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- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\my maps\hl2ep2\ml03_cityescape"
- Valve Software - vbsp.exe (May 15 2014)
- 4 threads
- materialPath: D:\SteamLibrary\steamapps\common\Half-Life 2\ep2\materials
- Loading d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\my maps\hl2ep2\ml03_cityescape.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\half-life 2\ep2\gameinfo.txt
- Patching WVT material: maps/ml03_cityescape/concrete/blendconcretedebris001a_wvt_patch
- Patching WVT material: maps/ml03_cityescape/nature/blendconcretedirt001a_wvt_patch
- Patching WVT material: maps/ml03_cityescape/concrete/blenddebris001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 832 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\my maps\hl2ep2\ml03_cityescape.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day03_05*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day03_05*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (389632 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 3686 texinfos to 1455
- Reduced 586 texdatas to 412 (33241 bytes to 24542)
- Writing d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\my maps\hl2ep2\ml03_cityescape.bsp
- 7 seconds elapsed
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\my maps\hl2ep2\ml03_cityescape"
- Valve Software - vvis.exe (May 15 2014)
- 4 threads
- reading d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\my maps\hl2ep2\ml03_cityescape.bsp
- reading d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\my maps\hl2ep2\ml03_cityescape.prt
- 455 portalclusters
- 1242 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (20)
- Optimized: 428 visible clusters (0.47%)
- Total clusters visible: 91685
- Average clusters visible: 201
- Building PAS...
- Average clusters audible: 414
- visdatasize:51263 compressed from 58240
- writing d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\my maps\hl2ep2\ml03_cityescape.bsp
- 20 seconds elapsed
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\my maps\hl2ep2\ml03_cityescape"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\my maps\hl2ep2\ml03_cityescape.bsp
- Setting up ray-trace acceleration structure... Done (0.82 seconds)
- 7183 faces
- 2 degenerate faces
- 6638132 square feet [955891008.00 square inches]
- 3 Displacements
- 4146 Square Feet [597039.38 Square Inches]
- 7181 patches before subdivision
- 368821 patches after subdivision
- 46 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (40)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (60)
- transfers 50300862, max 1625
- transfer lists: 383.8 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(495717, 366416, 182379)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(62170, 43457, 18608)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(10886, 7098, 2475)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(2205, 1305, 369)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(541, 290, 65)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(159, 72, 12)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(51, 20, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(19, 6, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #9 added RGB(7, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(3, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #11 added RGB(1, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.1445 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
- FinalLightFace Done
- 4 of 19 (21% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 57/1024 2736/49152 ( 5.6%)
- brushes 1087/8192 13044/98304 (13.3%)
- brushsides 6905/65536 55240/524288 (10.5%)
- planes 2806/65536 56120/1310720 ( 4.3%)
- vertexes 11479/65536 137748/786432 (17.5%)
- nodes 1912/65536 61184/2097152 ( 2.9%)
- texinfos 1455/12288 104760/884736 (11.8%)
- texdata 412/2048 13184/65536 (20.1%)
- dispinfos 3/0 528/0 ( 0.0%)
- disp_verts 243/0 4860/0 ( 0.0%)
- disp_tris 384/0 768/0 ( 0.0%)
- disp_lmsamples 13500/0 13500/0 ( 0.0%)
- faces 7183/65536 402248/3670016 (11.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2503/65536 140168/3670016 ( 3.8%)
- leaves 1970/65536 63040/2097152 ( 3.0%)
- leaffaces 8739/65536 17478/131072 (13.3%)
- leafbrushes 2810/65536 5620/131072 ( 4.3%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 45555/512000 182220/2048000 ( 8.9%)
- edges 26659/256000 106636/1024000 (10.4%)
- LDR worldlights 46/8192 4048/720896 ( 0.6%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 823/32768 8230/327680 ( 2.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 14481/65536 28962/131072 (22.1%)
- cubemapsamples 35/1024 560/16384 ( 3.4%)
- overlays 2/512 704/180224 ( 0.4%)
- LDR lightdata [variable] 26021972/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 51263/16777216 ( 0.3%)
- entdata [variable] 150932/393216 (38.4%)
- LDR ambient table 1970/65536 7880/262144 ( 3.0%)
- HDR ambient table 1970/65536 7880/262144 ( 3.0%)
- LDR leaf ambient 5154/65536 144312/1835008 ( 7.9%)
- HDR leaf ambient 1970/65536 55160/1835008 ( 3.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/26322 ( 0.0%)
- pakfile [variable] 3292961/0 ( 0.0%)
- physics [variable] 389632/4194304 ( 9.3%)
- physics terrain [variable] 791/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 21192
- Writing d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\my maps\hl2ep2\ml03_cityescape.bsp
- 2 minutes, 0 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\my maps\hl2ep2\ml03_cityescape.bsp" "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2\maps\ml03_cityescape.bsp"
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