Bionichute

heroes of the grid monster cards

Sep 19th, 2019 (edited)
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  1. if i wanna talk about the monster cards i need to talk about how the whole game works
  2. its Not That Simple to explain though
  3. so the game is focused around defending four different areas on the board, each area has a limit to how many monsters can be in them at the same time, and if the limit is reached then the area becomes panicked. if all four areas are panicked, then you lose the game
  4. monsters are deployed using a deck where the card you flip over shows how many monsters are being deployed, and the back of the next card of the deck shows which area they are being sent to
  5. you have three types of monsters, footsoldiers, regular monsters, and bosses
  6. combat has you drawing from a character specific deck for each ranger, and you can have up to five cards at a time, but you can add however many you want at the start of each game round
  7. there's an energy system where every character has one energy point, but each time a battle starts you add two energy units to a shared pool that every player in the fight uses. stronger cards use energy in order to activate them, but there are cards that cost zero energy to play
  8. but the interesting thing here is that your card deck ALSO acts as your health
  9. whenever a monster does damage, you have to flip over the top card of your deck and check how many shields are in the bottom. if the shield count is higher than the damage, then you can i think add it back to the deck instead of discarding it, but if the damage is equal you just discard it, and if its lower, you keep flipping cards until the total shields you've drawn is equal or above the damage dealt, then you discard them
  10. combat for monsters is decided by how many types of enemies are in the area the battle is declared in
  11. you can only have two types of foot soldier enemies per game, so if you say, have a battle with two standard putty patrollers and a super putty patroller in the same area, you draw two cards from the putty deck and one card from the super putty deck, and they attack in the sequence drawn
  12. but the monster attack cards also represent the monster's health, with each card having hp that you have to deplete
  13. and when you defeat a monster card, you destroy the corresponding monster (eg. you defeat a putty card, you remove a putty from the area)
  14. however, non-foot soldier monsters (which you have to have two of per game), instead draw four cards instead
  15. im not sure about how many cards boss monsters draw, i think it's 4 but it might be six
  16. anyway in order to defeat a monster for good, you have to defeat 3 or 4 of the monster's attack cards (i forget i think its 4)
  17. while foot soldier attack cards get shuffled back into their decks, monster and boss attack cards are instead permanently removed from the game
  18. the goal is to survive and protect each area until the boss appears, then defeat the boss
  19. oh yeah and whichever area a monster spawns in becomes instantly panicked so you have to beat them quickly
  20. the last things to note are the fast and guard monster cards, which are fairly self explanatory
  21. fast means that you move that card to the front of the respective monster's row of attack cards, but one fast card period means that the monsters get to attack first
  22. guard cards don't let you attack any other monster attack cards until you get rid of them
  23. monsters and bosses get 8 cards in their decks, footsoldiers get 10
  24. oh yeah and if a ranger runs out of cards to defend themselves with, even if the cards they drew protected them, they still die and have to use one of the three extra lives to revive
  25. and if you run out of lives and someone dies, then you lose
  26.  
  27. -
  28.  
  29. Putty Patrollers
  30. Type: Foot Soldier
  31. Season: Might Morphin' Power Rangers (S1) - Zyuranger
  32.  
  33. Flanking
  34. HP: 2
  35. Amount: 2
  36. Passive
  37. While this card is in play, each time another enemy card deals damage, increase that damage by 1.
  38.  
  39. Leaping Attack
  40. HP: 2
  41. Amount: 3
  42. Deal 3 damage.
  43.  
  44. Cannon Fodder
  45. HP: 3
  46. Amount: 3
  47. Guard
  48. Deal 2 damage.
  49.  
  50. Swarm Attack
  51. HP: 3
  52. Amount: 2
  53. Deal 1 damage. Increase this damage by 1 for each foot soldier in this location.
  54.  
  55. -
  56.  
  57. Super Putty Patrollers
  58. Type: Foot Soldier
  59. Season: Mighty Morphin' Power Rangers (S1) - Zyuranger
  60.  
  61. Engulf
  62. HP: 2
  63. Amount: 3
  64. Fast, Guard
  65. Drain 1 Energy.
  66.  
  67. Regrow
  68. HP: 2
  69. Amount: 2
  70. Deploy 1 Super Putty Patroller to this location.
  71.  
  72. Putty Pummel
  73. HP: 3
  74. Amount: 3
  75. Deal 3 damage.
  76.  
  77. Swarm Attack
  78. HP: 3
  79. Amount: 2
  80. Deal 1 damage. Increase this damage by 1 for each foot soldier in this location.
  81.  
  82. -
  83.  
  84. Z Putty Patrollers
  85. Type: Foot Soldier
  86. Season: Mighty Morphin' Power Rangers (S2) - Original
  87.  
  88. Overwhelm
  89. HP: 2
  90. Amount: 2
  91. Fast
  92. Deal 2 damage. Skip the next Ranger turn in this battle.
  93.  
  94. Self-Destruct
  95. HP: 2
  96. Amount: 2
  97. Passive
  98. While this card is in play, each time a Z Putty Patroller card (including this one) is defeated, deal 2 damage.
  99.  
  100. Fierce Strike
  101. HP: 3
  102. Amount: 3
  103. Deal 4 damage.
  104.  
  105. Z-Shield
  106. HP: 3
  107. Amount: 3
  108. Guard
  109. Drain 2 Energy.
  110.  
  111. -
  112.  
  113. Tenga Warriors
  114. Type: Foot Soldier
  115. Season: Mighty Morphin' Power Rangers (S3) - Original
  116.  
  117. Deadly Talons
  118. HP: 2
  119. Amount: 3
  120. Fast
  121. Deal 3 damage.
  122.  
  123. Fly Away
  124. HP: 3
  125. Amount: 3
  126. Move 1 Tenga Warrior from this location to the next location clockwise that is not panicked.
  127.  
  128. Piercing Screech
  129. HP: 3
  130. Amount: 2
  131. Guard
  132. Each Ranger must discard 1 card from their hand.
  133.  
  134. Swarm Attack
  135. HP: 3
  136. Amount: 2
  137. Deal 1 damage. Increase this damage by 1 for each foot soldier in this location.
  138.  
  139. -
  140.  
  141. Quantrons
  142. Type: Foot Soldier
  143. Season: In Space - Original
  144.  
  145. Q-Blades
  146. HP: 2
  147. Amount: 3
  148. Deal 2 damage. Deal 2 damage.
  149.  
  150. Cyber Slash
  151. HP: 3
  152. Amount: 2
  153. Fast
  154. Deal 3 damage, unless a Ranger discards 1 card from their hand to prevent it.
  155.  
  156. Priority Target
  157. HP: 3
  158. Amount: 3
  159. Deal 3 damage to the lead Ranger.
  160.  
  161. Phalanx Formation
  162. HP: X
  163. Amount: 2
  164. Guard, Passive
  165. Drain 1 Energy when this card resolves. This card's health value is equal to the number of foot soldiers in this location.
  166.  
  167. -
  168.  
  169. Mastodon Trooper
  170. Type: Foot Soldier
  171. Season: Mighty Morphin' Power Rangers (Comic) - Original
  172.  
