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Nov 24th, 2017
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  1. compositor DepthMap
  2. {
  3. technique
  4. {
  5. // Temporary textures
  6.  
  7. texture ssao target_width target_height PF_R8G8B8
  8. texture scene target_width target_height PF_R8G8B8A8
  9.  
  10.  
  11. target scene
  12. {
  13. input previous
  14. }
  15.  
  16.  
  17.  
  18. target ssao
  19. {
  20. input none
  21.  
  22. pass clear
  23. {
  24. }
  25.  
  26. pass render_quad
  27. {
  28. material Ogre/Compositor/SSAO
  29.  
  30. }
  31. }
  32.  
  33.  
  34. target_output
  35. {
  36. input none
  37.  
  38. pass render_quad
  39. {
  40.  
  41. material combine
  42. input 0 scene
  43. input 7 ssao
  44.  
  45. }
  46. }
  47. }
  48. }
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