.         text.Text = str
  1616.         wait()
  1617.         str = ""
  1618.         for i = 1, math.random(12,25) do
  1619.             str = str..string.char(math.random(48,122))
  1620.         end
  1621.         wait()
  1622.         text.Text = str
  1623.         wait()
  1624.         text.Text = "The Rendear";
  1625.         wait(1)
  1626.         text.Text = "GIVE UP!!"
  1627.         wait()
  1628.         text.Text = "DIE IN HELL"
  1629.         wait()
  1630.         text.Text = "The Rendear";
  1631.         wait(2)
  1632.         text.Text = "You made me mad..";
  1633.         wait()
  1634.         text.Text = "Heh";
  1635.         wait()
  1636.         for i = 1, math.random(12,25) do
  1637.             str = str..string.char(math.random(48,57))
  1638.         end
  1639.         text.Text = str
  1640.         wait()
  1641.         text.Text = "The Rendear";
  1642.         wait(2)
  1643.     end
  1644. end)()
  1645. New("Weld",hideName,"Weld",{Part0=hideName,Part1=Head})
  1646. local BodyColors =  Character:FindFirstChildOfClass"BodyColors"
  1647. if BodyColors then
  1648.     BodyColors.HeadColor = BrickColor.new"Really black"
  1649.     BodyColors.TorsoColor = BrickColor.new"Really black"
  1650.     BodyColors.LeftArmColor = BrickColor.new"Really black"
  1651.     BodyColors.RightArmColor = BrickColor.new"Really black"
  1652.     BodyColors.LeftLegColor = BrickColor.new"Really black"
  1653.     BodyColors.RightLegColor = BrickColor.new"Really black"
  1654. end
  1655. local fire;
  1656. local Fire;
  1657. if Character.Torso:FindFirstChild"FireParticie" then
  1658.     fire = Character.Torso:FindFirstChild"FireParticie"
  1659. end
  1660. if Character.Torso:FindFirstChild"cackle cackle" then
  1661.     Fire = Character.Torso:FindFirstChild"cackle cackle"
  1662. end
  1663. wait(1)
  1664. for i = 0, 1, 0.1 do
  1665.     swait()
  1666.     PlayAnimationFromTable({
  1667.      CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1668.      CFrame.new(4.11561359e-42, 1.5, 0, 1, 2.74374239e-42, 0, 2.74374239e-42, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1669.      CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1670.      CFrame.new(-1.68000042, 1.1920929e-06, -2.14759493e-22, 0.960208833, 0.279283047, -1.27832979e-22, -0.279283017, 0.960208833, 2.26565901e-23, 1.29073825e-22, 1.39469598e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1671.      CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1672.      CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1673.     }, .3, false)
  1674. end
  1675. wait(2)
  1676. for i = 1, 3 do
  1677.     for i = 0, 1, 0.1 do
  1678.         swait()
  1679.         PlayAnimationFromTable({
  1680.          CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1681.          CFrame.new(-1.46917455e-25, 1.5, 5.57377561e-26, 0.845658779, -9.794497e-26, -0.533723354, 6.01806207e-26, 1, -8.32027374e-26, 0.533723354, 3.71585041e-26, 0.845658779) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1682.          CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1683.          CFrame.new(-1.68000042, 1.1920929e-06, -2.14759493e-22, 0.960208833, 0.279283047, -1.27832979e-22, -0.279283017, 0.960208833, 2.26565901e-23, 1.29073825e-22, 1.39469598e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1684.          CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1685.          CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1686.         }, .3, false)
  1687.     end
  1688.     wait()
  1689.     for i = 0, 1, 0.1 do
  1690.         swait()
  1691.         PlayAnimationFromTable({
  1692.          CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1693.          CFrame.new(-1.48432068e-25, 1.5, 5.99786723e-26, 0.533723056, -9.8954712e-26, 0.845658302, 8.05774083e-26, 1, 6.07864659e-26, -0.845658302, 3.99857816e-26, 0.533723056) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1694.          CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1695.          CFrame.new(-1.68000042, 1.1920929e-06, -2.14759493e-22, 0.960208833, 0.279283047, -1.27832979e-22, -0.279283017, 0.960208833, 2.26565901e-23, 1.29073825e-22, 1.39469598e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1696.          CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1697.          CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1698.         }, .3, false)
  1699.     end
  1700. end
  1701.  