  173. Alpha Strike
  174. HP: 2
  175. Amount: 2
  176. Fast
  177. Deal 4 total damage , divided among the Rangers as they choose.
  178.  
  179. Armored Assault
  180. HP: 3
  181. Amount: 3
  182. Guard
  183. Roll 2 dice and deal that much damage to a single Ranger.
  184.  
  185. Blaster Rifle
  186. HP: 3
  187. Amount: 3
  188. Deal 2 damage to each Ranger.
  189.  
  190. Dragon Cannon
  191. HP: 3
  192. Amount: 2
  193. Fast
  194. Drain 1 Energy. Each Ranger must discard 1 card from their hand.
  195.  
  196. -
  197.  
  198. Tronics
  199. Type: Foot Soldier
  200. Season: Beast Morphers - Go-Busters
  201.  
  202. Energy Thieves
  203. HP: 2
  204. Amount: 2
  205. Passive
  206. While this card is in play, each time an adjacent enemy card resolves, drain 1 Energy. when this card resolves, drain 1 Energy.
  207.  
  208. Scatter Shots
  209. HP: 2
  210. Amount: 2
  211. Fast, Guard
  212. Deal 2 damage each to half of the Rangers in this battle (rounded up).
  213.  
  214. Cyber Slash
  215. HP: 3
  216. Amount: 3
  217. Fast
  218. Deal 3 damage, unless a Ranger discards 1 card from their hand to prevent it.
  219.  
  220. Laser Raid
  221. HP: 3
  222. Amount: 3
  223. Guard
  224. Drain 1 Energy. Deal 2 damage to the Ranger with the most cards in their hand.
  225.  
  226. -
  227.  
  228. Finster
  229. Type: Monster
  230. Season: Mighty Morphin' Power Rangers (S1) - Zyuranger
  231.  
  232. Crafted Cannon
  233. HP: 4
  234. Amount: 2
  235. Deal 3 damage to 2 different Rangers. Drain 3 Energy.
  236.  
  237. Freshly Made
  238. HP: 4
  239. Amount: 2
  240. Fast
  241. Deploy 2 Putty Patrollers to this location.
  242.  
  243. Artistic Genius
  244. HP: 5
  245. Amount: 1
  246. Fast, Passive
  247. While this card is in play, all foot soldier cards have a +1 health and each time a foot soldier card resolves (even if it is defeated), deal 2 damage.
  248.  
  249. Kill Command
  250. HP: 6
  251. Amount: 3
  252. Deal 3 damage. Increase this damage by 1 for each foot soldier in this location.
  253.  
  254. -
  255.  
  256. Bones
  257. Type: Monster
  258. Season: Mighty Morphin' Power Rangers (S1) - Zyuranger
  259.  
  260. Eye Lasers
  261. HP: 3
  262. Amount: 2
  263. Fast
  264. Deal 3 damage to 2 different Rangers.
  265.  
  266. Skeleton Sword
  267. HP: 3
  268. Amount: 3
  269. Fast, Guard
  270. Deal 4 damage to the lead Ranger.
  271.  
  272. Grave Digger Slash
  273. HP: 5
  274. Amount: 2
  275. Fast
  276. Drain 1 Energy. Each Ranger must discard the bottom card from their deck.
  277.  
  278. Regeneration
  279. HP: 7
  280. Amount: 1
  281. Flip all defeated Bones cards in this battle face up. They are no longer defeated.
  282.  
  283. -
  284.  
  285. Pudgy Pig
  286. Type: Monster
  287. Season: Mighty Morphin' Power Rangers (S1) - Zyuranger
  288.  
  289. Salad Fork Stab
  290. HP: 3
  291. Amount: 3
  292. Guard
  293. Deal 4 damage to the Ranger with the most cards in their hand.
  294.  
  295. Butter Knife Cutter
  296. HP: 4
  297. Amount: 3
  298. Deal 3 damage to 2 different Rangers.
  299.  
  300. Ravenous Hunger
  301. HP: 5
  302. Amount: 2
  303. Fast, Passive
  304. While this card is in play, Rangers cannot play cards with an energy cost greater than zero.
  305.  
  306. -
  307.  
  308. Eye Guy
  309. Type: Monster
  310. Season: Mighty Morphin' Power Rangers (S1) - Zyuranger
  311.  
  312. Focused Fire
  313. HP: 3
  314. Amount: 2
  315. Deal 4 damage to the Ranger with the fewest cards in their deck.
  316.  
  317. Scattered Visage
  318. HP: 3
  319. Amount: 2
  320. Guard, Passive
  321. While this card is in play, each time a Ranger deals damage to this card, reduce it to 1.
  322.  
  323. Optic Blast
  324. HP: 4
  325. Amount: 3
  326. Deal 2 damage to each Ranger twice.
  327.  
  328. Devour Mind
  329. HP: 5
  330. Amount: 1
  331. Fast
  332. The Ranger with the most cards in their hand must discard 3 cards from their hand.
  333.  
  334. -
  335.  
  336. Knasty Knight
  337. Type: Monster
  338. Season: Mighty Morphin' Power Rangers (S1) - Zyuranger
  339.  
  340. Knasty Slash
  341. HP: 4
  342. Amount: 2
  343. Deal 4 damage.
  344.  
  345. Lion Shield
  346. HP: 4
  347. Amount: 3
  348. Guard, Passive
  349. After a Ranger deals damage to this card, that Ranger suffers the same amount of damage.
  350.  
  351. Smash & Slash
  352. HP: 4
  353. Amount: 2
  354. Deal 3 damage to a single Ranger twice.
  355.  
  356. Blade Beam
  357. HP: 5
  358. Amount: 1
  359. Fast
  360. Deal 4 damage to the lead Ranger and 2 damage to each other Ranger.
  361.  
  362. -
  363.  
  364. Madame Woe
  365. Type: Monster
  366. Season: Mighty Morphin' Power Rangers (S1) - Zyuranger
  367.  
  368. Deadly Claws
  369. HP: 3
  370. Amount: 3
  371. Fast
  372. Deal 4 damage.
  373.  
  374. Braid Lash
  375. HP: 4
  376. Amount: 2
  377. Guard
  378. Deal 3 damage. Drain 1 Energy.
  379.  
  380. Breath of Death
  381. HP: 4
  382. Amount: 2
  383. Fast
  384. Each Ranger must discard 1 random card from their hand.
  385.  
  386. Teleport
  387. HP: 5
  388. Amount: 1
  389. Guard, Passive
  390. While this card is in play, Rangers cannot deal any damage to other Madame Woe cards.
  391.  
  392. -
  393.  
  394. Evil Green Ranger
  395. Type: Monster
  396. Season: Mighty Morphin' Power Rangers (S1) - Zyuranger
  397.  
  398. Dragon Dagger
  399. HP: 4
  400. Amount: 3
  401. Fast
  402. Roll 4 dice and deal that much damage to 2 different Rangers.
  403.  
  404. Dragon Rush
  405. HP: 4
  406. Amount: 2
  407. Roll 6 dice and deal that much damage to the lead Ranger. Roll 2 dice and deal that much damage to each other Ranger.
  408.  
