TheOtakuDude

Paper Mario RPG Thoughts

Jul 30th, 2019
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  1. Mario RPG
  2.  
  3. Gameplay should emphasize movement.
  4. Jumps, Dashes, Double Jumps, Super Jumps, Wall Jumps, Ground Pounds, Flutter Jumps, Somersaults, Rolling Attacks, Cartwheels, Gliding, Hovering, Flight, Bouncing, Throwing, Phasing, Charging
  5.  
  6.  
  7. Major Stats:
  8. HP: How much damage you can take before you faint/die
  9. FP: How many points you have to use special attacks with
  10. POW: How much damage you deal on an attack
  11. DEF: How much damage you negate from attacks targeting you
  12.  
  13. Other stats that might be important:
  14. MOV/SPD: Initiative or Movement?
  15. 'STACHE: Crit Rate? Appeal effect?
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  17.  
  18. Thoughts:
  19. *Can attacks miss?
  20. *Can attacks Crit (LUCKY)
  21. *Can you appeal for Star Power?
  22. *How does Star Power work?
  23. *How do weapons like Plumber/Hammer Bro Hammers and Boolette's fan work?
  24. *What Races should be included in the base set? (Plumbers, Royalty, Toads, Goombas, Koopas, Boos, Cheep Cheeps, Bob-Ombs?)
  25. *How do players gain new attacks (ie., Partner Moves like Multibonk and Stampede)?
  26. *How can players customize their characters so not every Plumber/Royalty/Goomba/etc uses the same moves/stats?
  27. *Action Commands?
  28. *Star Power (Is level linked to star power? Does it go up when you nab a new crystal star/star spirit/whatever?)
  29.  
  30. Items:
  31. *Equipment is narrowed down to badges that enable special moves or increase various stats. You start with one slot and then gain them every so many levels (Max 3? 5?).
  32. *Players can use power ups to grant themselves additional abilities/effects. Powerups last until knocked out of the user/end of time limit. Some items that are normally power ups (Mushrooms) may be single-use items (restores health).
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