  1702. wait(1)
  1703. coroutine.wrap(function()
  1704.     if fire then
  1705.         for i = fire.Rate, 0, -5 do
  1706.             fire.Rate = i
  1707.             wait()
  1708.         end
  1709.         fire:destroy()
  1710.     end
  1711.     if Fire then
  1712.         Fire:Stop()
  1713.         Fire:destroy()
  1714.     end
  1715. end)()
  1716.  
  1717. if knife and knifweld then
  1718.     for i = 0, 1, 0.1 do
  1719.         swait()
  1720.         PlayAnimationFromTable({
  1721.          CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1722.          CFrame.new(6.27267406e-22, 1.5, 5.14489943e-21, 1, 4.18178271e-22, -7.99910562e-22, -4.18178271e-22, 1, -3.42993309e-21, 7.99910562e-22, 3.42993309e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1723.          CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1724.          CFrame.new(-0.850000083, 0.490011454, 1.23001456, 0.713302493, -0.651785433, 0.25761947, 0.0951224491, 0.454213858, 0.885803401, -0.694377124, -0.607336044, 0.385999024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1725.          CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1726.          CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1727.         }, .3, false)
  1728.     end
  1729.        
  1730.     knifweld.Part1 = LeftArm;
  1731.     for i = 0, 1, 0.1 do
  1732.         swait()
  1733.         PlayAnimationFromTable({
  1734.          CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1735.          CFrame.new(6.272668e-22, 1.49999857, 5.14489458e-21, 1, 4.18178271e-22, -7.99910562e-22, -4.18178271e-22, 1, -3.42993309e-21, 7.99910562e-22, 3.42993309e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1736.          CFrame.new(1.70000052, 7.74860382e-07, -1.90953299e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1737.          CFrame.new(-1.86429644, 0.490001321, 0.353379637, 0.43522808, 0.781304598, -0.447369784, 0.0951220244, 0.454214871, 0.885799527, 0.895281255, -0.428079516, 0.123367772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1738.          CFrame.new(0.810000479, -2.00000167, 8.44389392e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1739.          CFrame.new(-0.759997129, -2.00000238, 8.66894142e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1740.         }, .3, false)
  1741.         knifweld.C0 = clerp(knifweld.C0, CFrame.new(0.719429076, -0.636934459, -0.303826034, -0.694375217, 0.0951220244, -0.713298857, -0.607333899, 0.454214871, 0.651793361, 0.385990798, 0.885799527, -0.257624656):inverse(), 0.3)
  1742.     end
  1743.     wait(1)
  1744.     for i = 0, 0.3, 0.1 do
  1745.         swait()
  1746.         PlayAnimationFromTable({
  1747.          CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1748.          CFrame.new(6.272668e-22, 1.49999857, 5.14489458e-21, 1, 4.18178271e-22, -7.99910562e-22, -4.18178271e-22, 1, -3.42993309e-21, 7.99910562e-22, 3.42993309e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1749.          CFrame.new(1.70000052, 7.74860382e-07, -1.90953299e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1750.          CFrame.new(-1.6177212, 0.490001768, -0.561156034, -0.897470236, 0.424123824, -0.121104449, 0.0951220244, 0.45421502, 0.885799348, 0.4306961, 0.783458829, -0.447987944) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1751.          CFrame.new(0.810000479, -2.00000167, 8.44389392e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1752.          CFrame.new(-0.759997129, -2.00000238, 8.66894142e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1753.         }, .7, false)
  1754.     end
  1755.     knifweld:destroy()