  409. Dragon Shield
  410. HP: 6
  411. Amount: 1
  412. Passive
  413. While this card is in play, each time a Ranger deals damage to an Evil Green Ranger card (including this one), deal 2 damage to that Ranger.
  414.  
  415. Sword of Darkness
  416. HP: 6
  417. Amount: 2
  418. Deal 6 damage to the lead Ranger.
  419.  
  420. -
  421.  
  422. Polluticorn
  423. Type: Monster
  424. Season: Mighty Morphin' Power Rangers (S1) - Zyuranger
  425.  
  426. Prismatic Orbs
  427. HP: 3
  428. Amount: 2
  429. Fast
  430. Deal 2 damage to each ranger twice.
  431.  
  432. Ferocious Strength
  433. HP: 4
  434. Amount: 3
  435. Guard
  436. Deal 5 damage.
  437.  
  438. Toxic Tornado
  439. HP: 5
  440. Amount: 2
  441. The Rangers must discard a total of 4 cards, divided as they choose.
  442.  
  443. Unicorn Blaster
  444. HP: 6
  445. Amount: 1
  446. Deal 9 damage, divided among the Rangers as they choose.
  447.  
  448. -
  449.  
  450. Pumpkin Rapper
  451. Type: Monster
  452. Season: Mighty Morphin' Power Rangers (S1) - Zyu2
  453.  
  454. Rapper's Trap
  455. HP: 3
  456. Amount: 2
  457. Guard, Passive
  458. While this card is in play, each time a Ranger attacks this card, they must spend +1 Energy.
  459.  
  460. Spit Hot Fire
  461. HP: 4
  462. Amount: 3
  463. Deal 3 damage to each Ranger.
  464.  
  465. Hip-Hop Bomb Drop
  466. HP: 5
  467. Amount: 1
  468. Fast
  469. Each Ranger must discard from their hand 1 card with an energy cost of zero.
  470.  
  471. Rhymin' Vines
  472. HP: 5
  473. Amount: 2
  474. Fast
  475. Deal 2 damage. Deal 2 damage. Deal 2 damage.
  476.  
  477. -
  478.  
  479. Rhinoblaster
  480. Type: Monster
  481. Season: Mighty Morphin' Power Rangers (S1) - Zyu2
  482.  
  483. Charging Tackle
  484. HP: 4
  485. Amount: 3
  486. Fast
  487. Deal 6 damage, unless a Ranger discards 2 cards from their hand to prevent it.
  488.  
  489. Lightning Horn
  490. HP: 4
  491. Amount: 2
  492. The Rangers must discard a total of 4 cards, divided as they choose.
  493.  
  494. Water Mist Breath
  495. HP: 4
  496. Amount: 1
  497. Guard
  498. Each Ranger must discard 1 card from their hand.
  499.  
  500. Grim Scimitar
  501. HP: 5
  502. Amount: 2
  503. Fast
  504. Deal 5 damage.
  505.  
  506. -
  507.  
  508. Commander Crayfish
  509. Type: Monster
  510. Season: Mighty Morphin' Power Rangers (S1) - Zyu2
  511.  
  512. Shellfish Slasher
  513. HP: 3
  514. Amount: 2
  515. Guard
  516. Deal 4 damage.
  517.  
  518. Claw Crusher
  519. HP: 4
  520. Amount: 3
  521. Deal 3 damage to a single Ranger twice.
  522.  
  523. Crayfish Command
  524. HP: 4
  525. Amount: 2
  526. Fast
  527. Deal 2 damage. Increase this damage by 1 for each foot soldier in this location.
  528.  
  529. Deformed Power Sword
  530. HP: 5
  531. Amount: 1
  532. Passive
  533. Deal 5 damage when this card resolves. While this card is in play, each time an adjacent enemy card deals damage, increase that damage by 2.
  534.  
  535. -
  536.  
  537. Primator
  538. Type: Monster
  539. Season: Mighty Morphin' Power Rangers (S2) - Zyu2
  540.  
  541. Mocking Dance
  542. HP: 3
  543. Amount: 2
  544. Guard
  545. Two Rangers must each discard 1 card from their hand.
  546.  
  547. Electric Thunder
  548. HP: 4
  549. Amount: 2
  550. Fast
  551. Deal 2 damage to each Ranger.
  552.  
  553. Mimicry
  554. HP: 4
  555. Amount: 3
  556. One Ranger must discard 1 random card from their hand. That Ranger suffers damage equal to the number of Shields on that card.
  557.  
  558. Copy Confusion
  559. HP: 5
  560. Amount: 1
  561. Passive
  562. While this card is in play, each time a Ranger attacks a Primator card (including this one), deal 2 damage to the lead Ranger.
  563.  
  564. -
  565.  
  566. Robogoat
  567. Type: Monster
  568. Season: Mighty Morphin' Power Rangers (S2) - Zyu2
  569.  
  570. Charging Headbutt
  571. HP: 4
  572. Amount: 3
  573. Fast
  574. Deal 4 damage, unless a Ranger spends 2 Energy to prevent it.
  575.  
  576. Staff Slam
  577. HP: 4
  578. Amount: 3
  579. Guard
  580. Deal 5 damage to the lead Ranger.
  581.  
  582. Cloven Combo
  583. HP: 5
  584. Amount: 2
  585. Deal 1 damage. Deal 2 damage. Deal 3 damage.
  586.  
  587. -
  588.  
  589. Prince Gasket
  590. Type: Monster
  591. Season: Zeo - Ohranger
  592.  
  593. Disarming Slash
  594. HP: 4
  595. Amount: 3
  596. Fast
  597. The Ranger with the most cards in their hand must place 1 random card from their hand on top of their deck. Then deal 4 damage to that Ranger.
  598.  
  599. En Garde!
  600. HP: 4
  601. Amount: 2
  602. Fast, Guard
  603. Deal 4 damage.
  604.  
  605. Duelist Stance
  606. HP: 5
  607. Amount: 2
  608. Guard, Passive
  609. While this card is in play, each time a Ranger deals damage to this card, they must discard the top card of their deck.
  610.  
  611. Lover's Barrage
  612. HP: 6
  613. Amount: 1
  614. Deal 2 damage to each Ranger. Then, if any Prince Gasket or Princess Archerina cards have been defeated or discarded, deal 3 damage to each Ranger.
  615.  
  616. -
  617.  
  618. Princess Archerina
  619. Type: Monster
  620. Season: Zeo - Ohranger
  621.  
  622. Heart Strike
  623. HP: 4
  624. Amount: 3
  625. Guard
  626. Deal 4 damage to the Ranger with the most cards in their hand.
  627.  
  628. Lover's Shot
  629. HP: 4
  630. Amount: 2
  631. Passive
  632. While this card is in play, each time a Ranger deals damage to an enemy card with the FAST or GUARD keyword, they must discard the top card of their deck.
  633.  
  634. Enchanting Arrow
  635. HP: 5
  636. Amount: 2
  637. One Ranger must discard all attack cards from their hand. If they discarded fewer than 2 cards, deal 4 damage to that Ranger.
  638.  
  639. Lover's Barrage
  640. HP: 6
  641. Amount: 1
  642. Deal 2 damage to each Ranger. Then, if any Prince Gasket or Princess Archerina cards have been defeated or discarded, deal 3 damage to each Ranger.
