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- Name: Rangah! Race: Halfling Guild: Ranger
- Gender: Male Age: 51 Circle: 198
- You were born on the 23rd day of the 7th month of Moliko the Balance in the year of the Iron Toad, 396 years after the victory of Lanival the Redeemer.
- Your birthday is more than 8 months away.
- Strength : 100 Reflex : 110 +13
- Agility : 100 Charisma : 100
- Discipline : 100 Wisdom : 100
- Intelligence : 100 Stamina : 100
- Concentration : 575 Max : 575
- Favors : 44
- TDPs : 58877
- Encumbrance : None (0/11)
- Luck : Average
- Items of note:
- a swirling eddy of incandescent light bound by a gold-striated coralite frame (Eddy)
- a hexagonal cambrinth prism suspended from a long electrum chain (108 mana worn cambrinth)
- a bone-inlaid assassin's bow (Special bow, 2/3 load, Appraisal below)
- a Sunderstone shard (Powerful and unbreakable sling ammo)
- an indurium and orichalcum phoenix (lighter)
- a multi-strapped carryall (Large container)
- Circle: 198
- Showing all skills that you have skill in.
- SKILL: Rank/Percent towards next rank/Amount learning/Mindstate Fraction
- Shield Usage: 1318 58% cogitating (24/34) Light Armor: 1329 55% captivated (26/34)
- Chain Armor: 1306 84% very engaged (23/34) Brigandine: 1296 48% scrutinizing (17/34)
- Plate Armor: 1283 08% clear (0/34) Defending: 1318 21% cogitating (24/34)
- Parry Ability: 1308 42% cogitating (24/34) Small Edged: 1251 45% pondering (7/34)
- Large Edged: 1251 43% interested (12/34) Twohanded Edged: 1251 29% concentrating (9/34)
- Small Blunt: 1251 67% pondering (7/34) Large Blunt: 11 24% clear (0/34)
- Twohanded Blunt: 11 58% clear (0/34) Slings: 1251 34% considering (6/34)
- Bow: 1251 64% pondering (7/34) Crossbow: 1251 36% deliberative (11/34)
- Staves: 1251 22% deliberative (11/34) Polearms: 12 54% clear (0/34)
- Light Thrown: 1255 77% very engaged (23/34) Heavy Thrown: 1012 39% thinking (5/34)
- Brawling: 1255 08% very engaged (23/34) Offhand Weapon: 1280 65% cogitating (24/34)
- Melee Mastery: 1329 54% captivated (26/34) Missile Mastery: 1329 20% fascinated (25/34)
- Life Magic: 1091 89% very riveted (29/34) Attunement: 1039 03% focused (20/34)
- Arcana: 1071 20% engaged (22/34) Targeted Magic: 1011 95% captivated (26/34)
- Augmentation: 1040 68% clear (0/34) Debilitation: 1000 12% attentive (10/34)
- Utility: 1013 46% clear (0/34) Warding: 1017 73% dabbling (1/34)
- Sorcery: 842 81% concentrating (9/34) Evasion: 1450 46% very focused (21/34)
- Athletics: 1309 39% clear (0/34) Perception: 1559 62% engaged (22/34)
- Stealth: 1502 10% analyzing (18/34) Locksmithing: 1226 28% clear (0/34)
- Thievery: 1204 08% learning (3/34) First Aid: 1007 22% cogitating (24/34)
- Outdoorsmanship: 1318 11% clear (0/34) Skinning: 1264 30% understanding (14/34)
- Instinct: 1530 32% concentrating (9/34) Forging: 213 70% clear (0/34)
- Engineering: 510 38% ruminating (8/34) Outfitting: 491 10% deliberative (11/34)
- Alchemy: 467 94% understanding (14/34) Enchanting: 235 72% clear (0/34)
- Scholarship: 872 39% riveted (28/34) Mechanical Lore: 4 04% clear (0/34)
- Appraisal: 1068 16% focused (20/34) Performance: 965 18% riveted (28/34)
- Tactics: 1075 52% fascinated (25/34)
- Total Ranks Displayed: 55053
- Time Development Points: 58877 Favors: 44 Deaths: 19 Departs: 13
- > spell
- You recall the spells you have learned from your training.
