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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # A list of different scoreboards
  149. boards:
  150. # Default FeatherBoard comes with a board called "default". All players have the permission
  151. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  152. # the permission is negated.
  153. #
  154. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  155. # names such as "vip-board", "mcmmo-levelup", ...
  156. default:
  157. # Every section here are different lines. The first section will be used as the title
  158. # the following sections will be used as the lines on the scoreboard (max 15)
  159. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  160. # things simple I will use logical names such as "title", "spacer", "header", ...
  161. title:
  162. # Every line has its own frames. The animation will loop through these frames on intervals
  163. # that you configure below.
  164. # Put all your frames under 'text:'. You can make as many lines as you want and use
  165. # placeholders and preset effects.
  166. # Keep in mind that there is a limit in line width!
  167. text:
  168. # To create cool looking animations you create yourself
  169. # you can use the graphical tool AnimationCreator
  170. # https://www.spigotmc.org/resources/animationcreator.6001/
  171. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  172. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  173. - '&f&lMineOrb'
  174. - '&b&lM&f&lineOrb'
  175. - '&b&lMi&f&lneOrb'
  176. - '&b&lMin&f&leOrb'
  177. - '&b&lMine&f&lOrb'
  178. - '&b&lMine&3&lO&f&lrb'
  179. - '&b&lMine&3&lOr&f&lb'
  180. - '<delay times="10">&b&lMine&3&lOrb</delay>'
  181. - '&f&lM&b&line&3&lOrb'
  182. - '&f&lMi&b&lne&3&lOrb'
  183. - '&f&lMin&b&le&3&lOrb'
  184. - '&f&lMine&3&lOrb'
  185. - '&f&lMineO&3&lrb'
  186. - '&f&lMineOr&3&lb'
  187. - '<delay times="4">&f&lMineOrb</delay>'
  188. # Interval is the animation interval in TICKS (20 ticks is one second).
  189. # Every X ticks the animation goes to the next frame (see above)
  190. # Once all frames are finished it will start over from the first one
  191. interval: 2
  192. random: false
  193. line1:
  194. text:
  195. - '&8&m-----------------'
  196. interval: 10
  197. random: false
  198. playername:
  199. text:
  200. - '&b<cmd repeatmiddle="20">{player}</cmd>'
  201. interval: 2
  202. random: false
  203. line2:
  204. text:
  205. - '&8&m-----------------'
  206. interval: 10
  207. random: false
  208. currentrank:
  209. text:
  210. - '&9Rank &b{prefix}'
  211. interval: 100
  212. random: false
  213. nextrank:
  214. text:
  215. - '&9Next &8[&b{ezrankspro_nextrank}&8]'
  216. interval: 100
  217. random: false
  218. currentprestige:
  219. text:
  220. - '&9Prestige&b{ezprestige_currentprestige_tag}'
  221. interval: 100
  222. random: false
  223. progress:
  224. text:
  225. - '&9Progress &b{ezrankspro_progress}%'
  226. interval: 2
  227. random: false
  228. line3:
  229. text:
  230. - '&8&m-----------------'
  231. interval: 10
  232. random: false
  233. rankupprice:
  234. text:
  235. - '&9Rankup $&b{ezrankspro_rankup_cost_formatted}'
  236. interval: 100
  237. random: false
  238. balance:
  239. text:
  240. - '&9Bal $&b{ezrankspro_balance_formatted}'
  241. interval: 100
  242. random: false
  243. tokens:
  244. text:
  245. - '&9Tokens &b{tokenenchant_tokens}'
  246. interval: 2
  247. random: false
  248. info:
  249. text:
  250. - '&9Web &bwww.mineorb.com'
  251. - '&9Rewards &b/vote'
  252. - '&9Monthly Votes &b{ontime_votes_month}'
  253. - '&9Played &b{stat_hours_played}h'
  254. - '&9Bit.ly/&bMineOrbDiscord'
  255. interval: 100
  256. random: false
  257. line5:
  258. text:
  259. - '&8&m-----------------'
  260. interval: 10
  261. random: false
  262. free:
  263. title:
  264. text:
  265. - '&f&lMineOrb'
  266. - '&b&lM&f&lineOrb'
  267. - '&b&lMi&f&lneOrb'
  268. - '&b&lMin&f&leOrb'
  269. - '&b&lMine&f&lOrb'
  270. - '&b&lMine&3&lO&f&lrb'
  271. - '&b&lMine&3&lOr&f&lb'
  272. - '<delay times="10">&b&lMine&3&lOrb</delay>'
  273. - '&f&lM&b&line&3&lOrb'
  274. - '&f&lMi&b&lne&3&lOrb'
  275. - '&f&lMin&b&le&3&lOrb'
  276. - '&f&lMine&3&lOrb'
  277. - '&f&lMineO&3&lrb'
  278. - '&f&lMineOr&3&lb'
  279. - '<delay times="4">&f&lMineOrb</delay>'
  280. interval: 2
  281. random: false
  282. line1:
  283. text:
  284. - '&8&m-----------------'
  285. interval: 10
  286. random: false
  287. playername:
  288. text:
  289. - '&b<cmd repeatmiddle="20">{player}</cmd>'
  290. interval: 2
  291. random: false
  292. line2:
  293. text:
  294. - '&8&m-----------------'
  295. interval: 10
  296. random: false
  297. currentrank:
  298. text:
  299. - '&9Rank &b{prefix}'
  300. interval: 100
  301. random: false
  302. currentprestige:
  303. text:
  304. - '&9Prestige&b{ezprestige_currentprestige_tag}'
  305. interval: 100
  306. random: false
  307. line3:
  308. text:
  309. - '&8&m-----------------'
  310. interval: 10
  311. random: false
  312. prestigemessage:
  313. text:
  314. - '&eTry prestiging!'