  643.  
  644. -
  645.  
  646. Ecliptor
  647. Type: Monster
  648. Season: In Space - Megaranger
  649.  
  650. Eclipse Blade
  651. HP: 4
  652. Amount: 3
  653. Fast
  654. Deal 2 damage to each Ranger, increased by 1 for each Shield on the top card of their=r discard pile.
  655.  
  656. Eye of Ecliptor
  657. HP: 4
  658. Amount: 2
  659. Fast, Guard
  660. Half of the Rangers in this battle (rounded up) must each shuffle their deck, then discard half of their deck (rounded up).
  661.  
  662. Mirror Image
  663. HP: 4
  664. Amount: 2
  665. Guard, Passive
  666. While this card is in play, deal 3 damage at the start of each enemy turn in battle.
  667.  
  668. Regeneration
  669. HP: 7
  670. Amount: 1
  671. Flip all defeated Ecliptor cards in this battle face up. They are no longer defeated.
  672.  
  673. -
  674.  
  675. Darkonda
  676. Type: Monster
  677. Season: In Space - Megaranger
  678.  
  679. Brutal Pulse
  680. HP: 4
  681. Amount: 2
  682. Fast, Guard
  683. Deal 3 damage each to 3 different Rangers. This damage cannot be reduced.
  684.  
  685. Dark Blade
  686. HP: 4
  687. Amount: 3
  688. Fast, Guard
  689. Deal 9 damage, divided among the Rangers as they choose. This damage cannot be reduced.
  690.  
  691. Rending Slash
  692. HP: 4
  693. Amount: 2
  694. Two Rangers who do not have at least 9 Shields total in their discard pile must each discard cards from their hand and/or the top of their deck until they do.
  695.  
  696. Nine Lives
  697. HP: 9
  698. Amount: 1
  699. Passive
  700. While this card is in play, all Damage dealt to adjacent Darkonda cards is dealt to this card instead. At the end of each enemy turn, remove 1 hit token from this card.
  701.  
  702. -
  703.  
  704. General Venjix
  705. Type: Monster
  706. Season: Wild Force - Juukou B-Fighter
  707.  
  708. Big Bad Beating
  709. HP: 4
  710. Amount: 2
  711. Fast
  712. The lead Ranger must discard cards from the top of their deck until they have discarded at least 3 Shields or are defeated.
  713.  
  714. Thunder Burst
  715. HP: 4
  716. Amount: 2
  717. Fast
  718. Deal 3 damage to each Ranger.
  719.  
  720. Machine Empire Elite
  721. HP: 5
  722. Amount: 1
  723. Passive
  724. While this card is in play, the shield value of all combat cards with exactly 3 Shields is reduced by 2 Shields.
  725.  
  726. Shadow Claw
  727. HP: 5
  728. Amount: 3
  729. Guard
  730. Deal 3 damage to the lead Ranger twice.
  731.  
  732. -
  733.  
  734. Elsa
  735. Type: Monster
  736. Season: Dino Thunder - Original
  737.  
  738. Rapid Cuts
  739. HP: 3
  740. Amount: 2
  741. Fast
  742. Deal 1 damage. Deal 2 damage. Deal 3 damage.
  743.  
  744. Apostle's Blade
  745. HP: 4
  746. Amount: 3
  747. Fast, Guard
  748. Deal 4 damage. Then the Ranger with the fewest cards in their deck must discard the top card of their deck.
  749.  
  750. Blast Cascade
  751. HP: 5
  752. Amount: 2
  753. Each Ranger must discard cards from the top of their deck until they are tied with all other Rangers for having the fewest cards in their deck. then deal 3 damage.
  754.  
  755. Harsh Discipline
  756. HP: 6
  757. Amount: 1
  758. Guard, Passive
  759. While this card is in play, each time Elsa deals damage, she targets the Ranger with the fewest cards in their deck.
  760.  
  761. -
  762.  
  763. Evil Dino Thunder White
  764. Type: Monster
  765. Season: Dino Thunder - Abaranger
  766.  
  767. Drago Sword
  768. HP: 4
  769. Amount: 3
  770. Fast
  771. Deal 4 damage. The Ranger who suffers this damage reduces the shield value of each card they reveal for defense by 1.
  772.  
  773. Zord Control
  774. HP: 4
  775. Amount: 2
  776. Guard
  777. Deal 3 damage. Repeat this effect once for each Zord card in play.
  778.  
  779. Dark Laser Arrow
  780. HP: 5
  781. Amount: 2
  782. Fast
  783. Roll 1 die for each Energy in the shared energy pool and in the storage of Rangers in this battle. Deal damage to each Ranger equal to the total Damage results.
  784.  
  785. Brutal Persona
  786. HP: 6
  787. Amount: 1
  788. Passive
  789. Each time a Ranger discards a card for defense, drain 1 Energy.
  790.  
  791. -
  792.  
  793. Black Dragon
  794. Type: Monster
  795. Season: Mighty Morphin' Power Rangers (Comic) - Original
  796.  
  797. Black Claw
  798. HP: 4
  799. Amount: 3
  800. Deal 5 damage.
  801.  
  802. Dragon Crusher
  803. HP: 4
  804. Amount: 2
  805. Guard
  806. Deal 3 damage. The Ranger who suffers the damage must discard from their hand the card with the most Shields.
  807.  
  808. Chaos Wave
  809. HP: 5
  810. Amount: 1
  811. Passive
  812. While this card is in play, each time a Ranger plays a card, drain 1 Energy after that card resolves.
  813.  
  814. Nega-Beam
  815. HP: 5
  816. Amount: 2
  817. Fast
  818. Each Ranger must shuffle 1 random card from their hand back into their deck, then discard the top 2 cards of their deck.
  819.  
  820. -
  821.  
  822. Ranger Slayer
  823. Type: Monster
  824. Season: Mighty Morphin Power Rangers (Comic) - Original
  825.  
  826. Slaying Shot
  827. HP: 4
  828. Amount: 3
  829. Fast
  830. Roll 4 dice and deal that much damage to the Ranger with the fewest card in their deck.
  831.  
  832. Suppressing Shots
  833. HP: 4
  834. Amount: 2
  835. Guard
  836. Deal 3 damage to each Ranger. Skip the next Ranger turn.
  837.  
  838. Thunder Kick
  839. HP: 4
  840. Amount: 2
  841. Fast
  842. The Ranger with the most cards in their hand must discard cards from their hand until they have discarded at least 4 Shields or until they have no cards remaining in their hand.
  843.  
  844. Bow of Darkness
  845. HP: 6
  846. Amount: 1
  847. Deal 6 damage to the lead Ranger.
  848.  
  849. -
  850.  
  851. Evil Robot Tommy
  852. Type: Monster
  853. Season: Ninja Steel - Original
  854.  
  855. Cyborg Beatdown
  856. HP: 3
  857. Amount: 3
  858. Fast
  859. Deal 3 damage to the lead Ranger. The lead Ranger must discard 1 card.
  860.  
  861. Heartless Barrage
  862. HP: 2
  863. Amount: 2
  864. Guard
  865. The lead Ranger must discard the top 3 cards of their deck.
  866.  
