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- svladcjelli@ymail.com: Oni limits amount of memory it uses based on texture quality level
- svladcjelli@ymail.com: so I just change the "high quality" from 32 to 128
- svladcjelli@ymail.com: got a nice increase in performance
- thegumbitha: ...lol
- thegumbitha: seriously?
- svladcjelli@ymail.com: Seriously
- svladcjelli@ymail.com: UUtUns32 texture_memory_based_on_quality[5]= {
- 4 * MEG,
- 6 * MEG,
- 8 * MEG,
- 16 * MEG,
- 32 * MEG};
- thegumbitha: |:
- svladcjelli@ymail.com: facepalm
- thegumbitha: ok
- thegumbitha: how much performance increase?
- svladcjelli@ymail.com: like
- thegumbitha: this is somethign I can stick in the daodan
- svladcjelli@ymail.com: the exhaust on the plane engines
- svladcjelli@ymail.com: brought it down to like 10fps
- svladcjelli@ymail.com: now it is not dipping under 40
- svladcjelli@ymail.com: and that is with 4xAA and vsync
- svladcjelli@ymail.com is typing...
- svladcjelli@ymail.com: cheers
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