  1756.     knife.CanCollide = true
  1757.     knife.Velocity = Vector3.new(0,3,0) + Torso.CFrame.lookVector * 150
  1758.     knife.Touched:connect(function(o)
  1759.         if o and o.Parent and o.Parent:FindFirstChildOfClass"Humanoid" and o.Parent ~= Character then
  1760.             o.Parent:BreakJoints()
  1761.         end
  1762.     end)   
  1763.     game:service'Debris':AddItem(knife,3)
  1764.     wait(1)
  1765. end
  1766. local spike = Instance.new("Part",Character)
  1767. spike.Size = Vector3.new(1,5,1)
  1768. spike.BrickColor = BrickColor.new"Really black"
  1769. spike.CanCollide=false
  1770. local mesh = Instance.new("SpecialMesh",spike)
  1771. mesh.MeshType = Enum.MeshType.FileMesh
  1772. mesh.Scale = Vector3.new(0.5,0,0.5)
  1773. mesh.MeshId = "http://www.roblox.com/asset/?id=1033714"
  1774. local w = Instance.new("Weld",spike)
  1775. w.Part0 = spike;
  1776. w.Part1 = RightArm
  1777. w.C0 = CFrame.new(0,-1,0)*CFrame.Angles(math.rad(180),0,0)
  1778. for i = 0, 5, .2 do
  1779.     mesh.Scale = Vector3.new(0.5,i,0.5)
  1780.     wait()
  1781. end
  1782. Humanoid.Name = "..?"
  1783. Humanoid.MaxHealth = 6666669999
  1784. wait()
  1785. Humanoid.Health = 6666669999
  1786. local sitting = false
  1787. RootPart.Anchored = false
  1788. Humanoid.WalkSpeed = 16
  1789.  
  1790.  
  1791. Mouse.KeyDown:connect(function(k)
  1792.     k = k:lower()
  1793.     if attack == false and k == 'n' then
  1794.         sitting = not sitting
  1795.     end
  1796. end)
  1797.  
  1798. Mouse.KeyDown:connect(function(k)
  1799.     k = k:lower()
  1800.     if attack == false and k == '\\' then
  1801.         attack = true
  1802.         for i = 0, 1, .1 do
  1803.             PlayAnimationFromTable({
  1804.                 CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1805.                 CFrame.new(-3.12924385e-06, 1.49999845, -0.190008759, 0.830971599, -3.46708561e-07, -0.556314826, 0.432258785, 0.629496157, 0.645667791, 0.350197822, -0.777003586, 0.523093581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1806.                 CFrame.new(0.229988158, 0.77000308, -0.809998631, 0.526497126, 0.849815786, 0.024786748, 0.125237852, -0.0486874878, -0.990931571, -0.840902209, 0.524826705, -0.132062897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1807.                 CFrame.new(-1.58000278, 0.540002823, -0.709999025, 0.270906031, 0.962609172, 4.37134879e-08, -0.962609172, 0.270906031, -1.83186105e-12, -1.18440182e-08, -4.20786073e-08, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1808.                 CFrame.new(0.729982853, -1.99999952, -3.19085629e-08, 0.986256778, -0.165219754, 4.37113883e-08, 0.165219754, 0.986256778, 0, -4.31106528e-08, 7.22198479e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1809.                 CFrame.new(-0.66998899, -1.99999726, 2.92861486e-08, 0.986263514, 0.165178567, 4.37112391e-08, -0.165178567, 0.986263514, 4.9156893e-14, -4.31107914e-08, -7.22021065e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1810.             }, .3, false)
  1811.         end
  1812.         for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 30)) do
  1813.             if v:FindFirstChild('Torso') and v:FindFirstChildOfClass"Humanoid" then
  1814.                 if v:FindFirstChildOfClass"Humanoid".Health > 0 then
  1815.                     v:BreakJoints()
  1816.                 end
  1817.             end
  1818.         end
  1819.         wait(3)
  1820.         attack = false
  1821.     end
  1822. end)
  1823. Mouse.KeyDown:connect(function(k)
  1824.     k = k:lower()
  1825.     if attack == false and k == 'z' then