  315. interval: 100
  316. random: false
  317. balance:
  318. text:
  319. - '&9Bal $&b{ezrankspro_balance_formatted}'
  320. interval: 100
  321. random: false
  322. tokens:
  323. text:
  324. - '&9Tokens &b{tokenenchant_tokens}'
  325. interval: 2
  326. random: false
  327. info:
  328. text:
  329. - '&9Web &bwww.mineorb.com'
  330. - '&9Rewards &b/vote'
  331. - '&9Monthly Votes &b{ontime_votes_month}'
  332. - '&9Played &b{stat_hours_played}h'
  333. - '&9Bit.ly/&bMineOrbDiscord'
  334. interval: 100
  335. line5:
  336. text:
  337. - '&8&m-----------------'
  338. interval: 10
  339. random: false
  340. admin:
  341. title:
  342. text:
  343. - '&f&lMineOrb'
  344. - '&b&lM&f&lineOrb'
  345. - '&b&lMi&f&lneOrb'
  346. - '&b&lMin&f&leOrb'
  347. - '&b&lMine&f&lOrb'
  348. - '&b&lMine&3&lO&f&lrb'
  349. - '&b&lMine&3&lOr&f&lb'
  350. - '<delay times="10">&b&lMine&3&lOrb</delay>'
  351. - '&f&lM&b&line&3&lOrb'
  352. - '&f&lMi&b&lne&3&lOrb'
  353. - '&f&lMin&b&le&3&lOrb'
  354. - '&f&lMine&3&lOrb'
  355. - '&f&lMineO&3&lrb'
  356. - '&f&lMineOr&3&lb'
  357. - '<delay times="4">&f&lMineOrb</delay>'
  358. interval: 2
  359. random: false
  360. line1:
  361. text:
  362. - '&8&m-----------------'
  363. interval: 10
  364. random: false
  365. playername:
  366. text:
  367. - '&b<cmd repeatmiddle="20">{player}</cmd>'
  368. interval: 2
  369. random: false
  370. line2:
  371. text:
  372. - '&8&m-----------------'
  373. interval: 10
  374. random: false
  375. TPS:
  376. text:
  377. - '&9TPS &b{tps_rounded}'
  378. interval: 100
  379. random: false
  380. balance:
  381. text:
  382. - '&9Bal $&b{ezrankspro_balance_formatted}'
  383. interval: 100
  384. random: false
  385. info:
  386. text:
  387. - '&9Web &bwww.mineorb.com'
  388. - '&9Rewards &b/vote'
  389. - '&9Monthly Votes &b{ontime_votes_month}'
  390. - '&9Played &b{stat_hours_played}h'
  391. - '&9Bit.ly/&bMineOrbDiscord'
  392. interval: 100
  393. random: false
  394. line4:
  395. text:
  396. - '&8&m-----------------'
  397. interval: 10
  398. random: false
  399. # This is a combat scoreboard example showing
  400. # combat related information.
  401. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  402. # (Unless you want it to show all the time)
  403. # You still need to 'trigger' this scoreboard in the vanilla_combat
  404. combat-scoreboard-example:
  405. # Lets just use the title,header and footer from the example above
  406. # for in depth configuration look above.
  407. #
  408. # When designing a board that is used when triggered on an event. You have
  409. # to think (before looking at the placeholders) what is relevant.
  410. # For example: When I think of combat my first thoughts are:
  411. # - Health: To see how much you have left
  412. # - Possible cooldown timers
  413. # - With who am I in combat?
  414. # - Target health
  415. # - mcMMO attacking level?
  416. #
  417. # Next you have to think what is important during that event:
  418. # - Combat: not too much distraction (no animations, smaller scoreboard)
  419. #
  420. # Once you know those things start looking for placeholders. A lot of events such
  421. # as mcmmo have placeholders that can only be used in such events.
