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Aug 17th, 2017
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  1. svladcjelli@ymail.com: Oni limits amount of memory it uses based on texture quality level
  2. svladcjelli@ymail.com: so I just change the "high quality" from 32 to 128
  3. svladcjelli@ymail.com: got a nice increase in performance
  4. thegumbitha: ...lol
  5. thegumbitha: seriously?
  6. svladcjelli@ymail.com: Seriously
  7. svladcjelli@ymail.com: UUtUns32 texture_memory_based_on_quality[5]= {
  8. 4 * MEG,
  9. 6 * MEG,
  10. 8 * MEG,
  11. 16 * MEG,
  12. 32 * MEG};
  13. thegumbitha: |:
  14. svladcjelli@ymail.com: facepalm
  15. thegumbitha: ok
  16. thegumbitha: how much performance increase?
  17. svladcjelli@ymail.com: like
  18. thegumbitha: this is somethign I can stick in the daodan
  19. svladcjelli@ymail.com: the exhaust on the plane engines
  20. svladcjelli@ymail.com: brought it down to like 10fps
  21. svladcjelli@ymail.com: now it is not dipping under 40
  22. svladcjelli@ymail.com: and that is with 4xAA and vsync
  23. svladcjelli@ymail.com is typing...
  24. svladcjelli@ymail.com: cheers
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