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CanineHandsErrorLog

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Feb 8th, 2020
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  1. Initialize engine version: 2018.4.12f1 (59ddc4c59b4f)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
  6. Vendor:
  7. VRAM: 4018 MB
  8. Driver: 26.21.14.4219
  9. <RI> Initializing input.
  10.  
  11. <RI> Input initialized.
  12.  
  13. <RI> Initialized touch support.
  14.  
  15. UnloadTime: 0.327369 ms
  16. Setting up 2 worker threads for Enlighten.
  17. Thread -> id: 1ed4 -> priority: 1
  18. Thread -> id: 25b0 -> priority: 1
  19. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  20. UnloadTime: 2.408876 ms
  21.  
  22. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1879.
  23. Total: 1.241829 ms (FindLiveObjects: 0.434733 ms CreateObjectMapping: 0.100538 ms MarkObjects: 0.676459 ms DeleteObjects: 0.029789 ms)
  24.  
  25. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  26. UnloadTime: 0.416115 ms
  27.  
  28. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1858.
  29. Total: 0.498345 ms (FindLiveObjects: 0.262826 ms CreateObjectMapping: 0.035685 ms MarkObjects: 0.191146 ms DeleteObjects: 0.008688 ms)
  30.  
  31. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  32. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  33. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  34. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  35. main loaded
  36. UnityEngine.Logger:Log(LogType, Object)
  37. UnityEngine.Debug:Log(Object)
  38. YL2.LoadMain:SceneManager_sceneLoaded(Scene, LoadSceneMode)
  39. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  40. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  41.  
  42. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  43.  
  44. Trying to open asset bundle at path: D:/YL2/YL2_Data/StreamingAssets/CC
  45. UnityEngine.Logger:Log(LogType, Object)
  46. UnityEngine.Debug:Log(Object)
  47. YL2.Assets:GetAssetBundle(AssetBundle&)
  48. YL2.Assets:Load(String)
  49. YL2.Assets:Load(String)
  50. YL2.Preferences:Initialize()
  51. YL2.YL2Object:Initialize(YL2Object)
  52. YL2.YL2Object:Create()
  53. YL2.Preferences:get_Instance()
  54. YL2.YL2App:.ctor()
  55. YL2.YL2App:get_Instance()
  56. YL2.Main:Start()
  57.  
  58. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  59.  
  60. Couldn't find asset bundle at path: D:/YL2/YL2_Data/StreamingAssets/CC
  61. UnityEngine.Logger:Log(LogType, Object)
  62. UnityEngine.Debug:Log(Object)
  63. YL2.Assets:GetAssetBundle(AssetBundle&)
  64. YL2.Assets:Load(String)
  65. YL2.Assets:Load(String)
  66. YL2.Preferences:Initialize()
  67. YL2.YL2Object:Initialize(YL2Object)
  68. YL2.YL2Object:Create()
  69. YL2.Preferences:get_Instance()
  70. YL2.YL2App:.ctor()
  71. YL2.YL2App:get_Instance()
  72. YL2.Main:Start()
  73.  
  74. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  75.  
  76. Main started
  77. UnityEngine.Logger:Log(LogType, Object)
  78. UnityEngine.Debug:Log(Object)
  79.  
  80. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  81.  
  82. Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewAction. Is info button missing?
  83. UnityEngine.Logger:Log(LogType, Object)
  84. UnityEngine.Debug:Log(Object)
  85. YL2.InspectorCellViewProperty:Awake()
  86.  
  87. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  88.  
  89. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  90. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  91. UnityEngine.Logger:Log(LogType, Object)
  92. UnityEngine.Debug:LogWarning(Object)
  93. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  94. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  95. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  96. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  97. YL2.YL2Object:LoadLocal(ES2Data)
  98. YL2.YL2Object:Load(ES2Data)
  99. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  100. YL2.YL2Object:LoadLocal(ES2Data)
  101. YL2.YL2Object:Load(ES2Data)
  102. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  103. YL2.YL2Object:LoadLocal(ES2Data)
  104. YL2.YL2Object:Load(ES2Data)
  105. YL2.CC.StateCharacterCreator:Enter()
  106. YL2.StateManager:set_Current(State)
  107. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  108. RootMotion.FinalIK.GrounderDelegate:Invoke()
  109. RootMotion.FinalIK.GrounderDelegate:Invoke()
  110. RootMotion.FinalIK.GrounderDelegate:Invoke()
  111. RootMotion.FinalIK.GrounderDelegate:Invoke()
  112. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  113. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  114.  
  115. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  116.  
  117. Warning! Not using cache for MeshNormals!
  118. UnityEngine.Logger:Log(LogType, Object)
  119. UnityEngine.Debug:Log(Object)
  120. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  121. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  122. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  123. YL2.CC.CharacterBuilder:BuildMesh()
  124. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  125. YL2.YL2Object:LoadLocal(ES2Data)
  126. YL2.YL2Object:Load(ES2Data)
  127. YL2.CC.StateCharacterCreator:Enter()
  128. YL2.StateManager:set_Current(State)
  129. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  130. RootMotion.FinalIK.GrounderDelegate:Invoke()
  131. RootMotion.FinalIK.GrounderDelegate:Invoke()
  132. RootMotion.FinalIK.GrounderDelegate:Invoke()
  133. RootMotion.FinalIK.GrounderDelegate:Invoke()
  134. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  135. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  136.  
  137. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  138.  