  1826.         attack=true
  1827.         local grab = nil
  1828.         local Grabbed = false
  1829.         for i, v in pairs(FindNearestTorso(spike.CFrame.p, 5)) do
  1830.             if v:FindFirstChild('Torso') and v:FindFirstChildOfClass"Humanoid" then
  1831.                 if v:FindFirstChildOfClass"Humanoid".Health > 0 then
  1832.                     Grabbed = true
  1833.                     grab = v
  1834.                 end
  1835.             end
  1836.         end
  1837.         coroutine.wrap(function()
  1838.             if grab then
  1839.                 while wait() do
  1840.                     if not grab then break end
  1841.                     if grab:FindFirstChild"Torso" then
  1842.                         grab.Torso.CFrame = spike.CFrame * CFrame.new(0,4,0)
  1843.                     end
  1844.                 end
  1845.             end
  1846.         end)()
  1847.         for i = 0, 1, 0.1 do
  1848.             swait()
  1849.             PlayAnimationFromTable({
  1850.              CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1851.              CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1852.              CFrame.new(0.929986954, 0.769999504, -0.809990883, 0.814206779, 0.580045819, 0.0247832965, 0.0966590643, -0.0933407471, -0.990931332, -0.572472274, 0.809218228, -0.132065386) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1853.              CFrame.new(-1.57999754, 0.0700003654, 6.90638799e-08, 0.987661004, 0.156606853, 4.37113883e-08, -0.156606853, 0.987661004, 0, -4.31720331e-08, -6.84550283e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1854.              CFrame.new(0.729982853, -1.99999952, -3.19085629e-08, 0.986256778, -0.165219754, 4.37113883e-08, 0.165219754, 0.986256778, 0, -4.31106528e-08, 7.22198479e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1855.              CFrame.new(-0.66998899, -1.99999726, 2.92861486e-08, 0.986263514, 0.165178567, 4.37112391e-08, -0.165178567, 0.986263514, 4.9156893e-14, -4.31107914e-08, -7.22021065e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1856.             }, .8, false)
  1857.         end
  1858.         wait(2)
  1859.         if grab then
  1860.             grab:BreakJoints()
  1861.             grab = nil
  1862.         end
  1863.         attack = false
  1864.     end
  1865. end)
  1866.  
  1867. local stomps = Instance.new("Sound", Character)
  1868. stomps.SoundId = "http://www.roblox.com/asset/?id=0"
  1869. stomps.Looped = true
  1870. stomps.Volume = 10
  1871. local footsteps = false
  1872.  
  1873. while true do
  1874.     swait()
  1875.     for i, v in pairs(Character:GetChildren()) do
  1876.         if v:IsA("Part") then
  1877.             v.Material = "SmoothPlastic"
  1878.         elseif v:IsA("Accessory") then
  1879.             v:WaitForChild("Handle").Material = "SmoothPlastic"
  1880.         end
  1881.     end
  1882.     Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1883.     velocity = RootPart.Velocity.y
  1884.     sine = sine + change
  1885.     local RightLeg = CFrame.new(0.5,-1,0)
  1886.     local LeftLeg = CFrame.new(-0.5,-1,0)
  1887.  
  1888.     local lefth = (Torso.CFrame*LeftLeg)
  1889.     local righth = (Torso.CFrame*RightLeg)
  1890.  
  1891.     local speed = Vector3.new(Torso.Velocity.X,0,Torso.Velocity.Z)
  1892.  
  1893.     local TiltOnAxis = (Torso.CFrame-Torso.CFrame.p):vectorToObjectSpace(speed/100)
  1894.  
  1895.     local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
  1896.     local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
  1897.    