  867. Dark Brachio Staff
  868. HP: 5
  869. Amount: 2
  870. Deal 4 damage to the lead Ranger. Deal 2 damage to each other Ranger.
  871.  
  872. Single Combat
  873. HP: 5
  874. Amount: 1
  875. Guard, Passive
  876. While this card is in play, only the lead Ranger can play combat cards.
  877.  
  878. -
  879.  
  880. Blaze
  881. Type: Monster
  882. Season: Beast Morphers - Go-Busters
  883.  
  884. Morph-X Raid
  885. HP: 4
  886. Amount: 2
  887. Guard
  888. Drain 2 Energy. Deal an amount of damage to each Ranger equal to the number of undefeated foot soldier cards in this battle.
  889.  
  890. Spiteful Slash
  891. HP: 4
  892. Amount: 2
  893. Deal 2 damage to the Ranger with the most cards in their deck. Increase this damage by 1 for each card in their deck.
  894.  
  895. Shockwave Kick
  896. HP: 5
  897. Amount: 3
  898. Fast, Guard
  899. Deal 3 damage each to half of the Rangers in this battle (rounded up).
  900.  
  901. Crimson Sword
  902. HP: 6
  903. Amount: 1
  904. Fast
  905. Each Ranger must search their deck for all cards with exactly 3 Shields, then discard those cards and shuffle their deck.
  906.  
  907. -
  908.  
  909. Roxy
  910. Type: Monster
  911. Season: Beast Morphers - Go-Busters
  912.  
  913. Double Chain Guns
  914. HP: 4
  915. Amount: 2
  916. Fast
  917. Deal 2 damage to 2 different Rangers twice.
  918.  
  919. Morph-X Heist
  920. HP: 4
  921. Amount: 2
  922. Guard
  923. Drain an amount of Energy equal to the number of undefeated foot soldier cards in this battle. Deal 2 damage to each Ranger.
  924.  
  925. Heartbreaker
  926. HP: 5
  927. Amount: 3
  928. Fast, Guard
  929. Drain 2 Energy. Deal 2 damage to a single Ranger twice.
  930.  
  931. Sinister Sabotage
  932. HP: 6
  933. Amount: 1
  934. Passive
  935. While this card is in play, each time 1 or more Energy is drained, 1 Ranger must discard the bottom card of their deck.
  936.  
  937. -
  938.  
  939. Rita Repulsa
  940. Type: Boss
  941. Season: Mighty Morphin' Power Rangers (S1) - Zyuranger
  942.  
  943. Chain Lightning
  944. HP: 4
  945. Amount: 2
  946. Fast
  947. Deal 4 damage to each Ranger.
  948.  
  949. Cruel Laughter
  950. HP: 4
  951. Amount: 2
  952. Guard
  953. Each Ranger must discard from their hand the card with the most Shields.
  954.  
  955. Witch's Curse
  956. HP: 5
  957. Amount: 1
  958. Passive
  959. While this card is in play, the energy cost of all combat cards is increased by 1.
  960.  
  961. Wicked Hex
  962. HP: 6
  963. Amount: 2
  964. Fast
  965. Deal 6 damage to the Ranger with the fewest cards in their deck.
  966.  
  967. Shadow Binding
  968. HP: 7
  969. Amount: 1
  970. Fast
  971. Deal 3 damage to the Ranger with the most cards in their hand. That Ranger must discard their entire hand.
  972.  
  973. -
  974.  
  975. Goldar
  976. Type: Boss
  977. Season: Mighty Morphin' Power Rangers (S1) - Zyuranger
  978.  
  979. Grudge
  980. HP: 4
  981. Amount: 2
  982. Deal 2 damage. Increase this damage by 1 for each hit token on Goldar cards (including this one) in battle.
  983.  
  984. Roaring Slash
  985. HP: 5
  986. Amount: 2
  987. Guard
  988. Deal 5 damage to 2 different Rangers.
  989.  
  990. Sword Strike
  991. HP: 5
  992. Amount: 2
  993. Fast
  994. Deal 6 damage to the lead Ranger.
  995.  
  996. Heat Beam Eyes
  997. HP: 6
  998. Amount: 1
  999. Fast
  1000. Deal 4 damage to each Ranger.
  1001.  
  1002. Vengeful
  1003. HP: 6
  1004. Amount: 1
  1005. Passive
  1006. While this card is in play, each time a Goldar card (including this one) is defeated, deal 3 damage.
  1007.  
  1008. -
  1009.  
  1010. Mega Goldar
  1011. Type: Boss
  1012. Season: Mighty Morphin' Power Rangers (S1) - Zyuranger
  1013.  
  1014. Left Wing of Goldar
  1015. HP: 4
  1016. Fast
  1017. Drain 2 Energy.
  1018. -
  1019. Passive
  1020. Each time Mega Goldar deals damage, increase that damage by 1.
  1021.  
  1022. Right Wing of Goldar
  1023. HP: 4
  1024. Fast
  1025. Deal 2 damage to each Ranger
  1026. -
  1027. Passive
  1028. Each time Mega Goldar deals damage, increase that damage by 1.
  1029.  
  1030. Claw of Goldar
  1031. HP: 6
  1032. Deal 2 damage to 2 different Rangers.
  1033. -
  1034. Fast
  1035. Deal 2 damage to each Ranger
  1036.  
  1037. Helm of Goldar
  1038. HP: 6
  1039. Guard
  1040. Two different Rangers must each discard the top card of their deck.
  1041. -
  1042. Fast
  1043. Two different Rangers must each discard 1 card from their hand.
  1044.  
  1045. Sword of Goldar
  1046. HP: 7
  1047. Deal 5 damage to the lead Ranger.
  1048. -
  1049. Deal 2 damage to the Ranger with the fewest cards in their deck. Deal 2 damage to the Ranger with the fewest cards in their deck.
  1050.  
  1051. Armor of Goldar
  1052. HP: 8
  1053. Guard
  1054. Remove 2 hit tokens from each Mega Goldar card (including this one).
  1055. -
  1056. Drain 1 Energy. Deal 3 damage.
  1057.  
  1058. -
  1059.  
  1060. Scorpina
  1061. Type: Boss
  1062. Season: Mighty Morphin' Power Rangers (S1) - Zyuranger
  1063.  
  1064. Deadly Stinger
  1065. HP: 4
  1066. Amount: 2
  1067. Deal 5 damage to the Ranger with the fewest cards in their deck.
  1068.  
  1069. Scorpion Strike
  1070. HP: 4
  1071. Amount: 2
  1072. Fast, Guard
  1073. Deal 4 damage. Drain 2 Energy.
  1074.  
  1075. Boomerang Blade
  1076. HP: 6
  1077. Amount: 2
  1078. Fast, Passive
  1079. Deal 4 damage. After the last Scorpina card in this battle resolves, if this card has not been defeated, deal 4 damage.
  1080.  
  1081. Feinting Slash
  1082. HP: 6
  1083. Amount: 1
  1084. Fast
  1085. Deal 5 damage. Skip the next Ranger turn in this battle.
  1086.  
  1087. Sweeping Slash
  1088. HP: 6
  1089. Amount: 1
  1090. Fast
  1091. Deal 5 damage to 2 different Rangers.
  1092.  