  139. QuadMesh.Merge(): 30.7091 ms
  140. Total time: 30.7116 ms
  141. UnityEngine.Logger:Log(LogType, Object)
  142. UnityEngine.Debug:Log(Object)
  143. YL2.QuadMesh:MergeAll(QuadMesh[])
  144. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  145. YL2.CC.CharacterBuilder:BuildMesh()
  146. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  147. YL2.YL2Object:LoadLocal(ES2Data)
  148. YL2.YL2Object:Load(ES2Data)
  149. YL2.CC.StateCharacterCreator:Enter()
  150. YL2.StateManager:set_Current(State)
  151. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  152. RootMotion.FinalIK.GrounderDelegate:Invoke()
  153. RootMotion.FinalIK.GrounderDelegate:Invoke()
  154. RootMotion.FinalIK.GrounderDelegate:Invoke()
  155. RootMotion.FinalIK.GrounderDelegate:Invoke()
  156. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  157. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  158.  
  159. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  160.  
  161. MapTriangleVerticesToQuadVertices: 2.3241 ms
  162. Total time: 2.3291 ms
  163. UnityEngine.Logger:Log(LogType, Object)
  164. UnityEngine.Debug:Log(Object)
  165. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  166. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  167. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  168. YL2.CC.CharacterBuilder:BuildMesh()
  169. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  170. YL2.YL2Object:LoadLocal(ES2Data)
  171. YL2.YL2Object:Load(ES2Data)
  172. YL2.CC.StateCharacterCreator:Enter()
  173. YL2.StateManager:set_Current(State)
  174. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  175. RootMotion.FinalIK.GrounderDelegate:Invoke()
  176. RootMotion.FinalIK.GrounderDelegate:Invoke()
  177. RootMotion.FinalIK.GrounderDelegate:Invoke()
  178. RootMotion.FinalIK.GrounderDelegate:Invoke()
  179. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  180. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  181.  
  182. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  183.  
  184. Took 19.4624 ms to rebuild shapes on GPU.
  185. UnityEngine.Logger:Log(LogType, Object)
  186. UnityEngine.Debug:Log(Object)
  187. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  188. YL2.CC.CharacterBuilder:RebuildShapes()
  189. YL2.CC.CharacterBuilder:BuildMesh()
  190. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  191. YL2.YL2Object:LoadLocal(ES2Data)
  192. YL2.YL2Object:Load(ES2Data)
  193. YL2.CC.StateCharacterCreator:Enter()
  194. YL2.StateManager:set_Current(State)
  195. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  196. RootMotion.FinalIK.GrounderDelegate:Invoke()
  197. RootMotion.FinalIK.GrounderDelegate:Invoke()
  198. RootMotion.FinalIK.GrounderDelegate:Invoke()
  199. RootMotion.FinalIK.GrounderDelegate:Invoke()
  200. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  201. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  202.  
  203. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  204.  
  205. Took 2.3779 ms to RefreshBakerMesh().
  206. UnityEngine.Logger:Log(LogType, Object)
  207. UnityEngine.Debug:Log(Object)
  208. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  209. YL2.CC.CharacterBuilder:RebuildShapes()
  210. YL2.CC.CharacterBuilder:BuildMesh()
  211. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  212. YL2.YL2Object:LoadLocal(ES2Data)
  213. YL2.YL2Object:Load(ES2Data)
  214. YL2.CC.StateCharacterCreator:Enter()
  215. YL2.StateManager:set_Current(State)
  216. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  217. RootMotion.FinalIK.GrounderDelegate:Invoke()
  218. RootMotion.FinalIK.GrounderDelegate:Invoke()
  219. RootMotion.FinalIK.GrounderDelegate:Invoke()
  220. RootMotion.FinalIK.GrounderDelegate:Invoke()
  221. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  222. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  223.  
  224. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  225.  
  226. Reset: 0.1359 ms
  227. CalculateRefitParallel: 2.5405 ms
  228. ApplyRefit: 5.7611 ms
  229. Total time: 8.442 ms
  230. UnityEngine.Logger:Log(LogType, Object)
  231. UnityEngine.Debug:Log(Object)
  232. YL2.CC.CharacterBuilder:RebuildShapes()
  233. YL2.CC.CharacterBuilder:BuildMesh()
  234. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  235. YL2.YL2Object:LoadLocal(ES2Data)
  236. YL2.YL2Object:Load(ES2Data)
  237. YL2.CC.StateCharacterCreator:Enter()
  238. YL2.StateManager:set_Current(State)
  239. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  240. RootMotion.FinalIK.GrounderDelegate:Invoke()
  241. RootMotion.FinalIK.GrounderDelegate:Invoke()
  242. RootMotion.FinalIK.GrounderDelegate:Invoke()
  243. RootMotion.FinalIK.GrounderDelegate:Invoke()
  244. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  245. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  246.  
  247. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  248.  
  249. Rebuilt mesh collider
  250. UnityEngine.Logger:Log(LogType, Object)
  251. UnityEngine.Debug:Log(Object)
  252. YL2.CC.CharacterBuilder:BuildMesh()
  253. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  254. YL2.YL2Object:LoadLocal(ES2Data)
  255. YL2.YL2Object:Load(ES2Data)
  256. YL2.CC.StateCharacterCreator:Enter()
  257. YL2.StateManager:set_Current(State)
  258. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  259. RootMotion.FinalIK.GrounderDelegate:Invoke()
  260. RootMotion.FinalIK.GrounderDelegate:Invoke()
  261. RootMotion.FinalIK.GrounderDelegate:Invoke()
  262. RootMotion.FinalIK.GrounderDelegate:Invoke()
  263. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  264. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  265.  
