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- Mario RPG
- Gameplay should emphasize movement.
- Jumps, Dashes, Double Jumps, Super Jumps, Wall Jumps, Ground Pounds, Flutter Jumps, Somersaults, Rolling Attacks, Cartwheels, Gliding, Hovering, Flight, Bouncing, Throwing, Phasing, Charging
- Major Stats:
- HP: How much damage you can take before you faint/die
- FP: How many points you have to use special attacks with
- POW: How much damage you deal on an attack
- DEF: How much damage you negate from attacks targeting you
- Other stats that might be important:
- MOV/SPD: Initiative or Movement?
- 'STACHE: Crit Rate? Appeal effect?
- Thoughts:
- *Can attacks miss?
- *Can attacks Crit (LUCKY)
- *Can you appeal for Star Power?
- *How does Star Power work?
- *How do weapons like Plumber/Hammer Bro Hammers and Boolette's fan work?
- *What Races should be included in the base set? (Plumbers, Royalty, Toads, Goombas, Koopas, Boos, Cheep Cheeps, Bob-Ombs?)
- *How do players gain new attacks (ie., Partner Moves like Multibonk and Stampede)?
- *How can players customize their characters so not every Plumber/Royalty/Goomba/etc uses the same moves/stats?
- *Action Commands?
- *Star Power (Is level linked to star power? Does it go up when you nab a new crystal star/star spirit/whatever?)
- Items:
- *Equipment is narrowed down to badges that enable special moves or increase various stats. You start with one slot and then gain them every so many levels (Max 3? 5?).
- *Players can use power ups to grant themselves additional abilities/effects. Powerups last until knocked out of the user/end of time limit. Some items that are normally power ups (Mushrooms) may be single-use items (restores health).
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