- In the chapter entitled "Animal Abilities", you have notes on the Wolf Scent [ws], See the Wind [stw], Instinct [inst], Electrogenesis, Cheetah Swiftness [cs], Bear Strength [bes], Grizzly Claws [griz], Senses of the Tiger [sott], Wisdom of the Pack [wotp], Claws of the Cougar [cotc], River in the Sky [rits], and Embed the Cycle [etc] spells.
- In the chapter entitled "Wilderness Survival", you have notes on the Hands of Lirisa [hol], Earth Meld [em], Essence of Yew [ey], Blend, Forestwalker's Boon [fwb], Skein of Shadows [sks], Oath of the Firstborn [oath], Athleticism, and Memory of Nature [mon] spells.
- In the chapter entitled "Nature Manipulation", you have notes on the Compost, Swarm, Harawep's Bonds [hb], Awaken Forest [af], Deadfall [df], Eagle's Cry [ec], Devitalize [devi], Plague of Scavengers [pls], Curse of the Wilds [cotw], Stampede, Carrion Call [cac], Devolve [de], and Bloodthorns spells.
- You have temporarily memorized the Rebuke [reb] spell.
- You recall proficiency with the magic feats of Sorcerous Patterns, Faster Targeting, Augmentation Mastery, Utility Mastery, Warding Mastery, Improvised Rituals, Deep Attunement, Raw Channeling, Efficient Channeling, Efficient Harnessing and Magic Theorist.
- craft
- You recall the crafting techniques you have learned.
- In the skilled trade of Forging, you can learn 6 techniques from any discipline, 0 techniques from the Blacksmithing Discipline, 0 techniques from the Armorsmithing Discipline and 0 techniques from the Weaponsmithing Discipline.
- In the skilled trade of Engineering, you can learn 2 techniques from any discipline, 0 techniques from the Tinkering Discipline, 0 techniques from the Shaping Discipline and 1 techniques from the Carving Discipline.
- In the skilled trade of Outfitting, you can learn 9 techniques from any discipline, 0 techniques from the Jewelry making Discipline, 1 techniques from the Tailoring Discipline and 0 techniques from the Artistry Discipline.
- In the skilled trade of Alchemy, you can learn 1 technique from any discipline, 0 techniques from the Remedies Discipline, 0 techniques from the Poisons Discipline and 0 techniques from the Cooking Discipline.
- In the skilled trade of Enchanting, you can learn 6 techniques from any discipline, 0 techniques from the Artificing Discipline, 0 techniques from the Binding Discipline and 0 techniques from the Invoking Discipline.
- You have not chosen a Career yet. You have chosen Remedies as your Hobby.
- > inv combat
- All of your combat equipment:
- a steel ring helm
- a pair of bronze-plated goggles with a wide frame
- a greenheart battle bow adorned with golden feathers
- a padded fine silk shirt sealed with protective wax
- a lumium round sipar with a tempered face
- a simple steel parry stick
- some steel hand claws with a tempered finish
- some lumium scale gloves
- some insulated burlap pants
- > app my bow
- A bone-inlaid assassin's bow is a short bow type weapon.
- A bone-inlaid assassin's bow trains the bow skill.
- The assassin's bow is reasonably (7/17) designed for improving the force of your attacks.
- You are certain that the bow is reasonably (7/17) balanced and is fairly (5/17) suited for adding attack power from its draw strength.
- The bow appears set for a draw strength that is average (4/8) for a bow of this type.
- The bow does not appear to have an adjustable draw strength.
- For an unskilled commoner, this bow typically takes 3 seconds to load.
- You are certain that the assassin's bow is appreciably susceptible to damage (7/18) and is in pristine condition (100%).
- It appears that the assassin's bow can be slung over one shoulder.
- You are certain that the assassin's bow weighs exactly 20 stones.
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