  266. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  267.  
  268. Couldn't find TextureBuilder's child: Masks/d002a295-4507-40d1-b6c2-a8a126f85500.
  269. UnityEngine.Logger:Log(LogType, Object)
  270. UnityEngine.Debug:LogWarning(Object)
  271. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  272. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  273. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  274. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  275. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  276. YL2.YL2Object:Load(ES2Data)
  277. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  278. YL2.YL2Object:LoadLocal(ES2Data)
  279. YL2.YL2Object:Load(ES2Data)
  280. YL2.YL2Object:LoadLocal(ES2Data)
  281. YL2.YL2Object:Load(ES2Data)
  282. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  283. YL2.YL2Object:LoadLocal(ES2Data)
  284. YL2.YL2Object:Load(ES2Data)
  285. YL2.CC.StateCharacterCreator:Enter()
  286. YL2.StateManager:set_Current(State)
  287. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  288. RootMotion.FinalIK.GrounderDelegate:Invoke()
  289. RootMotion.FinalIK.GrounderDelegate:Invoke()
  290. RootMotion.FinalIK.GrounderDelegate:Invoke()
  291. RootMotion.FinalIK.GrounderDelegate:Invoke()
  292. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  293. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  294.  
  295. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  296.  
  297. No YL2Object for this scopedID
  298. UnityEngine.Logger:Log(LogType, Object)
  299. UnityEngine.Debug:Log(Object)
  300. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  301. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  302. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  303. YL2.YL2Object:Load(ES2Data)
  304. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  305. YL2.YL2Object:LoadLocal(ES2Data)
  306. YL2.YL2Object:Load(ES2Data)
  307. YL2.YL2Object:LoadLocal(ES2Data)
  308. YL2.YL2Object:Load(ES2Data)
  309. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  310. YL2.YL2Object:LoadLocal(ES2Data)
  311. YL2.YL2Object:Load(ES2Data)
  312. YL2.CC.StateCharacterCreator:Enter()
  313. YL2.StateManager:set_Current(State)
  314. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  315. RootMotion.FinalIK.GrounderDelegate:Invoke()
  316. RootMotion.FinalIK.GrounderDelegate:Invoke()
  317. RootMotion.FinalIK.GrounderDelegate:Invoke()
  318. RootMotion.FinalIK.GrounderDelegate:Invoke()
  319. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  320. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  321.  
  322. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  323.  
  324. Couldn't find TextureBuilder's child: Masks/2b8a0295-f839-4831-b67c-565ed3f23008.
  325. UnityEngine.Logger:Log(LogType, Object)
  326. UnityEngine.Debug:LogWarning(Object)
  327. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  328. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  329. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  330. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  331. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  332. YL2.YL2Object:Load(ES2Data)
  333. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  334. YL2.YL2Object:LoadLocal(ES2Data)
  335. YL2.YL2Object:Load(ES2Data)
  336. YL2.YL2Object:LoadLocal(ES2Data)
  337. YL2.YL2Object:Load(ES2Data)
  338. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  339. YL2.YL2Object:LoadLocal(ES2Data)
  340. YL2.YL2Object:Load(ES2Data)
  341. YL2.CC.StateCharacterCreator:Enter()
  342. YL2.StateManager:set_Current(State)
  343. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  344. RootMotion.FinalIK.GrounderDelegate:Invoke()
  345. RootMotion.FinalIK.GrounderDelegate:Invoke()
  346. RootMotion.FinalIK.GrounderDelegate:Invoke()
  347. RootMotion.FinalIK.GrounderDelegate:Invoke()
  348. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  349. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  350.  
  351. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  352.  
  353. No YL2Object for this scopedID
  354. UnityEngine.Logger:Log(LogType, Object)
  355. UnityEngine.Debug:Log(Object)
  356. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  357. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  358. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  359. YL2.YL2Object:Load(ES2Data)
  360. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  361. YL2.YL2Object:LoadLocal(ES2Data)
  362. YL2.YL2Object:Load(ES2Data)
  363. YL2.YL2Object:LoadLocal(ES2Data)
  364. YL2.YL2Object:Load(ES2Data)
  365. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  366. YL2.YL2Object:LoadLocal(ES2Data)
  367. YL2.YL2Object:Load(ES2Data)
  368. YL2.CC.StateCharacterCreator:Enter()
  369. YL2.StateManager:set_Current(State)
  370. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  371. RootMotion.FinalIK.GrounderDelegate:Invoke()
  372. RootMotion.FinalIK.GrounderDelegate:Invoke()
  373. RootMotion.FinalIK.GrounderDelegate:Invoke()
  374. RootMotion.FinalIK.GrounderDelegate:Invoke()
  375. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  376. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  377.  
  378. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  379.  
  380. Took 1.0659 ms to create and load 9 items (0.118433333333333 ms per item)
  381. UnityEngine.Logger:Log(LogType, Object)
  382. UnityEngine.Debug:Log(Object)
  383. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  384. YL2.YL2Object:LoadLocal(ES2Data)
  385. YL2.YL2Object:Load(ES2Data)
  386. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  387. YL2.YL2Object:LoadLocal(ES2Data)
  388. YL2.YL2Object:Load(ES2Data)
  389. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  390. YL2.YL2Object:LoadLocal(ES2Data)
  391. YL2.YL2Object:Load(ES2Data)
  392. YL2.CC.StateCharacterCreator:Enter()
  393. YL2.StateManager:set_Current(State)
  394. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  395. RootMotion.FinalIK.GrounderDelegate:Invoke()
  396. RootMotion.FinalIK.GrounderDelegate:Invoke()
  397. RootMotion.FinalIK.GrounderDelegate:Invoke()
  398. RootMotion.FinalIK.GrounderDelegate:Invoke()
  399. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  400. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  401.  