  1093. -
  1094.  
  1095. Cyclopsis
  1096. Type: Boss
  1097. Season: Mighty Morphin' Power Rangers (S1) - Zyuranger
  1098.  
  1099. Left Arm of Cyclopsis
  1100. HP: 4
  1101. Each other Cyclopsis component card has +1 health.
  1102. -
  1103. Each time Cyclopsis deals damage, increase that damage by 1.
  1104.  
  1105. Right Arm of Cyclopsis
  1106. HP: 4
  1107. Each time a Ranger attacks another Cyclopsis component card, deal 2 damage to that Ranger.
  1108. -
  1109. Each time Cyclopsis deals damage, increase that damage by 1.
  1110.  
  1111. Left Leg of Cyclopsis
  1112. HP: 5
  1113. At the end of each battle, draw and resolve 1 Cyclopsis enemy card.
  1114. -
  1115. At the end of each battle, each Ranger must discard 1 card from the bottom of their deck.
  1116.  
  1117. Right Leg of Cyclopsis
  1118. HP: 5
  1119. At the start of each battle, draw and resolve 1 Cyclopsis enemy card.
  1120. -
  1121. At the start of each battle, each Ranger must place 1 card from their hand on the bottom of their deck.
  1122.  
  1123. Head of Cyclopsis
  1124. HP: 6
  1125. Rangers cannot use Zord abilities.
  1126. -
  1127. Each time the Rangers use a Zord ability, deal 3 damage.
  1128.  
  1129. Core of Cyclopsis
  1130. HP: 8
  1131. At the end of each battle, move 1 hit token from each other Cyclopsis component card to this card.
  1132. -
  1133. When this card is flipped to this side, immediately deal 10 damage, divided among the Rangers as they choose.
  1134.  
  1135. Arc Lightning
  1136. HP: N/A
  1137. Amount: 1
  1138. Deal 2 damage to each Ranger.
  1139.  
  1140. Devastating Strike
  1141. HP: N/A
  1142. Amount: 1
  1143. Deal 3 damage, increase this damage by 1 for each defeated Cyclopsis component card.
  1144.  
  1145. Missile Barrage
  1146. HP: N/A
  1147. Amount: 2
  1148. Drain 1 Energy. Deal 4 damage, divided among the Rangers as they choose.
  1149.  
  1150. Unstoppable Force
  1151. HP: N/A
  1152. Amount: 2
  1153. Deal 3 damage to the lead Ranger.
  1154.  
  1155. -
  1156.  
  1157. Lord Zedd
  1158. Type: Boss
  1159. Season: Mighty Morphin' Power Rangers (S2) - Original
  1160.  
  1161. Cruel Strike
  1162. HP: 4
  1163. Amount: 2
  1164. Fast
  1165. One Ranger must discard the top 3 cards of their deck.
  1166.  
  1167. Inferno
  1168. HP: 5
  1169. Amount: 2
  1170. Guard
  1171. Deal 5 damage to each Ranger.
  1172.  
  1173. Z-Lightning
  1174. HP: 5
  1175. Amount: 2
  1176. Deal 12 damage, divided among the Rangers as they choose.
  1177.  
  1178. Aura of Doom
  1179. HP: 6
  1180. Amount: 1
  1181. Passive
  1182. While this card is in play, each time a Ranger plays a card with an energy cost greater than zero, deal 2 damage to that Ranger after the card resolves.
  1183.  
  1184. Darkness Burst
  1185. HP: 7
  1186. Amount: 1
  1187. Fast
  1188. Deal damage to each Ranger equal to the number of cards in their hand.
  1189.  
  1190. -
  1191.  
  1192. Wizard of Deception
  1193. Type: Boss
  1194. Season: Mighty Morphin' Power Rangers (S2) - Original
  1195.  
  1196. Dark Knowledge
  1197. HP: 4
  1198. Amount: 3
  1199. Fast
  1200. Each Ranger must draw 2 cards and then discard 2 random cards from their hand.
  1201.  
  1202. Banishment
  1203. HP: 5
  1204. Amount: 1
  1205. The lead Ranger must discard their entire hand.
  1206.  
  1207. Shadow Pact
  1208. HP: 5
  1209. Amount: 2
  1210. Guard
  1211. Deal 3 damage to each Ranger. Drain 2 Energy.
  1212.  
  1213. Shadow Phantasm
  1214. HP: 6
  1215. Amount: 1
  1216. Passive
  1217. While this card is in play, each time a Ranger defeats a Wizard of Deception card (including this one), they must discard the top 2 cards of their deck.
  1218.  
  1219. Foul Ritual
  1220. HP: 7
  1221. Amount: 1
  1222. Fast, Passive
  1223. At the end of this battle, if this card has not been defeated, deal 7 damage to each Ranger.
  1224.  
  1225. -
  1226.  
  1227. Rito Revolto
  1228. Type: Boss
  1229. Season: Mighty Morphin' Power Rangers (S3) - Kakuranger
  1230.  
  1231. Blade of Bones
  1232. HP: 4
  1233. Amount: 2
  1234. Deal 5 damage.
  1235.  
  1236. Crushing Impact
  1237. HP: 5
  1238. Amount: 2
  1239. Guard
  1240. Deal 3 damage to a single Ranger twice.
  1241.  
  1242. Flamethrower
  1243. HP: 5
  1244. Amount: 2
  1245. Fast
  1246. Deal 3 damage to each Ranger
  1247.  
  1248. Hideous Strength
  1249. HP: 6
  1250. Amount: 1
  1251. Passive
  1252. While this card is in play, each time a Rito Revolto card deals damage, increase that damage by 2.
  1253.  
  1254. Stumbling Fool
  1255. HP: 6
  1256. Amount: 1
  1257. Fast
  1258. Draw 2 cards from Rito Revolto's enemy deck and place them after this card in the combat sequence. Place 1 hit token on each of those cards.
  1259.  
  1260. -
  1261.  
  1262. Master Vile
  1263. Type: Monster
  1264. Season: Mighty Morphin' Power Rangers (S3) - Kakuranger
  1265.  
  1266. Gravity Well
  1267. HP: 5
  1268. Amount: 2
  1269. Guard
  1270. Deal 3 damage to each Ranger twice.
  1271.  
  1272. Hex Blast
  1273. HP: 5
  1274. Amount: 2
  1275. Fast
  1276. Deal 6 damage. Deal 6 damage.
  1277.  
  1278. Negation Wave
  1279. HP: 5
  1280. Amount: 2
  1281. Drain 6 Energy
  1282.  
  1283. Hideous Power
  1284. HP: 6
  1285. Amount: 1
  1286. Passive
  1287. While this card is in play, each time a Master Vile card deals damage, increase that damage by 2.
  1288.  
  1289. Warlock's Curse
  1290. HP: 6
  1291. Amount: 1
  1292. Passive
  1293. While this card is in play, the energy cost of all combat cards is increased by 1.
  1294.  
  1295. -
  1296.  
  1297. King Mondo
  1298. Type: Boss
  1299. Season: Zeo - Ohranger
  1300.  