  1898.     local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1899.         if RootPart.Velocity.y > 1 and hit == nil then
  1900.             Anim = "Jump"
  1901.             if attack == false then
  1902.                 PlayAnimationFromTable({
  1903.                  CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1904.                  CFrame.new(-0.0579944476, 1.48445117, -0.000906195492, 0.999631822, -0.0259140469, -0.00804444961, 0.0262291897, 0.998776913, 0.0419151038, 0.0069484422, -0.0421099029, 0.999089062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1905.                  CFrame.new(1.68067598, 0.167780995, 5.50026158e-08, 0.965881884, -0.258982956, -3.41060513e-13, 0.258982956, 0.965881884, 4.47034836e-07, 8.49010675e-08, 3.16640808e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1906.                  CFrame.new(-1.67620921, 0.188169807, -3.04922651e-07, 0.95698452, 0.290146649, -2.61441073e-07, -0.290146649, 0.95698452, -1.0069979e-05, -2.89639524e-06, 1.04542296e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1907.                  CFrame.new(0.537238836, -1.93797374, 0.176598221, 0.998698533, -0.0506777391, -0.00574572897, 0.0510024093, 0.992341697, 0.112511501, -6.35704041e-08, -0.112657718, 0.993634105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1908.                  CFrame.new(-0.536944568, -1.94808352, 0.126473114, 0.998626292, 0.0520468242, 0.00521374354, -0.0523067154, 0.993665218, 0.0995327011, -3.84102691e-07, -0.099668026, 0.995023906) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1909.                 }, .3, false)
  1910.                 LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),1)
  1911.                 RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),1)
  1912.                 RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),1)
  1913.                 LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),1)
  1914.             end
  1915.         elseif RootPart.Velocity.y < -1 and hit == nil then
  1916.             Anim = "Fall"
  1917.             if attack == false then
  1918.                 PlayAnimationFromTable({
  1919.                  CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1920.                  CFrame.new(-0.0576509275, 1.50532985, -0.129091382, 0.999631822, -0.0231846143, -0.0140984114, 0.0262298863, 0.958684564, 0.283279002, 0.00694822101, -0.283544153, 0.958935201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1921.                  CFrame.new(1.68622994, 0.21415168, 7.02040666e-08, 0.881990671, -0.471266806, -3.41060513e-13, 0.471266806, 0.881990671, 4.47034836e-07, 1.54493137e-07, 2.89139166e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1922.                  CFrame.new(-1.72513735, 0.240890861, 2.54038241e-07, 0.814108491, 0.58071363, -2.61430017e-07, -0.580713034, 0.814108849, -1.00698489e-05, -6.08482924e-06, 8.98058715e-06, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1923.                  CFrame.new(0.536720514, -1.92783141, 0.223740995, 0.998698533, -0.0498600565, -0.0107376017, 0.0510031059, 0.976314366, 0.210260883, -3.04512355e-07, -0.210534185, 0.977587521) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1924.                  CFrame.new(-0.535922825, -1.92850935, 0.222419083, 0.99863112, 0.0512506701, 0.0104565797, -0.0523065142, 0.978474379, 0.199629858, -3.7062793e-07, -0.199902818, 0.97981596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1925.                 }, .3, false)
  1926.                 LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),1)
  1927.                 RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),1)
  1928.                 RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),1)
  1929.                 LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),1)
  1930.             end
  1931.         elseif Torsovelocity < 1 and hit ~= nil then
  1932.             Anim = "Idle"
  1933.             if attack == false then
  1934.                 if sitting then
  1935.                     PlayAnimationFromTable({