  402. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  403.  
  404. Couldn't find TextureBuilder's child: Masks/d8836d12-bc71-4833-b0d9-178b4af03c3d.
  405. UnityEngine.Logger:Log(LogType, Object)
  406. UnityEngine.Debug:LogWarning(Object)
  407. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  408. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  409. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  410. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  411. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  412. YL2.YL2Object:Load(ES2Data)
  413. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  414. YL2.YL2Object:LoadLocal(ES2Data)
  415. YL2.YL2Object:Load(ES2Data)
  416. YL2.YL2Object:LoadLocal(ES2Data)
  417. YL2.YL2Object:Load(ES2Data)
  418. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  419. YL2.YL2Object:LoadLocal(ES2Data)
  420. YL2.YL2Object:Load(ES2Data)
  421. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  422. YL2.YL2Object:LoadLocal(ES2Data)
  423. YL2.YL2Object:Load(ES2Data)
  424. YL2.YL2Object:LoadLocal(ES2Data)
  425. YL2.YL2Object:Load(ES2Data)
  426. YL2.CC.StateCharacterCreator:Enter()
  427. YL2.StateManager:set_Current(State)
  428. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  429. RootMotion.FinalIK.GrounderDelegate:Invoke()
  430. RootMotion.FinalIK.GrounderDelegate:Invoke()
  431. RootMotion.FinalIK.GrounderDelegate:Invoke()
  432. RootMotion.FinalIK.GrounderDelegate:Invoke()
  433. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  434. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  435.  
  436. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  437.  
  438. No YL2Object for this scopedID
  439. UnityEngine.Logger:Log(LogType, Object)
  440. UnityEngine.Debug:Log(Object)
  441. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  442. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  443. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  444. YL2.YL2Object:Load(ES2Data)
  445. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  446. YL2.YL2Object:LoadLocal(ES2Data)
  447. YL2.YL2Object:Load(ES2Data)
  448. YL2.YL2Object:LoadLocal(ES2Data)
  449. YL2.YL2Object:Load(ES2Data)
  450. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  451. YL2.YL2Object:LoadLocal(ES2Data)
  452. YL2.YL2Object:Load(ES2Data)
  453. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  454. YL2.YL2Object:LoadLocal(ES2Data)
  455. YL2.YL2Object:Load(ES2Data)
  456. YL2.YL2Object:LoadLocal(ES2Data)
  457. YL2.YL2Object:Load(ES2Data)
  458. YL2.CC.StateCharacterCreator:Enter()
  459. YL2.StateManager:set_Current(State)
  460. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  461. RootMotion.FinalIK.GrounderDelegate:Invoke()
  462. RootMotion.FinalIK.GrounderDelegate:Invoke()
  463. RootMotion.FinalIK.GrounderDelegate:Invoke()
  464. RootMotion.FinalIK.GrounderDelegate:Invoke()
  465. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  466. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  467.  
  468. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  469.  
  470. Missing nm or ao for part Resources/cc/models/parts/ears/rabbitears/rabbitears at paths: Resources/cc/models/parts/ears/rabbitears/rabbitears_nm, Resources/cc/models/parts/ears/rabbitears/rabbitears_ao.
  471. UnityEngine.Logger:Log(LogType, Object)
  472. UnityEngine.Debug:Log(Object)
  473. YL2.CC.Part:GetBaseNormalAOTextures()
  474. System.Func`1:Invoke()
  475. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  476. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  477. YL2.YL2Object:LoadLocal(ES2Data)
  478. YL2.YL2Object:Load(ES2Data)
  479. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  480. YL2.YL2Object:LoadLocal(ES2Data)
  481. YL2.YL2Object:Load(ES2Data)
  482. YL2.YL2Object:LoadLocal(ES2Data)
  483. YL2.YL2Object:Load(ES2Data)
  484. YL2.CC.StateCharacterCreator:Enter()
  485. YL2.StateManager:set_Current(State)
  486. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  487. RootMotion.FinalIK.GrounderDelegate:Invoke()
  488. RootMotion.FinalIK.GrounderDelegate:Invoke()
  489. RootMotion.FinalIK.GrounderDelegate:Invoke()
  490. RootMotion.FinalIK.GrounderDelegate:Invoke()
  491. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  492. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  493.  
  494. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  495.  
  496. Releasing render texture that is set to be RenderTexture.active!
  497. YL2.MaterialHair:SetupMaterial(Material)
  498. YL2.YL2Material:CreateDefaultMaterial()
  499. YL2.MaterialProxy:RefreshMaterial()
  500. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  501. YL2.YL2Object:LoadLocal(ES2Data)
  502. YL2.YL2Object:Load(ES2Data)
  503. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  504. YL2.YL2Object:LoadLocal(ES2Data)
  505. YL2.YL2Object:Load(ES2Data)
  506. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  507. YL2.YL2Object:LoadLocal(ES2Data)
  508. YL2.YL2Object:Load(ES2Data)
  509. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  510. YL2.YL2Object:LoadLocal(ES2Data)
  511. YL2.YL2Object:Load(ES2Data)
  512. YL2.YL2Object:LoadLocal(ES2Data)
  513. YL2.YL2Object:Load(ES2Data)
  514. YL2.CC.StateCharacterCreator:Enter()
  515. YL2.StateManager:set_Current(State)
  516. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  517. RootMotion.FinalIK.GrounderDelegate:Invoke()
  518. RootMotion.FinalIK.GrounderDelegate:Invoke()
  519. RootMotion.FinalIK.GrounderDelegate:Invoke()
  520. RootMotion.FinalIK.GrounderDelegate:Invoke()
  521. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  522. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  523.  