  1301. Imperial Fist
  1302. HP: 4
  1303. Amount: 2
  1304. Fast
  1305. Deal 4 damage. The Ranger who suffers this damage must discard 1 random card from their hand.
  1306.  
  1307. Tyrant Barrage
  1308. HP: 5
  1309. Amount: 2
  1310. Fast
  1311. Deal 2 damage to each Ranger twice.
  1312.  
  1313. Machine King
  1314. HP: 6
  1315. Amount: 1
  1316. Fast, Passive
  1317. While this card is in play, each time a Ranger rolls dice for an attack, remove 1 die from that attack and place 1 hit token on this card.
  1318.  
  1319. Thunder Wave
  1320. HP: 6
  1321. Amount: 2
  1322. Guard
  1323. Deal 4 damage to each Ranger.
  1324.  
  1325. Sword of Damocles
  1326. HP: 10
  1327. Amount: 1
  1328. Guard
  1329. Deal 1 damage to each Ranger. Reduce this damage by 1 for each hit token on this card.
  1330.  
  1331. -
  1332.  
  1333. Louie Kaboom
  1334. Type: Boss
  1335. Season: Zeo - Ohranger
  1336.  
  1337. Bombardment
  1338. HP: 4
  1339. Amount: 2
  1340. Guard
  1341. Deal 3 damage to each Ranger.
  1342.  
  1343. Bunker Buster
  1344. HP: 5
  1345. Amount: 2
  1346. Each Ranger must discard the top card and bottom card of their deck.
  1347.  
  1348. Warhead
  1349. HP: 5
  1350. Amount: 1
  1351. Passive
  1352. This card cannot be dealt damage until all other Louie Kaboom cards in this battle have been defeated. Deal 6 damage to each Ranger at the end of this battle.
  1353.  
  1354. Explosive Entrance
  1355. HP: 6
  1356. Amount: 2
  1357. Fast
  1358. Roll 1 die and deal three times that much damage to each Ranger.
  1359.  
  1360. Shock and Awe
  1361. HP: 6
  1362. Amount: 1
  1363. Fast
  1364. Deal 3 damage to each Ranger. Skip the next Ranger turn in this battle.
  1365.  
  1366. -
  1367.  
  1368. Astronema
  1369. Type: Boss
  1370. Season: In Space - Megaranger
  1371.  
  1372. Wrath Staff
  1373. HP: 4
  1374. Amount: 2
  1375. Guard
  1376. One Ranger must discard the top 2 cards of their deck. Then deal 4 damage to that Ranger.
  1377.  
  1378. Psychokinesis
  1379. HP: 5
  1380. Amount: 1
  1381. Fast, Passive
  1382. While this card is in play, cards cannot leave Ranger discard piles. When this card resolves, drain 2 Energy and each Ranger must discard 1 random card from their hand.
  1383.  
  1384. Shatterbolt
  1385. HP: 5
  1386. Amount: 2
  1387. Fast
  1388. Deal an amount of damage to each Ranger equal to the number of Rangers in this battle.
  1389.  
  1390. Astral Vortex
  1391. HP: 6
  1392. Amount: 1
  1393. Guard, Passive
  1394. While this card is in play, each time a Ranger deals any amount of Damage to an enemy card without the GUARD keyword, drain 1 Energy and that Ranger must discard the top card of their deck.
  1395.  
  1396. Dark Matter Wave
  1397. HP: 6
  1398. Amount: 2
  1399. Fast
  1400. Each Ranger must reveal a random card from their hand. Deal 3 damage to each Ranger, increased by 1 for each Shield on their revealed card.
  1401.  
  1402. -
  1403.  
  1404. Mesogog
  1405. Type: Boss
  1406. Season: Dino Thunder - Original
  1407.  
  1408. Psionic Blast
  1409. HP: 4
  1410. Amount: 2
  1411. Fast
  1412. Deal an amount of damage to each Ranger equal to the number of cards in their hand.
  1413.  
  1414. Merciless Plan
  1415. HP: 6
  1416. Amount: 1
  1417. Fast, Guard, Passive
  1418. While this card is in play, resolve +1 enemy card during each enemy turn in battle.
  1419.  
  1420. Mind Spike
  1421. HP: 6
  1422. Amount: 2
  1423. Guard
  1424. The lead ranger must draw 3 cards, then discard all duplicate cards from their hand. if they discarded no cards, deal 4 damage to that Ranger.
  1425.  
  1426. Ripclaw Rush
  1427. HP: 6
  1428. Amount: 2
  1429. Fast
  1430. Deal 4 damage. The Ranger who suffers this damage must then discard a number of cards from the top of their deck equal to the number of cards they discarded for defense.
  1431.  
  1432. Oppressive Aura
  1433. HP: 7
  1434. Amount: 1
  1435. Guard, Passive
  1436. While this card is in play, Rangers cannot add extra dice of Damage to their attacks.
  1437.  
  1438. -
  1439.  
  1440. Lord Drakkon
  1441. Type: Boss
  1442. Season: Mighty Morphin' Power Rangers (Comic) - Original
  1443.  
  1444. Cyclone Strike
  1445. HP: 5
  1446. Amount: 3
  1447. Fast
  1448. Deal 4 damage. Deal 3 damage. Deal 2 damage.
  1449.  
  1450. Havoc Blow
  1451. HP: 5
  1452. Amount: 2
  1453. Fast, Guard
  1454. Deal 3 damage. Drain 2 Energy.
  1455.  
  1456. Thunder Slash
  1457. HP: 5
  1458. Amount: 1
  1459. Deal 3 damage to each Ranger twice.
  1460.  
  1461. Dominate
  1462. HP: 6
  1463. Amount: 1
  1464. Guard
  1465. The lead Ranger must discard 2 random cards from their hand. Deal damage to each other Ranger equal to the number of Shields on the discarded cards.
  1466.  
  1467. Stolen Power
  1468. HP: 7
  1469. Amount: 1
  1470. Passive
  1471. While this card is in play, when Energy is spent or drained, place the energy tokens on this card. Each time Lord Drakkon deals damage, increase that damage by 1 for each energy token on this card.
  1472.  
  1473. -
  1474.  
  1475. Kiya
  1476. Type: Boss
  1477. Season: Mighty Morphin' Power Rangers (Comic) - Original
  1478.  
  1479. Anointed Strike
  1480. HP: 4
  1481. Amount: 2
  1482. Fast, Guard
  1483. Drain 1 Energy. Roll 4 dice and deal that much damage each to half of the Rangers in this battle (rounded up).
  1484.  
  1485. Deep Scars
  1486. HP: 5
  1487. Amount: 2
  1488. Passive
  1489. While this card is in play, at the end of each Ranger turn, roll a number of dice equal to twice the number of defeated Kiya cards in this battle and deal that much damage to each Ranger.
  1490.  
  1491. Necessary Evil
  1492. HP: 5
  1493. Amount: 2
  1494. Fast
  1495. Reveal 1 random card from the deck of each defeated monster. Deal an amount of damage to each Ranger equal to the highest health value among those cards.
  1496.  
  1497. Omega Trident
  1498. HP: 6
  1499. Amount: 1
  1500. Fast
  1501. Drain 3 Energy. Roll 6 dice and deal that much damage to the lead Ranger.
  1502.  