  1936.                         CFrame.new(0, -1.79429209, 1.46916926, 1, 0, 0, 0, 0.686436713, -0.72718966, 0, 0.72718966, 0.686436713) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1937.                         CFrame.new(0, 1.49587059, -0.388922036, 1, 0, 0, 0, 0.926760077, 0.37564832, 0, -0.37564832, 0.926760077) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1938.                         CFrame.new(1.57999742, 0.115062252, 0.493130147, 0.905118704, -0.402649224, -0.136505559, 0.309478283, 0.403816581, 0.860903978, -0.291519076, -0.821465731, 0.49011308) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1939.                         CFrame.new(-1.57999468, -0.083268106, 0.472244143, 0.913947523, 0.383825779, 0.131824896, -0.312791735, 0.45925644, 0.831411481, 0.258575737, -0.801100194, 0.539793789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1940.                         CFrame.new(0.729981065, -1.6900773, -0.349870145, 0.94077301, -0.296055317, 0.165220842, 0.326471359, 0.659609675, -0.677002609, 0.0914489403, 0.690846324, 0.717195749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1941.                         CFrame.new(-0.669989347, -1.66948545, -0.371685445, 0.98626411, 0.00139324146, -0.165173233, -0.11338535, 0.732872367, -0.67085284, 0.120116085, 0.68036586, 0.722963512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1942.                     }, .3, false)
  1943.                 else
  1944.                     change = 1
  1945.                     PlayAnimationFromTable({
  1946.                         CFrame.new(-0, -0, 0, 1, 0, 0, 0, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1947.                         CFrame.new(0, 1.5, 5.92223352e-21, 1, 0, 0, 0, 1, -3.94815568e-21, 0, 3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1948.                         CFrame.new(1.57999372, 0.0500014573, -6.90637165e-08, 0.987661004, -0.156606853, 4.37113883e-08, 0.156606853, 0.987661004, -3.94815568e-21, -4.31720331e-08, 6.84550283e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) * CFrame.Angles(0, 0, 0+0.05*math.cos(sine/22)),
  1949.                         CFrame.new(-1.57999754, 0.0700003654, 6.90638799e-08, 0.987661004, 0.156606853, 4.37113883e-08, -0.156606853, 0.987661004, -3.94815568e-21, -4.31720331e-08, -6.84550283e-09, 1) * CFrame.new(0-0.05*math.cos(sine/22), 0, 0) * CFrame.Angles(0, 0, 0-0.05*math.cos(sine/22)),
  1950.                         CFrame.new(0.729982853, -1.99999952, -3.19085629e-08, 0.986256778, -0.165219754, 4.37113883e-08, 0.165219754, 0.986256778, -3.94815568e-21, -4.31106528e-08, 7.22198479e-09, 1) * CFrame.new(0+0.05*math.cos(sine/22), 0, 0) * CFrame.Angles(0, 0, 0+0.05*math.cos(sine/22)),
  1951.                         CFrame.new(-0.66998899, -1.99999726, 2.92861486e-08, 0.986263514, 0.165178567, 4.37112391e-08, -0.165178567, 0.986263514, 4.91568896e-14, -4.31107914e-08, -7.22021065e-09, 1) * CFrame.new(0-0.05*math.cos(sine/22), 0, 0) * CFrame.Angles(0, 0, 0-0.05*math.cos(sine/22)),
  1952.                     }, .3, false)
  1953.                     LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),1)
  1954.                     RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),1)
  1955.                     RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),1)
  1956.                     LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),1)
  1957.                 end
  1958.             end
  1959.         elseif Torsovelocity > 2 and hit ~= nil then
  1960.             Anim = "Walk"
  1961.             if attack == false then
  1962.                 RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+RootPart.RotVelocity.Y/30, math.rad(0)+RootPart.RotVelocity.Y/30), 0.4)
  1963.                 Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1964.                 RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+RootPart.RotVelocity.Y/30)), 0.4)
  1965.                 RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1966.                 LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+RootPart.RotVelocity.Y/30)), 0.4)
  1967.                 LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1968.                 RH.C0 = RH.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-RootPart.RotVelocity.Y/20),0.8)
  1969.                 RH.C1 = RH.C1:lerp(CFrame.new(0, 1, 0),.8)
  1970.                
  1971.                 --RH.C0 = clerp(RH.C0, CFrame.new(.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1972.                 LH.C0 = LH.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-RootPart.RotVelocity.Y/20),0.8)
  1973.                 LH.C1 = LH.C1:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1974.                
  1975.                 --LH.C0 = clerp(LH.C0, CFrame.new(-.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1976.             end
  1977.         end
  1978.     if Anim == "Walk" then
  1979.         stomps.Pitch = 1.1
  1980.         if stomps.Playing == false then
  1981.             stomps:Play()
  1982.         end
  1983.     elseif Anim == "Idle" then
  1984.         stomps:Stop()
  1985.     end
  1986. end
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