  524. [ line 823]
  525. (Filename: Line: 823)
  526.  
  527. Releasing render texture that is set to be RenderTexture.active!
  528. YL2.MaterialHair:SetupMaterial(Material)
  529. YL2.YL2Object:YL2Object_EventOnChanged(ISerializedProperty)
  530. YL2.PropertyBase:FireEventOnChanged()
  531. YL2.YL2Material:LoadValuesFromDict(Dictionary`2)
  532. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  533. YL2.YL2Object:LoadLocal(ES2Data)
  534. YL2.YL2Object:Load(ES2Data)
  535. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  536. YL2.YL2Object:LoadLocal(ES2Data)
  537. YL2.YL2Object:Load(ES2Data)
  538. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  539. YL2.YL2Object:LoadLocal(ES2Data)
  540. YL2.YL2Object:Load(ES2Data)
  541. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  542. YL2.YL2Object:LoadLocal(ES2Data)
  543. YL2.YL2Object:Load(ES2Data)
  544. YL2.YL2Object:LoadLocal(ES2Data)
  545. YL2.YL2Object:Load(ES2Data)
  546. YL2.CC.StateCharacterCreator:Enter()
  547. YL2.StateManager:set_Current(State)
  548. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  549. RootMotion.FinalIK.GrounderDelegate:Invoke()
  550. RootMotion.FinalIK.GrounderDelegate:Invoke()
  551. RootMotion.FinalIK.GrounderDelegate:Invoke()
  552. RootMotion.FinalIK.GrounderDelegate:Invoke()
  553. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  554. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  555.  
  556. [ line 823]
  557. (Filename: Line: 823)
  558.  
  559. Releasing render texture that is set to be RenderTexture.active!
  560. YL2.MaterialHair:SetupMaterial(Material)
  561. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  562. YL2.YL2Object:LoadLocal(ES2Data)
  563. YL2.YL2Object:Load(ES2Data)
  564. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  565. YL2.YL2Object:LoadLocal(ES2Data)
  566. YL2.YL2Object:Load(ES2Data)
  567. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  568. YL2.YL2Object:LoadLocal(ES2Data)
  569. YL2.YL2Object:Load(ES2Data)
  570. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  571. YL2.YL2Object:LoadLocal(ES2Data)
  572. YL2.YL2Object:Load(ES2Data)
  573. YL2.YL2Object:LoadLocal(ES2Data)
  574. YL2.YL2Object:Load(ES2Data)
  575. YL2.CC.StateCharacterCreator:Enter()
  576. YL2.StateManager:set_Current(State)
  577. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  578. RootMotion.FinalIK.GrounderDelegate:Invoke()
  579. RootMotion.FinalIK.GrounderDelegate:Invoke()
  580. RootMotion.FinalIK.GrounderDelegate:Invoke()
  581. RootMotion.FinalIK.GrounderDelegate:Invoke()
  582. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  583. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  584.  
  585. [ line 823]
  586. (Filename: Line: 823)
  587.  
  588. Missing nm or ao for part Resources/cc/models/parts/ears/earfluff/earfluff at paths: Resources/cc/models/parts/ears/earfluff/earfluff_nm, Resources/cc/models/parts/ears/earfluff/earfluff_ao.
  589. UnityEngine.Logger:Log(LogType, Object)
  590. UnityEngine.Debug:Log(Object)
  591. YL2.CC.Part:GetBaseNormalAOTextures()
  592. System.Func`1:Invoke()
  593. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  594. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  595. YL2.YL2Object:LoadLocal(ES2Data)
  596. YL2.YL2Object:Load(ES2Data)
  597. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  598. YL2.YL2Object:LoadLocal(ES2Data)
  599. YL2.YL2Object:Load(ES2Data)
  600. YL2.YL2Object:LoadLocal(ES2Data)
  601. YL2.YL2Object:Load(ES2Data)
  602. YL2.CC.StateCharacterCreator:Enter()
  603. YL2.StateManager:set_Current(State)
  604. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  605. RootMotion.FinalIK.GrounderDelegate:Invoke()
  606. RootMotion.FinalIK.GrounderDelegate:Invoke()
  607. RootMotion.FinalIK.GrounderDelegate:Invoke()
  608. RootMotion.FinalIK.GrounderDelegate:Invoke()
  609. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  610. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  611.  
  612. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  613.  
  614. Missing nm or ao for part Resources/cc/models/parts/tails/bunny/bunny at paths: Resources/cc/models/parts/tails/bunny/bunny_nm, Resources/cc/models/parts/tails/bunny/bunny_ao.