  422. title:
  423. text:
  424. # To create cool looking animations you create yourself
  425. # you can use the graphical tool AnimationCreator
  426. # https://www.spigotmc.org/resources/animationcreator.6001/
  427. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  428. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  429. - '<single><delay times="10">&l><</delay></single>'
  430. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  431. - '<single>&f&lherB</single>'
  432. - '<single>&f&lherBo</single>'
  433. - '<single>&f&latherBoa</single>'
  434. - '<single>&f&leatherBoar</single>'
  435. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  436. interval: 2
  437. random: false
  438. header:
  439. text:
  440. - '&a&m+-----------------+'
  441. interval: 10
  442. random: true
  443. combat-label:
  444. text:
  445. - '&8&l> &7&lCombat target:'
  446. interval: 100
  447. random: false
  448. combat-data:
  449. text:
  450. - '{vanilla-combat_opponent_name}'
  451. interval: 2
  452. random: false
  453. spacer1:
  454. text: []
  455. interval: 100
  456. health-label:
  457. text:
  458. - '&8&l> &7&lHealth stats:'
  459. interval: 100
  460. random: false
  461. health-data-1:
  462. text:
  463. - '&aYou: {healthbar}'
  464. interval: 1
  465. random: false
  466. health-data-2:
  467. text:
  468. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  469. interval: 1
  470. random: false
  471. footer:
  472. text:
  473. - '&a&m+-----------------+'
  474. interval: 10
  475. random: true
  476. # This is an example for mcMMO when you level up
  477. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  478. # (Unless you want it to show all the time)
  479. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  480. mcmmo-levelup:
  481. title:
  482. text:
  483. # To create cool looking animations you create yourself
  484. # you can use the graphical tool AnimationCreator
  485. # https://www.spigotmc.org/resources/animationcreator.6001/
  486. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  487. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  488. - '<single><delay times="10">&l><</delay></single>'
  489. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  490. - '<single>&f&lherB</single>'
  491. - '<single>&f&lherBo</single>'
  492. - '<single>&f&latherBoa</single>'
  493. - '<single>&f&leatherBoar</single>'
  494. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  495. interval: 2
  496. random: false
  497. header:
  498. text:
  499. - '&a&m+-----------------+'
  500. interval: 10
  501. random: true
  502. info-label:
  503. text:
  504. # mcMMO-levelup comes with several event specific placeholders
  505. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  506. interval: 10
  507. spacer1: # This is a spacer an empty line
  508. text:
  509. - ''
  510. interval: 10
  511. # Do you want to randomize the animation frames?
  512. random: false
  513. skill-label: # You can add elements to the group and name them like you want
  514. # Lets make a static label
  515. text:
  516. - '&9&l> &e&lSkill:'
  517. interval: 10 # The interval is not important since its just 1 static text.
  518. # Do you want to randomize the animation frames?
  519. random: false
  520. skill:
  521. # Lets make a static label
  522. text:
  523. - '{mcmmo-levelup_skill_name}'
  524. interval: 10 # The interval is not important since its just 1 static text.
  525. # Do you want to randomize the animation frames?
  526. random: false
  527. spacer2: # This is a spacer an empty line
  528. text:
  529. - ''
  530. interval: 100
  531. # Do you want to randomize the animation frames?
  532. random: false
  533. skilllevel-label: # You can add elements to the group and name them like you want
  534. # Lets make a static label
  535. text:
  536. - '&b&l> &e&lCurrent level:'
  537. interval: 10 # The interval is not important since its just 1 static text.
  538. # Do you want to randomize the animation frames?
  539. random: false
  540. skilllevel:
  541. # Lets make a static label
  542. text:
  543. - '{mcmmo-levelup_skilllevel}'
  544. interval: 10 # The interval is not important since its just 1 static text.
  545. # Do you want to randomize the animation frames?
  546. random: false
  547. footer:
  548. text:
  549. - '&a&m+-----------------+'
  550. interval: 10
  551. random: true
  552. # This is an example for Towny when you enter a town
  553. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  554. # (Unless you want it to show all the time)
  555. # You still need to 'trigger' this scoreboard in the 'towny-town'
  556. towny-town-example:
  557. # Lets just use the title,header and footer from the example above
  558. # for in depth configuration look above.
  559. title:
  560. text:
  561. # To create cool looking animations you create yourself
  562. # you can use the graphical tool AnimationCreator
  563. # https://www.spigotmc.org/resources/animationcreator.6001/
  564. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  565. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  566. - '<single><delay times="10">&l><</delay></single>'
  567. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  568. - '<single>&f&lherB</single>'
  569. - '<single>&f&lherBo</single>'
  570. - '<single>&f&latherBoa</single>'
  571. - '<single>&f&leatherBoar</single>'
  572. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  573. interval: 2
  574. random: false
  575. header:
  576. text:
  577. - '&a&m+-------------------+'
  578. interval: 10
  579. random: true
  580. town-label:
  581. text:
  582. - '&bYou are in town:'
  583. interval: 100
  584. town-data:
  585. text:
  586. - '{towny_currenttown_name}'
  587. interval: 100
  588. spacer1:
  589. text: []
  590. interval: 100
  591. townboard-label:
  592. text:
  593. - '&bTown board:'
  594. interval: 100
  595. townboard:
  596. text:
  597. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  598. interval: 3
  599. spacer2:
  600. text: []
  601. interval: 100
  602. population-label:
  603. text:
  604. - '&bPopulation:'
  605. interval: 100
  606. poplulation-data:
  607. text:
  608. - '{towny_currenttown_residents}'
  609. interval: 100
  610. footer:
  611. text:
  612. - '&a&m+-------------------+'
  613. interval: 10
  614. random: true
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