  1503. Grim Conviction
  1504. HP: 7
  1505. Amount: 1
  1506. Guard, Passive
  1507. While this card is in play, each time Kiya rolls a Null result, 1 Ranger must discard the top card of their deck.
  1508.  
  1509. -
  1510.  
  1511. Psycho Rangers
  1512. Type: Nemesis
  1513.  
  1514. Psycho Red
  1515. Psycho: Deal 4 damage to the attached Ranger.
  1516.  
  1517. Psycho Sword
  1518. HP: 5
  1519. Amount: 1
  1520. Fast
  1521. Deal 5 damage to the lead Ranger.
  1522.  
  1523. Path of Flame
  1524. HP: 6
  1525. Amount: 1
  1526. Passive
  1527. While this card is in play, each time a defeated enemy card resolves, deal 3 damage. When this card resolves, resolve all Psycho effects.
  1528.  
  1529. Psycho Black
  1530. Psycho: Deal 3 damage to the attached Ranger and 2 damage to another Ranger.
  1531.  
  1532. Psycho Staff
  1533. HP: 5
  1534. Amount: 1
  1535. Guard
  1536. Deal 3 damage to each Ranger.
  1537.  
  1538. Path of Stone
  1539. HP: 6
  1540. Amount: 1
  1541. Passive
  1542. While this card is in play, the health value of all other enemy cards is increased by 1. When this card resolves, resolve all Psycho effects.
  1543.  
  1544. Psycho Blue
  1545. Psycho: The attached Ranger must discard from their hand the card with the highest energy cost.
  1546.  
  1547. Psycho Axe
  1548. HP: 5
  1549. Amount: 1
  1550. Three different Rangers must each discard from their hand the card with the highest energy cost.
  1551.  
  1552. Path of Frost
  1553. HP: 6
  1554. Amount: 1
  1555. Passive
  1556. While this card is in play, the shared energy pool cannot exceed greater than 2. Drain any excess Energy. When this card resolves, resolve all Psycho effects.
  1557.  
  1558. Psycho Yellow
  1559. Psycho: The attached Ranger must discard from their hand the card with the most Shields.
  1560.  
  1561. Psycho Slinger
  1562. HP: 5
  1563. Amount: 1
  1564. Three different Rangers must each discard from their hand the card with the most Shields.
  1565.  
  1566. Path of Venom
  1567. HP: 6
  1568. Amount: 1
  1569. Passive
  1570. While this card is in play, each time a Ranger reveals a card for defense, remove 1 Shield from that card. When this card resolves, resolve all Psycho effects.
  1571.  
  1572. Psycho Pink
  1573. Psycho: Drain 1 Energy and deal 2 damage to the attached Ranger.
  1574.  
  1575. Psycho Bow
  1576. HP: 5
  1577. Amount: 1
  1578. Guard
  1579. Drain 2 Energy. Deal 3 damage to the Ranger with the fewest cards in their deck.
  1580.  
  1581. Path of Thorns
  1582. HP: 6
  1583. Amount: 1
  1584. Passive
  1585. While this card is in play, each time a Ranger attacks this card or an adjacent enemy card, deal 2 damage to that Ranger. When this card resolves, resolve all Psycho effects.
  1586.  
  1587. Psycho Green
  1588. Psycho: The attached Ranger and another Ranger must each discard the top card of their deck.
  1589.  
  1590. Psycho Dagger
  1591. HP: 5
  1592. Amount: 1
  1593. Fast
  1594. Each Ranger must discard the top card of their deck.
  1595.  
  1596. Path of Cruelty
  1597. HP: 6
  1598. Amount: 1
  1599. Passive
  1600. While this card is in play, the first time each Ranger plays a card this battle, they must discard the top card of their deck. When this card resolves, resolve all Psycho effects.
  1601.  
  1602. Nemesis Drain
  1603. HP: 3
  1604. Amount: 2
  1605. Guard
  1606. Drain 1 Energy. Resolve all Psycho effects.
  1607.  
  1608. Psycho Burst
  1609. HP: 3
  1610. Amount: 2
  1611. Deal 2 damage to each Ranger. Resolve all Psycho effects.
  1612.  
  1613. Psycho Strike
  1614. HP: 4
  1615. Amount: 2
  1616. Fast
  1617. Resolve all Psycho effects.
  1618.  
  1619. Psycho Assault
  1620. HP: 5
  1621. Amount: 1
  1622. Deal 3 damage. If there are 2 or more Psycho Rangers in this location, deal 6 damage instead.
  1623.  
  1624.  
  1625. -
  1626.  
  1627. Zeltrax
  1628. Type: Nemesis
  1629. Season: Dino Thunder - Abaranger
  1630. Each time the attached Ranger suffers damage, increase that damage by 1.
  1631.  
  1632. Thunder Gladius
  1633. HP: 3
  1634. Amount: 3
  1635. Fast
  1636. Deal 2 damage to each Ranger. Deal 2 damage to the lead Ranger.
  1637.  
  1638. Grip of Zeltrax
  1639. HP: 4
  1640. Amount: 2
  1641. Fast, Guard
  1642. Drain 1 Energy. Deal 3 damage each to half of the Rangers in this battle (rounded up).
  1643.  
  1644. Grim Vendetta
  1645. HP: 5
  1646. Amount: 2
  1647. The lead Ranger may discard any number of cards from their hand. Then deal 3 damage to that Ranger for each card left in their hand.
  1648.  
  1649. Shield of Zeltrax
  1650. HP: 6
  1651. Amount: 1
  1652. Guard, Passive
  1653. While this card is in play, each time a Ranger performs an attack, they must remove all but 2 dice from that attack after rolling.
  1654.  
  1655. -
  1656.  
  1657. Dayne
  1658. Type: Nemesis
  1659. Season: Mighty Morphin' Power Rangers (Comic) - Original
  1660. Each time an enemy card with the PASSIVE keyword resolves, deal 3 damage to the attached Ranger, then attach this card to any other Ranger in this battle.
  1661.  
  1662. Blinding Shot
  1663. HP: 4
  1664. Amount: 2
  1665. Fast, Passive
  1666. While this card is in play, each time a Ranger rolls a Two Damage result during an attack, change it to a Null result.
  1667.  
  1668. Isolate Prey
  1669. HP: 4
  1670. Amount: 1
  1671. Fast, Passive
  1672. While this card is in play, Dayne's current nemesis is the only Ranger who can play combat cards. When this card resolves, deal 3 damage to each Ranger.
  1673.  
  1674. Plasma Whip
  1675. HP: 4
  1676. Amount: 2
  1677. Guard, Passive
  1678. While this card is in play, each time the ability of Dayne's deployment card resolves, increase that damage by 1.
  1679.  
  1680. Bounty Breaker
  1681. HP: 5
  1682. Amount: 2
  1683. Fast
  1684. Deal 5 damage. attach Dayne's deployment card to the Ranger who suffers this damage.
  1685.  
  1686. Just as Planned
  1687. HP: 5
  1688. Amount: 1
  1689. Guard, Passive
  1690. While this card is in play, Rangers cannot place hit tokens on Dayne cards that have not yet resolved.
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