  615. UnityEngine.Logger:Log(LogType, Object)
  616. UnityEngine.Debug:Log(Object)
  617. YL2.CC.Part:GetBaseNormalAOTextures()
  618. System.Func`1:Invoke()
  619. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  620. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  621. YL2.YL2Object:LoadLocal(ES2Data)
  622. YL2.YL2Object:Load(ES2Data)
  623. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  624. YL2.YL2Object:LoadLocal(ES2Data)
  625. YL2.YL2Object:Load(ES2Data)
  626. YL2.YL2Object:LoadLocal(ES2Data)
  627. YL2.YL2Object:Load(ES2Data)
  628. YL2.CC.StateCharacterCreator:Enter()
  629. YL2.StateManager:set_Current(State)
  630. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  631. RootMotion.FinalIK.GrounderDelegate:Invoke()
  632. RootMotion.FinalIK.GrounderDelegate:Invoke()
  633. RootMotion.FinalIK.GrounderDelegate:Invoke()
  634. RootMotion.FinalIK.GrounderDelegate:Invoke()
  635. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  636. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  637.  
  638. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  639.  
  640. The referenced script on this Behaviour (Game Object 'Main Camera (1)') is missing!
  641.  
  642. (Filename: Line: 294)
  643.  
  644. Screen refreshrate is 75
  645. UnityEngine.Logger:Log(LogType, Object)
  646. UnityEngine.Debug:Log(Object)
  647. YL2.Preferences:TargetFramerate_EventOnChangedGeneric(TargetFramerate)
  648. UnityEngine.Windows.Speech.StatusDelegate:Invoke(SpeechSystemStatus)
  649. YL2.SerializedProperty`1:FireEventOnChanged()
  650. YL2.Preferences:OnPostLoadLocal()
  651. YL2.Preferences:<Initialize>b__12_0()
  652. RootMotion.FinalIK.GrounderDelegate:Invoke()
  653. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  654. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  655.  
  656. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  657.  
  658. Mesh is null!
  659. UnityEngine.Logger:Log(LogType, Object)
  660. UnityEngine.Debug:LogWarning(Object)
  661. YL2.CC.TextureBuilder.Layer:Perform()
  662. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  663. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__24:MoveNext()
  664. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  665.  
  666. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  667.  
  668. Material UIGradient(Clone) doesn't have _Stencil property
  669. UnityEngine.Logger:Log(LogType, Object, Object)
  670. UnityEngine.Debug:LogWarning(Object, Object)
  671. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  672. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  673. UnityEngine.UI.Graphic:get_materialForRendering()
  674. UnityEngine.UI.Image:UpdateMaterial()
  675. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  676. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  677. RootMotion.FinalIK.GrounderDelegate:Invoke()
  678.  
  679. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  680.  
  681. Material UIGradient(Clone) doesn't have _Stencil property
  682. UnityEngine.Logger:Log(LogType, Object, Object)
  683. UnityEngine.Debug:LogWarning(Object, Object)
  684. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  685. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  686. UnityEngine.UI.Graphic:get_materialForRendering()
  687. UnityEngine.UI.Image:UpdateMaterial()
  688. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  689. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  690. RootMotion.FinalIK.GrounderDelegate:Invoke()
  691.  
  692. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  693.  
  694. Material UIGradient(Clone) doesn't have _Stencil property
  695. UnityEngine.Logger:Log(LogType, Object, Object)
  696. UnityEngine.Debug:LogWarning(Object, Object)
  697. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  698. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  699. UnityEngine.UI.Graphic:get_materialForRendering()
  700. UnityEngine.UI.Image:UpdateMaterial()
  701. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  702. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  703. RootMotion.FinalIK.GrounderDelegate:Invoke()
  704.  
  705. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  706.  
  707. Reset: 0.261 ms
  708. CalculateRefitParallel: 0.1927 ms
  709. ApplyRefit: 3.2287 ms
  710. Total time: 3.6914 ms
  711. UnityEngine.Logger:Log(LogType, Object)
  712. UnityEngine.Debug:Log(Object)
  713. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  714. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  715. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  716. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  717.  
  718. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  719.  
  720. Reset: 0.1973 ms
  721. CalculateRefitParallel: 0.1607 ms
  722. ApplyRefit: 3.2669 ms
  723. Total time: 3.6296 ms
  724. UnityEngine.Logger:Log(LogType, Object)
  725. UnityEngine.Debug:Log(Object)
  726. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  727. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  728. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  729. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  730.  
  731. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  732.  
  733. CalculateCorrectiveShapes: 19.5062 ms
  734. Total time: 19.514 ms
  735. UnityEngine.Logger:Log(LogType, Object)
  736. UnityEngine.Debug:Log(Object)
  737. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  738. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__206:MoveNext()
  739. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  740.  
  741. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  742.  
  743. Error refreshing asset C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj. Error: System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj".
  744. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
  745. at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  746. at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
  747. at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
  748. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  749. UnityEngine.Logger:Log(LogType, Object)
  750. UnityEngine.Debug:LogWarning(Object)
  751. YL2.LocalAssetManager:RefreshAssets()
  752. UnityEngine.Events.UnityAction`1:Invoke(T0)
  753.  
  754. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  755.  
  756. Refreshed 0 assets.
  757. UnityEngine.Logger:Log(LogType, Object)
  758. UnityEngine.Debug:Log(Object)
  759. YL2.LocalAssetManager:RefreshAssets()
  760. UnityEngine.Events.UnityAction`1:Invoke(T0)
  761.  
  762. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  763.  
  764. Material UIGradient(Clone) doesn't have _Stencil property
  765. UnityEngine.Logger:Log(LogType, Object, Object)
  766. UnityEngine.Debug:LogWarning(Object, Object)
  767. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  768. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  769. UnityEngine.UI.Graphic:get_materialForRendering()
  770. UnityEngine.UI.Image:UpdateMaterial()
  771. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  772. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  773. RootMotion.FinalIK.GrounderDelegate:Invoke()
  774.  
  775. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  776.  
  777. Material UIGradient(Clone) doesn't have _Stencil property
  778. UnityEngine.Logger:Log(LogType, Object, Object)
  779. UnityEngine.Debug:LogWarning(Object, Object)
  780. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  781. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  782. UnityEngine.UI.Graphic:get_materialForRendering()
  783. UnityEngine.UI.Image:UpdateMaterial()
  784. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  785. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  786. RootMotion.FinalIK.GrounderDelegate:Invoke()
  787.  
  788. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  789.  
  790. Material UIGradient(Clone) doesn't have _Stencil property
  791. UnityEngine.Logger:Log(LogType, Object, Object)
  792. UnityEngine.Debug:LogWarning(Object, Object)
  793. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  794. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  795. UnityEngine.UI.Graphic:get_materialForRendering()
  796. UnityEngine.UI.Image:UpdateMaterial()
  797. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  798. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  799. RootMotion.FinalIK.GrounderDelegate:Invoke()
  800.  
  801. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  802.  
  803. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  804. YL2.GenericBrowserCellItem:CreateDraggedClone(GenericBrowserCellItem)
  805. YL2.<DragClone>d__33:MoveNext()
  806. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  807.  
  808. [ line 543]
  809. (Filename: Line: 543)
  810.  
  811. Material UIGradient(Clone) doesn't have _Stencil property
  812. UnityEngine.Logger:Log(LogType, Object, Object)
  813. UnityEngine.Debug:LogWarning(Object, Object)
  814. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  815. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  816. UnityEngine.UI.Graphic:get_materialForRendering()
  817. UnityEngine.UI.Image:UpdateMaterial()
  818. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  819. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  820. RootMotion.FinalIK.GrounderDelegate:Invoke()
  821.  
  822. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  823.  
  824. Material UIGradient(Clone) doesn't have _Stencil property
  825. UnityEngine.Logger:Log(LogType, Object, Object)
  826. UnityEngine.Debug:LogWarning(Object, Object)
  827. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  828. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  829. UnityEngine.UI.Graphic:get_materialForRendering()
  830. UnityEngine.UI.Image:UpdateMaterial()
  831. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  832. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  833. RootMotion.FinalIK.GrounderDelegate:Invoke()
  834.  
  835. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  836.  
  837. Material UIGradient(Clone) doesn't have _Stencil property
  838. UnityEngine.Logger:Log(LogType, Object, Object)
  839. UnityEngine.Debug:LogWarning(Object, Object)
  840. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  841. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  842. UnityEngine.UI.Graphic:get_materialForRendering()
  843. UnityEngine.UI.Image:UpdateMaterial()
  844. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  845. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  846. RootMotion.FinalIK.GrounderDelegate:Invoke()
  847.  
  848. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  849.  
  850. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  851. UnityEngine.Logger:Log(LogType, Object)
  852. UnityEngine.ComputeBuffer:Dispose(Boolean)
  853. UnityEngine.ComputeBuffer:Finalize()
  854.  
  855. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  856.  
  857. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  858. UnityEngine.Logger:Log(LogType, Object)
  859. UnityEngine.ComputeBuffer:Dispose(Boolean)
  860. UnityEngine.ComputeBuffer:Finalize()
  861.  
  862. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  863.  
  864. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  865. UnityEngine.Logger:Log(LogType, Object)
  866. UnityEngine.ComputeBuffer:Dispose(Boolean)
  867. UnityEngine.ComputeBuffer:Finalize()
  868.  
  869. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  870.  
  871. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  872. UnityEngine.Logger:Log(LogType, Object)
  873. UnityEngine.ComputeBuffer:Dispose(Boolean)
  874. UnityEngine.ComputeBuffer:Finalize()
  875.  
  876. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  877.  
  878. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  879. UnityEngine.Logger:Log(LogType, Object)
  880. UnityEngine.ComputeBuffer:Dispose(Boolean)
  881. UnityEngine.ComputeBuffer:Finalize()
  882.  
  883. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  884.  
  885. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  886. UnityEngine.Logger:Log(LogType, Object)
  887. UnityEngine.ComputeBuffer:Dispose(Boolean)
  888. UnityEngine.ComputeBuffer:Finalize()
  889.  
  890. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  891.  
  892. Warning! Not using cache for MeshNormals!
  893. UnityEngine.Logger:Log(LogType, Object)
  894. UnityEngine.Debug:Log(Object)
  895. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  896. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  897. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  898. YL2.CC.CharacterBuilder:BuildMesh()
  899. YL2.CC.<UpdateMesh>d__20:MoveNext()
  900. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  901.  
  902. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  903.  
  904. QuadMesh.Merge(): 31.6087 ms
  905. Total time: 31.6114 ms
  906. UnityEngine.Logger:Log(LogType, Object)
  907. UnityEngine.Debug:Log(Object)
  908. YL2.QuadMesh:MergeAll(QuadMesh[])
  909. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  910. YL2.CC.CharacterBuilder:BuildMesh()
  911. YL2.CC.<UpdateMesh>d__20:MoveNext()
  912. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  913.  
  914. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  915.  
  916. MapTriangleVerticesToQuadVertices: 2.8561 ms
  917. Total time: 2.8582 ms
  918. UnityEngine.Logger:Log(LogType, Object)
  919. UnityEngine.Debug:Log(Object)
  920. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  921. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  922. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  923. YL2.CC.CharacterBuilder:BuildMesh()
  924. YL2.CC.<UpdateMesh>d__20:MoveNext()
  925. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  926.  
  927. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  928.  
  929. Took 16.2124 ms to rebuild shapes on GPU.
  930. UnityEngine.Logger:Log(LogType, Object)
  931. UnityEngine.Debug:Log(Object)
  932. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  933. YL2.CC.CharacterBuilder:RebuildShapes()
  934. YL2.CC.CharacterBuilder:BuildMesh()
  935. YL2.CC.<UpdateMesh>d__20:MoveNext()
  936. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  937.  
  938. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  939.  
  940. Took 2.1389 ms to RefreshBakerMesh().
  941. UnityEngine.Logger:Log(LogType, Object)
  942. UnityEngine.Debug:Log(Object)
  943. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  944. YL2.CC.CharacterBuilder:RebuildShapes()
  945. YL2.CC.CharacterBuilder:BuildMesh()
  946. YL2.CC.<UpdateMesh>d__20:MoveNext()
  947. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  948.  
  949. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  950.  
  951. Reset: 0.2014 ms
  952. CalculateRefitParallel: 2.3573 ms
  953. ApplyRefit: 7.0885 ms
  954. Total time: 9.6517 ms
  955. UnityEngine.Logger:Log(LogType, Object)
  956. UnityEngine.Debug:Log(Object)
  957. YL2.CC.CharacterBuilder:RebuildShapes()
  958. YL2.CC.CharacterBuilder:BuildMesh()
  959. YL2.CC.<UpdateMesh>d__20:MoveNext()
  960. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  961.  
  962. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  963.  
  964. Rebuilt mesh collider
  965. UnityEngine.Logger:Log(LogType, Object)
  966. UnityEngine.Debug:Log(Object)
  967. YL2.CC.CharacterBuilder:BuildMesh()
  968. YL2.CC.<UpdateMesh>d__20:MoveNext()
  969. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  970.  
  971. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  972.  
  973. Material UIGradient(Clone) doesn't have _Stencil property
  974. UnityEngine.Logger:Log(LogType, Object, Object)
  975. UnityEngine.Debug:LogWarning(Object, Object)
  976. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  977. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  978. UnityEngine.UI.Graphic:get_materialForRendering()
  979. UnityEngine.UI.Image:UpdateMaterial()
  980. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  981. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  982. RootMotion.FinalIK.GrounderDelegate:Invoke()
  983.  
  984. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  985.  
  986. Material UIGradient(Clone) doesn't have _Stencil property
  987. UnityEngine.Logger:Log(LogType, Object, Object)
  988. UnityEngine.Debug:LogWarning(Object, Object)
  989. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  990. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  991. UnityEngine.UI.Graphic:get_materialForRendering()
  992. UnityEngine.UI.Image:UpdateMaterial()
  993. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  994. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  995. RootMotion.FinalIK.GrounderDelegate:Invoke()
  996.  
  997. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  998.  
  999. Material UIGradient(Clone) doesn't have _Stencil property
  1000. UnityEngine.Logger:Log(LogType, Object, Object)
  1001. UnityEngine.Debug:LogWarning(Object, Object)
  1002. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  1003. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  1004. UnityEngine.UI.Graphic:get_materialForRendering()
  1005. UnityEngine.UI.Image:UpdateMaterial()
  1006. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  1007. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  1008. RootMotion.FinalIK.GrounderDelegate:Invoke()
  1009.  
  1010. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1011.  
  1012. Reset: 0.1877 ms
  1013. CalculateRefitParallel: 0.2603 ms
  1014. ApplyRefit: 4.0014 ms
  1015. Total time: 4.4534 ms
  1016. UnityEngine.Logger:Log(LogType, Object)
  1017. UnityEngine.Debug:Log(Object)
  1018. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  1019. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  1020. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  1021. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1022.  
  1023. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1024.  
  1025. Reset: 0.1505 ms
  1026. CalculateRefitParallel: 0.2597 ms
  1027. ApplyRefit: 3.3373 ms
  1028. Total time: 3.7509 ms
  1029. UnityEngine.Logger:Log(LogType, Object)
  1030. UnityEngine.Debug:Log(Object)
  1031. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  1032. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  1033. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  1034. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1035.  
  1036. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1037.  
  1038. CalculateCorrectiveShapes: 16.0696 ms
  1039. Total time: 16.0724 ms
  1040. UnityEngine.Logger:Log(LogType, Object)
  1041. UnityEngine.Debug:Log(Object)
  1042. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  1043. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__206:MoveNext()
  1044. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1045.  
  1046. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1047.  
  1048. Error refreshing asset C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj. Error: System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj".
  1049. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
  1050. at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  1051. at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
  1052. at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
  1053. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  1054. UnityEngine.Logger:Log(LogType, Object)
  1055. UnityEngine.Debug:LogWarning(Object)
  1056. YL2.LocalAssetManager:RefreshAssets()
  1057. UnityEngine.Events.UnityAction`1:Invoke(T0)
  1058.  
  1059. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1060.  
  1061. Refreshed 0 assets.
  1062. UnityEngine.Logger:Log(LogType, Object)
  1063. UnityEngine.Debug:Log(Object)
  1064. YL2.LocalAssetManager:RefreshAssets()
  1065. UnityEngine.Events.UnityAction`1:Invoke(T0)
  1066.  
  1067. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
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